Language-Conditioned Robotic Grasping (LCRG) aims to develop robots that comprehend and grasp objects based on natural language instructions. While the ability to understand personal objects like my wallet facilitates more natural interaction with human users, current LCRG systems only allow generic language instructions, e.g., the black-colored wallet next to the laptop. To this end, we introduce a task scenario GraspMine alongside a novel dataset aimed at pinpointing and grasping personal objects given personal indicators via learning from a single human-robot interaction, rather than a large labeled dataset. Our proposed method, Personalized Grasping Agent (PGA), addresses GraspMine by leveraging the unlabeled image data of the user's environment, called Reminiscence. Specifically, PGA acquires personal object information by a user presenting a personal object with its associated indicator, followed by PGA inspecting the object by rotating it. Based on the acquired information, PGA pseudo-labels objects in the Reminiscence by our proposed label propagation algorithm. Harnessing the information acquired from the interactions and the pseudo-labeled objects in the Reminiscence, PGA adapts the object grounding model to grasp personal objects. This results in significant efficiency while previous LCRG systems rely on resource-intensive human annotations -- necessitating hundreds of labeled data to learn my wallet. Moreover, PGA outperforms baseline methods across all metrics and even shows comparable performance compared to the fully-supervised method, which learns from 9k annotated data samples. We further validate PGA's real-world applicability by employing a physical robot to execute GrsapMine. Code and data are publicly available at https://github.com/JHKim-snu/PGA.
State-of-the-art lidar panoptic segmentation (LPS) methods follow bottom-up segmentation-centric fashion wherein they build upon semantic segmentation networks by utilizing clustering to obtain object instances. In this paper, we re-think this approach and propose a surprisingly simple yet effective detection-centric network for both LPS and tracking. Our network is modular by design and optimized for all aspects of both the panoptic segmentation and tracking task. One of the core components of our network is the object instance detection branch, which we train using point-level (modal) annotations, as available in segmentation-centric datasets. In the absence of amodal (cuboid) annotations, we regress modal centroids and object extent using trajectory-level supervision that provides information about object size, which cannot be inferred from single scans due to occlusions and the sparse nature of the lidar data. We obtain fine-grained instance segments by learning to associate lidar points with detected centroids. We evaluate our method on several 3D/4D LPS benchmarks and observe that our model establishes a new state-of-the-art among open-sourced models, outperforming recent query-based models.
Deep Learning models, such as those used in an autonomous vehicle are vulnerable to adversarial attacks where an attacker could place an adversarial object in the environment, leading to mis-classification. Generating these adversarial objects in the digital space has been extensively studied, however successfully transferring these attacks from the digital realm to the physical realm has proven challenging when controlling for real-world environmental factors. In response to these limitations, we introduce REVAMP, an easy-to-use Python library that is the first-of-its-kind tool for creating attack scenarios with arbitrary objects and simulating realistic environmental factors, lighting, reflection, and refraction. REVAMP enables researchers and practitioners to swiftly explore various scenarios within the digital realm by offering a wide range of configurable options for designing experiments and using differentiable rendering to reproduce physically plausible adversarial objects. We will demonstrate and invite the audience to try REVAMP to produce an adversarial texture on a chosen object while having control over various scene parameters. The audience will choose a scene, an object to attack, the desired attack class, and the number of camera positions to use. Then, in real time, we show how this altered texture causes the chosen object to be mis-classified, showcasing the potential of REVAMP in real-world scenarios. REVAMP is open-source and available at https://github.com/poloclub/revamp.
We present Cutie, a video object segmentation (VOS) network with object-level memory reading, which puts the object representation from memory back into the video object segmentation result. Recent works on VOS employ bottom-up pixel-level memory reading which struggles due to matching noise, especially in the presence of distractors, resulting in lower performance in more challenging data. In contrast, Cutie performs top-down object-level memory reading by adapting a small set of object queries. Via those, it interacts with the bottom-up pixel features iteratively with a query-based object transformer (qt, hence Cutie). The object queries act as a high-level summary of the target object, while high-resolution feature maps are retained for accurate segmentation. Together with foreground-background masked attention, Cutie cleanly separates the semantics of the foreground object from the background. On the challenging MOSE dataset, Cutie improves by 8.7 J&F over XMem with a similar running time and improves by 4.2 J&F over DeAOT while being three times faster. Code is available at: https://hkchengrex.github.io/Cutie
Previous works concerning single-view hand-held object reconstruction typically rely on supervision from 3D ground-truth models, which are hard to collect in real world. In contrast, readily accessible hand-object videos offer a promising training data source, but they only give heavily occluded object observations. In this paper, we present a novel synthetic-to-real framework to exploit Multi-view Occlusion-aware supervision from hand-object videos for Hand-held Object reconstruction (MOHO) from a single image, tackling two predominant challenges in such setting: hand-induced occlusion and object's self-occlusion. First, in the synthetic pre-training stage, we render a large-scaled synthetic dataset SOMVideo with hand-object images and multi-view occlusion-free supervisions, adopted to address hand-induced occlusion in both 2D and 3D spaces. Second, in the real-world finetuning stage, MOHO leverages the amodal-mask-weighted geometric supervision to mitigate the unfaithful guidance caused by the hand-occluded supervising views in real world. Moreover, domain-consistent occlusion-aware features are amalgamated in MOHO to resist object's self-occlusion for inferring the complete object shape. Extensive experiments on HO3D and DexYCB datasets demonstrate 2D-supervised MOHO gains superior results against 3D-supervised methods by a large margin.
By comparing the original and target prompts, we can obtain numerous editing pairs, each comprising an object and its corresponding editing target. To allow editability while maintaining fidelity to the input image, existing editing methods typically involve a fixed number of inversion steps that project the whole input image to its noisier latent representation, followed by a denoising process guided by the target prompt. However, we find that the optimal number of inversion steps for achieving ideal editing results varies significantly among different editing pairs, owing to varying editing difficulties. Therefore, the current literature, which relies on a fixed number of inversion steps, produces sub-optimal generation quality, especially when handling multiple editing pairs in a natural image. To this end, we propose a new image editing paradigm, dubbed Object-aware Inversion and Reassembly (OIR), to enable object-level fine-grained editing. Specifically, we design a new search metric, which determines the optimal inversion steps for each editing pair, by jointly considering the editability of the target and the fidelity of the non-editing region. We use our search metric to find the optimal inversion step for each editing pair when editing an image. We then edit these editing pairs separately to avoid concept mismatch. Subsequently, we propose an additional reassembly step to seamlessly integrate the respective editing results and the non-editing region to obtain the final edited image. To systematically evaluate the effectiveness of our method, we collect two datasets called OIRBench for benchmarking single- and multi-object editing, respectively. Experiments demonstrate that our method achieves superior performance in editing object shapes, colors, materials, categories, etc., especially in multi-object editing scenarios.
In this paper, we study imitation learning under the challenging setting of: (1) only a single demonstration, (2) no further data collection, and (3) no prior task or object knowledge. We show how, with these constraints, imitation learning can be formulated as a combination of trajectory transfer and unseen object pose estimation. To explore this idea, we provide an in-depth study on how state-of-the-art unseen object pose estimators perform for one-shot imitation learning on ten real-world tasks, and we take a deep dive into the effects that camera calibration, pose estimation error, and spatial generalisation have on task success rates. For videos, please visit https://www.robot-learning.uk/pose-estimation-perspective.
3D reconstruction of hand-object manipulations is important for emulating human actions. Most methods dealing with challenging object manipulation scenarios, focus on hands reconstruction in isolation, ignoring physical and kinematic constraints due to object contact. Some approaches produce more realistic results by jointly reconstructing 3D hand-object interactions. However, they focus on coarse pose estimation or rely upon known hand and object shapes. We propose the first approach for realistic 3D hand-object shape and pose reconstruction from a single depth map. Unlike previous work, our voxel-based reconstruction network regresses the vertex coordinates of a hand and an object and reconstructs more realistic interaction. Our pipeline additionally predicts voxelized hand-object shapes, having a one-to-one mapping to the input voxelized depth. Thereafter, we exploit the graph nature of the hand and object shapes, by utilizing the recent GraFormer network with positional embedding to reconstruct shapes from template meshes. In addition, we show the impact of adding another GraFormer component that refines the reconstructed shapes based on the hand-object interactions and its ability to reconstruct more accurate object shapes. We perform an extensive evaluation on the HO-3D and DexYCB datasets and show that our method outperforms existing approaches in hand reconstruction and produces plausible reconstructions for the objects
Reconstructing 3D shape and pose of static objects from a single image is an essential task for various industries, including robotics, augmented reality, and digital content creation. This can be done by directly predicting 3D shape in various representations or by retrieving CAD models from a database and predicting their alignments. Directly predicting 3D shapes often produces unrealistic, overly smoothed or tessellated shapes. Retrieving CAD models ensures realistic shapes but requires robust and accurate alignment. Learning to directly predict CAD model poses from image features is challenging and inaccurate. Works, such as ROCA, compute poses from predicted normalised object coordinates which can be more accurate but are susceptible to systematic failure. SPARC demonstrates that following a ''render-and-compare'' approach where a network iteratively improves upon its own predictions achieves accurate alignments. Nevertheless, it performs individual CAD alignment for every object detected in an image. This approach is slow when applied to many objects as the time complexity increases linearly with the number of objects and can not learn inter-object relations. Introducing a new network architecture Multi-SPARC we learn to perform CAD model alignments for multiple detected objects jointly. Compared to other single-view methods we achieve state-of-the-art performance on the challenging real-world dataset ScanNet. By improving the instance alignment accuracy from 31.8% to 40.3% we perform similar to state-of-the-art multi-view methods.
Recovering 3D geometry and textures of individual objects is crucial for many robotics applications, such as manipulation, pose estimation, and autonomous driving. However, decomposing a target object from a complex background is challenging. Most existing approaches rely on costly manual labels to acquire object instance perception. Recent advancements in 2D self-supervised learning offer new prospects for identifying objects of interest, yet leveraging such noisy 2D features for clean decomposition remains difficult. In this paper, we propose a Decomposed Object Reconstruction (DORec) network based on neural implicit representations. Our key idea is to use 2D self-supervised features to create two levels of masks for supervision: a binary mask for foreground regions and a K-cluster mask for semantically similar regions. These complementary masks result in robust decomposition. Experimental results on different datasets show DORec's superiority in segmenting and reconstructing diverse foreground objects from varied backgrounds enabling downstream tasks such as pose estimation.
Perspective-$n$-Point (P$n$P) stands as a fundamental algorithm for pose estimation in various applications. In this paper, we present a new approach to the P$n$P problem with relaxed constraints, eliminating the need for precise 3D coordinates, which is especially suitable for object pose estimation where corresponding object models may not be available in practice. Built upon the classical EP$n$P solver, we refer to it as AEP$n$P due to its ability to handle unknown anisotropic scaling factors in addition to the common 6D transformation. Through a few algebraic manipulations and a well-chosen frame of reference, this new problem can be boiled down to a simple linear null-space problem followed by point registration-based identification of a similarity transformation. Experimental results on both simulated and real datasets demonstrate the effectiveness of AEP$n$P as a flexible and practical solution to object pose estimation. Code: https://github.com/goldoak/AEPnP.
This paper investigates the zero-shot object goal visual navigation problem. In the object goal visual navigation task, the agent needs to locate navigation targets from its egocentric visual input. "Zero-shot" means that the target the agent needs to find is not trained during the training phase. To address the issue of coupling navigation ability with target features during training, we propose the Class-Independent Relationship Network (CIRN). This method combines target detection information with the relative semantic similarity between the target and the navigation target, and constructs a brand new state representation based on similarity ranking, this state representation does not include target feature or environment feature, effectively decoupling the agent's navigation ability from target features. And a Graph Convolutional Network (GCN) is employed to learn the relationships between different objects based on their similarities. During testing, our approach demonstrates strong generalization capabilities, including zero-shot navigation tasks with different targets and environments. Through extensive experiments in the AI2-THOR virtual environment, our method outperforms the current state-of-the-art approaches in the zero-shot object goal visual navigation task. Furthermore, we conducted experiments in more challenging cross-target and cross-scene settings, which further validate the robustness and generalization ability of our method. Our code is available at: https://github.com/SmartAndCleverRobot/ICRA-CIRN.
Realistic physics engines play a crucial role for learning to manipulate deformable objects such as garments in simulation. By doing so, researchers can circumvent challenges such as sensing the deformation of the object in the realworld. In spite of the extensive use of simulations for this task, few works have evaluated the reality gap between deformable object simulators and real-world data. We present a benchmark dataset to evaluate the sim-to-real gap in cloth manipulation. The dataset is collected by performing a dynamic as well as a quasi-static cloth manipulation task involving contact with a rigid table. We use the dataset to evaluate the reality gap, computational time, and simulation stability of four popular deformable object simulators: MuJoCo, Bullet, Flex, and SOFA. Additionally, we discuss the benefits and drawbacks of each simulator. The benchmark dataset is open-source. Supplementary material, videos, and code, can be found at https://sites.google.com/view/cloth-sim2real-benchmark.
Spatiotemporal fusion aims to improve both the spatial and temporal resolution of remote sensing images, thus facilitating time-series analysis at a fine spatial scale. However, there are several important issues that limit the application of current spatiotemporal fusion methods. First, most spatiotemporal fusion methods are based on pixel-level computation, which neglects the valuable object-level information of the land surface. Moreover, many existing methods cannot accurately retrieve strong temporal changes between the available high-resolution image at base date and the predicted one. This study proposes an Object-Based Spatial Unmixing Model (OBSUM), which incorporates object-based image analysis and spatial unmixing, to overcome the two abovementioned problems. OBSUM consists of one preprocessing step and three fusion steps, i.e., object-level unmixing, object-level residual compensation, and pixel-level residual compensation. OBSUM can be applied using only one fine image at the base date and one coarse image at the prediction date, without the need of a coarse image at the base date. The performance of OBSUM was compared with five representative spatiotemporal fusion methods. The experimental results demonstrated that OBSUM outperformed other methods in terms of both accuracy indices and visual effects over time-series. Furthermore, OBSUM also achieved satisfactory results in two typical remote sensing applications. Therefore, it has great potential to generate accurate and high-resolution time-series observations for supporting various remote sensing applications.
The flourishing success of Deep Neural Networks(DNNs) on RGB-input perception tasks has opened unbounded possibilities for non-RGB-input perception tasks, such as object detection from wireless signals, lidar scans, and infrared images. Compared to the matured development pipeline of RGB-input (source modality) models, developing non-RGB-input (target-modality) models from scratch poses excessive challenges in the modality-specific network design/training tricks and labor in the target-modality annotation. In this paper, we propose ModAlity Calibration (MAC), an efficient pipeline for calibrating target-modality inputs to the DNN object detection models developed on the RGB (source) modality. We compose a target-modality-input model by adding a small calibrator module ahead of a source-modality model and introduce MAC training techniques to impose dense supervision on the calibrator. By leveraging (1) prior knowledge synthesized from the source-modality model and (2) paired {target, source} data with zero manual annotations, our target-modality models reach comparable or better metrics than baseline models that require 100% manual annotations. We demonstrate the effectiveness of MAC by composing the WiFi-input, Lidar-input, and Thermal-Infrared-input models upon the pre-trained RGB-input models respectively.
Diffusion-based generative models have significantly advanced text-to-image generation but encounter challenges when processing lengthy and intricate text prompts describing complex scenes with multiple objects. While excelling in generating images from short, single-object descriptions, these models often struggle to faithfully capture all the nuanced details within longer and more elaborate textual inputs. In response, we present a novel approach leveraging Large Language Models (LLMs) to extract critical components from text prompts, including bounding box coordinates for foreground objects, detailed textual descriptions for individual objects, and a succinct background context. These components form the foundation of our layout-to-image generation model, which operates in two phases. The initial Global Scene Generation utilizes object layouts and background context to create an initial scene but often falls short in faithfully representing object characteristics as specified in the prompts. To address this limitation, we introduce an Iterative Refinement Scheme that iteratively evaluates and refines box-level content to align them with their textual descriptions, recomposing objects as needed to ensure consistency. Our evaluation on complex prompts featuring multiple objects demonstrates a substantial improvement in recall compared to baseline diffusion models. This is further validated by a user study, underscoring the efficacy of our approach in generating coherent and detailed scenes from intricate textual inputs.
Most contributions on Few-Shot Object Detection (FSOD) evaluate their methods on natural images only, yet the transferability of the announced performance is not guaranteed for applications on other kinds of images. We demonstrate this with an in-depth analysis of existing FSOD methods on aerial images and observed a large performance gap compared to natural images. Small objects, more numerous in aerial images, are the cause for the apparent performance gap between natural and aerial images. As a consequence, we improve FSOD performance on small objects with a carefully designed attention mechanism. In addition, we also propose a scale-adaptive box similarity criterion, that improves the training and evaluation of FSOD methods, particularly for small objects. We also contribute to generic FSOD with two distinct approaches based on metric learning and fine-tuning. Impressive results are achieved with the fine-tuning method, which encourages tackling more complex scenarios such as Cross-Domain FSOD. We conduct preliminary experiments in this direction and obtain promising results. Finally, we address the deployment of the detection models inside COSE's systems. Detection must be done in real-time in extremely large images (more than 100 megapixels), with limited computation power. Leveraging existing optimization tools such as TensorRT, we successfully tackle this engineering challenge.
While human infants exhibit knowledge about object permanence from two months of age onwards, deep-learning approaches still largely fail to recognize objects' continued existence. We introduce a slot-based autoregressive deep learning system, the looped location and identity tracking model Loci-Looped, which learns to adaptively fuse latent imaginations with pixel-space observations into consistent latent object-specific what and where encodings over time. The novel loop empowers Loci-Looped to learn the physical concepts of object permanence, directional inertia, and object solidity through observation alone. As a result, Loci-Looped tracks objects through occlusions, anticipates their reappearance, and shows signs of surprise and internal revisions when observing implausible object behavior. Notably, Loci-Looped outperforms state-of-the-art baseline models in handling object occlusions and temporary sensory interruptions while exhibiting more compositional, interpretable internal activity patterns. Our work thus introduces the first self-supervised interpretable learning model that learns about object permanence directly from video data without supervision.
3D object detection models that exploit both LiDAR and camera sensor features are top performers in large-scale autonomous driving benchmarks. A transformer is a popular network architecture used for this task, in which so-called object queries act as candidate objects. Initializing these object queries based on current sensor inputs is a common practice. For this, existing methods strongly rely on LiDAR data however, and do not fully exploit image features. Besides, they introduce significant latency. To overcome these limitations we propose EfficientQ3M, an efficient, modular, and multimodal solution for object query initialization for transformer-based 3D object detection models. The proposed initialization method is combined with a "modality-balanced" transformer decoder where the queries can access all sensor modalities throughout the decoder. In experiments, we outperform the state of the art in transformer-based LiDAR object detection on the competitive nuScenes benchmark and showcase the benefits of input-dependent multimodal query initialization, while being more efficient than the available alternatives for LiDAR-camera initialization. The proposed method can be applied with any combination of sensor modalities as input, demonstrating its modularity.
Given a single image of a 3D object, this paper proposes a novel method (named ConsistNet) that is able to generate multiple images of the same object, as if seen they are captured from different viewpoints, while the 3D (multi-view) consistencies among those multiple generated images are effectively exploited. Central to our method is a multi-view consistency block which enables information exchange across multiple single-view diffusion processes based on the underlying multi-view geometry principles. ConsistNet is an extension to the standard latent diffusion model, and consists of two sub-modules: (a) a view aggregation module that unprojects multi-view features into global 3D volumes and infer consistency, and (b) a ray aggregation module that samples and aggregate 3D consistent features back to each view to enforce consistency. Our approach departs from previous methods in multi-view image generation, in that it can be easily dropped-in pre-trained LDMs without requiring explicit pixel correspondences or depth prediction. Experiments show that our method effectively learns 3D consistency over a frozen Zero123 backbone and can generate 16 surrounding views of the object within 40 seconds on a single A100 GPU. Our code will be made available on https://github.com/JiayuYANG/ConsistNet