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arXiv:2505.11409공식 코드 · Papers with Code

Visual Planning: Let's Think Only with Images

Recent advancements in Large Language Models (LLMs) and their multimodal extensions (MLLMs) have substantially enhanced machine reasoning across diverse tasks. However, these models predominantly rely on pure text as the medium for both expressing and structuring reasoning, even when visual information is present. In this work, we argue that language may not always be the most natural or effective modality for reasoning, particularly in tasks involving spatial and geometrical information. Motivated by this, we propose a new paradigm, Visual Planning, which enables planning through purely visual representations, independent of text. In this paradigm, planning is executed via sequences of images that encode step-by-step inference in the visual domain, akin to how humans sketch or visualize future actions. We introduce a novel reinforcement learning framework, Visual Planning via Reinforcement Learning (VPRL), empowered by GRPO for post-training large vision models, leading to substantial improvements in planning in a selection of representative visual navigation tasks, FrozenLake, Maze, and MiniBehavior. Our visual planning paradigm outperforms all other planning variants that conduct reasoning in the text-only space. Our results establish Visual Planning as a viable and promising alternative to language-based reasoning, opening new avenues for tasks that benefit from intuitive, image-based inference.

arXiv:2502.19090공식 코드 · Papers with Code

EndoMamba: An Efficient Foundation Model for Endoscopic Videos via Hierarchical Pre-training

Endoscopic video-based tasks, such as visual navigation and surgical phase recognition, play a crucial role in minimally invasive surgeries by providing real-time assistance. While recent video foundation models have shown promise, their applications are hindered by (1) computational inefficiencies and (2) suboptimal performance caused by limited data for pre-training in endoscopy. To address these issues, we present EndoMamba, a foundation model designed for real-time inference while learning generalized spatiotemporal representations. First, to mitigate computational inefficiencies, we propose the EndoMamba backbone, optimized for real-time inference. Inspired by recent advancements in state space models, EndoMamba integrates Bidirectional Mamba blocks for spatial modeling within individual frames and vanilla Mamba blocks for past-to-present reasoning across the temporal domain. This design enables both strong spatiotemporal modeling and efficient inference in online video streams. Second, we propose a self-supervised hierarchical pre-training diagram to enhance EndoMamba's representation learning using endoscopic videos and incorporating general video domain knowledge. Specifically, our approach combines masked reconstruction with auxiliary supervision, leveraging low-level reconstruction to capture spatial-temporal structures and high-level alignment to transfer broader knowledge from a pretrained general-video domain foundation model. Extensive experiments on four downstream tasks--classification, segmentation, surgical phase recognition, and localization--demonstrate that EndoMamba outperforms existing foundation models and task-specific methods while maintaining real-time inference speed. The source code is available at https://github.com/TianCuteQY/EndoMamba.

arXiv:2504.18317공식 코드 · Papers with Code

Task-Oriented Communications for Visual Navigation with Edge-Aerial Collaboration in Low Altitude Economy

To support the Low Altitude Economy (LAE), it is essential to achieve precise localization of unmanned aerial vehicles (UAVs) in urban areas where global positioning system (GPS) signals are unavailable. Vision-based methods offer a viable alternative but face severe bandwidth, memory and processing constraints on lightweight UAVs. Inspired by mammalian spatial cognition, we propose a task-oriented communication framework, where UAVs equipped with multi-camera systems extract compact multi-view features and offload localization tasks to edge servers. We introduce the Orthogonally-constrained Variational Information Bottleneck encoder (O-VIB), which incorporates automatic relevance determination (ARD) to prune non-informative features while enforcing orthogonality to minimize redundancy. This enables efficient and accurate localization with minimal transmission cost. Extensive evaluation on a dedicated LAE UAV dataset shows that O-VIB achieves high-precision localization under stringent bandwidth budgets. Code and dataset will be made publicly available at: github.com/fangzr/TOC-Edge-Aerial.

arXiv:2504.10041공식 코드 · Papers with Code

Prior Does Matter: Visual Navigation via Denoising Diffusion Bridge Models

Recent advancements in diffusion-based imitation learning, which show impressive performance in modeling multimodal distributions and training stability, have led to substantial progress in various robot learning tasks. In visual navigation, previous diffusion-based policies typically generate action sequences by initiating from denoising Gaussian noise. However, the target action distribution often diverges significantly from Gaussian noise, leading to redundant denoising steps and increased learning complexity. Additionally, the sparsity of effective action distributions makes it challenging for the policy to generate accurate actions without guidance. To address these issues, we propose a novel, unified visual navigation framework leveraging the denoising diffusion bridge models named NaviBridger. This approach enables action generation by initiating from any informative prior actions, enhancing guidance and efficiency in the denoising process. We explore how diffusion bridges can enhance imitation learning in visual navigation tasks and further examine three source policies for generating prior actions. Extensive experiments in both simulated and real-world indoor and outdoor scenarios demonstrate that NaviBridger accelerates policy inference and outperforms the baselines in generating target action sequences. Code is available at https://github.com/hren20/NaiviBridger.

arXiv:2504.10003공식 코드 · Papers with Code

NaviDiffusor: Cost-Guided Diffusion Model for Visual Navigation

Visual navigation, a fundamental challenge in mobile robotics, demands versatile policies to handle diverse environments. Classical methods leverage geometric solutions to minimize specific costs, offering adaptability to new scenarios but are prone to system errors due to their multi-modular design and reliance on hand-crafted rules. Learning-based methods, while achieving high planning success rates, face difficulties in generalizing to unseen environments beyond the training data and often require extensive training. To address these limitations, we propose a hybrid approach that combines the strengths of learning-based methods and classical approaches for RGB-only visual navigation. Our method first trains a conditional diffusion model on diverse path-RGB observation pairs. During inference, it integrates the gradients of differentiable scene-specific and task-level costs, guiding the diffusion model to generate valid paths that meet the constraints. This approach alleviates the need for retraining, offering a plug-and-play solution. Extensive experiments in both indoor and outdoor settings, across simulated and real-world scenarios, demonstrate zero-shot transfer capability of our approach, achieving higher success rates and fewer collisions compared to baseline methods. Code will be released at https://github.com/SYSU-RoboticsLab/NaviD.

arXiv:2412.06465공식 코드 · Papers with Code

Agent Journey Beyond RGB: Unveiling Hybrid Semantic-Spatial Environmental Representations for Vision-and-Language Navigation

Navigating unseen environments based on natural language instructions remains difficult for egocentric agents in Vision-and-Language Navigation (VLN). Existing approaches primarily rely on RGB images for environmental representation, underutilizing latent textual semantic and spatial cues and leaving the modality gap between instructions and scarce environmental representations unresolved. Intuitively, humans inherently ground semantic knowledge within spatial layouts during indoor navigation. Inspired by this, we propose a versatile Semantic Understanding and Spatial Awareness (SUSA) architecture to encourage agents to ground environment from diverse perspectives. SUSA includes a Textual Semantic Understanding (TSU) module, which narrows the modality gap between instructions and environments by generating and associating the descriptions of environmental landmarks in agent's immediate surroundings. Additionally, a Depth-enhanced Spatial Perception (DSP) module incrementally constructs a depth exploration map, enabling a more nuanced comprehension of environmental layouts. Experiments demonstrate that SUSA's hybrid semantic-spatial representations effectively enhance navigation performance, setting new state-of-the-art performance across three VLN benchmarks (REVERIE, R2R, and SOON). The source code will be publicly available.

arXiv:2412.05552공식 코드 · Papers with Code

SAME: Learning Generic Language-Guided Visual Navigation with State-Adaptive Mixture of Experts

The academic field of learning instruction-guided visual navigation can be generally categorized into high-level category-specific search and low-level language-guided navigation, depending on the granularity of language instruction, in which the former emphasizes the exploration process, while the latter concentrates on following detailed textual commands. Despite the differing focuses of these tasks, the underlying requirements of interpreting instructions, comprehending the surroundings, and inferring action decisions remain consistent. This paper consolidates diverse navigation tasks into a unified and generic framework -- we investigate the core difficulties of sharing general knowledge and exploiting task-specific capabilities in learning navigation and propose a novel State-Adaptive Mixture of Experts (SAME) model that effectively enables an agent to infer decisions based on different-granularity language and dynamic observations. Powered by SAME, we present a versatile agent capable of addressing seven navigation tasks simultaneously that outperforms or achieves highly comparable performance to task-specific agents.

arXiv:2412.01292공식 코드 · Papers with Code

LSceneLLM: Enhancing Large 3D Scene Understanding Using Adaptive Visual Preferences

Research on 3D Vision-Language Models (3D-VLMs) is gaining increasing attention, which is crucial for developing embodied AI within 3D scenes, such as visual navigation and embodied question answering. Due to the high density of visual features, especially in large 3D scenes, accurately locating task-relevant visual information is challenging. Existing works attempt to segment all objects and consider their features as scene representations. However, these task-agnostic object features include much redundant information and missing details for the task-relevant area. To tackle these problems, we propose LSceneLLM, an adaptive framework that automatically identifies task-relevant areas by leveraging LLM's visual preference for different tasks, followed by a plug-and-play scene magnifier module to capture fine-grained details in focused areas. Specifically, a dense token selector examines the attention map of LLM to identify visual preferences for the instruction input. It then magnifies fine-grained details of the focusing area. An adaptive self-attention module is leveraged to fuse the coarse-grained and selected fine-grained visual information. To comprehensively evaluate the large scene understanding ability of 3D-VLMs, we further introduce a cross-room understanding benchmark, XR-Scene, which contains a series of large scene understanding tasks including XR-QA, XR-EmbodiedPlanning, and XR-SceneCaption. Experiments show that our method surpasses existing methods on both large scene understanding and existing scene understanding benchmarks. Plunging our scene magnifier module into the existing 3D-VLMs also brings significant improvement.

arXiv:2411.17820공식 코드 · Papers with Code

CityWalker: Learning Embodied Urban Navigation from Web-Scale Videos

Navigating dynamic urban environments presents significant challenges for embodied agents, requiring advanced spatial reasoning and adherence to common-sense norms. Despite progress, existing visual navigation methods struggle in map-free or off-street settings, limiting the deployment of autonomous agents like last-mile delivery robots. To overcome these obstacles, we propose a scalable, data-driven approach for human-like urban navigation by training agents on thousands of hours of in-the-wild city walking and driving videos sourced from the web. We introduce a simple and scalable data processing pipeline that extracts action supervision from these videos, enabling large-scale imitation learning without costly annotations. Our model learns sophisticated navigation policies to handle diverse challenges and critical scenarios. Experimental results show that training on large-scale, diverse datasets significantly enhances navigation performance, surpassing current methods. This work shows the potential of using abundant online video data to develop robust navigation policies for embodied agents in dynamic urban settings. Project homepage is at https://ai4ce.github.io/CityWalker/.

arXiv:2410.18195공식 코드 · Papers with Code

Personalized Instance-based Navigation Toward User-Specific Objects in Realistic Environments

In the last years, the research interest in visual navigation towards objects in indoor environments has grown significantly. This growth can be attributed to the recent availability of large navigation datasets in photo-realistic simulated environments, like Gibson and Matterport3D. However, the navigation tasks supported by these datasets are often restricted to the objects present in the environment at acquisition time. Also, they fail to account for the realistic scenario in which the target object is a user-specific instance that can be easily confused with similar objects and may be found in multiple locations within the environment. To address these limitations, we propose a new task denominated Personalized Instance-based Navigation (PIN), in which an embodied agent is tasked with locating and reaching a specific personal object by distinguishing it among multiple instances of the same category. The task is accompanied by PInNED, a dedicated new dataset composed of photo-realistic scenes augmented with additional 3D objects. In each episode, the target object is presented to the agent using two modalities: a set of visual reference images on a neutral background and manually annotated textual descriptions. Through comprehensive evaluations and analyses, we showcase the challenges of the PIN task as well as the performance and shortcomings of currently available methods designed for object-driven navigation, considering modular and end-to-end agents.

arXiv:2410.14969공식 코드 · Papers with Code

Visual Navigation of Digital Libraries: Retrieval and Classification of Images in the National Library of Norway's Digitised Book Collection

Digital tools for text analysis have long been essential for the searchability and accessibility of digitised library collections. Recent computer vision advances have introduced similar capabilities for visual materials, with deep learning-based embeddings showing promise for analysing visual heritage. Given that many books feature visuals in addition to text, taking advantage of these breakthroughs is critical to making library collections open and accessible. In this work, we present a proof-of-concept image search application for exploring images in the National Library of Norway's pre-1900 books, comparing Vision Transformer (ViT), Contrastive Language-Image Pre-training (CLIP), and Sigmoid loss for Language-Image Pre-training (SigLIP) embeddings for image retrieval and classification. Our results show that the application performs well for exact image retrieval, with SigLIP embeddings slightly outperforming CLIP and ViT in both retrieval and classification tasks. Additionally, SigLIP-based image classification can aid in cleaning image datasets from a digitisation pipeline.

arXiv:2408.15761공식 코드 · Papers with Code

Addressing the challenges of loop detection in agricultural environments

While visual SLAM systems are well studied and achieve impressive results in indoor and urban settings, natural, outdoor and open-field environments are much less explored and still present relevant research challenges. Visual navigation and local mapping have shown a relatively good performance in open-field environments. However, globally consistent mapping and long-term localization still depend on the robustness of loop detection and closure, for which the literature is scarce. In this work we propose a novel method to pave the way towards robust loop detection in open fields, particularly in agricultural settings, based on local feature search and stereo geometric refinement, with a final stage of relative pose estimation. Our method consistently achieves good loop detections, with a median error of 15cm. We aim to characterize open fields as a novel environment for loop detection, understanding the limitations and problems that arise when dealing with them.

arXiv:2406.07500공식 코드 · Papers with Code

SPIN: Spacecraft Imagery for Navigation

The scarcity of data acquired under actual space operational conditions poses a significant challenge for developing learning-based visual navigation algorithms crucial for autonomous spacecraft navigation. This data shortage is primarily due to the prohibitive costs and inherent complexities of space operations. While existing datasets, predominantly relying on computer-simulated data, have partially addressed this gap, they present notable limitations. Firstly, these datasets often utilize proprietary image generation tools, restricting the evaluation of navigation methods in novel, unseen scenarios. Secondly, they provide limited ground-truth data, typically focusing solely on the spacecraft's translation and rotation relative to the camera. To address these limitations, we present SPIN (SPacecraft Imagery for Navigation), an open-source spacecraft image generation tool designed to support a wide range of visual navigation scenarios in space, with a particular focus on relative navigation tasks. SPIN provides multiple modalities of ground-truth data and allows researchers to employ custom 3D models of satellites, define specific camera-relative poses, and adjust settings such as camera parameters or environmental illumination conditions. We also propose a method for exploiting our tool as a data augmentation module. We validate our tool on the spacecraft pose estimation task by training with a SPIN-generated replica of SPEED+, reaching a 47% average error reduction on SPEED+ testbed data (that simulates realistic space conditions), further reducing it to a 60% error reduction when using SPIN as a data augmentation method. Both the SPIN tool (and source code) and our SPIN-generated version of SPEED+ will be publicly released upon paper acceptance on GitHub. https://github.com/vpulab/SPIN

arXiv:2404.17031공식 코드 · Papers with Code

Motor Focus: Fast Ego-Motion Prediction for Assistive Visual Navigation

Assistive visual navigation systems for visually impaired individuals have become increasingly popular thanks to the rise of mobile computing. Most of these devices work by translating visual information into voice commands. In complex scenarios where multiple objects are present, it is imperative to prioritize object detection and provide immediate notifications for key entities in specific directions. This brings the need for identifying the observer's motion direction (ego-motion) by merely processing visual information, which is the key contribution of this paper. Specifically, we introduce Motor Focus, a lightweight image-based framework that predicts the ego-motion - the humans (and humanoid machines) movement intentions based on their visual feeds, while filtering out camera motion without any camera calibration. To this end, we implement an optical flow-based pixel-wise temporal analysis method to compensate for the camera motion with a Gaussian aggregation to smooth out the movement prediction area. Subsequently, to evaluate the performance, we collect a dataset including 50 clips of pedestrian scenes in 5 different scenarios. We tested this framework with classical feature detectors such as SIFT and ORB to show the comparison. Our framework demonstrates its superiority in speed (> 40FPS), accuracy (MAE = 60pixels), and robustness (SNR = 23dB), confirming its potential to enhance the usability of vision-based assistive navigation tools in complex environments.

arXiv:2404.10241공식 코드 · Papers with Code

Vision-and-Language Navigation via Causal Learning

In the pursuit of robust and generalizable environment perception and language understanding, the ubiquitous challenge of dataset bias continues to plague vision-and-language navigation (VLN) agents, hindering their performance in unseen environments. This paper introduces the generalized cross-modal causal transformer (GOAT), a pioneering solution rooted in the paradigm of causal inference. By delving into both observable and unobservable confounders within vision, language, and history, we propose the back-door and front-door adjustment causal learning (BACL and FACL) modules to promote unbiased learning by comprehensively mitigating potential spurious correlations. Additionally, to capture global confounder features, we propose a cross-modal feature pooling (CFP) module supervised by contrastive learning, which is also shown to be effective in improving cross-modal representations during pre-training. Extensive experiments across multiple VLN datasets (R2R, REVERIE, RxR, and SOON) underscore the superiority of our proposed method over previous state-of-the-art approaches. Code is available at https://github.com/CrystalSixone/VLN-GOAT.

arXiv:2404.06609공식 코드 · Papers with Code

GOAT-Bench: A Benchmark for Multi-Modal Lifelong Navigation

The Embodied AI community has made significant strides in visual navigation tasks, exploring targets from 3D coordinates, objects, language descriptions, and images. However, these navigation models often handle only a single input modality as the target. With the progress achieved so far, it is time to move towards universal navigation models capable of handling various goal types, enabling more effective user interaction with robots. To facilitate this goal, we propose GOAT-Bench, a benchmark for the universal navigation task referred to as GO to AnyThing (GOAT). In this task, the agent is directed to navigate to a sequence of targets specified by the category name, language description, or image in an open-vocabulary fashion. We benchmark monolithic RL and modular methods on the GOAT task, analyzing their performance across modalities, the role of explicit and implicit scene memories, their robustness to noise in goal specifications, and the impact of memory in lifelong scenarios.

arXiv:2403.12415공식 코드 · Papers with Code

VisionGPT: LLM-Assisted Real-Time Anomaly Detection for Safe Visual Navigation

This paper explores the potential of Large Language Models(LLMs) in zero-shot anomaly detection for safe visual navigation. With the assistance of the state-of-the-art real-time open-world object detection model Yolo-World and specialized prompts, the proposed framework can identify anomalies within camera-captured frames that include any possible obstacles, then generate concise, audio-delivered descriptions emphasizing abnormalities, assist in safe visual navigation in complex circumstances. Moreover, our proposed framework leverages the advantages of LLMs and the open-vocabulary object detection model to achieve the dynamic scenario switch, which allows users to transition smoothly from scene to scene, which addresses the limitation of traditional visual navigation. Furthermore, this paper explored the performance contribution of different prompt components, provided the vision for future improvement in visual accessibility, and paved the way for LLMs in video anomaly detection and vision-language understanding.

arXiv:2403.11796공식 코드 · Papers with Code

OpenOcc: Open Vocabulary 3D Scene Reconstruction via Occupancy Representation

3D reconstruction has been widely used in autonomous navigation fields of mobile robotics. However, the former research can only provide the basic geometry structure without the capability of open-world scene understanding, limiting advanced tasks like human interaction and visual navigation. Moreover, traditional 3D scene understanding approaches rely on expensive labeled 3D datasets to train a model for a single task with supervision. Thus, geometric reconstruction with zero-shot scene understanding i.e. Open vocabulary 3D Understanding and Reconstruction, is crucial for the future development of mobile robots. In this paper, we propose OpenOcc, a novel framework unifying the 3D scene reconstruction and open vocabulary understanding with neural radiance fields. We model the geometric structure of the scene with occupancy representation and distill the pre-trained open vocabulary model into a 3D language field via volume rendering for zero-shot inference. Furthermore, a novel semantic-aware confidence propagation (SCP) method has been proposed to relieve the issue of language field representation degeneracy caused by inconsistent measurements in distilled features. Experimental results show that our approach achieves competitive performance in 3D scene understanding tasks, especially for small and long-tail objects.

arXiv:2403.11625공식 코드 · Papers with Code

GaussNav: Gaussian Splatting for Visual Navigation

In embodied vision, Instance ImageGoal Navigation (IIN) requires an agent to locate a specific object depicted in a goal image within an unexplored environment. The primary difficulty of IIN stems from the necessity of recognizing the target object across varying viewpoints and rejecting potential distractors. Existing map-based navigation methods largely adopt the representation form of Bird's Eye View (BEV) maps, which, however, lack the representation of detailed textures in a scene. To address the above issues, we propose a new Gaussian Splatting Navigation (abbreviated as GaussNav) framework for IIN task, which constructs a novel map representation based on 3D Gaussian Splatting (3DGS). The proposed framework enables the agent to not only memorize the geometry and semantic information of the scene, but also retain the textural features of objects. Our GaussNav framework demonstrates a significant leap in performance, evidenced by an increase in Success weighted by Path Length (SPL) from 0.252 to 0.578 on the challenging Habitat-Matterport 3D (HM3D) dataset. Our code will be made publicly available.

arXiv:2403.08109공식 코드 · Papers with Code

VANP: Learning Where to See for Navigation with Self-Supervised Vision-Action Pre-Training

Humans excel at efficiently navigating through crowds without collision by focusing on specific visual regions relevant to navigation. However, most robotic visual navigation methods rely on deep learning models pre-trained on vision tasks, which prioritize salient objects -- not necessarily relevant to navigation and potentially misleading. Alternative approaches train specialized navigation models from scratch, requiring significant computation. On the other hand, self-supervised learning has revolutionized computer vision and natural language processing, but its application to robotic navigation remains underexplored due to the difficulty of defining effective self-supervision signals. Motivated by these observations, in this work, we propose a Self-Supervised Vision-Action Model for Visual Navigation Pre-Training (VANP). Instead of detecting salient objects that are beneficial for tasks such as classification or detection, VANP learns to focus only on specific visual regions that are relevant to the navigation task. To achieve this, VANP uses a history of visual observations, future actions, and a goal image for self-supervision, and embeds them using two small Transformer Encoders. Then, VANP maximizes the information between the embeddings by using a mutual information maximization objective function. We demonstrate that most VANP-extracted features match with human navigation intuition. VANP achieves comparable performance as models learned end-to-end with half the training time and models trained on a large-scale, fully supervised dataset, i.e., ImageNet, with only 0.08% data.