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arXiv:2309.16870

LEF: Late-to-Early Temporal Fusion for LiDAR 3D Object Detection

We propose a late-to-early recurrent feature fusion scheme for 3D object detection using temporal LiDAR point clouds. Our main motivation is fusing object-aware latent embeddings into the early stages of a 3D object detector. This feature fusion strategy enables the model to better capture the shapes and poses for challenging objects, compared with learning from raw points directly. Our method conducts late-to-early feature fusion in a recurrent manner. This is achieved by enforcing window-based attention blocks upon temporally calibrated and aligned sparse pillar tokens. Leveraging bird's eye view foreground pillar segmentation, we reduce the number of sparse history features that our model needs to fuse into its current frame by 10$\times$. We also propose a stochastic-length FrameDrop training technique, which generalizes the model to variable frame lengths at inference for improved performance without retraining. We evaluate our method on the widely adopted Waymo Open Dataset and demonstrate improvement on 3D object detection against the baseline model, especially for the challenging category of large objects.

arXiv:2309.17336공식 코드 · Papers with Code

Robust 3D Object Detection from LiDAR-Radar Point Clouds via Cross-Modal Feature Augmentation

This paper presents a novel framework for robust 3D object detection from point clouds via cross-modal hallucination. Our proposed approach is agnostic to either hallucination direction between LiDAR and 4D radar. We introduce multiple alignments on both spatial and feature levels to achieve simultaneous backbone refinement and hallucination generation. Specifically, spatial alignment is proposed to deal with the geometry discrepancy for better instance matching between LiDAR and radar. The feature alignment step further bridges the intrinsic attribute gap between the sensing modalities and stabilizes the training. The trained object detection models can deal with difficult detection cases better, even though only single-modal data is used as the input during the inference stage. Extensive experiments on the View-of-Delft (VoD) dataset show that our proposed method outperforms the state-of-the-art (SOTA) methods for both radar and LiDAR object detection while maintaining competitive efficiency in runtime. Code is available at https://github.com/DJNing/See_beyond_seeing.

arXiv:2309.16393공식 코드 · Papers with Code

HIC-YOLOv5: Improved YOLOv5 For Small Object Detection

Small object detection has been a challenging problem in the field of object detection. There has been some works that proposes improvements for this task, such as adding several attention blocks or changing the whole structure of feature fusion networks. However, the computation cost of these models is large, which makes deploying a real-time object detection system unfeasible, while leaving room for improvement. To this end, an improved YOLOv5 model: HIC-YOLOv5 is proposed to address the aforementioned problems. Firstly, an additional prediction head specific to small objects is added to provide a higher-resolution feature map for better prediction. Secondly, an involution block is adopted between the backbone and neck to increase channel information of the feature map. Moreover, an attention mechanism named CBAM is applied at the end of the backbone, thus not only decreasing the computation cost compared with previous works but also emphasizing the important information in both channel and spatial domain. Our result shows that HIC-YOLOv5 has improved mAP@[.5:.95] by 6.42% and [email omitted] by 9.38% on VisDrone-2019-DET dataset.

arXiv:2309.16237

Object Motion Guided Human Motion Synthesis

Modeling human behaviors in contextual environments has a wide range of applications in character animation, embodied AI, VR/AR, and robotics. In real-world scenarios, humans frequently interact with the environment and manipulate various objects to complete daily tasks. In this work, we study the problem of full-body human motion synthesis for the manipulation of large-sized objects. We propose Object MOtion guided human MOtion synthesis (OMOMO), a conditional diffusion framework that can generate full-body manipulation behaviors from only the object motion. Since naively applying diffusion models fails to precisely enforce contact constraints between the hands and the object, OMOMO learns two separate denoising processes to first predict hand positions from object motion and subsequently synthesize full-body poses based on the predicted hand positions. By employing the hand positions as an intermediate representation between the two denoising processes, we can explicitly enforce contact constraints, resulting in more physically plausible manipulation motions. With the learned model, we develop a novel system that captures full-body human manipulation motions by simply attaching a smartphone to the object being manipulated. Through extensive experiments, we demonstrate the effectiveness of our proposed pipeline and its ability to generalize to unseen objects. Additionally, as high-quality human-object interaction datasets are scarce, we collect a large-scale dataset consisting of 3D object geometry, object motion, and human motion. Our dataset contains human-object interaction motion for 15 objects, with a total duration of approximately 10 hours.

arXiv:2309.16179

BEVHeight++: Toward Robust Visual Centric 3D Object Detection

While most recent autonomous driving system focuses on developing perception methods on ego-vehicle sensors, people tend to overlook an alternative approach to leverage intelligent roadside cameras to extend the perception ability beyond the visual range. We discover that the state-of-the-art vision-centric bird's eye view detection methods have inferior performances on roadside cameras. This is because these methods mainly focus on recovering the depth regarding the camera center, where the depth difference between the car and the ground quickly shrinks while the distance increases. In this paper, we propose a simple yet effective approach, dubbed BEVHeight++, to address this issue. In essence, we regress the height to the ground to achieve a distance-agnostic formulation to ease the optimization process of camera-only perception methods. By incorporating both height and depth encoding techniques, we achieve a more accurate and robust projection from 2D to BEV spaces. On popular 3D detection benchmarks of roadside cameras, our method surpasses all previous vision-centric methods by a significant margin. In terms of the ego-vehicle scenario, our BEVHeight++ possesses superior over depth-only methods. Specifically, it yields a notable improvement of +1.9% NDS and +1.1% mAP over BEVDepth when evaluated on the nuScenes validation set. Moreover, on the nuScenes test set, our method achieves substantial advancements, with an increase of +2.8% NDS and +1.7% mAP, respectively.

arXiv:2309.16164공식 코드 · Papers with Code

Learning to Terminate in Object Navigation

This paper tackles the critical challenge of object navigation in autonomous navigation systems, particularly focusing on the problem of target approach and episode termination in environments with long optimal episode length in Deep Reinforcement Learning (DRL) based methods. While effective in environment exploration and object localization, conventional DRL methods often struggle with optimal path planning and termination recognition due to a lack of depth information. To overcome these limitations, we propose a novel approach, namely the Depth-Inference Termination Agent (DITA), which incorporates a supervised model called the Judge Model to implicitly infer object-wise depth and decide termination jointly with reinforcement learning. We train our judge model along with reinforcement learning in parallel and supervise the former efficiently by reward signal. Our evaluation shows the method is demonstrating superior performance, we achieve a 9.3% gain on success rate than our baseline method across all room types and gain 51.2% improvements on long episodes environment while maintaining slightly better Success Weighted by Path Length (SPL). Code and resources, visualization are available at: https://github.com/HuskyKingdom/DITA_acml2023

arXiv:2309.16137공식 코드 · Papers with Code

Context-I2W: Mapping Images to Context-dependent Words for Accurate Zero-Shot Composed Image Retrieval

Different from Composed Image Retrieval task that requires expensive labels for training task-specific models, Zero-Shot Composed Image Retrieval (ZS-CIR) involves diverse tasks with a broad range of visual content manipulation intent that could be related to domain, scene, object, and attribute. The key challenge for ZS-CIR tasks is to learn a more accurate image representation that has adaptive attention to the reference image for various manipulation descriptions. In this paper, we propose a novel context-dependent mapping network, named Context-I2W, for adaptively converting description-relevant Image information into a pseudo-word token composed of the description for accurate ZS-CIR. Specifically, an Intent View Selector first dynamically learns a rotation rule to map the identical image to a task-specific manipulation view. Then a Visual Target Extractor further captures local information covering the main targets in ZS-CIR tasks under the guidance of multiple learnable queries. The two complementary modules work together to map an image to a context-dependent pseudo-word token without extra supervision. Our model shows strong generalization ability on four ZS-CIR tasks, including domain conversion, object composition, object manipulation, and attribute manipulation. It obtains consistent and significant performance boosts ranging from 1.88% to 3.60% over the best methods and achieves new state-of-the-art results on ZS-CIR. Our code is available at https://github.com/Pter61/context-i2w.

arXiv:2309.16127

Open Compound Domain Adaptation with Object Style Compensation for Semantic Segmentation

Many methods of semantic image segmentation have borrowed the success of open compound domain adaptation. They minimize the style gap between the images of source and target domains, more easily predicting the accurate pseudo annotations for target domain's images that train segmentation network. The existing methods globally adapt the scene style of the images, whereas the object styles of different categories or instances are adapted improperly. This paper proposes the Object Style Compensation, where we construct the Object-Level Discrepancy Memory with multiple sets of discrepancy features. The discrepancy features in a set capture the style changes of the same category's object instances adapted from target to source domains. We learn the discrepancy features from the images of source and target domains, storing the discrepancy features in memory. With this memory, we select appropriate discrepancy features for compensating the style information of the object instances of various categories, adapting the object styles to a unified style of source domain. Our method enables a more accurate computation of the pseudo annotations for target domain's images, thus yielding state-of-the-art results on different datasets.

arXiv:2309.16110

Learning Effective NeRFs and SDFs Representations with 3D Generative Adversarial Networks for 3D Object Generation: Technical Report for ICCV 2023 OmniObject3D Challenge

In this technical report, we present a solution for 3D object generation of ICCV 2023 OmniObject3D Challenge. In recent years, 3D object generation has made great process and achieved promising results, but it remains a challenging task due to the difficulty of generating complex, textured and high-fidelity results. To resolve this problem, we study learning effective NeRFs and SDFs representations with 3D Generative Adversarial Networks (GANs) for 3D object generation. Specifically, inspired by recent works, we use the efficient geometry-aware 3D GANs as the backbone incorporating with label embedding and color mapping, which enables to train the model on different taxonomies simultaneously. Then, through a decoder, we aggregate the resulting features to generate Neural Radiance Fields (NeRFs) based representations for rendering high-fidelity synthetic images. Meanwhile, we optimize Signed Distance Functions (SDFs) to effectively represent objects with 3D meshes. Besides, we observe that this model can be effectively trained with only a few images of each object from a variety of classes, instead of using a great number of images per object or training one model per class. With this pipeline, we can optimize an effective model for 3D object generation. This solution is one of the final top-3-place solutions in the ICCV 2023 OmniObject3D Challenge.

arXiv:2309.15940공식 코드 · Papers with Code

Context-Aware Entity Grounding with Open-Vocabulary 3D Scene Graphs

We present an Open-Vocabulary 3D Scene Graph (OVSG), a formal framework for grounding a variety of entities, such as object instances, agents, and regions, with free-form text-based queries. Unlike conventional semantic-based object localization approaches, our system facilitates context-aware entity localization, allowing for queries such as ``pick up a cup on a kitchen table" or ``navigate to a sofa on which someone is sitting". In contrast to existing research on 3D scene graphs, OVSG supports free-form text input and open-vocabulary querying. Through a series of comparative experiments using the ScanNet dataset and a self-collected dataset, we demonstrate that our proposed approach significantly surpasses the performance of previous semantic-based localization techniques. Moreover, we highlight the practical application of OVSG in real-world robot navigation and manipulation experiments.

arXiv:2309.15883

Highly Efficient SNNs for High-speed Object Detection

The high biological properties and low energy consumption of Spiking Neural Networks (SNNs) have brought much attention in recent years. However, the converted SNNs generally need large time steps to achieve satisfactory performance, which will result in high inference latency and computational resources increase. In this work, we propose a highly efficient and fast SNN for object detection. First, we build an initial compact ANN by using quantization training method of convolution layer fold batch normalization layer and neural network modification. Second, we theoretically analyze how to obtain the low complexity SNN correctly. Then, we propose a scale-aware pseudoquantization scheme to guarantee the correctness of the compact ANN to SNN. Third, we propose a continuous inference scheme by using a Feed-Forward Integrate-and-Fire (FewdIF) neuron to realize high-speed object detection. Experimental results show that our efficient SNN can achieve 118X speedup on GPU with only 1.5MB parameters for object detection tasks. We further verify our SNN on FPGA platform and the proposed model can achieve 800+FPS object detection with extremely low latency.

arXiv:2309.15555

Low Latency of object detection for spikng neural network

Spiking Neural Networks, as a third-generation neural network, are well-suited for edge AI applications due to their binary spike nature. However, when it comes to complex tasks like object detection, SNNs often require a substantial number of time steps to achieve high performance. This limitation significantly hampers the widespread adoption of SNNs in latency-sensitive edge devices. In this paper, our focus is on generating highly accurate and low-latency SNNs specifically for object detection. Firstly, we systematically derive the conversion between SNNs and ANNs and analyze how to improve the consistency between them: improving the spike firing rate and reducing the quantization error. Then we propose a structural replacement, quantization of ANN activation and residual fix to allevicate the disparity. We evaluate our method on challenging dataset MS COCO, PASCAL VOC and our spike dataset. The experimental results show that the proposed method achieves higher accuracy and lower latency compared to previous work Spiking-YOLO. The advantages of SNNs processing of spike signals are also demonstrated.

arXiv:2309.15508

DreamCom: Finetuning Text-guided Inpainting Model for Image Composition

The goal of image composition is merging a foreground object into a background image to obtain a realistic composite image. Recently, generative composition methods are built on large pretrained diffusion models, due to their unprecedented image generation ability. However, they are weak in preserving the foreground object details. Inspired by recent text-to-image generation customized for certain object, we propose DreamCom by treating image composition as text-guided image inpainting customized for certain object. Specifically , we finetune pretrained text-guided image inpainting model based on a few reference images containing the same object, during which the text prompt contains a special token associated with this object. Then, given a new background, we can insert this object into the background with the text prompt containing the special token. In practice, the inserted object may be adversely affected by the background, so we propose masked attention mechanisms to avoid negative background interference. Experimental results on DreamEditBench and our contributed MureCom dataset show the outstanding performance of our DreamCom.

arXiv:2309.15268

ObVi-SLAM: Long-Term Object-Visual SLAM

Robots responsible for tasks over long time scales must be able to localize consistently and scalably amid geometric, viewpoint, and appearance changes. Existing visual SLAM approaches rely on low-level feature descriptors that are not robust to such environmental changes and result in large map sizes that scale poorly over long-term deployments. In contrast, object detections are robust to environmental variations and lead to more compact representations, but most object-based SLAM systems target short-term indoor deployments with close objects. In this paper, we introduce ObVi-SLAM to overcome these challenges by leveraging the best of both approaches. ObVi-SLAM uses low-level visual features for high-quality short-term visual odometry; and to ensure global, long-term consistency, ObVi-SLAM builds an uncertainty-aware long-term map of persistent objects and updates it after every deployment. By evaluating ObVi-SLAM on data from 16 deployment sessions spanning different weather and lighting conditions, we empirically show that ObVi-SLAM generates accurate localization estimates consistent over long-time scales in spite of varying appearance conditions.

arXiv:2309.15278

Out of Sight, Still in Mind: Reasoning and Planning about Unobserved Objects with Video Tracking Enabled Memory Models

Robots need to have a memory of previously observed, but currently occluded objects to work reliably in realistic environments. We investigate the problem of encoding object-oriented memory into a multi-object manipulation reasoning and planning framework. We propose DOOM and LOOM, which leverage transformer relational dynamics to encode the history of trajectories given partial-view point clouds and an object discovery and tracking engine. Our approaches can perform multiple challenging tasks including reasoning with occluded objects, novel objects appearance, and object reappearance. Throughout our extensive simulation and real-world experiments, we find that our approaches perform well in terms of different numbers of objects and different numbers of distractor actions. Furthermore, we show our approaches outperform an implicit memory baseline.

arXiv:2309.15274

Memory-Efficient Continual Learning Object Segmentation for Long Video

Recent state-of-the-art semi-supervised Video Object Segmentation (VOS) methods have shown significant improvements in target object segmentation accuracy when information from preceding frames is used in segmenting the current frame. In particular, such memory-based approaches can help a model to more effectively handle appearance changes (representation drift) or occlusions. Ideally, for maximum performance, Online VOS methods would need all or most of the preceding frames (or their extracted information) to be stored in memory and be used for online learning in later frames. Such a solution is not feasible for long videos, as the required memory size grows without bound, and such methods can fail when memory is limited and a target object experiences repeated representation drifts throughout a video. We propose two novel techniques to reduce the memory requirement of Online VOS methods while improving modeling accuracy and generalization on long videos. Motivated by the success of continual learning techniques in preserving previously-learned knowledge, here we propose Gated-Regularizer Continual Learning (GRCL), which improves the performance of any Online VOS subject to limited memory, and a Reconstruction-based Memory Selection Continual Learning (RMSCL), which empowers Online VOS methods to efficiently benefit from stored information in memory. We also analyze the performance of a hybrid combination of the two proposed methods. Experimental results show that the proposed methods are able to improve the performance of Online VOS models by more than 8%, with improved robustness on long-video datasets while maintaining comparable performance on short-video datasets such as DAVIS16, DAVIS17, and YouTube-VOS18.

arXiv:2309.14531

Pixel-Grounded Prototypical Part Networks

Prototypical part neural networks (ProtoPartNNs), namely PROTOPNET and its derivatives, are an intrinsically interpretable approach to machine learning. Their prototype learning scheme enables intuitive explanations of the form, this (prototype) looks like that (testing image patch). But, does this actually look like that? In this work, we delve into why object part localization and associated heat maps in past work are misleading. Rather than localizing to object parts, existing ProtoPartNNs localize to the entire image, contrary to generated explanatory visualizations. We argue that detraction from these underlying issues is due to the alluring nature of visualizations and an over-reliance on intuition. To alleviate these issues, we devise new receptive field-based architectural constraints for meaningful localization and a principled pixel space mapping for ProtoPartNNs. To improve interpretability, we propose additional architectural improvements, including a simplified classification head. We also make additional corrections to PROTOPNET and its derivatives, such as the use of a validation set, rather than a test set, to evaluate generalization during training. Our approach, PIXPNET (Pixel-grounded Prototypical part Network), is the only ProtoPartNN that truly learns and localizes to prototypical object parts. We demonstrate that PIXPNET achieves quantifiably improved interpretability without sacrificing accuracy.

arXiv:2309.14999

Object-Centric Open-Vocabulary Image-Retrieval with Aggregated Features

The task of open-vocabulary object-centric image retrieval involves the retrieval of images containing a specified object of interest, delineated by an open-set text query. As working on large image datasets becomes standard, solving this task efficiently has gained significant practical importance. Applications include targeted performance analysis of retrieved images using ad-hoc queries and hard example mining during training. Recent advancements in contrastive-based open vocabulary systems have yielded remarkable breakthroughs, facilitating large-scale open vocabulary image retrieval. However, these approaches use a single global embedding per image, thereby constraining the system's ability to retrieve images containing relatively small object instances. Alternatively, incorporating local embeddings from detection pipelines faces scalability challenges, making it unsuitable for retrieval from large databases. In this work, we present a simple yet effective approach to object-centric open-vocabulary image retrieval. Our approach aggregates dense embeddings extracted from CLIP into a compact representation, essentially combining the scalability of image retrieval pipelines with the object identification capabilities of dense detection methods. We show the effectiveness of our scheme to the task by achieving significantly better results than global feature approaches on three datasets, increasing accuracy by up to 15 mAP points. We further integrate our scheme into a large scale retrieval framework and demonstrate our method's advantages in terms of scalability and interpretability.

arXiv:2309.14976공식 코드 · Papers with Code

MoCaE: Mixture of Calibrated Experts Significantly Improves Object Detection

Combining the strengths of many existing predictors to obtain a Mixture of Experts which is superior to its individual components is an effective way to improve the performance without having to develop new architectures or train a model from scratch. However, surprisingly, we find that na\"ively combining expert object detectors in a similar way to Deep Ensembles, can often lead to degraded performance. We identify that the primary cause of this issue is that the predictions of the experts do not match their performance, a term referred to as miscalibration. Consequently, the most confident detector dominates the final predictions, preventing the mixture from leveraging all the predictions from the experts appropriately. To address this, when constructing the Mixture of Experts, we propose to combine their predictions in a manner which reflects the individual performance of the experts; an objective we achieve by first calibrating the predictions before filtering and refining them. We term this approach the Mixture of Calibrated Experts and demonstrate its effectiveness through extensive experiments on 5 different detection tasks using a variety of detectors, showing that it: (i) improves object detectors on COCO and instance segmentation methods on LVIS by up to $\sim 2.5$ AP; (ii) reaches state-of-the-art on COCO test-dev with $65.1$ AP and on DOTA with $82.62$ $\mathrm{AP_{50}}$; (iii) outperforms single models consistently on recent detection tasks such as Open Vocabulary Object Detection.

arXiv:2309.14809공식 코드 · Papers with Code

ENIGMA-51: Towards a Fine-Grained Understanding of Human-Object Interactions in Industrial Scenarios

ENIGMA-51 is a new egocentric dataset acquired in an industrial scenario by 19 subjects who followed instructions to complete the repair of electrical boards using industrial tools (e.g., electric screwdriver) and equipments (e.g., oscilloscope). The 51 egocentric video sequences are densely annotated with a rich set of labels that enable the systematic study of human behavior in the industrial domain. We provide benchmarks on four tasks related to human behavior: 1) untrimmed temporal detection of human-object interactions, 2) egocentric human-object interaction detection, 3) short-term object interaction anticipation and 4) natural language understanding of intents and entities. Baseline results show that the ENIGMA-51 dataset poses a challenging benchmark to study human behavior in industrial scenarios. We publicly release the dataset at https://iplab.dmi.unict.it/ENIGMA-51.