Recent works have shown a surprising result: a small fraction of Large Language Model (LLM) parameter outliers are disproportionately important to the quality of the model. LLMs contain billions of parameters, so these small fractions, such as 0.01%, translate to hundreds of thousands of parameters. In this work, we present an even more surprising finding: Pruning as few as a single parameter can destroy an LLM's ability to generate text -- increasing perplexity by 3 orders of magnitude and reducing zero-shot accuracy to guessing. We propose a data-free method for identifying such parameters, termed super weights, using a single forward pass through the model. We additionally find that these super weights induce correspondingly rare and large activation outliers, termed super activations. When preserved with high precision, super activations can improve simple round-to-nearest quantization to become competitive with state-of-the-art methods. For weight quantization, we similarly find that by preserving the super weight and clipping other weight outliers, round-to-nearest quantization can scale to much larger block sizes than previously considered. To facilitate further research into super weights, we provide an index of super weight coordinates for common, openly available LLMs.
We propose a novel attention mechanism, named Cog Attention, that enables attention weights to be negative for enhanced expressiveness, which stems from two key factors: (1) Cog Attention enhances parameter flexibility. For example, unlike traditional softmax attention heads that use a static output-value (OV) matrix to delete or copy inputs that the heads attend to, Cog Attention naturally learns to use the sign of dynamic query-key (QK) inner products to represent these operations. This enables Cog Attention to perform multiple operations simultaneously within a single head. Meanwhile, Cog Attention's OV matrix can focus more on refinement or modification. (2) Cog Attention enhances the model's robustness against representational collapse by preventing the ``over-squashing'' of earlier tokens into later positions. We develop Transformer-like models which use Cog Attention as attention modules, including decoder-only models at various scales for language modeling and U-ViT diffusion models for image generation. Experiments show that models using Cog Attention exhibit superior performance compared to those employing traditional softmax attention modules. Our approach suggests a promising research direction for rethinking and breaking the entrenched constraints of traditional softmax attention, such as the requirement for non-negative weights.
Despite significant advances in quantum computing across various domains, research on applying quantum approaches to language compositionality - such as modeling linguistic structures and interactions - remains limited. This gap extends to the integration of quantum language data with real-world data from sources like images, video, and audio. This thesis explores how quantum computational methods can enhance the compositional modeling of language through multimodal data integration. Specifically, it advances Multimodal Quantum Natural Language Processing (MQNLP) by applying the Lambeq toolkit to conduct a comparative analysis of four compositional models and evaluate their influence on image-text classification tasks. Results indicate that syntax-based models, particularly DisCoCat and TreeReader, excel in effectively capturing grammatical structures, while bag-of-words and sequential models struggle due to limited syntactic awareness. These findings underscore the potential of quantum methods to enhance language modeling and drive breakthroughs as quantum technology evolves.
Generating long sequences of tokens given a long-context input imposes a heavy computational burden for large language models (LLMs). One of the computational bottleneck comes from computing attention over a long sequence of input at each generation step. In this paper, we propose Recycled Attention, an inference-time method which alternates between full context attention and attention over a subset of input tokens. When performing partial attention, we recycle the attention pattern of a previous token that has performed full attention and attend only to the top K most attended tokens, reducing the cost of data movement and attention computation. Compared to previously proposed inference-time acceleration method which attends only to local context or tokens with high accumulative attention scores, our approach flexibly chooses tokens that are relevant to the current decoding step. We evaluate our methods on RULER, a suite of tasks designed to comprehensively evaluate long-context abilities, and long-context language modeling tasks. Applying our method to off-the-shelf LLMs achieves comparable speedup to baselines which only consider local context while improving the performance by 2x. We further explore two ideas to improve performance-efficiency trade-offs: (1) dynamically decide when to perform recycled or full attention step based on the query similarities and (2) continued pre-training the model with Recycled Attention.
Large Language Models (LLMs), with gradually improving reading comprehension and reasoning capabilities, are being applied to a range of complex language tasks, including the automatic generation of language data for various purposes. However, research on applying LLMs for automatic data generation in low-resource languages like Vietnamese is still underdeveloped and lacks comprehensive evaluation. In this paper, we explore the use of LLMs for automatic data generation for the Vietnamese fact-checking task, which faces significant data limitations. Specifically, we focus on fact-checking data where claims are synthesized from multiple evidence sentences to assess the information synthesis capabilities of LLMs. We develop an automatic data construction process using simple prompt techniques on LLMs and explore several methods to improve the quality of the generated data. To evaluate the quality of the data generated by LLMs, we conduct both manual quality assessments and performance evaluations using language models. Experimental results and manual evaluations illustrate that while the quality of the generated data has significantly improved through fine-tuning techniques, LLMs still cannot match the data quality produced by humans.
Thanks to unprecedented language understanding and generation capabilities of large language model (LLM), Retrieval-augmented Code Generation (RaCG) has recently been widely utilized among software developers. While this has increased productivity, there are still frequent instances of incorrect codes being provided. In particular, there are cases where plausible yet incorrect codes are generated for queries from users that cannot be answered with the given queries and API descriptions. This study proposes a task for evaluating answerability, which assesses whether valid answers can be generated based on users' queries and retrieved APIs in RaCG. Additionally, we build a benchmark dataset called Retrieval-augmented Code Generability Evaluation (RaCGEval) to evaluate the performance of models performing this task. Experimental results show that this task remains at a very challenging level, with baseline models exhibiting a low performance of 46.7%. Furthermore, this study discusses methods that could significantly improve performance.
Recent advances have demonstrated that large language models (LLMs) excel as listwise rerankers, but their high computational demands remain a barrier to widespread adoption. Further, the traditional language modeling (LM) objective is not ideally suited for reranking tasks. FIRST is a novel approach that addresses these challenges by integrating a learning-to-rank objective and leveraging the logits of only the first generated token, thereby significantly reducing inference latency compared to traditional LLM rerankers. In this study, we extend the evaluation of FIRST to the TREC Deep Learning datasets (DL19-22), validating its robustness across diverse domains. We investigate the influence of different first-stage retrievers on FIRST rerankers, observing diminishing returns and patterns consistent with traditional LLM rerankers. Through applying the FIRST objective to a broader range of backbone models, we achieve effectiveness surpassing the original implementation. Our experiments confirm that fast reranking with single-token logits does not compromise out-of-domain reranking quality. To better quantify the computational savings in the original study, we measure and compare latency to find a 21%-42% gain across various models and benchmarks. Moreover, while LM training implicitly improves zero-shot single-token reranking, our experiments also raise questions about whether LM pre-training may hinder subsequent fine-tuning with the FIRST objective. These findings pave the way for more efficient and effective listwise reranking in future applications.
The prevalent use of Byte Pair Encoding (BPE) in Large Language Models (LLMs) facilitates robust handling of subword units and avoids issues of out-of-vocabulary words. Despite its success, a critical challenge persists: long tokens, rich in semantic information, have fewer occurrences in tokenized datasets compared to short tokens, which can result in imbalanced learning issue across different tokens. To address that, we propose LBPE, which prioritizes long tokens during the encoding process. LBPE generates tokens according to their reverse ranks of token length rather than their ranks in the vocabulary, granting longer tokens higher priority during the encoding process. Consequently, LBPE smooths the frequency differences between short and long tokens, and thus mitigates the learning imbalance. Extensive experiments across diverse language modeling tasks demonstrate that LBPE consistently outperforms the original BPE, well demonstrating its effectiveness.
Watermarking the outputs of large language models (LLMs) is critical for provenance tracing, content regulation, and model accountability. Existing approaches often rely on access to model internals or are constrained by static rules and token-level perturbations. Moreover, the idea of steering generative behavior via prompt-based instruction control remains largely underexplored. We introduce a prompt-guided watermarking framework that operates entirely at the input level and requires no access to model parameters or decoding logits. The framework comprises three cooperating components: a Prompting LM that synthesizes watermarking instructions from user prompts, a Marking LM that generates watermarked outputs conditioned on these instructions, and a Detecting LM trained to classify whether a response carries an embedded watermark. This modular design enables dynamic watermarking that adapts to individual prompts while remaining compatible with diverse LLM architectures, including both proprietary and open-weight models. We evaluate the framework over 25 combinations of Prompting and Marking LMs, such as GPT-4o, Mistral, LLaMA3, and DeepSeek. Experimental results show that watermark signals generalize across architectures and remain robust under fine-tuning, model distillation, and prompt-based adversarial attacks, demonstrating the effectiveness and robustness of the proposed approach.
We present VLMnav, an embodied framework to transform a Vision-Language Model (VLM) into an end-to-end navigation policy. In contrast to prior work, we do not rely on a separation between perception, planning, and control; instead, we use a VLM to directly select actions in one step. Surprisingly, we find that a VLM can be used as an end-to-end policy zero-shot, i.e., without any fine-tuning or exposure to navigation data. This makes our approach open-ended and generalizable to any downstream navigation task. We run an extensive study to evaluate the performance of our approach in comparison to baseline prompting methods. In addition, we perform a design analysis to understand the most impactful design decisions. Visual examples and code for our project can be found at https://jirl-upenn.github.io/VLMnav/
Language model performance depends on identifying the optimal mixture of data groups to train on (e.g., law, code, math). Prior work has proposed a diverse set of methods to efficiently learn mixture proportions, ranging from fitting regression models over training runs to dynamically updating proportions throughout training. Surprisingly, we find that no existing method consistently outperforms a simple stratified sampling baseline in terms of average test perplexity. To understand this inconsistency, we unify existing methods into a standard framework, showing they are equivalent to solving a common optimization problem: minimize average loss subject to a method-specific mixing law -- an implicit assumption on the relationship between loss and mixture proportions. This framework suggests that measuring the fidelity of a method's mixing law can offer insights into its performance. Empirically, we find that existing methods set their mixing law parameters inaccurately, resulting in the inconsistent mixing performance we observe. Using this insight, we derive a new online method named Aioli, which directly estimates the mixing law parameters throughout training and uses them to dynamically adjust proportions. Aioli outperforms stratified sampling on 6 out of 6 datasets by an average of 0.27 test perplexity points, whereas existing methods fail to consistently beat stratified sampling, doing up to 6.9 points worse. Moreover, in a practical setting where proportions are learned on shorter runs due to computational constraints, Aioli can dynamically adjust these proportions over the full training run, consistently improving performance over existing methods by up to 12.012 test perplexity points.
The main challenges hindering the adoption of deep learning-based systems in clinical settings are the scarcity of annotated data and the lack of interpretability and trust in these systems. Concept Bottleneck Models (CBMs) offer inherent interpretability by constraining the final disease prediction on a set of human-understandable concepts. However, this inherent interpretability comes at the cost of greater annotation burden. Additionally, adding new concepts requires retraining the entire system. In this work, we introduce a novel two-step methodology that addresses both of these challenges. By simulating the two stages of a CBM, we utilize a pretrained Vision Language Model (VLM) to automatically predict clinical concepts, and a Large Language Model (LLM) to generate disease diagnoses based on the predicted concepts. We validate our approach on three skin lesion datasets, demonstrating that it outperforms traditional CBMs and state-of-the-art explainable methods, all without requiring any training and utilizing only a few annotated examples. The code is available at https://github.com/CristianoPatricio/2-step-concept-based-skin-diagnosis.
This paper introduces a new environment LLM-PySC2 (the Large Language Model StarCraft II Learning Environment), a platform derived from DeepMind's StarCraft II Learning Environment that serves to develop Large Language Models (LLMs) based decision-making methodologies. This environment is the first to offer the complete StarCraft II action space, multi-modal observation interfaces, and a structured game knowledge database, which are seamlessly connected with various LLMs to facilitate the research of LLMs-based decision-making. To further support multi-agent research, we developed an LLM collaborative framework that supports multi-agent concurrent queries and multi-agent communication. In our experiments, the LLM-PySC2 environment is adapted to be compatible with the StarCraft Multi-Agent Challenge (SMAC) task group and provided eight new scenarios focused on macro-decision abilities. We evaluated nine mainstream LLMs in the experiments, and results show that sufficient parameters are necessary for LLMs to make decisions, but improving reasoning ability does not directly lead to better decision-making outcomes. Our findings further indicate the importance of enabling large models to learn autonomously in the deployment environment through parameter training or train-free learning techniques. Ultimately, we expect that the LLM-PySC2 environment can promote research on learning methods for LLMs, helping LLM-based methods better adapt to task scenarios.
Task-oriented dialogue (TOD) system is designed to accomplish user-defined tasks through dialogues. The TOD system has progressed towards end-to-end modeling by leveraging pre-trained large language models. Fine-tuning the pre-trained language models using only supervised learning leads to the exposure bias and token loss problem and it deviates the models from completing the user's task. To address these issues, we propose a TOD system that leverages a unified pre-trained language model, GPT2, as a base model. It is optimized using supervised learning and reinforcement learning (RL). The issues in the TOD system are mitigated using a non-differentiable reward function. The reward is calculated using the weighted sum of the success rate and BLEU evaluation metrics. The success rate and BLEU metrics in reward calculation guide the language model for user task completion while ensuring a coherent and fluent response. Our model is acquired by fine-tuning a pre-trained model on the dialogue-session level which comprises user utterance, belief state, system act, and system response. Experimental results on MultiWOZ2.1 demonstrate that our model increases the inform rate by 1.60% and the success rate by 3.17% compared to the baseline.
Large language model (LLM) agents have demonstrated remarkable capabilities across various domains, gaining extensive attention from academia and industry. However, these agents raise significant concerns on AI safety due to their autonomous and non-deterministic behavior, as well as continuous evolving nature . From a DevOps perspective, enabling observability in agents is necessary to ensuring AI safety, as stakeholders can gain insights into the agents' inner workings, allowing them to proactively understand the agents, detect anomalies, and prevent potential failures. Therefore, in this paper, we present a comprehensive taxonomy of AgentOps, identifying the artifacts and associated data that should be traced throughout the entire lifecycle of agents to achieve effective observability. The taxonomy is developed based on a systematic mapping study of existing AgentOps tools. Our taxonomy serves as a reference template for developers to design and implement AgentOps infrastructure that supports monitoring, logging, and analytics. thereby ensuring AI safety.
Offline reinforcement learning can enable policy learning from pre-collected, sub-optimal datasets without online interactions. This makes it ideal for real-world robots and safety-critical scenarios, where collecting online data or expert demonstrations is slow, costly, and risky. However, most existing offline RL works assume the dataset is already labeled with the task rewards, a process that often requires significant human effort, especially when ground-truth states are hard to ascertain (e.g., in the real-world). In this paper, we build on prior work, specifically RL-VLM-F, and propose a novel system that automatically generates reward labels for offline datasets using preference feedback from a vision-language model and a text description of the task. Our method then learns a policy using offline RL with the reward-labeled dataset. We demonstrate the system's applicability to a complex real-world robot-assisted dressing task, where we first learn a reward function using a vision-language model on a sub-optimal offline dataset, and then we use the learned reward to employ Implicit Q learning to develop an effective dressing policy. Our method also performs well in simulation tasks involving the manipulation of rigid and deformable objects, and significantly outperform baselines such as behavior cloning and inverse RL. In summary, we propose a new system that enables automatic reward labeling and policy learning from unlabeled, sub-optimal offline datasets.
The interest in developing small language models (SLM) for on-device deployment is fast growing. However, the existing SLM design hardly considers the device hardware characteristics. Instead, this work presents a simple yet effective principle for SLM design: architecture searching for (near-)optimal runtime efficiency before pre-training. Guided by this principle, we develop PhoneLM SLM family (currently with 0.5B and 1.5B versions), that acheive the state-of-the-art capability-efficiency tradeoff among those with similar parameter size. We fully open-source the code, weights, and training datasets of PhoneLM for reproducibility and transparency, including both base and instructed versions. We also release a finetuned version of PhoneLM capable of accurate Android Intent invocation, and an end-to-end Android demo. All materials are available at https://github.com/UbiquitousLearning/PhoneLM.
Protein engineering is important for biomedical applications, but conventional approaches are often inefficient and resource-intensive. While deep learning (DL) models have shown promise, their training or implementation into protein engineering remains challenging for biologists without specialized computational expertise. To address this gap, we propose AutoProteinEngine (AutoPE), an agent framework that leverages large language models (LLMs) for multimodal automated machine learning (AutoML) for protein engineering. AutoPE innovatively allows biologists without DL backgrounds to interact with DL models using natural language, lowering the entry barrier for protein engineering tasks. Our AutoPE uniquely integrates LLMs with AutoML to handle model selection for both protein sequence and graph modalities, automatic hyperparameter optimization, and automated data retrieval from protein databases. We evaluated AutoPE through two real-world protein engineering tasks, demonstrating substantial performance improvements compared to traditional zero-shot and manual fine-tuning approaches. By bridging the gap between DL and biologists' domain expertise, AutoPE empowers researchers to leverage DL without extensive programming knowledge. Our code is available at https://github.com/tsynbio/AutoPE.
In this study, transformer-based pre-trained language models were fine-tuned using medical texts for question-answering (QA) tasks in Turkish, a low-resource language. Variations of the BERTurk pre-trained language model created using large Turkish corpus were used for QA tasks. The study presents a medical Turkish QA dataset created using Turkish Wikipedia and medical theses located in the Thesis Center of the Council of Higher Education in Turkey. This dataset, containing a total of 8200 question-answer pairs, is used to fine-tune the BERTurk model. The performance of the models was evaluated by Exact Match (EM) and F1 score. The BERTurk (cased, 32k) model achieved an EM of 51.097 and an F1 score of 74.148, while the BERTurk (cased, 128 k) model achieved an EM of 55.121 and an F1 score of 77.187. The results show that pre-trained language models can be successfully used for question-answer tasks in low-resource languages such as Turkish. This study lays an important foundation for Turkish medical text processing and automatic QA tasks and sheds light on future research in this field.
To increase social bonding with interlocutors, humans naturally acquire the ability to respond appropriately in a given situation by considering which conversational skill is most suitable for the response - a process we call skill-of-mind. For large language model (LLM)-based conversational agents, planning appropriate conversational skills, as humans do, is challenging due to the complexity of social dialogue, especially in interactive scenarios. To address this, we propose a skill-of-mind-annotated conversation dataset, named Multifaceted Skill-of-Mind, which includes multi-turn and multifaceted conversational skills across various interactive scenarios (e.g., long-term, counseling, task-oriented), grounded in diverse social contexts (e.g., demographics, persona, rules of thumb). This dataset consists of roughly 100K conversations. Using this dataset, we introduce a new family of skill-of-mind-infused LLMs, named Thanos, with model sizes of 1B, 3B, and 8B parameters. With extensive experiments, these models successfully demonstrate the skill-of-mind process and exhibit strong generalizability in inferring multifaceted skills across a variety of domains. Moreover, we show that Thanos significantly enhances the quality of responses generated by LLM-based conversational agents and promotes prosocial behavior in human evaluations.