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arXiv:2501.09838공식 코드 · Papers with Code

CrossModalityDiffusion: Multi-Modal Novel View Synthesis with Unified Intermediate Representation

Geospatial imaging leverages data from diverse sensing modalities-such as EO, SAR, and LiDAR, ranging from ground-level drones to satellite views. These heterogeneous inputs offer significant opportunities for scene understanding but present challenges in interpreting geometry accurately, particularly in the absence of precise ground truth data. To address this, we propose CrossModalityDiffusion, a modular framework designed to generate images across different modalities and viewpoints without prior knowledge of scene geometry. CrossModalityDiffusion employs modality-specific encoders that take multiple input images and produce geometry-aware feature volumes that encode scene structure relative to their input camera positions. The space where the feature volumes are placed acts as a common ground for unifying input modalities. These feature volumes are overlapped and rendered into feature images from novel perspectives using volumetric rendering techniques. The rendered feature images are used as conditioning inputs for a modality-specific diffusion model, enabling the synthesis of novel images for the desired output modality. In this paper, we show that jointly training different modules ensures consistent geometric understanding across all modalities within the framework. We validate CrossModalityDiffusion's capabilities on the synthetic ShapeNet cars dataset, demonstrating its effectiveness in generating accurate and consistent novel views across multiple imaging modalities and perspectives.

arXiv:2501.09167

Embodied Scene Understanding for Vision Language Models via MetaVQA

Vision Language Models (VLMs) demonstrate significant potential as embodied AI agents for various mobility applications. However, a standardized, closed-loop benchmark for evaluating their spatial reasoning and sequential decision-making capabilities is lacking. To address this, we present MetaVQA: a comprehensive benchmark designed to assess and enhance VLMs' understanding of spatial relationships and scene dynamics through Visual Question Answering (VQA) and closed-loop simulations. MetaVQA leverages Set-of-Mark prompting and top-down view ground-truth annotations from nuScenes and Waymo datasets to automatically generate extensive question-answer pairs based on diverse real-world traffic scenarios, ensuring object-centric and context-rich instructions. Our experiments show that fine-tuning VLMs with the MetaVQA dataset significantly improves their spatial reasoning and embodied scene comprehension in safety-critical simulations, evident not only in improved VQA accuracies but also in emerging safety-aware driving maneuvers. In addition, the learning demonstrates strong transferability from simulation to real-world observation. Code and data will be publicly available at https://metadriverse.github.io/metavqa .

arXiv:2501.09355

YETI (YET to Intervene) Proactive Interventions by Multimodal AI Agents in Augmented Reality Tasks

Multimodal AI Agents are AI models that have the capability of interactively and cooperatively assisting human users to solve day-to-day tasks. Augmented Reality (AR) head worn devices can uniquely improve the user experience of solving procedural day-to-day tasks by providing egocentric multimodal (audio and video) observational capabilities to AI Agents. Such AR capabilities can help AI Agents see and listen to actions that users take which can relate to multimodal capabilities of human users. Existing AI Agents, either Large Language Models (LLMs) or Multimodal Vision-Language Models (VLMs) are reactive in nature, which means that models cannot take an action without reading or listening to the human user's prompts. Proactivity of AI Agents on the other hand can help the human user detect and correct any mistakes in agent observed tasks, encourage users when they do tasks correctly or simply engage in conversation with the user - akin to a human teaching or assisting a user. Our proposed YET to Intervene (YETI) multimodal agent focuses on the research question of identifying circumstances that may require the agent to intervene proactively. This allows the agent to understand when it can intervene in a conversation with human users that can help the user correct mistakes on tasks, like cooking, using AR. Our YETI Agent learns scene understanding signals based on interpretable notions of Structural Similarity (SSIM) on consecutive video frames. We also define the alignment signal which the AI Agent can learn to identify if the video frames corresponding to the user's actions on the task are consistent with expected actions. These signals are used by our AI Agent to determine when it should proactively intervene. We compare our results on the instances of proactive intervention in the HoloAssist multimodal benchmark for an expert agent guiding a user to complete procedural tasks.

arXiv:2501.07819공식 코드 · Papers with Code

3UR-LLM: An End-to-End Multimodal Large Language Model for 3D Scene Understanding

Multi-modal Large Language Models (MLLMs) exhibit impressive capabilities in 2D tasks, yet encounter challenges in discerning the spatial positions, interrelations, and causal logic in scenes when transitioning from 2D to 3D representations. We find that the limitations mainly lie in: i) the high annotation cost restricting the scale-up of volumes of 3D scene data, and ii) the lack of a straightforward and effective way to perceive 3D information which results in prolonged training durations and complicates the streamlined framework. To this end, we develop pipeline based on open-source 2D MLLMs and LLMs to generate high-quality 3D-text pairs and construct 3DS-160K , to enhance the pre-training process. Leveraging this high-quality pre-training data, we introduce the 3UR-LLM model, an end-to-end 3D MLLM designed for precise interpretation of 3D scenes, showcasing exceptional capability in navigating the complexities of the physical world. 3UR-LLM directly receives 3D point cloud as input and project 3D features fused with text instructions into a manageable set of tokens. Considering the computation burden derived from these hybrid tokens, we design a 3D compressor module to cohesively compress the 3D spatial cues and textual narrative. 3UR-LLM achieves promising performance with respect to the previous SOTAs, for instance, 3UR-LLM exceeds its counterparts by 7.1\% CIDEr on ScanQA, while utilizing fewer training resources. The code and model weights for 3UR-LLM and the 3DS-160K benchmark are available at 3UR-LLM.

arXiv:2501.07396

Zero-Shot Scene Understanding for Automatic Target Recognition Using Large Vision-Language Models

Automatic target recognition (ATR) plays a critical role in tasks such as navigation and surveillance, where safety and accuracy are paramount. In extreme use cases, such as military applications, these factors are often challenged due to the presence of unknown terrains, environmental conditions, and novel object categories. Current object detectors, including open-world detectors, lack the ability to confidently recognize novel objects or operate in unknown environments, as they have not been exposed to these new conditions. However, Large Vision-Language Models (LVLMs) exhibit emergent properties that enable them to recognize objects in varying conditions in a zero-shot manner. Despite this, LVLMs struggle to localize objects effectively within a scene. To address these limitations, we propose a novel pipeline that combines the detection capabilities of open-world detectors with the recognition confidence of LVLMs, creating a robust system for zero-shot ATR of novel classes and unknown domains. In this study, we compare the performance of various LVLMs for recognizing military vehicles, which are often underrepresented in training datasets. Additionally, we examine the impact of factors such as distance range, modality, and prompting methods on the recognition performance, providing insights into the development of more reliable ATR systems for novel conditions and classes.

arXiv:2501.07069공식 코드 · Papers with Code

Hierarchical Superpixel Segmentation via Structural Information Theory

Superpixel segmentation is a foundation for many higher-level computer vision tasks, such as image segmentation, object recognition, and scene understanding. Existing graph-based superpixel segmentation methods typically concentrate on the relationships between a given pixel and its directly adjacent pixels while overlooking the influence of non-adjacent pixels. These approaches do not fully leverage the global information in the graph, leading to suboptimal segmentation quality. To address this limitation, we present SIT-HSS, a hierarchical superpixel segmentation method based on structural information theory. Specifically, we first design a novel graph construction strategy that incrementally explores the pixel neighborhood to add edges based on 1-dimensional structural entropy (1D SE). This strategy maximizes the retention of graph information while avoiding an overly complex graph structure. Then, we design a new 2D SE-guided hierarchical graph partitioning method, which iteratively merges pixel clusters layer by layer to reduce the graph's 2D SE until a predefined segmentation scale is achieved. Experimental results on three benchmark datasets demonstrate that the SIT-HSS performs better than state-of-the-art unsupervised superpixel segmentation algorithms. The source code is available at \url{https://github.com/SELGroup/SIT-HSS}.

arXiv:2501.06680

Application of Vision-Language Model to Pedestrians Behavior and Scene Understanding in Autonomous Driving

Autonomous driving (AD) has experienced significant improvements in recent years and achieved promising 3D detection, classification, and localization results. However, many challenges remain, e.g. semantic understanding of pedestrians' behaviors, and downstream handling for pedestrian interactions. Recent studies in applications of Large Language Models (LLM) and Vision-Language Models (VLM) have achieved promising results in scene understanding and high-level maneuver planning in diverse traffic scenarios. However, deploying the billion-parameter LLMs to vehicles requires significant computation and memory resources. In this paper, we analyzed effective knowledge distillation of semantic labels to smaller Vision networks, which can be used for the semantic representation of complex scenes for downstream decision-making for planning and control.

arXiv:2501.05687

UniQ: Unified Decoder with Task-specific Queries for Efficient Scene Graph Generation

Scene Graph Generation(SGG) is a scene understanding task that aims at identifying object entities and reasoning their relationships within a given image. In contrast to prevailing two-stage methods based on a large object detector (e.g., Faster R-CNN), one-stage methods integrate a fixed-size set of learnable queries to jointly reason relational triplets <subject, predicate, object>. This paradigm demonstrates robust performance with significantly reduced parameters and computational overhead. However, the challenge in one-stage methods stems from the issue of weak entanglement, wherein entities involved in relationships require both coupled features shared within triplets and decoupled visual features. Previous methods either adopt a single decoder for coupled triplet feature modeling or multiple decoders for separate visual feature extraction but fail to consider both. In this paper, we introduce UniQ, a Unified decoder with task-specific Queries architecture, where task-specific queries generate decoupled visual features for subjects, objects, and predicates respectively, and unified decoder enables coupled feature modeling within relational triplets. Experimental results on the Visual Genome dataset demonstrate that UniQ has superior performance to both one-stage and two-stage methods.

arXiv:2501.06000공식 코드 · Papers with Code

Self-Supervised Partial Cycle-Consistency for Multi-View Matching

Matching objects across partially overlapping camera views is crucial in multi-camera systems and requires a view-invariant feature extraction network. Training such a network with cycle-consistency circumvents the need for labor-intensive labeling. In this paper, we extend the mathematical formulation of cycle-consistency to handle partial overlap. We then introduce a pseudo-mask which directs the training loss to take partial overlap into account. We additionally present several new cycle variants that complement each other and present a time-divergent scene sampling scheme that improves the data input for this self-supervised setting. Cross-camera matching experiments on the challenging DIVOTrack dataset show the merits of our approach. Compared to the self-supervised state-of-the-art, we achieve a 4.3 percentage point higher F1 score with our combined contributions. Our improvements are robust to reduced overlap in the training data, with substantial improvements in challenging scenes that need to make few matches between many people. Self-supervised feature networks trained with our method are effective at matching objects in a range of multi-camera settings, providing opportunities for complex tasks like large-scale multi-camera scene understanding.

arXiv:2501.05566

Vision-Language Models for Autonomous Driving: CLIP-Based Dynamic Scene Understanding

Scene understanding is essential for enhancing driver safety, generating human-centric explanations for Automated Vehicle (AV) decisions, and leveraging Artificial Intelligence (AI) for retrospective driving video analysis. This study developed a dynamic scene retrieval system using Contrastive Language-Image Pretraining (CLIP) models, which can be optimized for real-time deployment on edge devices. The proposed system outperforms state-of-the-art in-context learning methods, including the zero-shot capabilities of GPT-4o, particularly in complex scenarios. By conducting frame-level analysis on the Honda Scenes Dataset, which contains a collection of about 80 hours of annotated driving videos capturing diverse real-world road and weather conditions, our study highlights the robustness of CLIP models in learning visual concepts from natural language supervision. Results also showed that fine-tuning the CLIP models, such as ViT-L/14 and ViT-B/32, significantly improved scene classification, achieving a top F1 score of 91.1%. These results demonstrate the ability of the system to deliver rapid and precise scene recognition, which can be used to meet the critical requirements of Advanced Driver Assistance Systems (ADAS). This study shows the potential of CLIP models to provide scalable and efficient frameworks for dynamic scene understanding and classification. Furthermore, this work lays the groundwork for advanced autonomous vehicle technologies by fostering a deeper understanding of driver behavior, road conditions, and safety-critical scenarios, marking a significant step toward smarter, safer, and more context-aware autonomous driving systems.

arXiv:2501.05147

A Systematic Literature Review on Deep Learning-based Depth Estimation in Computer Vision

Depth estimation (DE) provides spatial information about a scene and enables tasks such as 3D reconstruction, object detection, and scene understanding. Recently, there has been an increasing interest in using deep learning (DL)-based methods for DE. Traditional techniques rely on handcrafted features that often struggle to generalise to diverse scenes and require extensive manual tuning. However, DL models for DE can automatically extract relevant features from input data, adapt to various scene conditions, and generalise well to unseen environments. Numerous DL-based methods have been developed, making it necessary to survey and synthesize the state-of-the-art (SOTA). Previous reviews on DE have mainly focused on either monocular or stereo-based techniques, rather than comprehensively reviewing DE. Furthermore, to the best of our knowledge, there is no systematic literature review (SLR) that comprehensively focuses on DE. Therefore, this SLR study is being conducted. Initially, electronic databases were searched for relevant publications, resulting in 1284 publications. Using defined exclusion and quality criteria, 128 publications were shortlisted and further filtered to select 59 high-quality primary studies. These studies were analysed to extract data and answer defined research questions. Based on the results, DL methods were developed for mainly three different types of DE: monocular, stereo, and multi-view. 20 publicly available datasets were used to train, test, and evaluate DL models for DE, with KITTI, NYU Depth V2, and Make 3D being the most used datasets. 29 evaluation metrics were used to assess the performance of DE. 35 base models were reported in the primary studies, and the top five most-used base models were ResNet-50, ResNet-18, ResNet-101, U-Net, and VGG-16. Finally, the lack of ground truth data was among the most significant challenges reported by primary studies.

arXiv:2501.04293

TADFormer : Task-Adaptive Dynamic Transformer for Efficient Multi-Task Learning

Transfer learning paradigm has driven substantial advancements in various vision tasks. However, as state-of-the-art models continue to grow, classical full fine-tuning often becomes computationally impractical, particularly in multi-task learning (MTL) setup where training complexity increases proportional to the number of tasks. Consequently, recent studies have explored Parameter-Efficient Fine-Tuning (PEFT) for MTL architectures. Despite some progress, these approaches still exhibit limitations in capturing fine-grained, task-specific features that are crucial to MTL. In this paper, we introduce Task-Adaptive Dynamic transFormer, termed TADFormer, a novel PEFT framework that performs task-aware feature adaptation in the fine-grained manner by dynamically considering task-specific input contexts. TADFormer proposes the parameter-efficient prompting for task adaptation and the Dynamic Task Filter (DTF) to capture task information conditioned on input contexts. Experiments on the PASCAL-Context benchmark demonstrate that the proposed method achieves higher accuracy in dense scene understanding tasks, while reducing the number of trainable parameters by up to 8.4 times when compared to full fine-tuning of MTL models. TADFormer also demonstrates superior parameter efficiency and accuracy compared to recent PEFT methods.

arXiv:2501.03637

Advancing the Understanding of Fine-Grained 3D Forest Structures using Digital Cousins and Simulation-to-Reality: Methods and Datasets

Understanding and analyzing the spatial semantics and structure of forests is essential for accurate forest resource monitoring and ecosystem research. However, the lack of large-scale and annotated datasets has limited the widespread use of advanced intelligent techniques in this field. To address this challenge, a fully automated synthetic data generation and processing framework based on the concepts of Digital Cousins and Simulation-to-Reality (Sim2Real) is proposed, offering versatility and scalability to any size and platform. Using this process, we created the Boreal3D, the world's largest forest point cloud dataset. It includes 1000 highly realistic and structurally diverse forest plots across four different platforms, totaling 48,403 trees and over 35.3 billion points. Each point is labeled with semantic, instance, and viewpoint information, while each tree is described with structural parameters such as diameter, crown width, leaf area, and total volume. We designed and conducted extensive experiments to evaluate the potential of Boreal3D in advancing fine-grained 3D forest structure analysis in real-world applications. The results demonstrate that with certain strategies, models pre-trained on synthetic data can significantly improve performance when applied to real forest datasets. Especially, the findings reveal that fine-tuning with only 20% of real-world data enables the model to achieve performance comparable to models trained exclusively on entire real-world data, highlighting the value and potential of our proposed framework. The Boreal3D dataset, and more broadly, the synthetic data augmentation framework, is poised to become a critical resource for advancing research in large-scale 3D forest scene understanding and structural parameter estimation.

arXiv:2501.04005

LargeAD: Large-Scale Cross-Sensor Data Pretraining for Autonomous Driving

Recent advancements in vision foundation models (VFMs) have revolutionized visual perception in 2D, yet their potential for 3D scene understanding, particularly in autonomous driving applications, remains underexplored. In this paper, we introduce LargeAD, a versatile and scalable framework designed for large-scale 3D pretraining across diverse real-world driving datasets. Our framework leverages VFMs to extract semantically rich superpixels from 2D images, which are aligned with LiDAR point clouds to generate high-quality contrastive samples. This alignment facilitates cross-modal representation learning, enhancing the semantic consistency between 2D and 3D data. We introduce several key innovations: i) VFM-driven superpixel generation for detailed semantic representation, ii) a VFM-assisted contrastive learning strategy to align multimodal features, iii) superpoint temporal consistency to maintain stable representations across time, and iv) multi-source data pretraining to generalize across various LiDAR configurations. Our approach delivers significant performance improvements over state-of-the-art methods in both linear probing and fine-tuning tasks for both LiDAR-based segmentation and object detection. Extensive experiments on eleven large-scale multi-modal datasets highlight our superior performance, demonstrating the adaptability, efficiency, and robustness in real-world autonomous driving scenarios.

arXiv:2501.03879

CL3DOR: Contrastive Learning for 3D Large Multimodal Models via Odds Ratio on High-Resolution Point Clouds

Recent research has demonstrated that Large Language Models (LLMs) are not limited to text-only tasks but can also function as multimodal models across various modalities, including audio, images, and videos. In particular, research on 3D Large Multimodal Models (3D LMMs) is making notable strides, driven by the potential of processing higher-dimensional data like point clouds. However, upon closer examination, we find that the visual and textual content within each sample of existing training datasets lacks both high informational granularity and clarity, which serve as a bottleneck for precise cross-modal understanding. To address these issues, we propose CL3DOR, Contrastive Learning for 3D large multimodal models via Odds ratio on high-Resolution point clouds, designed to ensure greater specificity and clarity in both visual and textual content. Specifically, we increase the density of point clouds per object and construct informative hard negative responses in the training dataset to penalize unwanted responses. To leverage hard negative responses, we incorporate the odds ratio as an auxiliary term for contrastive learning into the conventional language modeling loss. CL3DOR achieves state-of-the-art performance in 3D scene understanding and reasoning benchmarks. Additionally, we demonstrate the effectiveness of CL3DOR's key components through extensive experiments.

arXiv:2501.01949공식 코드 · Papers with Code

VideoLifter: Lifting Videos to 3D with Fast Hierarchical Stereo Alignment

Efficiently reconstructing accurate 3D models from monocular video is a key challenge in computer vision, critical for advancing applications in virtual reality, robotics, and scene understanding. Existing approaches typically require pre-computed camera parameters and frame-by-frame reconstruction pipelines, which are prone to error accumulation and entail significant computational overhead. To address these limitations, we introduce VideoLifter, a novel framework that leverages geometric priors from a learnable model to incrementally optimize a globally sparse to dense 3D representation directly from video sequences. VideoLifter segments the video sequence into local windows, where it matches and registers frames, constructs consistent fragments, and aligns them hierarchically to produce a unified 3D model. By tracking and propagating sparse point correspondences across frames and fragments, VideoLifter incrementally refines camera poses and 3D structure, minimizing reprojection error for improved accuracy and robustness. This approach significantly accelerates the reconstruction process, reducing training time by over 82% while surpassing current state-of-the-art methods in visual fidelity and computational efficiency.

arXiv:2501.01685공식 코드 · Papers with Code

IAM: Enhancing RGB-D Instance Segmentation with New Benchmarks

Image segmentation is a vital task for providing human assistance and enhancing autonomy in our daily lives. In particular, RGB-D segmentation-leveraging both visual and depth cues-has attracted increasing attention as it promises richer scene understanding than RGB-only methods. However, most existing efforts have primarily focused on semantic segmentation and thus leave a critical gap. There is a relative scarcity of instance-level RGB-D segmentation datasets, which restricts current methods to broad category distinctions rather than fully capturing the fine-grained details required for recognizing individual objects. To bridge this gap, we introduce three RGB-D instance segmentation benchmarks, distinguished at the instance level. These datasets are versatile, supporting a wide range of applications from indoor navigation to robotic manipulation. In addition, we present an extensive evaluation of various baseline models on these benchmarks. This comprehensive analysis identifies both their strengths and shortcomings, guiding future work toward more robust, generalizable solutions. Finally, we propose a simple yet effective method for RGB-D data integration. Extensive evaluations affirm the effectiveness of our approach, offering a robust framework for advancing toward more nuanced scene understanding.

arXiv:2501.01428공식 코드 · Papers with Code

GPT4Scene: Understand 3D Scenes from Videos with Vision-Language Models

In recent years, 2D Vision-Language Models (VLMs) have made significant strides in image-text understanding tasks. However, their performance in 3D spatial comprehension, which is critical for embodied intelligence, remains limited. Recent advances have leveraged 3D point clouds and multi-view images as inputs, yielding promising results. However, we propose exploring a purely vision-based solution inspired by human perception, which merely relies on visual cues for 3D spatial understanding. This paper empirically investigates the limitations of VLMs in 3D spatial knowledge, revealing that their primary shortcoming lies in the lack of global-local correspondence between the scene and individual frames. To address this, we introduce GPT4Scene, a novel visual prompting paradigm in VLM training and inference that helps build the global-local relationship, significantly improving the 3D spatial understanding of indoor scenes. Specifically, GPT4Scene constructs a 3D Bird's Eye View (BEV) image from the video and marks consistent object IDs across both frames and the BEV image. The model then inputs the concatenated BEV image and video frames with markers. In zero-shot evaluations, GPT4Scene improves performance over closed-source VLMs like GPT-4o. Additionally, we prepare a processed video dataset consisting of 165K text annotation to fine-tune open-source VLMs, achieving state-of-the-art performance on all 3D understanding tasks. Surprisingly, after training with the GPT4Scene paradigm, VLMs consistently improve during inference, even without visual prompting and BEV image as explicit correspondence. It demonstrates that the proposed paradigm helps VLMs develop an intrinsic ability to understand 3D scenes, which paves the way for a noninvasive approach to extending pre-trained VLMs for 3D scene understanding.

arXiv:2501.01163

3D-LLaVA: Towards Generalist 3D LMMs with Omni Superpoint Transformer

Current 3D Large Multimodal Models (3D LMMs) have shown tremendous potential in 3D-vision-based dialogue and reasoning. However, how to further enhance 3D LMMs to achieve fine-grained scene understanding and facilitate flexible human-agent interaction remains a challenging problem. In this work, we introduce 3D-LLaVA, a simple yet highly powerful 3D LMM designed to act as an intelligent assistant in comprehending, reasoning, and interacting with the 3D world. Unlike existing top-performing methods that rely on complicated pipelines-such as offline multi-view feature extraction or additional task-specific heads-3D-LLaVA adopts a minimalist design with integrated architecture and only takes point clouds as input. At the core of 3D-LLaVA is a new Omni Superpoint Transformer (OST), which integrates three functionalities: (1) a visual feature selector that converts and selects visual tokens, (2) a visual prompt encoder that embeds interactive visual prompts into the visual token space, and (3) a referring mask decoder that produces 3D masks based on text description. This versatile OST is empowered by the hybrid pretraining to obtain perception priors and leveraged as the visual connector that bridges the 3D data to the LLM. After performing unified instruction tuning, our 3D-LLaVA reports impressive results on various benchmarks. The code and model will be released to promote future exploration.

arXiv:2501.01119

Leverage Cross-Attention for End-to-End Open-Vocabulary Panoptic Reconstruction

Open-vocabulary panoptic reconstruction offers comprehensive scene understanding, enabling advances in embodied robotics and photorealistic simulation. In this paper, we propose PanopticRecon++, an end-to-end method that formulates panoptic reconstruction through a novel cross-attention perspective. This perspective models the relationship between 3D instances (as queries) and the scene's 3D embedding field (as keys) through their attention map. Unlike existing methods that separate the optimization of queries and keys or overlook spatial proximity, PanopticRecon++ introduces learnable 3D Gaussians as instance queries. This formulation injects 3D spatial priors to preserve proximity while maintaining end-to-end optimizability. Moreover, this query formulation facilitates the alignment of 2D open-vocabulary instance IDs across frames by leveraging optimal linear assignment with instance masks rendered from the queries. Additionally, we ensure semantic-instance segmentation consistency by fusing query-based instance segmentation probabilities with semantic probabilities in a novel panoptic head supervised by a panoptic loss. During training, the number of instance query tokens dynamically adapts to match the number of objects. PanopticRecon++ shows competitive performance in terms of 3D and 2D segmentation and reconstruction performance on both simulation and real-world datasets, and demonstrates a user case as a robot simulator. Our project website is at: https://yuxuan1206.github.io/panopticrecon_pp/