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논문 ID: publication/2201837

Video Quality Assessment for Computer Graphics Applications

Numerous current Computer Graphics methods produce video sequences as their outcome. The merit of these methods is often judged by assessing the quality of a set of results through lengthy user studies. We present a full-reference video quality metric geared specifically towards the requirements of Computer Graphics applications as a faster computational alternative to subjective evaluation. Our metric can compare a video pair with arbitrary dynamic ranges, and comprises a human visual system model for a wide range of luminance levels, that predicts distortion visibility through models of luminance adaptation, spatiotemporal contrast sensitivity and visual masking. We present applications of the proposed metric to quality prediction of HDR video compression and temporal tone mapping, comparison of different rendering approaches and qualities, and assessing the impact of variable frame rate to perceived quality.

arXiv:2306.17460

Color Learning for Image Compression

Deep learning based image compression has gained a lot of momentum in recent times. To enable a method that is suitable for image compression and subsequently extended to video compression, we propose a novel deep learning model architecture, where the task of image compression is divided into two sub-tasks, learning structural information from luminance channel and color from chrominance channels. The model has two separate branches to process the luminance and chrominance components. The color difference metric CIEDE2000 is employed in the loss function to optimize the model for color fidelity. We demonstrate the benefits of our approach and compare the performance to other codecs. Additionally, the visualization and analysis of latent channel impulse response is performed.

arXiv:2306.16544공식 코드 · Papers with Code

Multi-Scale Deformable Alignment and Content-Adaptive Inference for Flexible-Rate Bi-Directional Video Compression

The lack of ability to adapt the motion compensation model to video content is an important limitation of current end-to-end learned video compression models. This paper advances the state-of-the-art by proposing an adaptive motion-compensation model for end-to-end rate-distortion optimized hierarchical bi-directional video compression. In particular, we propose two novelties: i) a multi-scale deformable alignment scheme at the feature level combined with multi-scale conditional coding, ii) motion-content adaptive inference. In addition, we employ a gain unit, which enables a single model to operate at multiple rate-distortion operating points. We also exploit the gain unit to control bit allocation among intra-coded vs. bi-directionally coded frames by fine tuning corresponding models for truly flexible-rate learned video coding. Experimental results demonstrate state-of-the-art rate-distortion performance exceeding those of all prior art in learned video coding.

arXiv:2306.09818

HiNeRV: Video Compression with Hierarchical Encoding-based Neural Representation

Learning-based video compression is currently a popular research topic, offering the potential to compete with conventional standard video codecs. In this context, Implicit Neural Representations (INRs) have previously been used to represent and compress image and video content, demonstrating relatively high decoding speed compared to other methods. However, existing INR-based methods have failed to deliver rate quality performance comparable with the state of the art in video compression. This is mainly due to the simplicity of the employed network architectures, which limit their representation capability. In this paper, we propose HiNeRV, an INR that combines light weight layers with novel hierarchical positional encodings. We employs depth-wise convolutional, MLP and interpolation layers to build the deep and wide network architecture with high capacity. HiNeRV is also a unified representation encoding videos in both frames and patches at the same time, which offers higher performance and flexibility than existing methods. We further build a video codec based on HiNeRV and a refined pipeline for training, pruning and quantization that can better preserve HiNeRV's performance during lossy model compression. The proposed method has been evaluated on both UVG and MCL-JCV datasets for video compression, demonstrating significant improvement over all existing INRs baselines and competitive performance when compared to learning-based codecs (72.3% overall bit rate saving over HNeRV and 43.4% over DCVC on the UVG dataset, measured in PSNR).

arXiv:2306.04202

Video Compression with Arbitrary Rescaling Network

Most video platforms provide video streaming services with different qualities, and the quality of the services is usually adjusted by the resolution of the videos. So high-resolution videos need to be downsampled for compression. In order to solve the problem of video coding at different resolutions, we propose a rate-guided arbitrary rescaling network (RARN) for video resizing before encoding. To help the RARN be compatible with standard codecs and generate compression-friendly results, an iteratively optimized transformer-based virtual codec (TVC) is introduced to simulate the key components of video encoding and perform bitrate estimation. By iteratively training the TVC and the RARN, we achieved 5%-29% BD-Rate reduction anchored by linear interpolation under different encoding configurations and resolutions, exceeding the previous methods on most test videos. Furthermore, the lightweight RARN structure can process FHD (1080p) content at real-time speed (91 FPS) and obtain a considerable rate reduction.

arXiv:2305.19301

On the Choice of Perception Loss Function for Learned Video Compression

We study causal, low-latency, sequential video compression when the output is subjected to both a mean squared-error (MSE) distortion loss as well as a perception loss to target realism. Motivated by prior approaches, we consider two different perception loss functions (PLFs). The first, PLF-JD, considers the joint distribution (JD) of all the video frames up to the current one, while the second metric, PLF-FMD, considers the framewise marginal distributions (FMD) between the source and reconstruction. Using information theoretic analysis and deep-learning based experiments, we demonstrate that the choice of PLF can have a significant effect on the reconstruction, especially at low-bit rates. In particular, while the reconstruction based on PLF-JD can better preserve the temporal correlation across frames, it also imposes a significant penalty in distortion compared to PLF-FMD and further makes it more difficult to recover from errors made in the earlier output frames. Although the choice of PLF decisively affects reconstruction quality, we also demonstrate that it may not be essential to commit to a particular PLF during encoding and the choice of PLF can be delegated to the decoder. In particular, encoded representations generated by training a system to minimize the MSE (without requiring either PLF) can be {\em near universal} and can generate close to optimal reconstructions for either choice of PLF at the decoder. We validate our results using (one-shot) information-theoretic analysis, detailed study of the rate-distortion-perception tradeoff of the Gauss-Markov source model as well as deep-learning based experiments on moving MNIST and KTH datasets.

arXiv:2305.18782

VVC Extension Scheme for Object Detection Using Contrast Reduction

In recent years, video analysis using Artificial Intelligence (AI) has been widely used, due to the remarkable development of image recognition technology using deep learning. In 2019, the Moving Picture Experts Group (MPEG) has started standardization of Video Coding for Machines (VCM) as a video coding technology for image recognition. In the framework of VCM, both higher image recognition accuracy and video compression performance are required. In this paper, we propose an extention scheme of video coding for object detection using Versatile Video Coding (VVC). Unlike video for human vision, video used for object detection does not require a large image size or high contrast. Since downsampling of the image can reduce the amount of information to be transmitted. Due to the decrease in image contrast, entropy of the image becomes smaller. Therefore, in our proposed scheme, the original image is reduced in size and contrast, then coded with VVC encoder to achieve high compression performance. Then, the output image from the VVC decoder is restored to its original image size using the bicubic method. Experimental results show that the proposed video coding scheme achieves better coding performance than regular VVC in terms of object detection accuracy.

arXiv:2305.16211

Learned Wavelet Video Coding using Motion Compensated Temporal Filtering

We present an end-to-end trainable wavelet video coder based on motion-compensated temporal filtering (MCTF). Thereby, we introduce a different coding scheme for learned video compression, which is currently dominated by residual and conditional coding approaches. By performing discrete wavelet transforms in temporal, horizontal, and vertical dimension, we obtain an explainable framework with spatial and temporal scalability. We focus on investigating a novel trainable MCTF module that is implemented using the lifting scheme. We show how multiple temporal decomposition levels in MCTF can be considered during training and how larger temporal displacements due to the MCTF coding order can be handled. Further, we present a content adaptive extension to MCTF which adapts to different motion strengths during inference. In our experiments, we compare our MCTF-based approach to learning-based conditional coders and traditional hybrid video coding. Especially at high rates, our approach has promising rate-distortion performance. Our method achieves average Bj{\o}ntegaard Delta savings of up to 21% over HEVC on the UVG data set and thereby outperforms state-of-the-art learned video coders.

arXiv:2305.04844공식 코드 · Papers with Code

SR+Codec: a Benchmark of Super-Resolution for Video Compression Bitrate Reduction

In recent years, there has been significant interest in Super-Resolution (SR), which focuses on generating a high-resolution image from a low-resolution input. Deep learning-based methods for super-resolution have been particularly popular and have shown impressive results on various benchmarks. However, research indicates that these methods may not perform as well on strongly compressed videos. We developed a super-resolution benchmark to analyze SR's capacity to upscale compressed videos. Our dataset employed video codecs based on five widely-used compression standards: H.264, H.265, H.266, AV1, and AVS3. We assessed 19 popular SR models using our benchmark and evaluated their ability to restore details and their susceptibility to compression artifacts. To get an accurate perceptual ranking of SR models, we conducted a crowd-sourced side-by-side comparison of their outputs. We found that some SR models, combined with compression, allow us to reduce the video bitrate without significant loss of quality. We also compared a range of image and video quality metrics with subjective scores to evaluate their accuracy on super-resolved compressed videos. The benchmark is publicly available at https://videoprocessing.ai/benchmarks/super-resolution-for-video-compression.html

arXiv:2305.02660

Expanding Synthetic Real-World Degradations for Blind Video Super Resolution

Video super-resolution (VSR) techniques, especially deep-learning-based algorithms, have drastically improved over the last few years and shown impressive performance on synthetic data. However, their performance on real-world video data suffers because of the complexity of real-world degradations and misaligned video frames. Since obtaining a synthetic dataset consisting of low-resolution (LR) and high-resolution (HR) frames are easier than obtaining real-world LR and HR images, in this paper, we propose synthesizing real-world degradations on synthetic training datasets. The proposed synthetic real-world degradations (SRWD) include a combination of the blur, noise, downsampling, pixel binning, and image and video compression artifacts. We then propose using a random shuffling-based strategy to simulate these degradations on the training datasets and train a single end-to-end deep neural network (DNN) on the proposed larger variation of realistic synthesized training data. Our quantitative and qualitative comparative analysis shows that the proposed training strategy using diverse realistic degradations improves the performance by 7.1 % in terms of NRQM compared to RealBasicVSR and by 3.34 % compared to BSRGAN on the VideoLQ dataset. We also introduce a new dataset that contains high-resolution real-world videos that can serve as a common ground for bench-marking.

arXiv:2304.12852공식 코드 · Papers with Code

The Bjøntegaard Bible -- Why your Way of Comparing Video Codecs May Be Wrong

In this paper, we provide an in-depth assessment on the Bj{\o}ntegaard Delta. We construct a large data set of video compression performance comparisons using a diverse set of metrics including PSNR, VMAF, bitrate, and processing energies. These metrics are evaluated for visual data types such as classic perspective video, 360$^\circ$ video, point clouds, and screen content. As compression technology, we consider multiple hybrid video codecs as well as state-of-the-art neural network based compression methods. Using additional supporting points inbetween standard points defined by parameters such as the quantization parameter, we assess the interpolation error of the Bj{\o}ntegaard-Delta (BD) calculus and its impact on the final BD value. From the analysis, we find that the BD calculus is most accurate in the standard application of rate-distortion comparisons with mean errors below 0.5 percentage points. For other applications and special cases, e.g., VMAF quality, energy considerations, or inter-codec comparisons, the errors are higher (up to 5 percentage points), but can be halved by using a higher number of supporting points. We finally come up with recommendations on how to use the BD calculus such that the validity of the resulting BD-values is maximized. Main recommendations are as follows: First, relative curve differences should be plotted and analyzed. Second, the logarithmic domain should be used for saturating metrics such as SSIM and VMAF. Third, BD values below a certain threshold indicated by the subset error should not be used to draw recommendations. Fourth, using two supporting points is sufficient to obtain rough performance estimates.

arXiv:2304.07056공식 코드 · Papers with Code

Perceptual Quality Assessment of Face Video Compression: A Benchmark and An Effective Method

Recent years have witnessed an exponential increase in the demand for face video compression, and the success of artificial intelligence has expanded the boundaries beyond traditional hybrid video coding. Generative coding approaches have been identified as promising alternatives with reasonable perceptual rate-distortion trade-offs, leveraging the statistical priors of face videos. However, the great diversity of distortion types in spatial and temporal domains, ranging from the traditional hybrid coding frameworks to generative models, present grand challenges in compressed face video quality assessment (VQA). In this paper, we introduce the large-scale Compressed Face Video Quality Assessment (CFVQA) database, which is the first attempt to systematically understand the perceptual quality and diversified compression distortions in face videos. The database contains 3,240 compressed face video clips in multiple compression levels, which are derived from 135 source videos with diversified content using six representative video codecs, including two traditional methods based on hybrid coding frameworks, two end-to-end methods, and two generative methods. In addition, a FAce VideO IntegeRity (FAVOR) index for face video compression was developed to measure the perceptual quality, considering the distinct content characteristics and temporal priors of the face videos. Experimental results exhibit its superior performance on the proposed CFVQA dataset. The benchmark is now made publicly available at: https://github.com/Yixuan423/Compressed-Face-Videos-Quality-Assessment.

arXiv:2304.06544

DNeRV: Modeling Inherent Dynamics via Difference Neural Representation for Videos

Existing implicit neural representation (INR) methods do not fully exploit spatiotemporal redundancies in videos. Index-based INRs ignore the content-specific spatial features and hybrid INRs ignore the contextual dependency on adjacent frames, leading to poor modeling capability for scenes with large motion or dynamics. We analyze this limitation from the perspective of function fitting and reveal the importance of frame difference. To use explicit motion information, we propose Difference Neural Representation for Videos (DNeRV), which consists of two streams for content and frame difference. We also introduce a collaborative content unit for effective feature fusion. We test DNeRV for video compression, inpainting, and interpolation. DNeRV achieves competitive results against the state-of-the-art neural compression approaches and outperforms existing implicit methods on downstream inpainting and interpolation for $960 \times 1920$ videos.

arXiv:2304.03412

One Transform To Compute Them All: Efficient Fusion-Based Full-Reference Video Quality Assessment

The Visual Multimethod Assessment Fusion (VMAF) algorithm has recently emerged as a state-of-the-art approach to video quality prediction, that now pervades the streaming and social media industry. However, since VMAF requires the evaluation of a heterogeneous set of quality models, it is computationally expensive. Given other advances in hardware-accelerated encoding, quality assessment is emerging as a significant bottleneck in video compression pipelines. Towards alleviating this burden, we propose a novel Fusion of Unified Quality Evaluators (FUNQUE) framework, by enabling computation sharing and by using a transform that is sensitive to visual perception to boost accuracy. Further, we expand the FUNQUE framework to define a collection of improved low-complexity fused-feature models that advance the state-of-the-art of video quality performance with respect to both accuracy, by 4.2\% to 5.3\%, and computational efficiency, by factors of 3.8 to 11 times!

arXiv:2304.02690

Hierarchical B-frame Video Coding Using Two-Layer CANF without Motion Coding

Typical video compression systems consist of two main modules: motion coding and residual coding. This general architecture is adopted by classical coding schemes (such as international standards H.265 and H.266) and deep learning-based coding schemes. We propose a novel B-frame coding architecture based on two-layer Conditional Augmented Normalization Flows (CANF). It has the striking feature of not transmitting any motion information. Our proposed idea of video compression without motion coding offers a new direction for learned video coding. Our base layer is a low-resolution image compressor that replaces the full-resolution motion compressor. The low-resolution coded image is merged with the warped high-resolution images to generate a high-quality image as a conditioning signal for the enhancement-layer image coding in full resolution. One advantage of this architecture is significantly reduced computational complexity due to eliminating the motion information compressor. In addition, we adopt a skip-mode coding technique to reduce the transmitted latent samples. The rate-distortion performance of our scheme is slightly lower than that of the state-of-the-art learned B-frame coding scheme, B-CANF, but outperforms other learned B-frame coding schemes. However, compared to B-CANF, our scheme saves 45% of multiply-accumulate operations (MACs) for encoding and 27% of MACs for decoding. The code is available at https://nycu-clab.github.io.

arXiv:2304.02273공식 코드 · Papers with Code

MMVC: Learned Multi-Mode Video Compression with Block-based Prediction Mode Selection and Density-Adaptive Entropy Coding

Learning-based video compression has been extensively studied over the past years, but it still has limitations in adapting to various motion patterns and entropy models. In this paper, we propose multi-mode video compression (MMVC), a block wise mode ensemble deep video compression framework that selects the optimal mode for feature domain prediction adapting to different motion patterns. Proposed multi-modes include ConvLSTM-based feature domain prediction, optical flow conditioned feature domain prediction, and feature propagation to address a wide range of cases from static scenes without apparent motions to dynamic scenes with a moving camera. We partition the feature space into blocks for temporal prediction in spatial block-based representations. For entropy coding, we consider both dense and sparse post-quantization residual blocks, and apply optional run-length coding to sparse residuals to improve the compression rate. In this sense, our method uses a dual-mode entropy coding scheme guided by a binary density map, which offers significant rate reduction surpassing the extra cost of transmitting the binary selection map. We validate our scheme with some of the most popular benchmarking datasets. Compared with state-of-the-art video compression schemes and standard codecs, our method yields better or competitive results measured with PSNR and MS-SSIM.

arXiv:2304.02633공식 코드 · Papers with Code

HNeRV: A Hybrid Neural Representation for Videos

Implicit neural representations store videos as neural networks and have performed well for various vision tasks such as video compression and denoising. With frame index or positional index as input, implicit representations (NeRV, E-NeRV, \etc) reconstruct video from fixed and content-agnostic embeddings. Such embedding largely limits the regression capacity and internal generalization for video interpolation. In this paper, we propose a Hybrid Neural Representation for Videos (HNeRV), where a learnable encoder generates content-adaptive embeddings, which act as the decoder input. Besides the input embedding, we introduce HNeRV blocks, which ensure model parameters are evenly distributed across the entire network, such that higher layers (layers near the output) can have more capacity to store high-resolution content and video details. With content-adaptive embeddings and re-designed architecture, HNeRV outperforms implicit methods in video regression tasks for both reconstruction quality ($+4.7$ PSNR) and convergence speed ($16\times$ faster), and shows better internal generalization. As a simple and efficient video representation, HNeRV also shows decoding advantages for speed, flexibility, and deployment, compared to traditional codecs~(H.264, H.265) and learning-based compression methods. Finally, we explore the effectiveness of HNeRV on downstream tasks such as video compression and video inpainting. We provide project page at https://haochen-rye.github.io/HNeRV, and Code at https://github.com/haochen-rye/HNeRV

arXiv:2304.01441

NetFlick: Adversarial Flickering Attacks on Deep Learning Based Video Compression

Video compression plays a significant role in IoT devices for the efficient transport of visual data while satisfying all underlying bandwidth constraints. Deep learning-based video compression methods are rapidly replacing traditional algorithms and providing state-of-the-art results on edge devices. However, recently developed adversarial attacks demonstrate that digitally crafted perturbations can break the Rate-Distortion relationship of video compression. In this work, we present a real-world LED attack to target video compression frameworks. Our physically realizable attack, dubbed NetFlick, can degrade the spatio-temporal correlation between successive frames by injecting flickering temporal perturbations. In addition, we propose universal perturbations that can downgrade performance of incoming video without prior knowledge of the contents. Experimental results demonstrate that NetFlick can successfully deteriorate the performance of video compression frameworks in both digital- and physical-settings and can be further extended to attack downstream video classification networks.

arXiv:2304.00689

Accuracy Improvement of Object Detection in VVC Coded Video Using YOLO-v7 Features

With advances in image recognition technology based on deep learning, automatic video analysis by Artificial Intelligence is becoming more widespread. As the amount of video used for image recognition increases, efficient compression methods for such video data are necessary. In general, when the image quality deteriorates due to image encoding, the image recognition accuracy also falls. Therefore, in this paper, we propose a neural-network-based approach to improve image recognition accuracy, especially the object detection accuracy by applying post-processing to the encoded video. Versatile Video Coding (VVC) will be used for the video compression method, since it is the latest video coding method with the best encoding performance. The neural network is trained using the features of YOLO-v7, the latest object detection model. By using VVC as the video coding method and YOLO-v7 as the detection model, high object detection accuracy is achieved even at low bit rates. Experimental results show that the combination of the proposed method and VVC achieves better coding performance than regular VVC in object detection accuracy.

arXiv:2303.14124

Towards Scalable Neural Representation for Diverse Videos

Implicit neural representations (INR) have gained increasing attention in representing 3D scenes and images, and have been recently applied to encode videos (e.g., NeRV, E-NeRV). While achieving promising results, existing INR-based methods are limited to encoding a handful of short videos (e.g., seven 5-second videos in the UVG dataset) with redundant visual content, leading to a model design that fits individual video frames independently and is not efficiently scalable to a large number of diverse videos. This paper focuses on developing neural representations for a more practical setup -- encoding long and/or a large number of videos with diverse visual content. We first show that instead of dividing videos into small subsets and encoding them with separate models, encoding long and diverse videos jointly with a unified model achieves better compression results. Based on this observation, we propose D-NeRV, a novel neural representation framework designed to encode diverse videos by (i) decoupling clip-specific visual content from motion information, (ii) introducing temporal reasoning into the implicit neural network, and (iii) employing the task-oriented flow as intermediate output to reduce spatial redundancies. Our new model largely surpasses NeRV and traditional video compression techniques on UCF101 and UVG datasets on the video compression task. Moreover, when used as an efficient data-loader, D-NeRV achieves 3%-10% higher accuracy than NeRV on action recognition tasks on the UCF101 dataset under the same compression ratios.