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arXiv:2309.07970

Language Embedded Radiance Fields for Zero-Shot Task-Oriented Grasping

Grasping objects by a specific part is often crucial for safety and for executing downstream tasks. Yet, learning-based grasp planners lack this behavior unless they are trained on specific object part data, making it a significant challenge to scale object diversity. Instead, we propose LERF-TOGO, Language Embedded Radiance Fields for Task-Oriented Grasping of Objects, which uses vision-language models zero-shot to output a grasp distribution over an object given a natural language query. To accomplish this, we first reconstruct a LERF of the scene, which distills CLIP embeddings into a multi-scale 3D language field queryable with text. However, LERF has no sense of objectness, meaning its relevancy outputs often return incomplete activations over an object which are insufficient for subsequent part queries. LERF-TOGO mitigates this lack of spatial grouping by extracting a 3D object mask via DINO features and then conditionally querying LERF on this mask to obtain a semantic distribution over the object with which to rank grasps from an off-the-shelf grasp planner. We evaluate LERF-TOGO's ability to grasp task-oriented object parts on 31 different physical objects, and find it selects grasps on the correct part in 81% of all trials and grasps successfully in 69%. See the project website at: lerftogo.github.io

arXiv:2309.08564

The Impact of Different Backbone Architecture on Autonomous Vehicle Dataset

Object detection is a crucial component of autonomous driving, and many detection applications have been developed to address this task. These applications often rely on backbone architectures, which extract representation features from inputs to perform the object detection task. The quality of the features extracted by the backbone architecture can have a significant impact on the overall detection performance. Many researchers have focused on developing new and improved backbone architectures to enhance the efficiency and accuracy of object detection applications. While these backbone architectures have shown state-of-the-art performance on generic object detection datasets like MS-COCO and PASCAL-VOC, evaluating their performance under an autonomous driving environment has not been previously explored. To address this, our study evaluates three well-known autonomous vehicle datasets, namely KITTI, NuScenes, and BDD, to compare the performance of different backbone architectures on object detection tasks.

arXiv:2309.08504

OccupancyDETR: Using DETR for Mixed Dense-sparse 3D Occupancy Prediction

Visual-based 3D semantic occupancy perception is a key technology for robotics, including autonomous vehicles, offering an enhanced understanding of the environment by 3D. This approach, however, typically requires more computational resources than BEV or 2D methods. We propose a novel 3D semantic occupancy perception method, OccupancyDETR, which utilizes a DETR-like object detection, a mixed dense-sparse 3D occupancy decoder. Our approach distinguishes between foreground and background within a scene. Initially, foreground objects are detected using the DETR-like object detection. Subsequently, queries for both foreground and background objects are fed into the mixed dense-sparse 3D occupancy decoder, performing upsampling in dense and sparse methods, respectively. Finally, a MaskFormer is utilized to infer the semantics of the background voxels. Our approach strikes a balance between efficiency and accuracy, achieving faster inference times, lower resource consumption, and improved performance for small object detection. We demonstrate the effectiveness of our proposed method on the SemanticKITTI dataset, showcasing an mIoU of 14 and a processing speed of 10 FPS, thereby presenting a promising solution for real-time 3D semantic occupancy perception.

arXiv:2309.08482공식 코드 · Papers with Code

YCB-Ev 1.1: Event-vision dataset for 6DoF object pose estimation

Our work introduces the YCB-Ev dataset, which contains synchronized RGB-D frames and event data that enables evaluating 6DoF object pose estimation algorithms using these modalities. This dataset provides ground truth 6DoF object poses for the same 21 YCB objects that were used in the YCB-Video (YCB-V) dataset, allowing for cross-dataset algorithm performance evaluation. The dataset consists of 21 synchronized event and RGB-D sequences, totalling 13,851 frames (7 minutes and 43 seconds of event data). Notably, 12 of these sequences feature the same object arrangement as the YCB-V subset used in the BOP challenge. Ground truth poses are generated by detecting objects in the RGB-D frames, interpolating the poses to align with the event timestamps, and then transferring them to the event coordinate frame using extrinsic calibration. Our dataset is the first to provide ground truth 6DoF pose data for event streams. Furthermore, we evaluate the generalization capabilities of two state-of-the-art algorithms, which were pre-trained for the BOP challenge, using our novel YCB-V sequences. The dataset is publicly available at https://github.com/paroj/ycbev.

arXiv:2309.08265

Edge Based Oriented Object Detection

In the field of remote sensing, we often utilize oriented bounding boxes (OBB) to bound the objects. This approach significantly reduces the overlap among dense detection boxes and minimizes the inclusion of background content within the bounding boxes. To enhance the detection accuracy of oriented objects, we propose a unique loss function based on edge gradients, inspired by the similarity measurement function used in template matching task. During this process, we address the issues of non-differentiability of the function and the semantic alignment between gradient vectors in ground truth (GT) boxes and predicted boxes (PB). Experimental results show that our proposed loss function achieves $0.6\%$ mAP improvement compared to the commonly used Smooth L1 loss in the baseline algorithm. Additionally, we design an edge-based self-attention module to encourage the detection network to focus more on the object edges. Leveraging these two innovations, we achieve a mAP increase of 1.3% on the DOTA dataset.

arXiv:2309.08239

Human-Inspired Topological Representations for Visual Object Recognition in Unseen Environments

Visual object recognition in unseen and cluttered indoor environments is a challenging problem for mobile robots. Toward this goal, we extend our previous work to propose the TOPS2 descriptor, and an accompanying recognition framework, THOR2, inspired by a human reasoning mechanism known as object unity. We interleave color embeddings obtained using the Mapper algorithm for topological soft clustering with the shape-based TOPS descriptor to obtain the TOPS2 descriptor. THOR2, trained using synthetic data, achieves substantially higher recognition accuracy than the shape-based THOR framework and outperforms RGB-D ViT on two real-world datasets: the benchmark OCID dataset and the UW-IS Occluded dataset. Therefore, THOR2 is a promising step toward achieving robust recognition in low-cost robots.

arXiv:2309.07268

So you think you can track?

This work introduces a multi-camera tracking dataset consisting of 234 hours of video data recorded concurrently from 234 overlapping HD cameras covering a 4.2 mile stretch of 8-10 lane interstate highway near Nashville, TN. The video is recorded during a period of high traffic density with 500+ objects typically visible within the scene and typical object longevities of 3-15 minutes. GPS trajectories from 270 vehicle passes through the scene are manually corrected in the video data to provide a set of ground-truth trajectories for recall-oriented tracking metrics, and object detections are provided for each camera in the scene (159 million total before cross-camera fusion). Initial benchmarking of tracking-by-detection algorithms is performed against the GPS trajectories, and a best HOTA of only 9.5% is obtained (best recall 75.9% at IOU 0.1, 47.9 average IDs per ground truth object), indicating the benchmarked trackers do not perform sufficiently well at the long temporal and spatial durations required for traffic scene understanding.

arXiv:2309.07914공식 코드 · Papers with Code

ALWOD: Active Learning for Weakly-Supervised Object Detection

Object detection (OD), a crucial vision task, remains challenged by the lack of large training datasets with precise object localization labels. In this work, we propose ALWOD, a new framework that addresses this problem by fusing active learning (AL) with weakly and semi-supervised object detection paradigms. Because the performance of AL critically depends on the model initialization, we propose a new auxiliary image generator strategy that utilizes an extremely small labeled set, coupled with a large weakly tagged set of images, as a warm-start for AL. We then propose a new AL acquisition function, another critical factor in AL success, that leverages the student-teacher OD pair disagreement and uncertainty to effectively propose the most informative images to annotate. Finally, to complete the AL loop, we introduce a new labeling task delegated to human annotators, based on selection and correction of model-proposed detections, which is both rapid and effective in labeling the informative images. We demonstrate, across several challenging benchmarks, that ALWOD significantly narrows the gap between the ODs trained on few partially labeled but strategically selected image instances and those that rely on the fully-labeled data. Our code is publicly available on https://github.com/seqam-lab/ALWOD.

arXiv:2309.07891공식 코드 · Papers with Code

HandNeRF: Learning to Reconstruct Hand-Object Interaction Scene from a Single RGB Image

This paper presents a method to learn hand-object interaction prior for reconstructing a 3D hand-object scene from a single RGB image. The inference as well as training-data generation for 3D hand-object scene reconstruction is challenging due to the depth ambiguity of a single image and occlusions by the hand and object. We turn this challenge into an opportunity by utilizing the hand shape to constrain the possible relative configuration of the hand and object geometry. We design a generalizable implicit function, HandNeRF, that explicitly encodes the correlation of the 3D hand shape features and 2D object features to predict the hand and object scene geometry. With experiments on real-world datasets, we show that HandNeRF is able to reconstruct hand-object scenes of novel grasp configurations more accurately than comparable methods. Moreover, we demonstrate that object reconstruction from HandNeRF ensures more accurate execution of downstream tasks, such as grasping and motion planning for robotic hand-over and manipulation. Homepage: https://samsunglabs.github.io/HandNeRF-project-page/

arXiv:2309.07759공식 코드 · Papers with Code

PROGrasp: Pragmatic Human-Robot Communication for Object Grasping

Interactive Object Grasping (IOG) is the task of identifying and grasping the desired object via human-robot natural language interaction. Current IOG systems assume that a human user initially specifies the target object's category (e.g., bottle). Inspired by pragmatics, where humans often convey their intentions by relying on context to achieve goals, we introduce a new IOG task, Pragmatic-IOG, and the corresponding dataset, Intention-oriented Multi-modal Dialogue (IM-Dial). In our proposed task scenario, an intention-oriented utterance (e.g., "I am thirsty") is initially given to the robot. The robot should then identify the target object by interacting with a human user. Based on the task setup, we propose a new robotic system that can interpret the user's intention and pick up the target object, Pragmatic Object Grasping (PROGrasp). PROGrasp performs Pragmatic-IOG by incorporating modules for visual grounding, question asking, object grasping, and most importantly, answer interpretation for pragmatic inference. Experimental results show that PROGrasp is effective in offline (i.e., target object discovery) and online (i.e., IOG with a physical robot arm) settings. Code and data are available at https://github.com/gicheonkang/prograsp.

arXiv:2309.07753

Co-Salient Object Detection with Semantic-Level Consensus Extraction and Dispersion

Given a group of images, co-salient object detection (CoSOD) aims to highlight the common salient object in each image. There are two factors closely related to the success of this task, namely consensus extraction, and the dispersion of consensus to each image. Most previous works represent the group consensus using local features, while we instead utilize a hierarchical Transformer module for extracting semantic-level consensus. Therefore, it can obtain a more comprehensive representation of the common object category, and exclude interference from other objects that share local similarities with the target object. In addition, we propose a Transformer-based dispersion module that takes into account the variation of the co-salient object in different scenes. It distributes the consensus to the image feature maps in an image-specific way while making full use of interactions within the group. These two modules are integrated with a ViT encoder and an FPN-like decoder to form an end-to-end trainable network, without additional branch and auxiliary loss. The proposed method is evaluated on three commonly used CoSOD datasets and achieves state-of-the-art performance.

arXiv:2309.07907

Physically Plausible Full-Body Hand-Object Interaction Synthesis

We propose a physics-based method for synthesizing dexterous hand-object interactions in a full-body setting. While recent advancements have addressed specific facets of human-object interactions, a comprehensive physics-based approach remains a challenge. Existing methods often focus on isolated segments of the interaction process and rely on data-driven techniques that may result in artifacts. In contrast, our proposed method embraces reinforcement learning (RL) and physics simulation to mitigate the limitations of data-driven approaches. Through a hierarchical framework, we first learn skill priors for both body and hand movements in a decoupled setting. The generic skill priors learn to decode a latent skill embedding into the motion of the underlying part. A high-level policy then controls hand-object interactions in these pretrained latent spaces, guided by task objectives of grasping and 3D target trajectory following. It is trained using a novel reward function that combines an adversarial style term with a task reward, encouraging natural motions while fulfilling the task incentives. Our method successfully accomplishes the complete interaction task, from approaching an object to grasping and subsequent manipulation. We compare our approach against kinematics-based baselines and show that it leads to more physically plausible motions.

arXiv:2309.07510

Learning Environment-Aware Affordance for 3D Articulated Object Manipulation under Occlusions

Perceiving and manipulating 3D articulated objects in diverse environments is essential for home-assistant robots. Recent studies have shown that point-level affordance provides actionable priors for downstream manipulation tasks. However, existing works primarily focus on single-object scenarios with homogeneous agents, overlooking the realistic constraints imposed by the environment and the agent's morphology, e.g., occlusions and physical limitations. In this paper, we propose an environment-aware affordance framework that incorporates both object-level actionable priors and environment constraints. Unlike object-centric affordance approaches, learning environment-aware affordance faces the challenge of combinatorial explosion due to the complexity of various occlusions, characterized by their quantities, geometries, positions and poses. To address this and enhance data efficiency, we introduce a novel contrastive affordance learning framework capable of training on scenes containing a single occluder and generalizing to scenes with complex occluder combinations. Experiments demonstrate the effectiveness of our proposed approach in learning affordance considering environment constraints. Project page at https://chengkaiacademycity.github.io/EnvAwareAfford/

arXiv:2309.07276

Language-Conditioned Observation Models for Visual Object Search

Object search is a challenging task because when given complex language descriptions (e.g., "find the white cup on the table"), the robot must move its camera through the environment and recognize the described object. Previous works map language descriptions to a set of fixed object detectors with predetermined noise models, but these approaches are challenging to scale because new detectors need to be made for each object. In this work, we bridge the gap in realistic object search by posing the search problem as a partially observable Markov decision process (POMDP) where the object detector and visual sensor noise in the observation model is determined by a single Deep Neural Network conditioned on complex language descriptions. We incorporate the neural network's outputs into our language-conditioned observation model (LCOM) to represent dynamically changing sensor noise. With an LCOM, any language description of an object can be used to generate an appropriate object detector and noise model, and training an LCOM only requires readily available supervised image-caption datasets. We empirically evaluate our method by comparing against a state-of-the-art object search algorithm in simulation, and demonstrate that planning with our observation model yields a significantly higher average task completion rate (from 0.46 to 0.66) and more efficient and quicker object search than with a fixed-noise model. We demonstrate our method on a Boston Dynamics Spot robot, enabling it to handle complex natural language object descriptions and efficiently find objects in a room-scale environment.

arXiv:2309.07099

Modeling infant object perception as program induction

Infants expect physical objects to be rigid and persist through space and time and in spite of occlusion. Developmentists frequently attribute these expectations to a "core system" for object recognition. However, it is unclear if this move is necessary. If object representations emerge reliably from general inductive learning mechanisms exposed to small amounts of environment data, it could be that infants simply induce these assumptions very early. Here, we demonstrate that a domain general learning system, previously used to model concept learning and language learning, can also induce models of these distinctive "core" properties of objects after exposure to a small number of examples. Across eight micro-worlds inspired by experiments from the developmental literature, our model generates concepts that capture core object properties, including rigidity and object persistence. Our findings suggest infant object perception may rely on a general cognitive process that creates models to maximize the likelihood of observations

arXiv:2309.06592

Mobile Object Tracking in Panoramic Video and LiDAR for Radiological Source-Object Attribution and Improved Source Detection

The addition of contextual sensors to mobile radiation sensors provides valuable information about radiological source encounters that can assist in adjudication of alarms. This study explores how computer-vision based object detection and tracking analyses can be used to augment radiological data from a mobile detector system. We study how contextual information (streaming video and LiDAR) can be used to associate dynamic pedestrians or vehicles with radiological alarms to enhance both situational awareness and detection sensitivity. Possible source encounters were staged in a mock urban environment where participants included pedestrians and vehicles moving in the vicinity of an intersection. Data was collected with a vehicle equipped with 6 NaI(Tl) 2 inch times 4 inch times 16 inch detectors in a hexagonal arrangement and multiple cameras, LiDARs, and an IMU. Physics-based models that describe the expected count rates from tracked objects are used to correlate vehicle and/or pedestrian trajectories to measured count-rate data through the use of Poisson maximum likelihood estimation and to discern between source-carrying and non-source-carrying objects. In this work, we demonstrate the capabilities of our source-object attribution approach as applied to a mobile detection system in the presence of moving sources to improve both detection sensitivity and situational awareness in a mock urban environment.

arXiv:2309.07122

Tree-Structured Shading Decomposition

We study inferring a tree-structured representation from a single image for object shading. Prior work typically uses the parametric or measured representation to model shading, which is neither interpretable nor easily editable. We propose using the shade tree representation, which combines basic shading nodes and compositing methods to factorize object surface shading. The shade tree representation enables novice users who are unfamiliar with the physical shading process to edit object shading in an efficient and intuitive manner. A main challenge in inferring the shade tree is that the inference problem involves both the discrete tree structure and the continuous parameters of the tree nodes. We propose a hybrid approach to address this issue. We introduce an auto-regressive inference model to generate a rough estimation of the tree structure and node parameters, and then we fine-tune the inferred shade tree through an optimization algorithm. We show experiments on synthetic images, captured reflectance, real images, and non-realistic vector drawings, allowing downstream applications such as material editing, vectorized shading, and relighting. Project website: https://chen-geng.com/inv-shade-trees

arXiv:2309.06948공식 코드 · Papers with Code

Limited-Angle Tomography Reconstruction via Deep End-To-End Learning on Synthetic Data

Computed tomography (CT) has become an essential part of modern science and medicine. A CT scanner consists of an X-ray source that is spun around an object of interest. On the opposite end of the X-ray source, a detector captures X-rays that are not absorbed by the object. The reconstruction of an image is a linear inverse problem, which is usually solved by filtered back projection. However, when the number of measurements is small, the reconstruction problem is ill-posed. This is for example the case when the X-ray source is not spun completely around the object, but rather irradiates the object only from a limited angle. To tackle this problem, we present a deep neural network that is trained on a large amount of carefully-crafted synthetic data and can perform limited-angle tomography reconstruction even for only 30{\deg} or 40{\deg} sinograms. With our approach we won the first place in the Helsinki Tomography Challenge 2022.

arXiv:2309.06751

Remote Sensing Object Detection Meets Deep Learning: A Meta-review of Challenges and Advances

Remote sensing object detection (RSOD), one of the most fundamental and challenging tasks in the remote sensing field, has received longstanding attention. In recent years, deep learning techniques have demonstrated robust feature representation capabilities and led to a big leap in the development of RSOD techniques. In this era of rapid technical evolution, this review aims to present a comprehensive review of the recent achievements in deep learning based RSOD methods. More than 300 papers are covered in this review. We identify five main challenges in RSOD, including multi-scale object detection, rotated object detection, weak object detection, tiny object detection, and object detection with limited supervision, and systematically review the corresponding methods developed in a hierarchical division manner. We also review the widely used benchmark datasets and evaluation metrics within the field of RSOD, as well as the application scenarios for RSOD. Future research directions are provided for further promoting the research in RSOD.

arXiv:2309.06701공식 코드 · Papers with Code

Transparent Object Tracking with Enhanced Fusion Module

Accurate tracking of transparent objects, such as glasses, plays a critical role in many robotic tasks such as robot-assisted living. Due to the adaptive and often reflective texture of such objects, traditional tracking algorithms that rely on general-purpose learned features suffer from reduced performance. Recent research has proposed to instill transparency awareness into existing general object trackers by fusing purpose-built features. However, with the existing fusion techniques, the addition of new features causes a change in the latent space making it impossible to incorporate transparency awareness on trackers with fixed latent spaces. For example, many of the current days transformer-based trackers are fully pre-trained and are sensitive to any latent space perturbations. In this paper, we present a new feature fusion technique that integrates transparency information into a fixed feature space, enabling its use in a broader range of trackers. Our proposed fusion module, composed of a transformer encoder and an MLP module, leverages key query-based transformations to embed the transparency information into the tracking pipeline. We also present a new two-step training strategy for our fusion module to effectively merge transparency features. We propose a new tracker architecture that uses our fusion techniques to achieve superior results for transparent object tracking. Our proposed method achieves competitive results with state-of-the-art trackers on TOTB, which is the largest transparent object tracking benchmark recently released. Our results and the implementation of code will be made publicly available at https://github.com/kalyan0510/TOTEM.