This paper introduces a novel real-time algorithm for facial landmark tracking. Compared to detection, tracking has both additional challenges and opportunities. Arguably the most important aspect in this domain is updating a tracker's models as tracking progresses, also known as incremental (face) tracking. While this should result in more accurate localisation, how to do this online and in real time without causing a tracker to drift is still an important open research question. We address this question in the cascaded regression framework, the state-of-the-art approach for facial landmark localisation. Because incremental learning for cascaded regression is costly, we propose a much more efficient yet equally accurate alternative using continuous regression. More specifically, we first propose cascaded continuous regression (CCR) and show its accuracy is equivalent to the Supervised Descent Method. We then derive the incremental learning updates for CCR (iCCR) and show that it is an order of magnitude faster than standard incremental learning for cascaded regression, bringing the time required for the update from seconds down to a fraction of a second, thus enabling real-time tracking. Finally, we evaluate iCCR and show the importance of incremental learning in achieving state-of-the-art performance. Code for our iCCR is available from http://www.cs.nott.ac.uk/~psxes1
Over the last two decades, face alignment or localizing fiducial facial points has received increasing attention owing to its comprehensive applications in automatic face analysis. However, such a task has proven extremely challenging in unconstrained environments due to many confounding factors, such as pose, occlusions, expression and illumination. While numerous techniques have been developed to address these challenges, this problem is still far away from being solved. In this survey, we present an up-to-date critical review of the existing literatures on face alignment, focusing on those methods addressing overall difficulties and challenges of this topic under uncontrolled conditions. Specifically, we categorize existing face alignment techniques, present detailed descriptions of the prominent algorithms within each category, and discuss their advantages and disadvantages. Furthermore, we organize special discussions on the practical aspects of face alignment in-the-wild, towards the development of a robust face alignment system. In addition, we show performance statistics of the state of the art, and conclude this paper with several promising directions for future research.
We propose a novel recurrent encoder-decoder network model for real-time video-based face alignment. Our proposed model predicts 2D facial point maps regularized by a regression loss, while uniquely exploiting recurrent learning at both spatial and temporal dimensions. At the spatial level, we add a feedback loop connection between the combined output response map and the input, in order to enable iterative coarse-to-fine face alignment using a single network model. At the temporal level, we first decouple the features in the bottleneck of the network into temporal-variant factors, such as pose and expression, and temporal-invariant factors, such as identity information. Temporal recurrent learning is then applied to the decoupled temporal-variant features, yielding better generalization and significantly more accurate results at test time. We perform a comprehensive experimental analysis, showing the importance of each component of our proposed model, as well as superior results over the state-of-the-art in standard datasets.
Multi-view face detection in open environment is a challenging task due to diverse variations of face appearances and shapes. Most multi-view face detectors depend on multiple models and organize them in parallel, pyramid or tree structure, which compromise between the accuracy and time-cost. Aiming at a more favorable multi-view face detector, we propose a novel funnel-structured cascade (FuSt) detection framework. In a coarse-to-fine flavor, our FuSt consists of, from top to bottom, 1) multiple view-specific fast LAB cascade for extremely quick face proposal, 2) multiple coarse MLP cascade for further candidate window verification, and 3) a unified fine MLP cascade with shape-indexed features for accurate face detection. Compared with other structures, on the one hand, the proposed one uses multiple computationally efficient distributed classifiers to propose a small number of candidate windows but with a high recall of multi-view faces. On the other hand, by using a unified MLP cascade to examine proposals of all views in a centralized style, it provides a favorable solution for multi-view face detection with high accuracy and low time-cost. Besides, the FuSt detector is alignment-aware and performs a coarse facial part prediction which is beneficial for subsequent face alignment. Extensive experiments on two challenging datasets, FDDB and AFW, demonstrate the effectiveness of our FuSt detector in both accuracy and speed.
This paper describes our submission to the 1st 3D Face Alignment in the Wild (3DFAW) Challenge. Our method builds upon the idea of convolutional part heatmap regression [1], extending it for 3D face alignment. Our method decomposes the problem into two parts: (a) X,Y (2D) estimation and (b) Z (depth) estimation. At the first stage, our method estimates the X,Y coordinates of the facial landmarks by producing a set of 2D heatmaps, one for each landmark, using convolutional part heatmap regression. Then, these heatmaps, alongside the input RGB image, are used as input to a very deep subnetwork trained via residual learning for regressing the Z coordinate. Our method ranked 1st in the 3DFAW Challenge, surpassing the second best result by more than 22%.
Three-dimensional shape reconstruction of 2D landmark points on a single image is a hallmark of human vision, but is a task that has been proven difficult for computer vision algorithms. We define a feed-forward deep neural network algorithm that can reconstruct 3D shapes from 2D landmark points almost perfectly (i.e., with extremely small reconstruction errors), even when these 2D landmarks are from a single image. Our experimental results show an improvement of up to two-fold over state-of-the-art computer vision algorithms; 3D shape reconstruction of human faces is given at a reconstruction error < .004, cars at .0022, human bodies at .022, and highly-deformable flags at an error of .0004. Our algorithm was also a top performer at the 2016 3D Face Alignment in the Wild Challenge competition (done in conjunction with the European Conference on Computer Vision, ECCV) that required the reconstruction of 3D face shape from a single image. The derived algorithm can be trained in a couple hours and testing runs at more than 1, 000 frames/s on an i7 desktop. We also present an innovative data augmentation approach that allows us to train the system efficiently with small number of samples. And the system is robust to noise (e.g., imprecise landmark points) and missing data (e.g., occluded or undetected landmark points).
Face alignment, which is the task of finding the locations of a set of facial landmark points in an image of a face, is useful in widespread application areas. Face alignment is particularly challenging when there are large variations in pose (in-plane and out-of-plane rotations) and facial expression. To address this issue, we propose a cascade in which each stage consists of a mixture of regression experts. Each expert learns a customized regression model that is specialized to a different subset of the joint space of pose and expressions. The system is invariant to a predefined class of transformations (e.g., affine), because the input is transformed to match each expert's prototype shape before the regression is applied. We also present a method to include deformation constraints within the discriminative alignment framework, which makes our algorithm more robust. Our algorithm significantly outperforms previous methods on publicly available face alignment datasets.
A head-mounted display (HMD) could be an important component of augmented reality system. However, as the upper face region is seriously occluded by the device, the user experience could be affected in applications such as telecommunication and multi-player video games. In this paper, we first present a novel experimental setup that consists of two near-infrared (NIR) cameras to point to the eye regions and one visible-light RGB camera to capture the visible face region. The main purpose of this paper is to synthesize realistic face images without occlusions based on the images captured by these cameras. To this end, we propose a novel synthesis framework that contains four modules: 3D head reconstruction, face alignment and tracking, face synthesis, and eye synthesis. In face synthesis, we propose a novel algorithm that can robustly align and track a personalized 3D head model given a face that is severely occluded by the HMD. In eye synthesis, in order to generate accurate eye movements and dynamic wrinkle variations around eye regions, we propose another novel algorithm to colorize the NIR eye images and further remove the "red eye" effects caused by the colorization. Results show that both hardware setup and system framework are robust to synthesize realistic face images in video sequences.
We present a multi-purpose algorithm for simultaneous face detection, face alignment, pose estimation, gender recognition, smile detection, age estimation and face recognition using a single deep convolutional neural network (CNN). The proposed method employs a multi-task learning framework that regularizes the shared parameters of CNN and builds a synergy among different domains and tasks. Extensive experiments show that the network has a better understanding of face and achieves state-of-the-art result for most of these tasks.
Despite much interest in face alignment in recent years, the large majority of work has focused on near-frontal faces. Algorithms typically break down on profile faces, or are too slow for real-time applications. In this work we propose an efficient approach to face alignment that can handle 180 degrees of head rotation in a unified way (e.g., without resorting to view-based models) using 2D training data. The foundation of our approach is cascaded shape regression (CSR), which has emerged recently as the leading strategy. We propose a generalization of conventional CSRs that we call branching cascaded regression (BCR). Conventional CSRs are single-track; that is, they progress from one cascade level to the next in a straight line, with each regressor attempting to fit the entire dataset. We instead split the regression problem into two or more simpler ones after each cascade level. Intuitively, each regressor can then operate on a simpler objective function (i.e., with fewer conflicting gradient directions). Within the BCR framework, we model and infer pose-related landmark visibility and face shape simultaneously using Structured Point Distribution Models (SPDMs). We propose to learn task-specific feature mapping functions that are adaptive to landmark visibility, and that use SPDM parameters as regression targets instead of 2D landmark coordinates. Additionally, we introduce a new in-the-wild dataset of profile faces to validate our approach.
MeshFace photos have been widely used in many Chinese business organizations to protect ID face photos from being misused. The occlusions incurred by random meshes severely degenerate the performance of face verification systems, which raises the MeshFace verification problem between MeshFace and daily photos. Previous methods cast this problem as a typical low-level vision problem, i.e. blind inpainting. They recover perceptually pleasing clear ID photos from MeshFaces by enforcing pixel level similarity between the recovered ID images and the ground-truth clear ID images and then perform face verification on them. Essentially, face verification is conducted on a compact feature space rather than the image pixel space. Therefore, this paper argues that pixel level similarity and feature level similarity jointly offer the key to improve the verification performance. Based on this insight, we offer a novel feature oriented blind face inpainting framework. Specifically, we implement this by establishing a novel DeMeshNet, which consists of three parts. The first part addresses blind inpainting of the MeshFaces by implicitly exploiting extra supervision from the occlusion position to enforce pixel level similarity. The second part explicitly enforces a feature level similarity in the compact feature space, which can explore informative supervision from the feature space to produce better inpainting results for verification. The last part copes with face alignment within the net via a customized spatial transformer module when extracting deep facial features. All the three parts are implemented within an end-to-end network that facilitates efficient optimization. Extensive experiments on two MeshFace datasets demonstrate the effectiveness of the proposed DeMeshNet as well as the insight of this paper.
The constrained local model (CLM) proposes a paradigm that the locations of a set of local landmark detectors are constrained to lie in a subspace, spanned by a shape point distribution model (PDM). Fitting the model to an object involves two steps. A response map, which represents the likelihood of the location of a landmark, is first computed for each landmark using local-texture detectors. Then, an optimal PDM is determined by jointly maximizing all the response maps simultaneously, with a global shape constraint. This global optimization can be considered as a Bayesian inference problem, where the posterior distribution of the shape parameters, as well as the pose parameters, can be inferred using maximum a posteriori (MAP). In this paper, we present a cascaded face-alignment approach, which employs random-forest regressors to estimate the positions of each landmark, as a likelihood term, efficiently in the CLM model. Interpretation from CLM framework, this algorithm is named as an efficient likelihood Bayesian constrained local model (elBCLM). Furthermore, in each stage of the regressors, the PDM non-rigid parameters of previous stage can work as shape clues for training each stage regressors. Experimental results on benchmarks show our approach achieve about 3 to 5 times speed-up compared with CLM models and improve around 10% on fitting quality compare with the same setting regression models.
Plenty of effective methods have been proposed for face recognition during the past decade. Although these methods differ essentially in many aspects, a common practice of them is to specifically align the facial area based on the prior knowledge of human face structure before feature extraction. In most systems, the face alignment module is implemented independently. This has actually caused difficulties in the designing and training of end-to-end face recognition models. In this paper we study the possibility of alignment learning in end-to-end face recognition, in which neither prior knowledge on facial landmarks nor artificially defined geometric transformations are required. Specifically, spatial transformer layers are inserted in front of the feature extraction layers in a Convolutional Neural Network (CNN) for face recognition. Only human identity clues are used for driving the neural network to automatically learn the most suitable geometric transformation and the most appropriate facial area for the recognition task. To ensure reproducibility, our model is trained purely on the publicly available CASIA-WebFace dataset, and is tested on the Labeled Face in the Wild (LFW) dataset. We have achieved a verification accuracy of 99.08\% which is comparable to state-of-the-art single model based methods.
In this paper, we propose a novel face alignment method using single deep network (SDN) on existing limited training data. Rather than using a max-pooling layer followed one convolutional layer in typical convolutional neural networks (CNN), SDN adopts a stack of 3 layer groups instead. Each group layer contains two convolutional layers and a max-pooling layer, which can extract the features hierarchically. Moreover, an effective data augmentation strategy and corresponding training skills are also proposed to over-come the lack of training images on COFW and 300-W da-tasets. The experiment results show that our method outper-forms state-of-the-art methods in both detection accuracy and speed.
Keypoint detection is one of the most important pre-processing steps in tasks such as face modeling, recognition and verification. In this paper, we present an iterative method for Keypoint Estimation and Pose prediction of unconstrained faces by Learning Efficient H-CNN Regressors (KEPLER) for addressing the face alignment problem. Recent state of the art methods have shown improvements in face keypoint detection by employing Convolution Neural Networks (CNNs). Although a simple feed forward neural network can learn the mapping between input and output spaces, it cannot learn the inherent structural dependencies. We present a novel architecture called H-CNN (Heatmap-CNN) which captures structured global and local features and thus favors accurate keypoint detecion. HCNN is jointly trained on the visibility, fiducials and 3D-pose of the face. As the iterations proceed, the error decreases making the gradients small and thus requiring efficient training of DCNNs to mitigate this. KEPLER performs global corrections in pose and fiducials for the first four iterations followed by local corrections in the subsequent stage. As a by-product, KEPLER also provides 3D pose (pitch, yaw and roll) of the face accurately. In this paper, we show that without using any 3D information, KEPLER outperforms state of the art methods for alignment on challenging datasets such as AFW and AFLW.
Ren et al. recently introduced a method for aggregating multiple decision trees into a strong predictor by interpreting a path taken by a sample down each tree as a binary vector and performing linear regression on top of these vectors stacked together. They provided experimental evidence that the method offers advantages over the usual approaches for combining decision trees (random forests and boosting). The method truly shines when the regression target is a large vector with correlated dimensions, such as a 2D face shape represented with the positions of several facial landmarks. However, we argue that their basic method is not applicable in many practical scenarios due to large memory requirements. This paper shows how this issue can be solved through the use of quantization and architectural changes of the predictor that maps decision tree-derived encodings to the desired output.
Recently, technologies such as face detection, facial landmark localisation and face recognition and verification have matured enough to provide effective and efficient solutions for imagery captured under arbitrary conditions (referred to as "in-the-wild"). This is partially attributed to the fact that comprehensive "in-the-wild" benchmarks have been developed for face detection, landmark localisation and recognition/verification. A very important technology that has not been thoroughly evaluated yet is deformable face tracking "in-the-wild". Until now, the performance has mainly been assessed qualitatively by visually assessing the result of a deformable face tracking technology on short videos. In this paper, we perform the first, to the best of our knowledge, thorough evaluation of state-of-the-art deformable face tracking pipelines using the recently introduced 300VW benchmark. We evaluate many different architectures focusing mainly on the task of on-line deformable face tracking. In particular, we compare the following general strategies: (a) generic face detection plus generic facial landmark localisation, (b) generic model free tracking plus generic facial landmark localisation, as well as (c) hybrid approaches using state-of-the-art face detection, model free tracking and facial landmark localisation technologies. Our evaluation reveals future avenues for further research on the topic.
Current face alignment algorithms can robustly find a set of landmarks along face contour. However, the landmarks are sparse and lack curve details, especially in chin and cheek areas where a lot of concave-convex bending information exists. In this paper, we propose a local to global seam cutting and integrating algorithm (L2GSCI) to extract continuous and accurate face contour. Our method works in three steps with the help of a rough initial curve. First, we sample small and overlapped squares along the initial curve. Second, the seam cutting part of L2GSCI extracts a local seam in each square region. Finally, the seam integrating part of L2GSCI connects all the redundant seams together to form a continuous and complete face curve. Overall, the proposed method is much more straightforward than existing face alignment algorithms, but can achieve pixel-level continuous face curves rather than discrete and sparse landmarks. Moreover, experiments on two face benchmark datasets (i.e., LFPW and HELEN) show that our method can precisely reveal concave-convex bending details of face contours, which has significantly improved the performance when compared with the state-ofthe- art face alignment approaches.
Face alignment is an active topic in computer vision, consisting in aligning a shape model on the face. To this end, most modern approaches refine the shape in a cascaded manner, starting from an initial guess. Those shape updates can either be applied in the feature point space (\textit{i.e.} explicit updates) or in a low-dimensional, parametric space. In this paper, we propose a semi-parametric cascade that first aligns a parametric shape, then captures more fine-grained deformations of an explicit shape. For the purpose of learning shape updates at each cascade stage, we introduce a deep greedy neural forest (GNF) model, which is an improved version of deep neural forest (NF). GNF appears as an ideal regressor for face alignment, as it combines differentiability, high expressivity and fast evaluation runtime. The proposed framework is very fast and achieves high accuracies on multiple challenging benchmarks, including small, medium and large pose experiments.
Head-pose estimation has many applications, such as social event analysis, human-robot and human-computer interaction, driving assistance, and so forth. Head-pose estimation is challenging because it must cope with changing illumination conditions, variabilities in face orientation and in appearance, partial occlusions of facial landmarks, as well as bounding-box-to-face alignment errors. We propose tu use a mixture of linear regressions with partially-latent output. This regression method learns to map high-dimensional feature vectors (extracted from bounding boxes of faces) onto the joint space of head-pose angles and bounding-box shifts, such that they are robustly predicted in the presence of unobservable phenomena. We describe in detail the mapping method that combines the merits of unsupervised manifold learning techniques and of mixtures of regressions. We validate our method with three publicly available datasets and we thoroughly benchmark four variants of the proposed algorithm with several state-of-the-art head-pose estimation methods.