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arXiv:2303.10834공식 코드 · Papers with Code

Object-Centric Slot Diffusion

The recent success of transformer-based image generative models in object-centric learning highlights the importance of powerful image generators for handling complex scenes. However, despite the high expressiveness of diffusion models in image generation, their integration into object-centric learning remains largely unexplored in this domain. In this paper, we explore the feasibility and potential of integrating diffusion models into object-centric learning and investigate the pros and cons of this approach. We introduce Latent Slot Diffusion (LSD), a novel model that serves dual purposes: it is the first object-centric learning model to replace conventional slot decoders with a latent diffusion model conditioned on object slots, and it is also the first unsupervised compositional conditional diffusion model that operates without the need for supervised annotations like text. Through experiments on various object-centric tasks, including the first application of the FFHQ dataset in this field, we demonstrate that LSD significantly outperforms state-of-the-art transformer-based decoders, particularly in more complex scenes, and exhibits superior unsupervised compositional generation quality. In addition, we conduct a preliminary investigation into the integration of pre-trained diffusion models in LSD and demonstrate its effectiveness in real-world image segmentation and generation. Project page is available at https://latentslotdiffusion.github.io

arXiv:2312.15219

Scale Optimization Using Evolutionary Reinforcement Learning for Object Detection on Drone Imagery

Object detection in aerial imagery presents a significant challenge due to large scale variations among objects. This paper proposes an evolutionary reinforcement learning agent, integrated within a coarse-to-fine object detection framework, to optimize the scale for more effective detection of objects in such images. Specifically, a set of patches potentially containing objects are first generated. A set of rewards measuring the localization accuracy, the accuracy of predicted labels, and the scale consistency among nearby patches are designed in the agent to guide the scale optimization. The proposed scale-consistency reward ensures similar scales for neighboring objects of the same category. Furthermore, a spatial-semantic attention mechanism is designed to exploit the spatial semantic relations between patches. The agent employs the proximal policy optimization strategy in conjunction with the evolutionary strategy, effectively utilizing both the current patch status and historical experience embedded in the agent. The proposed model is compared with state-of-the-art methods on two benchmark datasets for object detection on drone imagery. It significantly outperforms all the compared methods.

arXiv:2312.15719

Get a Grip: Reconstructing Hand-Object Stable Grasps in Egocentric Videos

We propose the task of Hand-Object Stable Grasp Reconstruction (HO-SGR), the reconstruction of frames during which the hand is stably holding the object. We first develop the stable grasp definition based on the intuition that the in-contact area between the hand and object should remain stable. By analysing the 3D ARCTIC dataset, we identify stable grasp durations and showcase that objects in stable grasps move within a single degree of freedom (1-DoF). We thereby propose a method to jointly optimise all frames within a stable grasp, minimising object motions to a latent 1-DoF. Finally, we extend the knowledge to in-the-wild videos by labelling 2.4K clips of stable grasps. Our proposed EPIC-Grasps dataset includes 390 object instances of 9 categories, featuring stable grasps from videos of daily interactions in 141 environments. Without 3D ground truth, we use stable contact areas and 2D projection masks to assess the HO-SGR task in the wild. We evaluate relevant methods and our approach preserves significantly higher stable contact area, on both EPIC-Grasps and stable grasp sub-sequences from the ARCTIC dataset.

arXiv:2312.15715공식 코드 · Papers with Code

UniRef++: Segment Every Reference Object in Spatial and Temporal Spaces

The reference-based object segmentation tasks, namely referring image segmentation (RIS), few-shot image segmentation (FSS), referring video object segmentation (RVOS), and video object segmentation (VOS), aim to segment a specific object by utilizing either language or annotated masks as references. Despite significant progress in each respective field, current methods are task-specifically designed and developed in different directions, which hinders the activation of multi-task capabilities for these tasks. In this work, we end the current fragmented situation and propose UniRef++ to unify the four reference-based object segmentation tasks with a single architecture. At the heart of our approach is the proposed UniFusion module which performs multiway-fusion for handling different tasks with respect to their specified references. And a unified Transformer architecture is then adopted for achieving instance-level segmentation. With the unified designs, UniRef++ can be jointly trained on a broad range of benchmarks and can flexibly complete multiple tasks at run-time by specifying the corresponding references. We evaluate our unified models on various benchmarks. Extensive experimental results indicate that our proposed UniRef++ achieves state-of-the-art performance on RIS and RVOS, and performs competitively on FSS and VOS with a parameter-shared network. Moreover, we showcase that the proposed UniFusion module could be easily incorporated into the current advanced foundation model SAM and obtain satisfactory results with parameter-efficient finetuning. Codes and models are available at \url{https://github.com/FoundationVision/UniRef}.

arXiv:2312.15247

Prompt-Propose-Verify: A Reliable Hand-Object-Interaction Data Generation Framework using Foundational Models

Diffusion models when conditioned on text prompts, generate realistic-looking images with intricate details. But most of these pre-trained models fail to generate accurate images when it comes to human features like hands, teeth, etc. We hypothesize that this inability of diffusion models can be overcome through well-annotated good-quality data. In this paper, we look specifically into improving the hand-object-interaction image generation using diffusion models. We collect a well annotated hand-object interaction synthetic dataset curated using Prompt-Propose-Verify framework and finetune a stable diffusion model on it. We evaluate the image-text dataset on qualitative and quantitative metrics like CLIPScore, ImageReward, Fedility, and alignment and show considerably better performance over the current state-of-the-art benchmarks.

arXiv:2312.14929

MACS: Mass Conditioned 3D Hand and Object Motion Synthesis

The physical properties of an object, such as mass, significantly affect how we manipulate it with our hands. Surprisingly, this aspect has so far been neglected in prior work on 3D motion synthesis. To improve the naturalness of the synthesized 3D hand object motions, this work proposes MACS the first MAss Conditioned 3D hand and object motion Synthesis approach. Our approach is based on cascaded diffusion models and generates interactions that plausibly adjust based on the object mass and interaction type. MACS also accepts a manually drawn 3D object trajectory as input and synthesizes the natural 3D hand motions conditioned by the object mass. This flexibility enables MACS to be used for various downstream applications, such as generating synthetic training data for ML tasks, fast animation of hands for graphics workflows, and generating character interactions for computer games. We show experimentally that a small-scale dataset is sufficient for MACS to reasonably generalize across interpolated and extrapolated object masses unseen during the training. Furthermore, MACS shows moderate generalization to unseen objects, thanks to the mass-conditioned contact labels generated by our surface contact synthesis model ConNet. Our comprehensive user study confirms that the synthesized 3D hand-object interactions are highly plausible and realistic.

arXiv:2312.14919

Lift-Attend-Splat: Bird's-eye-view camera-lidar fusion using transformers

Combining complementary sensor modalities is crucial to providing robust perception for safety-critical robotics applications such as autonomous driving (AD). Recent state-of-the-art camera-lidar fusion methods for AD rely on monocular depth estimation which is a notoriously difficult task compared to using depth information from the lidar directly. Here, we find that this approach does not leverage depth as expected and show that naively improving depth estimation does not lead to improvements in object detection performance. Strikingly, we also find that removing depth estimation altogether does not degrade object detection performance substantially, suggesting that relying on monocular depth could be an unnecessary architectural bottleneck during camera-lidar fusion. In this work, we introduce a novel fusion method that bypasses monocular depth estimation altogether and instead selects and fuses camera and lidar features in a bird's-eye-view grid using a simple attention mechanism. We show that our model can modulate its use of camera features based on the availability of lidar features and that it yields better 3D object detection on the nuScenes dataset than baselines relying on monocular depth estimation.

arXiv:2312.14494공식 코드 · Papers with Code

Revisiting Few-Shot Object Detection with Vision-Language Models

The era of vision-language models (VLMs) trained on web-scale datasets challenges conventional formulations of "open-world" perception. In this work, we revisit the task of few-shot object detection (FSOD) in the context of recent foundational VLMs. First, we point out that zero-shot predictions from VLMs such as GroundingDINO significantly outperform state-of-the-art few-shot detectors (48 vs. 33 AP) on COCO. Despite their strong zero-shot performance, such foundation models may still be sub-optimal. For example, trucks on the web may be defined differently from trucks for a target application such as autonomous vehicle perception. We argue that the task of few-shot recognition can be reformulated as aligning foundation models to target concepts using a few examples. Interestingly, such examples can be multi-modal, using both text and visual cues, mimicking instructions that are often given to human annotators when defining a target concept of interest. Concretely, we propose Foundational FSOD, a new benchmark protocol that evaluates detectors pre-trained on any external data and fine-tuned on multi-modal (text and visual) K-shot examples per target class. We repurpose nuImages for Foundational FSOD, benchmark several popular open-source VLMs, and provide an empirical analysis of state-of-the-art methods. Lastly, we discuss our recent CVPR 2024 Foundational FSOD competition and share insights from the community. Notably, the winning team significantly outperforms our baseline by 23.3 mAP! Our code and dataset splits are available at https://github.com/anishmadan23/foundational_fsod

arXiv:2312.14492

Context Enhanced Transformer for Single Image Object Detection

With the increasing importance of video data in real-world applications, there is a rising need for efficient object detection methods that utilize temporal information. While existing video object detection (VOD) techniques employ various strategies to address this challenge, they typically depend on locally adjacent frames or randomly sampled images within a clip. Although recent Transformer-based VOD methods have shown promising results, their reliance on multiple inputs and additional network complexity to incorporate temporal information limits their practical applicability. In this paper, we propose a novel approach to single image object detection, called Context Enhanced TRansformer (CETR), by incorporating temporal context into DETR using a newly designed memory module. To efficiently store temporal information, we construct a class-wise memory that collects contextual information across data. Additionally, we present a classification-based sampling technique to selectively utilize the relevant memory for the current image. In the testing, We introduce a test-time memory adaptation method that updates individual memory functions by considering the test distribution. Experiments with CityCam and ImageNet VID datasets exhibit the efficiency of the framework on various video systems. The project page and code will be made available at: https://ku-cvlab.github.io/CETR.

arXiv:2312.14471

Prototype-based Cross-Modal Object Tracking

Cross-modal object tracking is an important research topic in the field of information fusion, and it aims to address imaging limitations in challenging scenarios by integrating switchable visible and near-infrared modalities. However, existing tracking methods face some difficulties in adapting to significant target appearance variations in the presence of modality switch. For instance, model update based tracking methods struggle to maintain stable tracking results during modality switching, leading to error accumulation and model drift. Template based tracking methods solely rely on the template information from first frame and/or last frame, which lacks sufficient representation ability and poses challenges in handling significant target appearance changes. To address this problem, we propose a prototype-based cross-modal object tracker called ProtoTrack, which introduces a novel prototype learning scheme to adapt to significant target appearance variations, for cross-modal object tracking. In particular, we design a multi-modal prototype to represent target information by multi-kind samples, including a fixed sample from the first frame and two representative samples from different modalities. Moreover, we develop a prototype generation algorithm based on two new modules to ensure the prototype representative in different challenges......

arXiv:2312.14233공식 코드 · Papers with Code

VCoder: Versatile Vision Encoders for Multimodal Large Language Models

Humans possess the remarkable skill of Visual Perception, the ability to see and understand the seen, helping them make sense of the visual world and, in turn, reason. Multimodal Large Language Models (MLLM) have recently achieved impressive performance on vision-language tasks ranging from visual question-answering and image captioning to visual reasoning and image generation. However, when prompted to identify or count (perceive) the entities in a given image, existing MLLM systems fail. Working towards developing an accurate MLLM system for perception and reasoning, we propose using Versatile vision enCoders (VCoder) as perception eyes for Multimodal LLMs. We feed the VCoder with perception modalities such as segmentation or depth maps, improving the MLLM's perception abilities. Secondly, we leverage the images from COCO and outputs from off-the-shelf vision perception models to create our COCO Segmentation Text (COST) dataset for training and evaluating MLLMs on the object perception task. Thirdly, we introduce metrics to assess the object perception abilities in MLLMs on our COST dataset. Lastly, we provide extensive experimental evidence proving the VCoder's improved object-level perception skills over existing Multimodal LLMs, including GPT-4V. We open-source our dataset, code, and models to promote research. We open-source our code at https://github.com/SHI-Labs/VCoder

arXiv:2312.14677

MEAOD: Model Extraction Attack against Object Detectors

The widespread use of deep learning technology across various industries has made deep neural network models highly valuable and, as a result, attractive targets for potential attackers. Model extraction attacks, particularly query-based model extraction attacks, allow attackers to replicate a substitute model with comparable functionality to the victim model and present a significant threat to the confidentiality and security of MLaaS platforms. While many studies have explored threats of model extraction attacks against classification models in recent years, object detection models, which are more frequently used in real-world scenarios, have received less attention. In this paper, we investigate the challenges and feasibility of query-based model extraction attacks against object detection models and propose an effective attack method called MEAOD. It selects samples from the attacker-possessed dataset to construct an efficient query dataset using active learning and enhances the categories with insufficient objects. We additionally improve the extraction effectiveness by updating the annotations of the query dataset. According to our gray-box and black-box scenarios experiments, we achieve an extraction performance of over 70% under the given condition of a 10k query budget.

arXiv:2309.12780공식 코드 · Papers with Code

LMC: Large Model Collaboration with Cross-assessment for Training-Free Open-Set Object Recognition

Open-set object recognition aims to identify if an object is from a class that has been encountered during training or not. To perform open-set object recognition accurately, a key challenge is how to reduce the reliance on spurious-discriminative features. In this paper, motivated by that different large models pre-trained through different paradigms can possess very rich while distinct implicit knowledge, we propose a novel framework named Large Model Collaboration (LMC) to tackle the above challenge via collaborating different off-the-shelf large models in a training-free manner. Moreover, we also incorporate the proposed framework with several novel designs to effectively extract implicit knowledge from large models. Extensive experiments demonstrate the efficacy of our proposed framework. Code is available https://github.com/Harryqu123/LMC

arXiv:2312.13987

Modular Neural Network Policies for Learning In-Flight Object Catching with a Robot Hand-Arm System

We present a modular framework designed to enable a robot hand-arm system to learn how to catch flying objects, a task that requires fast, reactive, and accurately-timed robot motions. Our framework consists of five core modules: (i) an object state estimator that learns object trajectory prediction, (ii) a catching pose quality network that learns to score and rank object poses for catching, (iii) a reaching control policy trained to move the robot hand to pre-catch poses, (iv) a grasping control policy trained to perform soft catching motions for safe and robust grasping, and (v) a gating network trained to synthesize the actions given by the reaching and grasping policy. The former two modules are trained via supervised learning and the latter three use deep reinforcement learning in a simulated environment. We conduct extensive evaluations of our framework in simulation for each module and the integrated system, to demonstrate high success rates of in-flight catching and robustness to perturbations and sensory noise. Whilst only simple cylindrical and spherical objects are used for training, the integrated system shows successful generalization to a variety of household objects that are not used in training.

arXiv:2312.13822공식 코드 · Papers with Code

Universal Noise Annotation: Unveiling the Impact of Noisy annotation on Object Detection

For object detection task with noisy labels, it is important to consider not only categorization noise, as in image classification, but also localization noise, missing annotations, and bogus bounding boxes. However, previous studies have only addressed certain types of noise (e.g., localization or categorization). In this paper, we propose Universal-Noise Annotation (UNA), a more practical setting that encompasses all types of noise that can occur in object detection, and analyze how UNA affects the performance of the detector. We analyzed the development direction of previous works of detection algorithms and examined the factors that impact the robustness of detection model learning method. We open-source the code for injecting UNA into the dataset and all the training log and weight are also shared.

arXiv:2312.13735공식 코드 · Papers with Code

DECO: Query-Based End-to-End Object Detection with ConvNets

Detection Transformer (DETR) and its variants have shown great potential for accurate object detection in recent years. The mechanism of object query enables DETR family to directly obtain a fixed number of object predictions and streamlines the detection pipeline. Meanwhile, recent studies also reveal that with proper architecture design, convolution networks (ConvNets) also achieve competitive performance with transformers, \eg, ConvNeXt. To this end, in this paper we explore whether we could build a query-based end-to-end object detection framework with ConvNets instead of sophisticated transformer architecture. The proposed framework, \ie, Detection ConvNet (DECO), is composed of a backbone and convolutional encoder-decoder architecture. We carefully design the DECO encoder and propose a novel mechanism for our DECO decoder to perform interaction between object queries and image features via convolutional layers. We compare the proposed DECO against prior detectors on the challenging COCO benchmark. Despite its simplicity, our DECO achieves competitive performance in terms of detection accuracy and running speed. Specifically, with the ResNet-50 and ConvNeXt-Tiny backbone, DECO obtains $38.6\%$ and $40.8\%$ AP on COCO \textit{val} set with $35$ and $28$ FPS respectively and outperforms the DETR model. Incorporated with advanced multi-scale feature module, our DECO+ achieves $47.8\%$ AP with $34$ FPS. We hope the proposed DECO brings another perspective for designing object detection framework.

arXiv:1809.03327

YouTube-VOS: A Large-Scale Video Object Segmentation Benchmark

Learning long-term spatial-temporal features are critical for many video analysis tasks. However, existing video segmentation methods predominantly rely on static image segmentation techniques, and methods capturing temporal dependency for segmentation have to depend on pretrained optical flow models, leading to suboptimal solutions for the problem. End-to-end sequential learning to explore spatialtemporal features for video segmentation is largely limited by the scale of available video segmentation datasets, i.e., even the largest video segmentation dataset only contains 90 short video clips. To solve this problem, we build a new large-scale video object segmentation dataset called YouTube Video Object Segmentation dataset (YouTube-VOS). Our dataset contains 4,453 YouTube video clips and 94 object categories. This is by far the largest video object segmentation dataset to our knowledge and has been released at http://youtube-vos.org. We further evaluate several existing state-of-the-art video object segmentation algorithms on this dataset which aims to establish baselines for the development of new algorithms in the future.

arXiv:2312.12816공식 코드 · Papers with Code

Object-aware Adaptive-Positivity Learning for Audio-Visual Question Answering

This paper focuses on the Audio-Visual Question Answering (AVQA) task that aims to answer questions derived from untrimmed audible videos. To generate accurate answers, an AVQA model is expected to find the most informative audio-visual clues relevant to the given questions. In this paper, we propose to explicitly consider fine-grained visual objects in video frames (object-level clues) and explore the multi-modal relations(i.e., the object, audio, and question) in terms of feature interaction and model optimization. For the former, we present an end-to-end object-oriented network that adopts a question-conditioned clue discovery module to concentrate audio/visual modalities on respective keywords of the question and designs a modality-conditioned clue collection module to highlight closely associated audio segments or visual objects. For model optimization, we propose an object-aware adaptive-positivity learning strategy that selects the highly semantic-matched multi-modal pair as positivity. Specifically, we design two object-aware contrastive loss functions to identify the highly relevant question-object pairs and audio-object pairs, respectively. These selected pairs are constrained to have larger similarity values than the mismatched pairs. The positivity-selecting process is adaptive as the positivity pairs selected in each video frame may be different. These two object-aware objectives help the model understand which objects are exactly relevant to the question and which are making sounds. Extensive experiments on the MUSIC-AVQA dataset demonstrate the proposed method is effective in finding favorable audio-visual clues and also achieves new state-of-the-art question-answering performance.

arXiv:2312.13277

Deep Learning on Object-centric 3D Neural Fields

In recent years, Neural Fields (NFs) have emerged as an effective tool for encoding diverse continuous signals such as images, videos, audio, and 3D shapes. When applied to 3D data, NFs offer a solution to the fragmentation and limitations associated with prevalent discrete representations. However, given that NFs are essentially neural networks, it remains unclear whether and how they can be seamlessly integrated into deep learning pipelines for solving downstream tasks. This paper addresses this research problem and introduces nf2vec, a framework capable of generating a compact latent representation for an input NF in a single inference pass. We demonstrate that nf2vec effectively embeds 3D objects represented by the input NFs and showcase how the resulting embeddings can be employed in deep learning pipelines to successfully address various tasks, all while processing exclusively NFs. We test this framework on several NFs used to represent 3D surfaces, such as unsigned/signed distance and occupancy fields. Moreover, we demonstrate the effectiveness of our approach with more complex NFs that encompass both geometry and appearance of 3D objects such as neural radiance fields.

arXiv:2312.12815

OCTOPUS: Open-vocabulary Content Tracking and Object Placement Using Semantic Understanding in Mixed Reality

One key challenge in augmented reality is the placement of virtual content in natural locations. Existing automated techniques are only able to work with a closed-vocabulary, fixed set of objects. In this paper, we introduce a new open-vocabulary method for object placement. Our eight-stage pipeline leverages recent advances in segmentation models, vision-language models, and LLMs to place any virtual object in any AR camera frame or scene. In a preliminary user study, we show that our method performs at least as well as human experts 57% of the time.