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arXiv:2301.04620공식 코드 · Papers with Code

AdaptSLAM: Edge-Assisted Adaptive SLAM with Resource Constraints via Uncertainty Minimization

Edge computing is increasingly proposed as a solution for reducing resource consumption of mobile devices running simultaneous localization and mapping (SLAM) algorithms, with most edge-assisted SLAM systems assuming the communication resources between the mobile device and the edge server to be unlimited, or relying on heuristics to choose the information to be transmitted to the edge. This paper presents AdaptSLAM, an edge-assisted visual (V) and visual-inertial (VI) SLAM system that adapts to the available communication and computation resources, based on a theoretically grounded method we developed to select the subset of keyframes (the representative frames) for constructing the best local and global maps in the mobile device and the edge server under resource constraints. We implemented AdaptSLAM to work with the state-of-the-art open-source V- and VI-SLAM ORB-SLAM3 framework, and demonstrated that, under constrained network bandwidth, AdaptSLAM reduces the tracking error by 62% compared to the best baseline method.

arXiv:2301.01057

BS3D: Building-scale 3D Reconstruction from RGB-D Images

Various datasets have been proposed for simultaneous localization and mapping (SLAM) and related problems. Existing datasets often include small environments, have incomplete ground truth, or lack important sensor data, such as depth and infrared images. We propose an easy-to-use framework for acquiring building-scale 3D reconstruction using a consumer depth camera. Unlike complex and expensive acquisition setups, our system enables crowd-sourcing, which can greatly benefit data-hungry algorithms. Compared to similar systems, we utilize raw depth maps for odometry computation and loop closure refinement which results in better reconstructions. We acquire a building-scale 3D dataset (BS3D) and demonstrate its value by training an improved monocular depth estimation model. As a unique experiment, we benchmark visual-inertial odometry methods using both color and active infrared images.

arXiv:2212.14649공식 코드 · Papers with Code

HPointLoc: Point-based Indoor Place Recognition using Synthetic RGB-D Images

We present a novel dataset named as HPointLoc, specially designed for exploring capabilities of visual place recognition in indoor environment and loop detection in simultaneous localization and mapping. The loop detection sub-task is especially relevant when a robot with an on-board RGB-D camera can drive past the same place (``Point") at different angles. The dataset is based on the popular Habitat simulator, in which it is possible to generate photorealistic indoor scenes using both own sensor data and open datasets, such as Matterport3D. To study the main stages of solving the place recognition problem on the HPointLoc dataset, we proposed a new modular approach named as PNTR. It first performs an image retrieval with the Patch-NetVLAD method, then extracts keypoints and matches them using R2D2, LoFTR or SuperPoint with SuperGlue, and finally performs a camera pose optimization step with TEASER++. Such a solution to the place recognition problem has not been previously studied in existing publications. The PNTR approach has shown the best quality metrics on the HPointLoc dataset and has a high potential for real use in localization systems for unmanned vehicles. The proposed dataset and framework are publicly available: https://github.com/metra4ok/HPointLoc.

arXiv:2212.12388

Radio SLAM for 6G Systems at THz Frequencies: Design and Experimental Validation

Next-generation wireless networks will see the convergence of communication and sensing, also exploiting the availability of large bandwidths in the Terahertz (THz) spectrum and electrically large antenna arrays on handheld devices. In particular, it is envisaged that user devices will be able to automatically scan their surroundings by steering a very narrow antenna beam and collecting echoes reflected by objects and walls to derive a map of indoors and infer users' trajectories using simultaneous localization and mapping (SLAM) techniques. In this paper, we address this scenario by proposing original radioSLAM (R-SLAM) algorithms, derived from image processing techniques, to map the environment and pinpoint the device position in the map starting from measurements sensed by a mobile THz radar. Initially, to fully understand the THz backscattering phenomenon, we provide an experimental characterization of the THz backscattering channel in indoor environments. Then, the performance of the proposed algorithms is assessed using real-world THz radar measurements and is compared with state-of-the-art SLAM techniques, demonstrating the superiority of the proposed approaches.

arXiv:2212.07047공식 코드 · Papers with Code

Shared Coupling-bridge for Weakly Supervised Local Feature Learning

Sparse local feature extraction is usually believed to be of important significance in typical vision tasks such as simultaneous localization and mapping, image matching and 3D reconstruction. At present, it still has some deficiencies needing further improvement, mainly including the discrimination power of extracted local descriptors, the localization accuracy of detected keypoints, and the efficiency of local feature learning. This paper focuses on promoting the currently popular sparse local feature learning with camera pose supervision. Therefore, it pertinently proposes a Shared Coupling-bridge scheme with four light-weight yet effective improvements for weakly-supervised local feature (SCFeat) learning. It mainly contains: i) the \emph{Feature-Fusion-ResUNet Backbone} (F2R-Backbone) for local descriptors learning, ii) a shared coupling-bridge normalization to improve the decoupling training of description network and detection network, iii) an improved detection network with peakiness measurement to detect keypoints and iv) the fundamental matrix error as a reward factor to further optimize feature detection training. Extensive experiments prove that our SCFeat improvement is effective. It could often obtain a state-of-the-art performance on classic image matching and visual localization. In terms of 3D reconstruction, it could still achieve competitive results. For sharing and communication, our source codes are available at https://github.com/sunjiayuanro/SCFeat.git.

arXiv:2212.04745

SLAM for Visually Impaired People: a Survey

In recent decades, several assistive technologies have been developed to improve the ability of blind and visually impaired (BVI) individuals to navigate independently and safely. At the same time, simultaneous localization and mapping (SLAM) techniques have become sufficiently robust and efficient to be adopted in developing these assistive technologies. We present the first systematic literature review of 54 recent studies on SLAM-based solutions for blind and visually impaired people, focusing on literature published from 2017 onward. This review explores various localization and mapping techniques employed in this context. We systematically identified and categorized diverse SLAM approaches and analyzed their localization and mapping techniques, sensor types, computing resources, and machine-learning methods. We discuss the advantages and limitations of these techniques for blind and visually impaired navigation. Moreover, we examine the major challenges described across studies, including practical challenges and considerations that affect usability and adoption. Our analysis also evaluates the effectiveness of these SLAM-based solutions in real-world scenarios and user satisfaction, providing insights into their practical impact on BVI mobility. The insights derived from this review identify critical gaps and opportunities for future research activities, particularly in addressing the challenges presented by dynamic and complex environments. We explain how SLAM technology offers the potential to improve the ability of visually impaired individuals to navigate effectively. Finally, we present future opportunities and challenges in this domain.

arXiv:2211.16024

MmWave Mapping and SLAM for 5G and Beyond

Device localization and radar-like mapping are at the heart of integrated sensing and communication, enabling not only new services and applications, but can also improve communication quality with reduced overheads. These forms of sensing are however susceptible to data association problems, due to the unknown relation between measurements and detected objects or targets. In this chapter, we provide an overview of the fundamental tools used to solve mapping, tracking, and simultaneous localization and mapping (SLAM) problems. We distinguish the different types of sensing problems and then focus on mapping and SLAM as running examples. Starting from the applicable models and definitions, we describe the different algorithmic approaches, with a particular focus on how to deal with data association problems. In particular, methods based on random finite set theory and Bayesian graphical models are introduced in detail. A numerical study with synthetic and experimental data is then used to compare these approaches in a variety of scenarios.

arXiv:2211.11988

Vision-based localization methods under GPS-denied conditions

This paper reviews vision-based localization methods in GPS-denied environments and classifies the mainstream methods into Relative Vision Localization (RVL) and Absolute Vision Localization (AVL). For RVL, we discuss the broad application of optical flow in feature extraction-based Visual Odometry (VO) solutions and introduce advanced optical flow estimation methods. For AVL, we review recent advances in Visual Simultaneous Localization and Mapping (VSLAM) techniques, from optimization-based methods to Extended Kalman Filter (EKF) based methods. We also introduce the application of offline map registration and lane vision detection schemes to achieve Absolute Visual Localization. This paper compares the performance and applications of mainstream methods for visual localization and provides suggestions for future studies.

arXiv:2211.11704

ESLAM: Efficient Dense SLAM System Based on Hybrid Representation of Signed Distance Fields

We present ESLAM, an efficient implicit neural representation method for Simultaneous Localization and Mapping (SLAM). ESLAM reads RGB-D frames with unknown camera poses in a sequential manner and incrementally reconstructs the scene representation while estimating the current camera position in the scene. We incorporate the latest advances in Neural Radiance Fields (NeRF) into a SLAM system, resulting in an efficient and accurate dense visual SLAM method. Our scene representation consists of multi-scale axis-aligned perpendicular feature planes and shallow decoders that, for each point in the continuous space, decode the interpolated features into Truncated Signed Distance Field (TSDF) and RGB values. Our extensive experiments on three standard datasets, Replica, ScanNet, and TUM RGB-D show that ESLAM improves the accuracy of 3D reconstruction and camera localization of state-of-the-art dense visual SLAM methods by more than 50%, while it runs up to 10 times faster and does not require any pre-training.

arXiv:2211.09241

Data Fusion for Multipath-Based SLAM: Combining Information from Multiple Propagation Paths

Multipath-based simultaneous localization and mapping (SLAM) is an emerging paradigm for accurate indoor localization with limited resources. The goal of multipath-based SLAM is to detect and localize radio reflective surfaces to support the estimation of time-varying positions of mobile agents. Radio reflective surfaces are typically represented by so-called virtual anchors (VAs), which are mirror images of base stations at the actual surfaces. In existing multipath-based SLAM methods, a VA is introduced for each propagation path, even if the goal is to map the reflective surfaces. The fact that not every reflective surface but every propagation path is modeled by a VA, complicates a consistent combination "fusion" of statistical information across multiple paths and base stations and thus limits the accuracy and mapping speed of existing multipath-based SLAM methods. In this paper, we introduce an improved statistical model and estimation method that enables data fusion for multipath-based SLAM by representing each surface by a single master virtual anchor (MVA). We further develop a particle-based sum-product algorithm (SPA) that performs probabilistic data association to compute marginal posterior distributions of MVA and agent positions efficiently. A key aspect of the proposed estimation method based on MVAs is to check the availability of singlebounce and double-bounce propagation paths at a specific agent position by means of ray-launching. The availability check is directly integrated into the statistical model by providing detection probabilities for probabilistic data association. Numerical results based on simulated and real data demonstrate significant improvements in estimation accuracy compared to state-of-theart multipath-based SLAM methods.

arXiv:2210.13723공식 코드 · Papers with Code

S3E: A Multi-Robot Multimodal Dataset for Collaborative SLAM

The burgeoning demand for collaborative robotic systems to execute complex tasks collectively has intensified the research community's focus on advancing simultaneous localization and mapping (SLAM) in a cooperative context. Despite this interest, the scalability and diversity of existing datasets for collaborative trajectories remain limited, especially in scenarios with constrained perspectives where the generalization capabilities of Collaborative SLAM (C-SLAM) are critical for the feasibility of multi-agent missions. Addressing this gap, we introduce S3E, an expansive multimodal dataset. Captured by a fleet of unmanned ground vehicles traversing four distinct collaborative trajectory paradigms, S3E encompasses 13 outdoor and 5 indoor sequences. These sequences feature meticulously synchronized and spatially calibrated data streams, including 360-degree LiDAR point cloud, high-resolution stereo imagery, high-frequency inertial measurement units (IMU), and Ultra-wideband (UWB) relative observations. Our dataset not only surpasses previous efforts in scale, scene diversity, and data intricacy but also provides a thorough analysis and benchmarks for both collaborative and individual SLAM methodologies. For access to the dataset and the latest information, please visit our repository at https://pengyu-team.github.io/S3E.

arXiv:2210.12756

VP-SLAM: A Monocular Real-time Visual SLAM with Points, Lines and Vanishing Points

Traditional monocular Visual Simultaneous Localization and Mapping (vSLAM) systems can be divided into three categories: those that use features, those that rely on the image itself, and hybrid models. In the case of feature-based methods, new research has evolved to incorporate more information from their environment using geometric primitives beyond points, such as lines and planes. This is because in many environments, which are man-made environments, characterized as Manhattan world, geometric primitives such as lines and planes occupy most of the space in the environment. The exploitation of these schemes can lead to the introduction of algorithms capable of optimizing the trajectory of a Visual SLAM system and also helping to construct an exuberant map. Thus, we present a real-time monocular Visual SLAM system that incorporates real-time methods for line and VP extraction, as well as two strategies that exploit vanishing points to estimate the robot's translation and improve its rotation.Particularly, we build on ORB-SLAM2, which is considered the current state-of-the-art solution in terms of both accuracy and efficiency, and extend its formulation to handle lines and VPs to create two strategies the first optimize the rotation and the second refine the translation part from the known rotation. First, we extract VPs using a real-time method and use them for a global rotation optimization strategy. Second, we present a translation estimation method that takes advantage of last-stage rotation optimization to model a linear system. Finally, we evaluate our system on the TUM RGB-D benchmark and demonstrate that the proposed system achieves state-of-the-art results and runs in real time, and its performance remains close to the original ORB-SLAM2 system

arXiv:2210.10491

Visual SLAM: What are the Current Trends and What to Expect?

Vision-based sensors have shown significant performance, accuracy, and efficiency gain in Simultaneous Localization and Mapping (SLAM) systems in recent years. In this regard, Visual Simultaneous Localization and Mapping (VSLAM) methods refer to the SLAM approaches that employ cameras for pose estimation and map generation. We can see many research works that demonstrated VSLAMs can outperform traditional methods, which rely only on a particular sensor, such as a Lidar, even with lower costs. VSLAM approaches utilize different camera types (e.g., monocular, stereo, and RGB-D), have been tested on various datasets (e.g., KITTI, TUM RGB-D, and EuRoC) and in dissimilar environments (e.g., indoors and outdoors), and employ multiple algorithms and methodologies to have a better understanding of the environment. The mentioned variations have made this topic popular for researchers and resulted in a wide range of VSLAMs methodologies. In this regard, the primary intent of this survey is to present the recent advances in VSLAM systems, along with discussing the existing challenges and trends. We have given an in-depth literature survey of forty-five impactful papers published in the domain of VSLAMs. We have classified these manuscripts by different characteristics, including the novelty domain, objectives, employed algorithms, and semantic level. We also discuss the current trends and future directions that may help researchers investigate them.

arXiv:2210.09636

Split-KalmanNet: A Robust Model-Based Deep Learning Approach for SLAM

Simultaneous localization and mapping (SLAM) is a method that constructs a map of an unknown environment and localizes the position of a moving agent on the map simultaneously. Extended Kalman filter (EKF) has been widely adopted as a low complexity solution for online SLAM, which relies on a motion and measurement model of the moving agent. In practice, however, acquiring precise information about these models is very challenging, and the model mismatch effect causes severe performance loss in SLAM. In this paper, inspired by the recently proposed KalmanNet, we present a robust EKF algorithm using the power of deep learning for online SLAM, referred to as Split-KalmanNet. The key idea of Split-KalmanNet is to compute the Kalman gain using the Jacobian matrix of a measurement function and two recurrent neural networks (RNNs). The two RNNs independently learn the covariance matrices for a prior state estimate and the innovation from data. The proposed split structure in the computation of the Kalman gain allows to compensate for state and measurement model mismatch effects independently. Numerical simulation results verify that Split-KalmanNet outperforms the traditional EKF and the state-of-the-art KalmanNet algorithm in various model mismatch scenarios.

arXiv:2210.08493

Indoor Smartphone SLAM with Learned Echoic Location Features

Indoor self-localization is a highly demanded system function for smartphones. The current solutions based on inertial, radio frequency, and geomagnetic sensing may have degraded performance when their limiting factors take effect. In this paper, we present a new indoor simultaneous localization and mapping (SLAM) system that utilizes the smartphone's built-in audio hardware and inertial measurement unit (IMU). Our system uses a smartphone's loudspeaker to emit near-inaudible chirps and then the microphone to record the acoustic echoes from the indoor environment. Our profiling measurements show that the echoes carry location information with sub-meter granularity. To enable SLAM, we apply contrastive learning to construct an echoic location feature (ELF) extractor, such that the loop closures on the smartphone's trajectory can be accurately detected from the associated ELF trace. The detection results effectively regulate the IMU-based trajectory reconstruction. Extensive experiments show that our ELF-based SLAM achieves median localization errors of $0.1\,\text{m}$, $0.53\,\text{m}$, and $0.4\,\text{m}$ on the reconstructed trajectories in a living room, an office, and a shopping mall, and outperforms the Wi-Fi and geomagnetic SLAM systems.

arXiv:2210.08350공식 코드 · Papers with Code

Self-Improving SLAM in Dynamic Environments: Learning When to Mask

Visual SLAM - Simultaneous Localization and Mapping - in dynamic environments typically relies on identifying and masking image features on moving objects to prevent them from negatively affecting performance. Current approaches are suboptimal: they either fail to mask objects when needed or, on the contrary, mask objects needlessly. Thus, we propose a novel SLAM that learns when masking objects improves its performance in dynamic scenarios. Given a method to segment objects and a SLAM, we give the latter the ability of Temporal Masking, i.e., to infer when certain classes of objects should be masked to maximize any given SLAM metric. We do not make any priors on motion: our method learns to mask moving objects by itself. To prevent high annotations costs, we created an automatic annotation method for self-supervised training. We constructed a new dataset, named ConsInv, which includes challenging real-world dynamic sequences respectively indoors and outdoors. Our method reaches the state of the art on the TUM RGB-D dataset and outperforms it on KITTI and ConsInv datasets.

arXiv:2210.05518

Autonomous Asteroid Characterization Through Nanosatellite Swarming

This paper first defines a class of estimation problem called simultaneous navigation and characterization (SNAC), which is a superset of simultaneous localization and mapping (SLAM). A SNAC framework is then developed for the Autonomous Nanosatellite Swarming (ANS) mission concept to autonomously navigate about and characterize an asteroid including the asteroid gravity field, rotational motion, and 3D shape. The ANS SNAC framework consists of three modules: 1) multi-agent optical landmark tracking and 3D point reconstruction using stereovision, 2) state estimation through a computationally efficient and robust unscented Kalman filter, and 3) reconstruction of an asteroid spherical harmonic shape model by leveraging a priori knowledge of the shape properties of celestial bodies. Despite significant interest in asteroids, there are several limitations to current asteroid rendezvous mission concepts. First, completed missions heavily rely on human oversight and Earth-based resources. Second, proposed solutions to increase autonomy make oversimplifying assumptions about state knowledge and information processing. Third, asteroid mission concepts often opt for high size, weight, power, and cost (SWaP-C) avionics for environmental measurements. Finally, such missions often utilize a single spacecraft, neglecting the benefits of distributed space systems. In contrast, ANS is composed of multiple autonomous nanosatellites equipped with low SWaP-C avionics. The ANS SNAC framework is validated through a numerical simulation of three spacecraft orbiting asteroid 433 Eros. The simulation results demonstrate that the proposed architecture provides autonomous and accurate SNAC in a safe manner without an a priori shape model and using only low SWaP-C avionics.

arXiv:2210.00278

Det-SLAM: A semantic visual SLAM for highly dynamic scenes using Detectron2

According to experts, Simultaneous Localization and Mapping (SLAM) is an intrinsic part of autonomous robotic systems. Several SLAM systems with impressive performance have been invented and used during the last several decades. However, there are still unresolved issues, such as how to deal with moving objects in dynamic situations. Classic SLAM systems depend on the assumption of a static environment, which becomes unworkable in highly dynamic situations. Several methods have been presented to tackle this issue in recent years, but each has its limitations. This research combines the visual SLAM systems ORB-SLAM3 and Detectron2 to present the Det-SLAM system, which employs depth information and semantic segmentation to identify and eradicate dynamic spots to accomplish semantic SLAM for dynamic situations. Evaluation of public TUM datasets indicates that Det-SLAM is more resilient than previous dynamic SLAM systems and can lower the estimated error of camera posture in dynamic indoor scenarios.

arXiv:2209.11894

Closing the Loop: Graph Networks to Unify Semantic Objects and Visual Features for Multi-object Scenes

In Simultaneous Localization and Mapping (SLAM), Loop Closure Detection (LCD) is essential to minimize drift when recognizing previously visited places. Visual Bag-of-Words (vBoW) has been an LCD algorithm of choice for many state-of-the-art SLAM systems. It uses a set of visual features to provide robust place recognition but fails to perceive the semantics or spatial relationship between feature points. Previous work has mainly focused on addressing these issues by combining vBoW with semantic and spatial information from objects in the scene. However, they are unable to exploit spatial information of local visual features and lack a structure that unifies semantic objects and visual features, therefore limiting the symbiosis between the two components. This paper proposes SymbioLCD2, which creates a unified graph structure to integrate semantic objects and visual features symbiotically. Our novel graph-based LCD system utilizes the unified graph structure by applying a Weisfeiler-Lehman graph kernel with temporal constraints to robustly predict loop closure candidates. Evaluation of the proposed system shows that having a unified graph structure incorporating semantic objects and visual features improves LCD prediction accuracy, illustrating that the proposed graph structure provides a strong symbiosis between these two complementary components. It also outperforms other Machine Learning algorithms - such as SVM, Decision Tree, Random Forest, Neural Network and GNN based Graph Matching Networks. Furthermore, it has shown good performance in detecting loop closure candidates earlier than state-of-the-art SLAM systems, demonstrating that extended semantic and spatial awareness from the unified graph structure significantly impacts LCD performance.

arXiv:2209.08338

OA-SLAM: Leveraging Objects for Camera Relocalization in Visual SLAM

In this work, we explore the use of objects in Simultaneous Localization and Mapping in unseen worlds and propose an object-aided system (OA-SLAM). More precisely, we show that, compared to low-level points, the major benefit of objects lies in their higher-level semantic and discriminating power. Points, on the contrary, have a better spatial localization accuracy than the generic coarse models used to represent objects (cuboid or ellipsoid). We show that combining points and objects is of great interest to address the problem of camera pose recovery. Our main contributions are: (1) we improve the relocalization ability of a SLAM system using high-level object landmarks; (2) we build an automatic system, capable of identifying, tracking and reconstructing objects with 3D ellipsoids; (3) we show that object-based localization can be used to reinitialize or resume camera tracking. Our fully automatic system allows on-the-fly object mapping and enhanced pose tracking recovery, which we think, can significantly benefit to the AR community. Our experiments show that the camera can be relocalized from viewpoints where classical methods fail. We demonstrate that this localization allows a SLAM system to continue working despite a tracking loss, which can happen frequently with an uninitiated user. Our code and test data are released at gitlab.inria.fr/tangram/oa-slam.