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arXiv:1707.05309

Dominant Sets for "Constrained" Image Segmentation

Image segmentation has come a long way since the early days of computer vision, and still remains a challenging task. Modern variations of the classical (purely bottom-up) approach, involve, e.g., some form of user assistance (interactive segmentation) or ask for the simultaneous segmentation of two or more images (co-segmentation). At an abstract level, all these variants can be thought of as "constrained" versions of the original formulation, whereby the segmentation process is guided by some external source of information. In this paper, we propose a new approach to tackle this kind of problems in a unified way. Our work is based on some properties of a family of quadratic optimization problems related to dominant sets, a well-known graph-theoretic notion of a cluster which generalizes the concept of a maximal clique to edge-weighted graphs. In particular, we show that by properly controlling a regularization parameter which determines the structure and the scale of the underlying problem, we are in a position to extract groups of dominant-set clusters that are constrained to contain predefined elements. In particular, we shall focus on interactive segmentation and co-segmentation (in both the unsupervised and the interactive versions). The proposed algorithm can deal naturally with several type of constraints and input modality, including scribbles, sloppy contours, and bounding boxes, and is able to robustly handle noisy annotations on the part of the user. Experiments on standard benchmark datasets show the effectiveness of our approach as compared to state-of-the-art algorithms on a variety of natural images under several input conditions and constraints.

arXiv:1707.00243

Deep GrabCut for Object Selection

Most previous bounding-box-based segmentation methods assume the bounding box tightly covers the object of interest. However it is common that a rectangle input could be too large or too small. In this paper, we propose a novel segmentation approach that uses a rectangle as a soft constraint by transforming it into an Euclidean distance map. A convolutional encoder-decoder network is trained end-to-end by concatenating images with these distance maps as inputs and predicting the object masks as outputs. Our approach gets accurate segmentation results given sloppy rectangles while being general for both interactive segmentation and instance segmentation. We show our network extends to curve-based input without retraining. We further apply our network to instance-level semantic segmentation and resolve any overlap using a conditional random field. Experiments on benchmark datasets demonstrate the effectiveness of the proposed approaches.

arXiv:1707.08364

Deep Interactive Region Segmentation and Captioning

With recent innovations in dense image captioning, it is now possible to describe every object of the scene with a caption while objects are determined by bounding boxes. However, interpretation of such an output is not trivial due to the existence of many overlapping bounding boxes. Furthermore, in current captioning frameworks, the user is not able to involve personal preferences to exclude out of interest areas. In this paper, we propose a novel hybrid deep learning architecture for interactive region segmentation and captioning where the user is able to specify an arbitrary region of the image that should be processed. To this end, a dedicated Fully Convolutional Network (FCN) named Lyncean FCN (LFCN) is trained using our special training data to isolate the User Intention Region (UIR) as the output of an efficient segmentation. In parallel, a dense image captioning model is utilized to provide a wide variety of captions for that region. Then, the UIR will be explained with the caption of the best match bounding box. To the best of our knowledge, this is the first work that provides such a comprehensive output. Our experiments show the superiority of the proposed approach over state-of-the-art interactive segmentation methods on several well-known datasets. In addition, replacement of the bounding boxes with the result of the interactive segmentation leads to a better understanding of the dense image captioning output as well as accuracy enhancement for the object detection in terms of Intersection over Union (IoU).

arXiv:1702.00882

Seeded Laplaican: An Eigenfunction Solution for Scribble Based Interactive Image Segmentation

In this paper, we cast the scribble-based interactive image segmentation as a semi-supervised learning problem. Our novel approach alleviates the need to solve an expensive generalized eigenvector problem by approximating the eigenvectors using efficiently computed eigenfunctions. The smoothness operator defined on feature densities at the limit n tends to infinity recovers the exact eigenvectors of the graph Laplacian, where n is the number of nodes in the graph. To further reduce the computational complexity without scarifying our accuracy, we select pivots pixels from user annotations. In our experiments, we evaluate our approach using both human scribble and "robot user" annotations to guide the foreground/background segmentation. We developed a new unbiased collection of five annotated images datasets to standardize the evaluation procedure for any scribble-based segmentation method. We experimented with several variations, including different feature vectors, pivot count and the number of eigenvectors. Experiments are carried out on datasets that contain a wide variety of natural images. We achieve better qualitative and quantitative results compared to state-of-the-art interactive segmentation algorithms.

arXiv:1707.00652

DeepIGeoS: A Deep Interactive Geodesic Framework for Medical Image Segmentation

Accurate medical image segmentation is essential for diagnosis, surgical planning and many other applications. Convolutional Neural Networks (CNNs) have become the state-of-the-art automatic segmentation methods. However, fully automatic results may still need to be refined to become accurate and robust enough for clinical use. We propose a deep learning-based interactive segmentation method to improve the results obtained by an automatic CNN and to reduce user interactions during refinement for higher accuracy. We use one CNN to obtain an initial automatic segmentation, on which user interactions are added to indicate mis-segmentations. Another CNN takes as input the user interactions with the initial segmentation and gives a refined result. We propose to combine user interactions with CNNs through geodesic distance transforms, and propose a resolution-preserving network that gives a better dense prediction. In addition, we integrate user interactions as hard constraints into a back-propagatable Conditional Random Field. We validated the proposed framework in the context of 2D placenta segmentation from fetal MRI and 3D brain tumor segmentation from FLAIR images. Experimental results show our method achieves a large improvement from automatic CNNs, and obtains comparable and even higher accuracy with fewer user interventions and less time compared with traditional interactive methods.

arXiv:1710.04043

Interactive Medical Image Segmentation using Deep Learning with Image-specific Fine-tuning

Convolutional neural networks (CNNs) have achieved state-of-the-art performance for automatic medical image segmentation. However, they have not demonstrated sufficiently accurate and robust results for clinical use. In addition, they are limited by the lack of image-specific adaptation and the lack of generalizability to previously unseen object classes. To address these problems, we propose a novel deep learning-based framework for interactive segmentation by incorporating CNNs into a bounding box and scribble-based segmentation pipeline. We propose image-specific fine-tuning to make a CNN model adaptive to a specific test image, which can be either unsupervised (without additional user interactions) or supervised (with additional scribbles). We also propose a weighted loss function considering network and interaction-based uncertainty for the fine-tuning. We applied this framework to two applications: 2D segmentation of multiple organs from fetal MR slices, where only two types of these organs were annotated for training; and 3D segmentation of brain tumor core (excluding edema) and whole brain tumor (including edema) from different MR sequences, where only tumor cores in one MR sequence were annotated for training. Experimental results show that 1) our model is more robust to segment previously unseen objects than state-of-the-art CNNs; 2) image-specific fine-tuning with the proposed weighted loss function significantly improves segmentation accuracy; and 3) our method leads to accurate results with fewer user interactions and less user time than traditional interactive segmentation methods.

arXiv:1803.10358

ClickBAIT-v2: Training an Object Detector in Real-Time

Modern deep convolutional neural networks (CNNs) for image classification and object detection are often trained offline on large static datasets. Some applications, however, will require training in real-time on live video streams with a human-in-the-loop. We refer to this class of problem as time-ordered online training (ToOT). These problems will require a consideration of not only the quantity of incoming training data, but the human effort required to annotate and use it. We demonstrate and evaluate a system tailored to training an object detector on a live video stream with minimal input from a human operator. We show that we can obtain bounding box annotation from weakly-supervised single-point clicks through interactive segmentation. Furthermore, by exploiting the time-ordered nature of the video stream through object tracking, we can increase the average training benefit of human interactions by 3-4 times.

arXiv:1803.00557

The 2018 DAVIS Challenge on Video Object Segmentation

We present the 2018 DAVIS Challenge on Video Object Segmentation, a public competition specifically designed for the task of video object segmentation. It builds upon the DAVIS 2017 dataset, which was presented in the previous edition of the DAVIS Challenge, and added 100 videos with multiple objects per sequence to the original DAVIS 2016 dataset. Motivated by the analysis of the results of the 2017 edition, the main track of the competition will be the same than in the previous edition (segmentation given the full mask of the objects in the first frame -- semi-supervised scenario). This edition, however, also adds an interactive segmentation teaser track, where the participants will interact with a web service simulating the input of a human that provides scribbles to iteratively improve the result.

arXiv:1711.09081공식 코드 · Papers with Code

Deep Extreme Cut: From Extreme Points to Object Segmentation

This paper explores the use of extreme points in an object (left-most, right-most, top, bottom pixels) as input to obtain precise object segmentation for images and videos. We do so by adding an extra channel to the image in the input of a convolutional neural network (CNN), which contains a Gaussian centered in each of the extreme points. The CNN learns to transform this information into a segmentation of an object that matches those extreme points. We demonstrate the usefulness of this approach for guided segmentation (grabcut-style), interactive segmentation, video object segmentation, and dense segmentation annotation. We show that we obtain the most precise results to date, also with less user input, in an extensive and varied selection of benchmarks and datasets. All our models and code are publicly available on http://www.vision.ee.ethz.ch/~cvlsegmentation/dextr/.

arXiv:1804.01346

Normalized Cut Loss for Weakly-supervised CNN Segmentation

Most recent semantic segmentation methods train deep convolutional neural networks with fully annotated masks requiring pixel-accuracy for good quality training. Common weakly-supervised approaches generate full masks from partial input (e.g. scribbles or seeds) using standard interactive segmentation methods as preprocessing. But, errors in such masks result in poorer training since standard loss functions (e.g. cross-entropy) do not distinguish seeds from potentially mislabeled other pixels. Inspired by the general ideas in semi-supervised learning, we address these problems via a new principled loss function evaluating network output with criteria standard in "shallow" segmentation, e.g. normalized cut. Unlike prior work, the cross entropy part of our loss evaluates only seeds where labels are known while normalized cut softly evaluates consistency of all pixels. We focus on normalized cut loss where dense Gaussian kernel is efficiently implemented in linear time by fast Bilateral filtering. Our normalized cut loss approach to segmentation brings the quality of weakly-supervised training significantly closer to fully supervised methods.

arXiv:1805.04398공식 코드 · Papers with Code

Iteratively Trained Interactive Segmentation

Deep learning requires large amounts of training data to be effective. For the task of object segmentation, manually labeling data is very expensive, and hence interactive methods are needed. Following recent approaches, we develop an interactive object segmentation system which uses user input in the form of clicks as the input to a convolutional network. While previous methods use heuristic click sampling strategies to emulate user clicks during training, we propose a new iterative training strategy. During training, we iteratively add clicks based on the errors of the currently predicted segmentation. We show that our iterative training strategy together with additional improvements to the network architecture results in improved results over the state-of-the-art.

arXiv:1805.03356

SPG-Net: Segmentation Prediction and Guidance Network for Image Inpainting

In this paper, we focus on image inpainting task, aiming at recovering the missing area of an incomplete image given the context information. Recent development in deep generative models enables an efficient end-to-end framework for image synthesis and inpainting tasks, but existing methods based on generative models don't exploit the segmentation information to constrain the object shapes, which usually lead to blurry results on the boundary. To tackle this problem, we propose to introduce the semantic segmentation information, which disentangles the inter-class difference and intra-class variation for image inpainting. This leads to much clearer recovered boundary between semantically different regions and better texture within semantically consistent segments. Our model factorizes the image inpainting process into segmentation prediction (SP-Net) and segmentation guidance (SG-Net) as two steps, which predict the segmentation labels in the missing area first, and then generate segmentation guided inpainting results. Experiments on multiple public datasets show that our approach outperforms existing methods in optimizing the image inpainting quality, and the interactive segmentation guidance provides possibilities for multi-modal predictions of image inpainting.