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arXiv:2308.12969

ROAM: Robust and Object-Aware Motion Generation Using Neural Pose Descriptors

Existing automatic approaches for 3D virtual character motion synthesis supporting scene interactions do not generalise well to new objects outside training distributions, even when trained on extensive motion capture datasets with diverse objects and annotated interactions. This paper addresses this limitation and shows that robustness and generalisation to novel scene objects in 3D object-aware character synthesis can be achieved by training a motion model with as few as one reference object. We leverage an implicit feature representation trained on object-only datasets, which encodes an SE(3)-equivariant descriptor field around the object. Given an unseen object and a reference pose-object pair, we optimise for the object-aware pose that is closest in the feature space to the reference pose. Finally, we use l-NSM, i.e., our motion generation model that is trained to seamlessly transition from locomotion to object interaction with the proposed bidirectional pose blending scheme. Through comprehensive numerical comparisons to state-of-the-art methods and in a user study, we demonstrate substantial improvements in 3D virtual character motion and interaction quality and robustness to scenarios with unseen objects. Our project page is available at https://vcai.mpi-inf.mpg.de/projects/ROAM/.

arXiv:2308.12938공식 코드 · Papers with Code

Perspective-aware Convolution for Monocular 3D Object Detection

Monocular 3D object detection is a crucial and challenging task for autonomous driving vehicle, while it uses only a single camera image to infer 3D objects in the scene. To address the difficulty of predicting depth using only pictorial clue, we propose a novel perspective-aware convolutional layer that captures long-range dependencies in images. By enforcing convolutional kernels to extract features along the depth axis of every image pixel, we incorporates perspective information into network architecture. We integrate our perspective-aware convolutional layer into a 3D object detector and demonstrate improved performance on the KITTI3D dataset, achieving a 23.9\% average precision in the easy benchmark. These results underscore the importance of modeling scene clues for accurate depth inference and highlight the benefits of incorporating scene structure in network design. Our perspective-aware convolutional layer has the potential to enhance object detection accuracy by providing more precise and context-aware feature extraction.

arXiv:2308.12910공식 코드 · Papers with Code

SCoRD: Subject-Conditional Relation Detection with Text-Augmented Data

We propose Subject-Conditional Relation Detection SCoRD, where conditioned on an input subject, the goal is to predict all its relations to other objects in a scene along with their locations. Based on the Open Images dataset, we propose a challenging OIv6-SCoRD benchmark such that the training and testing splits have a distribution shift in terms of the occurrence statistics of $\langle$subject, relation, object$\rangle$ triplets. To solve this problem, we propose an auto-regressive model that given a subject, it predicts its relations, objects, and object locations by casting this output as a sequence of tokens. First, we show that previous scene-graph prediction methods fail to produce as exhaustive an enumeration of relation-object pairs when conditioned on a subject on this benchmark. Particularly, we obtain a recall@3 of 83.8% for our relation-object predictions compared to the 49.75% obtained by a recent scene graph detector. Then, we show improved generalization on both relation-object and object-box predictions by leveraging during training relation-object pairs obtained automatically from textual captions and for which no object-box annotations are available. Particularly, for $\langle$subject, relation, object$\rangle$ triplets for which no object locations are available during training, we are able to obtain a recall@3 of 33.80% for relation-object pairs and 26.75% for their box locations.

arXiv:2308.12779

On Offline Evaluation of 3D Object Detection for Autonomous Driving

Prior work in 3D object detection evaluates models using offline metrics like average precision since closed-loop online evaluation on the downstream driving task is costly. However, it is unclear how indicative offline results are of driving performance. In this work, we perform the first empirical evaluation measuring how predictive different detection metrics are of driving performance when detectors are integrated into a full self-driving stack. We conduct extensive experiments on urban driving in the CARLA simulator using 16 object detection models. We find that the nuScenes Detection Score has a higher correlation to driving performance than the widely used average precision metric. In addition, our results call for caution on the exclusive reliance on the emerging class of `planner-centric' metrics.

arXiv:2308.12738공식 코드 · Papers with Code

Learning Heavily-Degraded Prior for Underwater Object Detection

Underwater object detection suffers from low detection performance because the distance and wavelength dependent imaging process yield evident image quality degradations such as haze-like effects, low visibility, and color distortions. Therefore, we commit to resolving the issue of underwater object detection with compounded environmental degradations. Typical approaches attempt to develop sophisticated deep architecture to generate high-quality images or features. However, these methods are only work for limited ranges because imaging factors are either unstable, too sensitive, or compounded. Unlike these approaches catering for high-quality images or features, this paper seeks transferable prior knowledge from detector-friendly images. The prior guides detectors removing degradations that interfere with detection. It is based on statistical observations that, the heavily degraded regions of detector-friendly (DFUI) and underwater images have evident feature distribution gaps while the lightly degraded regions of them overlap each other. Therefore, we propose a residual feature transference module (RFTM) to learn a mapping between deep representations of the heavily degraded patches of DFUI- and underwater- images, and make the mapping as a heavily degraded prior (HDP) for underwater detection. Since the statistical properties are independent to image content, HDP can be learned without the supervision of semantic labels and plugged into popular CNNbased feature extraction networks to improve their performance on underwater object detection. Without bells and whistles, evaluations on URPC2020 and UODD show that our methods outperform CNN-based detectors by a large margin. Our method with higher speeds and less parameters still performs better than transformer-based detectors. Our code and DFUI dataset can be found in https://github.com/xiaoDetection/Learning-Heavily-Degraed-Prior.

arXiv:2308.12512

I3DOD: Towards Incremental 3D Object Detection via Prompting

3D object detection has achieved significant performance in many fields, e.g., robotics system, autonomous driving, and augmented reality. However, most existing methods could cause catastrophic forgetting of old classes when performing on the class-incremental scenarios. Meanwhile, the current class-incremental 3D object detection methods neglect the relationships between the object localization information and category semantic information and assume all the knowledge of old model is reliable. To address the above challenge, we present a novel Incremental 3D Object Detection framework with the guidance of prompting, i.e., I3DOD. Specifically, we propose a task-shared prompts mechanism to learn the matching relationships between the object localization information and category semantic information. After training on the current task, these prompts will be stored in our prompt pool, and perform the relationship of old classes in the next task. Moreover, we design a reliable distillation strategy to transfer knowledge from two aspects: a reliable dynamic distillation is developed to filter out the negative knowledge and transfer the reliable 3D knowledge to new detection model; the relation feature is proposed to capture the responses relation in feature space and protect plasticity of the model when learning novel 3D classes. To the end, we conduct comprehensive experiments on two benchmark datasets and our method outperforms the state-of-the-art object detection methods by 0.6% - 2.7% in terms of [email omitted].

arXiv:2308.11918공식 코드 · Papers with Code

AMSP-UOD: When Vortex Convolution and Stochastic Perturbation Meet Underwater Object Detection

In this paper, we present a novel Amplitude-Modulated Stochastic Perturbation and Vortex Convolutional Network, AMSP-UOD, designed for underwater object detection. AMSP-UOD specifically addresses the impact of non-ideal imaging factors on detection accuracy in complex underwater environments. To mitigate the influence of noise on object detection performance, we propose AMSP Vortex Convolution (AMSP-VConv) to disrupt the noise distribution, enhance feature extraction capabilities, effectively reduce parameters, and improve network robustness. We design the Feature Association Decoupling Cross Stage Partial (FAD-CSP) module, which strengthens the association of long and short range features, improving the network performance in complex underwater environments. Additionally, our sophisticated post-processing method, based on Non-Maximum Suppression (NMS) with aspect-ratio similarity thresholds, optimizes detection in dense scenes, such as waterweed and schools of fish, improving object detection accuracy. Extensive experiments on the URPC and RUOD datasets demonstrate that our method outperforms existing state-of-the-art methods in terms of accuracy and noise immunity. AMSP-UOD proposes an innovative solution with the potential for real-world applications. Our code is available at https://github.com/zhoujingchun03/AMSP-UOD.

arXiv:2308.12035공식 코드 · Papers with Code

RefEgo: Referring Expression Comprehension Dataset from First-Person Perception of Ego4D

Grounding textual expressions on scene objects from first-person views is a truly demanding capability in developing agents that are aware of their surroundings and behave following intuitive text instructions. Such capability is of necessity for glass-devices or autonomous robots to localize referred objects in the real-world. In the conventional referring expression comprehension tasks of images, however, datasets are mostly constructed based on the web-crawled data and don't reflect diverse real-world structures on the task of grounding textual expressions in diverse objects in the real world. Recently, a massive-scale egocentric video dataset of Ego4D was proposed. Ego4D covers around the world diverse real-world scenes including numerous indoor and outdoor situations such as shopping, cooking, walking, talking, manufacturing, etc. Based on egocentric videos of Ego4D, we constructed a broad coverage of the video-based referring expression comprehension dataset: RefEgo. Our dataset includes more than 12k video clips and 41 hours for video-based referring expression comprehension annotation. In experiments, we combine the state-of-the-art 2D referring expression comprehension models with the object tracking algorithm, achieving the video-wise referred object tracking even in difficult conditions: the referred object becomes out-of-frame in the middle of the video or multiple similar objects are presented in the video. Codes are available at https://github.com/shuheikurita/RefEgo

arXiv:2308.11974

Blending-NeRF: Text-Driven Localized Editing in Neural Radiance Fields

Text-driven localized editing of 3D objects is particularly difficult as locally mixing the original 3D object with the intended new object and style effects without distorting the object's form is not a straightforward process. To address this issue, we propose a novel NeRF-based model, Blending-NeRF, which consists of two NeRF networks: pretrained NeRF and editable NeRF. Additionally, we introduce new blending operations that allow Blending-NeRF to properly edit target regions which are localized by text. By using a pretrained vision-language aligned model, CLIP, we guide Blending-NeRF to add new objects with varying colors and densities, modify textures, and remove parts of the original object. Our extensive experiments demonstrate that Blending-NeRF produces naturally and locally edited 3D objects from various text prompts. Our project page is available at https://seokhunchoi.github.io/Blending-NeRF/

arXiv:2308.12288

CHORUS: Learning Canonicalized 3D Human-Object Spatial Relations from Unbounded Synthesized Images

We present a method for teaching machines to understand and model the underlying spatial common sense of diverse human-object interactions in 3D in a self-supervised way. This is a challenging task, as there exist specific manifolds of the interactions that can be considered human-like and natural, but the human pose and the geometry of objects can vary even for similar interactions. Such diversity makes the annotating task of 3D interactions difficult and hard to scale, which limits the potential to reason about that in a supervised way. One way of learning the 3D spatial relationship between humans and objects during interaction is by showing multiple 2D images captured from different viewpoints when humans interact with the same type of objects. The core idea of our method is to leverage a generative model that produces high-quality 2D images from an arbitrary text prompt input as an "unbounded" data generator with effective controllability and view diversity. Despite its imperfection of the image quality over real images, we demonstrate that the synthesized images are sufficient to learn the 3D human-object spatial relations. We present multiple strategies to leverage the synthesized images, including (1) the first method to leverage a generative image model for 3D human-object spatial relation learning; (2) a framework to reason about the 3D spatial relations from inconsistent 2D cues in a self-supervised manner via 3D occupancy reasoning with pose canonicalization; (3) semantic clustering to disambiguate different types of interactions with the same object types; and (4) a novel metric to assess the quality of 3D spatial learning of interaction.

arXiv:2308.11448

Masked Momentum Contrastive Learning for Zero-shot Semantic Understanding

Self-supervised pretraining (SSP) has emerged as a popular technique in machine learning, enabling the extraction of meaningful feature representations without labelled data. In the realm of computer vision, pretrained vision transformers (ViTs) have played a pivotal role in advancing transfer learning. Nonetheless, the escalating cost of finetuning these large models has posed a challenge due to the explosion of model size. This study endeavours to evaluate the effectiveness of pure self-supervised learning (SSL) techniques in computer vision tasks, obviating the need for finetuning, with the intention of emulating human-like capabilities in generalisation and recognition of unseen objects. To this end, we propose an evaluation protocol for zero-shot segmentation based on a prompting patch. Given a point on the target object as a prompt, the algorithm calculates the similarity map between the selected patch and other patches, upon that, a simple thresholding is applied to segment the target. Another evaluation is intra-object and inter-object similarity to gauge discriminatory ability of SSP ViTs. Insights from zero-shot segmentation from prompting and discriminatory abilities of SSP led to the design of a simple SSP approach, termed MMC. This approaches combines Masked image modelling for encouraging similarity of local features, Momentum based self-distillation for transferring semantics from global to local features, and global Contrast for promoting semantics of global features, to enhance discriminative representations of SSP ViTs. Consequently, our proposed method significantly reduces the overlap of intra-object and inter-object similarities, thereby facilitating effective object segmentation within an image. Our experiments reveal that MMC delivers top-tier results in zero-shot semantic segmentation across various datasets.

arXiv:2308.11369

Enhancing Interpretable Object Abstraction via Clustering-based Slot Initialization

Object-centric representations using slots have shown the advances towards efficient, flexible and interpretable abstraction from low-level perceptual features in a compositional scene. Current approaches randomize the initial state of slots followed by an iterative refinement. As we show in this paper, the random slot initialization significantly affects the accuracy of the final slot prediction. Moreover, current approaches require a predetermined number of slots from prior knowledge of the data, which limits the applicability in the real world. In our work, we initialize the slot representations with clustering algorithms conditioned on the perceptual input features. This requires an additional layer in the architecture to initialize the slots given the identified clusters. We design permutation invariant and permutation equivariant versions of this layer to enable the exchangeable slot representations after clustering. Additionally, we employ mean-shift clustering to automatically identify the number of slots for a given scene. We evaluate our method on object discovery and novel view synthesis tasks with various datasets. The results show that our method outperforms prior works consistently, especially for complex scenes.

arXiv:2308.11327공식 코드 · Papers with Code

Object Detection Difficulty: Suppressing Over-aggregation for Faster and Better Video Object Detection

Current video object detection (VOD) models often encounter issues with over-aggregation due to redundant aggregation strategies, which perform feature aggregation on every frame. This results in suboptimal performance and increased computational complexity. In this work, we propose an image-level Object Detection Difficulty (ODD) metric to quantify the difficulty of detecting objects in a given image. The derived ODD scores can be used in the VOD process to mitigate over-aggregation. Specifically, we train an ODD predictor as an auxiliary head of a still-image object detector to compute the ODD score for each image based on the discrepancies between detection results and ground-truth bounding boxes. The ODD score enhances the VOD system in two ways: 1) it enables the VOD system to select superior global reference frames, thereby improving overall accuracy; and 2) it serves as an indicator in the newly designed ODD Scheduler to eliminate the aggregation of frames that are easy to detect, thus accelerating the VOD process. Comprehensive experiments demonstrate that, when utilized for selecting global reference frames, ODD-VOD consistently enhances the accuracy of Global-frame-based VOD models. When employed for acceleration, ODD-VOD consistently improves the frames per second (FPS) by an average of 73.3% across 8 different VOD models without sacrificing accuracy. When combined, ODD-VOD attains state-of-the-art performance when competing with many VOD methods in both accuracy and speed. Our work represents a significant advancement towards making VOD more practical for real-world applications.

arXiv:2308.11239공식 코드 · Papers with Code

LOCATE: Self-supervised Object Discovery via Flow-guided Graph-cut and Bootstrapped Self-training

Learning object segmentation in image and video datasets without human supervision is a challenging problem. Humans easily identify moving salient objects in videos using the gestalt principle of common fate, which suggests that what moves together belongs together. Building upon this idea, we propose a self-supervised object discovery approach that leverages motion and appearance information to produce high-quality object segmentation masks. Specifically, we redesign the traditional graph cut on images to include motion information in a linear combination with appearance information to produce edge weights. Remarkably, this step produces object segmentation masks comparable to the current state-of-the-art on multiple benchmarks. To further improve performance, we bootstrap a segmentation network trained on these preliminary masks as pseudo-ground truths to learn from its own outputs via self-training. We demonstrate the effectiveness of our approach, named LOCATE, on multiple standard video object segmentation, image saliency detection, and object segmentation benchmarks, achieving results on par with and, in many cases surpassing state-of-the-art methods. We also demonstrate the transferability of our approach to novel domains through a qualitative study on in-the-wild images. Additionally, we present extensive ablation analysis to support our design choices and highlight the contribution of each component of our proposed method.

arXiv:2308.11233공식 코드 · Papers with Code

Affordance segmentation of hand-occluded containers from exocentric images

Visual affordance segmentation identifies the surfaces of an object an agent can interact with. Common challenges for the identification of affordances are the variety of the geometry and physical properties of these surfaces as well as occlusions. In this paper, we focus on occlusions of an object that is hand-held by a person manipulating it. To address this challenge, we propose an affordance segmentation model that uses auxiliary branches to process the object and hand regions separately. The proposed model learns affordance features under hand-occlusion by weighting the feature map through hand and object segmentation. To train the model, we annotated the visual affordances of an existing dataset with mixed-reality images of hand-held containers in third-person (exocentric) images. Experiments on both real and mixed-reality images show that our model achieves better affordance segmentation and generalisation than existing models.

arXiv:2308.11198

Novel-view Synthesis and Pose Estimation for Hand-Object Interaction from Sparse Views

Hand-object interaction understanding and the barely addressed novel view synthesis are highly desired in the immersive communication, whereas it is challenging due to the high deformation of hand and heavy occlusions between hand and object. In this paper, we propose a neural rendering and pose estimation system for hand-object interaction from sparse views, which can also enable 3D hand-object interaction editing. We share the inspiration from recent scene understanding work that shows a scene specific model built beforehand can significantly improve and unblock vision tasks especially when inputs are sparse, and extend it to the dynamic hand-object interaction scenario and propose to solve the problem in two stages. We first learn the shape and appearance prior knowledge of hands and objects separately with the neural representation at the offline stage. During the online stage, we design a rendering-based joint model fitting framework to understand the dynamic hand-object interaction with the pre-built hand and object models as well as interaction priors, which thereby overcomes penetration and separation issues between hand and object and also enables novel view synthesis. In order to get stable contact during the hand-object interaction process in a sequence, we propose a stable contact loss to make the contact region to be consistent. Experiments demonstrate that our method outperforms the state-of-the-art methods. Code and dataset are available in project webpage https://iscas3dv.github.io/HO-NeRF.

arXiv:2308.11617

GRIP: Generating Interaction Poses Using Spatial Cues and Latent Consistency

Hands are dexterous and highly versatile manipulators that are central to how humans interact with objects and their environment. Consequently, modeling realistic hand-object interactions, including the subtle motion of individual fingers, is critical for applications in computer graphics, computer vision, and mixed reality. Prior work on capturing and modeling humans interacting with objects in 3D focuses on the body and object motion, often ignoring hand pose. In contrast, we introduce GRIP, a learning-based method that takes, as input, the 3D motion of the body and the object, and synthesizes realistic motion for both hands before, during, and after object interaction. As a preliminary step before synthesizing the hand motion, we first use a network, ANet, to denoise the arm motion. Then, we leverage the spatio-temporal relationship between the body and the object to extract two types of novel temporal interaction cues, and use them in a two-stage inference pipeline to generate the hand motion. In the first stage, we introduce a new approach to enforce motion temporal consistency in the latent space (LTC), and generate consistent interaction motions. In the second stage, GRIP generates refined hand poses to avoid hand-object penetrations. Given sequences of noisy body and object motion, GRIP upgrades them to include hand-object interaction. Quantitative experiments and perceptual studies demonstrate that GRIP outperforms baseline methods and generalizes to unseen objects and motions from different motion-capture datasets.

arXiv:2308.11607공식 코드 · Papers with Code

Delving into Motion-Aware Matching for Monocular 3D Object Tracking

Recent advances of monocular 3D object detection facilitate the 3D multi-object tracking task based on low-cost camera sensors. In this paper, we find that the motion cue of objects along different time frames is critical in 3D multi-object tracking, which is less explored in existing monocular-based approaches. In this paper, we propose a motion-aware framework for monocular 3D MOT. To this end, we propose MoMA-M3T, a framework that mainly consists of three motion-aware components. First, we represent the possible movement of an object related to all object tracklets in the feature space as its motion features. Then, we further model the historical object tracklet along the time frame in a spatial-temporal perspective via a motion transformer. Finally, we propose a motion-aware matching module to associate historical object tracklets and current observations as final tracking results. We conduct extensive experiments on the nuScenes and KITTI datasets to demonstrate that our MoMA-M3T achieves competitive performance against state-of-the-art methods. Moreover, the proposed tracker is flexible and can be easily plugged into existing image-based 3D object detectors without re-training. Code and models are available at https://github.com/kuanchihhuang/MoMA-M3T.

arXiv:2308.11513

TrackFlow: Multi-Object Tracking with Normalizing Flows

The field of multi-object tracking has recently seen a renewed interest in the good old schema of tracking-by-detection, as its simplicity and strong priors spare it from the complex design and painful babysitting of tracking-by-attention approaches. In view of this, we aim at extending tracking-by-detection to multi-modal settings, where a comprehensive cost has to be computed from heterogeneous information e.g., 2D motion cues, visual appearance, and pose estimates. More precisely, we follow a case study where a rough estimate of 3D information is also available and must be merged with other traditional metrics (e.g., the IoU). To achieve that, recent approaches resort to either simple rules or complex heuristics to balance the contribution of each cost. However, i) they require careful tuning of tailored hyperparameters on a hold-out set, and ii) they imply these costs to be independent, which does not hold in reality. We address these issues by building upon an elegant probabilistic formulation, which considers the cost of a candidate association as the negative log-likelihood yielded by a deep density estimator, trained to model the conditional joint probability distribution of correct associations. Our experiments, conducted on both simulated and real benchmarks, show that our approach consistently enhances the performance of several tracking-by-detection algorithms.

arXiv:2308.11093

Video OWL-ViT: Temporally-consistent open-world localization in video

We present an architecture and a training recipe that adapts pre-trained open-world image models to localization in videos. Understanding the open visual world (without being constrained by fixed label spaces) is crucial for many real-world vision tasks. Contrastive pre-training on large image-text datasets has recently led to significant improvements for image-level tasks. For more structured tasks involving object localization applying pre-trained models is more challenging. This is particularly true for video tasks, where task-specific data is limited. We show successful transfer of open-world models by building on the OWL-ViT open-vocabulary detection model and adapting it to video by adding a transformer decoder. The decoder propagates object representations recurrently through time by using the output tokens for one frame as the object queries for the next. Our model is end-to-end trainable on video data and enjoys improved temporal consistency compared to tracking-by-detection baselines, while retaining the open-world capabilities of the backbone detector. We evaluate our model on the challenging TAO-OW benchmark and demonstrate that open-world capabilities, learned from large-scale image-text pre-training, can be transferred successfully to open-world localization across diverse videos.