Object detection and localization are crucial tasks for biomedical image analysis, particularly in the field of hematology where the detection and recognition of blood cells are essential for diagnosis and treatment decisions. While attention-based methods have shown significant progress in object detection in various domains, their application in medical object detection has been limited due to the unique challenges posed by medical imaging datasets. To address this issue, we propose ADA-YOLO, a light-weight yet effective method for medical object detection that integrates attention-based mechanisms with the YOLOv8 architecture. Our proposed method leverages the dynamic feature localisation and parallel regression for computer vision tasks through \textit{adaptive head} module. Empirical experiments were conducted on the Blood Cell Count and Detection (BCCD) dataset to evaluate the effectiveness of ADA-YOLO. The results showed that ADA-YOLO outperforms the YOLOv8 model in mAP (mean average precision) on the BCCD dataset by using more than 3 times less space than YOLOv8. This indicates that our proposed method is effective. Moreover, the light-weight nature of our proposed method makes it suitable for deployment in resource-constrained environments such as mobile devices or edge computing systems. which could ultimately lead to improved diagnosis and treatment outcomes in the field of hematology.
Embedding Human and Articulated Object Interaction (HAOI) in 3D is an important direction for a deeper human activity understanding. Different from previous works that use parametric and CAD models to represent humans and objects, in this work, we propose a novel 3D geometric primitive-based language to encode both humans and objects. Given our new paradigm, humans and objects are all compositions of primitives instead of heterogeneous entities. Thus, mutual information learning may be achieved between the limited 3D data of humans and different object categories. Moreover, considering the simplicity of the expression and the richness of the information it contains, we choose the superquadric as the primitive representation. To explore an effective embedding of HAOI for the machine, we build a new benchmark on 3D HAOI consisting of primitives together with their images and propose a task requiring machines to recover 3D HAOI using primitives from images. Moreover, we propose a baseline of single-view 3D reconstruction on HAOI. We believe this primitive-based 3D HAOI representation would pave the way for 3D HAOI studies. Our code and data are available at https://mvig-rhos.com/p3haoi.
Fine-grained object detection (FGOD) extends object detection with the capability of fine-grained recognition. In recent two-stage FGOD methods, the region proposal serves as a crucial link between detection and fine-grained recognition. However, current methods overlook that some proposal-related procedures inherited from general detection are not equally suitable for FGOD, limiting the multi-task learning from generation, representation, to utilization. In this paper, we present PETDet (Proposal Enhancement for Two-stage fine-grained object detection) to better handle the sub-tasks in two-stage FGOD methods. Firstly, an anchor-free Quality Oriented Proposal Network (QOPN) is proposed with dynamic label assignment and attention-based decomposition to generate high-quality oriented proposals. Additionally, we present a Bilinear Channel Fusion Network (BCFN) to extract independent and discriminative features of the proposals. Furthermore, we design a novel Adaptive Recognition Loss (ARL) which offers guidance for the R-CNN head to focus on high-quality proposals. Extensive experiments validate the effectiveness of PETDet. Quantitative analysis reveals that PETDet with ResNet50 reaches state-of-the-art performance on various FGOD datasets, including FAIR1M-v1.0 (42.96 AP), FAIR1M-v2.0 (48.81 AP), MAR20 (85.91 AP) and ShipRSImageNet (74.90 AP). The proposed method also achieves superior compatibility between accuracy and inference speed. Our code and models will be released at https://github.com/canoe-Z/PETDet.
Open-Vocabulary Object Detection (OVOD) aims to detect novel objects beyond a given set of base categories on which the detection model is trained. Recent OVOD methods focus on adapting the image-level pre-trained vision-language models (VLMs), such as CLIP, to a region-level object detection task via, eg., region-level knowledge distillation, regional prompt learning, or region-text pre-training, to expand the detection vocabulary. These methods have demonstrated remarkable performance in recognizing regional visual concepts, but they are weak in exploiting the VLMs' powerful global scene understanding ability learned from the billion-scale image-level text descriptions. This limits their capability in detecting hard objects of small, blurred, or occluded appearance from novel/base categories, whose detection heavily relies on contextual information. To address this, we propose a novel approach, namely Simple Image-level Classification for Context-Aware Detection Scoring (SIC-CADS), to leverage the superior global knowledge yielded from CLIP for complementing the current OVOD models from a global perspective. The core of SIC-CADS is a multi-modal multi-label recognition (MLR) module that learns the object co-occurrence-based contextual information from CLIP to recognize all possible object categories in the scene. These image-level MLR scores can then be utilized to refine the instance-level detection scores of the current OVOD models in detecting those hard objects. This is verified by extensive empirical results on two popular benchmarks, OV-LVIS and OV-COCO, which show that SIC-CADS achieves significant and consistent improvement when combined with different types of OVOD models. Further, SIC-CADS also improves the cross-dataset generalization ability on Objects365 and OpenImages. The code is available at https://github.com/mala-lab/SIC-CADS.
In this paper we propose a new method for training neural networks (NNs) for frequency modulated continuous wave (FMCW) radar mutual interference mitigation. Instead of training NNs to regress from interfered to clean radar signals as in previous work, we train NNs directly on object detection maps. We do so by performing a continuous relaxation of the cell-averaging constant false alarm rate (CA-CFAR) peak detector, which is a well-established algorithm for object detection using radar. With this new training objective we are able to increase object detection performance by a large margin. Furthermore, we introduce separable convolution kernels to strongly reduce the number of parameters and computational complexity of convolutional NN architectures for radar applications. We validate our contributions with experiments on real-world measurement data and compare them against signal processing interference mitigation methods.
Accurately modeling detailed interactions between human/hand and object is an appealing yet challenging task. Current multi-view capture systems are only capable of reconstructing multiple subjects into a single, unified mesh, which fails to model the states of each instance individually during interactions. To address this, previous methods use template-based representations to track human/hand and object. However, the quality of the reconstructions is limited by the descriptive capabilities of the templates so that these methods are inherently struggle with geometry details, pressing deformations and invisible contact surfaces. In this work, we propose an end-to-end Instance-aware Human-Object Interactions recovery (Ins-HOI) framework by introducing an instance-level occupancy field representation. However, the real-captured data is presented as a holistic mesh, unable to provide instance-level supervision. To address this, we further propose a complementary training strategy that leverages synthetic data to introduce instance-level shape priors, enabling the disentanglement of occupancy fields for different instances. Specifically, synthetic data, created by randomly combining individual scans of humans/hands and objects, guides the network to learn a coarse prior of instances. Meanwhile, real-captured data helps in learning the overall geometry and restricting interpenetration in contact areas. As demonstrated in experiments, our method Ins-HOI supports instance-level reconstruction and provides reasonable and realistic invisible contact surfaces even in cases of extremely close interaction. To facilitate the research of this task, we collect a large-scale, high-fidelity 3D scan dataset, including 5.2k high-quality scans with real-world human-chair and hand-object interactions. The code and data will be public for research purposes.
We address the challenge of generating 3D articulated objects in a controllable fashion. Currently, modeling articulated 3D objects is either achieved through laborious manual authoring, or using methods from prior work that are hard to scale and control directly. We leverage the interplay between part shape, connectivity, and motion using a denoising diffusion-based method with attention modules designed to extract correlations between part attributes. Our method takes an object category label and a part connectivity graph as input and generates an object's geometry and motion parameters. The generated objects conform to user-specified constraints on the object category, part shape, and part articulation. Our experiments show that our method outperforms the state-of-the-art in articulated object generation, producing more realistic objects while conforming better to user constraints. Video Summary at: http://youtu.be/cH_rbKbyTpE
This work addresses the task of weakly-supervised object localization. The goal is to learn object localization using only image-level class labels, which are much easier to obtain compared to bounding box annotations. This task is important because it reduces the need for labor-intensive ground-truth annotations. However, methods for object localization trained using weak supervision often suffer from limited accuracy in localization. To address this challenge and enhance localization accuracy, we propose a multiscale object localization transformer (MOLT). It comprises multiple object localization transformers that extract patch embeddings across various scales. Moreover, we introduce a deep clustering-guided refinement method that further enhances localization accuracy by utilizing separately extracted image segments. These segments are obtained by clustering pixels using convolutional neural networks. Finally, we demonstrate the effectiveness of our proposed method by conducting experiments on the publicly available ILSVRC-2012 dataset.
We are living in a world surrounded by diverse and "smart" devices with rich modalities of sensing ability. Conveniently capturing the interactions between us humans and these objects remains far-reaching. In this paper, we present I'm-HOI, a monocular scheme to faithfully capture the 3D motions of both the human and object in a novel setting: using a minimal amount of RGB camera and object-mounted Inertial Measurement Unit (IMU). It combines general motion inference and category-aware refinement. For the former, we introduce a holistic human-object tracking method to fuse the IMU signals and the RGB stream and progressively recover the human motions and subsequently the companion object motions. For the latter, we tailor a category-aware motion diffusion model, which is conditioned on both the raw IMU observations and the results from the previous stage under over-parameterization representation. It significantly refines the initial results and generates vivid body, hand, and object motions. Moreover, we contribute a large dataset with ground truth human and object motions, dense RGB inputs, and rich object-mounted IMU measurements. Extensive experiments demonstrate the effectiveness of I'm-HOI under a hybrid capture setting. Our dataset and code will be released to the community.
We propose NViST, a transformer-based model for efficient and generalizable novel-view synthesis from a single image for real-world scenes. In contrast to many methods that are trained on synthetic data, object-centred scenarios, or in a category-specific manner, NViST is trained on MVImgNet, a large-scale dataset of casually-captured real-world videos of hundreds of object categories with diverse backgrounds. NViST transforms image inputs directly into a radiance field, conditioned on camera parameters via adaptive layer normalisation. In practice, NViST exploits fine-tuned masked autoencoder (MAE) features and translates them to 3D output tokens via cross-attention, while addressing occlusions with self-attention. To move away from object-centred datasets and enable full scene synthesis, NViST adopts a 6-DOF camera pose model and only requires relative pose, dropping the need for canonicalization of the training data, which removes a substantial barrier to it being used on casually captured datasets. We show results on unseen objects and categories from MVImgNet and even generalization to casual phone captures. We conduct qualitative and quantitative evaluations on MVImgNet and ShapeNet to show that our model represents a step forward towards enabling true in-the-wild generalizable novel-view synthesis from a single image. Project webpage: https://wbjang.github.io/nvist_webpage.
In this paper, we attempt to specialize the VLM model for OWOD tasks by distilling its open-world knowledge into a language-agnostic detector. Surprisingly, we observe that the combination of a simple \textbf{knowledge distillation} approach and the automatic pseudo-labeling mechanism in OWOD can achieve better performance for unknown object detection, even with a small amount of data. Unfortunately, knowledge distillation for unknown objects severely affects the learning of detectors with conventional structures for known objects, leading to catastrophic forgetting. To alleviate these problems, we propose the \textbf{down-weight loss function} for knowledge distillation from vision-language to single vision modality. Meanwhile, we propose the \textbf{cascade decouple decoding structure} that decouples the learning of localization and recognition to reduce the impact of category interactions of known and unknown objects on the localization learning process. Ablation experiments demonstrate that both of them are effective in mitigating the impact of open-world knowledge distillation on the learning of known objects. Additionally, to alleviate the current lack of comprehensive benchmarks for evaluating the ability of the open-world detector to detect unknown objects in the open world, we propose two benchmarks, which we name "\textbf{StandardSet}$\heartsuit$" and "\textbf{IntensiveSet}$\spadesuit$" respectively, based on the complexity of their testing scenarios. Comprehensive experiments performed on OWOD, MS-COCO, and our proposed benchmarks demonstrate the effectiveness of our methods. The code and proposed dataset are available at \url{https://github.com/xiaomabufei/SKDF}.
While deep learning has been very successful in computer vision, real world operating conditions such as lighting variation, background clutter, or occlusion hinder its accuracy across several tasks. Prior work has shown that hybrid models -- combining neural networks and heuristics/algorithms -- can outperform vanilla deep learning for several computer vision tasks, such as classification or tracking. We consider the case of object tracking, and evaluate a hybrid model (PhyOT) that conceptualizes deep neural networks as ``sensors'' in a Kalman filter setup, where prior knowledge, in the form of Newtonian laws of motion, is used to fuse sensor observations and to perform improved estimations. Our experiments combine three neural networks, performing position, indirect velocity and acceleration estimation, respectively, and evaluate such a formulation on two benchmark datasets: a warehouse security camera dataset that we collected and annotated and a traffic camera open dataset. Results suggest that our PhyOT can track objects in extreme conditions that the state-of-the-art deep neural networks fail while its performance in general cases does not degrade significantly from that of existing deep learning approaches. Results also suggest that our PhyOT components are generalizable and transferable.
We present GLEE in this work, an object-level foundation model for locating and identifying objects in images and videos. Through a unified framework, GLEE accomplishes detection, segmentation, tracking, grounding, and identification of arbitrary objects in the open world scenario for various object perception tasks. Adopting a cohesive learning strategy, GLEE acquires knowledge from diverse data sources with varying supervision levels to formulate general object representations, excelling in zero-shot transfer to new data and tasks. Specifically, we employ an image encoder, text encoder, and visual prompter to handle multi-modal inputs, enabling to simultaneously solve various object-centric downstream tasks while maintaining state-of-the-art performance. Demonstrated through extensive training on over five million images from diverse benchmarks, GLEE exhibits remarkable versatility and improved generalization performance, efficiently tackling downstream tasks without the need for task-specific adaptation. By integrating large volumes of automatically labeled data, we further enhance its zero-shot generalization capabilities. Additionally, GLEE is capable of being integrated into Large Language Models, serving as a foundational model to provide universal object-level information for multi-modal tasks. We hope that the versatility and universality of our method will mark a significant step in the development of efficient visual foundation models for AGI systems. The model and code will be released at https://glee-vision.github.io .
Class incremental learning aims to solve a problem that arises when continuously adding unseen class instances to an existing model This approach has been extensively studied in the context of image classification; however its applicability to object detection is not well established yet. Existing frameworks using replay methods mainly collect replay data without considering the model being trained and tend to rely on randomness or the number of labels of each sample. Also, despite the effectiveness of the replay, it was not yet optimized for the object detection task. In this paper, we introduce an effective buffer training strategy (eBTS) that creates the optimized replay buffer on object detection. Our approach incorporates guarantee minimum and hierarchical sampling to establish the buffer customized to the trained model. %These methods can facilitate effective retrieval of prior knowledge. Furthermore, we use the circular experience replay training to optimally utilize the accumulated buffer data. Experiments on the MS COCO dataset demonstrate that our eBTS achieves state-of-the-art performance compared to the existing replay schemes.
The state of the art in 3D object detection using sensor fusion heavily relies on calibration quality, which is difficult to maintain in large scale deployment outside a lab environment. We present the first calibration-free approach for 3D object detection. Thus, eliminating the need for complex and costly calibration procedures. Our approach uses transformers to map the features between multiple views of different sensors at multiple abstraction levels. In an extensive evaluation for object detection, we not only show that our approach outperforms single modal setups by 14.1% in BEV mAP, but also that the transformer indeed learns mapping. By showing calibration is not necessary for sensor fusion, we hope to motivate other researchers following the direction of calibration-free fusion. Additionally, resulting approaches have a substantial resilience against rotation and translation changes.
Learning 3D human-object interaction relation is pivotal to embodied AI and interaction modeling. Most existing methods approach the goal by learning to predict isolated interaction elements, e.g., human contact, object affordance, and human-object spatial relation, primarily from the perspective of either the human or the object. Which underexploit certain correlations between the interaction counterparts (human and object), and struggle to address the uncertainty in interactions. Actually, objects' functionalities potentially affect humans' interaction intentions, which reveals what the interaction is. Meanwhile, the interacting humans and objects exhibit matching geometric structures, which presents how to interact. In light of this, we propose harnessing these inherent correlations between interaction counterparts to mitigate the uncertainty and jointly anticipate the above interaction elements in 3D space. To achieve this, we present LEMON (LEarning 3D huMan-Object iNteraction relation), a unified model that mines interaction intentions of the counterparts and employs curvatures to guide the extraction of geometric correlations, combining them to anticipate the interaction elements. Besides, the 3D Interaction Relation dataset (3DIR) is collected to serve as the test bed for training and evaluation. Extensive experiments demonstrate the superiority of LEMON over methods estimating each element in isolation.
Multi-object tracking (MOT) in video sequences remains a challenging task, especially in scenarios with significant camera movements. This is because targets can drift considerably on the image plane, leading to erroneous tracking outcomes. Addressing such challenges typically requires supplementary appearance cues or Camera Motion Compensation (CMC). While these strategies are effective, they also introduce a considerable computational burden, posing challenges for real-time MOT. In response to this, we introduce UCMCTrack, a novel motion model-based tracker robust to camera movements. Unlike conventional CMC that computes compensation parameters frame-by-frame, UCMCTrack consistently applies the same compensation parameters throughout a video sequence. It employs a Kalman filter on the ground plane and introduces the Mapped Mahalanobis Distance (MMD) as an alternative to the traditional Intersection over Union (IoU) distance measure. By leveraging projected probability distributions on the ground plane, our approach efficiently captures motion patterns and adeptly manages uncertainties introduced by homography projections. Remarkably, UCMCTrack, relying solely on motion cues, achieves state-of-the-art performance across a variety of challenging datasets, including MOT17, MOT20, DanceTrack and KITTI. More details and code are available at https://github.com/corfyi/UCMCTrack
The global multi-object tracking (MOT) system can consider interaction, occlusion, and other ``visual blur'' scenarios to ensure effective object tracking in long videos. Among them, graph-based tracking-by-detection paradigms achieve surprising performance. However, their fully-connected nature poses storage space requirements that challenge algorithm handling long videos. Currently, commonly used methods are still generated trajectories by building one-forward associations across frames. Such matches produced under the guidance of first-order similarity information may not be optimal from a longer-time perspective. Moreover, they often lack an end-to-end scheme for correcting mismatches. This paper proposes the Composite Node Message Passing Network (CoNo-Link), a multi-scene generalized framework for modeling ultra-long frames information for association. CoNo-Link's solution is a low-storage overhead method for building constrained connected graphs. In addition to the previous method of treating objects as nodes, the network innovatively treats object trajectories as nodes for information interaction, improving the graph neural network's feature representation capability. Specifically, we formulate the graph-building problem as a top-k selection task for some reliable objects or trajectories. Our model can learn better predictions on longer-time scales by adding composite nodes. As a result, our method outperforms the state-of-the-art in several commonly used datasets.
This report introduces our UniTeam agent - an improved baseline for the "HomeRobot: Open Vocabulary Mobile Manipulation" challenge. The challenge poses problems of navigation in unfamiliar environments, manipulation of novel objects, and recognition of open-vocabulary object classes. This challenge aims to facilitate cross-cutting research in embodied AI using recent advances in machine learning, computer vision, natural language, and robotics. In this work, we conducted an exhaustive evaluation of the provided baseline agent; identified deficiencies in perception, navigation, and manipulation skills; and improved the baseline agent's performance. Notably, enhancements were made in perception - minimizing misclassifications; navigation - preventing infinite loop commitments; picking - addressing failures due to changing object visibility; and placing - ensuring accurate positioning for successful object placement.
Real-world processes operate on objects that are inter-dependent. To accurately reflect the nature of such processes, object-centric process mining techniques are needed, notably conformance checking. However, while the object-centric perspective has recently gained traction, few concrete process mining techniques have been presented so far. Moreover, existing approaches are severely limited in their abilities to keep track of object identity and object dependencies. Consequently, serious problems in logs remain undetected. In this paper, we present a new formalism that combines the key modelling features of two existing approaches, in particular the ability of object-centric Petri nets to capture one-to-many relations and the one of Petri nets with identifiers to compare and synchronize objects based on their identity. We call the resulting formalism 'object-centric Petri nets with identifiers', and define alignments and the conformance checking task for this setting. We propose a conformance checking approach for such nets based on an encoding in satisfiability modulo theories (SMT), and illustrate how it can be effectively used to overcome shortcomings of earlier work. To assess its practicality, we perform an evaluation on data from the literature.