In the field of object classification, identification based on object variations is a challenge in itself. Variations include shape, size, color, and texture, these can cause problems in recognizing and distinguishing objects accurately. The purpose of this research is to develop a classification method so that objects can be accurately identified. The proposed classification model uses Voting and Combined Classifier, with Random Forest, K-NN, Decision Tree, SVM, and Naive Bayes classification methods. The test results show that the voting method and Combined Classifier obtain quite good results with each of them, ensemble voting with an accuracy value of 92.4%, 78.6% precision, 95.2% recall, and 86.1% F1-score. While the combined classifier with an accuracy value of 99.3%, a precision of 97.6%, a recall of 100%, and a 98.8% F1-score. Based on the test results, it can be concluded that the use of the Combined Classifier and voting methods is proven to increase the accuracy value. The contribution of this research increases the effectiveness of the Ensemble Learning method, especially the voting ensemble method and the Combined Classifier in increasing the accuracy of object classification in image processing.
Effectively performing object rearrangement is an essential skill for mobile manipulators, e.g., setting up a dinner table or organizing a desk. A key challenge in such problems is deciding an appropriate manipulation order for objects to effectively untangle dependencies between objects while considering the necessary motions for realizing the manipulations (e.g., pick and place). To our knowledge, computing time-optimal multi-object rearrangement solutions for mobile manipulators remains a largely untapped research direction. In this research, we propose ORLA*, which leverages delayed (lazy) evaluation in searching for a high-quality object pick and place sequence that considers both end-effector and mobile robot base travel. ORLA* also supports multi-layered rearrangement tasks considering pile stability using machine learning. Employing an optimal solver for finding temporary locations for displacing objects, ORLA* can achieve global optimality. Through extensive simulation and ablation study, we confirm the effectiveness of ORLA* delivering quality solutions for challenging rearrangement instances. Supplementary materials are available at: https://gaokai15.github.io/ORLA-Star/
Neural radiance fields (NeRF) have revolutionized the field of image-based view synthesis. However, NeRF uses straight rays and fails to deal with complicated light path changes caused by refraction and reflection. This prevents NeRF from successfully synthesizing transparent or specular objects, which are ubiquitous in real-world robotics and A/VR applications. In this paper, we introduce the refractive-reflective field. Taking the object silhouette as input, we first utilize marching tetrahedra with a progressive encoding to reconstruct the geometry of non-Lambertian objects and then model refraction and reflection effects of the object in a unified framework using Fresnel terms. Meanwhile, to achieve efficient and effective anti-aliasing, we propose a virtual cone supersampling technique. We benchmark our method on different shapes, backgrounds and Fresnel terms on both real-world and synthetic datasets. We also qualitatively and quantitatively benchmark the rendering results of various editing applications, including material editing, object replacement/insertion, and environment illumination estimation. Codes and data are publicly available at https://github.com/dawning77/NeRRF.
Weakly supervised object localization and semantic segmentation aim to localize objects using only image-level labels. Recently, a new paradigm has emerged by generating a foreground prediction map (FPM) to achieve pixel-level localization. While existing FPM-based methods use cross-entropy to evaluate the foreground prediction map and to guide the learning of the generator, this paper presents two astonishing experimental observations on the object localization learning process: For a trained network, as the foreground mask expands, 1) the cross-entropy converges to zero when the foreground mask covers only part of the object region. 2) The activation value continuously increases until the foreground mask expands to the object boundary. Therefore, to achieve a more effective localization performance, we argue for the usage of activation value to learn more object regions. In this paper, we propose a Background Activation Suppression (BAS) method. Specifically, an Activation Map Constraint (AMC) module is designed to facilitate the learning of generator by suppressing the background activation value. Meanwhile, by using foreground region guidance and area constraint, BAS can learn the whole region of the object. In the inference phase, we consider the prediction maps of different categories together to obtain the final localization results. Extensive experiments show that BAS achieves significant and consistent improvement over the baseline methods on the CUB-200-2011 and ILSVRC datasets. In addition, our method also achieves state-of-the-art weakly supervised semantic segmentation performance on the PASCAL VOC 2012 and MS COCO 2014 datasets. Code and models are available at https://github.com/wpy1999/BAS-Extension.
Neural 3D reconstruction from multi-view images has recently attracted increasing attention from the community. Existing methods normally learn a neural field for the whole scene, while it is still under-explored how to reconstruct a target object indicated by users. Considering the Segment Anything Model (SAM) has shown effectiveness in segmenting any 2D images, in this paper, we propose NTO3D, a novel high-quality Neural Target Object 3D (NTO3D) reconstruction method, which leverages the benefits of both neural field and SAM. We first propose a novel strategy to lift the multi-view 2D segmentation masks of SAM into a unified 3D occupancy field. The 3D occupancy field is then projected into 2D space and generates the new prompts for SAM. This process is iterative until convergence to separate the target object from the scene. After this, we then lift the 2D features of the SAM encoder into a 3D feature field in order to improve the reconstruction quality of the target object. NTO3D lifts the 2D masks and features of SAM into the 3D neural field for high-quality neural target object 3D reconstruction. We conduct detailed experiments on several benchmark datasets to demonstrate the advantages of our method. The code will be available at: https://github.com/ucwxb/NTO3D.
Few-shot object detection aims at detecting novel categories given only a few example images. It is a basic skill for a robot to perform tasks in open environments. Recent methods focus on finetuning strategies, with complicated procedures that prohibit a wider application. In this paper, we introduce DE-ViT, a few-shot object detector without the need for finetuning. DE-ViT's novel architecture is based on a new region-propagation mechanism for localization. The propagated region masks are transformed into bounding boxes through a learnable spatial integral layer. Instead of training prototype classifiers, we propose to use prototypes to project ViT features into a subspace that is robust to overfitting on base classes. We evaluate DE-ViT on few-shot, and one-shot object detection benchmarks with Pascal VOC, COCO, and LVIS. DE-ViT establishes new state-of-the-art results on all benchmarks. Notably, for COCO, DE-ViT surpasses the few-shot SoTA by 15 mAP on 10-shot and 7.2 mAP on 30-shot and one-shot SoTA by 2.8 AP50. For LVIS, DE-ViT outperforms few-shot SoTA by 17 box APr. Further, we evaluate DE-ViT with a real robot by building a pick-and-place system for sorting novel objects based on example images. The videos of our robot demonstrations, the source code and the models of DE-ViT can be found at https://mlzxy.github.io/devit.
Accurate segmentation of medical images is an important step during radiotherapy planning and clinical diagnosis. However, manually marking organ or lesion boundaries is tedious, time-consuming, and prone to error due to subjective variability of radiologist. Automatic segmentation remains a challenging task owing to the variation (in shape and size) across subjects. Moreover, existing convolutional neural networks based methods perform poorly in small medical objects segmentation due to class imbalance and boundary ambiguity. In this paper, we propose a dual feature fusion attention network (DFF-Net) to improve the segmentation accuracy of small objects. It mainly includes two core modules: the dual-branch feature fusion module (DFFM) and the reverse attention context module (RACM). We first extract multi-resolution features by multi-scale feature extractor, then construct DFFM to aggregate the global and local contextual information to achieve information complementarity among features, which provides sufficient guidance for accurate small objects segmentation. Moreover, to alleviate the degradation of segmentation accuracy caused by blurred medical image boundaries, we propose RACM to enhance the edge texture of features. Experimental results on datasets NPC, ACDC, and Polyp demonstrate that our proposed method has fewer parameters, faster inference, and lower model complexity, and achieves better accuracy than more state-of-the-art methods.
The field of visual object tracking is dominated by methods that combine simple tracking algorithms and ad hoc schemes. Probabilistic tracking algorithms, which are leading in other fields, are surprisingly absent from the leaderboards. We found that accounting for distance in target kinematics, exploiting detector confidence and modelling non-uniform clutter characteristics is critical for a probabilistic tracker to work in visual tracking. Previous probabilistic methods fail to address most or all these aspects, which we believe is why they fall so far behind current state-of-the-art (SOTA) methods (there are no probabilistic trackers in the MOT17 top 100). To rekindle progress among probabilistic approaches, we propose a set of pragmatic models addressing these challenges, and demonstrate how they can be incorporated into a probabilistic framework. We present BASE (Bayesian Approximation Single-hypothesis Estimator), a simple, performant and easily extendible visual tracker, achieving state-of-the-art (SOTA) on MOT17 and MOT20, without using Re-Id. Code will be made available at https://github.com/ffi-no
As robotic systems increasingly encounter complex and unconstrained real-world scenarios, there is a demand to recognize diverse objects. The state-of-the-art 6D object pose estimation methods rely on object-specific training and therefore do not generalize to unseen objects. Recent novel object pose estimation methods are solving this issue using task-specific fine-tuned CNNs for deep template matching. This adaptation for pose estimation still requires expensive data rendering and training procedures. MegaPose for example is trained on a dataset consisting of two million images showing 20,000 different objects to reach such generalization capabilities. To overcome this shortcoming we introduce ZS6D, for zero-shot novel object 6D pose estimation. Visual descriptors, extracted using pre-trained Vision Transformers (ViT), are used for matching rendered templates against query images of objects and for establishing local correspondences. These local correspondences enable deriving geometric correspondences and are used for estimating the object's 6D pose with RANSAC-based PnP. This approach showcases that the image descriptors extracted by pre-trained ViTs are well-suited to achieve a notable improvement over two state-of-the-art novel object 6D pose estimation methods, without the need for task-specific fine-tuning. Experiments are performed on LMO, YCBV, and TLESS. In comparison to one of the two methods we improve the Average Recall on all three datasets and compared to the second method we improve on two datasets.
We present NeuralLabeling, a labeling approach and toolset for annotating 3D scenes using either bounding boxes or meshes and generating segmentation masks, affordance maps, 2D bounding boxes, 3D bounding boxes, 6DOF object poses, depth maps, and object meshes. NeuralLabeling uses Neural Radiance Fields (NeRF) as a renderer, allowing labeling to be performed using 3D spatial tools while incorporating geometric clues such as occlusions, relying only on images captured from multiple viewpoints as input. To demonstrate the applicability of NeuralLabeling to a practical problem in robotics, we added ground truth depth maps to 30000 frames of transparent object RGB and noisy depth maps of glasses placed in a dishwasher captured using an RGBD sensor, yielding the Dishwasher30k dataset. We show that training a simple deep neural network with supervision using the annotated depth maps yields a higher reconstruction performance than training with the previously applied weakly supervised approach. We also show how instance segmentation and depth completion datasets generated using NeuralLabeling can be incorporated into a robot application for grasping transparent objects placed in a dishwasher with an accuracy of 83.3%, compared to 16.3% without depth completion.
Referring Video Object Segmentation (RVOS) requires segmenting the object in video referred by a natural language query. Existing methods mainly rely on sophisticated pipelines to tackle such cross-modal task, and do not explicitly model the object-level spatial context which plays an important role in locating the referred object. Therefore, we propose an end-to-end RVOS framework completely built upon transformers, termed \textit{Fully Transformer-Equipped Architecture} (FTEA), which treats the RVOS task as a mask sequence learning problem and regards all the objects in video as candidate objects. Given a video clip with a text query, the visual-textual features are yielded by encoder, while the corresponding pixel-level and word-level features are aligned in terms of semantic similarity. To capture the object-level spatial context, we have developed the Stacked Transformer, which individually characterizes the visual appearance of each candidate object, whose feature map is decoded to the binary mask sequence in order directly. Finally, the model finds the best matching between mask sequence and text query. In addition, to diversify the generated masks for candidate objects, we impose a diversity loss on the model for capturing more accurate mask of the referred object. Empirical studies have shown the superiority of the proposed method on three benchmarks, e.g., FETA achieves 45.1% and 38.7% in terms of mAP on A2D Sentences (3782 videos) and J-HMDB Sentences (928 videos), respectively; it achieves 56.6% in terms of $\mathcal{J\&F}$ on Ref-YouTube-VOS (3975 videos and 7451 objects). Particularly, compared to the best candidate method, it has a gain of 2.1% and 3.2% in terms of P$@$0.5 on the former two, respectively, while it has a gain of 2.9% in terms of $\mathcal{J}$ on the latter one.
Recently, end-to-end object detectors have gained significant attention from the research community due to their outstanding performance. However, DETR typically relies on supervised pretraining of the backbone on ImageNet, which limits the practical application of DETR and the design of the backbone, affecting the model's potential generalization ability. In this paper, we propose a new training method called step-by-step training. Specifically, in the first stage, the one-to-many pre-trained YOLO detector is used to initialize the end-to-end detector. In the second stage, the backbone and encoder are consistent with the DETR-like model, but only the detector needs to be trained from scratch. Due to this training method, the object detector does not need the additional dataset (ImageNet) to train the backbone, which makes the design of the backbone more flexible and dramatically reduces the training cost of the detector, which is helpful for the practical application of the object detector. At the same time, compared with the DETR-like model, the step-by-step training method can achieve higher accuracy than the traditional training method of the DETR-like model. With the aid of this novel training method, we propose a brand-new end-to-end real-time object detection model called DEYOv3. DEYOv3-N achieves 41.1% on COCO val2017 and 270 FPS on T4 GPU, while DEYOv3-L achieves 51.3% AP and 102 FPS. Without the use of additional training data, DEYOv3 surpasses all existing real-time object detectors in terms of both speed and accuracy. It is worth noting that for models of N, S, and M scales, the training on the COCO dataset can be completed using a single 24GB RTX3090 GPU. Code will be released at https://github.com/ouyanghaodong/DEYOv3.
Unsupervised domain adaptation (UDA) has been a potent technique to handle the lack of annotations in the target domain, particularly in semantic segmentation task. This study introduces a different UDA scenarios where the target domain contains unlabeled video frames. Drawing upon recent advancements of self-supervised learning of the object motion from unlabeled videos with geometric constraint, we design a \textbf{Mo}tion-guided \textbf{D}omain \textbf{A}daptive semantic segmentation framework (MoDA). MoDA harnesses the self-supervised object motion cues to facilitate cross-domain alignment for segmentation task. First, we present an object discovery module to localize and segment target moving objects using object motion information. Then, we propose a semantic mining module that takes the object masks to refine the pseudo labels in the target domain. Subsequently, these high-quality pseudo labels are used in the self-training loop to bridge the cross-domain gap. On domain adaptive video and image segmentation experiments, MoDA shows the effectiveness utilizing object motion as guidance for domain alignment compared with optical flow information. Moreover, MoDA exhibits versatility as it can complement existing state-of-the-art UDA approaches. Code at https://github.com/feipanir/MoDA.
Relation triple extraction (RTE) is an essential task in information extraction and knowledge graph construction. Despite recent advancements, existing methods still exhibit certain limitations. They just employ generalized pre-trained models and do not consider the specificity of RTE tasks. Moreover, existing tagging-based approaches typically decompose the RTE task into two subtasks, initially identifying subjects and subsequently identifying objects and relations. They solely focus on extracting relational triples from subject to object, neglecting that once the extraction of a subject fails, it fails in extracting all triples associated with that subject. To address these issues, we propose BitCoin, an innovative Bidirectional tagging and supervised Contrastive learning based joint relational triple extraction framework. Specifically, we design a supervised contrastive learning method that considers multiple positives per anchor rather than restricting it to just one positive. Furthermore, a penalty term is introduced to prevent excessive similarity between the subject and object. Our framework implements taggers in two directions, enabling triples extraction from subject to object and object to subject. Experimental results show that BitCoin achieves state-of-the-art results on the benchmark datasets and significantly improves the F1 score on Normal, SEO, EPO, and multiple relation extraction tasks.
Accurately determining salient regions of an image is challenging when labeled data is scarce. DINO-based self-supervised approaches have recently leveraged meaningful image semantics captured by patch-wise features for locating foreground objects. Recent methods have also incorporated intuitive priors and demonstrated value in unsupervised methods for object partitioning. In this paper, we propose SEMPART, which jointly infers coarse and fine bi-partitions over an image's DINO-based semantic graph. Furthermore, SEMPART preserves fine boundary details using graph-driven regularization and successfully distills the coarse mask semantics into the fine mask. Our salient object detection and single object localization findings suggest that SEMPART produces high-quality masks rapidly without additional post-processing and benefits from co-optimizing the coarse and fine branches.
Neural radiance field is an emerging rendering method that generates high-quality multi-view consistent images from a neural scene representation and volume rendering. Although neural radiance field-based techniques are robust for scene reconstruction, their ability to add or remove objects remains limited. This paper proposes a new language-driven approach for object manipulation with neural radiance fields through dataset updates. Specifically, to insert a new foreground object represented by a set of multi-view images into a background radiance field, we use a text-to-image diffusion model to learn and generate combined images that fuse the object of interest into the given background across views. These combined images are then used for refining the background radiance field so that we can render view-consistent images containing both the object and the background. To ensure view consistency, we propose a dataset updates strategy that prioritizes radiance field training with camera views close to the already-trained views prior to propagating the training to remaining views. We show that under the same dataset updates strategy, we can easily adapt our method for object insertion using data from text-to-3D models as well as object removal. Experimental results show that our method generates photorealistic images of the edited scenes, and outperforms state-of-the-art methods in 3D reconstruction and neural radiance field blending.
We introduce Dynamic Tiling, a model-agnostic, adaptive, and scalable approach for small object detection, anchored in our inference-data-centric philosophy. Dynamic Tiling starts with non-overlapping tiles for initial detections and utilizes dynamic overlapping rates along with a tile minimizer. This dual approach effectively resolves fragmented objects, improves detection accuracy, and minimizes computational overhead by reducing the number of forward passes through the object detection model. Adaptable to a variety of operational environments, our method negates the need for laborious recalibration. Additionally, our large-small filtering mechanism boosts the detection quality across a range of object sizes. Overall, Dynamic Tiling outperforms existing model-agnostic uniform cropping methods, setting new benchmarks for efficiency and accuracy.
Marine debris poses a significant threat to the survival of marine wildlife, often leading to entanglement and starvation, ultimately resulting in death. Therefore, removing debris from the ocean is crucial to restore the natural balance and allow marine life to thrive. Instance segmentation is an advanced form of object detection that identifies objects and precisely locates and separates them, making it an essential tool for autonomous underwater vehicles (AUVs) to navigate and interact with their underwater environment effectively. AUVs use image segmentation to analyze images captured by their cameras to navigate underwater environments. In this paper, we use instance segmentation to calculate the area of individual objects within an image, we use YOLOV7 in Roboflow to generate a set of bounding boxes for each object in the image with a class label and a confidence score for every detection. A segmentation mask is then created for each object by applying a binary mask to the object's bounding box. The masks are generated by applying a binary threshold to the output of a convolutional neural network trained to segment objects from the background. Finally, refining the segmentation mask for each object is done by applying post-processing techniques such as morphological operations and contour detection, to improve the accuracy and quality of the mask. The process of estimating the area of instance segmentation involves calculating the area of each segmented instance separately and then summing up the areas of all instances to obtain the total area. The calculation is carried out using standard formulas based on the shape of the object, such as rectangles and circles. In cases where the object is complex, the Monte Carlo method is used to estimate the area. This method provides a higher degree of accuracy than traditional methods, especially when using a large number of samples.
Computer Vision and 3D printing have rapidly evolved in the last 10 years but interactions among them have been very limited so far, despite the fact that they share several mathematical techniques. We try to fill the gap presenting an overview of some techniques for Shape-from-Shading problems as well as for 3D printing with an emphasis on the approaches based on nonlinear partial differential equations and optimization. We also sketch possible couplings to complete the process of object manufacturing starting from one or more images of the object and ending with its final 3D print. We will give some practical examples of this procedure.
This study investigates object presence detection and localization in remote sensing imagery, focusing on solar panel recognition. We explore different levels of supervision, evaluating three models: a fully supervised object detector, a weakly supervised image classifier with CAM-based localization, and a minimally supervised anomaly detector. The classifier excels in binary presence detection (0.79 F1-score), while the object detector (0.72) offers precise localization. The anomaly detector requires more data for viable performance. Fusion of model results shows potential accuracy gains. CAM impacts localization modestly, with GradCAM, GradCAM++, and HiResCAM yielding superior results. Notably, the classifier remains robust with less data, in contrast to the object detector.