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arXiv:2505.16315

Incentivizing Dual Process Thinking for Efficient Large Language Model Reasoning

Large reasoning models (LRMs) have demonstrated strong performance on complex reasoning tasks, but often suffer from overthinking, generating redundant content regardless of task difficulty. Inspired by the dual process theory in cognitive science, we propose Adaptive Cognition Policy Optimization (ACPO), a reinforcement learning framework that enables LRMs to achieve efficient reasoning through adaptive cognitive allocation and dynamic system switch. ACPO incorporates two key components: (1) introducing system-aware reasoning tokens to explicitly represent the thinking modes thereby making the model's cognitive process transparent, and (2) integrating online difficulty estimation and token length budget to guide adaptive system switch and reasoning during reinforcement learning. To this end, we propose a two-stage training strategy. The first stage begins with supervised fine-tuning to cold start the model, enabling it to generate reasoning paths with explicit thinking modes. In the second stage, we apply ACPO to further enhance adaptive system switch for difficulty-aware reasoning. Experimental results demonstrate that ACPO effectively reduces redundant reasoning while adaptively adjusting cognitive allocation based on task complexity, achieving efficient hybrid reasoning.

arXiv:2505.16282공식 코드 · Papers with Code

ARPO:End-to-End Policy Optimization for GUI Agents with Experience Replay

Training large language models (LLMs) as interactive agents for controlling graphical user interfaces (GUIs) presents a unique challenge to optimize long-horizon action sequences with multimodal feedback from complex environments. While recent works have advanced multi-turn reinforcement learning (RL) for reasoning and tool-using capabilities in LLMs, their application to GUI-based agents remains relatively underexplored due to the difficulty of sparse rewards, delayed feedback, and high rollout costs. In this paper, we investigate end-to-end policy optimization for vision-language-based GUI agents with the aim of improving performance on complex, long-horizon computer tasks. We propose Agentic Replay Policy Optimization (ARPO), an end-to-end RL approach that augments Group Relative Policy Optimization (GRPO) with a replay buffer to reuse the successful experience across training iterations. To further stabilize the training process, we propose a task selection strategy that filters tasks based on baseline agent performance, allowing the agent to focus on learning from informative interactions. Additionally, we compare ARPO with offline preference optimization approaches, highlighting the advantages of policy-based methods in GUI environments. Experiments on the OSWorld benchmark demonstrate that ARPO achieves competitive results, establishing a new performance baseline for LLM-based GUI agents trained via reinforcement learning. Our findings underscore the effectiveness of reinforcement learning for training multi-turn, vision-language GUI agents capable of managing complex real-world UI interactions. Codes and models:https://github.com/dvlab-research/ARPO.git.

arXiv:2505.16022공식 코드 · Papers with Code

NOVER: Incentive Training for Language Models via Verifier-Free Reinforcement Learning

Recent advances such as DeepSeek R1-Zero highlight the effectiveness of incentive training, a reinforcement learning paradigm that computes rewards solely based on the final answer part of a language model's output, thereby encouraging the generation of intermediate reasoning steps. However, these methods fundamentally rely on external verifiers, which limits their applicability to domains like mathematics and coding where such verifiers are readily available. Although reward models can serve as verifiers, they require high-quality annotated data and are costly to train. In this work, we propose NOVER, NO-VERifier Reinforcement Learning, a general reinforcement learning framework that requires only standard supervised fine-tuning data with no need for an external verifier. NOVER enables incentive training across a wide range of text-to-text tasks and outperforms the model of the same size distilled from large reasoning models such as DeepSeek R1 671B by 7.7 percent. Moreover, the flexibility of NOVER enables new possibilities for optimizing large language models, such as inverse incentive training.

arXiv:2504.05585

TW-CRL: Time-Weighted Contrastive Reward Learning for Efficient Inverse Reinforcement Learning

Episodic tasks in Reinforcement Learning (RL) often pose challenges due to sparse reward signals and high-dimensional state spaces, which hinder efficient learning. Additionally, these tasks often feature hidden "trap states" -- irreversible failures that prevent task completion but do not provide explicit negative rewards to guide agents away from repeated errors. To address these issues, we propose Time-Weighted Contrastive Reward Learning (TW-CRL), an Inverse Reinforcement Learning (IRL) framework that leverages both successful and failed demonstrations. By incorporating temporal information, TW-CRL learns a dense reward function that identifies critical states associated with success or failure. This approach not only enables agents to avoid trap states but also encourages meaningful exploration beyond simple imitation of expert trajectories. Empirical evaluations on navigation tasks and robotic manipulation benchmarks demonstrate that TW-CRL surpasses state-of-the-art methods, achieving improved efficiency and robustness.

arXiv:2505.16925

Risk-Averse Reinforcement Learning with Itakura-Saito Loss

Risk-averse reinforcement learning finds application in various high-stakes fields. Unlike classical reinforcement learning, which aims to maximize expected returns, risk-averse agents choose policies that minimize risk, occasionally sacrificing expected value. These preferences can be framed through utility theory. We focus on the specific case of the exponential utility function, where we can derive the Bellman equations and employ various reinforcement learning algorithms with few modifications. However, these methods suffer from numerical instability due to the need for exponent computation throughout the process. To address this, we introduce a numerically stable and mathematically sound loss function based on the Itakura-Saito divergence for learning state-value and action-value functions. We evaluate our proposed loss function against established alternatives, both theoretically and empirically. In the experimental section, we explore multiple financial scenarios, some with known analytical solutions, and show that our loss function outperforms the alternatives.

arXiv:2505.16734공식 코드 · Papers with Code

Maximum Total Correlation Reinforcement Learning

Simplicity is a powerful inductive bias. In reinforcement learning, regularization is used for simpler policies, data augmentation for simpler representations, and sparse reward functions for simpler objectives, all that, with the underlying motivation to increase generalizability and robustness by focusing on the essentials. Supplementary to these techniques, we investigate how to promote simple behavior throughout the episode. To that end, we introduce a modification of the reinforcement learning problem that additionally maximizes the total correlation within the induced trajectories. We propose a practical algorithm that optimizes all models, including policy and state representation, based on a lower-bound approximation. In simulated robot environments, our method naturally generates policies that induce periodic and compressible trajectories, and that exhibit superior robustness to noise and changes in dynamics compared to baseline methods, while also improving performance in the original tasks.

arXiv:2505.16400

AceReason-Nemotron: Advancing Math and Code Reasoning through Reinforcement Learning

Despite recent progress in large-scale reinforcement learning (RL) for reasoning, the training recipe for building high-performing reasoning models remains elusive. Key implementation details of frontier models, such as DeepSeek-R1, including data curation strategies and RL training recipe, are often omitted. Moreover, recent research indicates distillation remains more effective than RL for smaller models. In this work, we demonstrate that large-scale RL can significantly enhance the reasoning capabilities of strong, small- and mid-sized models, achieving results that surpass those of state-of-the-art distillation-based models. We systematically study the RL training process through extensive ablations and propose a simple yet effective approach: first training on math-only prompts, then on code-only prompts. Notably, we find that math-only RL not only significantly enhances the performance of strong distilled models on math benchmarks (e.g., +14.6% / +17.2% on AIME 2025 for the 7B / 14B models), but also code reasoning tasks (e.g., +6.8% / +5.8% on LiveCodeBench for the 7B / 14B models). In addition, extended code-only RL iterations further improve performance on code benchmarks with minimal or no degradation in math results. We develop a robust data curation pipeline to collect challenging prompts with high-quality, verifiable answers and test cases to enable verification-based RL across both domains. Finally, we identify key experimental insights, including curriculum learning with progressively increasing response lengths and the stabilizing effect of on-policy parameter updates. We find that RL not only elicits the foundational reasoning capabilities acquired during pretraining and supervised fine-tuning (e.g., distillation), but also pushes the limits of the model's reasoning ability, enabling it to solve problems that were previously unsolvable.

arXiv:2505.16217

Reward-Aware Proto-Representations in Reinforcement Learning

In recent years, the successor representation (SR) has attracted increasing attention in reinforcement learning (RL), and it has been used to address some of its key challenges, such as exploration, credit assignment, and generalization. The SR can be seen as representing the underlying credit assignment structure of the environment by implicitly encoding its induced transition dynamics. However, the SR is reward-agnostic. In this paper, we discuss a similar representation that also takes into account the reward dynamics of the problem. We study the default representation (DR), a recently proposed representation with limited theoretical (and empirical) analysis. Here, we lay some of the theoretical foundation underlying the DR in the tabular case by (1) deriving dynamic programming and (2) temporal-difference methods to learn the DR, (3) characterizing the basis for the vector space of the DR, and (4) formally extending the DR to the function approximation case through default features. Empirically, we analyze the benefits of the DR in many of the settings in which the SR has been applied, including (1) reward shaping, (2) option discovery, (3) exploration, and (4) transfer learning. Our results show that, compared to the SR, the DR gives rise to qualitatively different, reward-aware behaviour and quantitatively better performance in several settings.

arXiv:2505.16099

Reinforcement Learning for Stock Transactions

Much research has been done to analyze the stock market. After all, if one can determine a pattern in the chaotic frenzy of transactions, then they could make a hefty profit from capitalizing on these insights. As such, the goal of our project was to apply reinforcement learning (RL) to determine the best time to buy a stock within a given time frame. With only a few adjustments, our model can be extended to identify the best time to sell a stock as well. In order to use the format of free, real-world data to train the model, we define our own Markov Decision Process (MDP) problem. These two papers [5] [6] helped us in formulating the state space and the reward system of our MDP problem. We train a series of agents using Q-Learning, Q-Learning with linear function approximation, and deep Q-Learning. In addition, we try to predict the stock prices using machine learning regression and classification models. We then compare our agents to see if they converge on a policy, and if so, which one learned the best policy to maximize profit on the stock market.

arXiv:2505.16053

Learning from Algorithm Feedback: One-Shot SAT Solver Guidance with GNNs

Boolean Satisfiability (SAT) solvers are foundational to computer science, yet their performance typically hinges on hand-crafted heuristics. This work introduces Reinforcement Learning from Algorithm Feedback (RLAF) as a paradigm for learning to guide SAT solver branching heuristics with Graph Neural Networks (GNNs). Central to our approach is a novel and generic mechanism for injecting inferred variable weights and polarities into the branching heuristics of existing SAT solvers. In a single forward pass, a GNN assigns these parameters to all variables. Casting this one-shot guidance as a reinforcement learning problem lets us train the GNN with off-the-shelf policy-gradient methods, such as GRPO, directly using the solver's computational cost as the sole reward signal. Extensive evaluations demonstrate that RLAF-trained policies significantly reduce the mean solve times of different base solvers across diverse SAT problem distributions, achieving more than a 2x speedup in some cases, while generalizing effectively to larger and harder problems after training. Notably, these policies consistently outperform expert-supervised approaches based on learning handcrafted weighting heuristics, offering a promising path towards data-driven heuristic design in combinatorial optimization.

arXiv:2505.16741

Meta-reinforcement learning with minimum attention

Minimum attention applies the least action principle in the changes of control concerning state and time, first proposed by Brockett. The involved regularization is highly relevant in emulating biological control, such as motor learning. We apply minimum attention in reinforcement learning (RL) as part of the rewards and investigate its connection to meta-learning and stabilization. Specifically, model-based meta-learning with minimum attention is explored in high-dimensional nonlinear dynamics. Ensemble-based model learning and gradient-based meta-policy learning are alternately performed. Empirically, we show that the minimum attention does show outperforming competence in comparison to the state-of-the-art algorithms in model-free and model-based RL, i.e., fast adaptation in few shots and variance reduction from the perturbations of the model and environment. Furthermore, the minimum attention demonstrates the improvement in energy efficiency.

arXiv:2505.17022공식 코드 · Papers with Code

GoT-R1: Unleashing Reasoning Capability of MLLM for Visual Generation with Reinforcement Learning

Visual generation models have made remarkable progress in creating realistic images from text prompts, yet struggle with complex prompts that specify multiple objects with precise spatial relationships and attributes. Effective handling of such prompts requires explicit reasoning about the semantic content and spatial layout. We present GoT-R1, a framework that applies reinforcement learning to enhance semantic-spatial reasoning in visual generation. Building upon the Generation Chain-of-Thought approach, GoT-R1 enables models to autonomously discover effective reasoning strategies beyond predefined templates through carefully designed reinforcement learning. To achieve this, we propose a dual-stage multi-dimensional reward framework that leverages MLLMs to evaluate both the reasoning process and final output, enabling effective supervision across the entire generation pipeline. The reward system assesses semantic alignment, spatial accuracy, and visual quality in a unified approach. Experimental results demonstrate significant improvements on T2I-CompBench benchmark, particularly in compositional tasks involving precise spatial relationships and attribute binding. GoT-R1 advances the state-of-the-art in image generation by successfully transferring sophisticated reasoning capabilities to the visual generation domain. To facilitate future research, we make our code and pretrained models publicly available at https://github.com/gogoduan/GoT-R1.

arXiv:2505.16856

Efficient Online RL Fine Tuning with Offline Pre-trained Policy Only

Improving the performance of pre-trained policies through online reinforcement learning (RL) is a critical yet challenging topic. Existing online RL fine-tuning methods require continued training with offline pretrained Q-functions for stability and performance. However, these offline pretrained Q-functions commonly underestimate state-action pairs beyond the offline dataset due to the conservatism in most offline RL methods, which hinders further exploration when transitioning from the offline to the online setting. Additionally, this requirement limits their applicability in scenarios where only pre-trained policies are available but pre-trained Q-functions are absent, such as in imitation learning (IL) pre-training. To address these challenges, we propose a method for efficient online RL fine-tuning using solely the offline pre-trained policy, eliminating reliance on pre-trained Q-functions. We introduce PORL (Policy-Only Reinforcement Learning Fine-Tuning), which rapidly initializes the Q-function from scratch during the online phase to avoid detrimental pessimism. Our method not only achieves competitive performance with advanced offline-to-online RL algorithms and online RL approaches that leverage data or policies prior, but also pioneers a new path for directly fine-tuning behavior cloning (BC) policies.

arXiv:2505.16517

ManipLVM-R1: Reinforcement Learning for Reasoning in Embodied Manipulation with Large Vision-Language Models

Large Vision-Language Models (LVLMs) have recently advanced robotic manipulation by leveraging vision for scene perception and language for instruction following. However, existing methods rely heavily on costly human-annotated training datasets, which limits their generalization and causes them to struggle in out-of-domain (OOD) scenarios, reducing real-world adaptability. To address these challenges, we propose ManipLVM-R1, a novel reinforcement learning framework that replaces traditional supervision with Reinforcement Learning using Verifiable Rewards (RLVR). By directly optimizing for task-aligned outcomes, our method enhances generalization and physical reasoning while removing the dependence on costly annotations. Specifically, we design two rule-based reward functions targeting key robotic manipulation subtasks: an Affordance Perception Reward to enhance localization of interaction regions, and a Trajectory Match Reward to ensure the physical plausibility of action paths. These rewards provide immediate feedback and impose spatial-logical constraints, encouraging the model to go beyond shallow pattern matching and instead learn deeper, more systematic reasoning about physical interactions.

arXiv:2505.16394

Raw2Drive: Reinforcement Learning with Aligned World Models for End-to-End Autonomous Driving (in CARLA v2)

Reinforcement Learning (RL) can mitigate the causal confusion and distribution shift inherent to imitation learning (IL). However, applying RL to end-to-end autonomous driving (E2E-AD) remains an open problem for its training difficulty, and IL is still the mainstream paradigm in both academia and industry. Recently Model-based Reinforcement Learning (MBRL) have demonstrated promising results in neural planning; however, these methods typically require privileged information as input rather than raw sensor data. We fill this gap by designing Raw2Drive, a dual-stream MBRL approach. Initially, we efficiently train an auxiliary privileged world model paired with a neural planner that uses privileged information as input. Subsequently, we introduce a raw sensor world model trained via our proposed Guidance Mechanism, which ensures consistency between the raw sensor world model and the privileged world model during rollouts. Finally, the raw sensor world model combines the prior knowledge embedded in the heads of the privileged world model to effectively guide the training of the raw sensor policy. Raw2Drive is so far the only RL based end-to-end method on CARLA Leaderboard 2.0, and Bench2Drive and it achieves state-of-the-art performance.

arXiv:2505.16242

Offline Guarded Safe Reinforcement Learning for Medical Treatment Optimization Strategies

When applying offline reinforcement learning (RL) in healthcare scenarios, the out-of-distribution (OOD) issues pose significant risks, as inappropriate generalization beyond clinical expertise can result in potentially harmful recommendations. While existing methods like conservative Q-learning (CQL) attempt to address the OOD issue, their effectiveness is limited by only constraining action selection by suppressing uncertain actions. This action-only regularization imitates clinician actions that prioritize short-term rewards, but it fails to regulate downstream state trajectories, thereby limiting the discovery of improved long-term treatment strategies. To safely improve policy beyond clinician recommendations while ensuring that state-action trajectories remain in-distribution, we propose \textit{Offline Guarded Safe Reinforcement Learning} ($\mathsf{OGSRL}$), a theoretically grounded model-based offline RL framework. $\mathsf{OGSRL}$ introduces a novel dual constraint mechanism for improving policy with reliability and safety. First, the OOD guardian is established to specify clinically validated regions for safe policy exploration. By constraining optimization within these regions, it enables the reliable exploration of treatment strategies that outperform clinician behavior by leveraging the full patient state history, without drifting into unsupported state-action trajectories. Second, we introduce a safety cost constraint that encodes medical knowledge about physiological safety boundaries, providing domain-specific safeguards even in areas where training data might contain potentially unsafe interventions. Notably, we provide theoretical guarantees on safety and near-optimality: policies that satisfy these constraints remain in safe and reliable regions and achieve performance close to the best possible policy supported by the data.

arXiv:2505.15795

Reverse Engineering Human Preferences with Reinforcement Learning

The capabilities of Large Language Models (LLMs) are routinely evaluated by other LLMs trained to predict human preferences. This framework--known as LLM-as-a-judge--is highly scalable and relatively low cost. However, it is also vulnerable to malicious exploitation, as LLM responses can be tuned to overfit the preferences of the judge. Previous work shows that the answers generated by a candidate-LLM can be edited post hoc to maximise the score assigned to them by a judge-LLM. In this study, we adopt a different approach and use the signal provided by judge-LLMs as a reward to adversarially tune models that generate text preambles designed to boost downstream performance. We find that frozen LLMs pipelined with these models attain higher LLM-evaluation scores than existing frameworks. Crucially, unlike other frameworks which intervene directly on the model's response, our method is virtually undetectable. We also demonstrate that the effectiveness of the tuned preamble generator transfers when the candidate-LLM and the judge-LLM are replaced with models that are not used during training. These findings raise important questions about the design of more reliable LLM-as-a-judge evaluation settings. They also demonstrate that human preferences can be reverse engineered effectively, by pipelining LLMs to optimise upstream preambles via reinforcement learning--an approach that could find future applications in diverse tasks and domains beyond adversarial attacks.

arXiv:2505.15776공식 코드 · Papers with Code

ConvSearch-R1: Enhancing Query Reformulation for Conversational Search with Reasoning via Reinforcement Learning

Conversational search systems require effective handling of context-dependent queries that often contain ambiguity, omission, and coreference. Conversational Query Reformulation (CQR) addresses this challenge by transforming these queries into self-contained forms suitable for off-the-shelf retrievers. However, existing CQR approaches suffer from two critical constraints: high dependency on costly external supervision from human annotations or large language models, and insufficient alignment between the rewriting model and downstream retrievers. We present ConvSearch-R1, the first self-driven framework that completely eliminates dependency on external rewrite supervision by leveraging reinforcement learning to optimize reformulation directly through retrieval signals. Our novel two-stage approach combines Self-Driven Policy Warm-Up to address the cold-start problem through retrieval-guided self-distillation, followed by Retrieval-Guided Reinforcement Learning with a specially designed rank-incentive reward shaping mechanism that addresses the sparsity issue in conventional retrieval metrics. Extensive experiments on TopiOCQA and QReCC datasets demonstrate that ConvSearch-R1 significantly outperforms previous state-of-the-art methods, achieving over 10% improvement on the challenging TopiOCQA dataset while using smaller 3B parameter models without any external supervision.

arXiv:2505.15143

Filtering Learning Histories Enhances In-Context Reinforcement Learning

Transformer models (TMs) have exhibited remarkable in-context reinforcement learning (ICRL) capabilities, allowing them to generalize to and improve in previously unseen environments without re-training or fine-tuning. This is typically accomplished by imitating the complete learning histories of a source RL algorithm over a substantial amount of pretraining environments, which, however, may transfer suboptimal behaviors inherited from the source algorithm/dataset. Therefore, in this work, we address the issue of inheriting suboptimality from the perspective of dataset preprocessing. Motivated by the success of the weighted empirical risk minimization, we propose a simple yet effective approach, learning history filtering (LHF), to enhance ICRL by reweighting and filtering the learning histories based on their improvement and stability characteristics. To the best of our knowledge, LHF is the first approach to avoid source suboptimality by dataset preprocessing, and can be combined with the current state-of-the-art (SOTA) ICRL algorithms. We substantiate the effectiveness of LHF through a series of experiments conducted on the well-known ICRL benchmarks, encompassing both discrete environments and continuous robotic manipulation tasks, with three SOTA ICRL algorithms (AD, DPT, DICP) as the backbones. LHF exhibits robust performance across a variety of suboptimal scenarios, as well as under varying hyperparameters and sampling strategies. Notably, the superior performance of LHF becomes more pronounced in the presence of noisy data, indicating the significance of filtering learning histories.

arXiv:2505.15544공식 코드 · Papers with Code

A Temporal Difference Method for Stochastic Continuous Dynamics

For continuous systems modeled by dynamical equations such as ODEs and SDEs, Bellman's principle of optimality takes the form of the Hamilton-Jacobi-Bellman (HJB) equation, which provides the theoretical target of reinforcement learning (RL). Although recent advances in RL successfully leverage this formulation, the existing methods typically assume the underlying dynamics are known a priori because they need explicit access to the coefficient functions of dynamical equations to update the value function following the HJB equation. We address this inherent limitation of HJB-based RL; we propose a model-free approach still targeting the HJB equation and propose the corresponding temporal difference method. We demonstrate its potential advantages over transition kernel-based formulations, both qualitatively and empirically. The proposed formulation paves the way toward bridging stochastic optimal control and model-free reinforcement learning.