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arXiv:2310.15599공식 코드 · Papers with Code

Grasp Multiple Objects with One Hand

The intricate kinematics of the human hand enable simultaneous grasping and manipulation of multiple objects, essential for tasks such as object transfer and in-hand manipulation. Despite its significance, the domain of robotic multi-object grasping is relatively unexplored and presents notable challenges in kinematics, dynamics, and object configurations. This paper introduces MultiGrasp, a novel two-stage approach for multi-object grasping using a dexterous multi-fingered robotic hand on a tabletop. The process consists of (i) generating pre-grasp proposals and (ii) executing the grasp and lifting the objects. Our experimental focus is primarily on dual-object grasping, achieving a success rate of 44.13%, highlighting adaptability to new object configurations and tolerance for imprecise grasps. Additionally, the framework demonstrates the potential for grasping more than two objects at the cost of inference speed.

arXiv:2310.15482공식 코드 · Papers with Code

Salient Object Detection in RGB-D Videos

Given the widespread adoption of depth-sensing acquisition devices, RGB-D videos and related data/media have gained considerable traction in various aspects of daily life. Consequently, conducting salient object detection (SOD) in RGB-D videos presents a highly promising and evolving avenue. Despite the potential of this area, SOD in RGB-D videos remains somewhat under-explored, with RGB-D SOD and video SOD (VSOD) traditionally studied in isolation. To explore this emerging field, this paper makes two primary contributions: the dataset and the model. On one front, we construct the RDVS dataset, a new RGB-D VSOD dataset with realistic depth and characterized by its diversity of scenes and rigorous frame-by-frame annotations. We validate the dataset through comprehensive attribute and object-oriented analyses, and provide training and testing splits. Moreover, we introduce DCTNet+, a three-stream network tailored for RGB-D VSOD, with an emphasis on RGB modality and treats depth and optical flow as auxiliary modalities. In pursuit of effective feature enhancement, refinement, and fusion for precise final prediction, we propose two modules: the multi-modal attention module (MAM) and the refinement fusion module (RFM). To enhance interaction and fusion within RFM, we design a universal interaction module (UIM) and then integrate holistic multi-modal attentive paths (HMAPs) for refining multi-modal low-level features before reaching RFMs. Comprehensive experiments, conducted on pseudo RGB-D video datasets alongside our RDVS, highlight the superiority of DCTNet+ over 17 VSOD models and 14 RGB-D SOD models. Ablation experiments were performed on both pseudo and realistic RGB-D video datasets to demonstrate the advantages of individual modules as well as the necessity of introducing realistic depth. Our code together with RDVS dataset will be available at https://github.com/kerenfu/RDVS/.

arXiv:2310.16044공식 코드 · Papers with Code

Stanford-ORB: A Real-World 3D Object Inverse Rendering Benchmark

We introduce Stanford-ORB, a new real-world 3D Object inverse Rendering Benchmark. Recent advances in inverse rendering have enabled a wide range of real-world applications in 3D content generation, moving rapidly from research and commercial use cases to consumer devices. While the results continue to improve, there is no real-world benchmark that can quantitatively assess and compare the performance of various inverse rendering methods. Existing real-world datasets typically only consist of the shape and multi-view images of objects, which are not sufficient for evaluating the quality of material recovery and object relighting. Methods capable of recovering material and lighting often resort to synthetic data for quantitative evaluation, which on the other hand does not guarantee generalization to complex real-world environments. We introduce a new dataset of real-world objects captured under a variety of natural scenes with ground-truth 3D scans, multi-view images, and environment lighting. Using this dataset, we establish the first comprehensive real-world evaluation benchmark for object inverse rendering tasks from in-the-wild scenes, and compare the performance of various existing methods.

arXiv:2310.15115

SpVOS: Efficient Video Object Segmentation with Triple Sparse Convolution

Semi-supervised video object segmentation (Semi-VOS), which requires only annotating the first frame of a video to segment future frames, has received increased attention recently. Among existing pipelines, the memory-matching-based one is becoming the main research stream, as it can fully utilize the temporal sequence information to obtain high-quality segmentation results. Even though this type of method has achieved promising performance, the overall framework still suffers from heavy computation overhead, mainly caused by the per-frame dense convolution operations between high-resolution feature maps and each kernel filter. Therefore, we propose a sparse baseline of VOS named SpVOS in this work, which develops a novel triple sparse convolution to reduce the computation costs of the overall VOS framework. The designed triple gate, taking full consideration of both spatial and temporal redundancy between adjacent video frames, adaptively makes a triple decision to decide how to apply the sparse convolution on each pixel to control the computation overhead of each layer, while maintaining sufficient discrimination capability to distinguish similar objects and avoid error accumulation. A mixed sparse training strategy, coupled with a designed objective considering the sparsity constraint, is also developed to balance the VOS segmentation performance and computation costs. Experiments are conducted on two mainstream VOS datasets, including DAVIS and Youtube-VOS. Results show that, the proposed SpVOS achieves superior performance over other state-of-the-art sparse methods, and even maintains comparable performance, e.g., an 83.04% (79.29%) overall score on the DAVIS-2017 (Youtube-VOS) validation set, with the typical non-sparse VOS baseline (82.88% for DAVIS-2017 and 80.36% for Youtube-VOS) while saving up to 42% FLOPs, showing its application potential for resource-constrained scenarios.

arXiv:2310.14914

Object Pose Estimation Annotation Pipeline for Multi-view Monocular Camera Systems in Industrial Settings

Object localization, and more specifically object pose estimation, in large industrial spaces such as warehouses and production facilities, is essential for material flow operations. Traditional approaches rely on artificial artifacts installed in the environment or excessively expensive equipment, that is not suitable at scale. A more practical approach is to utilize existing cameras in such spaces in order to address the underlying pose estimation problem and to localize objects of interest. In order to leverage state-of-the-art methods in deep learning for object pose estimation, large amounts of data need to be collected and annotated. In this work, we provide an approach to the annotation of large datasets of monocular images without the need for manual labor. Our approach localizes cameras in space, unifies their location with a motion capture system, and uses a set of linear mappings to project 3D models of objects of interest at their ground truth 6D pose locations. We test our pipeline on a custom dataset collected from a system of eight cameras in an industrial setting that mimics the intended area of operation. Our approach was able to provide consistent quality annotations for our dataset with 26, 482 object instances at a fraction of the time required by human annotators.

arXiv:2310.14700

Interaction-Driven Active 3D Reconstruction with Object Interiors

We introduce an active 3D reconstruction method which integrates visual perception, robot-object interaction, and 3D scanning to recover both the exterior and interior, i.e., unexposed, geometries of a target 3D object. Unlike other works in active vision which focus on optimizing camera viewpoints to better investigate the environment, the primary feature of our reconstruction is an analysis of the interactability of various parts of the target object and the ensuing part manipulation by a robot to enable scanning of occluded regions. As a result, an understanding of part articulations of the target object is obtained on top of complete geometry acquisition. Our method operates fully automatically by a Fetch robot with built-in RGBD sensors. It iterates between interaction analysis and interaction-driven reconstruction, scanning and reconstructing detected moveable parts one at a time, where both the articulated part detection and mesh reconstruction are carried out by neural networks. In the final step, all the remaining, non-articulated parts, including all the interior structures that had been exposed by prior part manipulations and subsequently scanned, are reconstructed to complete the acquisition. We demonstrate the performance of our method via qualitative and quantitative evaluation, ablation studies, comparisons to alternatives, as well as experiments in a real environment.

arXiv:2310.14592공식 코드 · Papers with Code

Pre-Training LiDAR-Based 3D Object Detectors Through Colorization

Accurate 3D object detection and understanding for self-driving cars heavily relies on LiDAR point clouds, necessitating large amounts of labeled data to train. In this work, we introduce an innovative pre-training approach, Grounded Point Colorization (GPC), to bridge the gap between data and labels by teaching the model to colorize LiDAR point clouds, equipping it with valuable semantic cues. To tackle challenges arising from color variations and selection bias, we incorporate color as "context" by providing ground-truth colors as hints during colorization. Experimental results on the KITTI and Waymo datasets demonstrate GPC's remarkable effectiveness. Even with limited labeled data, GPC significantly improves fine-tuning performance; notably, on just 20% of the KITTI dataset, GPC outperforms training from scratch with the entire dataset. In sum, we introduce a fresh perspective on pre-training for 3D object detection, aligning the objective with the model's intended role and ultimately advancing the accuracy and efficiency of 3D object detection for autonomous vehicles.

arXiv:2310.14511

Poster: Real-Time Object Substitution for Mobile Diminished Reality with Edge Computing

Diminished Reality (DR) is considered as the conceptual counterpart to Augmented Reality (AR), and has recently gained increasing attention from both industry and academia. Unlike AR which adds virtual objects to the real world, DR allows users to remove physical content from the real world. When combined with object replacement technology, it presents an further exciting avenue for exploration within the metaverse. Although a few researches have been conducted on the intersection of object substitution and DR, there is no real-time object substitution for mobile diminished reality architecture with high quality. In this paper, we propose an end-to-end architecture to facilitate immersive and real-time scene construction for mobile devices with edge computing.

arXiv:2310.14453

Skipped Feature Pyramid Network with Grid Anchor for Object Detection

CNN-based object detection methods have achieved significant progress in recent years. The classic structures of CNNs produce pyramid-like feature maps due to the pooling or other re-scale operations. The feature maps in different levels of the feature pyramid are used to detect objects with different scales. For more accurate object detection, the highest-level feature, which has the lowest resolution and contains the strongest semantics, is up-scaled and connected with the lower-level features to enhance the semantics in the lower-level features. However, the classic mode of feature connection combines the feature of lower-level with all the features above it, which may result in semantics degradation. In this paper, we propose a skipped connection to obtain stronger semantics at each level of the feature pyramid. In our method, the lower-level feature only connects with the feature at the highest level, making it more reasonable that each level is responsible for detecting objects with fixed scales. In addition, we simplify the generation of anchor for bounding box regression, which can further improve the accuracy of object detection. The experiments on the MS COCO and Wider Face demonstrate that our method outperforms the state-of-the-art methods.

arXiv:2310.14386

Learning Generalizable Manipulation Policies with Object-Centric 3D Representations

We introduce GROOT, an imitation learning method for learning robust policies with object-centric and 3D priors. GROOT builds policies that generalize beyond their initial training conditions for vision-based manipulation. It constructs object-centric 3D representations that are robust toward background changes and camera views and reason over these representations using a transformer-based policy. Furthermore, we introduce a segmentation correspondence model that allows policies to generalize to new objects at test time. Through comprehensive experiments, we validate the robustness of GROOT policies against perceptual variations in simulated and real-world environments. GROOT's performance excels in generalization over background changes, camera viewpoint shifts, and the presence of new object instances, whereas both state-of-the-art end-to-end learning methods and object proposal-based approaches fall short. We also extensively evaluate GROOT policies on real robots, where we demonstrate the efficacy under very wild changes in setup. More videos and model details can be found in the appendix and the project website: https://ut-austin-rpl.github.io/GROOT .

arXiv:2310.14294공식 코드 · Papers with Code

Deep MDP: A Modular Framework for Multi-Object Tracking

This paper presents a fast and modular framework for Multi-Object Tracking (MOT) based on the Markov descision process (MDP) tracking-by-detection paradigm. It is designed to allow its various functional components to be replaced by custom-designed alternatives to suit a given application. An interactive GUI with integrated object detection, segmentation, MOT and semi-automated labeling is also provided to help make it easier to get started with this framework. Though not breaking new ground in terms of performance, Deep MDP has a large code-base that should be useful for the community to try out new ideas or simply to have an easy-to-use and easy-to-adapt system for any MOT application. Deep MDP is available at https://github.com/abhineet123/deep_mdp.

arXiv:2310.14239

Guidance system for Visually Impaired Persons using Deep Learning and Optical flow

Visually impaired persons find it difficult to know about their surroundings while walking on a road. Walking sticks used by them can only give them information about the obstacles in the stick's proximity. Moreover, it is mostly effective in static or very slow-paced environments. Hence, this paper introduces a method to guide them in a busy street. To create such a system it is very important to know about the approaching object and its direction of approach. To achieve this objective we created a method in which the image frame received from the video is divided into three parts i.e. center, left, and right to know the direction of approach of the approaching object. Object detection is done using YOLOv3. Lucas Kanade's optical flow estimation method is used for the optical flow estimation and Depth-net is used for depth estimation. Using the depth information, object motion trajectory, and object category information, the model provides necessary information/warning to the person. This model has been tested in the real world to show its effectiveness.

arXiv:2310.14221공식 코드 · Papers with Code

The Importance of Anti-Aliasing in Tiny Object Detection

Tiny object detection has gained considerable attention in the research community owing to the frequent occurrence of tiny objects in numerous critical real-world scenarios. However, convolutional neural networks (CNNs) used as the backbone for object detection architectures typically neglect Nyquist's sampling theorem during down-sampling operations, resulting in aliasing and degraded performance. This is likely to be a particular issue for tiny objects that occupy very few pixels and therefore have high spatial frequency features. This paper applied an existing approach WaveCNet for anti-aliasing to tiny object detection. WaveCNet addresses aliasing by replacing standard down-sampling processes in CNNs with Wavelet Pooling (WaveletPool) layers, effectively suppressing aliasing. We modify the original WaveCNet to apply WaveletPool in a consistent way in both pathways of the residual blocks in ResNets. Additionally, we also propose a bottom-heavy version of the backbone, which further improves the performance of tiny object detection while also reducing the required number of parameters by almost half. Experimental results on the TinyPerson, WiderFace, and DOTA datasets demonstrate the importance of anti-aliasing in tiny object detection and the effectiveness of the proposed method which achieves new state-of-the-art results on all three datasets. Codes and experiment results are released at https://github.com/freshn/Anti-aliasing-Tiny-Object-Detection.git.

arXiv:2310.14194

Distractor-aware Event-based Tracking

Event cameras, or dynamic vision sensors, have recently achieved success from fundamental vision tasks to high-level vision researches. Due to its ability to asynchronously capture light intensity changes, event camera has an inherent advantage to capture moving objects in challenging scenarios including objects under low light, high dynamic range, or fast moving objects. Thus event camera are natural for visual object tracking. However, the current event-based trackers derived from RGB trackers simply modify the input images to event frames and still follow conventional tracking pipeline that mainly focus on object texture for target distinction. As a result, the trackers may not be robust dealing with challenging scenarios such as moving cameras and cluttered foreground. In this paper, we propose a distractor-aware event-based tracker that introduces transformer modules into Siamese network architecture (named DANet). Specifically, our model is mainly composed of a motion-aware network and a target-aware network, which simultaneously exploits both motion cues and object contours from event data, so as to discover motion objects and identify the target object by removing dynamic distractors. Our DANet can be trained in an end-to-end manner without any post-processing and can run at over 80 FPS on a single V100. We conduct comprehensive experiments on two large event tracking datasets to validate the proposed model. We demonstrate that our tracker has superior performance against the state-of-the-art trackers in terms of both accuracy and efficiency.

arXiv:2310.13876공식 코드 · Papers with Code

Multimodal Transformer Using Cross-Channel attention for Object Detection in Remote Sensing Images

Object detection in Remote Sensing Images (RSI) is a critical task for numerous applications in Earth Observation (EO). Differing from object detection in natural images, object detection in remote sensing images faces challenges of scarcity of annotated data and the presence of small objects represented by only a few pixels. Multi-modal fusion has been determined to enhance the accuracy by fusing data from multiple modalities such as RGB, infrared (IR), lidar, and synthetic aperture radar (SAR). To this end, the fusion of representations at the mid or late stage, produced by parallel subnetworks, is dominant, with the disadvantages of increasing computational complexity in the order of the number of modalities and the creation of additional engineering obstacles. Using the cross-attention mechanism, we propose a novel multi-modal fusion strategy for mapping relationships between different channels at the early stage, enabling the construction of a coherent input by aligning the different modalities. By addressing fusion in the early stage, as opposed to mid or late-stage methods, our method achieves competitive and even superior performance compared to existing techniques. Additionally, we enhance the SWIN transformer by integrating convolution layers into the feed-forward of non-shifting blocks. This augmentation strengthens the model's capacity to merge separated windows through local attention, thereby improving small object detection. Extensive experiments prove the effectiveness of the proposed multimodal fusion module and the architecture, demonstrating their applicability to object detection in multimodal aerial imagery.

arXiv:2310.14402

Value of Assistance for Grasping

In multiple realistic settings, a robot is tasked with grasping an object without knowing its exact pose and relies on a probabilistic estimation of the pose to decide how to attempt the grasp. We support settings in which it is possible to provide the robot with an observation of the object before a grasp is attempted but this possibility is limited and there is a need to decide which sensing action would be most beneficial. We support this decision by offering a novel Value of Assistance (VOA) measure for assessing the expected effect a specific observation will have on the robot's ability to complete its task. We evaluate our suggested measure in simulated and real-world collaborative grasping settings.

arXiv:2310.12985

Enabling energy-Efficient object detection with surrogate gradient descent in spiking neural networks

Spiking Neural Networks (SNNs) are a biologically plausible neural network model with significant advantages in both event-driven processing and spatio-temporal information processing, rendering SNNs an appealing choice for energyefficient object detection. However, the non-differentiability of the biological neuronal dynamics model presents a challenge during the training of SNNs. Furthermore, a suitable decoding strategy for object detection in SNNs is currently lacking. In this study, we introduce the Current Mean Decoding (CMD) method, which solves the regression problem to facilitate the training of deep SNNs for object detection tasks. Based on the gradient surrogate and CMD, we propose the SNN-YOLOv3 model for object detection. Our experiments demonstrate that SNN-YOLOv3 achieves a remarkable performance with an mAP of 61.87% on the PASCAL VOC dataset, requiring only 6 time steps. Compared to SpikingYOLO, we have managed to increase mAP by nearly 10% while reducing energy consumption by two orders of magnitude.

arXiv:2310.13215공식 코드 · Papers with Code

Zone Evaluation: Revealing Spatial Bias in Object Detection

A fundamental limitation of object detectors is that they suffer from "spatial bias", and in particular perform less satisfactorily when detecting objects near image borders. For a long time, there has been a lack of effective ways to measure and identify spatial bias, and little is known about where it comes from and what degree it is. To this end, we present a new zone evaluation protocol, extending from the traditional evaluation to a more generalized one, which measures the detection performance over zones, yielding a series of Zone Precisions (ZPs). For the first time, we provide numerical results, showing that the object detectors perform quite unevenly across the zones. Surprisingly, the detector's performance in the 96% border zone of the image does not reach the AP value (Average Precision, commonly regarded as the average detection performance in the entire image zone). To better understand spatial bias, a series of heuristic experiments are conducted. Our investigation excludes two intuitive conjectures about spatial bias that the object scale and the absolute positions of objects barely influence the spatial bias. We find that the key lies in the human-imperceptible divergence in data patterns between objects in different zones, thus eventually forming a visible performance gap between the zones. With these findings, we finally discuss a future direction for object detection, namely, spatial disequilibrium problem, aiming at pursuing a balanced detection ability over the entire image zone. By broadly evaluating 10 popular object detectors and 5 detection datasets, we shed light on the spatial bias of object detectors. We hope this work could raise a focus on detection robustness. The source codes, evaluation protocols, and tutorials are publicly available at https://github.com/Zzh-tju/ZoneEval.

arXiv:2310.12904공식 코드 · Papers with Code

Unsupervised Object Localization in the Era of Self-Supervised ViTs: A Survey

The recent enthusiasm for open-world vision systems show the high interest of the community to perform perception tasks outside of the closed-vocabulary benchmark setups which have been so popular until now. Being able to discover objects in images/videos without knowing in advance what objects populate the dataset is an exciting prospect. But how to find objects without knowing anything about them? Recent works show that it is possible to perform class-agnostic unsupervised object localization by exploiting self-supervised pre-trained features. We propose here a survey of unsupervised object localization methods that discover objects in images without requiring any manual annotation in the era of self-supervised ViTs. We gather links of discussed methods in the repository https://github.com/valeoai/Awesome-Unsupervised-Object-Localization.

arXiv:2310.12787

DT/MARS-CycleGAN: Improved Object Detection for MARS Phenotyping Robot

Robotic crop phenotyping has emerged as a key technology to assess crops' morphological and physiological traits at scale. These phenotypical measurements are essential for developing new crop varieties with the aim of increasing productivity and dealing with environmental challenges such as climate change. However, developing and deploying crop phenotyping robots face many challenges such as complex and variable crop shapes that complicate robotic object detection, dynamic and unstructured environments that baffle robotic control, and real-time computing and managing big data that challenge robotic hardware/software. This work specifically tackles the first challenge by proposing a novel Digital-Twin(DT)MARS-CycleGAN model for image augmentation to improve our Modular Agricultural Robotic System (MARS)'s crop object detection from complex and variable backgrounds. Our core idea is that in addition to the cycle consistency losses in the CycleGAN model, we designed and enforced a new DT-MARS loss in the deep learning model to penalize the inconsistency between real crop images captured by MARS and synthesized images sensed by DT MARS. Therefore, the generated synthesized crop images closely mimic real images in terms of realism, and they are employed to fine-tune object detectors such as YOLOv8. Extensive experiments demonstrated that our new DT/MARS-CycleGAN framework significantly boosts our MARS' crop object/row detector's performance, contributing to the field of robotic crop phenotyping.