PyTorchKR Papers

최신 논문

총 9,712편
태그·기간 등 상세 필터

카테고리 탐색

로그인 후 이 태그 구독

arXiv:2310.05136공식 코드 · Papers with Code

InstructDET: Diversifying Referring Object Detection with Generalized Instructions

We propose InstructDET, a data-centric method for referring object detection (ROD) that localizes target objects based on user instructions. While deriving from referring expressions (REC), the instructions we leverage are greatly diversified to encompass common user intentions related to object detection. For one image, we produce tremendous instructions that refer to every single object and different combinations of multiple objects. Each instruction and its corresponding object bounding boxes (bbxs) constitute one training data pair. In order to encompass common detection expressions, we involve emerging vision-language model (VLM) and large language model (LLM) to generate instructions guided by text prompts and object bbxs, as the generalizations of foundation models are effective to produce human-like expressions (e.g., describing object property, category, and relationship). We name our constructed dataset as InDET. It contains images, bbxs and generalized instructions that are from foundation models. Our InDET is developed from existing REC datasets and object detection datasets, with the expanding potential that any image with object bbxs can be incorporated through using our InstructDET method. By using our InDET dataset, we show that a conventional ROD model surpasses existing methods on standard REC datasets and our InDET test set. Our data-centric method InstructDET, with automatic data expansion by leveraging foundation models, directs a promising field that ROD can be greatly diversified to execute common object detection instructions.

arXiv:2310.05212

Semiotics Networks Representing Perceptual Inference

Every day, humans perceive objects and communicate these perceptions through various channels. In this paper, we present a computational model designed to track and simulate the perception of objects, as well as their representations as conveyed in communication. We delineate two fundamental components of our internal representation, termed "observed" and "seen", which we correlate with established concepts in computer vision, namely encoding and decoding. These components are integrated into semiotic networks, which simulate perceptual inference of object perception and human communication. Our model of object perception by a person allows us to define object perception by {\em a network}. We demonstrate this with an example of an image baseline classifier by constructing a new network that includes the baseline classifier and an additional layer. This layer produces the images "perceived" by the entire network, transforming it into a perceptualized image classifier. This facilitates visualization of the acquired network. Within our network, the image representations become more efficient for classification tasks when they are assembled and randomized. In our experiments, the perceptualized network outperformed the baseline classifier on MNIST training databases consisting of a restricted number of images. Our model is not limited to persons and can be applied to any system featuring a loop involving the processing from "internal" to "external" representations.

arXiv:2310.05171

Multi-Ship Tracking by Robust Similarity metric

Multi-ship tracking (MST) as a core technology has been proven to be applied to situational awareness at sea and the development of a navigational system for autonomous ships. Despite impressive tracking outcomes achieved by multi-object tracking (MOT) algorithms for pedestrian and vehicle datasets, these models and techniques exhibit poor performance when applied to ship datasets. Intersection of Union (IoU) is the most popular metric for computing similarity used in object tracking. The low frame rates and severe image shake caused by wave turbulence in ship datasets often result in minimal, or even zero, Intersection of Union (IoU) between the predicted and detected bounding boxes. This issue contributes to frequent identity switches of tracked objects, undermining the tracking performance. In this paper, we address the weaknesses of IoU by incorporating the smallest convex shapes that enclose both the predicted and detected bounding boxes. The calculation of the tracking version of IoU (TIoU) metric considers not only the size of the overlapping area between the detection bounding box and the prediction box, but also the similarity of their shapes. Through the integration of the TIoU into state-of-the-art object tracking frameworks, such as DeepSort and ByteTrack, we consistently achieve improvements in the tracking performance of these frameworks.

arXiv:2310.05837

A Real-time Method for Inserting Virtual Objects into Neural Radiance Fields

We present the first real-time method for inserting a rigid virtual object into a neural radiance field, which produces realistic lighting and shadowing effects, as well as allows interactive manipulation of the object. By exploiting the rich information about lighting and geometry in a NeRF, our method overcomes several challenges of object insertion in augmented reality. For lighting estimation, we produce accurate, robust and 3D spatially-varying incident lighting that combines the near-field lighting from NeRF and an environment lighting to account for sources not covered by the NeRF. For occlusion, we blend the rendered virtual object with the background scene using an opacity map integrated from the NeRF. For shadows, with a precomputed field of spherical signed distance field, we query the visibility term for any point around the virtual object, and cast soft, detailed shadows onto 3D surfaces. Compared with state-of-the-art techniques, our approach can insert virtual object into scenes with superior fidelity, and has a great potential to be further applied to augmented reality systems.

arXiv:2310.04800

Towards Long-Range 3D Object Detection for Autonomous Vehicles

3D object detection at long range is crucial for ensuring the safety and efficiency of self driving vehicles, allowing them to accurately perceive and react to objects, obstacles, and potential hazards from a distance. But most current state of the art LiDAR based methods are range limited due to sparsity at long range, which generates a form of domain gap between points closer to and farther away from the ego vehicle. Another related problem is the label imbalance for faraway objects, which inhibits the performance of Deep Neural Networks at long range. To address the above limitations, we investigate two ways to improve long range performance of current LiDAR based 3D detectors. First, we combine two 3D detection networks, referred to as range experts, one specializing at near to mid range objects, and one at long range 3D detection. To train a detector at long range under a scarce label regime, we further weigh the loss according to the labelled point's distance from ego vehicle. Second, we augment LiDAR scans with virtual points generated using Multimodal Virtual Points (MVP), a readily available image-based depth completion algorithm. Our experiments on the long range Argoverse2 (AV2) dataset indicate that MVP is more effective in improving long range performance, while maintaining a straightforward implementation. On the other hand, the range experts offer a computationally efficient and simpler alternative, avoiding dependency on image-based segmentation networks and perfect camera-LiDAR calibration.

arXiv:2310.04757공식 코드 · Papers with Code

CAD Models to Real-World Images: A Practical Approach to Unsupervised Domain Adaptation in Industrial Object Classification

In this paper, we systematically analyze unsupervised domain adaptation pipelines for object classification in a challenging industrial setting. In contrast to standard natural object benchmarks existing in the field, our results highlight the most important design choices when only category-labeled CAD models are available but classification needs to be done with real-world images. Our domain adaptation pipeline achieves SoTA performance on the VisDA benchmark, but more importantly, drastically improves recognition performance on our new open industrial dataset comprised of 102 mechanical parts. We conclude with a set of guidelines that are relevant for practitioners needing to apply state-of-the-art unsupervised domain adaptation in practice. Our code is available at https://github.com/dritter-bht/synthnet-transfer-learning.

arXiv:2310.04617

SlotGNN: Unsupervised Discovery of Multi-Object Representations and Visual Dynamics

Learning multi-object dynamics from visual data using unsupervised techniques is challenging due to the need for robust, object representations that can be learned through robot interactions. This paper presents a novel framework with two new architectures: SlotTransport for discovering object representations from RGB images and SlotGNN for predicting their collective dynamics from RGB images and robot interactions. Our SlotTransport architecture is based on slot attention for unsupervised object discovery and uses a feature transport mechanism to maintain temporal alignment in object-centric representations. This enables the discovery of slots that consistently reflect the composition of multi-object scenes. These slots robustly bind to distinct objects, even under heavy occlusion or absence. Our SlotGNN, a novel unsupervised graph-based dynamics model, predicts the future state of multi-object scenes. SlotGNN learns a graph representation of the scene using the discovered slots from SlotTransport and performs relational and spatial reasoning to predict the future appearance of each slot conditioned on robot actions. We demonstrate the effectiveness of SlotTransport in learning object-centric features that accurately encode both visual and positional information. Further, we highlight the accuracy of SlotGNN in downstream robotic tasks, including challenging multi-object rearrangement and long-horizon prediction. Finally, our unsupervised approach proves effective in the real world. With only minimal additional data, our framework robustly predicts slots and their corresponding dynamics in real-world control tasks.

arXiv:2310.04253공식 코드 · Papers with Code

Collaborative Camouflaged Object Detection: A Large-Scale Dataset and Benchmark

In this paper, we provide a comprehensive study on a new task called collaborative camouflaged object detection (CoCOD), which aims to simultaneously detect camouflaged objects with the same properties from a group of relevant images. To this end, we meticulously construct the first large-scale dataset, termed CoCOD8K, which consists of 8,528 high-quality and elaborately selected images with object mask annotations, covering 5 superclasses and 70 subclasses. The dataset spans a wide range of natural and artificial camouflage scenes with diverse object appearances and backgrounds, making it a very challenging dataset for CoCOD. Besides, we propose the first baseline model for CoCOD, named bilateral-branch network (BBNet), which explores and aggregates co-camouflaged cues within a single image and between images within a group, respectively, for accurate camouflaged object detection in given images. This is implemented by an inter-image collaborative feature exploration (CFE) module, an intra-image object feature search (OFS) module, and a local-global refinement (LGR) module. We benchmark 18 state-of-the-art models, including 12 COD algorithms and 6 CoSOD algorithms, on the proposed CoCOD8K dataset under 5 widely used evaluation metrics. Extensive experiments demonstrate the effectiveness of the proposed method and the significantly superior performance compared to other competitors. We hope that our proposed dataset and model will boost growth in the COD community. The dataset, model, and results will be available at: https://github.com/zc199823/BBNet--CoCOD.

arXiv:2310.04349공식 코드 · Papers with Code

Toward a Plug-and-Play Vision-Based Grasping Module for Robotics

Despite recent advancements in AI for robotics, grasping remains a partially solved challenge, hindered by the lack of benchmarks and reproducibility constraints. This paper introduces a vision-based grasping framework that can easily be transferred across multiple manipulators. Leveraging Quality-Diversity (QD) algorithms, the framework generates diverse repertoires of open-loop grasping trajectories, enhancing adaptability while maintaining a diversity of grasps. This framework addresses two main issues: the lack of an off-the-shelf vision module for detecting object pose and the generalization of QD trajectories to the whole robot operational space. The proposed solution combines multiple vision modules for 6DoF object detection and tracking while rigidly transforming QD-generated trajectories into the object frame. Experiments on a Franka Research 3 arm and a UR5 arm with a SIH Schunk hand demonstrate comparable performance when the real scene aligns with the simulation used for grasp generation. This work represents a significant stride toward building a reliable vision-based grasping module transferable to new platforms, while being adaptable to diverse scenarios without further training iterations.

논문 ID: document/1026145

DeepAdaIn-Net: Deep Adaptive Device-Edge Collaborative Inference for Augmented Reality

The object inference for augmented reality (AR) requires a precise object localization within user's physical environment and the adaptability to dynamic communication conditions. Deep learning (DL) is advantageous in capturing highly-nonlinear features of diverse data sources drawn from complex objects. However, the existing DL techniques may have disfluency or instability issues when deployed on resource-constrained devices with poor communication conditions, resulting in bad user experiences. This paper addresses these issues by proposing a deep adaptive inference network called DeepAdaIn-Net for the real-time device-edge collaborative object inference, aiming at reducing feature transmission volume while ensuring high feature-fitting accuracy during inference. Specifically, DeepAdaIn-Net encompasses a partition point selection (PPS) module, a high feature compression learning (HFCL) module, a bandwidth-aware feature configuration (BaFC) module, and a feature consistency compensation (FCC) module. The PPS module minimizes the total execution latency, including inference and transmission latency. The HFCL and BaFC modules can decouple the training and inference process by integrating a high-compression ratio feature encoder with the bandwidth-aware feature configuration, which ensures that the compressed data can adapt to the varying communication bandwidths. The FCC module fills the information gaps among the compressed features, guaranteeing high feature expression ability. We conduct extensive experiments to validate DeepAdaIn-Net using two object inference datasets: COCO2017 and emergency fire datasets, and the results demonstrate that our approach outperforms several conventional methods by deriving an optimal 123x feature compression for 640* 640 images, which results in a mere 63.3 ms total latency and an accuracy loss of less than 3% when operating at a bandwidth of 16 Mbps.

arXiv:2310.03273

Ablation Study to Clarify the Mechanism of Object Segmentation in Multi-Object Representation Learning

Multi-object representation learning aims to represent complex real-world visual input using the composition of multiple objects. Representation learning methods have often used unsupervised learning to segment an input image into individual objects and encode these objects into each latent vector. However, it is not clear how previous methods have achieved the appropriate segmentation of individual objects. Additionally, most of the previous methods regularize the latent vectors using a Variational Autoencoder (VAE). Therefore, it is not clear whether VAE regularization contributes to appropriate object segmentation. To elucidate the mechanism of object segmentation in multi-object representation learning, we conducted an ablation study on MONet, which is a typical method. MONet represents multiple objects using pairs that consist of an attention mask and the latent vector corresponding to the attention mask. Each latent vector is encoded from the input image and attention mask. Then, the component image and attention mask are decoded from each latent vector. The loss function of MONet consists of 1) the sum of reconstruction losses between the input image and decoded component image, 2) the VAE regularization loss of the latent vector, and 3) the reconstruction loss of the attention mask to explicitly encode shape information. We conducted an ablation study on these three loss functions to investigate the effect on segmentation performance. Our results showed that the VAE regularization loss did not affect segmentation performance and the others losses did affect it. Based on this result, we hypothesize that it is important to maximize the attention mask of the image region best represented by a single latent vector corresponding to the attention mask. We confirmed this hypothesis by evaluating a new loss function with the same mechanism as the hypothesis.

arXiv:2310.03534

3D-Aware Hypothesis & Verification for Generalizable Relative Object Pose Estimation

Prior methods that tackle the problem of generalizable object pose estimation highly rely on having dense views of the unseen object. By contrast, we address the scenario where only a single reference view of the object is available. Our goal then is to estimate the relative object pose between this reference view and a query image that depicts the object in a different pose. In this scenario, robust generalization is imperative due to the presence of unseen objects during testing and the large-scale object pose variation between the reference and the query. To this end, we present a new hypothesis-and-verification framework, in which we generate and evaluate multiple pose hypotheses, ultimately selecting the most reliable one as the relative object pose. To measure reliability, we introduce a 3D-aware verification that explicitly applies 3D transformations to the 3D object representations learned from the two input images. Our comprehensive experiments on the Objaverse, LINEMOD, and CO3D datasets evidence the superior accuracy of our approach in relative pose estimation and its robustness in large-scale pose variations, when dealing with unseen objects.

arXiv:2310.03740공식 코드 · Papers with Code

ContactGen: Generative Contact Modeling for Grasp Generation

This paper presents a novel object-centric contact representation ContactGen for hand-object interaction. The ContactGen comprises three components: a contact map indicates the contact location, a part map represents the contact hand part, and a direction map tells the contact direction within each part. Given an input object, we propose a conditional generative model to predict ContactGen and adopt model-based optimization to predict diverse and geometrically feasible grasps. Experimental results demonstrate our method can generate high-fidelity and diverse human grasps for various objects. Project page: https://stevenlsw.github.io/contactgen/

arXiv:2310.02674공식 코드 · Papers with Code

ObjFormer: Learning Land-Cover Changes From Paired OSM Data and Optical High-Resolution Imagery via Object-Guided Transformer

Optical high-resolution imagery and OSM data are two important data sources of change detection (CD). Previous related studies focus on utilizing the information in OSM data to aid the CD on optical high-resolution images. This paper pioneers the direct detection of land-cover changes utilizing paired OSM data and optical imagery, thereby expanding the scope of CD tasks. To this end, we propose an object-guided Transformer (ObjFormer) by naturally combining the object-based image analysis (OBIA) technique with the advanced vision Transformer architecture. This combination can significantly reduce the computational overhead in the self-attention module without adding extra parameters or layers. ObjFormer has a hierarchical pseudo-siamese encoder consisting of object-guided self-attention modules that extracts multi-level heterogeneous features from OSM data and optical images; a decoder consisting of object-guided cross-attention modules can recover land-cover changes from the extracted heterogeneous features. Beyond basic binary change detection, this paper raises a new semi-supervised semantic change detection task that does not require any manually annotated land-cover labels to train semantic change detectors. Two lightweight semantic decoders are added to ObjFormer to accomplish this task efficiently. A converse cross-entropy loss is designed to fully utilize negative samples, contributing to the great performance improvement in this task. A large-scale benchmark dataset called OpenMapCD containing 1,287 samples covering 40 regions on six continents is constructed to conduct detailed experiments. The results show the effectiveness of our methods in this new kind of CD task. Additionally, case studies in Japanese cities demonstrate the framework's generalizability and practical potential. The OpenMapCD and source code are available in https://github.com/ChenHongruixuan/ObjFormer

arXiv:2310.02601

MagicDrive: Street View Generation with Diverse 3D Geometry Control

Recent advancements in diffusion models have significantly enhanced the data synthesis with 2D control. Yet, precise 3D control in street view generation, crucial for 3D perception tasks, remains elusive. Specifically, utilizing Bird's-Eye View (BEV) as the primary condition often leads to challenges in geometry control (e.g., height), affecting the representation of object shapes, occlusion patterns, and road surface elevations, all of which are essential to perception data synthesis, especially for 3D object detection tasks. In this paper, we introduce MagicDrive, a novel street view generation framework, offering diverse 3D geometry controls including camera poses, road maps, and 3D bounding boxes, together with textual descriptions, achieved through tailored encoding strategies. Besides, our design incorporates a cross-view attention module, ensuring consistency across multiple camera views. With MagicDrive, we achieve high-fidelity street-view image & video synthesis that captures nuanced 3D geometry and various scene descriptions, enhancing tasks like BEV segmentation and 3D object detection.

arXiv:2310.02044

How Physics and Background Attributes Impact Video Transformers in Robotic Manipulation: A Case Study on Planar Pushing

As model and dataset sizes continue to scale in robot learning, the need to understand how the composition and properties of a dataset affect model performance becomes increasingly urgent to ensure cost-effective data collection and model performance. In this work, we empirically investigate how physics attributes (color, friction coefficient, shape) and scene background characteristics, such as the complexity and dynamics of interactions with background objects, influence the performance of Video Transformers in predicting planar pushing trajectories. We investigate three primary questions: How do physics attributes and background scene characteristics influence model performance? What kind of changes in attributes are most detrimental to model generalization? What proportion of fine-tuning data is required to adapt models to novel scenarios? To facilitate this research, we present CloudGripper-Push-1K, a large real-world vision-based robot pushing dataset comprising 1278 hours and 460,000 videos of planar pushing interactions with objects with different physics and background attributes. We also propose Video Occlusion Transformer (VOT), a generic modular video-transformer-based trajectory prediction framework which features 3 choices of 2D-spatial encoders as the subject of our case study. The dataset and source code are available at https://cloudgripper.org.

arXiv:2310.01931

MarineDet: Towards Open-Marine Object Detection

Marine object detection has gained prominence in marine research, driven by the pressing need to unravel oceanic mysteries and enhance our understanding of invaluable marine ecosystems. There is a profound requirement to efficiently and accurately identify and localize diverse and unseen marine entities within underwater imagery. The open-marine object detection (OMOD for short) is required to detect diverse and unseen marine objects, performing categorization and localization simultaneously. To achieve OMOD, we present \textbf{MarineDet}. We formulate a joint visual-text semantic space through pre-training and then perform marine-specific training to achieve in-air-to-marine knowledge transfer. Considering there is no specific dataset designed for OMOD, we construct a \textbf{MarineDet dataset} consisting of 821 marine-relative object categories to promote and measure OMOD performance. The experimental results demonstrate the superior performance of MarineDet over existing generalist and specialist object detection algorithms. To the best of our knowledge, we are the first to present OMOD, which holds a more valuable and practical setting for marine ecosystem monitoring and management. Our research not only pushes the boundaries of marine understanding but also offers a standard pipeline for OMOD.

arXiv:2310.01897

MFOS: Model-Free & One-Shot Object Pose Estimation

Existing learning-based methods for object pose estimation in RGB images are mostly model-specific or category based. They lack the capability to generalize to new object categories at test time, hence severely hindering their practicability and scalability. Notably, recent attempts have been made to solve this issue, but they still require accurate 3D data of the object surface at both train and test time. In this paper, we introduce a novel approach that can estimate in a single forward pass the pose of objects never seen during training, given minimum input. In contrast to existing state-of-the-art approaches, which rely on task-specific modules, our proposed model is entirely based on a transformer architecture, which can benefit from recently proposed 3D-geometry general pretraining. We conduct extensive experiments and report state-of-the-art one-shot performance on the challenging LINEMOD benchmark. Finally, extensive ablations allow us to determine good practices with this relatively new type of architecture in the field.

arXiv:2310.01819

TP2O: Creative Text Pair-to-Object Generation using Balance Swap-Sampling

Generating creative combinatorial objects from two seemingly unrelated object texts is a challenging task in text-to-image synthesis, often hindered by a focus on emulating existing data distributions. In this paper, we develop a straightforward yet highly effective method, called \textbf{balance swap-sampling}. First, we propose a swapping mechanism that generates a novel combinatorial object image set by randomly exchanging intrinsic elements of two text embeddings through a cutting-edge diffusion model. Second, we introduce a balance swapping region to efficiently sample a small subset from the newly generated image set by balancing CLIP distances between the new images and their original generations, increasing the likelihood of accepting the high-quality combinations. Last, we employ a segmentation method to compare CLIP distances among the segmented components, ultimately selecting the most promising object from the sampled subset. Extensive experiments demonstrate that our approach outperforms recent SOTA T2I methods. Surprisingly, our results even rival those of human artists, such as frog-broccoli.

arXiv:2310.01779공식 코드 · Papers with Code

HallE-Control: Controlling Object Hallucination in Large Multimodal Models

Current Large Multimodal Models (LMMs) achieve remarkable progress, yet there remains significant uncertainty regarding their ability to accurately apprehend visual details, that is, in performing detailed captioning. To address this, we introduce $\textit{CCEval}$, a GPT-4 assisted evaluation method for detailed captioning. Interestingly, while LMMs demonstrate minimal object existence hallucination in existing VQA benchmarks, our proposed evaluation reveals continued susceptibility to such hallucinations. In this paper, we make the first attempt to investigate such hallucination from different aspects, including image resolution, the language decoder size, and instruction data amount, quality, granularity. Our findings underscore the unwarranted inference when the language description includes details at a finer object granularity than what the vision module can ground or verify, thus inducing hallucination. To control such hallucinations, we further attribute the reliability of captioning to contextual knowledge (involving only contextually grounded objects) and parametric knowledge (containing inferred objects by the model). Thus, we introduce $\textit{HallE-Control}$, a controllable LMM in terms of $\textbf{Hall}$ucination in object $\textbf{E}$xistence. HallE-Control can condition the captioning to shift between (i) exclusively depicting contextual knowledge for grounded objects and (ii) blending it with parametric knowledge to imagine inferred objects. Our method reduces hallucination by 44% compared to LLaVA$_{7B}$ and maintains the object coverage.