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arXiv:2305.16944공식 코드 · Papers with Code

Learning to Imagine: Visually-Augmented Natural Language Generation

People often imagine relevant scenes to aid in the writing process. In this work, we aim to utilize visual information for composition in the same manner as humans. We propose a method, LIVE, that makes pre-trained language models (PLMs) Learn to Imagine for Visuallyaugmented natural language gEneration. First, we imagine the scene based on the text: we use a diffusion model to synthesize high-quality images conditioned on the input texts. Second, we use CLIP to determine whether the text can evoke the imagination in a posterior way. Finally, our imagination is dynamic, and we conduct synthesis for each sentence rather than generate only one image for an entire paragraph. Technically, we propose a novel plug-and-play fusion layer to obtain visually-augmented representations for each text. Our vision-text fusion layer is compatible with Transformerbased architecture. We have conducted extensive experiments on four generation tasks using BART and T5, and the automatic results and human evaluation demonstrate the effectiveness of our proposed method. We will release the code, model, and data at the link: https://github.com/RUCAIBox/LIVE.

arXiv:2404.03575

DreamScene: 3D Gaussian-based Text-to-3D Scene Generation via Formation Pattern Sampling

Text-to-3D scene generation holds immense potential for the gaming, film, and architecture sectors. Despite significant progress, existing methods struggle with maintaining high quality, consistency, and editing flexibility. In this paper, we propose DreamScene, a 3D Gaussian-based novel text-to-3D scene generation framework, to tackle the aforementioned three challenges mainly via two strategies. First, DreamScene employs Formation Pattern Sampling (FPS), a multi-timestep sampling strategy guided by the formation patterns of 3D objects, to form fast, semantically rich, and high-quality representations. FPS uses 3D Gaussian filtering for optimization stability, and leverages reconstruction techniques to generate plausible textures. Second, DreamScene employs a progressive three-stage camera sampling strategy, specifically designed for both indoor and outdoor settings, to effectively ensure object-environment integration and scene-wide 3D consistency. Last, DreamScene enhances scene editing flexibility by integrating objects and environments, enabling targeted adjustments. Extensive experiments validate DreamScene's superiority over current state-of-the-art techniques, heralding its wide-ranging potential for diverse applications. Code and demos will be released at https://dreamscene-project.github.io .

arXiv:2405.14854공식 코드 · Papers with Code

TerDiT: Ternary Diffusion Models with Transformers

Recent developments in large-scale pre-trained text-to-image diffusion models have significantly improved the generation of high-fidelity images, particularly with the emergence of diffusion models based on transformer architecture (DiTs). Among these diffusion models, diffusion transformers have demonstrated superior image generation capabilities, boosting lower FID scores and higher scalability. However, deploying large-scale DiT models can be expensive due to their extensive parameter numbers. Although existing research has explored efficient deployment techniques for diffusion models such as model quantization, there is still little work concerning DiT-based models. To tackle this research gap, in this paper, we propose TerDiT, a quantization-aware training (QAT) and efficient deployment scheme for ternary diffusion models with transformers. We focus on the ternarization of DiT networks and scale model sizes from 600M to 4.2B. Our work contributes to the exploration of efficient deployment strategies for large-scale DiT models, demonstrating the feasibility of training extremely low-bit diffusion transformer models from scratch while maintaining competitive image generation capacities compared to full-precision models. Code will be available at https://github.com/Lucky-Lance/TerDiT.

arXiv:2407.13691

Unsupervised and Interpretable Synthesizing for Electrical Time Series Based on Information Maximizing Generative Adversarial Nets

Generating synthetic data has become a popular alternative solution to deal with the difficulties in accessing and sharing field measurement data in power systems. However, to make the generation results controllable, existing methods (e.g. Conditional Generative Adversarial Nets, cGAN) require labeled dataset to train the model, which is demanding in practice because many field measurement data lacks descriptive labels. In this paper, we introduce the Information Maximizing Generative Adversarial Nets (infoGAN) to achieve interpretable feature extraction and controllable synthetic data generation based on the unlabeled electrical time series dataset. Features with clear physical meanings can be automatically extracted by maximizing the mutual information between the input latent code and the classifier output of infoGAN. Then the extracted features are used to control the generation results similar to a vanilla cGAN framework. Case study is based on the time series datasets of power load and renewable energy output. Results demonstrate that infoGAN can extract both discrete and continuous features with clear physical meanings, as well as generating realistic synthetic time series that satisfy given features.

arXiv:2411.10666공식 코드 · Papers with Code

SAM Decoding: Speculative Decoding via Suffix Automaton

Speculative decoding (SD) has been demonstrated as an effective technique for lossless LLM inference acceleration. Retrieval-based SD methods, one kind of model-free method, have yielded promising speedup, but they often rely on incomplete retrieval resources, inefficient retrieval methods, and are constrained to certain domains. This paper presents a novel retrieval-based speculative decoding method that adapts suffix automaton (SAM) for efficient and accurate draft generation by utilizing common text corpus and dynamic text sequence. Unlike existing $n$-gram matching methods, SAM-Decoding finds the exact longest suffix match, achieving an average time complexity of O(1) per generation step of SAM update and suffix retrieval. It can also integrate with existing methods, adaptively selecting a draft generation strategy based on match length to generalize to broader domains. Extensive experiments on Spec-Bench show that our method is $18\%+$ faster than other retrieval-based SD methods. Additionally, when combined with advanced EAGLE-2, it provides an additional speedup of $3.28\%$ -- $11.13\%$ across various-sized LLM backbones. Our code is available at our \href{https://github.com/hyx1999/SAM-Decoding}{repository}.

arXiv:2503.00784공식 코드 · Papers with Code

DuoDecoding: Hardware-aware Heterogeneous Speculative Decoding with Dynamic Multi-Sequence Drafting

Large language models (LLMs) exhibit exceptional performance across a wide range of tasks; however, their token-by-token autoregressive generation process significantly hinders inference speed. Speculative decoding presents a promising draft-then-verify framework that reduces generation latency while maintaining output distribution fidelity. Nevertheless, the draft model introduces additional computational overhead, becoming a performance bottleneck and increasing the time to first token (TTFT). Previous approaches to mitigate draft model overhead have primarily relied on heuristics and generally failed to match the quality of the draft language models. To address these challenges, we propose DuoDecoding, a novel approach that strategically deploys the draft and target models on the CPU and GPU respectively, enabling parallel decoding while preserving draft quality. Our method incorporates a hardware-aware optimal draft budget to minimize idle times and employs dynamic multi-sequence drafting to enhance draft quality. Extensive experiments across seven tasks show that DuoDecoding achieves up to 2.61x speedup in generation latency, while reducing TTFT to 83% of that in conventional speculative decoding. The Code is available at https://github.com/KaiLv69/DuoDecoding.

arXiv:2503.09151

Reangle-A-Video: 4D Video Generation as Video-to-Video Translation

We introduce Reangle-A-Video, a unified framework for generating synchronized multi-view videos from a single input video. Unlike mainstream approaches that train multi-view video diffusion models on large-scale 4D datasets, our method reframes the multi-view video generation task as video-to-videos translation, leveraging publicly available image and video diffusion priors. In essence, Reangle-A-Video operates in two stages. (1) Multi-View Motion Learning: An image-to-video diffusion transformer is synchronously fine-tuned in a self-supervised manner to distill view-invariant motion from a set of warped videos. (2) Multi-View Consistent Image-to-Images Translation: The first frame of the input video is warped and inpainted into various camera perspectives under an inference-time cross-view consistency guidance using DUSt3R, generating multi-view consistent starting images. Extensive experiments on static view transport and dynamic camera control show that Reangle-A-Video surpasses existing methods, establishing a new solution for multi-view video generation. We will publicly release our code and data. Project page: https://hyeonho99.github.io/reangle-a-video/

arXiv:2611.13496v1cs.CV

Reasoning-Aware Relational Representation Learning for Open-Vocabulary Scene Graph Generation

Open-Vocabulary Scene Graph Generation (OV-SGG) requires models to recognize visual relationships beyond the training vocabulary, yet existing methods often rely on dataset-specific object--predicate co-occurrence patterns. Under long-tailed distributions and noisy object localization, such reliance leads to biased, entangled relation representations, limiting both rare-relation recognition and generalization to unseen predicates. To address these challenges, we propose RaRe, a reasoning-aware relational representation learning framework that transforms MLLM-generated chain-of-thought (CoT) rationales into structured relation embeddings. Rather than using CoT only as an intermediate reasoning trace for final prediction, RaRe directly optimizes the rationale-derived representation space to improve inter-relation discriminability. Specifically, RaRe first aligns rationale embeddings with textualized relation descriptions through self-supervised contrastive learning, and then refines rationale generation with a specificity-oriented reinforcement learning objective that encourages semantically object-pair-specific relational evidence. Experiments on VG150 and PSG demonstrate improved category-balanced recognition over existing baselines, while the additional gains from learning vary across datasets and proposal settings. Code available at: https://artanic30.github.io/project_pages/RaRe.

arXiv:2112.11895공식 코드 · Papers with Code

Few-shot Font Generation with Weakly Supervised Localized Representations

Automatic few-shot font generation aims to solve a well-defined, real-world problem because manual font designs are expensive and sensitive to the expertise of designers. Existing methods learn to disentangle style and content elements by developing a universal style representation for each font style. However, this approach limits the model in representing diverse local styles, because it is unsuitable for complicated letter systems, for example, Chinese, whose characters consist of a varying number of components (often called "radical") -- with a highly complex structure. In this paper, we propose a novel font generation method that learns localized styles, namely component-wise style representations, instead of universal styles. The proposed style representations enable the synthesis of complex local details in text designs. However, learning component-wise styles solely from a few reference glyphs is infeasible when a target script has a large number of components, for example, over 200 for Chinese. To reduce the number of required reference glyphs, we represent component-wise styles by a product of component and style factors, inspired by low-rank matrix factorization. Owing to the combination of strong representation and a compact factorization strategy, our method shows remarkably better few-shot font generation results (with only eight reference glyphs) than other state-of-the-art methods. Moreover, strong locality supervision, for example, location of each component, skeleton, or strokes, was not utilized. The source code is available at https://github.com/clovaai/lffont and https://github.com/clovaai/fewshot-font-generation.

arXiv:1603.01882

Composing inference algorithms as program transformations

Probabilistic inference procedures are usually coded painstakingly from scratch, for each target model and each inference algorithm. We reduce this effort by generating inference procedures from models automatically. We make this code generation modular by decomposing inference algorithms into reusable program-to-program transformations. These transformations perform exact inference as well as generate probabilistic programs that compute expectations, densities, and MCMC samples. The resulting inference procedures are about as accurate and fast as other probabilistic programming systems on real-world problems.

arXiv:2307.12637공식 코드 · Papers with Code

PG-RCNN: Semantic Surface Point Generation for 3D Object Detection

One of the main challenges in LiDAR-based 3D object detection is that the sensors often fail to capture the complete spatial information about the objects due to long distance and occlusion. Two-stage detectors with point cloud completion approaches tackle this problem by adding more points to the regions of interest (RoIs) with a pre-trained network. However, these methods generate dense point clouds of objects for all region proposals, assuming that objects always exist in the RoIs. This leads to the indiscriminate point generation for incorrect proposals as well. Motivated by this, we propose Point Generation R-CNN (PG-RCNN), a novel end-to-end detector that generates semantic surface points of foreground objects for accurate detection. Our method uses a jointly trained RoI point generation module to process the contextual information of RoIs and estimate the complete shape and displacement of foreground objects. For every generated point, PG-RCNN assigns a semantic feature that indicates the estimated foreground probability. Extensive experiments show that the point clouds generated by our method provide geometrically and semantically rich information for refining false positive and misaligned proposals. PG-RCNN achieves competitive performance on the KITTI benchmark, with significantly fewer parameters than state-of-the-art models. The code is available at https://github.com/quotation2520/PG-RCNN.

arXiv:2405.01434공식 코드 · Papers with Code

StoryDiffusion: Consistent Self-Attention for Long-Range Image and Video Generation

For recent diffusion-based generative models, maintaining consistent content across a series of generated images, especially those containing subjects and complex details, presents a significant challenge. In this paper, we propose a new way of self-attention calculation, termed Consistent Self-Attention, that significantly boosts the consistency between the generated images and augments prevalent pretrained diffusion-based text-to-image models in a zero-shot manner. To extend our method to long-range video generation, we further introduce a novel semantic space temporal motion prediction module, named Semantic Motion Predictor. It is trained to estimate the motion conditions between two provided images in the semantic spaces. This module converts the generated sequence of images into videos with smooth transitions and consistent subjects that are significantly more stable than the modules based on latent spaces only, especially in the context of long video generation. By merging these two novel components, our framework, referred to as StoryDiffusion, can describe a text-based story with consistent images or videos encompassing a rich variety of contents. The proposed StoryDiffusion encompasses pioneering explorations in visual story generation with the presentation of images and videos, which we hope could inspire more research from the aspect of architectural modifications. Our code is made publicly available at https://github.com/HVision-NKU/StoryDiffusion.

arXiv:2406.05565공식 코드 · Papers with Code

Medical Vision Generalist: Unifying Medical Imaging Tasks in Context

This study presents Medical Vision Generalist (MVG), the first foundation model capable of handling various medical imaging tasks -- such as cross-modal synthesis, image segmentation, denoising, and inpainting -- within a unified image-to-image generation framework. Specifically, MVG employs an in-context generation strategy that standardizes the handling of inputs and outputs as images. By treating these tasks as an image generation process conditioned on prompt image-label pairs and input images, this approach enables a flexible unification of various tasks, even those spanning different modalities and datasets. To capitalize on both local and global context, we design a hybrid method combining masked image modeling with autoregressive training for conditional image generation. This hybrid approach yields the most robust performance across all involved medical imaging tasks. To rigorously evaluate MVG's capabilities, we curated the first comprehensive generalist medical vision benchmark, comprising 13 datasets and spanning four imaging modalities (CT, MRI, X-ray, and micro-ultrasound). Our results consistently establish MVG's superior performance, outperforming existing vision generalists, such as Painter and LVM. Furthermore, MVG exhibits strong scalability, with its performance demonstrably improving when trained on a more diverse set of tasks, and can be effectively adapted to unseen datasets with only minimal task-specific samples. The code is available at \url{https://github.com/OliverRensu/MVG}.

arXiv:2406.18159

Human-Aware 3D Scene Generation with Spatially-constrained Diffusion Models

Generating 3D scenes from human motion sequences supports numerous applications, including virtual reality and architectural design. However, previous auto-regression-based human-aware 3D scene generation methods have struggled to accurately capture the joint distribution of multiple objects and input humans, often resulting in overlapping object generation in the same space. To address this limitation, we explore the potential of diffusion models that simultaneously consider all input humans and the floor plan to generate plausible 3D scenes. Our approach not only satisfies all input human interactions but also adheres to spatial constraints with the floor plan. Furthermore, we introduce two spatial collision guidance mechanisms: human-object collision avoidance and object-room boundary constraints. These mechanisms help avoid generating scenes that conflict with human motions while respecting layout constraints. To enhance the diversity and accuracy of human-guided scene generation, we have developed an automated pipeline that improves the variety and plausibility of human-object interactions in the existing 3D FRONT HUMAN dataset. Extensive experiments on both synthetic and real-world datasets demonstrate that our framework can generate more natural and plausible 3D scenes with precise human-scene interactions, while significantly reducing human-object collisions compared to previous state-of-the-art methods. Our code and data will be made publicly available upon publication of this work.

arXiv:2407.04211

TimeLDM: Latent Diffusion Model for Unconditional Time Series Generation

Time series generation is a crucial research topic in the area of decision-making systems, which can be particularly important in domains like autonomous driving, healthcare, and, notably, robotics. Recent approaches focus on learning in the data space to model time series information. However, the data space often contains limited observations and noisy features. In this paper, we propose TimeLDM, a novel latent diffusion model for high-quality time series generation. TimeLDM is composed of a variational autoencoder that encodes time series into an informative and smoothed latent content and a latent diffusion model operating in the latent space to generate latent information. We evaluate the ability of our method to generate synthetic time series with simulated and real-world datasets and benchmark the performance against existing state-of-the-art methods. Qualitatively and quantitatively, we find that the proposed TimeLDM persistently delivers high-quality generated time series. For example, TimeLDM achieves new state-of-the-art results on the simulated benchmarks and an average improvement of 55% in Discriminative score with all benchmarks. Further studies demonstrate that our method yields more robust outcomes across various lengths of time series data generation. Especially, for the Context-FID score and Discriminative score, TimeLDM realizes significant improvements of 80% and 50%, respectively. The code will be released after publication.

arXiv:2409.09149공식 코드 · Papers with Code

Adaptive Multi-Modal Control of Digital Human Hand Synthesis Using a Region-Aware Cycle Loss

Diffusion models have shown their remarkable ability to synthesize images, including the generation of humans in specific poses. However, current models face challenges in adequately expressing conditional control for detailed hand pose generation, leading to significant distortion in the hand regions. To tackle this problem, we first curate the How2Sign dataset to provide richer and more accurate hand pose annotations. In addition, we introduce adaptive, multi-modal fusion to integrate characters' physical features expressed in different modalities such as skeleton, depth, and surface normal. Furthermore, we propose a novel Region-Aware Cycle Loss (RACL) that enables the diffusion model training to focus on improving the hand region, resulting in improved quality of generated hand gestures. More specifically, the proposed RACL computes a weighted keypoint distance between the full-body pose keypoints from the generated image and the ground truth, to generate higher-quality hand poses while balancing overall pose accuracy. Moreover, we use two hand region metrics, named hand-PSNR and hand-Distance for hand pose generation evaluations. Our experimental evaluations demonstrate the effectiveness of our proposed approach in improving the quality of digital human pose generation using diffusion models, especially the quality of the hand region. The source code is available at https://github.com/fuqifan/Region-Aware-Cycle-Loss.

arXiv:2611.06781v2cs.CV

Semantic Residual Vector Quantization for Sign Language Generation

Sign language generation (SLG) maps written sentences into signing motion while preserving both lexical content and fine-grained articulation. This requires a model to decide what signs should be expressed and to realize them through precise handshape, trajectory, facial expression and body coordination. Existing pose-based systems and reconstruction-only motion tokenizers often entangle these two decisions, leaving the generator without an explicit text-aligned intermediate target for what to sign before refining how to sign it. To address this issue, we introduce Semantic Residual Vector Quantization (SRVQ), a framework for SLG that frames generation as a two-level process moving from semantics to kinematics. The newly introduced SRV Quantizer learns a hierarchy in which the first residual level encodes sign content and subsequent levels refine pose, handshape, trajectory, and body coordination, all within a single quantizer and without separate semantic representations or external planning stages. Through word-aware conditioning for hierarchical code generation, a masked semantic generator predicts semantic codes and a kinematic generator completes the residual codes for full SMPL-X motion synthesis. We evaluate using retrieval and FID in a shared text-motion embedding space, alongside standard geometric metrics. On CSL-Daily and Phoenix-2014T, SRVQ achieves R@1 of 82.3 and 70.3, outperforming the previous SOTA by 30 and 46 points, respectively.

arXiv:2309.14681공식 코드 · Papers with Code

Are Human-generated Demonstrations Necessary for In-context Learning?

Despite the promising few-shot ability of large language models (LLMs), the standard paradigm of In-context Learning (ICL) suffers the disadvantages of susceptibility to selected demonstrations and the intricacy to generate these demonstrations. In this paper, we raise the fundamental question that whether human-generated demonstrations are necessary for ICL. To answer this question, we propose self-contemplation prompting strategy (SEC), a paradigm free from human-crafted demonstrations. The key point of SEC is that, instead of using hand-crafted examples as demonstrations in ICL, SEC asks LLMs to first create demonstrations on their own, based on which the final output is generated. SEC is a flexible framework and can be adapted to both the vanilla ICL and the chain-of-thought (CoT), but with greater ease: as the manual-generation process of both examples and rationale can be saved. Extensive experiments in arithmetic reasoning, commonsense reasoning, multi-task language understanding, and code generation benchmarks, show that SEC, which does not require hand-crafted demonstrations, significantly outperforms the zero-shot learning strategy, and achieves comparable results to ICL with hand-crafted demonstrations. This demonstrates that, for many tasks, contemporary LLMs possess a sufficient level of competence to exclusively depend on their own capacity for decision making, removing the need for external training data. Code is available at https://github.com/ruili33/SEC.

arXiv:2406.11147

Vul-RAG: Enhancing LLM-based Vulnerability Detection via Knowledge-level RAG

Although LLMs have shown promising potential in vulnerability detection, this study reveals their limitations in distinguishing between vulnerable and similar-but-benign patched code (only 0.06 - 0.14 accuracy). It shows that LLMs struggle to capture the root causes of vulnerabilities during vulnerability detection. To address this challenge, we propose enhancing LLMs with multi-dimensional vulnerability knowledge distilled from historical vulnerabilities and fixes. We design a novel knowledge-level Retrieval-Augmented Generation framework Vul-RAG, which improves LLMs with an accuracy increase of 16% - 24% in identifying vulnerable and patched code. Additionally, vulnerability knowledge generated by Vul-RAG can further (1) serve as high-quality explanations to improve manual detection accuracy (from 60% to 77%), and (2) detect 10 previously-unknown bugs in the recent Linux kernel release with 6 assigned CVEs.

arXiv:2506.10343공식 코드 · Papers with Code

Code Execution as Grounded Supervision for LLM Reasoning

Training large language models (LLMs) with chain-of-thought (CoT) supervision has proven effective for enhancing their reasoning abilities. However, obtaining reliable and accurate reasoning supervision remains a significant challenge. We propose a scalable method for generating a high-quality CoT supervision dataset by leveraging the determinism of program execution. Unlike existing reasoning dataset generation methods that rely on costly human annotations or error-prone LLM-generated CoT, our approach extracts verifiable, step-by-step reasoning traces from code execution and transforms them into a natural language CoT reasoning. Experiments on reasoning benchmarks across various domains show that our method effectively equips LLMs with transferable reasoning abilities across diverse tasks. Furthermore, the ablation studies validate that our method produces highly accurate reasoning data and reduces overall token length during inference by reducing meaningless repetition and overthinking.