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arXiv:2504.10158

COUNTS: Benchmarking Object Detectors and Multimodal Large Language Models under Distribution Shifts

Current object detectors often suffer significant perfor-mance degradation in real-world applications when encountering distributional shifts. Consequently, the out-of-distribution (OOD) generalization capability of object detectors has garnered increasing attention from researchers. Despite this growing interest, there remains a lack of a large-scale, comprehensive dataset and evaluation benchmark with fine-grained annotations tailored to assess the OOD generalization on more intricate tasks like object detection and grounding. To address this gap, we introduce COUNTS, a large-scale OOD dataset with object-level annotations. COUNTS encompasses 14 natural distributional shifts, over 222K samples, and more than 1,196K labeled bounding boxes. Leveraging COUNTS, we introduce two novel benchmarks: O(OD)2 and OODG. O(OD)2 is designed to comprehensively evaluate the OOD generalization capabilities of object detectors by utilizing controlled distribution shifts between training and testing data. OODG, on the other hand, aims to assess the OOD generalization of grounding abilities in multimodal large language models (MLLMs). Our findings reveal that, while large models and extensive pre-training data substantially en hance performance in in-distribution (IID) scenarios, significant limitations and opportunities for improvement persist in OOD contexts for both object detectors and MLLMs. In visual grounding tasks, even the advanced GPT-4o and Gemini-1.5 only achieve 56.7% and 28.0% accuracy, respectively. We hope COUNTS facilitates advancements in the development and assessment of robust object detectors and MLLMs capable of maintaining high performance under distributional shifts.

arXiv:2504.10880

Safe-Construct: Redefining Construction Safety Violation Recognition as 3D Multi-View Engagement Task

Recognizing safety violations in construction environments is critical yet remains underexplored in computer vision. Existing models predominantly rely on 2D object detection, which fails to capture the complexities of real-world violations due to: (i) an oversimplified task formulation treating violation recognition merely as object detection, (ii) inadequate validation under realistic conditions, (iii) absence of standardized baselines, and (iv) limited scalability from the unavailability of synthetic dataset generators for diverse construction scenarios. To address these challenges, we introduce Safe-Construct, the first framework that reformulates violation recognition as a 3D multi-view engagement task, leveraging scene-level worker-object context and 3D spatial understanding. We also propose the Synthetic Indoor Construction Site Generator (SICSG) to create diverse, scalable training data, overcoming data limitations. Safe-Construct achieves a 7.6% improvement over state-of-the-art methods across four violation types. We rigorously evaluate our approach in near-realistic settings, incorporating four violations, four workers, 14 objects, and challenging conditions like occlusions (worker-object, worker-worker) and variable illumination (back-lighting, overexposure, sunlight). By integrating 3D multi-view spatial understanding and synthetic data generation, Safe-Construct sets a new benchmark for scalable and robust safety monitoring in high-risk industries. Project Website: https://Safe-Construct.github.io/Safe-Construct

arXiv:2504.10877

Weather-Aware Object Detection Transformer for Domain Adaptation

RT-DETRs have shown strong performance across various computer vision tasks but are known to degrade under challenging weather conditions such as fog. In this work, we investigate three novel approaches to enhance RT-DETR robustness in foggy environments: (1) Domain Adaptation via Perceptual Loss, which distills domain-invariant features from a teacher network to a student using perceptual supervision; (2) Weather Adaptive Attention, which augments the attention mechanism with fog-sensitive scaling by introducing an auxiliary foggy image stream; and (3) Weather Fusion Encoder, which integrates a dual-stream encoder architecture that fuses clear and foggy image features via multi-head self and cross-attention. Despite the architectural innovations, none of the proposed methods consistently outperform the baseline RT-DETR. We analyze the limitations and potential causes, offering insights for future research in weather-aware object detection.

arXiv:2504.10685공식 코드 · Papers with Code

NTIRE 2025 Challenge on Cross-Domain Few-Shot Object Detection: Methods and Results

Cross-Domain Few-Shot Object Detection (CD-FSOD) poses significant challenges to existing object detection and few-shot detection models when applied across domains. In conjunction with NTIRE 2025, we organized the 1st CD-FSOD Challenge, aiming to advance the performance of current object detectors on entirely novel target domains with only limited labeled data. The challenge attracted 152 registered participants, received submissions from 42 teams, and concluded with 13 teams making valid final submissions. Participants approached the task from diverse perspectives, proposing novel models that achieved new state-of-the-art (SOTA) results under both open-source and closed-source settings. In this report, we present an overview of the 1st NTIRE 2025 CD-FSOD Challenge, highlighting the proposed solutions and summarizing the results submitted by the participants.

arXiv:2504.10433공식 코드 · Papers with Code

MonoDiff9D: Monocular Category-Level 9D Object Pose Estimation via Diffusion Model

Object pose estimation is a core means for robots to understand and interact with their environment. For this task, monocular category-level methods are attractive as they require only a single RGB camera. However, current methods rely on shape priors or CAD models of the intra-class known objects. We propose a diffusion-based monocular category-level 9D object pose generation method, MonoDiff9D. Our motivation is to leverage the probabilistic nature of diffusion models to alleviate the need for shape priors, CAD models, or depth sensors for intra-class unknown object pose estimation. We first estimate coarse depth via DINOv2 from the monocular image in a zero-shot manner and convert it into a point cloud. We then fuse the global features of the point cloud with the input image and use the fused features along with the encoded time step to condition MonoDiff9D. Finally, we design a transformer-based denoiser to recover the object pose from Gaussian noise. Extensive experiments on two popular benchmark datasets show that MonoDiff9D achieves state-of-the-art monocular category-level 9D object pose estimation accuracy without the need for shape priors or CAD models at any stage. Our code will be made public at https://github.com/CNJianLiu/MonoDiff9D.

arXiv:2504.10048

Multi-Object Grounding via Hierarchical Contrastive Siamese Transformers

Multi-object grounding in 3D scenes involves localizing multiple objects based on natural language input. While previous work has primarily focused on single-object grounding, real-world scenarios often demand the localization of several objects. To tackle this challenge, we propose Hierarchical Contrastive Siamese Transformers (H-COST), which employs a Hierarchical Processing strategy to progressively refine object localization, enhancing the understanding of complex language instructions. Additionally, we introduce a Contrastive Siamese Transformer framework, where two networks with the identical structure are used: one auxiliary network processes robust object relations from ground-truth labels to guide and enhance the second network, the reference network, which operates on segmented point-cloud data. This contrastive mechanism strengthens the model' s semantic understanding and significantly enhances its ability to process complex point-cloud data. Our approach outperforms previous state-of-the-art methods by 9.5% on challenging multi-object grounding benchmarks.

arXiv:2504.08473공식 코드 · Papers with Code

Cut-and-Splat: Leveraging Gaussian Splatting for Synthetic Data Generation

Generating synthetic images is a useful method for cheaply obtaining labeled data for training computer vision models. However, obtaining accurate 3D models of relevant objects is necessary, and the resulting images often have a gap in realism due to challenges in simulating lighting effects and camera artifacts. We propose using the novel view synthesis method called Gaussian Splatting to address these challenges. We have developed a synthetic data pipeline for generating high-quality context-aware instance segmentation training data for specific objects. This process is fully automated, requiring only a video of the target object. We train a Gaussian Splatting model of the target object and automatically extract the object from the video. Leveraging Gaussian Splatting, we then render the object on a random background image, and monocular depth estimation is employed to place the object in a believable pose. We introduce a novel dataset to validate our approach and show superior performance over other data generation approaches, such as Cut-and-Paste and Diffusion model-based generation.

arXiv:2504.06432

D-Feat Occlusions: Diffusion Features for Robustness to Partial Visual Occlusions in Object Recognition

Applications of diffusion models for visual tasks have been quite noteworthy. This paper targets making classification models more robust to occlusions for the task of object recognition by proposing a pipeline that utilizes a frozen diffusion model. Diffusion features have demonstrated success in image generation and image completion while understanding image context. Occlusion can be posed as an image completion problem by deeming the pixels of the occluder to be `missing.' We hypothesize that such features can help hallucinate object visual features behind occluding objects, and hence we propose using them to enable models to become more occlusion robust. We design experiments to include input-based augmentations as well as feature-based augmentations. Input-based augmentations involve finetuning on images where the occluder pixels are inpainted, and feature-based augmentations involve augmenting classification features with intermediate diffusion features. We demonstrate that our proposed use of diffusion-based features results in models that are more robust to partial object occlusions for both Transformers and ConvNets on ImageNet with simulated occlusions. We also propose a dataset that encompasses real-world occlusions and demonstrate that our method is more robust to partial object occlusions.

arXiv:2504.08166

Learning Object Focused Attention

We propose an adaptation to the training of Vision Transformers (ViTs) that allows for an explicit modeling of objects during the attention computation. This is achieved by adding a new branch to selected attention layers that computes an auxiliary loss which we call the object-focused attention (OFA) loss. We restrict the attention to image patches that belong to the same object class, which allows ViTs to gain a better understanding of configural (or holistic) object shapes by focusing on intra-object patches instead of other patches such as those in the background. Our proposed inductive bias fits easily into the attention framework of transformers since it only adds an auxiliary loss over selected attention layers. Furthermore, our approach has no additional overhead during inference. We also experiment with multiscale masking to further improve the performance of our OFA model and give a path forward for self-supervised learning with our method. Our experimental results demonstrate that ViTs with OFA achieve better classification results than their base models, exhibit a stronger generalization ability to out-of-distribution (OOD) and adversarially corrupted images, and learn representations based on object shapes rather than spurious correlations via general textures. For our OOD setting, we generate a novel dataset using the COCO dataset and Stable Diffusion inpainting which we plan to share with the community.

arXiv:2504.08111

POEM: Precise Object-level Editing via MLLM control

Diffusion models have significantly improved text-to-image generation, producing high-quality, realistic images from textual descriptions. Beyond generation, object-level image editing remains a challenging problem, requiring precise modifications while preserving visual coherence. Existing text-based instructional editing methods struggle with localized shape and layout transformations, often introducing unintended global changes. Image interaction-based approaches offer better accuracy but require manual human effort to provide precise guidance. To reduce this manual effort while maintaining a high image editing accuracy, in this paper, we propose POEM, a framework for Precise Object-level Editing using Multimodal Large Language Models (MLLMs). POEM leverages MLLMs to analyze instructional prompts and generate precise object masks before and after transformation, enabling fine-grained control without extensive user input. This structured reasoning stage guides the diffusion-based editing process, ensuring accurate object localization and transformation. To evaluate our approach, we introduce VOCEdits, a benchmark dataset based on PASCAL VOC 2012, augmented with instructional edit prompts, ground-truth transformations, and precise object masks. Experimental results show that POEM outperforms existing text-based image editing approaches in precision and reliability while reducing manual effort compared to interaction-based methods.

arXiv:2504.08641

Training-free Guidance in Text-to-Video Generation via Multimodal Planning and Structured Noise Initialization

Recent advancements in text-to-video (T2V) diffusion models have significantly enhanced the visual quality of the generated videos. However, even recent T2V models find it challenging to follow text descriptions accurately, especially when the prompt requires accurate control of spatial layouts or object trajectories. A recent line of research uses layout guidance for T2V models that require fine-tuning or iterative manipulation of the attention map during inference time. This significantly increases the memory requirement, making it difficult to adopt a large T2V model as a backbone. To address this, we introduce Video-MSG, a training-free Guidance method for T2V generation based on Multimodal planning and Structured noise initialization. Video-MSG consists of three steps, where in the first two steps, Video-MSG creates Video Sketch, a fine-grained spatio-temporal plan for the final video, specifying background, foreground, and object trajectories, in the form of draft video frames. In the last step, Video-MSG guides a downstream T2V diffusion model with Video Sketch through noise inversion and denoising. Notably, Video-MSG does not need fine-tuning or attention manipulation with additional memory during inference time, making it easier to adopt large T2V models. Video-MSG demonstrates its effectiveness in enhancing text alignment with multiple T2V backbones (VideoCrafter2 and CogVideoX-5B) on popular T2V generation benchmarks (T2VCompBench and VBench). We provide comprehensive ablation studies about noise inversion ratio, different background generators, background object detection, and foreground object segmentation.

arXiv:2504.07092공식 코드 · Papers with Code

Are We Done with Object-Centric Learning?

Object-centric learning (OCL) seeks to learn representations that only encode an object, isolated from other objects or background cues in a scene. This approach underpins various aims, including out-of-distribution (OOD) generalization, sample-efficient composition, and modeling of structured environments. Most research has focused on developing unsupervised mechanisms that separate objects into discrete slots in the representation space, evaluated using unsupervised object discovery. However, with recent sample-efficient segmentation models, we can separate objects in the pixel space and encode them independently. This achieves remarkable zero-shot performance on OOD object discovery benchmarks, is scalable to foundation models, and can handle a variable number of slots out-of-the-box. Hence, the goal of OCL methods to obtain object-centric representations has been largely achieved. Despite this progress, a key question remains: How does the ability to separate objects within a scene contribute to broader OCL objectives, such as OOD generalization? We address this by investigating the OOD generalization challenge caused by spurious background cues through the lens of OCL. We propose a novel, training-free probe called Object-Centric Classification with Applied Masks (OCCAM), demonstrating that segmentation-based encoding of individual objects significantly outperforms slot-based OCL methods. However, challenges in real-world applications remain. We provide the toolbox for the OCL community to use scalable object-centric representations, and focus on practical applications and fundamental questions, such as understanding object perception in human cognition. Our code is available here: https://github.com/AlexanderRubinstein/OCCAM.

arXiv:2504.08541

Digital Twin Catalog: A Large-Scale Photorealistic 3D Object Digital Twin Dataset

We introduce the Digital Twin Catalog (DTC), a new large-scale photorealistic 3D object digital twin dataset. A digital twin of a 3D object is a highly detailed, virtually indistinguishable representation of a physical object, accurately capturing its shape, appearance, physical properties, and other attributes. Recent advances in neural-based 3D reconstruction and inverse rendering have significantly improved the quality of 3D object reconstruction. Despite these advancements, there remains a lack of a large-scale, digital twin-quality real-world dataset and benchmark that can quantitatively assess and compare the performance of different reconstruction methods, as well as improve reconstruction quality through training or fine-tuning. Moreover, to democratize 3D digital twin creation, it is essential to integrate creation techniques with next-generation egocentric computing platforms, such as AR glasses. Currently, there is no dataset available to evaluate 3D object reconstruction using egocentric captured images. To address these gaps, the DTC dataset features 2,000 scanned digital twin-quality 3D objects, along with image sequences captured under different lighting conditions using DSLR cameras and egocentric AR glasses. This dataset establishes the first comprehensive real-world evaluation benchmark for 3D digital twin creation tasks, offering a robust foundation for comparing and improving existing reconstruction methods. The DTC dataset is already released at https://www.projectaria.com/datasets/dtc/ and we will also make the baseline evaluations open-source.

arXiv:2504.07025

Glossy Object Reconstruction with Cost-effective Polarized Acquisition

The challenge of image-based 3D reconstruction for glossy objects lies in separating diffuse and specular components on glossy surfaces from captured images, a task complicated by the ambiguity in discerning lighting conditions and material properties using RGB data alone. While state-of-the-art methods rely on tailored and/or high-end equipment for data acquisition, which can be cumbersome and time-consuming, this work introduces a scalable polarization-aided approach that employs cost-effective acquisition tools. By attaching a linear polarizer to readily available RGB cameras, multi-view polarization images can be captured without the need for advance calibration or precise measurements of the polarizer angle, substantially reducing system construction costs. The proposed approach represents polarimetric BRDF, Stokes vectors, and polarization states of object surfaces as neural implicit fields. These fields, combined with the polarizer angle, are retrieved by optimizing the rendering loss of input polarized images. By leveraging fundamental physical principles for the implicit representation of polarization rendering, our method demonstrates superiority over existing techniques through experiments in public datasets and real captured images on both reconstruction and novel view synthesis.

arXiv:2504.04124

EMF: Event Meta Formers for Event-based Real-time Traffic Object Detection

Event cameras have higher temporal resolution, and require less storage and bandwidth compared to traditional RGB cameras. However, due to relatively lagging performance of event-based approaches, event cameras have not yet replace traditional cameras in performance-critical applications like autonomous driving. Recent approaches in event-based object detection try to bridge this gap by employing computationally expensive transformer-based solutions. However, due to their resource-intensive components, these solutions fail to exploit the sparsity and higher temporal resolution of event cameras efficiently. Moreover, these solutions are adopted from the vision domain, lacking specificity to the event cameras. In this work, we explore efficient and performant alternatives to recurrent vision transformer models and propose a novel event-based object detection backbone. The proposed backbone employs a novel Event Progression Extractor module, tailored specifically for event data, and uses Metaformer concept with convolution-based efficient components. We evaluate the resultant model on well-established traffic object detection benchmarks and conduct cross-dataset evaluation to test its ability to generalize. The proposed model outperforms the state-of-the-art on Prophesee Gen1 dataset by 1.6 mAP while reducing inference time by 14%. Our proposed EMF becomes the fastest DNN-based architecture in the domain by outperforming most efficient event-based object detectors. Moreover, the proposed model shows better ability to generalize to unseen data and scales better with the abundance of data.

arXiv:2504.06863

MovSAM: A Single-image Moving Object Segmentation Framework Based on Deep Thinking

Moving object segmentation plays a vital role in understanding dynamic visual environments. While existing methods rely on multi-frame image sequences to identify moving objects, single-image MOS is critical for applications like motion intention prediction and handling camera frame drops. However, segmenting moving objects from a single image remains challenging for existing methods due to the absence of temporal cues. To address this gap, we propose MovSAM, the first framework for single-image moving object segmentation. MovSAM leverages a Multimodal Large Language Model (MLLM) enhanced with Chain-of-Thought (CoT) prompting to search the moving object and generate text prompts based on deep thinking for segmentation. These prompts are cross-fused with visual features from the Segment Anything Model (SAM) and a Vision-Language Model (VLM), enabling logic-driven moving object segmentation. The segmentation results then undergo a deep thinking refinement loop, allowing MovSAM to iteratively improve its understanding of the scene context and inter-object relationships with logical reasoning. This innovative approach enables MovSAM to segment moving objects in single images by considering scene understanding. We implement MovSAM in the real world to validate its practical application and effectiveness for autonomous driving scenarios where the multi-frame methods fail. Furthermore, despite the inherent advantage of multi-frame methods in utilizing temporal information, MovSAM achieves state-of-the-art performance across public MOS benchmarks, reaching 92.5\% on J\&F. Our implementation will be available at https://github.com/IRMVLab/MovSAM.

arXiv:2504.07257

Better Decisions through the Right Causal World Model

Reinforcement learning (RL) agents have shown remarkable performances in various environments, where they can discover effective policies directly from sensory inputs. However, these agents often exploit spurious correlations in the training data, resulting in brittle behaviours that fail to generalize to new or slightly modified environments. To address this, we introduce the Causal Object-centric Model Extraction Tool (COMET), a novel algorithm designed to learn the exact interpretable causal world models (CWMs). COMET first extracts object-centric state descriptions from observations and identifies the environment's internal states related to the depicted objects' properties. Using symbolic regression, it models object-centric transitions and derives causal relationships governing object dynamics. COMET further incorporates large language models (LLMs) for semantic inference, annotating causal variables to enhance interpretability. By leveraging these capabilities, COMET constructs CWMs that align with the true causal structure of the environment, enabling agents to focus on task-relevant features. The extracted CWMs mitigate the danger of shortcuts, permitting the development of RL systems capable of better planning and decision-making across dynamic scenarios. Our results, validated in Atari environments such as Pong and Freeway, demonstrate the accuracy and robustness of COMET, highlighting its potential to bridge the gap between object-centric reasoning and causal inference in reinforcement learning.

arXiv:2504.07955

BoxDreamer: Dreaming Box Corners for Generalizable Object Pose Estimation

This paper presents a generalizable RGB-based approach for object pose estimation, specifically designed to address challenges in sparse-view settings. While existing methods can estimate the poses of unseen objects, their generalization ability remains limited in scenarios involving occlusions and sparse reference views, restricting their real-world applicability. To overcome these limitations, we introduce corner points of the object bounding box as an intermediate representation of the object pose. The 3D object corners can be reliably recovered from sparse input views, while the 2D corner points in the target view are estimated through a novel reference-based point synthesizer, which works well even in scenarios involving occlusions. As object semantic points, object corners naturally establish 2D-3D correspondences for object pose estimation with a PnP algorithm. Extensive experiments on the YCB-Video and Occluded-LINEMOD datasets show that our approach outperforms state-of-the-art methods, highlighting the effectiveness of the proposed representation and significantly enhancing the generalization capabilities of object pose estimation, which is crucial for real-world applications.

arXiv:2504.07867

SAMJAM: Zero-Shot Video Scene Graph Generation for Egocentric Kitchen Videos

Video Scene Graph Generation (VidSGG) is an important topic in understanding dynamic kitchen environments. Current models for VidSGG require extensive training to produce scene graphs. Recently, Vision Language Models (VLM) and Vision Foundation Models (VFM) have demonstrated impressive zero-shot capabilities in a variety of tasks. However, VLMs like Gemini struggle with the dynamics for VidSGG, failing to maintain stable object identities across frames. To overcome this limitation, we propose SAMJAM, a zero-shot pipeline that combines SAM2's temporal tracking with Gemini's semantic understanding. SAM2 also improves upon Gemini's object grounding by producing more accurate bounding boxes. In our method, we first prompt Gemini to generate a frame-level scene graph. Then, we employ a matching algorithm to map each object in the scene graph with a SAM2-generated or SAM2-propagated mask, producing a temporally-consistent scene graph in dynamic environments. Finally, we repeat this process again in each of the following frames. We empirically demonstrate that SAMJAM outperforms Gemini by 8.33% in mean recall on the EPIC-KITCHENS and EPIC-KITCHENS-100 datasets.

arXiv:2504.07454

How Can Objects Help Video-Language Understanding?

How multimodal large language models (MLLMs) perceive the visual world remains a mystery. To one extreme, object and relation modeling may be implicitly implemented with inductive biases, for example by treating objects as tokens. To the other extreme, empirical results reveal the surprising finding that simply performing visual captioning, which tends to ignore spatial configuration of the objects, serves as a strong baseline for video understanding. We aim to answer the question: how can objects help video-language understanding in MLLMs? We tackle the question from the object representation and adaptation perspectives. Specifically, we investigate the trade-off between representation expressiveness (e.g., distributed versus symbolic) and integration difficulty (e.g., data-efficiency when learning the adapters). Through extensive evaluations on five video question answering datasets, we confirm that explicit integration of object-centric representation remains necessary, and the symbolic objects can be most easily integrated while being performant for question answering. We hope our findings can encourage the community to explore the explicit integration of perception modules into MLLM design. Our code and models will be publicly released.