Language is the principal tool for human communication, in which humor is one of the most attractive parts. Producing natural language like humans using computers, a.k.a, Natural Language Generation (NLG), has been widely used for dialogue systems, chatbots, machine translation, as well as computer-aid creation e.g., idea generations, scriptwriting. However, the humor aspect of natural language is relatively under-investigated, especially in the age of pre-trained language models. In this work, we aim to preliminarily test whether NLG can generate humor as humans do. We build a new dataset consisting of numerous digitized Chinese Comical Crosstalk scripts (called C$^3$ in short), which is for a popular Chinese performing art called `Xiangsheng' since 1800s. (For convenience for non-Chinese speakers, we called `crosstalk' for `Xiangsheng' in this paper.) We benchmark various generation approaches including training-from-scratch Seq2seq, fine-tuned middle-scale PLMs, and large-scale PLMs (with and without fine-tuning). Moreover, we also conduct a human assessment, showing that 1) large-scale pretraining largely improves crosstalk generation quality; and 2) even the scripts generated from the best PLM is far from what we expect, with only 65% quality of human-created crosstalk. We conclude, humor generation could be largely improved using large-scaled PLMs, but it is still in its infancy. The data and benchmarking code is publicly available in \url{https://github.com/anonNo2/crosstalk-generation}.
We address a challenging lifelong few-shot image generation task for the first time. In this situation, a generative model learns a sequence of tasks using only a few samples per task. Consequently, the learned model encounters both catastrophic forgetting and overfitting problems at a time. Existing studies on lifelong GANs have proposed modulation-based methods to prevent catastrophic forgetting. However, they require considerable additional parameters and cannot generate high-fidelity and diverse images from limited data. On the other hand, the existing few-shot GANs suffer from severe catastrophic forgetting when learning multiple tasks. To alleviate these issues, we propose a framework called Lifelong Few-Shot GAN (LFS-GAN) that can generate high-quality and diverse images in lifelong few-shot image generation task. Our proposed framework learns each task using an efficient task-specific modulator - Learnable Factorized Tensor (LeFT). LeFT is rank-constrained and has a rich representation ability due to its unique reconstruction technique. Furthermore, we propose a novel mode seeking loss to improve the diversity of our model in low-data circumstances. Extensive experiments demonstrate that the proposed LFS-GAN can generate high-fidelity and diverse images without any forgetting and mode collapse in various domains, achieving state-of-the-art in lifelong few-shot image generation task. Surprisingly, we find that our LFS-GAN even outperforms the existing few-shot GANs in the few-shot image generation task. The code is available at Github.
We present Kandinsky 3.0, a large-scale text-to-image generation model based on latent diffusion, continuing the series of text-to-image Kandinsky models and reflecting our progress to achieve higher quality and realism of image generation. In this report we describe the architecture of the model, the data collection procedure, the training technique, and the production system for user interaction. We focus on the key components that, as we have identified as a result of a large number of experiments, had the most significant impact on improving the quality of our model compared to the others. We also describe extensions and applications of our model, including super resolution, inpainting, image editing, image-to-video generation, and a distilled version of Kandinsky 3.0 - Kandinsky 3.1, which does inference in 4 steps of the reverse process and 20 times faster without visual quality decrease. By side-by-side human preferences comparison, Kandinsky becomes better in text understanding and works better on specific domains. The code is available at https://github.com/ai-forever/Kandinsky-3
Generating face image with specific gaze information has attracted considerable attention. Existing approaches typically input gaze values directly for face generation, which is unnatural and requires annotated gaze datasets for training, thereby limiting its application. In this paper, we present a novel gaze-controllable face generation task. Our approach inputs textual descriptions that describe human gaze and head behavior and generates corresponding face images. Our work first introduces a text-of-gaze dataset containing over 90k text descriptions spanning a dense distribution of gaze and head poses. We further propose a gaze-controllable text-to-face method. Our method contains a sketch-conditioned face diffusion module and a model-based sketch diffusion module. We define a face sketch based on facial landmarks and eye segmentation map. The face diffusion module generates face images from the face sketch, and the sketch diffusion module employs a 3D face model to generate face sketch from text description. Experiments on the FFHQ dataset show the effectiveness of our method. We will release our dataset and code for future research.
To address the data scarcity associated with 3D assets, 2D-lifting techniques such as Score Distillation Sampling (SDS) have become a widely adopted practice in text-to-3D generation pipelines. However, the diffusion models used in these techniques are prone to viewpoint bias and thus lead to geometric inconsistencies such as the Janus problem. To counter this, we introduce MT3D, a text-to-3D generative model that leverages a high-fidelity 3D object to overcome viewpoint bias and explicitly infuse geometric understanding into the generation pipeline. Firstly, we employ depth maps derived from a high-quality 3D model as control signals to guarantee that the generated 2D images preserve the fundamental shape and structure, thereby reducing the inherent viewpoint bias. Next, we utilize deep geometric moments to ensure geometric consistency in the 3D representation explicitly. By incorporating geometric details from a 3D asset, MT3D enables the creation of diverse and geometrically consistent objects, thereby improving the quality and usability of our 3D representations. Project page and code: https://moment-3d.github.io/
Hyperedge prediction is crucial in hypergraph analysis for understanding complex multi-entity interactions in various web-based applications, including social networks and e-commerce systems. Traditional methods often face difficulties in generating high-quality negative samples due to the imbalance between positive and negative instances. To address this, we present the Scalable and Effective Negative Sample Generation for Hyperedge Prediction (SEHP) framework, which utilizes diffusion models to tackle these challenges. SEHP employs a boundary-aware loss function that iteratively refines negative samples, moving them closer to decision boundaries to improve classification performance. SEHP samples positive instances to form sub-hypergraphs for scalable batch processing. By using structural information from sub-hypergraphs as conditions within the diffusion process, SEHP effectively captures global patterns. To enhance efficiency, our approach operates directly in latent space, avoiding the need for discrete ID generation and resulting in significant speed improvements while preserving accuracy. Extensive experiments show that SEHP outperforms existing methods in accuracy, efficiency, and scalability, representing a substantial advancement in hyperedge prediction techniques. Our code is available here.
Recent progress in generative diffusion models has greatly advanced text-to-video generation. While text-to-video models trained on large-scale, diverse datasets can produce varied outputs, these generations often deviate from user preferences, highlighting the need for preference alignment on pre-trained models. Although Direct Preference Optimization (DPO) has demonstrated significant improvements in language and image generation, we pioneer its adaptation to video diffusion models and propose a VideoDPO pipeline by making several key adjustments. Unlike previous image alignment methods that focus solely on either (i) visual quality or (ii) semantic alignment between text and videos, we comprehensively consider both dimensions and construct a preference score accordingly, which we term the OmniScore. We design a pipeline to automatically collect preference pair data based on the proposed OmniScore and discover that re-weighting these pairs based on the score significantly impacts overall preference alignment. Our experiments demonstrate substantial improvements in both visual quality and semantic alignment, ensuring that no preference aspect is neglected. Code and data will be shared at https://videodpo.github.io/.
Recent text-to-image generation models have shown promising results in generating high-fidelity photo-realistic images. Though the results are astonishing to human eyes, how applicable these generated images are for recognition tasks remains under-explored. In this work, we extensively study whether and how synthetic images generated from state-of-the-art text-to-image generation models can be used for image recognition tasks, and focus on two perspectives: synthetic data for improving classification models in data-scarce settings (i.e. zero-shot and few-shot), and synthetic data for large-scale model pre-training for transfer learning. We showcase the powerfulness and shortcomings of synthetic data from existing generative models, and propose strategies for better applying synthetic data for recognition tasks. Code: https://github.com/CVMI-Lab/SyntheticData.
Automating the creation of scientific diagrams from academic papers can significantly streamline the development of tutorials, presentations, and posters, thereby saving time and accelerating the process. Current text-to-image models struggle with generating accurate and visually appealing diagrams from long-context inputs. We propose SciDoc2Diagram, a task that extracts relevant information from scientific papers and generates diagrams, along with a benchmarking dataset, SciDoc2DiagramBench. We develop a multi-step pipeline SciDoc2Diagrammer that generates diagrams based on user intentions using intermediate code generation. We observed that initial diagram drafts were often incomplete or unfaithful to the source, leading us to develop SciDoc2Diagrammer-Multi-Aspect-Feedback (MAF), a refinement strategy that significantly enhances factual correctness and visual appeal and outperforms existing models on both automatic and human judgement.
Automated CT report generation plays a crucial role in improving diagnostic accuracy and clinical workflow efficiency. However, existing methods lack interpretability and impede patient-clinician understanding, while their static nature restricts radiologists from dynamically adjusting assessments during image review. Inspired by interactive segmentation techniques, we propose a novel interactive framework for 3D lesion morphology reporting that seamlessly generates segmentation masks with comprehensive attribute descriptions, enabling clinicians to generate detailed lesion profiles for enhanced diagnostic assessment. To our best knowledge, we are the first to integrate the interactive segmentation and structured reports in 3D CT medical images. Experimental results across 15 lesion types demonstrate the effectiveness of our approach in providing a more comprehensive and reliable reporting system for lesion segmentation and capturing. The source code will be made publicly available following paper acceptance.
Recent data-efficient molecular generation approaches exploit graph grammars to introduce interpretability into the generative models. However, grammar learning therein relies on expert annotation or unreliable heuristics for algorithmic inference. We propose Foundation Molecular Grammar (FMG), which leverages multi-modal foundation models (MMFMs) to induce an interpretable molecular language. By exploiting the chemical knowledge of an MMFM, FMG renders molecules as images, describes them as text, and aligns information across modalities using prompt learning. FMG can be used as a drop-in replacement for the prior grammar learning approaches in molecular generation and property prediction. We show that FMG not only excels in synthesizability, diversity, and data efficiency but also offers built-in chemical interpretability for automated molecular discovery workflows. Code is available at https://github.com/shiningsunnyday/induction.
A common need for mobile application development by end-users or in computing education is to transform a sketch of a user interface into wireframe code using App Inventor, a popular block-based programming environment. As this task is challenging and time-consuming, we present the Sketch2aia approach that automates this process. Sketch2aia employs deep learning to detect the most frequent user interface components and their position on a hand-drawn sketch creating an intermediate representation of the user interface and then automatically generates the App Inventor code of the wireframe. The approach achieves an average user interface component classification accuracy of 87,72% and results of a preliminary user evaluation indicate that it generates wireframes that closely mirror the sketches in terms of visual similarity. The approach has been implemented as a web tool and can be used to support the end-user development of mobile applications effectively and efficiently as well as the teaching of user interface design in K-12.
While some work attempt to generate front-end code intelligently from UI screenshots, it may be more convenient to utilize UI design drafts in Sketch which is a popular UI design software, because we can access multimodal UI information directly such as layers type, position, size, and visual images. However, fragmented layers could degrade the code quality without being merged into a whole part if all of them are involved in the code generation. In this paper, we propose a pipeline to merge fragmented layers automatically. We first construct a graph representation for the layer tree of a UI draft and detect all fragmented layers based on the visual features and graph neural networks. Then a rule-based algorithm is designed to merge fragmented layers. Through experiments on a newly constructed dataset, our approach can retrieve most fragmented layers in UI design drafts, and achieve 87% accuracy in the detection task, and the post-processing algorithm is developed to cluster associative layers under simple and general circumstances.
As large language models (LLMs) become integral to code-related tasks, a central question emerges: do LLMs truly understand program execution semantics? We introduce EquiBench, a new benchmark for evaluating LLMs through equivalence checking, i.e., determining whether two programs produce identical outputs for all possible inputs. Unlike prior code generation benchmarks, this task directly tests a model's understanding of code execution semantics. EquiBench consists of 2400 program pairs across four languages and six categories. These pairs are generated through program analysis, compiler scheduling, and superoptimization, ensuring high-confidence labels, nontrivial difficulty, and full automation. The transformations span syntactic edits, structural modifications, and algorithmic changes, covering a broad spectrum of semantic variation. We evaluate 19 state-of-the-art LLMs and find that in the most challenging categories, the best accuracies are 63.8% and 76.2%, only modestly above the 50% random baseline. Further analysis reveals that models often rely on syntactic similarity rather than exhibiting robust reasoning over execution semantics, highlighting fundamental limitations.
Legal case documents play a critical role in judicial proceedings. As the number of cases continues to rise, the reliance on manual drafting of legal case documents is facing increasing pressure and challenges. The development of large language models (LLMs) offers a promising solution for automating document generation. However, existing benchmarks fail to fully capture the complexities involved in drafting legal case documents in real-world scenarios. To address this gap, we introduce CaseGen, the benchmark for multi-stage legal case documents generation in the Chinese legal domain. CaseGen is based on 500 real case samples annotated by legal experts and covers seven essential case sections. It supports four key tasks: drafting defense statements, writing trial facts, composing legal reasoning, and generating judgment results. To the best of our knowledge, CaseGen is the first benchmark designed to evaluate LLMs in the context of legal case document generation. To ensure an accurate and comprehensive evaluation, we design the LLM-as-a-judge evaluation framework and validate its effectiveness through human annotations. We evaluate several widely used general-domain LLMs and legal-specific LLMs, highlighting their limitations in case document generation and pinpointing areas for potential improvement. This work marks a step toward a more effective framework for automating legal case documents drafting, paving the way for the reliable application of AI in the legal field. The dataset and code are publicly available at https://github.com/CSHaitao/CaseGen.
Most programmers make mistakes when writing code. Some of these mistakes are small and require few edits to the original program -- a class of errors recently termed last mile mistakes. These errors break the flow for experienced developers and can stump novice programmers. Existing automated repair techniques targeting this class of errors are language-specific and do not easily carry over to new languages. Transferring symbolic approaches requires substantial engineering and neural approaches require data and retraining. We introduce RING, a multilingual repair engine powered by a large language model trained on code (LLMC) such as Codex. Such a multilingual engine enables a flipped model for programming assistance, one where the programmer writes code and the AI assistance suggests fixes, compared to traditional code suggestion technology. Taking inspiration from the way programmers manually fix bugs, we show that a prompt-based strategy that conceptualizes repair as localization, transformation, and candidate ranking, can successfully repair programs in multiple languages with minimal effort. We present the first results for such a multilingual repair engine by evaluating on 6 different languages and comparing performance to language-specific repair engines. We show that RING can outperform language-specific repair engines for three of these languages.
Large Language Models (LLMs) have training corpora containing large amounts of program code, greatly improving the model's code comprehension and generation capabilities. However, sound comprehensive research on detecting program vulnerabilities, a more specific task related to code, and evaluating the performance of LLMs in this more specialized scenario is still lacking. To address common challenges in vulnerability analysis, our study introduces a new benchmark, VulDetectBench, specifically designed to assess the vulnerability detection capabilities of LLMs. The benchmark comprehensively evaluates LLM's ability to identify, classify, and locate vulnerabilities through five tasks of increasing difficulty. We evaluate the performance of 17 models (both open- and closed-source) and find that while existing models can achieve over 80% accuracy on tasks related to vulnerability identification and classification, they still fall short on specific, more detailed vulnerability analysis tasks, with less than 30% accuracy, making it difficult to provide valuable auxiliary information for professional vulnerability mining. Our benchmark effectively evaluates the capabilities of various LLMs at different levels in the specific task of vulnerability detection, providing a foundation for future research and improvements in this critical area of code security. VulDetectBench is publicly available at https://github.com/Sweetaroo/VulDetectBench.
We present SP-GAN, a new unsupervised sphere-guided generative model for direct synthesis of 3D shapes in the form of point clouds. Compared with existing models, SP-GAN is able to synthesize diverse and high-quality shapes with fine details and promote controllability for part-aware shape generation and manipulation, yet trainable without any parts annotations. In SP-GAN, we incorporate a global prior (uniform points on a sphere) to spatially guide the generative process and attach a local prior (a random latent code) to each sphere point to provide local details. The key insight in our design is to disentangle the complex 3D shape generation task into a global shape modeling and a local structure adjustment, to ease the learning process and enhance the shape generation quality. Also, our model forms an implicit dense correspondence between the sphere points and points in every generated shape, enabling various forms of structure-aware shape manipulations such as part editing, part-wise shape interpolation, and multi-shape part composition, etc., beyond the existing generative models. Experimental results, which include both visual and quantitative evaluations, demonstrate that our model is able to synthesize diverse point clouds with fine details and less noise, as compared with the state-of-the-art models.
Multimodal Large Language Models (MLLMs) have demonstrated remarkable capabilities in processing and generating content across multiple data modalities. However, a significant drawback of MLLMs is their reliance on static training data, leading to outdated information and limited contextual awareness. This static nature hampers their ability to provide accurate and up-to-date responses, particularly in dynamic or rapidly evolving contexts. Though integrating Multimodal Retrieval-augmented Generation (Multimodal RAG) offers a promising solution, the system would inevitably encounter the multi-granularity noisy correspondence (MNC) problem, which hinders accurate retrieval and generation. In this work, we propose RagVL, a novel framework with knowledge-enhanced reranking and noise-injected training, to address these limitations. We instruction-tune the MLLM with a simple yet effective instruction template to induce its ranking ability and serve it as a reranker to precisely filter the top-k retrieved images. For generation, we inject visual noise during training at the data and token levels to enhance the generator's robustness. Extensive experiments on the subsets of two datasets that require retrieving and reasoning over images to answer a given query verify the effectiveness of our method. Code and models are available at https://github.com/IDEA-FinAI/RagVL.
Protein backbone generation plays a central role in de novo protein design and is significant for many biological and medical applications. Although diffusion and flow-based generative models provide potential solutions to this challenging task, they often generate proteins with undesired designability and suffer computational inefficiency. In this study, we propose a novel rectified quaternion flow (ReQFlow) matching method for fast and high-quality protein backbone generation. In particular, our method generates a local translation and a 3D rotation from random noise for each residue in a protein chain, which represents each 3D rotation as a unit quaternion and constructs its flow by spherical linear interpolation (SLERP) in an exponential format. We train the model by quaternion flow (QFlow) matching with guaranteed numerical stability and rectify the QFlow model to accelerate its inference and improve the designability of generated protein backbones, leading to the proposed ReQFlow model. Experiments show that ReQFlow achieves state-of-the-art performance in protein backbone generation while requiring much fewer sampling steps and significantly less inference time (e.g., being 37x faster than RFDiffusion and 62x faster than Genie2 when generating a backbone of length 300), demonstrating its effectiveness and efficiency. The code is available at https://github.com/AngxiaoYue/ReQFlow.