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arXiv:2106.08253

A Syntax-Guided Edit Decoder for Neural Program Repair

Automated Program Repair (APR) helps improve the efficiency of software development and maintenance. Recent APR techniques use deep learning, particularly the encoder-decoder architecture, to generate patches. Though existing DL-based APR approaches have proposed different encoder architectures, the decoder remains to be the standard one, which generates a sequence of tokens one by one to replace the faulty statement. This decoder has multiple limitations: 1) allowing to generate syntactically incorrect programs, 2) inefficiently representing small edits, and 3) not being able to generate project-specific identifiers. In this paper, we propose Recoder, a syntax-guided edit decoder with placeholder generation. Recoder is novel in multiple aspects: 1) Recoder generates edits rather than modified code, allowing efficient representation of small edits; 2) Recoder is syntax-guided, with the novel provider/decider architecture to ensure the syntactic correctness of the patched program and accurate generation; 3) Recoder generates placeholders that could be instantiated as project-specific identifiers later. We conduct experiments to evaluate Recoder on 395 bugs from Defects4J v1.2 and 420 additional bugs from Defects4J v2.0. Our results show that Recoder repairs 53 bugs on Defects4J v1.2, which achieves 21.4% improvement over the previous state-of-the-art approach for single-hunk bugs (TBar). Importantly, to our knowledge, Recoder is the first DL-based APR approach that has outperformed the traditional APR approaches on this dataset. Furthermore, Recoder also repairs 19 bugs on the additional bugs from Defects4J v2.0, which is 137.5% more than TBar (8 bugs) and 850% more than SimFix (2 bugs). This result suggests that Recoder has better generalizability than existing APR approaches.

arXiv:2106.04985

Energy-Based Models for Code Generation under Compilability Constraints

Neural language models can be successfully trained on source code, leading to applications such as code completion. However, their versatile autoregressive self-supervision objective overlooks important global sequence-level features that are present in the data such as syntactic correctness or compilability. In this work, we pose the problem of learning to generate compilable code as constraint satisfaction. We define an Energy-Based Model (EBM) representing a pre-trained generative model with an imposed constraint of generating only compilable sequences. We then use the KL-Adaptive Distributional Policy Gradient algorithm (Khalifa et al., 2021) to train a generative model approximating the EBM. We conduct experiments showing that our proposed approach is able to improve compilability rates without sacrificing diversity and complexity of the generated samples.

arXiv:2105.14038

Learning to Extend Program Graphs to Work-in-Progress Code

Source code spends most of its time in a broken or incomplete state during software development. This presents a challenge to machine learning for code, since high-performing models typically rely on graph structured representations of programs derived from traditional program analyses. Such analyses may be undefined for broken or incomplete code. We extend the notion of program graphs to work-in-progress code by learning to predict edge relations between tokens, training on well-formed code before transferring to work-in-progress code. We consider the tasks of code completion and localizing and repairing variable misuse in a work-in-process scenario. We demonstrate that training relation-aware models with fine-tuned edges consistently leads to improved performance on both tasks.

arXiv:2105.05991

Improving Code Autocompletion with Transfer Learning

Software language models have achieved promising results predicting code completion usages, and several industry studies have described successful IDE integrations. Recently, accuracy in autocompletion prediction improved 12.8% from training on a real-world dataset collected from programmers' IDE activity. But what if limited examples of IDE autocompletion in the target programming language are available for model training? In this paper, we investigate the efficacy of pretraining autocompletion models on non-IDE, non-autocompletion, and different-language example code sequences. We find that these unsupervised pretrainings improve model accuracy by over 50% on very small fine-tuning datasets and over 10% on 50k labeled examples. We confirm the real-world impact of these pretrainings in an online setting through A/B testing on thousands of IDE autocompletion users, finding that pretraining is responsible for increases of up to 6.63% autocompletion usage.

arXiv:2103.09499

Code Completion by Modeling Flattened Abstract Syntax Trees as Graphs

Code completion has become an essential component of integrated development environments. Contemporary code completion methods rely on the abstract syntax tree (AST) to generate syntactically correct code. However, they cannot fully capture the sequential and repetitive patterns of writing code and the structural information of the AST. To alleviate these problems, we propose a new code completion approach named CCAG, which models the flattened sequence of a partial AST as an AST graph. CCAG uses our proposed AST Graph Attention Block to capture different dependencies in the AST graph for representation learning in code completion. The sub-tasks of code completion are optimized via multi-task learning in CCAG, and the task balance is automatically achieved using uncertainty without the need to tune task weights. The experimental results show that CCAG has superior performance than state-of-the-art approaches and it is able to provide intelligent code completion.

arXiv:2102.04664공식 코드 · Papers with Code

CodeXGLUE: A Machine Learning Benchmark Dataset for Code Understanding and Generation

Benchmark datasets have a significant impact on accelerating research in programming language tasks. In this paper, we introduce CodeXGLUE, a benchmark dataset to foster machine learning research for program understanding and generation. CodeXGLUE includes a collection of 10 tasks across 14 datasets and a platform for model evaluation and comparison. CodeXGLUE also features three baseline systems, including the BERT-style, GPT-style, and Encoder-Decoder models, to make it easy for researchers to use the platform. The availability of such data and baselines can help the development and validation of new methods that can be applied to various program understanding and generation problems.

arXiv:2011.07986

Neural Software Analysis

Many software development problems can be addressed by program analysis tools, which traditionally are based on precise, logical reasoning and heuristics to ensure that the tools are practical. Recent work has shown tremendous success through an alternative way of creating developer tools, which we call neural software analysis. The key idea is to train a neural machine learning model on numerous code examples, which, once trained, makes predictions about previously unseen code. In contrast to traditional program analysis, neural software analysis naturally handles fuzzy information, such as coding conventions and natural language embedded in code, without relying on manually encoded heuristics. This article gives an overview of neural software analysis, discusses when to (not) use it, and presents three example analyses. The analyses address challenging software development problems: bug detection, type prediction, and code completion. The resulting tools complement and outperform traditional program analyses, and are used in industrial practice.

arXiv:2010.12693

On the Embeddings of Variables in Recurrent Neural Networks for Source Code

Source code processing heavily relies on the methods widely used in natural language processing (NLP), but involves specifics that need to be taken into account to achieve higher quality. An example of this specificity is that the semantics of a variable is defined not only by its name but also by the contexts in which the variable occurs. In this work, we develop dynamic embeddings, a recurrent mechanism that adjusts the learned semantics of the variable when it obtains more information about the variable's role in the program. We show that using the proposed dynamic embeddings significantly improves the performance of the recurrent neural network, in code completion and bug fixing tasks.

arXiv:2010.12663

A Simple Approach for Handling Out-of-Vocabulary Identifiers in Deep Learning for Source Code

There is an emerging interest in the application of natural language processing models to source code processing tasks. One of the major problems in applying deep learning to software engineering is that source code often contains a lot of rare identifiers, resulting in huge vocabularies. We propose a simple, yet effective method, based on identifier anonymization, to handle out-of-vocabulary (OOV) identifiers. Our method can be treated as a preprocessing step and, therefore, allows for easy implementation. We show that the proposed OOV anonymization method significantly improves the performance of the Transformer in two code processing tasks: code completion and bug fixing.

arXiv:2010.12621공식 코드 · Papers with Code

Learning to Execute Programs with Instruction Pointer Attention Graph Neural Networks

Graph neural networks (GNNs) have emerged as a powerful tool for learning software engineering tasks including code completion, bug finding, and program repair. They benefit from leveraging program structure like control flow graphs, but they are not well-suited to tasks like program execution that require far more sequential reasoning steps than number of GNN propagation steps. Recurrent neural networks (RNNs), on the other hand, are well-suited to long sequential chains of reasoning, but they do not naturally incorporate program structure and generally perform worse on the above tasks. Our aim is to achieve the best of both worlds, and we do so by introducing a novel GNN architecture, the Instruction Pointer Attention Graph Neural Networks (IPA-GNN), which achieves improved systematic generalization on the task of learning to execute programs using control flow graphs. The model arises by considering RNNs operating on program traces with branch decisions as latent variables. The IPA-GNN can be seen either as a continuous relaxation of the RNN model or as a GNN variant more tailored to execution. To test the models, we propose evaluating systematic generalization on learning to execute using control flow graphs, which tests sequential reasoning and use of program structure. More practically, we evaluate these models on the task of learning to execute partial programs, as might arise if using the model as a heuristic function in program synthesis. Results show that the IPA-GNN outperforms a variety of RNN and GNN baselines on both tasks.

arXiv:2010.07987공식 코드 · Papers with Code

Empirical Study of Transformers for Source Code

Initially developed for natural language processing (NLP), Transformers are now widely used for source code processing, due to the format similarity between source code and text. In contrast to natural language, source code is strictly structured, i.e., it follows the syntax of the programming language. Several recent works develop Transformer modifications for capturing syntactic information in source code. The drawback of these works is that they do not compare to each other and consider different tasks. In this work, we conduct a thorough empirical study of the capabilities of Transformers to utilize syntactic information in different tasks. We consider three tasks (code completion, function naming and bug fixing) and re-implement different syntax-capturing modifications in a unified framework. We show that Transformers are able to make meaningful predictions based purely on syntactic information and underline the best practices of taking the syntactic information into account for improving the performance of the model.

arXiv:2009.08603

Towards Full-line Code Completion with Neural Language Models

A code completion system suggests future code elements to developers given a partially-complete code snippet. Code completion is one of the most useful features in Integrated Development Environments (IDEs). Currently, most code completion techniques predict a single token at a time. In this paper, we take a further step and discuss the probability of directly completing a whole line of code instead of a single token. We believe suggesting longer code sequences can further improve the efficiency of developers. Recently neural language models have been adopted as a preferred approach for code completion, and we believe these models can still be applied to full-line code completion with a few improvements. We conduct our experiments on two real-world python corpora and evaluate existing neural models based on source code tokens or syntactical actions. The results show that neural language models can achieve acceptable results on our tasks, with significant room for improvements.

arXiv:2009.08366공식 코드 · Papers with Code

GraphCodeBERT: Pre-training Code Representations with Data Flow

Pre-trained models for programming language have achieved dramatic empirical improvements on a variety of code-related tasks such as code search, code completion, code summarization, etc. However, existing pre-trained models regard a code snippet as a sequence of tokens, while ignoring the inherent structure of code, which provides crucial code semantics and would enhance the code understanding process. We present GraphCodeBERT, a pre-trained model for programming language that considers the inherent structure of code. Instead of taking syntactic-level structure of code like abstract syntax tree (AST), we use data flow in the pre-training stage, which is a semantic-level structure of code that encodes the relation of "where-the-value-comes-from" between variables. Such a semantic-level structure is neat and does not bring an unnecessarily deep hierarchy of AST, the property of which makes the model more efficient. We develop GraphCodeBERT based on Transformer. In addition to using the task of masked language modeling, we introduce two structure-aware pre-training tasks. One is to predict code structure edges, and the other is to align representations between source code and code structure. We implement the model in an efficient way with a graph-guided masked attention function to incorporate the code structure. We evaluate our model on four tasks, including code search, clone detection, code translation, and code refinement. Results show that code structure and newly introduced pre-training tasks can improve GraphCodeBERT and achieves state-of-the-art performance on the four downstream tasks. We further show that the model prefers structure-level attentions over token-level attentions in the task of code search.

arXiv:2007.02220

You Autocomplete Me: Poisoning Vulnerabilities in Neural Code Completion

Code autocompletion is an integral feature of modern code editors and IDEs. The latest generation of autocompleters uses neural language models, trained on public open-source code repositories, to suggest likely (not just statically feasible) completions given the current context. We demonstrate that neural code autocompleters are vulnerable to poisoning attacks. By adding a few specially-crafted files to the autocompleter's training corpus (data poisoning), or else by directly fine-tuning the autocompleter on these files (model poisoning), the attacker can influence its suggestions for attacker-chosen contexts. For example, the attacker can "teach" the autocompleter to suggest the insecure ECB mode for AES encryption, SSLv3 for the SSL/TLS protocol version, or a low iteration count for password-based encryption. Moreover, we show that these attacks can be targeted: an autocompleter poisoned by a targeted attack is much more likely to suggest the insecure completion for files from a specific repo or specific developer. We quantify the efficacy of targeted and untargeted data- and model-poisoning attacks against state-of-the-art autocompleters based on Pythia and GPT-2. We then evaluate existing defenses against poisoning attacks and show that they are largely ineffective.

arXiv:2005.08025

IntelliCode Compose: Code Generation Using Transformer

In software development through integrated development environments (IDEs), code completion is one of the most widely used features. Nevertheless, majority of integrated development environments only support completion of methods and APIs, or arguments. In this paper, we introduce IntelliCode Compose $-$ a general-purpose multilingual code completion tool which is capable of predicting sequences of code tokens of arbitrary types, generating up to entire lines of syntactically correct code. It leverages state-of-the-art generative transformer model trained on 1.2 billion lines of source code in Python, $C\#$, JavaScript and TypeScript programming languages. IntelliCode Compose is deployed as a cloud-based web service. It makes use of client-side tree-based caching, efficient parallel implementation of the beam search decoder, and compute graph optimizations to meet edit-time completion suggestion requirements in the Visual Studio Code IDE and Azure Notebook. Our best model yields an average edit similarity of $86.7\%$ and a perplexity of 1.82 for Python programming language.

arXiv:2005.02161공식 코드 · Papers with Code

LambdaNet: Probabilistic Type Inference using Graph Neural Networks

As gradual typing becomes increasingly popular in languages like Python and TypeScript, there is a growing need to infer type annotations automatically. While type annotations help with tasks like code completion and static error catching, these annotations cannot be fully determined by compilers and are tedious to annotate by hand. This paper proposes a probabilistic type inference scheme for TypeScript based on a graph neural network. Our approach first uses lightweight source code analysis to generate a program abstraction called a type dependency graph, which links type variables with logical constraints as well as name and usage information. Given this program abstraction, we then use a graph neural network to propagate information between related type variables and eventually make type predictions. Our neural architecture can predict both standard types, like number or string, as well as user-defined types that have not been encountered during training. Our experimental results show that our approach outperforms prior work in this space by $14\%$ (absolute) on library types, while having the ability to make type predictions that are out of scope for existing techniques.

arXiv:2004.13651

Fast and Memory-Efficient Neural Code Completion

Code completion is one of the most widely used features of modern integrated development environments (IDEs). While deep learning has made significant progress in the statistical prediction of source code, state-of-the-art neural network models consume hundreds of megabytes of memory, bloating the development environment. We address this in two steps: first we present a modular neural framework for code completion. This allows us to explore the design space and evaluate different techniques. Second, within this framework we design a novel reranking neural completion model that combines static analysis with granular token encodings. The best neural reranking model consumes just 6 MB of RAM, - 19x less than previous models - computes a single completion in 8 ms, and achieves 90% accuracy in its top five suggestions.

arXiv:2004.06343

Code Completion using Neural Attention and Byte Pair Encoding

In this paper, we aim to do code completion based on implementing a Neural Network from Li et. al.. Our contribution is that we use an encoding that is in-between character and word encoding called Byte Pair Encoding (BPE). We use this on the source code files treating them as natural text without first going through the abstract syntax tree (AST). We have implemented two models: an attention-enhanced LSTM and a pointer network, where the pointer network was originally introduced to solve out of vocabulary problems. We are interested to see if BPE can replace the need for the pointer network for code completion.

arXiv:2004.05249

Sequence Model Design for Code Completion in the Modern IDE

Code completion plays a prominent role in modern integrated development environments (IDEs). Machine learning has become ubiquitous in analogous natural language writing and search software, surfacing more relevant autocompletions and search suggestions in fewer keystrokes. Prior research has reported training high-accuracy, deep neural networks for modeling source code, but little attention has been given to the practical constraints imposed by interactive developer tools. In particular, neural language models for source code modeling like the one described in Maybe Deep Neural Networks are the Best Choice for Modeling Source Code are framed around code completion, but only report accuracy of next-token prediction. However, in order for a language model (LM) to work well within real-world code completion systems, it must also always make suggestions that produce valid code that typechecks to support code completion's role in correctness-checking; return instantaneous results to help programmers code more efficiently in fewer keystrokes; and be small enough to fit comfortably on disk and in memory on developer workstations, since virtually all modern IDEs run locally and support offline usage. To meet these additional requirements, we propose a novel design for predicting top-k next tokens that combines static analysis' ability to enumerate all valid keywords and in-scope identifiers with the ability of a language model to place a probability distribution over them. Our model mixes character-level input representation with token output to represent out-of-vocabulary (OOV) tokens meaningfully and minimize prediction latency. OOV tokens can be predicted through detection of local repetition common in software. This design achieves state-of-art accuracy in source code modeling and fits the constraints imposed by real-world code completion implementations in modern IDEs.

arXiv:2002.04694

Adversarial Robustness for Code

Machine learning and deep learning in particular has been recently used to successfully address many tasks in the domain of code such as finding and fixing bugs, code completion, decompilation, type inference and many others. However, the issue of adversarial robustness of models for code has gone largely unnoticed. In this work, we explore this issue by: (i) instantiating adversarial attacks for code (a domain with discrete and highly structured inputs), (ii) showing that, similar to other domains, neural models for code are vulnerable to adversarial attacks, and (iii) combining existing and novel techniques to improve robustness while preserving high accuracy.