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arXiv:2209.05914

Estimation of Average Derivatives of Latent Regressors: With an Application to Inference on Buffer-Stock Saving

This paper proposes a density-weighted average derivative estimator based on two noisy measures of a latent regressor. Both measures have classical errors with possibly asymmetric distributions. We show that the proposed estimator achieves the root-n rate of convergence, and derive its asymptotic normal distribution for statistical inference. Simulation studies demonstrate excellent small-sample performance supporting the root-n asymptotic normality. Based on the proposed estimator, we construct a formal test on the sub-unity of the marginal propensity to consume out of permanent income (MPCP) under a nonparametric consumption model and a permanent-transitory model of income dynamics with nonparametric distribution. Applying the test to four recent waves of U.S. Panel Study of Income Dynamics (PSID), we reject the null hypothesis of the unit MPCP in favor of a sub-unit MPCP, supporting the buffer-stock model of saving.

arXiv:2209.05967

Power Converter Topologies for Electrolyzer Applications to Enable Electric Grid Services

Hydrogen electrolyzers, with their operational flexibility, can be configured as smart dynamic loads which can provide grid services and facilitate the integration of more renewable energy sources into the electrical grid. However, to enable this ability, the electrolyzer system should be able to control both active and reactive power in coordination with the low-level controller of the electrolyzer via the power electronics system interface between the utility grid and electrolyzer. This paper discusses power converter topologies and the control scheme of this power electronics interface for electrolyzer applications to enable electricity grid services. For the sake of unity, in this paper, we consider the power converter system interfacing the utility grid at the line-to-line root mean square RMS value of 480 VAC 60 Hz and supplying to the 3500 A 750 kW PEM electrolyzer stack.

arXiv:2209.05861

Unified Generative & Dense Retrieval for Query Rewriting in Sponsored Search

Sponsored search is a key revenue source for search engines, where advertisers bid on keywords to target users or search queries of interest. However, finding relevant keywords for a given query is challenging due to the large and dynamic keyword space, ambiguous user/advertiser intents, and diverse possible topics and languages. In this work, we present a comprehensive comparison between two paradigms for online query rewriting: Generative (NLG) and Dense Retrieval (DR) methods. We observe that both methods offer complementary benefits that are additive. As a result, we show that around 40% of the high-quality keywords retrieved by the two approaches are unique and not retrieved by the other. To leverage the strengths of both methods, we propose CLOVER-Unity, a novel approach that unifies generative and dense retrieval methods in one single model. Through offline experiments, we show that the NLG and DR components of CLOVER-Unity consistently outperform individually trained NLG and DR models on public and internal benchmarks. Furthermore, we show that CLOVER-Unity achieves 9.8% higher good keyword density than the ensemble of two separate DR and NLG models while reducing computational costs by almost half. We conduct extensive online A/B experiments on Microsoft Bing in 140+ countries and achieve improved user engagement, with an average increase in total clicks by 0.89% and increased revenue by 1.27%. We also share our practical lessons and optimization tricks for deploying such unified models in production.

arXiv:2208.05701공식 코드 · Papers with Code

Cine-AI: Generating Video Game Cutscenes in the Style of Human Directors

Cutscenes form an integral part of many video games, but their creation is costly, time-consuming, and requires skills that many game developers lack. While AI has been leveraged to semi-automate cutscene production, the results typically lack the internal consistency and uniformity in style that is characteristic of professional human directors. We overcome this shortcoming with Cine-AI, an open-source procedural cinematography toolset capable of generating in-game cutscenes in the style of eminent human directors. Implemented in the popular game engine Unity, Cine-AI features a novel timeline and storyboard interface for design-time manipulation, combined with runtime cinematography automation. Via two user studies, each employing quantitative and qualitative measures, we demonstrate that Cine-AI generates cutscenes that people correctly associate with a target director, while providing above-average usability. Our director imitation dataset is publicly available, and can be extended by users and film enthusiasts.

arXiv:2207.08631공식 코드 · Papers with Code

Latent Partition Implicit with Surface Codes for 3D Representation

Deep implicit functions have shown remarkable shape modeling ability in various 3D computer vision tasks. One drawback is that it is hard for them to represent a 3D shape as multiple parts. Current solutions learn various primitives and blend the primitives directly in the spatial space, which still struggle to approximate the 3D shape accurately. To resolve this problem, we introduce a novel implicit representation to represent a single 3D shape as a set of parts in the latent space, towards both highly accurate and plausibly interpretable shape modeling. Our insight here is that both the part learning and the part blending can be conducted much easier in the latent space than in the spatial space. We name our method Latent Partition Implicit (LPI), because of its ability of casting the global shape modeling into multiple local part modeling, which partitions the global shape unity. LPI represents a shape as Signed Distance Functions (SDFs) using surface codes. Each surface code is a latent code representing a part whose center is on the surface, which enables us to flexibly employ intrinsic attributes of shapes or additional surface properties. Eventually, LPI can reconstruct both the shape and the parts on the shape, both of which are plausible meshes. LPI is a multi-level representation, which can partition a shape into different numbers of parts after training. LPI can be learned without ground truth signed distances, point normals or any supervision for part partition. LPI outperforms the latest methods under the widely used benchmarks in terms of reconstruction accuracy and modeling interpretability. Our code, data and models are available at https://github.com/chenchao15/LPI.

arXiv:2207.03104

Quantum Advantage in Variational Bayes Inference

Variational Bayes (VB) inference algorithm is used widely to estimate both the parameters and the unobserved hidden variables in generative statistical models. The algorithm -- inspired by variational methods used in computational physics -- is iterative and can get easily stuck in local minima, even when classical techniques, such as deterministic annealing (DA), are used. We study a variational Bayes (VB) inference algorithm based on a non-traditional quantum annealing approach -- referred to as quantum annealing variational Bayes (QAVB) inference -- and show that there is indeed a quantum advantage to QAVB over its classical counterparts. In particular, we show that such better performance is rooted in key concepts from quantum mechanics: (i) the ground state of the Hamiltonian of a quantum system -- defined from the given variational Bayes (VB) problem -- corresponds to an optimal solution for the minimization problem of the variational free energy at very low temperatures; (ii) such a ground state can be achieved by a technique paralleling the quantum annealing process; and (iii) starting from this ground state, the optimal solution to the VB problem can be achieved by increasing the heat bath temperature to unity, and thereby avoiding local minima introduced by spontaneous symmetry breaking observed in classical physics based VB algorithms. We also show that the update equations of QAVB can be potentially implemented using $\lceil \log K \rceil$ qubits and $\mathcal{O} (K)$ operations per step. Thus, QAVB can match the time complexity of existing VB algorithms, while delivering higher performance.

arXiv:2207.01528

VEM$^2$L: A Plug-and-play Framework for Fusing Text and Structure Knowledge on Sparse Knowledge Graph Completion

Knowledge Graph Completion (KGC) aims to reason over known facts and infer missing links but achieves weak performances on those sparse Knowledge Graphs (KGs). Recent works introduce text information as auxiliary features or apply graph densification to alleviate this challenge, but suffer from problems of ineffectively incorporating structure features and injecting noisy triples. In this paper, we solve the sparse KGC from these two motivations simultaneously and handle their respective drawbacks further, and propose a plug-and-play unified framework VEM$^2$L over sparse KGs. The basic idea of VEM$^2$L is to motivate a text-based KGC model and a structure-based KGC model to learn with each other to fuse respective knowledge into unity. To exploit text and structure features together in depth, we partition knowledge within models into two nonoverlapping parts: expressiveness ability on the training set and generalization ability upon unobserved queries. For the former, we motivate these two text-based and structure-based models to learn from each other on the training sets. And for the generalization ability, we propose a novel knowledge fusion strategy derived by the Variational EM (VEM) algorithm, during which we also apply a graph densification operation to alleviate the sparse graph problem further. Our graph densification is derived by VEM algorithm. Due to the convergence of EM algorithm, we guarantee the increase of likelihood function theoretically with less being impacted by noisy injected triples heavily. By combining these two fusion methods and graph densification, we propose the VEM$^2$L framework finally. Both detailed theoretical evidence, as well as qualitative experiments, demonstrates the effectiveness of our proposed framework.

arXiv:2207.01091

Representation Heterogeneity

Semantic Heterogeneity is conventionally understood as the existence of variance in the representation of a target reality when modelled, by independent parties, in different databases, schemas and/ or data. We argue that the mere encoding of variance, while being necessary, is not sufficient enough to deal with the problem of representational heterogeneity, given that it is also necessary to encode the unifying basis on which such variance is manifested. To that end, this paper introduces a notion of Representation Heterogeneity in terms of the co-occurrent notions of Representation Unity and Representation Diversity. We have representation unity when two heterogeneous representations model the same target reality, representation diversity otherwise. In turn, this paper also highlights how these two notions get instantiated across the two layers of any representation, i.e., Language and Knowledge.

arXiv:2206.07334

Detection of magnetohydrodynamic waves by using machine learning

Nonlinear wave interactions, such as shock refraction at an inclined density interface, in magnetohydrodynamic (MHD) lead to a plethora of wave patterns with myriad wave types. Identification of different types of MHD waves is an important and challenging task in such complex wave patterns. Moreover, owing to the multiplicity of solutions and their admissibility for different systems, especially for intermediate-type MHD shock waves, the identification of MHD wave types is complicated if one solely relies on the Rankine-Hugoniot jump conditions. MHD wave detection is further exacerbated by the unphysical smearing of discontinuous shock waves in numerical simulations. We present two MHD wave detection methods based on a convolutional neural network (CNN) which enables the classification of waves and identification of their locations. The first method separates the output into a regression (location prediction) and a classification problem assuming the number of waves for each training data is fixed. In the second method, the number of waves is not specified a priori and the algorithm, using only regression, predicts the waves' locations and classifies their types. The first fixed output model efficiently provides high precision and recall, the accuracy of the entire neural network achieved is up to 0.99, and the classification accuracy of some waves approaches unity. The second detection model has relatively lower performance, with more sensitivity to the setting of parameters, such as the number of grid cells N_{grid} and the thresholds of confidence score and class probability, etc. The proposed two methods demonstrate very strong potential to be applied for MHD wave detection in some complex wave structures and interactions.

arXiv:2205.12732

A Mathematical Analysis and Evaluation of Varroa mite Control Methods for a Mite-infested Honey bee Colony

In this paper, we present a mathematical model for the interaction between honey bees and mites. The dynamics of a mite-infested honey bee colony and the evaluation of the commonly used mite-control strategies (traditional, mechanical and chemical) are studied. The mite-free and mite reproduction numbers are derived using the next generation operator approach. The mathematical analysis of the model reveals that in the absence of mites, the colony survives if the mite-free reproduction number is greater than unity otherwise it goes extinct. Stability and sensitivity analyses of the model reveal that the egg laying rate of the queen bee is key in regulating mite reproduction. Adult bee grooming and hygienic behavior of worker bees have also been shown to play a vital role in reducing parasitism. Using the Volterra-Lyapunov stable matrix approach, the mite-infested equilibrium is confirmed to be globally asymptotically stable when the mite-free reproduction number is greater than unity and the mite reproduction number is greater than unity. It is also shown that varroa mite control strategies that focus on limiting mite-reproduction such as caging the queen bee and using a young queen bee quickly reduces the mite reproduction number to a value less than unity compared to those that are intended to kill the mites.

arXiv:2205.07479

Topologically Persistent Features-based Object Recognition in Cluttered Indoor Environments

Recognition of occluded objects in unseen indoor environments is a challenging problem for mobile robots. This work proposes a new slicing-based topological descriptor that captures the 3D shape of object point clouds to address this challenge. It yields similarities between the descriptors of the occluded and the corresponding unoccluded objects, enabling object unity-based recognition using a library of trained models. The descriptor is obtained by partitioning an object's point cloud into multiple 2D slices and constructing filtrations (nested sequences of simplicial complexes) on the slices to mimic further slicing of the slices, thereby capturing detailed shapes through persistent homology-generated features. We use nine different sequences of cluttered scenes from a benchmark dataset for performance evaluation. Our method outperforms two state-of-the-art deep learning-based point cloud classification methods, namely, DGCNN and SimpleView.

arXiv:2205.06946공식 코드 · Papers with Code

Unified Distributed Environment

We propose Unified Distributed Environment (UDE), an environment virtualization toolkit for reinforcement learning research. UDE is designed to integrate environments built on any simulation platform such as Gazebo, Unity, Unreal, and OpenAI Gym. Through environment virtualization, UDE enables offloading the environment for execution on a remote machine while still maintaining a unified interface. The UDE interface is designed to support multi-agent by default. With environment virtualization and its interface design, the agent policies can be trained in multiple machines for a multi-agent environment. Furthermore, UDE supports integration with existing major RL toolkits for researchers to leverage the benefits. This paper discusses the components of UDE and its design decisions.

arXiv:2204.06682공식 코드 · Papers with Code

GM-TOuNN: Graded Multiscale Topology Optimization using Neural Networks

Multiscale topology optimization (M-TO) entails generating an optimal global topology, and an optimal set of microstructures at a smaller scale, for a physics-constrained problem. With the advent of additive manufacturing, M-TO has gained significant prominence. However, generating optimal microstructures at various locations can be computationally very expensive. As an alternate, graded multiscale topology optimization (GM-TO) has been proposed where one or more pre-selected and graded (parameterized) microstructural topologies are used to fill the domain optimally. This leads to a significant reduction in computation while retaining many of the benefits of M-TO. A successful GM-TO framework must: (1) be capable of efficiently handling numerous pre-selected microstructures, (2) be able to continuously switch between these microstructures during optimization, (3) ensure that the partition of unity is satisfied, and (4) discourage microstructure mixing at termination. In this paper, we propose to meet these requirements by exploiting the unique classification capacity of neural networks. Specifically, we propose a graded multiscale topology optimization using neural-network (GM-TOuNN) framework with the following features: (1) the number of design variables is only weakly dependent on the number of pre-selected microstructures, (2) it guarantees partition of unity while discouraging microstructure mixing, and (3) it supports automatic differentiation, thereby eliminating manual sensitivity analysis. The proposed framework is illustrated through several examples.

arXiv:2204.04968공식 코드 · Papers with Code

Bimodal Camera Pose Prediction for Endoscopy

Deducing the 3D structure of endoscopic scenes from images is exceedingly challenging. In addition to deformation and view-dependent lighting, tubular structures like the colon present problems stemming from their self-occluding and repetitive anatomical structure. In this paper, we propose SimCol, a synthetic dataset for camera pose estimation in colonoscopy, and a novel method that explicitly learns a bimodal distribution to predict the endoscope pose. Our dataset replicates real colonoscope motion and highlights the drawbacks of existing methods. We publish 18k RGB images from simulated colonoscopy with corresponding depth and camera poses and make our data generation environment in Unity publicly available. We evaluate different camera pose prediction methods and demonstrate that, when trained on our data, they generalize to real colonoscopy sequences, and our bimodal approach outperforms prior unimodal work.

arXiv:2204.04892공식 코드 · Papers with Code

JORLDY: a fully customizable open source framework for reinforcement learning

Recently, Reinforcement Learning (RL) has been actively researched in both academic and industrial fields. However, there exist only a few RL frameworks which are developed for researchers or students who want to study RL. In response, we propose an open-source RL framework "Join Our Reinforcement Learning framework for Developing Yours" (JORLDY). JORLDY provides more than 20 widely used RL algorithms which are implemented with Pytorch. Also, JORLDY supports multiple RL environments which include OpenAI gym, Unity ML-Agents, Mujoco, Super Mario Bros and Procgen. Moreover, the algorithmic components such as agent, network, environment can be freely customized, so that the users can easily modify and append algorithmic components. We expect that JORLDY will support various RL research and contribute further advance the field of RL. The source code of JORLDY is provided on the following Github: https://github.com/kakaoenterprise/JORLDY

arXiv:2204.00513공식 코드 · Papers with Code

An Arduino based heartbeat detection device (ArdMob-ECG) for real-time ECG analysis

This technical paper provides a tutorial to build a low-cost (10-100 USD) and easy to assemble ECG device (ArdMob-ECG) that can be easily used for a variety of different scientific studies. The advantage of this device is that it automatically stores the data and has a built-in detection algorithm for heartbeats. Compared to a clinical ECG, this device entails a serial interface that can send triggers via USB directly to a computer and software (e.g. Unity, Matlab) with minimal delay due to its architecture. Its software and hardware is open-source and publicly available. The performance of the device regarding sensitivity and specificity is comparable to a professional clinical ECG and is assessed in this paper. Due to the open-source software, a variety of different research questions and individual alterations can be adapted using this ECG. The code as well as the circuit is publicly available and accessible for everyone to promote a better health system in remote areas, Open Science, and to boost scientific progress and the development of new paradigms that ultimately foster innovation.

arXiv:2203.13429

Risk-Aware Off-Road Navigation via a Learned Speed Distribution Map

Motion planning in off-road environments requires reasoning about both the geometry and semantics of the scene (e.g., a robot may be able to drive through soft bushes but not a fallen log). In many recent works, the world is classified into a finite number of semantic categories that often are not sufficient to capture the ability (i.e., the speed) with which a robot can traverse off-road terrain. Instead, this work proposes a new representation of traversability based exclusively on robot speed that can be learned from data, offers interpretability and intuitive tuning, and can be easily integrated with a variety of planning paradigms in the form of a costmap. Specifically, given a dataset of experienced trajectories, the proposed algorithm learns to predict a distribution of speeds the robot could achieve, conditioned on the environment semantics and commanded speed. The learned speed distribution map is converted into costmaps with a risk-aware cost term based on conditional value at risk (CVaR). Numerical simulations demonstrate that the proposed risk-aware planning algorithm leads to faster average time-to-goals compared to a method that only considers expected behavior, and the planner can be tuned for slightly slower, but less variable behavior. Furthermore, the approach is integrated into a full autonomy stack and demonstrated in a high-fidelity Unity environment and is shown to provide a 30\% improvement in the success rate of navigation.

arXiv:2203.07454공식 코드 · Papers with Code

L2Explorer: A Lifelong Reinforcement Learning Assessment Environment

Despite groundbreaking progress in reinforcement learning for robotics, gameplay, and other complex domains, major challenges remain in applying reinforcement learning to the evolving, open-world problems often found in critical application spaces. Reinforcement learning solutions tend to generalize poorly when exposed to new tasks outside of the data distribution they are trained on, prompting an interest in continual learning algorithms. In tandem with research on continual learning algorithms, there is a need for challenge environments, carefully designed experiments, and metrics to assess research progress. We address the latter need by introducing a framework for continual reinforcement-learning development and assessment using Lifelong Learning Explorer (L2Explorer), a new, Unity-based, first-person 3D exploration environment that can be continuously reconfigured to generate a range of tasks and task variants structured into complex and evolving evaluation curricula. In contrast to procedurally generated worlds with randomized components, we have developed a systematic approach to defining curricula in response to controlled changes with accompanying metrics to assess transfer, performance recovery, and data efficiency. Taken together, the L2Explorer environment and evaluation approach provides a framework for developing future evaluation methodologies in open-world settings and rigorously evaluating approaches to lifelong learning.

arXiv:2203.06086

On the Insensitivity of Bit Density to Read Noise in One-bit Quanta Image Sensors

The one-bit quanta image sensor is a photon-counting device that produces binary measurements where each bit represents the presence or absence of a photon. In the presence of read noise, the sensor quantizes the analog voltage into the binary bits using a threshold value $q$. The average number of ones in the bitstream is known as the bit-density and is often the sufficient statistics for signal estimation. An intriguing phenomenon is observed when the quanta exposure is at the unity and the threshold is $q = 0.5$. The bit-density demonstrates a complete insensitivity as long as the read noise level does not exceeds a certain limit. In other words, the bit density stays at a constant independent of the amount of read noise. This paper provides a mathematical explanation of the phenomenon by deriving conditions under which the phenomenon happens. It was found that the insensitivity holds when some forms of the symmetry of the underlying Poisson-Gaussian distribution holds.

arXiv:2203.00321

The evolutionary stability of partial migration with Allee effects

An Allee effect occurs when the per-capita growth rate increases at low densities. Here, we investigate the evolutionary stability of a partial migration population with migrant population experiencing Allee effects. Partial migration is a unique form of phenotypic diversity wherein migrant and non-migrant individuals coexist together. It is shown that when Allee effect is incorporated, the population undergoes a bifurcation as the fraction of migrating population increases from zero to unity. Using an evolutionary game theoretic approach, we prove the existence of a unique evolutionary stable strategy (ESS). It is also shown that the ESS is the only ideal free distribution (IFD) that arises in the context of partially migrating population.