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arXiv:2412.00624

VideoSAVi: Self-Aligned Video Language Models without Human Supervision

Recent advances in video-large language models (Video-LLMs) have led to significant progress in video understanding. Current preference optimization methods often rely on proprietary APIs or ground-truth captions to generate preference data (i.e., pairs of model outputs ranked based on their quality or alignment with human judgment), which is then used to train models for video-language alignment. This approach is both costly and labor-intensive. To address this limitation, we introduce VideoSAVi (Self-Aligned Video Language Model), a self-training pipeline that enables Video-LLMs to reason over video content without external supervision. Our approach includes a self-critiquing mechanism that identifies reasoning errors in the model's initial responses and generates improved alternatives, creating preference pairs directly from video content. VideoSAVi then applies Direct Preference Optimization (DPO), which uses the preference data to iteratively train the model, enhancing temporal and spatial reasoning in video understanding. Experiments show that VideoSAVi achieves state-of-the-art performance on MVBench (74.0%) and delivers significant improvements across other benchmarks, including a 3.9% gain on PerceptionTest and a substantial 6.8% improvement on the challenging EgoSchema dataset compared to baseline models. Our model-agnostic approach is computationally efficient, requiring only 32 frames, offering a promising direction for self-aligned video understanding without reliance on external models or annotations.

arXiv:2501.04155공식 코드 · Papers with Code

MM-GEN: Enhancing Task Performance Through Targeted Multimodal Data Curation

Vision-language models (VLMs) are highly effective but often underperform on specialized tasks; for example, Llava-1.5 struggles with chart and diagram understanding due to scarce task-specific training data. Existing training data, sourced from general-purpose datasets, fails to capture the nuanced details needed for these tasks. We introduce MM-Gen, a scalable method that generates task-specific, high-quality synthetic text for candidate images by leveraging stronger models. MM-Gen employs a three-stage targeted process: partitioning data into subgroups, generating targeted text based on task descriptions, and filtering out redundant and outlier data. Fine-tuning VLMs with data generated by MM-Gen leads to significant performance gains, including 29% on spatial reasoning and 15% on diagram understanding for Llava-1.5 (7B). Compared to human-curated caption data, MM-Gen achieves up to 1.6x better improvements for the original models, proving its effectiveness in enhancing task-specific VLM performance and bridging the gap between general-purpose datasets and specialized requirements. Code available at https://github.com/sjoshi804/MM-Gen.

arXiv:2501.03700

AuxDepthNet: Real-Time Monocular 3D Object Detection with Depth-Sensitive Features

Monocular 3D object detection is a challenging task in autonomous systems due to the lack of explicit depth information in single-view images. Existing methods often depend on external depth estimators or expensive sensors, which increase computational complexity and hinder real-time performance. To overcome these limitations, we propose AuxDepthNet, an efficient framework for real-time monocular 3D object detection that eliminates the reliance on external depth maps or pre-trained depth models. AuxDepthNet introduces two key components: the Auxiliary Depth Feature (ADF) module, which implicitly learns depth-sensitive features to improve spatial reasoning and computational efficiency, and the Depth Position Mapping (DPM) module, which embeds depth positional information directly into the detection process to enable accurate object localization and 3D bounding box regression. Leveraging the DepthFusion Transformer architecture, AuxDepthNet globally integrates visual and depth-sensitive features through depth-guided interactions, ensuring robust and efficient detection. Extensive experiments on the KITTI dataset show that AuxDepthNet achieves state-of-the-art performance, with $\text{AP}_{3D}$ scores of 24.72\% (Easy), 18.63\% (Moderate), and 15.31\% (Hard), and $\text{AP}_{\text{BEV}}$ scores of 34.11\% (Easy), 25.18\% (Moderate), and 21.90\% (Hard) at an IoU threshold of 0.7.

arXiv:2501.01433

Mathematical Definition and Systematization of Puzzle Rules

While logic puzzles have engaged individuals through problem-solving and critical thinking, the creation of new puzzle rules has largely relied on ad-hoc processes. Pencil puzzles, such as Slitherlink and Sudoku, represent a prominent subset of these games, celebrated for their intellectual challenges rooted in combinatorial logic and spatial reasoning. Despite extensive research into solving techniques and automated problem generation, a unified framework for systematic and scalable rule design has been lacking. Here, we introduce a mathematical framework for defining and systematizing pencil puzzle rules. This framework formalizes grid elements, their positional relationships, and iterative composition operations, allowing for the incremental construction of structures that form the basis of puzzle rules. Furthermore, we establish a formal method to describe constraints and domains for each structure, ensuring solvability and coherence. Applying this framework, we successfully formalized the rules of well-known Nikoli puzzles, including Slitherlink and Sudoku, demonstrating the formal representation of a significant portion (approximately one-fourth) of existing puzzles. These results validate the potential of the framework to systematize and innovate puzzle rule design, establishing a pathway to automated rule generation. By providing a mathematical foundation for puzzle rule creation, this framework opens avenues for computers, potentially enhanced by AI, to design novel puzzle rules tailored to player preferences, expanding the scope of puzzle diversity. Beyond its direct application to pencil puzzles, this work illustrates how mathematical frameworks can bridge recreational mathematics and algorithmic design, offering tools for broader exploration in logic-based systems, with potential applications in educational game design, personalized learning, and computational creativity.

arXiv:2501.00316공식 코드 · Papers with Code

MapEval: A Map-Based Evaluation of Geo-Spatial Reasoning in Foundation Models

Recent advancements in foundation models have enhanced AI systems' capabilities in autonomous tool usage and reasoning. However, their ability in location or map-based reasoning - which improves daily life by optimizing navigation, facilitating resource discovery, and streamlining logistics - has not been systematically studied. To bridge this gap, we introduce MapEval, a benchmark designed to assess diverse and complex map-based user queries with geo-spatial reasoning. MapEval features three task types (textual, API-based, and visual) that require collecting world information via map tools, processing heterogeneous geo-spatial contexts (e.g., named entities, travel distances, user reviews or ratings, images), and compositional reasoning, which all state-of-the-art foundation models find challenging. Comprising 700 unique multiple-choice questions about locations across 180 cities and 54 countries, MapEval evaluates foundation models' ability to handle spatial relationships, map infographics, travel planning, and navigation challenges. Using MapEval, we conducted a comprehensive evaluation of 28 prominent foundation models. While no single model excelled across all tasks, Claude-3.5-Sonnet, GPT-4o, and Gemini-1.5-Pro achieved competitive performance overall. However, substantial performance gaps emerged, particularly in MapEval, where agents with Claude-3.5-Sonnet outperformed GPT-4o and Gemini-1.5-Pro by 16% and 21%, respectively, and the gaps became even more amplified when compared to open-source LLMs. Our detailed analyses provide insights into the strengths and weaknesses of current models, though all models still fall short of human performance by more than 20% on average, struggling with complex map images and rigorous geo-spatial reasoning. This gap highlights MapEval's critical role in advancing general-purpose foundation models with stronger geo-spatial understanding.

arXiv:2412.19663

CAD-GPT: Synthesising CAD Construction Sequence with Spatial Reasoning-Enhanced Multimodal LLMs

Computer-aided design (CAD) significantly enhances the efficiency, accuracy, and innovation of design processes by enabling precise 2D and 3D modeling, extensive analysis, and optimization. Existing methods for creating CAD models rely on latent vectors or point clouds, which are difficult to obtain, and storage costs are substantial. Recent advances in Multimodal Large Language Models (MLLMs) have inspired researchers to use natural language instructions and images for CAD model construction. However, these models still struggle with inferring accurate 3D spatial location and orientation, leading to inaccuracies in determining the spatial 3D starting points and extrusion directions for constructing geometries. This work introduces CAD-GPT, a CAD synthesis method with spatial reasoning-enhanced MLLM that takes either a single image or a textual description as input. To achieve precise spatial inference, our approach introduces a 3D Modeling Spatial Mechanism. This method maps 3D spatial positions and 3D sketch plane rotation angles into a 1D linguistic feature space using a specialized spatial unfolding mechanism, while discretizing 2D sketch coordinates into an appropriate planar space to enable precise determination of spatial starting position, sketch orientation, and 2D sketch coordinate translations. Extensive experiments demonstrate that CAD-GPT consistently outperforms existing state-of-the-art methods in CAD model synthesis, both quantitatively and qualitatively.

arXiv:2412.17963

Path-of-Thoughts: Extracting and Following Paths for Robust Relational Reasoning with Large Language Models

Large language models (LLMs) possess vast semantic knowledge but often struggle with complex reasoning tasks, particularly in relational reasoning problems such as kinship or spatial reasoning. In this paper, we present Path-of-Thoughts (PoT), a novel framework designed to tackle relation reasoning by decomposing the task into three key stages: graph extraction, path identification, and reasoning. Unlike previous approaches, PoT efficiently extracts a task-agnostic graph that identifies crucial entities, relations, and attributes within the problem context. Subsequently, PoT identifies relevant reasoning chains within the graph corresponding to the posed question, facilitating inference of potential answers. Experimental evaluations on four benchmark datasets, demanding long reasoning chains, demonstrate that PoT surpasses state-of-the-art baselines by a significant margin (maximum 21.3%) without necessitating fine-tuning or extensive LLM calls. Furthermore, as opposed to prior neuro-symbolic methods, PoT exhibits improved resilience against LLM errors by leveraging the compositional nature of graphs.

arXiv:2412.18224공식 코드 · Papers with Code

Expand VSR Benchmark for VLLM to Expertize in Spatial Rules

Distinguishing spatial relations is a basic part of human cognition which requires fine-grained perception on cross-instance. Although benchmarks like MME, MMBench and SEED comprehensively have evaluated various capabilities which already include visual spatial reasoning(VSR). There is still a lack of sufficient quantity and quality evaluation and optimization datasets for Vision Large Language Models(VLLMs) specifically targeting visual positional reasoning. To handle this, we first diagnosed current VLLMs with the VSR dataset and proposed a unified test set. We found current VLLMs to exhibit a contradiction of over-sensitivity to language instructions and under-sensitivity to visual positional information. By expanding the original benchmark from two aspects of tunning data and model structure, we mitigated this phenomenon. To our knowledge, we expanded spatially positioned image data controllably using diffusion models for the first time and integrated original visual encoding(CLIP) with other 3 powerful visual encoders(SigLIP, SAM and DINO). After conducting combination experiments on scaling data and models, we obtained a VLLM VSR Expert(VSRE) that not only generalizes better to different instructions but also accurately distinguishes differences in visual positional information. VSRE achieved over a 27\% increase in accuracy on the VSR test set. It becomes a performant VLLM on the position reasoning of both the VSR dataset and relevant subsets of other evaluation benchmarks. We open-sourced the expanded model with data and Appendix at \url{https://github.com/peijin360/vsre} and hope it will accelerate advancements in VLLM on VSR learning.

arXiv:2412.16599

Do Multimodal Language Models Really Understand Direction? A Benchmark for Compass Direction Reasoning

Direction reasoning is essential for intelligent systems to understand the real world. While existing work focuses primarily on spatial reasoning, compass direction reasoning remains underexplored. To address this, we propose the Compass Direction Reasoning (CDR) benchmark, designed to evaluate the direction reasoning capabilities of multimodal language models (MLMs). CDR includes three types images to test spatial (up, down, left, right) and compass (north, south, east, west) directions. Our evaluation reveals that most MLMs struggle with direction reasoning, often performing at random guessing levels. Experiments show that training directly with CDR data yields limited improvements, as it requires an understanding of real-world physical rules. We explore the impact of mixdata and CoT fine-tuning methods, which significantly enhance MLM performance in compass direction reasoning by incorporating diverse data and step-by-step reasoning, improving the model's ability to understand direction relationships.

arXiv:2412.15388공식 코드 · Papers with Code

Investigating Relational State Abstraction in Collaborative MARL

This paper explores the impact of relational state abstraction on sample efficiency and performance in collaborative Multi-Agent Reinforcement Learning. The proposed abstraction is based on spatial relationships in environments where direct communication between agents is not allowed, leveraging the ubiquity of spatial reasoning in real-world multi-agent scenarios. We introduce MARC (Multi-Agent Relational Critic), a simple yet effective critic architecture incorporating spatial relational inductive biases by transforming the state into a spatial graph and processing it through a relational graph neural network. The performance of MARC is evaluated across six collaborative tasks, including a novel environment with heterogeneous agents. We conduct a comprehensive empirical analysis, comparing MARC against state-of-the-art MARL baselines, demonstrating improvements in both sample efficiency and asymptotic performance, as well as its potential for generalization. Our findings suggest that a minimal integration of spatial relational inductive biases as abstraction can yield substantial benefits without requiring complex designs or task-specific engineering. This work provides insights into the potential of relational state abstraction to address sample efficiency, a key challenge in MARL, offering a promising direction for developing more efficient algorithms in spatially complex environments.

arXiv:2412.14171공식 코드 · Papers with Code

Thinking in Space: How Multimodal Large Language Models See, Remember, and Recall Spaces

Humans possess the visual-spatial intelligence to remember spaces from sequential visual observations. However, can Multimodal Large Language Models (MLLMs) trained on million-scale video datasets also ``think in space'' from videos? We present a novel video-based visual-spatial intelligence benchmark (VSI-Bench) of over 5,000 question-answer pairs, and find that MLLMs exhibit competitive - though subhuman - visual-spatial intelligence. We probe models to express how they think in space both linguistically and visually and find that while spatial reasoning capabilities remain the primary bottleneck for MLLMs to reach higher benchmark performance, local world models and spatial awareness do emerge within these models. Notably, prevailing linguistic reasoning techniques (e.g., chain-of-thought, self-consistency, tree-of-thoughts) fail to improve performance, whereas explicitly generating cognitive maps during question-answering enhances MLLMs' spatial distance ability.

arXiv:2412.12693공식 코드 · Papers with Code

SPHERE: A Hierarchical Evaluation on Spatial Perception and Reasoning for Vision-Language Models

Current vision-language models may incorporate single-dimensional spatial cues, such as depth, object boundary, and basic spatial directions (e.g. left, right, front, back), yet often lack the multi-dimensional spatial reasoning necessary for human-like understanding and real-world applications. To address this gap, we develop SPHERE (Spatial Perception and Hierarchical Evaluation of REasoning), a hierarchical evaluation framework with a new human-annotated dataset to pinpoint model strengths and weaknesses, advancing from single-skill tasks to multi-skill tasks, and ultimately to complex reasoning tasks that require the integration of multiple spatial and visual cues with logical reasoning. Benchmark evaluation of state-of-the-art open-source models reveal significant shortcomings, especially in the abilities to understand distance and proximity, to reason from both allocentric and egocentric viewpoints, and to perform complex reasoning in a physical context. This work underscores the need for more advanced approaches to spatial understanding and reasoning, paving the way for improvements in vision-language models and their alignment with human-like spatial capabilities. The dataset will be open-sourced upon publication.

arXiv:2412.10455

Geo-LLaVA: A Large Multi-Modal Model for Solving Geometry Math Problems with Meta In-Context Learning

Geometry mathematics problems pose significant challenges for large language models (LLMs) because they involve visual elements and spatial reasoning. Current methods primarily rely on symbolic character awareness to address these problems. Considering geometry problem solving is a relatively nascent field with limited suitable datasets and currently almost no work on solid geometry problem solving, we collect a geometry question-answer dataset by sourcing geometric data from Chinese high school education websites, referred to as GeoMath. It contains solid geometry questions and answers with accurate reasoning steps as compensation for existing plane geometry datasets. Additionally, we propose a Large Multi-modal Model (LMM) framework named Geo-LLaVA, which incorporates retrieval augmentation with supervised fine-tuning (SFT) in the training stage, called meta-training, and employs in-context learning (ICL) during inference to improve performance. Our fine-tuned model with ICL attains the state-of-the-art performance of 65.25% and 42.36% on selected questions of the GeoQA dataset and GeoMath dataset respectively with proper inference steps. Notably, our model initially endows the ability to solve solid geometry problems and supports the generation of reasonable solid geometry picture descriptions and problem-solving steps. Our research sets the stage for further exploration of LLMs in multi-modal math problem-solving, particularly in geometry math problems.

arXiv:2412.11974공식 코드 · Papers with Code

Emma-X: An Embodied Multimodal Action Model with Grounded Chain of Thought and Look-ahead Spatial Reasoning

Traditional reinforcement learning-based robotic control methods are often task-specific and fail to generalize across diverse environments or unseen objects and instructions. Visual Language Models (VLMs) demonstrate strong scene understanding and planning capabilities but lack the ability to generate actionable policies tailored to specific robotic embodiments. To address this, Visual-Language-Action (VLA) models have emerged, yet they face challenges in long-horizon spatial reasoning and grounded task planning. In this work, we propose the Embodied Multimodal Action Model with Grounded Chain of Thought and Look-ahead Spatial Reasoning, Emma-X. Emma-X leverages our constructed hierarchical embodiment dataset based on BridgeV2, containing 60,000 robot manipulation trajectories auto-annotated with grounded task reasoning and spatial guidance. Additionally, we introduce a trajectory segmentation strategy based on gripper states and motion trajectories, which can help mitigate hallucination in grounding subtask reasoning generation. Experimental results demonstrate that Emma-X achieves superior performance over competitive baselines, particularly in real-world robotic tasks requiring spatial reasoning.

arXiv:2412.10348

A dual contrastive framework

In current multimodal tasks, models typically freeze the encoder and decoder while adapting intermediate layers to task-specific goals, such as region captioning. Region-level visual understanding presents significant challenges for large-scale vision-language models. While limited spatial awareness is a known issue, coarse-grained pretraining, in particular, exacerbates the difficulty of optimizing latent representations for effective encoder-decoder alignment. We propose AlignCap, a framework designed to enhance region-level understanding through fine-grained alignment of latent spaces. Our approach introduces a novel latent feature refinement module that enhances conditioned latent space representations to improve region-level captioning performance. We also propose an innovative alignment strategy, the semantic space alignment module, which boosts the quality of multimodal representations. Additionally, we incorporate contrastive learning in a novel manner within both modules to further enhance region-level captioning performance. To address spatial limitations, we employ a General Object Detection (GOD) method as a data preprocessing pipeline that enhances spatial reasoning at the regional level. Extensive experiments demonstrate that our approach significantly improves region-level captioning performance across various tasks

arXiv:2412.08687

VisionArena: 230K Real World User-VLM Conversations with Preference Labels

With the growing adoption and capabilities of vision-language models (VLMs) comes the need for benchmarks that capture authentic user-VLM interactions. In response, we create VisionArena, a dataset of 230K real-world conversations between users and VLMs. Collected from Chatbot Arena - an open-source platform where users interact with VLMs and submit preference votes - VisionArena spans 73K unique users, 45 VLMs, and 138 languages. Our dataset contains three subsets: VisionArena-Chat, 200k single and multi-turn conversations between a user and a VLM; VisionArena-Battle, 30K conversations comparing two anonymous VLMs with user preference votes; and VisionArena-Bench, an automatic benchmark of 500 diverse user prompts that efficiently approximate the live Chatbot Arena model rankings. Additionally, we highlight the types of question asked by users, the influence of response style on preference, and areas where models often fail. We find open-ended tasks like captioning and humor are highly style-dependent, and current VLMs struggle with spatial reasoning and planning tasks. Lastly, we show finetuning the same base model on VisionArena-Chat outperforms Llava-Instruct-158K, with a 17-point gain on MMMU and a 46-point gain on the WildVision benchmark. Dataset at https://huggingface.co/lmarena-ai

arXiv:2412.07825

3DSRBench: A Comprehensive 3D Spatial Reasoning Benchmark

3D spatial reasoning is the ability to analyze and interpret the positions, orientations, and spatial relationships of objects within the 3D space. This allows models to develop a comprehensive understanding of the 3D scene, enabling their applicability to a broader range of areas, such as autonomous navigation, robotics, and AR/VR. While large multi-modal models (LMMs) have achieved remarkable progress in a wide range of image and video understanding tasks, their capabilities to perform 3D spatial reasoning on diverse natural images are less studied. In this work we present the first comprehensive 3D spatial reasoning benchmark, 3DSRBench, with 2,772 manually annotated visual question-answer pairs across 12 question types. We conduct robust and thorough evaluation of 3D spatial reasoning capabilities by balancing the data distribution and adopting a novel FlipEval strategy. To further study the robustness of 3D spatial reasoning w.r.t. camera 3D viewpoints, our 3DSRBench includes two subsets with 3D spatial reasoning questions on paired images with common and uncommon viewpoints. We benchmark a wide range of open-sourced and proprietary LMMs, uncovering their limitations in various aspects of 3D awareness, such as height, orientation, location, and multi-object reasoning, as well as their degraded performance on images with uncommon camera viewpoints. Our 3DSRBench provide valuable findings and insights about the future development of LMMs with strong 3D reasoning capabilities. Our project page and dataset is available https://3dsrbench.github.io.

arXiv:2412.07755

SAT: Dynamic Spatial Aptitude Training for Multimodal Language Models

Reasoning about motion and space is a fundamental cognitive capability that is required by multiple real-world applications. While many studies highlight that large multimodal language models (MLMs) struggle to reason about space, they only focus on static spatial relationships, and not dynamic awareness of motion and space, i.e., reasoning about the effect of egocentric and object motions on spatial relationships. Manually annotating such object and camera movements is expensive. Hence, we introduce SAT, a simulated spatial aptitude training dataset comprising both static and dynamic spatial reasoning across 175K question-answer (QA) pairs and 20K scenes. Complementing this, we also construct a small (150 image-QAs) yet challenging dynamic spatial test set using real-world images. Leveraging our SAT datasets and 6 existing static spatial benchmarks, we systematically investigate what improves both static and dynamic spatial awareness. Our results reveal that simulations are surprisingly effective at imparting spatial aptitude to MLMs that translate to real images. We show that perfect annotations in simulation are more effective than existing approaches of pseudo-annotating real images. For instance, SAT training improves a LLaVA-13B model by an average 11% and a LLaVA-Video-7B model by an average 8% on multiple spatial benchmarks, including our real-image dynamic test set and spatial reasoning on long videos -- even outperforming some large proprietary models. While reasoning over static relationships improves with synthetic training data, there is still considerable room for improvement for dynamic reasoning questions.

arXiv:2412.05479공식 코드 · Papers with Code

TACO: Learning Multi-modal Action Models with Synthetic Chains-of-Thought-and-Action

While open-source multi-modal language models perform well on simple question answering tasks, they often fail on complex questions that require multiple capabilities, such as fine-grained recognition, visual grounding, and reasoning, and that demand multi-step solutions. We present TACO, a family of multi-modal large action models designed to improve performance on such complex, multi-step, and multi-modal tasks. During inference, TACO produces chains-of-thought-and-action (CoTA), executes intermediate steps by invoking external tools such as OCR, depth estimation and calculator, then integrates both the thoughts and action outputs to produce coherent responses. To train TACO, we create a large dataset of over 1M synthetic CoTA traces generated with GPT-4o and Python programs. We then experiment with various data filtering and mixing techniques and obtain a final subset of 293K high-quality CoTA examples. This dataset enables TACO to learn complex reasoning and action paths, surpassing existing models trained on instruction tuning data with only direct answers. Our model TACO outperforms the instruction-tuned baseline across 8 benchmarks, achieving a 3.6% improvement on average, with gains of up to 15% in MMVet tasks involving OCR, mathematical reasoning, and spatial reasoning. Training on high-quality CoTA traces sets a new standard for complex multi-modal reasoning, highlighting the need for structured, multi-step instruction tuning in advancing open-source mutli-modal models' capabilities.

arXiv:2411.19589공식 코드 · Papers with Code

Can Large Language Models Reason about the Region Connection Calculus?

Qualitative Spatial Reasoning is a well explored area of Knowledge Representation and Reasoning and has multiple applications ranging from Geographical Information Systems to Robotics and Computer Vision. Recently, many claims have been made for the reasoning capabilities of Large Language Models (LLMs). Here, we investigate the extent to which a set of representative LLMs can perform classical qualitative spatial reasoning tasks on the mereotopological Region Connection Calculus, RCC-8. We conduct three pairs of experiments (reconstruction of composition tables, alignment to human composition preferences, conceptual neighbourhood reconstruction) using state-of-the-art LLMs; in each pair one experiment uses eponymous relations and one, anonymous relations (to test the extent to which the LLM relies on knowledge about the relation names obtained during training). All instances are repeated 30 times to measure the stochasticity of the LLMs.