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arXiv:2401.11110공식 코드 · Papers with Code

VONet: Unsupervised Video Object Learning With Parallel U-Net Attention and Object-wise Sequential VAE

Unsupervised video object learning seeks to decompose video scenes into structural object representations without any supervision from depth, optical flow, or segmentation. We present VONet, an innovative approach that is inspired by MONet. While utilizing a U-Net architecture, VONet employs an efficient and effective parallel attention inference process, generating attention masks for all slots simultaneously. Additionally, to enhance the temporal consistency of each mask across consecutive video frames, VONet develops an object-wise sequential VAE framework. The integration of these innovative encoder-side techniques, in conjunction with an expressive transformer-based decoder, establishes VONet as the leading unsupervised method for object learning across five MOVI datasets, encompassing videos of diverse complexities. Code is available at https://github.com/hnyu/vonet.

arXiv:2401.10731공식 코드 · Papers with Code

Removal then Selection: A Coarse-to-Fine Fusion Perspective for RGB-Infrared Object Detection

In recent years, object detection utilizing both visible (RGB) and thermal infrared (IR) imagery has garnered extensive attention and has been widely implemented across a diverse array of fields. By leveraging the complementary properties between RGB and IR images, the object detection task can achieve reliable and robust object localization across a variety of lighting conditions, from daytime to nighttime environments. Most existing multi-modal object detection methods directly input the RGB and IR images into deep neural networks, resulting in inferior detection performance. We believe that this issue arises not only from the challenges associated with effectively integrating multimodal information but also from the presence of redundant features in both the RGB and IR modalities. The redundant information of each modality will exacerbates the fusion imprecision problems during propagation. To address this issue, we draw inspiration from the human brain's mechanism for processing multimodal information and propose a novel coarse-to-fine perspective to purify and fuse features from both modalities. Specifically, following this perspective, we design a Redundant Spectrum Removal module to remove interfering information within each modality coarsely and a Dynamic Feature Selection module to finely select the desired features for feature fusion. To verify the effectiveness of the coarse-to-fine fusion strategy, we construct a new object detector called the Removal then Selection Detector (RSDet). Extensive experiments on three RGB-IR object detection datasets verify the superior performance of our method.

arXiv:2401.10659

BadODD: Bangladeshi Autonomous Driving Object Detection Dataset

We propose a comprehensive dataset for object detection in diverse driving environments across 9 districts in Bangladesh. The dataset, collected exclusively from smartphone cameras, provided a realistic representation of real-world scenarios, including day and night conditions. Most existing datasets lack suitable classes for autonomous navigation on Bangladeshi roads, making it challenging for researchers to develop models that can handle the intricacies of road scenarios. To address this issue, the authors proposed a new set of classes based on characteristics rather than local vehicle names. The dataset aims to encourage the development of models that can handle the unique challenges of Bangladeshi road scenarios for the effective deployment of autonomous vehicles. The dataset did not consist of any online images to simulate real-world conditions faced by autonomous vehicles. The classification of vehicles is challenging because of the diverse range of vehicles on Bangladeshi roads, including those not found elsewhere in the world. The proposed classification system is scalable and can accommodate future vehicles, making it a valuable resource for researchers in the autonomous vehicle sector.

arXiv:2401.10530공식 코드 · Papers with Code

NWPU-MOC: A Benchmark for Fine-grained Multi-category Object Counting in Aerial Images

Object counting is a hot topic in computer vision, which aims to estimate the number of objects in a given image. However, most methods only count objects of a single category for an image, which cannot be applied to scenes that need to count objects with multiple categories simultaneously, especially in aerial scenes. To this end, this paper introduces a Multi-category Object Counting (MOC) task to estimate the numbers of different objects (cars, buildings, ships, etc.) in an aerial image. Considering the absence of a dataset for this task, a large-scale Dataset (NWPU-MOC) is collected, consisting of 3,416 scenes with a resolution of 1024 $\times$ 1024 pixels, and well-annotated using 14 fine-grained object categories. Besides, each scene contains RGB and Near Infrared (NIR) images, of which the NIR spectrum can provide richer characterization information compared with only the RGB spectrum. Based on NWPU-MOC, the paper presents a multi-spectrum, multi-category object counting framework, which employs a dual-attention module to fuse the features of RGB and NIR and subsequently regress multi-channel density maps corresponding to each object category. In addition, to modeling the dependency between different channels in the density map with each object category, a spatial contrast loss is designed as a penalty for overlapping predictions at the same spatial position. Experimental results demonstrate that the proposed method achieves state-of-the-art performance compared with some mainstream counting algorithms. The dataset, code and models are publicly available at https://github.com/lyongo/NWPU-MOC.

arXiv:2401.10525공식 코드 · Papers with Code

Focaler-IoU: More Focused Intersection over Union Loss

Bounding box regression plays a crucial role in the field of object detection, and the positioning accuracy of object detection largely depends on the loss function of bounding box regression. Existing researchs improve regression performance by utilizing the geometric relationship between bounding boxes, while ignoring the impact of difficult and easy sample distribution on bounding box regression. In this article, we analyzed the impact of difficult and easy sample distribution on regression results, and then proposed Focaler-IoU, which can improve detector performance in different detection tasks by focusing on different regression samples. Finally, comparative experiments were conducted using existing advanced detectors and regression methods for different detection tasks, and the detection performance was further improved by using the method proposed in this paper.Code is available at \url{https://github.com/malagoutou/Focaler-IoU}.

arXiv:2401.10790

Measuring the Impact of Scene Level Objects on Object Detection: Towards Quantitative Explanations of Detection Decisions

Although accuracy and other common metrics can provide a useful window into the performance of an object detection model, they lack a deeper view of the model's decision process. Regardless of the quality of the training data and process, the features that an object detection model learns cannot be guaranteed. A model may learn a relationship between certain background context, i.e., scene level objects, and the presence of the labeled classes. Furthermore, standard performance verification and metrics would not identify this phenomenon. This paper presents a new black box explainability method for additional verification of object detection models by finding the impact of scene level objects on the identification of the objects within the image. By comparing the accuracies of a model on test data with and without certain scene level objects, the contributions of these objects to the model's performance becomes clearer. The experiment presented here will assess the impact of buildings and people in image context on the detection of emergency road vehicles by a fine-tuned YOLOv8 model. A large increase in accuracy in the presence of a scene level object will indicate the model's reliance on that object to make its detections. The results of this research lead to providing a quantitative explanation of the object detection model's decision process, enabling a deeper understanding of the model's performance.

arXiv:2401.10379

Agricultural Object Detection with You Look Only Once (YOLO) Algorithm: A Bibliometric and Systematic Literature Review

Vision is a major component in several digital technologies and tools used in agriculture. The object detector, You Look Only Once (YOLO), has gained popularity in agriculture in a relatively short span due to its state-of-the-art performance. YOLO offers real-time detection with good accuracy and is implemented in various agricultural tasks, including monitoring, surveillance, sensing, automation, and robotics. The research and application of YOLO in agriculture are accelerating rapidly but are fragmented and multidisciplinary. Moreover, the performance characteristics (i.e., accuracy, speed, computation) of the object detector influence the rate of technology implementation and adoption in agriculture. Thus, the study aims to collect extensive literature to document and critically evaluate the advances and application of YOLO for agricultural object recognition. First, we conducted a bibliometric review of 257 articles to understand the scholarly landscape of YOLO in agricultural domain. Secondly, we conducted a systematic review of 30 articles to identify current knowledge, gaps, and modifications in YOLO for specific agricultural tasks. The study critically assesses and summarizes the information on YOLO's end-to-end learning approach, including data acquisition, processing, network modification, integration, and deployment. We also discussed task-specific YOLO algorithm modification and integration to meet the agricultural object or environment-specific challenges. In general, YOLO-integrated digital tools and technologies show the potential for real-time, automated monitoring, surveillance, and object handling to reduce labor, production cost, and environmental impact while maximizing resource efficiency. The study provides detailed documentation and significantly advances the existing knowledge on applying YOLO in agriculture, which can greatly benefit the scientific community.

arXiv:2401.09442

Object Attribute Matters in Visual Question Answering

Visual question answering is a multimodal task that requires the joint comprehension of visual and textual information. However, integrating visual and textual semantics solely through attention layers is insufficient to comprehensively understand and align information from both modalities. Intuitively, object attributes can naturally serve as a bridge to unify them, which has been overlooked in previous research. In this paper, we propose a novel VQA approach from the perspective of utilizing object attribute, aiming to achieve better object-level visual-language alignment and multimodal scene understanding. Specifically, we design an attribute fusion module and a contrastive knowledge distillation module. The attribute fusion module constructs a multimodal graph neural network to fuse attributes and visual features through message passing. The enhanced object-level visual features contribute to solving fine-grained problem like counting-question. The better object-level visual-language alignment aids in understanding multimodal scenes, thereby improving the model's robustness. Furthermore, to augment scene understanding and the out-of-distribution performance, the contrastive knowledge distillation module introduces a series of implicit knowledge. We distill knowledge into attributes through contrastive loss, which further strengthens the representation learning of attribute features and facilitates visual-linguistic alignment. Intensive experiments on six datasets, COCO-QA, VQAv2, VQA-CPv2, VQA-CPv1, VQAvs and TDIUC, show the superiority of the proposed method.

arXiv:2401.09921공식 코드 · Papers with Code

BlenDA: Domain Adaptive Object Detection through diffusion-based blending

Unsupervised domain adaptation (UDA) aims to transfer a model learned using labeled data from the source domain to unlabeled data in the target domain. To address the large domain gap issue between the source and target domains, we propose a novel regularization method for domain adaptive object detection, BlenDA, by generating the pseudo samples of the intermediate domains and their corresponding soft domain labels for adaptation training. The intermediate samples are generated by dynamically blending the source images with their corresponding translated images using an off-the-shelf pre-trained text-to-image diffusion model which takes the text label of the target domain as input and has demonstrated superior image-to-image translation quality. Based on experimental results from two adaptation benchmarks, our proposed approach can significantly enhance the performance of the state-of-the-art domain adaptive object detector, Adversarial Query Transformer (AQT). Particularly, in the Cityscapes to Foggy Cityscapes adaptation, we achieve an impressive 53.4% mAP on the Foggy Cityscapes dataset, surpassing the previous state-of-the-art by 1.5%. It is worth noting that our proposed method is also applicable to various paradigms of domain adaptive object detection. The code is available at:https://github.com/aiiu-lab/BlenDA

arXiv:2401.10232

ParaHome: Parameterizing Everyday Home Activities Towards 3D Generative Modeling of Human-Object Interactions

To enable machines to understand the way humans interact with the physical world in daily life, 3D interaction signals should be captured in natural settings, allowing people to engage with multiple objects in a range of sequential and casual manipulations. To achieve this goal, we introduce our ParaHome system designed to capture dynamic 3D movements of humans and objects within a common home environment. Our system features a multi-view setup with 70 synchronized RGB cameras, along with wearable motion capture devices including an IMU-based body suit and hand motion capture gloves. By leveraging the ParaHome system, we collect a new human-object interaction dataset, including 486 minutes of sequences across 207 captures with 38 participants, offering advancements with three key aspects: (1) capturing body motion and dexterous hand manipulation motion alongside multiple objects within a contextual home environment; (2) encompassing sequential and concurrent manipulations paired with text descriptions; and (3) including articulated objects with multiple parts represented by 3D parameterized models. We present detailed design justifications for our system, and perform key generative modeling experiments to demonstrate the potential of our dataset.

arXiv:2401.10171

SHINOBI: Shape and Illumination using Neural Object Decomposition via BRDF Optimization In-the-wild

We present SHINOBI, an end-to-end framework for the reconstruction of shape, material, and illumination from object images captured with varying lighting, pose, and background. Inverse rendering of an object based on unconstrained image collections is a long-standing challenge in computer vision and graphics and requires a joint optimization over shape, radiance, and pose. We show that an implicit shape representation based on a multi-resolution hash encoding enables faster and robust shape reconstruction with joint camera alignment optimization that outperforms prior work. Further, to enable the editing of illumination and object reflectance (i.e. material) we jointly optimize BRDF and illumination together with the object's shape. Our method is class-agnostic and works on in-the-wild image collections of objects to produce relightable 3D assets for several use cases such as AR/VR, movies, games, etc. Project page: https://shinobi.aengelhardt.com Video: https://www.youtube.com/watch?v=iFENQ6AcYd8&feature=youtu.be

arXiv:2401.09962

CustomVideo: Customizing Text-to-Video Generation with Multiple Subjects

Customized text-to-video generation aims to generate high-quality videos guided by text prompts and subject references. Current approaches for personalizing text-to-video generation suffer from tackling multiple subjects, which is a more challenging and practical scenario. In this work, our aim is to promote multi-subject guided text-to-video customization. We propose CustomVideo, a novel framework that can generate identity-preserving videos with the guidance of multiple subjects. To be specific, firstly, we encourage the co-occurrence of multiple subjects via composing them in a single image. Further, upon a basic text-to-video diffusion model, we design a simple yet effective attention control strategy to disentangle different subjects in the latent space of diffusion model. Moreover, to help the model focus on the specific area of the object, we segment the object from given reference images and provide a corresponding object mask for attention learning. Also, we collect a multi-subject text-to-video generation dataset as a comprehensive benchmark, with 63 individual subjects from 13 different categories and 68 meaningful pairs. Extensive qualitative, quantitative, and user study results demonstrate the superiority of our method compared to previous state-of-the-art approaches. The project page is https://kyfafyd.wang/projects/customvideo.

arXiv:2401.09939공식 코드 · Papers with Code

ICGNet: A Unified Approach for Instance-Centric Grasping

Accurate grasping is the key to several robotic tasks including assembly and household robotics. Executing a successful grasp in a cluttered environment requires multiple levels of scene understanding: First, the robot needs to analyze the geometric properties of individual objects to find feasible grasps. These grasps need to be compliant with the local object geometry. Second, for each proposed grasp, the robot needs to reason about the interactions with other objects in the scene. Finally, the robot must compute a collision-free grasp trajectory while taking into account the geometry of the target object. Most grasp detection algorithms directly predict grasp poses in a monolithic fashion, which does not capture the composability of the environment. In this paper, we introduce an end-to-end architecture for object-centric grasping. The method uses pointcloud data from a single arbitrary viewing direction as an input and generates an instance-centric representation for each partially observed object in the scene. This representation is further used for object reconstruction and grasp detection in cluttered table-top scenes. We show the effectiveness of the proposed method by extensively evaluating it against state-of-the-art methods on synthetic datasets, indicating superior performance for grasping and reconstruction. Additionally, we demonstrate real-world applicability by decluttering scenes with varying numbers of objects.

arXiv:2401.10148공식 코드 · Papers with Code

Explicitly Disentangled Representations in Object-Centric Learning

Extracting structured representations from raw visual data is an important and long-standing challenge in machine learning. Recently, techniques for unsupervised learning of object-centric representations have raised growing interest. In this context, enhancing the robustness of the latent features can improve the efficiency and effectiveness of the training of downstream tasks. A promising step in this direction is to disentangle the factors that cause variation in the data. Previously, Invariant Slot Attention disentangled position, scale, and orientation from the remaining features. Extending this approach, we focus on separating the shape and texture components. In particular, we propose a novel architecture that biases object-centric models toward disentangling shape and texture components into two non-overlapping subsets of the latent space dimensions. These subsets are known a priori, hence before the training process. Experiments on a range of object-centric benchmarks reveal that our approach achieves the desired disentanglement while also numerically improving baseline performance in most cases. In addition, we show that our method can generate novel textures for a specific object or transfer textures between objects with distinct shapes.

arXiv:2401.09049

Enhancing Lidar-based Object Detection in Adverse Weather using Offset Sequences in Time

Automated vehicles require an accurate perception of their surroundings for safe and efficient driving. Lidar-based object detection is a widely used method for environment perception, but its performance is significantly affected by adverse weather conditions such as rain and fog. In this work, we investigate various strategies for enhancing the robustness of lidar-based object detection by processing sequential data samples generated by lidar sensors. Our approaches leverage temporal information to improve a lidar object detection model, without the need for additional filtering or pre-processing steps. We compare $10$ different neural network architectures that process point cloud sequences including a novel augmentation strategy introducing a temporal offset between frames of a sequence during training and evaluate the effectiveness of all strategies on lidar point clouds under adverse weather conditions through experiments. Our research provides a comprehensive study of effective methods for mitigating the effects of adverse weather on the reliability of lidar-based object detection using sequential data that are evaluated using public datasets such as nuScenes, Dense, and the Canadian Adverse Driving Conditions Dataset. Our findings demonstrate that our novel method, involving temporal offset augmentation through randomized frame skipping in sequences, enhances object detection accuracy compared to both the baseline model (Pillar-based Object Detection) and no augmentation.

arXiv:2401.08809공식 코드 · Papers with Code

Learning Implicit Representation for Reconstructing Articulated Objects

3D Reconstruction of moving articulated objects without additional information about object structure is a challenging problem. Current methods overcome such challenges by employing category-specific skeletal models. Consequently, they do not generalize well to articulated objects in the wild. We treat an articulated object as an unknown, semi-rigid skeletal structure surrounded by nonrigid material (e.g., skin). Our method simultaneously estimates the visible (explicit) representation (3D shapes, colors, camera parameters) and the implicit skeletal representation, from motion cues in the object video without 3D supervision. Our implicit representation consists of four parts. (1) Skeleton, which specifies how semi-rigid parts are connected. (2) \textcolor{black}{Skinning Weights}, which associates each surface vertex with semi-rigid parts with probability. (3) Rigidity Coefficients, specifying the articulation of the local surface. (4) Time-Varying Transformations, which specify the skeletal motion and surface deformation parameters. We introduce an algorithm that uses physical constraints as regularization terms and iteratively estimates both implicit and explicit representations. Our method is category-agnostic, thus eliminating the need for category-specific skeletons, we show that our method outperforms state-of-the-art across standard video datasets.

arXiv:2401.08742공식 코드 · Papers with Code

Efficient4D: Fast Dynamic 3D Object Generation from a Single-view Video

Generating dynamic 3D object from a single-view video is challenging due to the lack of 4D labeled data. An intuitive approach is to extend previous image-to-3D pipelines by transferring off-the-shelf image generation models such as score distillation sampling.However, this approach would be slow and expensive to scale due to the need for back-propagating the information-limited supervision signals through a large pretrained model. To address this, we propose an efficient video-to-4D object generation framework called Efficient4D. It generates high-quality spacetime-consistent images under different camera views, and then uses them as labeled data to directly reconstruct the 4D content through a 4D Gaussian splatting model. Importantly, our method can achieve real-time rendering under continuous camera trajectories. To enable robust reconstruction under sparse views, we introduce inconsistency-aware confidence-weighted loss design, along with a lightly weighted score distillation loss. Extensive experiments on both synthetic and real videos show that Efficient4D offers a remarkable 10-fold increase in speed when compared to prior art alternatives while preserving the quality of novel view synthesis. For example, Efficient4D takes only 10 minutes to model a dynamic object, vs 120 minutes by the previous art model Consistent4D.

arXiv:2401.07477공식 코드 · Papers with Code

CascadeV-Det: Cascade Point Voting for 3D Object Detection

Anchor-free object detectors are highly efficient in performing point-based prediction without the need for extra post-processing of anchors. However, different from the 2D grids, the 3D points used in these detectors are often far from the ground truth center, making it challenging to accurately regress the bounding boxes. To address this issue, we propose a Cascade Voting (CascadeV) strategy that provides high-quality 3D object detection with point-based prediction. Specifically, CascadeV performs cascade detection using a novel Cascade Voting decoder that combines two new components: Instance Aware Voting (IA-Voting) and a Cascade Point Assignment (CPA) module. The IA-Voting module updates the object features of updated proposal points within the bounding box using conditional inverse distance weighting. This approach prevents features from being aggregated outside the instance and helps improve the accuracy of object detection. Additionally, since model training can suffer from a lack of proposal points with high centerness, we have developed the CPA module to narrow down the positive assignment threshold with cascade stages. This approach relaxes the dependence on proposal centerness in the early stages while ensuring an ample quantity of positives with high centerness in the later stages. Experiments show that FCAF3D with our CascadeV achieves state-of-the-art 3D object detection results with 70.4\% [email omitted] and 51.6\% [email omitted] on SUN RGB-D and competitive results on ScanNet. Code will be released at https://github.com/Sharpiless/CascadeV-Det

arXiv:2401.07322공식 코드 · Papers with Code

RSUD20K: A Dataset for Road Scene Understanding In Autonomous Driving

Road scene understanding is crucial in autonomous driving, enabling machines to perceive the visual environment. However, recent object detectors tailored for learning on datasets collected from certain geographical locations struggle to generalize across different locations. In this paper, we present RSUD20K, a new dataset for road scene understanding, comprised of over 20K high-resolution images from the driving perspective on Bangladesh roads, and includes 130K bounding box annotations for 13 objects. This challenging dataset encompasses diverse road scenes, narrow streets and highways, featuring objects from different viewpoints and scenes from crowded environments with densely cluttered objects and various weather conditions. Our work significantly improves upon previous efforts, providing detailed annotations and increased object complexity. We thoroughly examine the dataset, benchmarking various state-of-the-art object detectors and exploring large vision models as image annotators.

arXiv:2401.07240공식 코드 · Papers with Code

DCDet: Dynamic Cross-based 3D Object Detector

Recently, significant progress has been made in the research of 3D object detection. However, most prior studies have focused on the utilization of center-based or anchor-based label assignment schemes. Alternative label assignment strategies remain unexplored in 3D object detection. We find that the center-based label assignment often fails to generate sufficient positive samples for training, while the anchor-based label assignment tends to encounter an imbalanced issue when handling objects of varying scales. To solve these issues, we introduce a dynamic cross label assignment (DCLA) scheme, which dynamically assigns positive samples for each object from a cross-shaped region, thus providing sufficient and balanced positive samples for training. Furthermore, to address the challenge of accurately regressing objects with varying scales, we put forth a rotation-weighted Intersection over Union (RWIoU) metric to replace the widely used L1 metric in regression loss. Extensive experiments demonstrate the generality and effectiveness of our DCLA and RWIoU-based regression loss. The Code will be available at https://github.com/Say2L/DCDet.git.