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arXiv:2305.11707공식 코드 · Papers with Code

What Comes Next? Evaluating Uncertainty in Neural Text Generators Against Human Production Variability

In Natural Language Generation (NLG) tasks, for any input, multiple communicative goals are plausible, and any goal can be put into words, or produced, in multiple ways. We characterise the extent to which human production varies lexically, syntactically, and semantically across four NLG tasks, connecting human production variability to aleatoric or data uncertainty. We then inspect the space of output strings shaped by a generation system's predicted probability distribution and decoding algorithm to probe its uncertainty. For each test input, we measure the generator's calibration to human production variability. Following this instance-level approach, we analyse NLG models and decoding strategies, demonstrating that probing a generator with multiple samples and, when possible, multiple references, provides the level of detail necessary to gain understanding of a model's representation of uncertainty. Code available at https://github.com/dmg-illc/nlg-uncertainty-probes.

arXiv:2306.17806

Stay on topic with Classifier-Free Guidance

Classifier-Free Guidance (CFG) has recently emerged in text-to-image generation as a lightweight technique to encourage prompt-adherence in generations. In this work, we demonstrate that CFG can be used broadly as an inference-time technique in pure language modeling. We show that CFG (1) improves the performance of Pythia, GPT-2 and LLaMA-family models across an array of tasks: Q\&A, reasoning, code generation, and machine translation, achieving SOTA on LAMBADA with LLaMA-7B over PaLM-540B; (2) brings improvements equivalent to a model with twice the parameter-count; (3) can stack alongside other inference-time methods like Chain-of-Thought and Self-Consistency, yielding further improvements in difficult tasks; (4) can be used to increase the faithfulness and coherence of assistants in challenging form-driven and content-driven prompts: in a human evaluation we show a 75\% preference for GPT4All using CFG over baseline.

arXiv:2307.07047

Does Collaborative Human-LM Dialogue Generation Help Information Extraction from Human Dialogues?

The capabilities of pretrained language models have opened opportunities to explore new application areas, but applications involving human-human interaction are limited by the fact that most data is protected from public release for privacy reasons. Problem-solving human dialogues in real applications can be much more complex than existing Wizard-of-Oz collections, preventing successful domain transfer. To support information extraction (IE) for a private call center dataset, we introduce a human-in-the-loop dialogue generation framework capable of synthesizing realistic dialogues. In IE experiments with auto insurance call center dialogues, we observe 25\% relative improvement in $F_1$ after augmenting a small set of real human conversations with synthetic data. We release code and our synthetic dataset to illustrate the complexity of real-world call center conversations and encourage development of complex dialogue datasets that are more representative of natural data.

arXiv:2503.06580공식 코드 · Papers with Code

Agent models: Internalizing Chain-of-Action Generation into Reasoning models

Traditional agentic workflows rely on external prompts to manage interactions with tools and the environment, which limits the autonomy of reasoning models. We position \emph{Large Agent Models (LAMs)} that internalize the generation of \emph{Chain-of-Action (CoA)}, enabling the model to autonomously decide when and how to use external tools. Our proposed AutoCoA framework combines supervised fine-tuning (SFT) and reinforcement learning (RL), allowing the model to seamlessly switch between reasoning and action while efficiently managing environment interactions. Main components include step-level action triggering, trajectory-level CoA optimization, and an internal world model to reduce real-environment interaction costs. Evaluations on open-domain QA tasks demonstrate that AutoCoA-trained agent models significantly outperform ReAct-based workflows in task completion, especially in tasks that require long-term reasoning and multi-step actions. Code and dataset are available at https://github.com/ADaM-BJTU/AutoCoA

arXiv:2505.13772

Krikri: Advancing Open Large Language Models for Greek

We introduce Llama-Krikri-8B, a cutting-edge Large Language Model tailored for the Greek language, built on Meta's Llama 3.1-8B. Llama-Krikri-8B has been extensively trained on high-quality Greek data to ensure superior adaptation to linguistic nuances. With 8 billion parameters, it offers advanced capabilities while maintaining efficient computational performance. Llama-Krikri-8B supports both Modern Greek and English, and is also equipped to handle polytonic text and Ancient Greek. The chat version of Llama-Krikri-8B features a multi-stage post-training pipeline, utilizing both human and synthetic instruction and preference data, by applying techniques such as MAGPIE. In addition, for evaluation, we propose three novel public benchmarks for Greek. Our evaluation on existing as well as the proposed benchmarks shows notable improvements over comparable Greek and multilingual LLMs in both natural language understanding and generation as well as code generation.

arXiv:2310.07771공식 코드 · Papers with Code

DrivingDiffusion: Layout-Guided multi-view driving scene video generation with latent diffusion model

With the increasing popularity of autonomous driving based on the powerful and unified bird's-eye-view (BEV) representation, a demand for high-quality and large-scale multi-view video data with accurate annotation is urgently required. However, such large-scale multi-view data is hard to obtain due to expensive collection and annotation costs. To alleviate the problem, we propose a spatial-temporal consistent diffusion framework DrivingDiffusion, to generate realistic multi-view videos controlled by 3D layout. There are three challenges when synthesizing multi-view videos given a 3D layout: How to keep 1) cross-view consistency and 2) cross-frame consistency? 3) How to guarantee the quality of the generated instances? Our DrivingDiffusion solves the problem by cascading the multi-view single-frame image generation step, the single-view video generation step shared by multiple cameras, and post-processing that can handle long video generation. In the multi-view model, the consistency of multi-view images is ensured by information exchange between adjacent cameras. In the temporal model, we mainly query the information that needs attention in subsequent frame generation from the multi-view images of the first frame. We also introduce the local prompt to effectively improve the quality of generated instances. In post-processing, we further enhance the cross-view consistency of subsequent frames and extend the video length by employing temporal sliding window algorithm. Without any extra cost, our model can generate large-scale realistic multi-camera driving videos in complex urban scenes, fueling the downstream driving tasks. The code will be made publicly available.

arXiv:2403.17927

MAGIS: LLM-Based Multi-Agent Framework for GitHub Issue Resolution

In software development, resolving the emergent issues within GitHub repositories is a complex challenge that involves not only the incorporation of new code but also the maintenance of existing code. Large Language Models (LLMs) have shown promise in code generation but face difficulties in resolving Github issues, particularly at the repository level. To overcome this challenge, we empirically study the reason why LLMs fail to resolve GitHub issues and analyze the major factors. Motivated by the empirical findings, we propose a novel LLM-based Multi-Agent framework for GitHub Issue reSolution, MAGIS, consisting of four agents customized for software evolution: Manager, Repository Custodian, Developer, and Quality Assurance Engineer agents. This framework leverages the collaboration of various agents in the planning and coding process to unlock the potential of LLMs to resolve GitHub issues. In experiments, we employ the SWE-bench benchmark to compare MAGIS with popular LLMs, including GPT-3.5, GPT-4, and Claude-2. MAGIS can resolve 13.94% GitHub issues, significantly outperforming the baselines. Specifically, MAGIS achieves an eight-fold increase in resolved ratio over the direct application of GPT-4, the advanced LLM.

arXiv:2012.06106공식 코드 · Papers with Code

EQG-RACE: Examination-Type Question Generation

Question Generation (QG) is an essential component of the automatic intelligent tutoring systems, which aims to generate high-quality questions for facilitating the reading practice and assessments. However, existing QG technologies encounter several key issues concerning the biased and unnatural language sources of datasets which are mainly obtained from the Web (e.g. SQuAD). In this paper, we propose an innovative Examination-type Question Generation approach (EQG-RACE) to generate exam-like questions based on a dataset extracted from RACE. Two main strategies are employed in EQG-RACE for dealing with discrete answer information and reasoning among long contexts. A Rough Answer and Key Sentence Tagging scheme is utilized to enhance the representations of input. An Answer-guided Graph Convolutional Network (AG-GCN) is designed to capture structure information in revealing the inter-sentences and intra-sentence relations. Experimental results show a state-of-the-art performance of EQG-RACE, which is apparently superior to the baselines. In addition, our work has established a new QG prototype with a reshaped dataset and QG method, which provides an important benchmark for related research in future work. We will make our data and code publicly available for further research.

arXiv:2104.06650공식 코드 · Papers with Code

Learning Semantic Person Image Generation by Region-Adaptive Normalization

Human pose transfer has received great attention due to its wide applications, yet is still a challenging task that is not well solved. Recent works have achieved great success to transfer the person image from the source to the target pose. However, most of them cannot well capture the semantic appearance, resulting in inconsistent and less realistic textures on the reconstructed results. To address this issue, we propose a new two-stage framework to handle the pose and appearance translation. In the first stage, we predict the target semantic parsing maps to eliminate the difficulties of pose transfer and further benefit the latter translation of per-region appearance style. In the second one, with the predicted target semantic maps, we suggest a new person image generation method by incorporating the region-adaptive normalization, in which it takes the per-region styles to guide the target appearance generation. Extensive experiments show that our proposed SPGNet can generate more semantic, consistent, and photo-realistic results and perform favorably against the state of the art methods in terms of quantitative and qualitative evaluation. The source code and model are available at https://github.com/cszy98/SPGNet.git.

arXiv:2112.11740공식 코드 · Papers with Code

A Label Dependence-aware Sequence Generation Model for Multi-level Implicit Discourse Relation Recognition

Implicit discourse relation recognition (IDRR) is a challenging but crucial task in discourse analysis. Most existing methods train multiple models to predict multi-level labels independently, while ignoring the dependence between hierarchically structured labels. In this paper, we consider multi-level IDRR as a conditional label sequence generation task and propose a Label Dependence-aware Sequence Generation Model (LDSGM) for it. Specifically, we first design a label attentive encoder to learn the global representation of an input instance and its level-specific contexts, where the label dependence is integrated to obtain better label embeddings. Then, we employ a label sequence decoder to output the predicted labels in a top-down manner, where the predicted higher-level labels are directly used to guide the label prediction at the current level. We further develop a mutual learning enhanced training method to exploit the label dependence in a bottomup direction, which is captured by an auxiliary decoder introduced during training. Experimental results on the PDTB dataset show that our model achieves the state-of-the-art performance on multi-level IDRR. We will release our code at https://github.com/nlpersECJTU/LDSGM.

arXiv:2204.14249공식 코드 · Papers with Code

OSSGAN: Open-Set Semi-Supervised Image Generation

We introduce a challenging training scheme of conditional GANs, called open-set semi-supervised image generation, where the training dataset consists of two parts: (i) labeled data and (ii) unlabeled data with samples belonging to one of the labeled data classes, namely, a closed-set, and samples not belonging to any of the labeled data classes, namely, an open-set. Unlike the existing semi-supervised image generation task, where unlabeled data only contain closed-set samples, our task is more general and lowers the data collection cost in practice by allowing open-set samples to appear. Thanks to entropy regularization, the classifier that is trained on labeled data is able to quantify sample-wise importance to the training of cGAN as confidence, allowing us to use all samples in unlabeled data. We design OSSGAN, which provides decision clues to the discriminator on the basis of whether an unlabeled image belongs to one or none of the classes of interest, smoothly integrating labeled and unlabeled data during training. The results of experiments on Tiny ImageNet and ImageNet show notable improvements over supervised BigGAN and semi-supervised methods. Our code is available at https://github.com/raven38/OSSGAN.

arXiv:2306.11970공식 코드 · Papers with Code

RSMT: Real-time Stylized Motion Transition for Characters

Styled online in-between motion generation has important application scenarios in computer animation and games. Its core challenge lies in the need to satisfy four critical requirements simultaneously: generation speed, motion quality, style diversity, and synthesis controllability. While the first two challenges demand a delicate balance between simple fast models and learning capacity for generation quality, the latter two are rarely investigated together in existing methods, which largely focus on either control without style or uncontrolled stylized motions. To this end, we propose a Real-time Stylized Motion Transition method (RSMT) to achieve all aforementioned goals. Our method consists of two critical, independent components: a general motion manifold model and a style motion sampler. The former acts as a high-quality motion source and the latter synthesizes styled motions on the fly under control signals. Since both components can be trained separately on different datasets, our method provides great flexibility, requires less data, and generalizes well when no/few samples are available for unseen styles. Through exhaustive evaluation, our method proves to be fast, high-quality, versatile, and controllable. The code and data are available at {https://github.com/yuyujunjun/RSMT-Realtime-Stylized-Motion-Transition.}

arXiv:2307.00038공식 코드 · Papers with Code

Training-free Object Counting with Prompts

This paper tackles the problem of object counting in images. Existing approaches rely on extensive training data with point annotations for each object, making data collection labor-intensive and time-consuming. To overcome this, we propose a training-free object counter that treats the counting task as a segmentation problem. Our approach leverages the Segment Anything Model (SAM), known for its high-quality masks and zero-shot segmentation capability. However, the vanilla mask generation method of SAM lacks class-specific information in the masks, resulting in inferior counting accuracy. To overcome this limitation, we introduce a prior-guided mask generation method that incorporates three types of priors into the segmentation process, enhancing efficiency and accuracy. Additionally, we tackle the issue of counting objects specified through text by proposing a two-stage approach that combines reference object selection and prior-guided mask generation. Extensive experiments on standard datasets demonstrate the competitive performance of our training-free counter compared to learning-based approaches. This paper presents a promising solution for counting objects in various scenarios without the need for extensive data collection and counting-specific training. Code is available at \url{https://github.com/shizenglin/training-free-object-counter}

arXiv:2402.16627공식 코드 · Papers with Code

Contextualized Diffusion Models for Text-Guided Image and Video Generation

Conditional diffusion models have exhibited superior performance in high-fidelity text-guided visual generation and editing. Nevertheless, prevailing text-guided visual diffusion models primarily focus on incorporating text-visual relationships exclusively into the reverse process, often disregarding their relevance in the forward process. This inconsistency between forward and reverse processes may limit the precise conveyance of textual semantics in visual synthesis results. To address this issue, we propose a novel and general contextualized diffusion model (ContextDiff) by incorporating the cross-modal context encompassing interactions and alignments between text condition and visual sample into forward and reverse processes. We propagate this context to all timesteps in the two processes to adapt their trajectories, thereby facilitating cross-modal conditional modeling. We generalize our contextualized diffusion to both DDPMs and DDIMs with theoretical derivations, and demonstrate the effectiveness of our model in evaluations with two challenging tasks: text-to-image generation, and text-to-video editing. In each task, our ContextDiff achieves new state-of-the-art performance, significantly enhancing the semantic alignment between text condition and generated samples, as evidenced by quantitative and qualitative evaluations. Our code is available at https://github.com/YangLing0818/ContextDiff

arXiv:2406.00808공식 코드 · Papers with Code

EchoNet-Synthetic: Privacy-preserving Video Generation for Safe Medical Data Sharing

To make medical datasets accessible without sharing sensitive patient information, we introduce a novel end-to-end approach for generative de-identification of dynamic medical imaging data. Until now, generative methods have faced constraints in terms of fidelity, spatio-temporal coherence, and the length of generation, failing to capture the complete details of dataset distributions. We present a model designed to produce high-fidelity, long and complete data samples with near-real-time efficiency and explore our approach on a challenging task: generating echocardiogram videos. We develop our generation method based on diffusion models and introduce a protocol for medical video dataset anonymization. As an exemplar, we present EchoNet-Synthetic, a fully synthetic, privacy-compliant echocardiogram dataset with paired ejection fraction labels. As part of our de-identification protocol, we evaluate the quality of the generated dataset and propose to use clinical downstream tasks as a measurement on top of widely used but potentially biased image quality metrics. Experimental outcomes demonstrate that EchoNet-Synthetic achieves comparable dataset fidelity to the actual dataset, effectively supporting the ejection fraction regression task. Code, weights and dataset are available at https://github.com/HReynaud/EchoNet-Synthetic.

arXiv:2406.12975공식 코드 · Papers with Code

SHIELD: Evaluation and Defense Strategies for Copyright Compliance in LLM Text Generation

Large Language Models (LLMs) have transformed machine learning but raised significant legal concerns due to their potential to produce text that infringes on copyrights, resulting in several high-profile lawsuits. The legal landscape is struggling to keep pace with these rapid advancements, with ongoing debates about whether generated text might plagiarize copyrighted materials. Current LLMs may infringe on copyrights or overly restrict non-copyrighted texts, leading to these challenges: (i) the need for a comprehensive evaluation benchmark to assess copyright compliance from multiple aspects; (ii) evaluating robustness against safeguard bypassing attacks; and (iii) developing effective defense targeted against the generation of copyrighted text. To tackle these challenges, we introduce a curated dataset to evaluate methods, test attack strategies, and propose lightweight, real-time defense to prevent the generation of copyrighted text, ensuring the safe and lawful use of LLMs. Our experiments demonstrate that current LLMs frequently output copyrighted text, and that jailbreaking attacks can significantly increase the volume of copyrighted output. Our proposed defense mechanism significantly reduces the volume of copyrighted text generated by LLMs by effectively refusing malicious requests. Code is publicly available at https://github.com/xz-liu/SHIELD

arXiv:2504.10044

Aligning Anime Video Generation with Human Feedback

Anime video generation faces significant challenges due to the scarcity of anime data and unusual motion patterns, leading to issues such as motion distortion and flickering artifacts, which result in misalignment with human preferences. Existing reward models, designed primarily for real-world videos, fail to capture the unique appearance and consistency requirements of anime. In this work, we propose a pipeline to enhance anime video generation by leveraging human feedback for better alignment. Specifically, we construct the first multi-dimensional reward dataset for anime videos, comprising 30k human-annotated samples that incorporating human preferences for both visual appearance and visual consistency. Based on this, we develop AnimeReward, a powerful reward model that employs specialized vision-language models for different evaluation dimensions to guide preference alignment. Furthermore, we introduce Gap-Aware Preference Optimization (GAPO), a novel training method that explicitly incorporates preference gaps into the optimization process, enhancing alignment performance and efficiency. Extensive experiment results show that AnimeReward outperforms existing reward models, and the inclusion of GAPO leads to superior alignment in both quantitative benchmarks and human evaluations, demonstrating the effectiveness of our pipeline in enhancing anime video quality. Our dataset and code will be publicly available.

arXiv:2410.23775공식 코드 · Papers with Code

In-Context LoRA for Diffusion Transformers

Recent research arXiv:2410.15027 has explored the use of diffusion transformers (DiTs) for task-agnostic image generation by simply concatenating attention tokens across images. However, despite substantial computational resources, the fidelity of the generated images remains suboptimal. In this study, we reevaluate and streamline this framework by hypothesizing that text-to-image DiTs inherently possess in-context generation capabilities, requiring only minimal tuning to activate them. Through diverse task experiments, we qualitatively demonstrate that existing text-to-image DiTs can effectively perform in-context generation without any tuning. Building on this insight, we propose a remarkably simple pipeline to leverage the in-context abilities of DiTs: (1) concatenate images instead of tokens, (2) perform joint captioning of multiple images, and (3) apply task-specific LoRA tuning using small datasets (e.g., 20~100 samples) instead of full-parameter tuning with large datasets. We name our models In-Context LoRA (IC-LoRA). This approach requires no modifications to the original DiT models, only changes to the training data. Remarkably, our pipeline generates high-fidelity image sets that better adhere to prompts. While task-specific in terms of tuning data, our framework remains task-agnostic in architecture and pipeline, offering a powerful tool for the community and providing valuable insights for further research on product-level task-agnostic generation systems. We release our code, data, and models at https://github.com/ali-vilab/In-Context-LoRA

arXiv:2501.16679공식 코드 · Papers with Code

Polyp-Gen: Realistic and Diverse Polyp Image Generation for Endoscopic Dataset Expansion

Automated diagnostic systems (ADS) have shown significant potential in the early detection of polyps during endoscopic examinations, thereby reducing the incidence of colorectal cancer. However, due to high annotation costs and strict privacy concerns, acquiring high-quality endoscopic images poses a considerable challenge in the development of ADS. Despite recent advancements in generating synthetic images for dataset expansion, existing endoscopic image generation algorithms failed to accurately generate the details of polyp boundary regions and typically required medical priors to specify plausible locations and shapes of polyps, which limited the realism and diversity of the generated images. To address these limitations, we present Polyp-Gen, the first full-automatic diffusion-based endoscopic image generation framework. Specifically, we devise a spatial-aware diffusion training scheme with a lesion-guided loss to enhance the structural context of polyp boundary regions. Moreover, to capture medical priors for the localization of potential polyp areas, we introduce a hierarchical retrieval-based sampling strategy to match similar fine-grained spatial features. In this way, our Polyp-Gen can generate realistic and diverse endoscopic images for building reliable ADS. Extensive experiments demonstrate the state-of-the-art generation quality, and the synthetic images can improve the downstream polyp detection task. Additionally, our Polyp-Gen has shown remarkable zero-shot generalizability on other datasets. The source code is available at https://github.com/CUHK-AIM-Group/Polyp-Gen.

arXiv:2208.11950

Enhanced Link Adaptation for Extended Reality Code Block Group based HARQ Transmission

Extended Reality (XR) is one of the most important media applications in 5\textsuperscript{th} Generation (5G) and 5G-Advanced. XR traffic is characterized by high data rates with bounded latency constraints, which is challenging for bandwidth-constrained wireless systems. In this paper, we propose two new low-complexity enhanced Outer Loop Link Adaptation (eOLLA) algorithms that significantly improve the downlink system capacity in terms of satisfied XR users. The algorithms exploit the Code Block Group (CBG)-based Hybrid Automatic Repeat reQuest (HARQ) multi-bit feedback for minimizing the radio resource utilization in retransmissions by controlling the first and second block error operation points. Evaluation by means of both analytical assessment and realistic system-level simulations verifies that the proposed eOLLA algorithms increase system capacity by up to \SI{67}{\percent} compared to known OLLA algorithms with traditional transport block based HARQ.