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arXiv:2311.17122

Large Model Based Referring Camouflaged Object Detection

Referring camouflaged object detection (Ref-COD) is a recently-proposed problem aiming to segment out specified camouflaged objects matched with a textual or visual reference. This task involves two major challenges: the COD domain-specific perception and multimodal reference-image alignment. Our motivation is to make full use of the semantic intelligence and intrinsic knowledge of recent Multimodal Large Language Models (MLLMs) to decompose this complex task in a human-like way. As language is highly condensed and inductive, linguistic expression is the main media of human knowledge learning, and the transmission of knowledge information follows a multi-level progression from simplicity to complexity. In this paper, we propose a large-model-based Multi-Level Knowledge-Guided multimodal method for Ref-COD termed MLKG, where multi-level knowledge descriptions from MLLM are organized to guide the large vision model of segmentation to perceive the camouflage-targets and camouflage-scene progressively and meanwhile deeply align the textual references with camouflaged photos. To our knowledge, our contributions mainly include: (1) This is the first time that the MLLM knowledge is studied for Ref-COD and COD. (2) We, for the first time, propose decomposing Ref-COD into two main perspectives of perceiving the target and scene by integrating MLLM knowledge, and contribute a multi-level knowledge-guided method. (3) Our method achieves the state-of-the-art on the Ref-COD benchmark outperforming numerous strong competitors. Moreover, thanks to the injected rich knowledge, it demonstrates zero-shot generalization ability on uni-modal COD datasets. We will release our code soon.

arXiv:2311.17084

DepthSSC: Monocular 3D Semantic Scene Completion via Depth-Spatial Alignment and Voxel Adaptation

The task of 3D semantic scene completion using monocular cameras is gaining significant attention in the field of autonomous driving. This task aims to predict the occupancy status and semantic labels of each voxel in a 3D scene from partial image inputs. Despite numerous existing methods, many face challenges such as inaccurately predicting object shapes and misclassifying object boundaries. To address these issues, we propose DepthSSC, an advanced method for semantic scene completion using only monocular cameras. DepthSSC integrates the Spatial Transformation Graph Fusion (ST-GF) module with Geometric-Aware Voxelization (GAV), enabling dynamic adjustment of voxel resolution to accommodate the geometric complexity of 3D space. This ensures precise alignment between spatial and depth information, effectively mitigating issues such as object boundary distortion and incorrect depth perception found in previous methods. Evaluations on the SemanticKITTI and SSCBench-KITTI-360 dataset demonstrate that DepthSSC not only captures intricate 3D structural details effectively but also achieves state-of-the-art performance.

arXiv:2311.17083

CLiC: Concept Learning in Context

This paper addresses the challenge of learning a local visual pattern of an object from one image, and generating images depicting objects with that pattern. Learning a localized concept and placing it on an object in a target image is a nontrivial task, as the objects may have different orientations and shapes. Our approach builds upon recent advancements in visual concept learning. It involves acquiring a visual concept (e.g., an ornament) from a source image and subsequently applying it to an object (e.g., a chair) in a target image. Our key idea is to perform in-context concept learning, acquiring the local visual concept within the broader context of the objects they belong to. To localize the concept learning, we employ soft masks that contain both the concept within the mask and the surrounding image area. We demonstrate our approach through object generation within an image, showcasing plausible embedding of in-context learned concepts. We also introduce methods for directing acquired concepts to specific locations within target images, employing cross-attention mechanisms, and establishing correspondences between source and target objects. The effectiveness of our method is demonstrated through quantitative and qualitative experiments, along with comparisons against baseline techniques.

arXiv:2311.17893공식 코드 · Papers with Code

Betrayed by Attention: A Simple yet Effective Approach for Self-supervised Video Object Segmentation

In this paper, we propose a simple yet effective approach for self-supervised video object segmentation (VOS). Our key insight is that the inherent structural dependencies present in DINO-pretrained Transformers can be leveraged to establish robust spatio-temporal correspondences in videos. Furthermore, simple clustering on this correspondence cue is sufficient to yield competitive segmentation results. Previous self-supervised VOS techniques majorly resort to auxiliary modalities or utilize iterative slot attention to assist in object discovery, which restricts their general applicability and imposes higher computational requirements. To deal with these challenges, we develop a simplified architecture that capitalizes on the emerging objectness from DINO-pretrained Transformers, bypassing the need for additional modalities or slot attention. Specifically, we first introduce a single spatio-temporal Transformer block to process the frame-wise DINO features and establish spatio-temporal dependencies in the form of self-attention. Subsequently, utilizing these attention maps, we implement hierarchical clustering to generate object segmentation masks. To train the spatio-temporal block in a fully self-supervised manner, we employ semantic and dynamic motion consistency coupled with entropy normalization. Our method demonstrates state-of-the-art performance across multiple unsupervised VOS benchmarks and particularly excels in complex real-world multi-object video segmentation tasks such as DAVIS-17-Unsupervised and YouTube-VIS-19. The code and model checkpoints will be released at https://github.com/shvdiwnkozbw/SSL-UVOS.

arXiv:2311.17891공식 코드 · Papers with Code

A Graph-Based Approach for Category-Agnostic Pose Estimation

Traditional 2D pose estimation models are limited by their category-specific design, making them suitable only for predefined object categories. This restriction becomes particularly challenging when dealing with novel objects due to the lack of relevant training data. To address this limitation, category-agnostic pose estimation (CAPE) was introduced. CAPE aims to enable keypoint localization for arbitrary object categories using a few-shot single model, requiring minimal support images with annotated keypoints. We present a significant departure from conventional CAPE techniques, which treat keypoints as isolated entities, by treating the input pose data as a graph. We leverage the inherent geometrical relations between keypoints through a graph-based network to break symmetry, preserve structure, and better handle occlusions. We validate our approach on the MP-100 benchmark, a comprehensive dataset comprising over 20,000 images spanning over 100 categories. Our solution boosts performance by 0.98% under a 1-shot setting, achieving a new state-of-the-art for CAPE. Additionally, we enhance the dataset with skeleton annotations. Our code and data are publicly available.

arXiv:2311.17851

Leveraging VLM-Based Pipelines to Annotate 3D Objects

Pretrained vision language models (VLMs) present an opportunity to caption unlabeled 3D objects at scale. The leading approach to summarize VLM descriptions from different views of an object (Luo et al., 2023) relies on a language model (GPT4) to produce the final output. This text-based aggregation is susceptible to hallucinations as it merges potentially contradictory descriptions. We propose an alternative algorithm to marginalize over factors such as the viewpoint that affect the VLM's response. Instead of merging text-only responses, we utilize the VLM's joint image-text likelihoods. We show our probabilistic aggregation is not only more reliable and efficient, but sets the SoTA on inferring object types with respect to human-verified labels. The aggregated annotations are also useful for conditional inference; they improve downstream predictions (e.g., of object material) when the object's type is specified as an auxiliary text-based input. Such auxiliary inputs allow ablating the contribution of visual reasoning over visionless reasoning in an unsupervised setting. With these supervised and unsupervised evaluations, we show how a VLM-based pipeline can be leveraged to produce reliable annotations for 764K objects from the Objaverse dataset.

arXiv:2311.17528

HiDiffusion: Unlocking Higher-Resolution Creativity and Efficiency in Pretrained Diffusion Models

Diffusion models have become a mainstream approach for high-resolution image synthesis. However, directly generating higher-resolution images from pretrained diffusion models will encounter unreasonable object duplication and exponentially increase the generation time. In this paper, we discover that object duplication arises from feature duplication in the deep blocks of the U-Net. Concurrently, We pinpoint the extended generation times to self-attention redundancy in U-Net's top blocks. To address these issues, we propose a tuning-free higher-resolution framework named HiDiffusion. Specifically, HiDiffusion contains Resolution-Aware U-Net (RAU-Net) that dynamically adjusts the feature map size to resolve object duplication and engages Modified Shifted Window Multi-head Self-Attention (MSW-MSA) that utilizes optimized window attention to reduce computations. we can integrate HiDiffusion into various pretrained diffusion models to scale image generation resolutions even to 4096x4096 at 1.5-6x the inference speed of previous methods. Extensive experiments demonstrate that our approach can address object duplication and heavy computation issues, achieving state-of-the-art performance on higher-resolution image synthesis tasks.

arXiv:2311.17510

StructRe: Rewriting for Structured Shape Modeling

Man-made 3D shapes are naturally organized in parts and hierarchies; such structures provide important constraints for shape reconstruction and generation. Modeling shape structures is difficult, because there can be multiple hierarchies for a given shape, causing ambiguity, and across different categories the shape structures are correlated with semantics, limiting generalization. We present StructRe, a structure rewriting system, as a novel approach to structured shape modeling. Given a 3D object represented by points and components, StructRe can rewrite it upward into more concise structures, or downward into more detailed structures; by iterating the rewriting process, hierarchies are obtained. Such a localized rewriting process enables probabilistic modeling of ambiguous structures and robust generalization across object categories. We train StructRe on PartNet data and show its generalization to cross-category and multiple object hierarchies, and test its extension to ShapeNet. We also demonstrate the benefits of probabilistic and generalizable structure modeling for shape reconstruction, generation and editing tasks.

arXiv:2311.17449

Weakly-semi-supervised object detection in remotely sensed imagery

Deep learning for detecting objects in remotely sensed imagery can enable new technologies for important applications including mitigating climate change. However, these models often require large datasets labeled with bounding box annotations which are expensive to curate, prohibiting the development of models for new tasks and geographies. To address this challenge, we develop weakly-semi-supervised object detection (WSSOD) models on remotely sensed imagery which can leverage a small amount of bounding boxes together with a large amount of point labels that are easy to acquire at scale in geospatial data. We train WSSOD models which use large amounts of point-labeled images with varying fractions of bounding box labeled images in FAIR1M and a wind turbine detection dataset, and demonstrate that they substantially outperform fully supervised models trained with the same amount of bounding box labeled images on both datasets. Furthermore, we find that the WSSOD models trained with 2-10x fewer bounding box labeled images can perform similarly to or outperform fully supervised models trained on the full set of bounding-box labeled images. We believe that the approach can be extended to other remote sensing tasks to reduce reliance on bounding box labels and increase development of models for impactful applications.

arXiv:2311.17907

CG3D: Compositional Generation for Text-to-3D via Gaussian Splatting

With the onset of diffusion-based generative models and their ability to generate text-conditioned images, content generation has received a massive invigoration. Recently, these models have been shown to provide useful guidance for the generation of 3D graphics assets. However, existing work in text-conditioned 3D generation faces fundamental constraints: (i) inability to generate detailed, multi-object scenes, (ii) inability to textually control multi-object configurations, and (iii) physically realistic scene composition. In this work, we propose CG3D, a method for compositionally generating scalable 3D assets that resolves these constraints. We find that explicit Gaussian radiance fields, parameterized to allow for compositions of objects, possess the capability to enable semantically and physically consistent scenes. By utilizing a guidance framework built around this explicit representation, we show state of the art results, capable of even exceeding the guiding diffusion model in terms of object combinations and physics accuracy.

arXiv:2311.17629공식 코드 · Papers with Code

RQFormer: Rotated Query Transformer for End-to-End Oriented Object Detection

Oriented object detection presents a challenging task due to the presence of object instances with multiple orientations, varying scales, and dense distributions. Recently, end-to-end detectors have made significant strides by employing attention mechanisms and refining a fixed number of queries through consecutive decoder layers. However, existing end-to-end oriented object detectors still face two primary challenges: 1) misalignment between positional queries and keys, leading to inconsistency between classification and localization; and 2) the presence of a large number of similar queries, which complicates one-to-one label assignments and optimization. To address these limitations, we propose an end-to-end oriented detector called the Rotated Query Transformer, which integrates two key technologies: Rotated RoI Attention (RRoI Attention) and Selective Distinct Queries (SDQ). First, RRoI Attention aligns positional queries and keys from oriented regions of interest through cross-attention. Second, SDQ collects queries from intermediate decoder layers and filters out similar ones to generate distinct queries, thereby facilitating the optimization of one-to-one label assignments. Finally, extensive experiments conducted on four remote sensing datasets and one scene text dataset demonstrate the effectiveness of our method. To further validate its generalization capability, we also extend our approach to horizontal object detection The code is available at \url{https://github.com/wokaikaixinxin/RQFormer}.

arXiv:2311.17518공식 코드 · Papers with Code

The devil is in the fine-grained details: Evaluating open-vocabulary object detectors for fine-grained understanding

Recent advancements in large vision-language models enabled visual object detection in open-vocabulary scenarios, where object classes are defined in free-text formats during inference. In this paper, we aim to probe the state-of-the-art methods for open-vocabulary object detection to determine to what extent they understand fine-grained properties of objects and their parts. To this end, we introduce an evaluation protocol based on dynamic vocabulary generation to test whether models detect, discern, and assign the correct fine-grained description to objects in the presence of hard-negative classes. We contribute with a benchmark suite of increasing difficulty and probing different properties like color, pattern, and material. We further enhance our investigation by evaluating several state-of-the-art open-vocabulary object detectors using the proposed protocol and find that most existing solutions, which shine in standard open-vocabulary benchmarks, struggle to accurately capture and distinguish finer object details. We conclude the paper by highlighting the limitations of current methodologies and exploring promising research directions to overcome the discovered drawbacks. Data and code are available at https://lorebianchi98.github.io/FG-OVD/.

arXiv:2311.17098공식 코드 · Papers with Code

DyRA: Portable Dynamic Resolution Adjustment Network for Existing Detectors

Achieving constant accuracy in object detection is challenging due to the inherent variability of object sizes. One effective approach to this problem involves optimizing input resolution, referred to as a multi-resolution strategy. Previous approaches to resolution optimization have often been based on pre-defined resolutions with manual selection. However, there is a lack of study on run-time resolution optimization for existing architectures. This paper introduces DyRA, a dynamic resolution adjustment network providing an image-specific scale factor for existing detectors. This network is co-trained with detectors utilizing specially designed loss functions, namely ParetoScaleLoss and BalanceLoss. ParetoScaleLoss determines an adaptive scale factor for robustness, while BalanceLoss optimizes overall scale factors according to the localization performance of the detector. The loss function is devised to minimize the accuracy drop across contrasting objectives of different-sized objects for scaling. Our proposed network can improve accuracy across various models, including RetinaNet, Faster-RCNN, FCOS, DINO, and H-Deformable-DETR. The code is available at https://github.com/DaEunFullGrace/DyRA.git.

arXiv:2305.08776공식 코드 · Papers with Code

Bridging the Domain Gap: Self-Supervised 3D Scene Understanding with Foundation Models

Foundation models have achieved remarkable results in 2D and language tasks like image segmentation, object detection, and visual-language understanding. However, their potential to enrich 3D scene representation learning is largely untapped due to the existence of the domain gap. In this work, we propose an innovative methodology called Bridge3D to address this gap by pre-training 3D models using features, semantic masks, and captions sourced from foundation models. Specifically, our method employs semantic masks from foundation models to guide the masking and reconstruction process for the masked autoencoder, enabling more focused attention on foreground representations. Moreover, we bridge the 3D-text gap at the scene level using image captioning foundation models, thereby facilitating scene-level knowledge distillation. We further extend this bridging effort by introducing an innovative object-level knowledge distillation method that harnesses highly accurate object-level masks and semantic text data from foundation models. Our methodology significantly surpasses the performance of existing state-of-the-art methods in 3D object detection and semantic segmentation tasks. For instance, on the ScanNet dataset, Bridge3D improves the baseline by a notable margin of 6.3%. Code will be available at: https://github.com/Zhimin-C/Bridge3D

arXiv:2311.16737

Point'n Move: Interactive Scene Object Manipulation on Gaussian Splatting Radiance Fields

We propose Point'n Move, a method that achieves interactive scene object manipulation with exposed region inpainting. Interactivity here further comes from intuitive object selection and real-time editing. To achieve this, we adopt Gaussian Splatting Radiance Field as the scene representation and fully leverage its explicit nature and speed advantage. Its explicit representation formulation allows us to devise a 2D prompt points to 3D mask dual-stage self-prompting segmentation algorithm, perform mask refinement and merging, minimize change as well as provide good initialization for scene inpainting and perform editing in real-time without per-editing training, all leads to superior quality and performance. We test our method by performing editing on both forward-facing and 360 scenes. We also compare our method against existing scene object removal methods, showing superior quality despite being more capable and having a speed advantage.

arXiv:2311.16552

HandyPriors: Physically Consistent Perception of Hand-Object Interactions with Differentiable Priors

Various heuristic objectives for modeling hand-object interaction have been proposed in past work. However, due to the lack of a cohesive framework, these objectives often possess a narrow scope of applicability and are limited by their efficiency or accuracy. In this paper, we propose HandyPriors, a unified and general pipeline for pose estimation in human-object interaction scenes by leveraging recent advances in differentiable physics and rendering. Our approach employs rendering priors to align with input images and segmentation masks along with physics priors to mitigate penetration and relative-sliding across frames. Furthermore, we present two alternatives for hand and object pose estimation. The optimization-based pose estimation achieves higher accuracy, while the filtering-based tracking, which utilizes the differentiable priors as dynamics and observation models, executes faster. We demonstrate that HandyPriors attains comparable or superior results in the pose estimation task, and that the differentiable physics module can predict contact information for pose refinement. We also show that our approach generalizes to perception tasks, including robotic hand manipulation and human-object pose estimation in the wild.

arXiv:2311.16943

Image segmentation with traveling waves in an exactly solvable recurrent neural network

We study image segmentation using spatiotemporal dynamics in a recurrent neural network where the state of each unit is given by a complex number. We show that this network generates sophisticated spatiotemporal dynamics that can effectively divide an image into groups according to a scene's structural characteristics. Using an exact solution of the recurrent network's dynamics, we present a precise description of the mechanism underlying object segmentation in this network, providing a clear mathematical interpretation of how the network performs this task. We then demonstrate a simple algorithm for object segmentation that generalizes across inputs ranging from simple geometric objects in grayscale images to natural images. Object segmentation across all images is accomplished with one recurrent neural network that has a single, fixed set of weights. This demonstrates the expressive potential of recurrent neural networks when constructed using a mathematical approach that brings together their structure, dynamics, and computation.

arXiv:2311.16922공식 코드 · Papers with Code

Mitigating Object Hallucinations in Large Vision-Language Models through Visual Contrastive Decoding

Large Vision-Language Models (LVLMs) have advanced considerably, intertwining visual recognition and language understanding to generate content that is not only coherent but also contextually attuned. Despite their success, LVLMs still suffer from the issue of object hallucinations, where models generate plausible yet incorrect outputs that include objects that do not exist in the images. To mitigate this issue, we introduce Visual Contrastive Decoding (VCD), a simple and training-free method that contrasts output distributions derived from original and distorted visual inputs. The proposed VCD effectively reduces the over-reliance on statistical bias and unimodal priors, two essential causes of object hallucinations. This adjustment ensures the generated content is closely grounded to visual inputs, resulting in contextually accurate outputs. Our experiments show that VCD, without either additional training or the usage of external tools, significantly mitigates the object hallucination issue across different LVLM families. Beyond mitigating object hallucinations, VCD also excels in general LVLM benchmarks, highlighting its wide-ranging applicability.

arXiv:2311.16917공식 코드 · Papers with Code

UGG: Unified Generative Grasping

Dexterous grasping aims to produce diverse grasping postures with a high grasping success rate. Regression-based methods that directly predict grasping parameters given the object may achieve a high success rate but often lack diversity. Generation-based methods that generate grasping postures conditioned on the object can often produce diverse grasping, but they are insufficient for high grasping success due to lack of discriminative information. To mitigate, we introduce a unified diffusion-based dexterous grasp generation model, dubbed the name UGG, which operates within the object point cloud and hand parameter spaces. Our all-transformer architecture unifies the information from the object, the hand, and the contacts, introducing a novel representation of contact points for improved contact modeling. The flexibility and quality of our model enable the integration of a lightweight discriminator, benefiting from simulated discriminative data, which pushes for a high success rate while preserving high diversity. Beyond grasp generation, our model can also generate objects based on hand information, offering valuable insights into object design and studying how the generative model perceives objects. Our model achieves state-of-the-art dexterous grasping on the large-scale DexGraspNet dataset while facilitating human-centric object design, marking a significant advancement in dexterous grasping research. Our project page is https://jiaxin-lu.github.io/ugg/.

arXiv:2311.16516공식 코드 · Papers with Code

Segment Every Out-of-Distribution Object

Semantic segmentation models, while effective for in-distribution categories, face challenges in real-world deployment due to encountering out-of-distribution (OoD) objects. Detecting these OoD objects is crucial for safety-critical applications. Existing methods rely on anomaly scores, but choosing a suitable threshold for generating masks presents difficulties and can lead to fragmentation and inaccuracy. This paper introduces a method to convert anomaly \textbf{S}core \textbf{T}o segmentation \textbf{M}ask, called S2M, a simple and effective framework for OoD detection in semantic segmentation. Unlike assigning anomaly scores to pixels, S2M directly segments the entire OoD object. By transforming anomaly scores into prompts for a promptable segmentation model, S2M eliminates the need for threshold selection. Extensive experiments demonstrate that S2M outperforms the state-of-the-art by approximately 20% in IoU and 40% in mean F1 score, on average, across various benchmarks including Fishyscapes, Segment-Me-If-You-Can, and RoadAnomaly datasets.