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arXiv:2001.09251

Deep Reinforcement Learning based Blind mmWave MIMO Beam Alignment

Directional beamforming is a crucial component for realizing robust wireless communication systems using millimeter wave (mmWave) technology. Beam alignment using brute-force search of the space introduces time overhead while location aided blind beam alignment adds additional hardware requirements to the system. In this paper, we introduce a method for blind beam alignment based on the RF fingerprints of user equipment obtained by the base stations. The proposed system performs blind beam alignment on a multiple base station cellular environment with multiple mobile users using deep reinforcement learning. We present a novel neural network architecture that can handle a mix of both continuous and discrete actions and use policy gradient methods to train the model. Our results show that the proposed method can achieve a data rate of up to four times the traditional method without any overheads.

arXiv:2001.02435공식 코드 · Papers with Code

A Nonparametric Off-Policy Policy Gradient

Reinforcement learning (RL) algorithms still suffer from high sample complexity despite outstanding recent successes. The need for intensive interactions with the environment is especially observed in many widely popular policy gradient algorithms that perform updates using on-policy samples. The price of such inefficiency becomes evident in real-world scenarios such as interaction-driven robot learning, where the success of RL has been rather limited. We address this issue by building on the general sample efficiency of off-policy algorithms. With nonparametric regression and density estimation methods we construct a nonparametric Bellman equation in a principled manner, which allows us to obtain closed-form estimates of the value function, and to analytically express the full policy gradient. We provide a theoretical analysis of our estimate to show that it is consistent under mild smoothness assumptions and empirically show that our approach has better sample efficiency than state-of-the-art policy gradient methods.

arXiv:1912.05104

Entropy Regularization with Discounted Future State Distribution in Policy Gradient Methods

The policy gradient theorem is defined based on an objective with respect to the initial distribution over states. In the discounted case, this results in policies that are optimal for one distribution over initial states, but may not be uniformly optimal for others, no matter where the agent starts from. Furthermore, to obtain unbiased gradient estimates, the starting point of the policy gradient estimator requires sampling states from a normalized discounted weighting of states. However, the difficulty of estimating the normalized discounted weighting of states, or the stationary state distribution, is quite well-known. Additionally, the large sample complexity of policy gradient methods is often attributed to insufficient exploration, and to remedy this, it is often assumed that the restart distribution provides sufficient exploration in these algorithms. In this work, we propose exploration in policy gradient methods based on maximizing entropy of the discounted future state distribution. The key contribution of our work includes providing a practically feasible algorithm to estimate the normalized discounted weighting of states, i.e, the \textit{discounted future state distribution}. We propose that exploration can be achieved by entropy regularization with the discounted state distribution in policy gradients, where a metric for maximal coverage of the state space can be based on the entropy of the induced state distribution. The proposed approach can be considered as a three time-scale algorithm and under some mild technical conditions, we prove its convergence to a locally optimal policy. Experimentally, we demonstrate usefulness of regularization with the discounted future state distribution in terms of increased state space coverage and faster learning on a range of complex tasks.

arXiv:1910.09093

All-Action Policy Gradient Methods: A Numerical Integration Approach

While often stated as an instance of the likelihood ratio trick [Rubinstein, 1989], the original policy gradient theorem [Sutton, 1999] involves an integral over the action space. When this integral can be computed, the resulting "all-action" estimator [Sutton, 2001] provides a conditioning effect [Bratley, 1987] reducing the variance significantly compared to the REINFORCE estimator [Williams, 1992]. In this paper, we adopt a numerical integration perspective to broaden the applicability of the all-action estimator to general spaces and to any function class for the policy or critic components, beyond the Gaussian case considered by [Ciosek, 2018]. In addition, we provide a new theoretical result on the effect of using a biased critic which offers more guidance than the previous "compatible features" condition of [Sutton, 1999]. We demonstrate the benefit of our approach in continuous control tasks with nonlinear function approximation. Our results show improved performance and sample efficiency.

arXiv:1910.09496

Policy Optimization for $\mathcal{H}_2$ Linear Control with $\mathcal{H}_\infty$ Robustness Guarantee: Implicit Regularization and Global Convergence

Policy optimization (PO) is a key ingredient for reinforcement learning (RL). For control design, certain constraints are usually enforced on the policies to optimize, accounting for either the stability, robustness, or safety concerns on the system. Hence, PO is by nature a constrained (nonconvex) optimization in most cases, whose global convergence is challenging to analyze in general. More importantly, some constraints that are safety-critical, e.g., the $\mathcal{H}_\infty$-norm constraint that guarantees the system robustness, are difficult to enforce as the PO methods proceed. Recently, policy gradient methods have been shown to converge to the global optimum of linear quadratic regulator (LQR), a classical optimal control problem, without regularizing/projecting the control iterates onto the stabilizing set, its (implicit) feasible set. This striking result is built upon the coercive property of the cost, ensuring that the iterates remain feasible as the cost decreases. In this paper, we study the convergence theory of PO for $\mathcal{H}_2$ linear control with $\mathcal{H}_\infty$-norm robustness guarantee. One significant new feature of this problem is the lack of coercivity, i.e., the cost may have finite value around the feasible set boundary, breaking the existing analysis for LQR. Interestingly, we show that two PO methods enjoy the implicit regularization property, i.e., the iterates preserve the $\mathcal{H}_\infty$ robustness constraint as if they are regularized by the algorithms. Furthermore, despite the nonconvexity of the problem, we show that these algorithms converge to the globally optimal policies with globally sublinear rates, avoiding all suboptimal stationary points/local minima, and with locally (super-)linear rates under certain conditions.

arXiv:1910.04295

Linear-Quadratic Mean-Field Reinforcement Learning: Convergence of Policy Gradient Methods

We investigate reinforcement learning in the setting of Markov decision processes for a large number of exchangeable agents interacting in a mean field manner. Applications include, for example, the control of a large number of robots communicating through a central unit dispatching the optimal policy computed by maximizing an aggregate reward. An approximate solution is obtained by learning the optimal policy of a generic agent interacting with the statistical distribution of the states and actions of the other agents. We first provide a full analysis this discrete-time mean field control problem. We then rigorously prove the convergence of exact and model-free policy gradient methods in a mean-field linear-quadratic setting and establish bounds on the rates of convergence. We also provide graphical evidence of the convergence based on implementations of our algorithms.

arXiv:1909.12238

V-MPO: On-Policy Maximum a Posteriori Policy Optimization for Discrete and Continuous Control

Some of the most successful applications of deep reinforcement learning to challenging domains in discrete and continuous control have used policy gradient methods in the on-policy setting. However, policy gradients can suffer from large variance that may limit performance, and in practice require carefully tuned entropy regularization to prevent policy collapse. As an alternative to policy gradient algorithms, we introduce V-MPO, an on-policy adaptation of Maximum a Posteriori Policy Optimization (MPO) that performs policy iteration based on a learned state-value function. We show that V-MPO surpasses previously reported scores for both the Atari-57 and DMLab-30 benchmark suites in the multi-task setting, and does so reliably without importance weighting, entropy regularization, or population-based tuning of hyperparameters. On individual DMLab and Atari levels, the proposed algorithm can achieve scores that are substantially higher than has previously been reported. V-MPO is also applicable to problems with high-dimensional, continuous action spaces, which we demonstrate in the context of learning to control simulated humanoids with 22 degrees of freedom from full state observations and 56 degrees of freedom from pixel observations, as well as example OpenAI Gym tasks where V-MPO achieves substantially higher asymptotic scores than previously reported.

arXiv:1909.08399

DeepGait: Planning and Control of Quadrupedal Gaits using Deep Reinforcement Learning

This paper addresses the problem of legged locomotion in non-flat terrain. As legged robots such as quadrupeds are to be deployed in terrains with geometries which are difficult to model and predict, the need arises to equip them with the capability to generalize well to unforeseen situations. In this work, we propose a novel technique for training neural-network policies for terrain-aware locomotion, which combines state-of-the-art methods for model-based motion planning and reinforcement learning. Our approach is centered on formulating Markov decision processes using the evaluation of dynamic feasibility criteria in place of physical simulation. We thus employ policy-gradient methods to independently train policies which respectively plan and execute foothold and base motions in 3D environments using both proprioceptive and exteroceptive measurements. We apply our method within a challenging suite of simulated terrain scenarios which contain features such as narrow bridges, gaps and stepping-stones, and train policies which succeed in locomoting effectively in all cases.

arXiv:1909.08610

Sample Efficient Policy Gradient Methods with Recursive Variance Reduction

Improving the sample efficiency in reinforcement learning has been a long-standing research problem. In this work, we aim to reduce the sample complexity of existing policy gradient methods. We propose a novel policy gradient algorithm called SRVR-PG, which only requires $O(1/\epsilon^{3/2})$ episodes to find an $\epsilon$-approximate stationary point of the nonconcave performance function $J(\boldsymbol{\theta})$ (i.e., $\boldsymbol{\theta}$ such that $\|\nabla J(\boldsymbol{\theta})\|_2^2\leq\epsilon$). This sample complexity improves the existing result $O(1/\epsilon^{5/3})$ for stochastic variance reduced policy gradient algorithms by a factor of $O(1/\epsilon^{1/6})$. In addition, we also propose a variant of SRVR-PG with parameter exploration, which explores the initial policy parameter from a prior probability distribution. We conduct numerical experiments on classic control problems in reinforcement learning to validate the performance of our proposed algorithms.

arXiv:1909.04760공식 코드 · Papers with Code

Deep Reinforcement Learning Algorithm for Dynamic Pricing of Express Lanes with Multiple Access Locations

This article develops a deep reinforcement learning (Deep-RL) framework for dynamic pricing on managed lanes with multiple access locations and heterogeneity in travelers' value of time, origin, and destination. This framework relaxes assumptions in the literature by considering multiple origins and destinations, multiple access locations to the managed lane, en route diversion of travelers, partial observability of the sensor readings, and stochastic demand and observations. The problem is formulated as a partially observable Markov decision process (POMDP) and policy gradient methods are used to determine tolls as a function of real-time observations. Tolls are modeled as continuous and stochastic variables, and are determined using a feedforward neural network. The method is compared against a feedback control method used for dynamic pricing. We show that Deep-RL is effective in learning toll policies for maximizing revenue, minimizing total system travel time, and other joint weighted objectives, when tested on real-world transportation networks. The Deep-RL toll policies outperform the feedback control heuristic for the revenue maximization objective by generating revenues up to 9.5% higher than the heuristic and for the objective minimizing total system travel time (TSTT) by generating TSTT up to 10.4% lower than the heuristic. We also propose reward shaping methods for the POMDP to overcome the undesired behavior of toll policies, like the jam-and-harvest behavior of revenue-maximizing policies. Additionally, we test transferability of the algorithm trained on one set of inputs for new input distributions and offer recommendations on real-time implementations of Deep-RL algorithms. The source code for our experiments is available online at https://github.com/venktesh22/ExpressLanes_Deep-RL

arXiv:1909.03204

Multi Pseudo Q-learning Based Deterministic Policy Gradient for Tracking Control of Autonomous Underwater Vehicles

This paper investigates trajectory tracking problem for a class of underactuated autonomous underwater vehicles (AUVs) with unknown dynamics and constrained inputs. Different from existing policy gradient methods which employ single actor-critic but cannot realize satisfactory tracking control accuracy and stable learning, our proposed algorithm can achieve high-level tracking control accuracy of AUVs and stable learning by applying a hybrid actors-critics architecture, where multiple actors and critics are trained to learn a deterministic policy and action-value function, respectively. Specifically, for the critics, the expected absolute Bellman error based updating rule is used to choose the worst critic to be updated in each time step. Subsequently, to calculate the loss function with more accurate target value for the chosen critic, Pseudo Q-learning, which uses sub-greedy policy to replace the greedy policy in Q-learning, is developed for continuous action spaces, and Multi Pseudo Q-learning (MPQ) is proposed to reduce the overestimation of action-value function and to stabilize the learning. As for the actors, deterministic policy gradient is applied to update the weights, and the final learned policy is defined as the average of all actors to avoid large but bad updates. Moreover, the stability analysis of the learning is given qualitatively. The effectiveness and generality of the proposed MPQ-based Deterministic Policy Gradient (MPQ-DPG) algorithm are verified by the application on AUV with two different reference trajectories. And the results demonstrate high-level tracking control accuracy and stable learning of MPQ-DPG. Besides, the results also validate that increasing the number of the actors and critics will further improve the performance.

arXiv:1909.03622

Transfer Reward Learning for Policy Gradient-Based Text Generation

Task-specific scores are often used to optimize for and evaluate the performance of conditional text generation systems. However, such scores are non-differentiable and cannot be used in the standard supervised learning paradigm. Hence, policy gradient methods are used since the gradient can be computed without requiring a differentiable objective. However, we argue that current n-gram overlap based measures that are used as rewards can be improved by using model-based rewards transferred from tasks that directly compare the similarity of sentence pairs. These reward models either output a score of sentence-level syntactic and semantic similarity between entire predicted and target sentences as the expected return, or for intermediate phrases as segmented accumulative rewards. We demonstrate that using a \textit{Transferable Reward Learner} leads to improved results on semantical evaluation measures in policy-gradient models for image captioning tasks. Our InferSent actor-critic model improves over a BLEU trained actor-critic model on MSCOCO when evaluated on a Word Mover's Distance similarity measure by 6.97 points, also improving on a Sliding Window Cosine Similarity measure by 10.48 points. Similar performance improvements are also obtained on the smaller Flickr-30k dataset, demonstrating the general applicability of the proposed transfer learning method.

arXiv:1909.01150

Neural Policy Gradient Methods: Global Optimality and Rates of Convergence

Policy gradient methods with actor-critic schemes demonstrate tremendous empirical successes, especially when the actors and critics are parameterized by neural networks. However, it remains less clear whether such "neural" policy gradient methods converge to globally optimal policies and whether they even converge at all. We answer both the questions affirmatively in the overparameterized regime. In detail, we prove that neural natural policy gradient converges to a globally optimal policy at a sublinear rate. Also, we show that neural vanilla policy gradient converges sublinearly to a stationary point. Meanwhile, by relating the suboptimality of the stationary points to the representation power of neural actor and critic classes, we prove the global optimality of all stationary points under mild regularity conditions. Particularly, we show that a key to the global optimality and convergence is the "compatibility" between the actor and critic, which is ensured by sharing neural architectures and random initializations across the actor and critic. To the best of our knowledge, our analysis establishes the first global optimality and convergence guarantees for neural policy gradient methods.

arXiv:1908.03263

Trajectory-wise Control Variates for Variance Reduction in Policy Gradient Methods

Policy gradient methods have demonstrated success in reinforcement learning tasks that have high-dimensional continuous state and action spaces. However, policy gradient methods are also notoriously sample inefficient. This can be attributed, at least in part, to the high variance in estimating the gradient of the task objective with Monte Carlo methods. Previous research has endeavored to contend with this problem by studying control variates (CVs) that can reduce the variance of estimates without introducing bias, including the early use of baselines, state dependent CVs, and the more recent state-action dependent CVs. In this work, we analyze the properties and drawbacks of previous CV techniques and, surprisingly, we find that these works have overlooked an important fact that Monte Carlo gradient estimates are generated by trajectories of states and actions. We show that ignoring the correlation across the trajectories can result in suboptimal variance reduction, and we propose a simple fix: a class of "trajectory-wise" CVs, that can further drive down the variance. We show that constructing trajectory-wise CVs can be done recursively and requires only learning state-action value functions like the previous CVs for policy gradient. We further prove that the proposed trajectory-wise CVs are optimal for variance reduction under reasonable assumptions.

arXiv:1908.01022공식 코드 · Papers with Code

Health-Informed Policy Gradients for Multi-Agent Reinforcement Learning

This paper proposes a definition of system health in the context of multiple agents optimizing a joint reward function. We use this definition as a credit assignment term in a policy gradient algorithm to distinguish the contributions of individual agents to the global reward. The health-informed credit assignment is then extended to a multi-agent variant of the proximal policy optimization algorithm and demonstrated on particle and multiwalker robot environments that have characteristics such as system health, risk-taking, semi-expendable agents, continuous action spaces, and partial observability. We show significant improvement in learning performance compared to policy gradient methods that do not perform multi-agent credit assignment.

arXiv:1908.00261

On the Theory of Policy Gradient Methods: Optimality, Approximation, and Distribution Shift

Policy gradient methods are among the most effective methods in challenging reinforcement learning problems with large state and/or action spaces. However, little is known about even their most basic theoretical convergence properties, including: if and how fast they converge to a globally optimal solution or how they cope with approximation error due to using a restricted class of parametric policies. This work provides provable characterizations of the computational, approximation, and sample size properties of policy gradient methods in the context of discounted Markov Decision Processes (MDPs). We focus on both: "tabular" policy parameterizations, where the optimal policy is contained in the class and where we show global convergence to the optimal policy; and parametric policy classes (considering both log-linear and neural policy classes), which may not contain the optimal policy and where we provide agnostic learning results. One central contribution of this work is in providing approximation guarantees that are average case -- which avoid explicit worst-case dependencies on the size of state space -- by making a formal connection to supervised learning under distribution shift. This characterization shows an important interplay between estimation error, approximation error, and exploration (as characterized through a precisely defined condition number).

arXiv:1907.12439공식 코드 · Papers with Code

Hindsight Trust Region Policy Optimization

Reinforcement Learning(RL) with sparse rewards is a major challenge. We propose \emph{Hindsight Trust Region Policy Optimization}(HTRPO), a new RL algorithm that extends the highly successful TRPO algorithm with \emph{hindsight} to tackle the challenge of sparse rewards. Hindsight refers to the algorithm's ability to learn from information across goals, including ones not intended for the current task. HTRPO leverages two main ideas. It introduces QKL, a quadratic approximation to the KL divergence constraint on the trust region, leading to reduced variance in KL divergence estimation and improved stability in policy update. It also presents Hindsight Goal Filtering(HGF) to select conductive hindsight goals. In experiments, we evaluate HTRPO in various sparse reward tasks, including simple benchmarks, image-based Atari games, and simulated robot control. Ablation studies indicate that QKL and HGF contribute greatly to learning stability and high performance. Comparison results show that in all tasks, HTRPO consistently outperforms both TRPO and HPG, a state-of-the-art algorithm for RL with sparse rewards.

arXiv:1907.09765

Variance Reduction in Actor Critic Methods (ACM)

After presenting Actor Critic Methods (ACM), we show ACM are control variate estimators. Using the projection theorem, we prove that the Q and Advantage Actor Critic (A2C) methods are optimal in the sense of the $L^2$ norm for the control variate estimators spanned by functions conditioned by the current state and action. This straightforward application of Pythagoras theorem provides a theoretical justification of the strong performance of QAC and AAC most often referred to as A2C methods in deep policy gradient methods. This enables us to derive a new formulation for Advantage Actor Critic methods that has lower variance and improves the traditional A2C method.

arXiv:1907.05707공식 코드 · Papers with Code

Shapley Q-value: A Local Reward Approach to Solve Global Reward Games

Cooperative game is a critical research area in the multi-agent reinforcement learning (MARL). Global reward game is a subclass of cooperative games, where all agents aim to maximize the global reward. Credit assignment is an important problem studied in the global reward game. Most of previous works stood by the view of non-cooperative-game theoretical framework with the shared reward approach, i.e., each agent being assigned a shared global reward directly. This, however, may give each agent an inaccurate reward on its contribution to the group, which could cause inefficient learning. To deal with this problem, we i) introduce a cooperative-game theoretical framework called extended convex game (ECG) that is a superset of global reward game, and ii) propose a local reward approach called Shapley Q-value. Shapley Q-value is able to distribute the global reward, reflecting each agent's own contribution in contrast to the shared reward approach. Moreover, we derive an MARL algorithm called Shapley Q-value deep deterministic policy gradient (SQDDPG), using Shapley Q-value as the critic for each agent. We evaluate SQDDPG on Cooperative Navigation, Prey-and-Predator and Traffic Junction, compared with the state-of-the-art algorithms, e.g., MADDPG, COMA, Independent DDPG and Independent A2C. In the experiments, SQDDPG shows a significant improvement on the convergence rate. Finally, we plot Shapley Q-value and validate the property of fair credit assignment.

arXiv:1906.10462

Policy Optimization with Stochastic Mirror Descent

Improving sample efficiency has been a longstanding goal in reinforcement learning. This paper proposes $\mathtt{VRMPO}$ algorithm: a sample efficient policy gradient method with stochastic mirror descent. In $\mathtt{VRMPO}$, a novel variance-reduced policy gradient estimator is presented to improve sample efficiency. We prove that the proposed $\mathtt{VRMPO}$ needs only $\mathcal{O}(\epsilon^{-3})$ sample trajectories to achieve an $\epsilon$-approximate first-order stationary point, which matches the best sample complexity for policy optimization. The extensive experimental results demonstrate that $\mathtt{VRMPO}$ outperforms the state-of-the-art policy gradient methods in various settings.