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arXiv:2503.13026공식 코드 · Papers with Code

HiMTok: Learning Hierarchical Mask Tokens for Image Segmentation with Large Multimodal Model

The remarkable performance of large multimodal models (LMMs) has attracted significant interest from the image segmentation community. To align with the next-token-prediction paradigm, current LMM-driven segmentation methods either use object boundary points to represent masks or introduce special segmentation tokens, whose hidden states are decoded by a segmentation model requiring the original image as input. However, these approaches often suffer from inadequate mask representation and complex architectures, limiting the potential of LMMs. In this work, we propose the Hierarchical Mask Tokenizer (HiMTok), which represents segmentation masks with up to 32 tokens and eliminates the need for the original image during mask de-tokenization. HiMTok allows for compact and coarse-to-fine mask representations, aligning well with the LLM next-token-prediction paradigm and facilitating the direct acquisition of segmentation capabilities. We develop a 3-stage training recipe for progressive learning of segmentation and visual capabilities, featuring a hierarchical mask loss for effective coarse-to-fine learning. Additionally, we enable bidirectional information flow, allowing conversion between bounding boxes and mask tokens to fully leverage multi-task training potential. Extensive experiments demonstrate that our method achieves state-of-the-art performance across various segmentation tasks,while also enhancing visual grounding and maintaining overall visual understanding.

arXiv:2507.05791공식 코드 · Papers with Code

GTA1: GUI Test-time Scaling Agent

Graphical user interface (GUI) agents autonomously operate across platforms (e.g., Linux) to complete tasks by interacting with visual elements. Specifically, a user instruction is decomposed into a sequence of action proposals, each corresponding to an interaction with the GUI. After each action, the agent observes the updated GUI environment to plan the next step. However, two main challenges arise: i) resolving ambiguity in task planning (i.e., the action proposal sequence), where selecting an appropriate plan is non-trivial, as many valid ones may exist; ii) accurately grounding actions in complex and high-resolution interfaces, i.e., precisely interacting with visual targets. This paper investigates the two aforementioned challenges with our GUI Test-time Scaling Agent, namely GTA1. First, to select the most appropriate action proposal, we introduce a test-time scaling method. At each step, we sample multiple candidate action proposals and leverage a judge model to evaluate and select the most suitable one. It trades off computation for better decision quality by concurrent sampling, shortening task execution steps, and improving overall performance. Second, we propose a model that achieves improved accuracy when grounding the selected action proposal to its corresponding visual elements. Our key insight is that reinforcement learning (RL) facilitates visual grounding through inherent objective alignments, rewarding successful clicks on interface elements. Experimentally, our method establishes state-of-the-art performance across diverse benchmarks. For example, GTA1-7B achieves 50.1%, 92.4%, and 67.7% accuracies on Screenspot-Pro, Screenspot-V2, and OSWorld-G, respectively. When paired with a planner applying our test-time scaling strategy, it exhibits state-of-the-art agentic performance (e.g., 45.2% task success rate on OSWorld). We open-source our code and models here.

arXiv:2507.05920공식 코드 · Papers with Code

High-Resolution Visual Reasoning via Multi-Turn Grounding-Based Reinforcement Learning

State-of-the-art large multi-modal models (LMMs) face challenges when processing high-resolution images, as these inputs are converted into enormous visual tokens, many of which are irrelevant to the downstream task. In this paper, we propose Multi-turn Grounding-based Policy Optimization (MGPO), an end-to-end reinforcement learning (RL) framework that enables LMMs to iteratively focus on key visual regions by automatically cropping sub-images, based on model-predicted grounding coordinates within a multi-turn conversation framework. Compared to supervised fine-tuning (SFT), which requires costly additional grounding annotations, our approach highlights that LMMs can emerge robust grounding abilities during the RL training process, leveraging only a binary reward function derived from the correctness of the final answer. Additionally, we observe that LMMs struggle to autonomously trigger visual grounding during the rollout process. To address this cold start problem, we design a multi-turn conversational template and restrict policy loss computation to model outputs generated across multiple dialogue rounds, thereby promoting stable optimization. Extensive experiments demonstrate that, when trained on standard visual-question-short answering data without grounding annotations, MGPO effectively elicits stronger grounding capabilities compared to GRPO, leading to 5.4\% improvement on in-distribution MME-Realworld and 5.2\% improvement on the challenging out-of-distribution (OOD) V* Bench. Notably, MGPO post-training on Qwen2.5-VL-7B with 21K samples surpasses OpenAI's o1 and GPT-4o models on the OOD V* Bench. Codes are available at https://github.com/EvolvingLMMs-Lab/MGPO.

arXiv:2506.24102공식 코드 · Papers with Code

DenseWorld-1M: Towards Detailed Dense Grounded Caption in the Real World

Multimodal Large Language Models (MLLMs) demonstrate a complex understanding of scenes, benefiting from large-scale and high-quality datasets. Most existing caption datasets lack the ground locations and relations for visual entities. Several grounded caption datasets face the problems of missing detailed descriptions, relations, and massive object descriptions on high-resolution images. To fill this gap for the community, we present DenseWorld-1M, the first massive, detailed, dense grounded caption dataset in the real world. We design a three-stage labeling pipeline, containing open-world perception, detailed object caption generation, and dense caption merging. The first stage obtains entity-level masks and labels. The second stage generates the object-level, detailed captions with the guidance of masks and labels from the first stage. The final stage merges object captions and masks into spatial and relational dense captions. To accelerate the labeling process and improve caption quality, we present two VLM models: the Detailed Region Caption model and the Spatial Caption Merging model. Extensive experiments on various settings, including vision-language understanding, visual grounding, and region caption generation, demonstrate the effectiveness of our DenseWorld-1M dataset and labeling models.

arXiv:2506.21316공식 코드 · Papers with Code

DrishtiKon: Multi-Granular Visual Grounding for Text-Rich Document Images

Visual grounding in text-rich document images is a critical yet underexplored challenge for document intelligence and visual question answering (VQA) systems. We present \drishtikon, a multi-granular visual grounding framework designed to enhance interpretability and trust in VQA for complex, multilingual documents. Our approach integrates robust multi-lingual OCR, large language models, and a novel region matching algorithm to accurately localize answer spans at block, line, word, and point levels. We curate a new benchmark from the CircularsVQA test set, providing fine-grained, human-verified annotations across multiple granularities. Extensive experiments demonstrate that our method achieves state-of-the-art grounding accuracy, with line-level granularity offering the best trade-off between precision and recall. Ablation studies further highlight the benefits of multi-block and multi-line reasoning. Comparative evaluations with leading vision-language models reveal the limitations of current VLMs in precise localization, underscoring the effectiveness of our structured, alignment-based approach. Our findings pave the way for more robust and interpretable document understanding systems in real-world, text-centric scenarios. Code and dataset has been made available at https://github.com/kasuba-badri-vishal/DhrishtiKon.

arXiv:2505.18087공식 코드 · Papers with Code

CXReasonBench: A Benchmark for Evaluating Structured Diagnostic Reasoning in Chest X-rays

Recent progress in Large Vision-Language Models (LVLMs) has enabled promising applications in medical tasks, such as report generation and visual question answering. However, existing benchmarks focus mainly on the final diagnostic answer, offering limited insight into whether models engage in clinically meaningful reasoning. To address this, we present CheXStruct and CXReasonBench, a structured pipeline and benchmark built on the publicly available MIMIC-CXR-JPG dataset. CheXStruct automatically derives a sequence of intermediate reasoning steps directly from chest X-rays, such as segmenting anatomical regions, deriving anatomical landmarks and diagnostic measurements, computing diagnostic indices, and applying clinical thresholds. CXReasonBench leverages this pipeline to evaluate whether models can perform clinically valid reasoning steps and to what extent they can learn from structured guidance, enabling fine-grained and transparent assessment of diagnostic reasoning. The benchmark comprises 18,988 QA pairs across 12 diagnostic tasks and 1,200 cases, each paired with up to 4 visual inputs, and supports multi-path, multi-stage evaluation including visual grounding via anatomical region selection and diagnostic measurements. Even the strongest of 10 evaluated LVLMs struggle with structured reasoning and generalization, often failing to link abstract knowledge with anatomically grounded visual interpretation. The code is available at https://github.com/ttumyche/CXReasonBench

arXiv:2506.09522공식 코드 · Papers with Code

Revisit What You See: Disclose Language Prior in Vision Tokens for Efficient Guided Decoding of LVLMs

Large Vision-Language Models (LVLMs) have demonstrated remarkable performance across various multimodal tasks by integrating visual perception with language understanding. However, conventional decoding strategies of LVLMs often fail to successfully utilize visual information, leading to visually ungrounded responses. While various approaches have been proposed to address this limitation, they typically require additional training, multi-step inference procedures, or external model dependencies. This paper introduces ReVisiT, a simple yet effective decoding method that references vision tokens to guide the text generation process in LVLMs. Our approach leverages the semantic information embedded within vision tokens by projecting them into the text token distribution space, and dynamically selecting the most relevant vision token at each decoding step through constrained divergence minimization. This selected vision token is then used to refine the output distribution to better incorporate visual semantics. Experiments on three LVLM hallucination benchmarks with two recent LVLMs demonstrate that ReVisiT consistently enhances visual grounding with minimal computational overhead. Moreover, our method achieves competitive or superior results relative to state-of-the-art baselines while reducing computational costs for up to $2\times$.

arXiv:2505.17473공식 코드 · Papers with Code

OrionBench: A Benchmark for Chart and Human-Recognizable Object Detection in Infographics

Given the central role of charts in scientific, business, and communication contexts, enhancing the chart understanding capabilities of vision-language models (VLMs) has become increasingly critical. A key limitation of existing VLMs lies in their inaccurate visual grounding of infographic elements, including charts and human-recognizable objects (HROs) such as icons and images. However, chart understanding often requires identifying relevant elements and reasoning over them. To address this limitation, we introduce OrionBench, a benchmark designed to support the development of accurate object detection models for charts and HROs in infographics. It contains 26,250 real and 78,750 synthetic infographics, with over 6.9 million bounding box annotations. These annotations are created by combining the model-in-the-loop and programmatic methods. We demonstrate the usefulness of OrionBench through three applications: 1) constructing a Thinking-with-Boxes scheme to boost the chart understanding performance of VLMs, 2) comparing existing object detection models, and 3) applying the developed detection model to document layout and UI element detection.

arXiv:2505.19406공식 코드 · Papers with Code

Unveiling the Compositional Ability Gap in Vision-Language Reasoning Model

While large language models (LLMs) demonstrate strong reasoning capabilities utilizing reinforcement learning (RL) with verifiable reward, whether large vision-language models (VLMs) can directly inherit such capabilities through similar post-training strategies remains underexplored. In this work, we conduct a systematic compositional probing study to evaluate whether current VLMs trained with RL or other post-training strategies can compose capabilities across modalities or tasks under out-of-distribution conditions. We design a suite of diagnostic tasks that train models on unimodal tasks or isolated reasoning skills, and evaluate them on multimodal, compositional variants requiring skill integration. Through comparisons between supervised fine-tuning (SFT) and RL-trained models, we identify three key findings: (1) RL-trained models consistently outperform SFT on compositional generalization, demonstrating better integration of learned skills; (2) although VLMs achieve strong performance on individual tasks, they struggle to generalize compositionally under cross-modal and cross-task scenario, revealing a significant gap in current training strategies; (3) enforcing models to explicitly describe visual content before reasoning (e.g., caption-before-thinking), along with rewarding progressive vision-to-text grounding, yields notable gains. It highlights two essential ingredients for improving compositionality in VLMs: visual-to-text alignment and accurate visual grounding. Our findings shed light on the current limitations of RL-based reasoning VLM training and provide actionable insights toward building models that reason compositionally across modalities and tasks.

arXiv:2505.15818공식 코드 · Papers with Code

InstructSAM: A Training-Free Framework for Instruction-Oriented Remote Sensing Object Recognition

Language-Guided object recognition in remote sensing imagery is crucial for large-scale mapping and automated data annotation. However, existing open-vocabulary and visual grounding methods rely on explicit category cues, limiting their ability to handle complex or implicit queries that require advanced reasoning. To address this issue, we introduce a new suite of tasks, including Instruction-Oriented Object Counting, Detection, and Segmentation (InstructCDS), covering open-vocabulary, open-ended, and open-subclass scenarios. We further present EarthInstruct, the first InstructCDS benchmark for earth observation. It is constructed from two diverse remote sensing datasets with varying spatial resolutions and annotation rules across 20 categories, necessitating models to interpret dataset-specific instructions. Given the scarcity of semantically rich labeled data in remote sensing, we propose InstructSAM, a training-free framework for instruction-driven object recognition. InstructSAM leverages large vision-language models to interpret user instructions and estimate object counts, employs SAM2 for mask proposal, and formulates mask-label assignment as a binary integer programming problem. By integrating semantic similarity with counting constraints, InstructSAM efficiently assigns categories to predicted masks without relying on confidence thresholds. Experiments demonstrate that InstructSAM matches or surpasses specialized baselines across multiple tasks while maintaining near-constant inference time regardless of object count, reducing output tokens by 89% and overall runtime by over 32% compared to direct generation approaches. We believe the contributions of the proposed tasks, benchmark, and effective approach will advance future research in developing versatile object recognition systems.

arXiv:2505.15810공식 코드 · Papers with Code

GUI-G1: Understanding R1-Zero-Like Training for Visual Grounding in GUI Agents

Recent Graphical User Interface (GUI) agents replicate the R1-Zero paradigm, coupling online Reinforcement Learning (RL) with explicit chain-of-thought reasoning prior to object grounding and thereby achieving substantial performance gains. In this paper, we first conduct extensive analysis experiments of three key components of that training pipeline: input design, output evaluation, and policy update-each revealing distinct challenges arising from blindly applying general-purpose RL without adapting to GUI grounding tasks. Input design: Current templates encourage the model to generate chain-of-thought reasoning, but longer chains unexpectedly lead to worse grounding performance. Output evaluation: Reward functions based on hit signals or box area allow models to exploit box size, leading to reward hacking and poor localization quality. Policy update: Online RL tends to overfit easy examples due to biases in length and sample difficulty, leading to under-optimization on harder cases. To address these issues, we propose three targeted solutions. First, we adopt a Fast Thinking Template that encourages direct answer generation, reducing excessive reasoning during training. Second, we incorporate a box size constraint into the reward function to mitigate reward hacking. Third, we revise the RL objective by adjusting length normalization and adding a difficulty-aware scaling factor, enabling better optimization on hard samples. Our GUI-G1-3B, trained on 17K public samples with Qwen2.5-VL-3B-Instruct, achieves 90.3% accuracy on ScreenSpot and 37.1% on ScreenSpot-Pro. This surpasses all prior models of similar size and even outperforms the larger UI-TARS-7B, establishing a new state-of-the-art in GUI agent grounding. The project repository is available at https://github.com/Yuqi-Zhou/GUI-G1.

arXiv:2505.11815공식 코드 · Papers with Code

UniMoCo: Unified Modality Completion for Robust Multi-Modal Embeddings

Current research has explored vision-language models for multi-modal embedding tasks, such as information retrieval, visual grounding, and classification. However, real-world scenarios often involve diverse modality combinations between queries and targets, such as text and image to text, text and image to text and image, and text to text and image. These diverse combinations pose significant challenges for existing models, as they struggle to align all modality combinations within a unified embedding space during training, which degrades performance at inference. To address this limitation, we propose UniMoCo, a novel vision-language model architecture designed for multi-modal embedding tasks. UniMoCo introduces a modality-completion module that generates visual features from textual inputs, ensuring modality completeness for both queries and targets. Additionally, we develop a specialized training strategy to align embeddings from both original and modality-completed inputs, ensuring consistency within the embedding space. This enables the model to robustly handle a wide range of modality combinations across embedding tasks. Experiments show that UniMoCo outperforms previous methods while demonstrating consistent robustness across diverse settings. More importantly, we identify and quantify the inherent bias in conventional approaches caused by imbalance of modality combinations in training data, which can be mitigated through our modality-completion paradigm. The code is available at https://github.com/HobbitQia/UniMoCo.

arXiv:2505.12370공식 코드 · Papers with Code

Enhancing Visual Grounding for GUI Agents via Self-Evolutionary Reinforcement Learning

Graphical User Interface (GUI) agents have made substantial strides in understanding and executing user instructions across diverse platforms. Yet, grounding these instructions to precise interface elements remains challenging, especially in complex, high-resolution, professional environments. Traditional supervised finetuning (SFT) methods often require large volumes of diverse data and exhibit weak generalization. To overcome these limitations, we introduce a reinforcement learning (RL) based framework that incorporates three core strategies: (1) seed data curation to ensure high quality training samples, (2) a dense policy gradient that provides continuous feedback based on prediction accuracy, and (3) a self evolutionary reinforcement finetuning mechanism that iteratively refines the model using attention maps. With only 3k training samples, our 7B-parameter model achieves state-of-the-art results among similarly sized models on three grounding benchmarks. Notably, it attains 47.3\% accuracy on the ScreenSpot-Pro dataset, outperforming much larger models, such as UI-TARS-72B, by a margin of 24.2\%. These findings underscore the effectiveness of RL-based approaches in enhancing GUI agent performance, particularly in high-resolution, complex environments.

arXiv:2505.11454공식 코드 · Papers with Code

HumaniBench: A Human-Centric Framework for Large Multimodal Models Evaluation

Large multimodal models (LMMs) now excel on many vision language benchmarks, however, they still struggle with human centered criteria such as fairness, ethics, empathy, and inclusivity, key to aligning with human values. We introduce HumaniBench, a holistic benchmark of 32K real-world image question pairs, annotated via a scalable GPT4o assisted pipeline and exhaustively verified by domain experts. HumaniBench evaluates seven Human Centered AI (HCAI) principles: fairness, ethics, understanding, reasoning, language inclusivity, empathy, and robustness, across seven diverse tasks, including open and closed ended visual question answering (VQA), multilingual QA, visual grounding, empathetic captioning, and robustness tests. Benchmarking 15 state of the art LMMs (open and closed source) reveals that proprietary models generally lead, though robustness and visual grounding remain weak points. Some open-source models also struggle to balance accuracy with adherence to human-aligned principles. HumaniBench is the first benchmark purpose built around HCAI principles. It provides a rigorous testbed for diagnosing alignment gaps and guiding LMMs toward behavior that is both accurate and socially responsible. Dataset, annotation prompts, and evaluation code are available at: https://vectorinstitute.github.io/HumaniBench

arXiv:2505.08725공식 코드 · Papers with Code

Extending Large Vision-Language Model for Diverse Interactive Tasks in Autonomous Driving

The Large Visual-Language Models (LVLMs) have significantly advanced image understanding. Their comprehension and reasoning capabilities enable promising applications in autonomous driving scenarios. However, existing research typically focuses on front-view perspectives and partial objects within scenes, struggling to achieve comprehensive scene understanding. Meanwhile, existing LVLMs suffer from the lack of mapping relationship between 2D and 3D and insufficient integration of 3D object localization and instruction understanding. To tackle these limitations, we first introduce NuInteract, a large-scale dataset with over 1.5M multi-view image language pairs spanning dense scene captions and diverse interactive tasks. Furthermore, we propose DriveMonkey, a simple yet effective framework that seamlessly integrates LVLMs with a spatial processor using a series of learnable queries. The spatial processor, designed as a plug-and-play component, can be initialized with pre-trained 3D detectors to improve 3D perception. Our experiments show that DriveMonkey outperforms general LVLMs, especially achieving a 9.86% notable improvement on the 3D visual grounding task. The dataset and code will be released at https://github.com/zc-zhao/DriveMonkey.

arXiv:2505.05895공식 코드 · Papers with Code

Leveraging Vision-Language Models for Visual Grounding and Analysis of Automotive UI

Modern automotive infotainment systems require intelligent and adaptive solutions to handle frequent User Interface (UI) updates and diverse design variations. We introduce a vision-language framework for understanding and interacting with automotive infotainment systems, enabling seamless adaptation across different UI designs. To further support research in this field, we release AutomotiveUI-Bench-4K, an open-source dataset of 998 images with 4,208 annotations. Additionally, we present a synthetic data pipeline to generate training data. We fine-tune a Molmo-7B-based model using Low-Rank Adaptation (LoRa) and incorporating reasoning generated by our pipeline, along with visual grounding and evaluation capabilities. The fine-tuned Evaluative Large Action Model (ELAM) achieves strong performance on AutomotiveUI-Bench-4K (model and dataset are available on Hugging Face) and demonstrating strong cross-domain generalization, including a +5.2% improvement on ScreenSpot over the baseline model. Notably, our approach achieves 80.4% average accuracy on ScreenSpot, closely matching or even surpassing specialized models for desktop, mobile, and web, such as ShowUI, despite being trained for the infotainment domain. This research investigates how data collection and subsequent fine-tuning can lead to AI-driven progress within automotive UI understanding and interaction. The applied method is cost-efficient and fine-tuned models can be deployed on consumer-grade GPUs.

arXiv:2505.04058공식 코드 · Papers with Code

AS3D: 2D-Assisted Cross-Modal Understanding with Semantic-Spatial Scene Graphs for 3D Visual Grounding

3D visual grounding aims to localize the unique target described by natural languages in 3D scenes. The significant gap between 3D and language modalities makes it a notable challenge to distinguish multiple similar objects through the described spatial relationships. Current methods attempt to achieve cross-modal understanding in complex scenes via a target-centered learning mechanism, ignoring the perception of referred objects. We propose a novel 2D-assisted 3D visual grounding framework that constructs semantic-spatial scene graphs with referred object discrimination for relationship perception. The framework incorporates a dual-branch visual encoder that utilizes 2D pre-trained attributes to guide the multi-modal object encoding. Furthermore, our cross-modal interaction module uses graph attention to facilitate relationship-oriented information fusion. The enhanced object representation and iterative relational learning enable the model to establish effective alignment between 3D vision and referential descriptions. Experimental results on the popular benchmarks demonstrate our superior performance compared to state-of-the-art methods, especially in addressing the challenges of multiple similar distractors.

arXiv:2504.09623공식 코드 · Papers with Code

Ges3ViG: Incorporating Pointing Gestures into Language-Based 3D Visual Grounding for Embodied Reference Understanding

3-Dimensional Embodied Reference Understanding (3D-ERU) combines a language description and an accompanying pointing gesture to identify the most relevant target object in a 3D scene. Although prior work has explored pure language-based 3D grounding, there has been limited exploration of 3D-ERU, which also incorporates human pointing gestures. To address this gap, we introduce a data augmentation framework-Imputer, and use it to curate a new benchmark dataset-ImputeRefer for 3D-ERU, by incorporating human pointing gestures into existing 3D scene datasets that only contain language instructions. We also propose Ges3ViG, a novel model for 3D-ERU that achieves ~30% improvement in accuracy as compared to other 3D-ERU models and ~9% compared to other purely language-based 3D grounding models. Our code and dataset are available at https://github.com/AtharvMane/Ges3ViG.

arXiv:2503.08625공식 코드 · Papers with Code

SegAgent: Exploring Pixel Understanding Capabilities in MLLMs by Imitating Human Annotator Trajectories

While MLLMs have demonstrated adequate image understanding capabilities, they still struggle with pixel-level comprehension, limiting their practical applications. Current evaluation tasks like VQA and visual grounding remain too coarse to assess fine-grained pixel comprehension accurately. Though segmentation is foundational for pixel-level understanding, existing methods often require MLLMs to generate implicit tokens, decoded through external pixel decoders. This approach disrupts the MLLM's text output space, potentially compromising language capabilities and reducing flexibility and extensibility, while failing to reflect the model's intrinsic pixel-level understanding. Thus, we introduce the Human-Like Mask Annotation Task (HLMAT), a new paradigm where MLLMs mimic human annotators using interactive segmentation tools. Modeling segmentation as a multi-step Markov Decision Process, HLMAT enables MLLMs to iteratively generate text-based click points, achieving high-quality masks without architectural changes or implicit tokens. Through this setup, we develop SegAgent, a model fine-tuned on human-like annotation trajectories, which achieves performance comparable to state-of-the-art (SOTA) methods and supports additional tasks like mask refinement and annotation filtering. HLMAT provides a protocol for assessing fine-grained pixel understanding in MLLMs and introduces a vision-centric, multi-step decision-making task that facilitates exploration of MLLMs' visual reasoning abilities. Our adaptations of policy improvement method StaR and PRM-guided tree search further enhance model robustness in complex segmentation tasks, laying a foundation for future advancements in fine-grained visual perception and multi-step decision-making for MLLMs.

arXiv:2504.07615공식 코드 · Papers with Code

VLM-R1: A Stable and Generalizable R1-style Large Vision-Language Model

Recently DeepSeek R1 has shown that reinforcement learning (RL) can substantially improve the reasoning capabilities of Large Language Models (LLMs) through a simple yet effective design. The core of R1 lies in its rule-based reward formulation, which leverages tasks with deterministic ground-truth answers to enable precise and stable reward computation. In the visual domain, we similarly observe that a wide range of visual understanding tasks are inherently equipped with well-defined ground-truth annotations. This property makes them naturally compatible with rule-based reward mechanisms. Motivated by this observation, we investigate the extension of R1-style reinforcement learning to Vision-Language Models (VLMs), aiming to enhance their visual reasoning capabilities. To this end, we develop VLM-R1, a dedicated framework designed to harness RL for improving VLMs' performance on general vision-language tasks. Using this framework, we further explore the feasibility of applying RL to visual domain. Experimental results indicate that the RL-based model not only delivers competitive performance on visual understanding tasks but also surpasses Supervised Fine-Tuning (SFT) in generalization ability. Furthermore, we conduct comprehensive ablation studies that uncover a series of noteworthy insights, including the presence of reward hacking in object detection, the emergence of the "OD aha moment", the impact of training data quality, and the scaling behavior of RL across different model sizes. Through these analyses, we aim to deepen the understanding of how reinforcement learning enhances the capabilities of vision-language models, and we hope our findings and open-source contributions will support continued progress in the vision-language RL community. Our code and model are available at https://github.com/om-ai-lab/VLM-R1