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arXiv:1711.06055

Integrated Face Analytics Networks through Cross-Dataset Hybrid Training

Face analytics benefits many multimedia applications. It consists of a number of tasks, such as facial emotion recognition and face parsing, and most existing approaches generally treat these tasks independently, which limits their deployment in real scenarios. In this paper we propose an integrated Face Analytics Network (iFAN), which is able to perform multiple tasks jointly for face analytics with a novel carefully designed network architecture to fully facilitate the informative interaction among different tasks. The proposed integrated network explicitly models the interactions between tasks so that the correlations between tasks can be fully exploited for performance boost. In addition, to solve the bottleneck of the absence of datasets with comprehensive training data for various tasks, we propose a novel cross-dataset hybrid training strategy. It allows "plug-in and play" of multiple datasets annotated for different tasks without the requirement of a fully labeled common dataset for all the tasks. We experimentally show that the proposed iFAN achieves state-of-the-art performance on multiple face analytics tasks using a single integrated model. Specifically, iFAN achieves an overall F-score of 91.15% on the Helen dataset for face parsing, a normalized mean error of 5.81% on the MTFL dataset for facial landmark localization and an accuracy of 45.73% on the BNU dataset for emotion recognition with a single model.

arXiv:1711.08624

Self-Reinforced Cascaded Regression for Face Alignment

Cascaded regression is prevailing in face alignment thanks to its accuracy and robustness, but typically demands manually annotated examples having low discrepancy between shape-indexed features and shape updates. In this paper, we propose a self-reinforced strategy that iteratively expands the quantity and improves the quality of training examples, thus upgrading the performance of cascaded regression itself. The reinforced term evaluates the example quality upon the consistence on both local appearance and global geometry of human faces, and constitutes the example evolution by the philosophy of "survival of the fittest". We train a set of discriminative classifiers, each associated with one landmark label, to prune those examples with inconsistent local appearance, and further validate the geometric relationship among groups of labeled landmarks against the common global geometry derived from a projective invariant. We embed this generic strategy into typical cascaded regressions, and the alignment results on several benchmark data sets demonstrate its effectiveness to predict good examples starting from a small subset.

arXiv:1711.10703공식 코드 · Papers with Code

FSRNet: End-to-End Learning Face Super-Resolution with Facial Priors

Face Super-Resolution (SR) is a domain-specific super-resolution problem. The specific facial prior knowledge could be leveraged for better super-resolving face images. We present a novel deep end-to-end trainable Face Super-Resolution Network (FSRNet), which makes full use of the geometry prior, i.e., facial landmark heatmaps and parsing maps, to super-resolve very low-resolution (LR) face images without well-aligned requirement. Specifically, we first construct a coarse SR network to recover a coarse high-resolution (HR) image. Then, the coarse HR image is sent to two branches: a fine SR encoder and a prior information estimation network, which extracts the image features, and estimates landmark heatmaps/parsing maps respectively. Both image features and prior information are sent to a fine SR decoder to recover the HR image. To further generate realistic faces, we propose the Face Super-Resolution Generative Adversarial Network (FSRGAN) to incorporate the adversarial loss into FSRNet. Moreover, we introduce two related tasks, face alignment and parsing, as the new evaluation metrics for face SR, which address the inconsistency of classic metrics w.r.t. visual perception. Extensive benchmark experiments show that FSRNet and FSRGAN significantly outperforms state of the arts for very LR face SR, both quantitatively and qualitatively. Code will be made available upon publication.

arXiv:1712.04695

UV-GAN: Adversarial Facial UV Map Completion for Pose-invariant Face Recognition

Recently proposed robust 3D face alignment methods establish either dense or sparse correspondence between a 3D face model and a 2D facial image. The use of these methods presents new challenges as well as opportunities for facial texture analysis. In particular, by sampling the image using the fitted model, a facial UV can be created. Unfortunately, due to self-occlusion, such a UV map is always incomplete. In this paper, we propose a framework for training Deep Convolutional Neural Network (DCNN) to complete the facial UV map extracted from in-the-wild images. To this end, we first gather complete UV maps by fitting a 3D Morphable Model (3DMM) to various multiview image and video datasets, as well as leveraging on a new 3D dataset with over 3,000 identities. Second, we devise a meticulously designed architecture that combines local and global adversarial DCNNs to learn an identity-preserving facial UV completion model. We demonstrate that by attaching the completed UV to the fitted mesh and generating instances of arbitrary poses, we can increase pose variations for training deep face recognition/verification models, and minimise pose discrepancy during testing, which lead to better performance. Experiments on both controlled and in-the-wild UV datasets prove the effectiveness of our adversarial UV completion model. We achieve state-of-the-art verification accuracy, $94.05\%$, under the CFP frontal-profile protocol only by combining pose augmentation during training and pose discrepancy reduction during testing. We will release the first in-the-wild UV dataset (we refer as WildUV) that comprises of complete facial UV maps from 1,892 identities for research purposes.

arXiv:1712.05799

Multi-Attribute Robust Component Analysis for Facial UV Maps

Recently, due to the collection of large scale 3D face models, as well as the advent of deep learning, a significant progress has been made in the field of 3D face alignment "in-the-wild". That is, many methods have been proposed that establish sparse or dense 3D correspondences between a 2D facial image and a 3D face model. The utilization of 3D face alignment introduces new challenges and research directions, especially on the analysis of facial texture images. In particular, texture does not suffer any more from warping effects (that occurred when 2D face alignment methods were used). Nevertheless, since facial images are commonly captured in arbitrary recording conditions, a considerable amount of missing information and gross outliers is observed (e.g., due to self-occlusion, or subjects wearing eye-glasses). Given that many annotated databases have been developed for face analysis tasks, it is evident that component analysis techniques need to be developed in order to alleviate issues arising from the aforementioned challenges. In this paper, we propose a novel component analysis technique that is suitable for facial UV maps containing a considerable amount of missing information and outliers, while additionally, incorporates knowledge from various attributes (such as age and identity). We evaluate the proposed Multi-Attribute Robust Component Analysis (MA-RCA) on problems such as UV completion and age progression, where the proposed method outperforms compared techniques. Finally, we demonstrate that MA-RCA method is powerful enough to provide weak annotations for training deep learning systems for various applications, such as illumination transfer.

arXiv:1704.02402

GoDP: Globally optimized dual pathway system for facial landmark localization in-the-wild

Facial landmark localization is a fundamental module for pose-invariant face recognition. The most common approach for facial landmark detection is cascaded regression, which is composed of two steps: feature extraction and facial shape regression. Recent methods employ deep convolutional networks to extract robust features for each step, while the whole system could be regarded as a deep cascaded regression architecture. In this work, instead of employing a deep regression network, a Globally Optimized Dual-Pathway (GoDP) deep architecture is proposed to identify the target pixels through solving a cascaded pixel labeling problem without resorting to high-level inference models or complex stacked architecture. The proposed end-to-end system relies on distance-aware softmax functions and dual-pathway proposal-refinement architecture. Results show that it outperforms the state-of-the-art cascaded regression-based methods on multiple in-the-wild face alignment databases. The model achieves 1.84 normalized mean error (NME) on the AFLW database, which outperforms 3DDFA by 61.8%. Experiments on face identification demonstrate that GoDP, coupled with DPM-headhunter, is able to improve rank-1 identification rate by 44.2% compared to Dlib toolbox on a challenging database.

arXiv:1801.06066

RED-Net: A Recurrent Encoder-Decoder Network for Video-based Face Alignment

We propose a novel method for real-time face alignment in videos based on a recurrent encoder-decoder network model. Our proposed model predicts 2D facial point heat maps regularized by both detection and regression loss, while uniquely exploiting recurrent learning at both spatial and temporal dimensions. At the spatial level, we add a feedback loop connection between the combined output response map and the input, in order to enable iterative coarse-to-fine face alignment using a single network model, instead of relying on traditional cascaded model ensembles. At the temporal level, we first decouple the features in the bottleneck of the network into temporal-variant factors, such as pose and expression, and temporal-invariant factors, such as identity information. Temporal recurrent learning is then applied to the decoupled temporal-variant features. We show that such feature disentangling yields better generalization and significantly more accurate results at test time. We perform a comprehensive experimental analysis, showing the importance of each component of our proposed model, as well as superior results over the state of the art and several variations of our method in standard datasets.

arXiv:1801.09242

Joint Voxel and Coordinate Regression for Accurate 3D Facial Landmark Localization

3D face shape is more expressive and viewpoint-consistent than its 2D counterpart. However, 3D facial landmark localization in a single image is challenging due to the ambiguous nature of landmarks under 3D perspective. Existing approaches typically adopt a suboptimal two-step strategy, performing 2D landmark localization followed by depth estimation. In this paper, we propose the Joint Voxel and Coordinate Regression (JVCR) method for 3D facial landmark localization, addressing it more effectively in an end-to-end fashion. First, a compact volumetric representation is proposed to encode the per-voxel likelihood of positions being the 3D landmarks. The dimensionality of such a representation is fixed regardless of the number of target landmarks, so that the curse of dimensionality could be avoided. Then, a stacked hourglass network is adopted to estimate the volumetric representation from coarse to fine, followed by a 3D convolution network that takes the estimated volume as input and regresses 3D coordinates of the face shape. In this way, the 3D structural constraints between landmarks could be learned by the neural network in a more efficient manner. Moreover, the proposed pipeline enables end-to-end training and improves the robustness and accuracy of 3D facial landmark localization. The effectiveness of our approach is validated on the 3DFAW and AFLW2000-3D datasets. Experimental results show that the proposed method achieves state-of-the-art performance in comparison with existing methods.

arXiv:1802.00278공식 코드 · Papers with Code

HoloFace: Augmenting Human-to-Human Interactions on HoloLens

We present HoloFace, an open-source framework for face alignment, head pose estimation and facial attribute retrieval for Microsoft HoloLens. HoloFace implements two state-of-the-art face alignment methods which can be used interchangeably: one running locally and one running on a remote backend. Head pose estimation is accomplished by fitting a deformable 3D model to the landmarks localized using face alignment. The head pose provides both the rotation of the head and a position in the world space. The parameters of the fitted 3D face model provide estimates of facial attributes such as mouth opening or smile. Together the above information can be used to augment the faces of people seen by the HoloLens user, and thus their interaction. Potential usage scenarios include facial recognition, emotion recognition, eye gaze tracking and many others. We demonstrate the capabilities of our framework by augmenting the faces of people seen through the HoloLens with various objects and animations.

arXiv:1802.02137

An Occluded Stacked Hourglass Approach to Facial Landmark Localization and Occlusion Estimation

A key step to driver safety is to observe the driver's activities with the face being a key step in this process to extracting information such as head pose, blink rate, yawns, talking to passenger which can then help derive higher level information such as distraction, drowsiness, intent, and where they are looking. In the context of driving safety, it is important for the system perform robust estimation under harsh lighting and occlusion but also be able to detect when the occlusion occurs so that information predicted from occluded parts of the face can be taken into account properly. This paper introduces the Occluded Stacked Hourglass, based on the work of original Stacked Hourglass network for body pose joint estimation, which is retrained to process a detected face window and output 68 occlusion heat maps, each corresponding to a facial landmark. Landmark location, occlusion levels and a refined face detection score, to reject false positives, are extracted from these heat maps. Using the facial landmark locations, features such as head pose and eye/mouth openness can be extracted to derive driver attention and activity. The system is evaluated for face detection, head pose, and occlusion estimation on various datasets in the wild, both quantitatively and qualitatively, and shows state-of-the-art results.

arXiv:1802.02438공식 코드 · Papers with Code

Pixel-Level Alignment of Facial Images for High Accuracy Recognition Using Ensemble of Patches

The variation of pose, illumination and expression makes face recognition still a challenging problem. As a pre-processing in holistic approaches, faces are usually aligned by eyes. The proposed method tries to perform a pixel alignment rather than eye-alignment by mapping the geometry of faces to a reference face while keeping their own textures. The proposed geometry alignment not only creates a meaningful correspondence among every pixel of all faces, but also removes expression and pose variations effectively. The geometry alignment is performed pixel-wise, i.e., every pixel of the face is corresponded to a pixel of the reference face. In the proposed method, the information of intensity and geometry of faces are separated properly, trained by separate classifiers, and finally fused together to recognize human faces. Experimental results show a great improvement using the proposed method in comparison to eye-aligned recognition. For instance, at the false acceptance rate of 0.001, the recognition rates are respectively improved by 24% and 33% in Yale and AT&T datasets. In LFW dataset, which is a challenging big dataset, improvement is 20% at FAR of 0.1.

arXiv:1803.05846

Accurate Facial Parts Localization and Deep Learning for 3D Facial Expression Recognition

Meaningful facial parts can convey key cues for both facial action unit detection and expression prediction. Textured 3D face scan can provide both detailed 3D geometric shape and 2D texture appearance cues of the face which are beneficial for Facial Expression Recognition (FER). However, accurate facial parts extraction as well as their fusion are challenging tasks. In this paper, a novel system for 3D FER is designed based on accurate facial parts extraction and deep feature fusion of facial parts. In particular, each textured 3D face scan is firstly represented as a 2D texture map and a depth map with one-to-one dense correspondence. Then, the facial parts of both texture map and depth map are extracted using a novel 4-stage process consists of facial landmark localization, facial rotation correction, facial resizing, facial parts bounding box extraction and post-processing procedures. Finally, deep fusion Convolutional Neural Networks (CNNs) features of all facial parts are learned from both texture maps and depth maps, respectively and nonlinear SVMs are used for expression prediction. Experiments are conducted on the BU-3DFE database, demonstrating the effectiveness of combing different facial parts, texture and depth cues and reporting the state-of-the-art results in comparison with all existing methods under the same setting.

arXiv:1803.02188

DenseReg: Fully Convolutional Dense Shape Regression In-the-Wild

In this work we use deep learning to establish dense correspondences between a 3D object model and an image "in the wild". We introduce "DenseReg", a fully-convolutional neural network (F-CNN) that densely regresses at every foreground pixel a pair of U-V template coordinates in a single feedforward pass. To train DenseReg we construct a supervision signal by combining 3D deformable model fitting and 2D landmark annotations. We define the regression task in terms of the intrinsic, U-V coordinates of a 3D deformable model that is brought into correspondence with image instances at training time. A host of other object-related tasks (e.g. part segmentation, landmark localization) are shown to be by-products of this task, and to largely improve thanks to its introduction. We obtain highly-accurate regression results by combining ideas from semantic segmentation with regression networks, yielding a 'quantized regression' architecture that first obtains a quantized estimate of position through classification, and refines it through regression of the residual. We show that such networks can boost the performance of existing state-of-the-art systems for pose estimation. Firstly, we show that our system can serve as an initialization for Statistical Deformable Models, as well as an element of cascaded architectures that jointly localize landmarks and estimate dense correspondences. We also show that the obtained dense correspondence can act as a source of 'privileged information' that complements and extends the pure landmark-level annotations, accelerating and improving the training of pose estimation networks. We report state-of-the-art performance on the challenging 300W benchmark for facial landmark localization and on the MPII and LSP datasets for human pose estimation.

arXiv:1708.02721

Deep Face Feature for Face Alignment

In this paper, we present a deep learning based image feature extraction method designed specifically for face images. To train the feature extraction model, we construct a large scale photo-realistic face image dataset with ground-truth correspondence between multi-view face images, which are synthesized from real photographs via an inverse rendering procedure. The deep face feature (DFF) is trained using correspondence between face images rendered from different views. Using the trained DFF model, we can extract a feature vector for each pixel of a face image, which distinguishes different facial regions and is shown to be more effective than general-purpose feature descriptors for face-related tasks such as matching and alignment. Based on the DFF, we develop a robust face alignment method, which iteratively updates landmarks, pose and 3D shape. Extensive experiments demonstrate that our method can achieve state-of-the-art results for face alignment under highly unconstrained face images.

arXiv:1803.05588

Deep Adaptive Attention for Joint Facial Action Unit Detection and Face Alignment

Facial action unit (AU) detection and face alignment are two highly correlated tasks since facial landmarks can provide precise AU locations to facilitate the extraction of meaningful local features for AU detection. Most existing AU detection works often treat face alignment as a preprocessing and handle the two tasks independently. In this paper, we propose a novel end-to-end deep learning framework for joint AU detection and face alignment, which has not been explored before. In particular, multi-scale shared features are learned firstly, and high-level features of face alignment are fed into AU detection. Moreover, to extract precise local features, we propose an adaptive attention learning module to refine the attention map of each AU adaptively. Finally, the assembled local features are integrated with face alignment features and global features for AU detection. Experiments on BP4D and DISFA benchmarks demonstrate that our framework significantly outperforms the state-of-the-art methods for AU detection.

arXiv:1803.06598

Facial Landmarks Detection by Self-Iterative Regression based Landmarks-Attention Network

Cascaded Regression (CR) based methods have been proposed to solve facial landmarks detection problem, which learn a series of descent directions by multiple cascaded regressors separately trained in coarse and fine stages. They outperform the traditional gradient descent based methods in both accuracy and running speed. However, cascaded regression is not robust enough because each regressor's training data comes from the output of previous regressor. Moreover, training multiple regressors requires lots of computing resources, especially for deep learning based methods. In this paper, we develop a Self-Iterative Regression (SIR) framework to improve the model efficiency. Only one self-iterative regressor is trained to learn the descent directions for samples from coarse stages to fine stages, and parameters are iteratively updated by the same regressor. Specifically, we proposed Landmarks-Attention Network (LAN) as our regressor, which concurrently learns features around each landmark and obtains the holistic location increment. By doing so, not only the rest of regressors are removed to simplify the training process, but the number of model parameters is significantly decreased. The experiments demonstrate that with only 3.72M model parameters, our proposed method achieves the state-of-the-art performance.

arXiv:1803.07835공식 코드 · Papers with Code

Joint 3D Face Reconstruction and Dense Alignment with Position Map Regression Network

We propose a straightforward method that simultaneously reconstructs the 3D facial structure and provides dense alignment. To achieve this, we design a 2D representation called UV position map which records the 3D shape of a complete face in UV space, then train a simple Convolutional Neural Network to regress it from a single 2D image. We also integrate a weight mask into the loss function during training to improve the performance of the network. Our method does not rely on any prior face model, and can reconstruct full facial geometry along with semantic meaning. Meanwhile, our network is very light-weighted and spends only 9.8ms to process an image, which is extremely faster than previous works. Experiments on multiple challenging datasets show that our method surpasses other state-of-the-art methods on both reconstruction and alignment tasks by a large margin.

arXiv:1803.04108공식 코드 · Papers with Code

Style Aggregated Network for Facial Landmark Detection

Recent advances in facial landmark detection achieve success by learning discriminative features from rich deformation of face shapes and poses. Besides the variance of faces themselves, the intrinsic variance of image styles, e.g., grayscale vs. color images, light vs. dark, intense vs. dull, and so on, has constantly been overlooked. This issue becomes inevitable as increasing web images are collected from various sources for training neural networks. In this work, we propose a style-aggregated approach to deal with the large intrinsic variance of image styles for facial landmark detection. Our method transforms original face images to style-aggregated images by a generative adversarial module. The proposed scheme uses the style-aggregated image to maintain face images that are more robust to environmental changes. Then the original face images accompanying with style-aggregated ones play a duet to train a landmark detector which is complementary to each other. In this way, for each face, our method takes two images as input, i.e., one in its original style and the other in the aggregated style. In experiments, we observe that the large variance of image styles would degenerate the performance of facial landmark detectors. Moreover, we show the robustness of our method to the large variance of image styles by comparing to a variant of our approach, in which the generative adversarial module is removed, and no style-aggregated images are used. Our approach is demonstrated to perform well when compared with state-of-the-art algorithms on benchmark datasets AFLW and 300-W. Code is publicly available on GitHub: https://github.com/D-X-Y/SAN

arXiv:1711.06753

Wing Loss for Robust Facial Landmark Localisation with Convolutional Neural Networks

We present a new loss function, namely Wing loss, for robust facial landmark localisation with Convolutional Neural Networks (CNNs). We first compare and analyse different loss functions including L2, L1 and smooth L1. The analysis of these loss functions suggests that, for the training of a CNN-based localisation model, more attention should be paid to small and medium range errors. To this end, we design a piece-wise loss function. The new loss amplifies the impact of errors from the interval (-w, w) by switching from L1 loss to a modified logarithm function. To address the problem of under-representation of samples with large out-of-plane head rotations in the training set, we propose a simple but effective boosting strategy, referred to as pose-based data balancing. In particular, we deal with the data imbalance problem by duplicating the minority training samples and perturbing them by injecting random image rotation, bounding box translation and other data augmentation approaches. Last, the proposed approach is extended to create a two-stage framework for robust facial landmark localisation. The experimental results obtained on AFLW and 300W demonstrate the merits of the Wing loss function, and prove the superiority of the proposed method over the state-of-the-art approaches.

arXiv:1712.02765

Super-FAN: Integrated facial landmark localization and super-resolution of real-world low resolution faces in arbitrary poses with GANs

This paper addresses 2 challenging tasks: improving the quality of low resolution facial images and accurately locating the facial landmarks on such poor resolution images. To this end, we make the following 5 contributions: (a) we propose Super-FAN: the very first end-to-end system that addresses both tasks simultaneously, i.e. both improves face resolution and detects the facial landmarks. The novelty or Super-FAN lies in incorporating structural information in a GAN-based super-resolution algorithm via integrating a sub-network for face alignment through heatmap regression and optimizing a novel heatmap loss. (b) We illustrate the benefit of training the two networks jointly by reporting good results not only on frontal images (as in prior work) but on the whole spectrum of facial poses, and not only on synthetic low resolution images (as in prior work) but also on real-world images. (c) We improve upon the state-of-the-art in face super-resolution by proposing a new residual-based architecture. (d) Quantitatively, we show large improvement over the state-of-the-art for both face super-resolution and alignment. (e) Qualitatively, we show for the first time good results on real-world low resolution images.