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arXiv:2311.15383공식 코드 · Papers with Code

Visual Programming for Zero-shot Open-Vocabulary 3D Visual Grounding

3D Visual Grounding (3DVG) aims at localizing 3D object based on textual descriptions. Conventional supervised methods for 3DVG often necessitate extensive annotations and a predefined vocabulary, which can be restrictive. To address this issue, we propose a novel visual programming approach for zero-shot open-vocabulary 3DVG, leveraging the capabilities of large language models (LLMs). Our approach begins with a unique dialog-based method, engaging with LLMs to establish a foundational understanding of zero-shot 3DVG. Building on this, we design a visual program that consists of three types of modules, i.e., view-independent, view-dependent, and functional modules. These modules, specifically tailored for 3D scenarios, work collaboratively to perform complex reasoning and inference. Furthermore, we develop an innovative language-object correlation module to extend the scope of existing 3D object detectors into open-vocabulary scenarios. Extensive experiments demonstrate that our zero-shot approach can outperform some supervised baselines, marking a significant stride towards effective 3DVG.

arXiv:2311.15291

Obj-NeRF: Extract Object NeRFs from Multi-view Images

Neural Radiance Fields (NeRFs) have demonstrated remarkable effectiveness in novel view synthesis within 3D environments. However, extracting a radiance field of one specific object from multi-view images encounters substantial challenges due to occlusion and background complexity, thereby presenting difficulties in downstream applications such as NeRF editing and 3D mesh extraction. To solve this problem, in this paper, we propose Obj-NeRF, a comprehensive pipeline that recovers the 3D geometry of a specific object from multi-view images using a single prompt. This method combines the 2D segmentation capabilities of the Segment Anything Model (SAM) in conjunction with the 3D reconstruction ability of NeRF. Specifically, we first obtain multi-view segmentation for the indicated object using SAM with a single prompt. Then, we use the segmentation images to supervise NeRF construction, integrating several effective techniques. Additionally, we construct a large object-level NeRF dataset containing diverse objects, which can be useful in various downstream tasks. To demonstrate the practicality of our method, we also apply Obj-NeRF to various applications, including object removal, rotation, replacement, and recoloring.

arXiv:2311.14939

OpenNet: Incremental Learning for Autonomous Driving Object Detection with Balanced Loss

Automated driving object detection has always been a challenging task in computer vision due to environmental uncertainties. These uncertainties include significant differences in object sizes and encountering the class unseen. It may result in poor performance when traditional object detection models are directly applied to automated driving detection. Because they usually presume fixed categories of common traffic participants, such as pedestrians and cars. Worsely, the huge class imbalance between common and novel classes further exacerbates performance degradation. To address the issues stated, we propose OpenNet to moderate the class imbalance with the Balanced Loss, which is based on Cross Entropy Loss. Besides, we adopt an inductive layer based on gradient reshaping to fast learn new classes with limited samples during incremental learning. To against catastrophic forgetting, we employ normalized feature distillation. By the way, we improve multi-scale detection robustness and unknown class recognition through FPN and energy-based detection, respectively. The Experimental results upon the CODA dataset show that the proposed method can obtain better performance than that of the existing methods.

arXiv:2311.16097

CG-HOI: Contact-Guided 3D Human-Object Interaction Generation

We propose CG-HOI, the first method to address the task of generating dynamic 3D human-object interactions (HOIs) from text. We model the motion of both human and object in an interdependent fashion, as semantically rich human motion rarely happens in isolation without any interactions. Our key insight is that explicitly modeling contact between the human body surface and object geometry can be used as strong proxy guidance, both during training and inference. Using this guidance to bridge human and object motion enables generating more realistic and physically plausible interaction sequences, where the human body and corresponding object move in a coherent manner. Our method first learns to model human motion, object motion, and contact in a joint diffusion process, inter-correlated through cross-attention. We then leverage this learned contact for guidance during inference to synthesize realistic and coherent HOIs. Extensive evaluation shows that our joint contact-based human-object interaction approach generates realistic and physically plausible sequences, and we show two applications highlighting the capabilities of our method. Conditioned on a given object trajectory, we can generate the corresponding human motion without re-training, demonstrating strong human-object interdependency learning. Our approach is also flexible, and can be applied to static real-world 3D scene scans.

arXiv:2311.15879

EVCap: Retrieval-Augmented Image Captioning with External Visual-Name Memory for Open-World Comprehension

Large language models (LLMs)-based image captioning has the capability of describing objects not explicitly observed in training data; yet novel objects occur frequently, necessitating the requirement of sustaining up-to-date object knowledge for open-world comprehension. Instead of relying on large amounts of data and/or scaling up network parameters, we introduce a highly effective retrieval-augmented image captioning method that prompts LLMs with object names retrieved from External Visual--name memory (EVCap). We build ever-changing object knowledge memory using objects' visuals and names, enabling us to (i) update the memory at a minimal cost and (ii) effortlessly augment LLMs with retrieved object names by utilizing a lightweight and fast-to-train model. Our model, which was trained only on the COCO dataset, can adapt to out-of-domain without requiring additional fine-tuning or re-training. Our experiments conducted on benchmarks and synthetic commonsense-violating data show that EVCap, with only 3.97M trainable parameters, exhibits superior performance compared to other methods based on frozen pre-trained LLMs. Its performance is also competitive to specialist SOTAs that require extensive training.

arXiv:2311.15851공식 코드 · Papers with Code

Single-Model and Any-Modality for Video Object Tracking

In the realm of video object tracking, auxiliary modalities such as depth, thermal, or event data have emerged as valuable assets to complement the RGB trackers. In practice, most existing RGB trackers learn a single set of parameters to use them across datasets and applications. However, a similar single-model unification for multi-modality tracking presents several challenges. These challenges stem from the inherent heterogeneity of inputs -- each with modality-specific representations, the scarcity of multi-modal datasets, and the absence of all the modalities at all times. In this work, we introduce Un-Track, a Unified Tracker of a single set of parameters for any modality. To handle any modality, our method learns their common latent space through low-rank factorization and reconstruction techniques. More importantly, we use only the RGB-X pairs to learn the common latent space. This unique shared representation seamlessly binds all modalities together, enabling effective unification and accommodating any missing modality, all within a single transformer-based architecture. Our Un-Track achieves +8.1 absolute F-score gain, on the DepthTrack dataset, by introducing only +2.14 (over 21.50) GFLOPs with +6.6M (over 93M) parameters, through a simple yet efficient prompting strategy. Extensive comparisons on five benchmark datasets with different modalities show that Un-Track surpasses both SOTA unified trackers and modality-specific counterparts, validating our effectiveness and practicality. The source code is publicly available at https://github.com/Zongwei97/UnTrack.

arXiv:2311.15707공식 코드 · Papers with Code

SAM-6D: Segment Anything Model Meets Zero-Shot 6D Object Pose Estimation

Zero-shot 6D object pose estimation involves the detection of novel objects with their 6D poses in cluttered scenes, presenting significant challenges for model generalizability. Fortunately, the recent Segment Anything Model (SAM) has showcased remarkable zero-shot transfer performance, which provides a promising solution to tackle this task. Motivated by this, we introduce SAM-6D, a novel framework designed to realize the task through two steps, including instance segmentation and pose estimation. Given the target objects, SAM-6D employs two dedicated sub-networks, namely Instance Segmentation Model (ISM) and Pose Estimation Model (PEM), to perform these steps on cluttered RGB-D images. ISM takes SAM as an advanced starting point to generate all possible object proposals and selectively preserves valid ones through meticulously crafted object matching scores in terms of semantics, appearance and geometry. By treating pose estimation as a partial-to-partial point matching problem, PEM performs a two-stage point matching process featuring a novel design of background tokens to construct dense 3D-3D correspondence, ultimately yielding the pose estimates. Without bells and whistles, SAM-6D outperforms the existing methods on the seven core datasets of the BOP Benchmark for both instance segmentation and pose estimation of novel objects.

arXiv:2311.14758공식 코드 · Papers with Code

Point2RBox: Combine Knowledge from Synthetic Visual Patterns for End-to-end Oriented Object Detection with Single Point Supervision

With the rapidly increasing demand for oriented object detection (OOD), recent research involving weakly-supervised detectors for learning rotated box (RBox) from the horizontal box (HBox) has attracted more and more attention. In this paper, we explore a more challenging yet label-efficient setting, namely single point-supervised OOD, and present our approach called Point2RBox. Specifically, we propose to leverage two principles: 1) Synthetic pattern knowledge combination: By sampling around each labeled point on the image, we spread the object feature to synthetic visual patterns with known boxes to provide the knowledge for box regression. 2) Transform self-supervision: With a transformed input image (e.g. scaled/rotated), the output RBoxes are trained to follow the same transformation so that the network can perceive the relative size/rotation between objects. The detector is further enhanced by a few devised techniques to cope with peripheral issues, e.g. the anchor/layer assignment as the size of the object is not available in our point supervision setting. To our best knowledge, Point2RBox is the first end-to-end solution for point-supervised OOD. In particular, our method uses a lightweight paradigm, yet it achieves a competitive performance among point-supervised alternatives, 41.05%/27.62%/80.01% on DOTA/DIOR/HRSC datasets.

arXiv:2311.14757공식 코드 · Papers with Code

PointOBB: Learning Oriented Object Detection via Single Point Supervision

Single point-supervised object detection is gaining attention due to its cost-effectiveness. However, existing approaches focus on generating horizontal bounding boxes (HBBs) while ignoring oriented bounding boxes (OBBs) commonly used for objects in aerial images. This paper proposes PointOBB, the first single Point-based OBB generation method, for oriented object detection. PointOBB operates through the collaborative utilization of three distinctive views: an original view, a resized view, and a rotated/flipped (rot/flp) view. Upon the original view, we leverage the resized and rot/flp views to build a scale augmentation module and an angle acquisition module, respectively. In the former module, a Scale-Sensitive Consistency (SSC) loss is designed to enhance the deep network's ability to perceive the object scale. For accurate object angle predictions, the latter module incorporates self-supervised learning to predict angles, which is associated with a scale-guided Dense-to-Sparse (DS) matching strategy for aggregating dense angles corresponding to sparse objects. The resized and rot/flp views are switched using a progressive multi-view switching strategy during training to achieve coupled optimization of scale and angle. Experimental results on the DIOR-R and DOTA-v1.0 datasets demonstrate that PointOBB achieves promising performance, and significantly outperforms potential point-supervised baselines.

arXiv:2311.13617

Boosting3D: High-Fidelity Image-to-3D by Boosting 2D Diffusion Prior to 3D Prior with Progressive Learning

We present Boosting3D, a multi-stage single image-to-3D generation method that can robustly generate reasonable 3D objects in different data domains. The point of this work is to solve the view consistency problem in single image-guided 3D generation by modeling a reasonable geometric structure. For this purpose, we propose to utilize better 3D prior to training the NeRF. More specifically, we train an object-level LoRA for the target object using original image and the rendering output of NeRF. And then we train the LoRA and NeRF using a progressive training strategy. The LoRA and NeRF will boost each other while training. After the progressive training, the LoRA learns the 3D information of the generated object and eventually turns to an object-level 3D prior. In the final stage, we extract the mesh from the trained NeRF and use the trained LoRA to optimize the structure and appearance of the mesh. The experiments demonstrate the effectiveness of the proposed method. Boosting3D learns object-specific 3D prior which is beyond the ability of pre-trained diffusion priors and achieves state-of-the-art performance in the single image-to-3d generation task.

arXiv:2311.14189

D-SCo: Dual-Stream Conditional Diffusion for Monocular Hand-Held Object Reconstruction

Reconstructing hand-held objects from a single RGB image is a challenging task in computer vision. In contrast to prior works that utilize deterministic modeling paradigms, we employ a point cloud denoising diffusion model to account for the probabilistic nature of this problem. In the core, we introduce centroid-fixed dual-stream conditional diffusion for monocular hand-held object reconstruction (D-SCo), tackling two predominant challenges. First, to avoid the object centroid from deviating, we utilize a novel hand-constrained centroid fixing paradigm, enhancing the stability of diffusion and reverse processes and the precision of feature projection. Second, we introduce a dual-stream denoiser to semantically and geometrically model hand-object interactions with a novel unified hand-object semantic embedding, enhancing the reconstruction performance of the hand-occluded region of the object. Experiments on the synthetic ObMan dataset and three real-world datasets HO3D, MOW and DexYCB demonstrate that our approach can surpass all other state-of-the-art methods.

arXiv:2311.13777

GS-Pose: Category-Level Object Pose Estimation via Geometric and Semantic Correspondence

Category-level pose estimation is a challenging task with many potential applications in computer vision and robotics. Recently, deep-learning-based approaches have made great progress, but are typically hindered by the need for large datasets of either pose-labelled real images or carefully tuned photorealistic simulators. This can be avoided by using only geometry inputs such as depth images to reduce the domain-gap but these approaches suffer from a lack of semantic information, which can be vital in the pose estimation problem. To resolve this conflict, we propose to utilize both geometric and semantic features obtained from a pre-trained foundation model.Our approach projects 2D features from this foundation model into 3D for a single object model per category, and then performs matching against this for new single view observations of unseen object instances with a trained matching network. This requires significantly less data to train than prior methods since the semantic features are robust to object texture and appearance. We demonstrate this with a rich evaluation, showing improved performance over prior methods with a fraction of the data required.

arXiv:2311.13577공식 코드 · Papers with Code

Physical Reasoning and Object Planning for Household Embodied Agents

In this study, we explore the sophisticated domain of task planning for robust household embodied agents, with a particular emphasis on the intricate task of selecting substitute objects. We introduce the CommonSense Object Affordance Task (COAT), a novel framework designed to analyze reasoning capabilities in commonsense scenarios. This approach is centered on understanding how these agents can effectively identify and utilize alternative objects when executing household tasks, thereby offering insights into the complexities of practical decision-making in real-world environments. Drawing inspiration from factors affecting human decision-making, we explore how large language models tackle this challenge through four meticulously crafted commonsense question-and-answer datasets featuring refined rules and human annotations. Our evaluation of state-of-the-art language models on these datasets sheds light on three pivotal considerations: 1) aligning an object's inherent utility with the task at hand, 2) navigating contextual dependencies (societal norms, safety, appropriateness, and efficiency), and 3) accounting for the current physical state of the object. To maintain accessibility, we introduce five abstract variables reflecting an object's physical condition, modulated by human insights, to simulate diverse household scenarios. Our contributions include insightful human preference mappings for all three factors and four extensive QA datasets (2K, 15k, 60k, 70K questions) probing the intricacies of utility dependencies, contextual dependencies and object physical states. The datasets, along with our findings, are accessible at: https://github.com/Ayush8120/COAT. This research not only advances our understanding of physical commonsense reasoning in language models but also paves the way for future improvements in household agent intelligence.

arXiv:2311.13596

T-Rex: Counting by Visual Prompting

We introduce T-Rex, an interactive object counting model designed to first detect and then count any objects. We formulate object counting as an open-set object detection task with the integration of visual prompts. Users can specify the objects of interest by marking points or boxes on a reference image, and T-Rex then detects all objects with a similar pattern. Guided by the visual feedback from T-Rex, users can also interactively refine the counting results by prompting on missing or falsely-detected objects. T-Rex has achieved state-of-the-art performance on several class-agnostic counting benchmarks. To further exploit its potential, we established a new counting benchmark encompassing diverse scenarios and challenges. Both quantitative and qualitative results show that T-Rex possesses exceptional zero-shot counting capabilities. We also present various practical application scenarios for T-Rex, illustrating its potential in the realm of visual prompting.

arXiv:2311.13128

P2RBox: Point Prompt Oriented Object Detection with SAM

Single-point annotation in oriented object detection of remote sensing scenarios is gaining increasing attention due to its cost-effectiveness. However, due to the granularity ambiguity of points, there is a significant performance gap between previous methods and those with fully supervision. In this study, we introduce P2RBox, which employs point prompt to generate rotated box (RBox) annotation for oriented object detection. P2RBox employs the SAM model to generate high-quality mask proposals. These proposals are then refined using the semantic and spatial information from annotation points. The best masks are converted into oriented boxes based on the feature directions suggested by the model. P2RBox incorporates two advanced guidance cues: Boundary Sensitive Mask guidance, which leverages semantic information, and Centrality guidance, which utilizes spatial information to reduce granularity ambiguity. This combination enhances detection capabilities significantly. To demonstrate the effectiveness of this method, enhancements based on the baseline were observed by integrating three different detectors. Furthermore, compared to the state-of-the-art point-annotated generative method PointOBB, P2RBox outperforms by about 29% mAP (62.43% vs 33.31%) on DOTA-v1.0 dataset, which provides possibilities for the practical application of point annotations.

arXiv:2311.12799

A Fine-Grained Image Description Generation Method Based on Joint Objectives

The goal of fine-grained image description generation techniques is to learn detailed information from images and simulate human-like descriptions that provide coherent and comprehensive textual details about the image content. Currently, most of these methods face two main challenges: description repetition and omission. Moreover, the existing evaluation metrics cannot clearly reflect the performance of models on these two issues. To address these challenges, we propose an innovative Fine-grained Image Description Generation model based on Joint Objectives. Furthermore, we introduce new object-based evaluation metrics to more intuitively assess the model's performance in handling description repetition and omission. This novel approach combines visual features at both the image level and object level to maximize their advantages and incorporates an object penalty mechanism to reduce description repetition. Experimental results demonstrate that our proposed method significantly improves the CIDEr evaluation metric, indicating its excellent performance in addressing description repetition and omission issues.

arXiv:2311.12956공식 코드 · Papers with Code

Innovative Horizons in Aerial Imagery: LSKNet Meets DiffusionDet for Advanced Object Detection

In the realm of aerial image analysis, object detection plays a pivotal role, with significant implications for areas such as remote sensing, urban planning, and disaster management. This study addresses the inherent challenges in this domain, notably the detection of small objects, managing densely packed elements, and accounting for diverse orientations. We present an in-depth evaluation of an object detection model that integrates the Large Selective Kernel Network (LSKNet)as its backbone with the DiffusionDet head, utilizing the iSAID dataset for empirical analysis. Our approach encompasses the introduction of novel methodologies and extensive ablation studies. These studies critically assess various aspects such as loss functions, box regression techniques, and classification strategies to refine the model's precision in object detection. The paper details the experimental application of the LSKNet backbone in synergy with the DiffusionDet heads, a combination tailored to meet the specific challenges in aerial image object detection. The findings of this research indicate a substantial enhancement in the model's performance, especially in the accuracy-time tradeoff. The proposed model achieves a mean average precision (MAP) of approximately 45.7%, which is a significant improvement, outperforming the RCNN model by 4.7% on the same dataset. This advancement underscores the effectiveness of the proposed modifications and sets a new benchmark in aerial image analysis, paving the way for more accurate and efficient object detection methodologies. The code is publicly available at https://github.com/SashaMatsun/LSKDiffDet

arXiv:2311.12064공식 코드 · Papers with Code

Security Fence Inspection at Airports Using Object Detection

To ensure the security of airports, it is essential to protect the airside from unauthorized access. For this purpose, security fences are commonly used, but they require regular inspection to detect damages. However, due to the growing shortage of human specialists and the large manual effort, there is the need for automated methods. The aim is to automatically inspect the fence for damage with the help of an autonomous robot. In this work, we explore object detection methods to address the fence inspection task and localize various types of damages. In addition to evaluating four State-of-the-Art (SOTA) object detection models, we analyze the impact of several design criteria, aiming at adapting to the task-specific challenges. This includes contrast adjustment, optimization of hyperparameters, and utilization of modern backbones. The experimental results indicate that our optimized You Only Look Once v5 (YOLOv5) model achieves the highest accuracy of the four methods with an increase of 6.9% points in Average Precision (AP) compared to the baseline. Moreover, we show the real-time capability of the model. The trained models are published on GitHub: https://github.com/N-Friederich/airport_fence_inspection.

arXiv:2311.12050

3D-GOI: 3D GAN Omni-Inversion for Multifaceted and Multi-object Editing

The current GAN inversion methods typically can only edit the appearance and shape of a single object and background while overlooking spatial information. In this work, we propose a 3D editing framework, 3D-GOI, to enable multifaceted editing of affine information (scale, translation, and rotation) on multiple objects. 3D-GOI realizes the complex editing function by inverting the abundance of attribute codes (object shape/appearance/scale/rotation/translation, background shape/appearance, and camera pose) controlled by GIRAFFE, a renowned 3D GAN. Accurately inverting all the codes is challenging, 3D-GOI solves this challenge following three main steps. First, we segment the objects and the background in a multi-object image. Second, we use a custom Neural Inversion Encoder to obtain coarse codes of each object. Finally, we use a round-robin optimization algorithm to get precise codes to reconstruct the image. To the best of our knowledge, 3D-GOI is the first framework to enable multifaceted editing on multiple objects. Both qualitative and quantitative experiments demonstrate that 3D-GOI holds immense potential for flexible, multifaceted editing in complex multi-object scenes.Our project and code are released at https://3d-goi.github.io .

arXiv:2311.12660

Visually Guided Object Grasping

In this paper we present a visual servoing approach to the problem of object grasping and more generally, to the problem of aligning an end-effector with an object. First we extend the method proposed by Espiau et al. [1] to the case of a camera which is not mounted onto the robot being controlled and we stress the importance of the real-time estimation of the image Jacobian. Second, we show how to represent a grasp or more generally, an alignment between two solids in 3-D projective space using an uncalibrated stereo rig. Such a 3-D projective representation is view-invariant in the sense that it can be easily mapped into an image set-point without any knowledge about the camera parameters. Third, we perform an analysis of the performances of the visual servoing algorithm and of the grasping precision that can be expected from this type of approach.