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arXiv:2408.09743공식 코드 · Papers with Code

R2GenCSR: Retrieving Context Samples for Large Language Model based X-ray Medical Report Generation

Inspired by the tremendous success of Large Language Models (LLMs), existing X-ray medical report generation methods attempt to leverage large models to achieve better performance. They usually adopt a Transformer to extract the visual features of a given X-ray image, and then, feed them into the LLM for text generation. How to extract more effective information for the LLMs to help them improve final results is an urgent problem that needs to be solved. Additionally, the use of visual Transformer models also brings high computational complexity. To address these issues, this paper proposes a novel context-guided efficient X-ray medical report generation framework. Specifically, we introduce the Mamba as the vision backbone with linear complexity, and the performance obtained is comparable to that of the strong Transformer model. More importantly, we perform context retrieval from the training set for samples within each mini-batch during the training phase, utilizing both positively and negatively related samples to enhance feature representation and discriminative learning. Subsequently, we feed the vision tokens, context information, and prompt statements to invoke the LLM for generating high-quality medical reports. Extensive experiments on three X-ray report generation datasets (i.e., IU-Xray, MIMIC-CXR, CheXpert Plus) fully validated the effectiveness of our proposed model. The source code of this work will be released on \url{https://github.com/Event-AHU/Medical_Image_Analysis}.

arXiv:2503.14140

Marten: Visual Question Answering with Mask Generation for Multi-modal Document Understanding

Multi-modal Large Language Models (MLLMs) have introduced a novel dimension to document understanding, i.e., they endow large language models with visual comprehension capabilities; however, how to design a suitable image-text pre-training task for bridging the visual and language modality in document-level MLLMs remains underexplored. In this study, we introduce a novel visual-language alignment method that casts the key issue as a Visual Question Answering with Mask generation (VQAMask) task, optimizing two tasks simultaneously: VQA-based text parsing and mask generation. The former allows the model to implicitly align images and text at the semantic level. The latter introduces an additional mask generator (discarded during inference) to explicitly ensure alignment between visual texts within images and their corresponding image regions at a spatially-aware level. Together, they can prevent model hallucinations when parsing visual text and effectively promote spatially-aware feature representation learning. To support the proposed VQAMask task, we construct a comprehensive image-mask generation pipeline and provide a large-scale dataset with 6M data (MTMask6M). Subsequently, we demonstrate that introducing the proposed mask generation task yields competitive document-level understanding performance. Leveraging the proposed VQAMask, we introduce Marten, a training-efficient MLLM tailored for document-level understanding. Extensive experiments show that our Marten consistently achieves significant improvements among 8B-MLLMs in document-centric tasks. Code and datasets are available at https://github.com/PriNing/Marten.

arXiv:2012.04188

Learning to Represent Programs with Heterogeneous Graphs

Program source code contains complex structure information, which can be represented in structured data forms like trees or graphs. To acquire the structural information in source code, most existing researches use abstract syntax trees (AST). A group of works add additional edges to ASTs to convert source code into graphs and use graph neural networks to learn representations for program graphs. Although these works provide additional control or data flow information to ASTs for downstream tasks, they neglect an important aspect of structure information in AST itself: the different types of nodes and edges. In ASTs, different nodes contain different kinds of information like variables or control flow, and the relation between a node and all its children can also be different. To address the information of node and edge types, we bring the idea of heterogeneous graphs to learning on source code and present a new formula of building heterogeneous program graphs from ASTs with additional type information for nodes and edges. We use the ASDL grammar of programming language to define the node and edge types of program graphs. Then we use heterogeneous graph neural networks to learn on these graphs. We evaluate our approach on two tasks: code comment generation and method naming. Both tasks require reasoning on the semantics of complete code snippets. Experiment results show that our approach outperforms baseline models, including homogeneous graph-based models, showing that leveraging the type information of nodes and edges in program graphs can help in learning program semantics.

arXiv:2404.05720

Language-Independent Representations Improve Zero-Shot Summarization

Finetuning pretrained models on downstream generation tasks often leads to catastrophic forgetting in zero-shot conditions. In this work, we focus on summarization and tackle the problem through the lens of language-independent representations. After training on monolingual summarization, we perform zero-shot transfer to new languages or language pairs. We first show naively finetuned models are highly language-specific in both output behavior and internal representations, resulting in poor zero-shot performance. Next, we propose query-key (QK) finetuning to decouple task-specific knowledge from the pretrained language generation abilities. Then, after showing downsides of the standard adversarial language classifier, we propose a balanced variant that more directly enforces language-agnostic representations. Moreover, our qualitative analyses show removing source language identity correlates to zero-shot summarization performance. Our code is openly available.

arXiv:2406.16167공식 코드 · Papers with Code

FS-RAG: A Frame Semantics Based Approach for Improved Factual Accuracy in Large Language Models

We present a novel extension to Retrieval Augmented Generation with the goal of mitigating factual inaccuracies in the output of large language models. Specifically, our method draws on the cognitive linguistic theory of frame semantics for the indexing and retrieval of factual information relevant to helping large language models answer queries. We conduct experiments to demonstrate the effectiveness of this method both in terms of retrieval effectiveness and in terms of the relevance of the frames and frame relations automatically generated. Our results show that this novel mechanism of Frame Semantic-based retrieval, designed to improve Retrieval Augmented Generation (FS-RAG), is effective and offers potential for providing data-driven insights into frame semantics theory. We provide open access to our program code and prompts.

arXiv:2407.12036

Exploring Advanced Large Language Models with LLMsuite

This tutorial explores the advancements and challenges in the development of Large Language Models (LLMs) such as ChatGPT and Gemini. It addresses inherent limitations like temporal knowledge cutoffs, mathematical inaccuracies, and the generation of incorrect information, proposing solutions like Retrieval Augmented Generation (RAG), Program-Aided Language Models (PAL), and frameworks such as ReAct and LangChain. The integration of these techniques enhances LLM performance and reliability, especially in multi-step reasoning and complex task execution. The paper also covers fine-tuning strategies, including instruction fine-tuning, parameter-efficient methods like LoRA, and Reinforcement Learning from Human Feedback (RLHF) as well as Reinforced Self-Training (ReST). Additionally, it provides a comprehensive survey of transformer architectures and training techniques for LLMs. The source code can be accessed by contacting the author via email for a request.

arXiv:2411.12279

HouseLLM: LLM-Assisted Two-Phase Text-to-Floorplan Generation

This paper proposes a two-phase text-to-floorplan generation method, which guides a Large Language Model (LLM) to generate an initial layout (Layout-LLM) and refines them into the final floorplans through conditional diffusion model. We incorporate a Chain-of-Thought approach to prompt the LLM based on user text specifications, enabling a more user-friendly and intuitive house layout design. This method allows users to describe their needs in natural language, enhancing accessibility and providing clearer geometric constraints. The final floorplans generated by Layout-LLM through conditional diffusion refinement are more accurate and better meet user requirements. Experimental results demonstrate that our approach achieves state-of-the-art performance across all metrics, validating its effectiveness in practical home design applications. We plan to release our code for public use.

arXiv:2501.05823공식 코드 · Papers with Code

PersonaHOI: Effortlessly Improving Personalized Face with Human-Object Interaction Generation

We introduce PersonaHOI, a training- and tuning-free framework that fuses a general StableDiffusion model with a personalized face diffusion (PFD) model to generate identity-consistent human-object interaction (HOI) images. While existing PFD models have advanced significantly, they often overemphasize facial features at the expense of full-body coherence, PersonaHOI introduces an additional StableDiffusion (SD) branch guided by HOI-oriented text inputs. By incorporating cross-attention constraints in the PFD branch and spatial merging at both latent and residual levels, PersonaHOI preserves personalized facial details while ensuring interactive non-facial regions. Experiments, validated by a novel interaction alignment metric, demonstrate the superior realism and scalability of PersonaHOI, establishing a new standard for practical personalized face with HOI generation. Our code will be available at https://github.com/JoyHuYY1412/PersonaHOI

arXiv:2210.12231공식 코드 · Papers with Code

Reducing Training Sample Memorization in GANs by Training with Memorization Rejection

Generative adversarial network (GAN) continues to be a popular research direction due to its high generation quality. It is observed that many state-of-the-art GANs generate samples that are more similar to the training set than a holdout testing set from the same distribution, hinting some training samples are implicitly memorized in these models. This memorization behavior is unfavorable in many applications that demand the generated samples to be sufficiently distinct from known samples. Nevertheless, it is unclear whether it is possible to reduce memorization without compromising the generation quality. In this paper, we propose memorization rejection, a training scheme that rejects generated samples that are near-duplicates of training samples during training. Our scheme is simple, generic and can be directly applied to any GAN architecture. Experiments on multiple datasets and GAN models validate that memorization rejection effectively reduces training sample memorization, and in many cases does not sacrifice the generation quality. Code to reproduce the experiment results can be found at $\texttt{https://github.com/jybai/MRGAN}$.

arXiv:2408.16766

CSGO: Content-Style Composition in Text-to-Image Generation

The diffusion model has shown exceptional capabilities in controlled image generation, which has further fueled interest in image style transfer. Existing works mainly focus on training free-based methods (e.g., image inversion) due to the scarcity of specific data. In this study, we present a data construction pipeline for content-style-stylized image triplets that generates and automatically cleanses stylized data triplets. Based on this pipeline, we construct a dataset IMAGStyle, the first large-scale style transfer dataset containing 210k image triplets, available for the community to explore and research. Equipped with IMAGStyle, we propose CSGO, a style transfer model based on end-to-end training, which explicitly decouples content and style features employing independent feature injection. The unified CSGO implements image-driven style transfer, text-driven stylized synthesis, and text editing-driven stylized synthesis. Extensive experiments demonstrate the effectiveness of our approach in enhancing style control capabilities in image generation. Additional visualization and access to the source code can be located on the project page: \url{https://csgo-gen.github.io/}.

arXiv:2503.08270

HERO: Human Reaction Generation from Videos

Human reaction generation represents a significant research domain for interactive AI, as humans constantly interact with their surroundings. Previous works focus mainly on synthesizing the reactive motion given a human motion sequence. This paradigm limits interaction categories to human-human interactions and ignores emotions that may influence reaction generation. In this work, we propose to generate 3D human reactions from RGB videos, which involves a wider range of interaction categories and naturally provides information about expressions that may reflect the subject's emotions. To cope with this task, we present HERO, a simple yet powerful framework for Human rEaction geneRation from videOs. HERO considers both global and frame-level local representations of the video to extract the interaction intention, and then uses the extracted interaction intention to guide the synthesis of the reaction. Besides, local visual representations are continuously injected into the model to maximize the exploitation of the dynamic properties inherent in videos. Furthermore, the ViMo dataset containing paired Video-Motion data is collected to support the task. In addition to human-human interactions, these video-motion pairs also cover animal-human interactions and scene-human interactions. Extensive experiments demonstrate the superiority of our methodology. The code and dataset will be publicly available at https://jackyu6.github.io/HERO.

arXiv:2503.10696공식 코드 · Papers with Code

Neighboring Autoregressive Modeling for Efficient Visual Generation

Visual autoregressive models typically adhere to a raster-order ``next-token prediction" paradigm, which overlooks the spatial and temporal locality inherent in visual content. Specifically, visual tokens exhibit significantly stronger correlations with their spatially or temporally adjacent tokens compared to those that are distant. In this paper, we propose Neighboring Autoregressive Modeling (NAR), a novel paradigm that formulates autoregressive visual generation as a progressive outpainting procedure, following a near-to-far ``next-neighbor prediction" mechanism. Starting from an initial token, the remaining tokens are decoded in ascending order of their Manhattan distance from the initial token in the spatial-temporal space, progressively expanding the boundary of the decoded region. To enable parallel prediction of multiple adjacent tokens in the spatial-temporal space, we introduce a set of dimension-oriented decoding heads, each predicting the next token along a mutually orthogonal dimension. During inference, all tokens adjacent to the decoded tokens are processed in parallel, substantially reducing the model forward steps for generation. Experiments on ImageNet$256\times 256$ and UCF101 demonstrate that NAR achieves 2.4$\times$ and 8.6$\times$ higher throughput respectively, while obtaining superior FID/FVD scores for both image and video generation tasks compared to the PAR-4X approach. When evaluating on text-to-image generation benchmark GenEval, NAR with 0.8B parameters outperforms Chameleon-7B while using merely 0.4 of the training data. Code is available at https://github.com/ThisisBillhe/NAR.

arXiv:2407.18242공식 코드 · Papers with Code

LoRA-Pro: Are Low-Rank Adapters Properly Optimized?

Low-rank adaptation, also known as LoRA, has emerged as a prominent method for parameter-efficient fine-tuning of foundation models. Despite its computational efficiency, LoRA still yields inferior performance compared to full fine-tuning. In this paper, we first uncover a fundamental connection between the optimization processes of LoRA and full fine-tuning: using LoRA for optimization is mathematically equivalent to full fine-tuning using a low-rank gradient for parameter updates. And this low-rank gradient can be expressed in terms of the gradients of the two low-rank matrices in LoRA. Leveraging this insight, we introduce LoRA-Pro, a method that enhances LoRA's performance by strategically adjusting the gradients of these low-rank matrices. This adjustment allows the low-rank gradient to more accurately approximate the full fine-tuning gradient, thereby narrowing the performance gap between LoRA and full fine-tuning. Furthermore, we theoretically derive the optimal solutions for adjusting the gradients of the low-rank matrices, applying them during fine-tuning in LoRA-Pro. We conduct extensive experiments across natural language understanding, dialogue generation, mathematical reasoning, code generation, and image classification tasks, demonstrating that LoRA-Pro substantially improves LoRA's performance, effectively narrowing the gap with full fine-tuning. Code is publicly available at https://github.com/mrflogs/LoRA-Pro.

arXiv:2410.06215공식 코드 · Papers with Code

DataEnvGym: Data Generation Agents in Teacher Environments with Student Feedback

The process of creating training data to teach models is currently driven by humans, who manually analyze model weaknesses and plan how to create data that improves a student model. Approaches using LLMs as annotators reduce human effort, but still require humans to interpret feedback from evaluations and control the LLM to produce data the student needs. Automating this labor-intensive process by creating autonomous data generation agents - or teachers - is desirable, but requires environments that can simulate the feedback-driven, iterative, closed loop of data creation. To enable rapid, scalable testing for such agents and their modules, we introduce DataEnvGym, a testbed of teacher environments for data generation agents. DataEnvGym frames data generation as a sequential decision-making task, involving an agent consisting of a data generation policy (which generates a plan for creating training data) and a data generation engine (which transforms the plan into data), inside an environment that provides student feedback. The agent's goal is to improve student performance. Students are iteratively trained and evaluated on generated data, and their feedback (in the form of errors or weak skills) is reported to the agent after each iteration. DataEnvGym includes multiple teacher environment instantiations across 3 levels of structure in the state representation and action space. More structured environments are based on inferred skills and offer more interpretability and curriculum control. We support 4 domains (math, code, VQA, and tool-use) and test multiple students and teachers. Example agents in our teaching environments can iteratively improve students across tasks and settings. Moreover, we show that environments teach different skill levels and test variants of key modules, pointing to future work in improving data generation agents, engines, and feedback mechanisms.

arXiv:2407.09726

On Mitigating Code LLM Hallucinations with API Documentation

In this study, we address the issue of API hallucinations in various software engineering contexts. We introduce CloudAPIBench, a new benchmark designed to measure API hallucination occurrences. CloudAPIBench also provides annotations for frequencies of API occurrences in the public domain, allowing us to study API hallucinations at various frequency levels. Our findings reveal that Code LLMs struggle with low frequency APIs: for e.g., GPT-4o achieves only 38.58% valid low frequency API invocations. We demonstrate that Documentation Augmented Generation (DAG) significantly improves performance for low frequency APIs (increase to 47.94% with DAG) but negatively impacts high frequency APIs when using sub-optimal retrievers (a 39.02% absolute drop). To mitigate this, we propose to intelligently trigger DAG where we check against an API index or leverage Code LLMs' confidence scores to retrieve only when needed. We demonstrate that our proposed methods enhance the balance between low and high frequency API performance, resulting in more reliable API invocations (8.20% absolute improvement on CloudAPIBench for GPT-4o).

arXiv:2406.06887

$\textbf{PLUM}$: Improving Code LMs with Execution-Guided On-Policy Preference Learning Driven By Synthetic Test Cases

Preference learning provides a promising solution to address the limitations of supervised fine-tuning (SFT) for code language models, where the model is not explicitly trained to differentiate between correct and incorrect code. Recent findings demonstrate that on-policy data is the key to successful preference learning, where the preference data is collected using the same policy LM being trained. Inspired by this, we propose PLUM, an on-policy $\textbf{P}$reference $\textbf{L}$earning framework A$\textbf{u}$gmented with test cases for code L$\textbf{M}$ s. The framework operates in three key stages: (1) automatic generation of test cases from natural language instructions, (2) creation of a preference data by evaluating candidate code solutions sampled from the policy, which can then be used to (3) train the policy LM. PLUM levitates the need to train reward models, allowing for large scale on-policy and online preference data collation. PLUM is evaluated on both standard benchmarks (HumanEval, MBPP) and more challenging ones (LiveCodeBench), delivering substantial improvements over original SFT'ed models and other execution-feedback-driven approaches. We show PLUM's benefits are consistent across various widely-used code LMs even they have been well-trained with SFT. For example, PLUM increases pass rates by up to 4.8% on average on standard benchmarks and 11.8% on LiveCodeBench, demonstrating its effectiveness and generalizability. We also demonstrate the benefits of on-policy and online preference learning by comprehensive experimentation.

arXiv:2009.05617공식 코드 · Papers with Code

Unit Test Case Generation with Transformers and Focal Context

Automated unit test case generation tools facilitate test-driven development and support developers by suggesting tests intended to identify flaws in their code. Existing approaches are usually guided by the test coverage criteria, generating synthetic test cases that are often difficult for developers to read or understand. In this paper we propose AthenaTest, an approach that aims to generate unit test cases by learning from real-world focal methods and developer-written testcases. We formulate unit test case generation as a sequence-to-sequence learning task, adopting a two-step training procedure consisting of denoising pretraining on a large unsupervised Java corpus, and supervised finetuning for a downstream translation task of generating unit tests. We investigate the impact of natural language and source code pretraining, as well as the focal context information surrounding the focal method. Both techniques provide improvements in terms of validation loss, with pretraining yielding 25% relative improvement and focal context providing additional 11.1% improvement. We also introduce Methods2Test, the largest publicly available supervised parallel corpus of unit test case methods and corresponding focal methods in Java, which comprises 780K test cases mined from 91K open-source repositories from GitHub. We evaluate AthenaTest on five defects4j projects, generating 25K passing test cases covering 43.7% of the focal methods with only 30 attempts. We execute the test cases, collect test coverage information, and compare them with test cases generated by EvoSuite and GPT-3, finding that our approach outperforms GPT-3 and has comparable coverage w.r.t. EvoSuite. Finally, we survey professional developers on their preference in terms of readability, understandability, and testing effectiveness of the generated tests, showing overwhelmingly preference towards AthenaTest.

arXiv:2104.08724공식 코드 · Papers with Code

Extract, Denoise and Enforce: Evaluating and Improving Concept Preservation for Text-to-Text Generation

Prior studies on text-to-text generation typically assume that the model could figure out what to attend to in the input and what to include in the output via seq2seq learning, with only the parallel training data and no additional guidance. However, it remains unclear whether current models can preserve important concepts in the source input, as seq2seq learning does not have explicit focus on the concepts and commonly used evaluation metrics also treat concepts equally important as other tokens. In this paper, we present a systematic analysis that studies whether current seq2seq models, especially pre-trained language models, are good enough for preserving important input concepts and to what extent explicitly guiding generation with the concepts as lexical constraints is beneficial. We answer the above questions by conducting extensive analytical experiments on four representative text-to-text generation tasks. Based on the observations, we then propose a simple yet effective framework to automatically extract, denoise, and enforce important input concepts as lexical constraints. This new method performs comparably or better than its unconstrained counterpart on automatic metrics, demonstrates higher coverage for concept preservation, and receives better ratings in the human evaluation. Our code is available at https://github.com/morningmoni/EDE.

arXiv:2310.06987공식 코드 · Papers with Code

Catastrophic Jailbreak of Open-source LLMs via Exploiting Generation

The rapid progress in open-source large language models (LLMs) is significantly advancing AI development. Extensive efforts have been made before model release to align their behavior with human values, with the primary goal of ensuring their helpfulness and harmlessness. However, even carefully aligned models can be manipulated maliciously, leading to unintended behaviors, known as "jailbreaks". These jailbreaks are typically triggered by specific text inputs, often referred to as adversarial prompts. In this work, we propose the generation exploitation attack, an extremely simple approach that disrupts model alignment by only manipulating variations of decoding methods. By exploiting different generation strategies, including varying decoding hyper-parameters and sampling methods, we increase the misalignment rate from 0% to more than 95% across 11 language models including LLaMA2, Vicuna, Falcon, and MPT families, outperforming state-of-the-art attacks with $30\times$ lower computational cost. Finally, we propose an effective alignment method that explores diverse generation strategies, which can reasonably reduce the misalignment rate under our attack. Altogether, our study underscores a major failure in current safety evaluation and alignment procedures for open-source LLMs, strongly advocating for more comprehensive red teaming and better alignment before releasing such models. Our code is available at https://github.com/Princeton-SysML/Jailbreak_LLM.

arXiv:2312.12142공식 코드 · Papers with Code

FontDiffuser: One-Shot Font Generation via Denoising Diffusion with Multi-Scale Content Aggregation and Style Contrastive Learning

Automatic font generation is an imitation task, which aims to create a font library that mimics the style of reference images while preserving the content from source images. Although existing font generation methods have achieved satisfactory performance, they still struggle with complex characters and large style variations. To address these issues, we propose FontDiffuser, a diffusion-based image-to-image one-shot font generation method, which innovatively models the font imitation task as a noise-to-denoise paradigm. In our method, we introduce a Multi-scale Content Aggregation (MCA) block, which effectively combines global and local content cues across different scales, leading to enhanced preservation of intricate strokes of complex characters. Moreover, to better manage the large variations in style transfer, we propose a Style Contrastive Refinement (SCR) module, which is a novel structure for style representation learning. It utilizes a style extractor to disentangle styles from images, subsequently supervising the diffusion model via a meticulously designed style contrastive loss. Extensive experiments demonstrate FontDiffuser's state-of-the-art performance in generating diverse characters and styles. It consistently excels on complex characters and large style changes compared to previous methods. The code is available at https://github.com/yeungchenwa/FontDiffuser.