Vision-and-Language Navigation in Continuous Environments (VLN-CE) requires agents to execute sequential navigation actions in complex environments guided by natural language instructions. Current approaches often struggle with generalizing to novel environments and adapting to ongoing changes during navigation. Inspired by human cognition, we present NavMorph, a self-evolving world model framework that enhances environmental understanding and decision-making in VLN-CE tasks. NavMorph employs compact latent representations to model environmental dynamics, equipping agents with foresight for adaptive planning and policy refinement. By integrating a novel Contextual Evolution Memory, NavMorph leverages scene-contextual information to support effective navigation while maintaining online adaptability. Extensive experiments demonstrate that our method achieves notable performance improvements on popular VLN-CE benchmarks. Code is available at \href{https://github.com/Feliciaxyao/NavMorph}{this https URL}.
Vision-and-Language Navigation (VLN) presents a complex challenge in embodied AI, requiring agents to interpret natural language instructions and navigate through visually rich, unfamiliar environments. Recent advances in large vision-language models (LVLMs), such as CLIP and Flamingo, have significantly improved multimodal understanding but introduced new challenges related to computational cost and real-time deployment. In this project, we propose a modular, plug-and-play navigation framework that decouples vision-language understanding from action planning. By integrating a frozen vision-language model, Qwen2.5-VL-7B-Instruct, with lightweight planning logic, we aim to achieve flexible, fast, and adaptable navigation without extensive model fine-tuning. Our framework leverages prompt engineering, structured history management, and a two-frame visual input strategy to enhance decision-making continuity across navigation steps. We evaluate our system on the Room-to-Room benchmark within the VLN-CE setting using the Matterport3D dataset and Habitat-Lab simulation environment. Although our initial results reveal challenges in generalizing to unseen environments under strict evaluation settings, our modular approach lays a foundation for scalable and efficient navigation systems, highlighting promising directions for future improvement through enhanced environmental priors and expanded multimodal input integration.
Vision-and-Language Navigation (VLN) requires the agent to navigate by following natural instructions under partial observability, making it difficult to align perception with language. Recent methods mitigate this by imagining future scenes, yet they rely on vision-based synthesis, leading to high computational cost and redundant details. To this end, we propose to adaptively imagine key environmental semantics via \textit{language} form, enabling a more reliable and efficient strategy. Specifically, we introduce a novel Adaptive Text Dreamer (ATD), a dual-branch self-guided imagination policy built upon a large language model (LLM). ATD is designed with a human-like left-right brain architecture, where the left brain focuses on logical integration, and the right brain is responsible for imaginative prediction of future scenes. To achieve this, we fine-tune only the Q-former within both brains to efficiently activate domain-specific knowledge in the LLM, enabling dynamic updates of logical reasoning and imagination during navigation. Furthermore, we introduce a cross-interaction mechanism to regularize the imagined outputs and inject them into a navigation expert module, allowing ATD to jointly exploit both the reasoning capacity of the LLM and the expertise of the navigation model. We conduct extensive experiments on the R2R benchmark, where ATD achieves state-of-the-art performance with fewer parameters. The code is \href{https://github.com/zhangpingrui/Adaptive-Text-Dreamer}{here}.
Unmanned Aerial Vehicle (UAV) Vision-and-Language Navigation (VLN) is vital for applications such as disaster response, logistics delivery, and urban inspection. However, existing methods often struggle with insufficient multimodal fusion, weak generalization, and poor interpretability. To address these challenges, we propose FlightGPT, a novel UAV VLN framework built upon Vision-Language Models (VLMs) with powerful multimodal perception capabilities. We design a two-stage training pipeline: first, Supervised Fine-Tuning (SFT) using high-quality demonstrations to improve initialization and structured reasoning; then, Group Relative Policy Optimization (GRPO) algorithm, guided by a composite reward that considers goal accuracy, reasoning quality, and format compliance, to enhance generalization and adaptability. Furthermore, FlightGPT introduces a Chain-of-Thought (CoT)-based reasoning mechanism to improve decision interpretability. Extensive experiments on the city-scale dataset CityNav demonstrate that FlightGPT achieves state-of-the-art performance across all scenarios, with a 9.22\% higher success rate than the strongest baseline in unseen environments. Our implementation is publicly available.
Vision-and-Language Navigation (VLN) is a core task where embodied agents leverage their spatial mobility to navigate in 3D environments toward designated destinations based on natural language instructions. Recently, video-language large models (Video-VLMs) with strong generalization capabilities and rich commonsense knowledge have shown remarkable performance when applied to VLN tasks. However, these models still encounter the following challenges when applied to real-world 3D navigation: 1) Insufficient understanding of 3D geometry and spatial semantics; 2) Limited capacity for large-scale exploration and long-term environmental memory; 3) Poor adaptability to dynamic and changing environments.To address these limitations, we propose Dynam3D, a dynamic layered 3D representation model that leverages language-aligned, generalizable, and hierarchical 3D representations as visual input to train 3D-VLM in navigation action prediction. Given posed RGB-D images, our Dynam3D projects 2D CLIP features into 3D space and constructs multi-level 3D patch-instance-zone representations for 3D geometric and semantic understanding with a dynamic and layer-wise update strategy. Our Dynam3D is capable of online encoding and localization of 3D instances, and dynamically updates them in changing environments to provide large-scale exploration and long-term memory capabilities for navigation. By leveraging large-scale 3D-language pretraining and task-specific adaptation, our Dynam3D sets new state-of-the-art performance on VLN benchmarks including R2R-CE, REVERIE-CE and NavRAG-CE under monocular settings. Furthermore, experiments for pre-exploration, lifelong memory, and real-world robot validate the effectiveness of practical deployment.
Aerial vision-and-language navigation (VLN), requiring drones to interpret natural language instructions and navigate complex urban environments, emerges as a critical embodied AI challenge that bridges human-robot interaction, 3D spatial reasoning, and real-world deployment. Although existing ground VLN agents achieved notable results in indoor and outdoor settings, they struggle in aerial VLN due to the absence of predefined navigation graphs and the exponentially expanding action space in long-horizon exploration. In this work, we propose \textbf{CityNavAgent}, a large language model (LLM)-empowered agent that significantly reduces the navigation complexity for urban aerial VLN. Specifically, we design a hierarchical semantic planning module (HSPM) that decomposes the long-horizon task into sub-goals with different semantic levels. The agent reaches the target progressively by achieving sub-goals with different capacities of the LLM. Additionally, a global memory module storing historical trajectories into a topological graph is developed to simplify navigation for visited targets. Extensive benchmark experiments show that our method achieves state-of-the-art performance with significant improvement. Further experiments demonstrate the effectiveness of different modules of CityNavAgent for aerial VLN in continuous city environments. The code is available at \href{https://github.com/VinceOuti/CityNavAgent}{link}.
Vision-and-Language Navigation (VLN) is an essential skill for embodied agents, allowing them to navigate in 3D environments following natural language instructions. High-performance navigation models require a large amount of training data, the high cost of manually annotating data has seriously hindered this field. Therefore, some previous methods translate trajectory videos into step-by-step instructions for expanding data, but such instructions do not match well with users' communication styles that briefly describe destinations or state specific needs. Moreover, local navigation trajectories overlook global context and high-level task planning. To address these issues, we propose NavRAG, a retrieval-augmented generation (RAG) framework that generates user demand instructions for VLN. NavRAG leverages LLM to build a hierarchical scene description tree for 3D scene understanding from global layout to local details, then simulates various user roles with specific demands to retrieve from the scene tree, generating diverse instructions with LLM. We annotate over 2 million navigation instructions across 861 scenes and evaluate the data quality and navigation performance of trained models.
Vision-and-Language Navigation (VLN) tasks mainly evaluate agents based on one-time execution of individual instructions across multiple environments, aiming to develop agents capable of functioning in any environment in a zero-shot manner. However, real-world navigation robots often operate in persistent environments with relatively consistent physical layouts, visual observations, and language styles from instructors. Such a gap in the task setting presents an opportunity to improve VLN agents by incorporating continuous adaptation to specific environments. To better reflect these real-world conditions, we introduce GSA-VLN, a novel task requiring agents to execute navigation instructions within a specific scene and simultaneously adapt to it for improved performance over time. To evaluate the proposed task, one has to address two challenges in existing VLN datasets: the lack of OOD data, and the limited number and style diversity of instructions for each scene. Therefore, we propose a new dataset, GSA-R2R, which significantly expands the diversity and quantity of environments and instructions for the R2R dataset to evaluate agent adaptability in both ID and OOD contexts. Furthermore, we design a three-stage instruction orchestration pipeline that leverages LLMs to refine speaker-generated instructions and apply role-playing techniques to rephrase instructions into different speaking styles. This is motivated by the observation that each individual user often has consistent signatures or preferences in their instructions. We conducted extensive experiments on GSA-R2R to thoroughly evaluate our dataset and benchmark various methods. Based on our findings, we propose a novel method, GR-DUET, which incorporates memory-based navigation graphs with an environment-specific training strategy, achieving state-of-the-art results on all GSA-R2R splits.
Navigating unseen environments based on natural language instructions remains difficult for egocentric agents in Vision-and-Language Navigation (VLN). Existing approaches primarily rely on RGB images for environmental representation, underutilizing latent textual semantic and spatial cues and leaving the modality gap between instructions and scarce environmental representations unresolved. Intuitively, humans inherently ground semantic knowledge within spatial layouts during indoor navigation. Inspired by this, we propose a versatile Semantic Understanding and Spatial Awareness (SUSA) architecture to encourage agents to ground environment from diverse perspectives. SUSA includes a Textual Semantic Understanding (TSU) module, which narrows the modality gap between instructions and environments by generating and associating the descriptions of environmental landmarks in agent's immediate surroundings. Additionally, a Depth-enhanced Spatial Perception (DSP) module incrementally constructs a depth exploration map, enabling a more nuanced comprehension of environmental layouts. Experiments demonstrate that SUSA's hybrid semantic-spatial representations effectively enhance navigation performance, setting new state-of-the-art performance across three VLN benchmarks (REVERIE, R2R, and SOON). The source code will be publicly available.
We introduce Generalizable 3D-Language Feature Fields (g3D-LF), a 3D representation model pre-trained on large-scale 3D-language dataset for embodied tasks. Our g3D-LF processes posed RGB-D images from agents to encode feature fields for: 1) Novel view representation predictions from any position in the 3D scene; 2) Generations of BEV maps centered on the agent; 3) Querying targets using multi-granularity language within the above-mentioned representations. Our representation can be generalized to unseen environments, enabling real-time construction and dynamic updates. By volume rendering latent features along sampled rays and integrating semantic and spatial relationships through multiscale encoders, our g3D-LF produces representations at different scales and perspectives, aligned with multi-granularity language, via multi-level contrastive learning. Furthermore, we prepare a large-scale 3D-language dataset to align the representations of the feature fields with language. Extensive experiments on Vision-and-Language Navigation under both Panorama and Monocular settings, Zero-shot Object Navigation, and Situated Question Answering tasks highlight the significant advantages and effectiveness of our g3D-LF for embodied tasks.
Embodied AI aims to develop robots that can \textit{understand} and execute human language instructions, as well as communicate in natural languages. On this front, we study the task of generating highly detailed navigational instructions for the embodied robots to follow. Although recent studies have demonstrated significant leaps in the generation of step-by-step instructions from sequences of images, the generated instructions lack variety in terms of their referral to objects and landmarks. Existing speaker models learn strategies to evade the evaluation metrics and obtain higher scores even for low-quality sentences. In this work, we propose SAS (Spatially-Aware Speaker), an instruction generator or \textit{Speaker} model that utilises both structural and semantic knowledge of the environment to produce richer instructions. For training, we employ a reward learning method in an adversarial setting to avoid systematic bias introduced by language evaluation metrics. Empirically, our method outperforms existing instruction generation models, evaluated using standard metrics. Our code is available at \url{https://github.com/gmuraleekrishna/SAS}.
The existing methods for Vision and Language Navigation in the Continuous Environment (VLN-CE) commonly incorporate a waypoint predictor to discretize the environment. This simplifies the navigation actions into a view selection task and improves navigation performance significantly compared to direct training using low-level actions. However, the VLN-CE agents are still far from the real robots since there are gaps between their visual perception and executed actions. First, VLN-CE agents that discretize the visual environment are primarily trained with high-level view selection, which causes them to ignore crucial spatial reasoning within the low-level action movements. Second, in these models, the existing waypoint predictors neglect object semantics and their attributes related to passibility, which can be informative in indicating the feasibility of actions. To address these two issues, we introduce a low-level action decoder jointly trained with high-level action prediction, enabling the current VLN agent to learn and ground the selected visual view to the low-level controls. Moreover, we enhance the current waypoint predictor by utilizing visual representations containing rich semantic information and explicitly masking obstacles based on humans' prior knowledge about the feasibility of actions. Empirically, our agent can improve navigation performance metrics compared to the strong baselines on both high-level and low-level actions.
Large Language Models (LLMs) have demonstrated potential in Vision-and-Language Navigation (VLN) tasks, yet current applications face challenges. While LLMs excel in general conversation scenarios, they struggle with specialized navigation tasks, yielding suboptimal performance compared to specialized VLN models. We introduce FLAME (FLAMingo-Architected Embodied Agent), a novel Multimodal LLM-based agent and architecture designed for urban VLN tasks that efficiently handles multiple observations. Our approach implements a three-phase tuning technique for effective adaptation to navigation tasks, including single perception tuning for street view description, multiple perception tuning for route summarization, and end-to-end training on VLN datasets. The augmented datasets are synthesized automatically. Experimental results demonstrate FLAME's superiority over existing methods, surpassing state-of-the-art methods by a 7.3% increase in task completion on Touchdown dataset. This work showcases the potential of Multimodal LLMs (MLLMs) in complex navigation tasks, representing an advancement towards applications of MLLMs in the field of embodied intelligence.
Real-world navigation often involves dealing with unexpected obstructions such as closed doors, moved objects, and unpredictable entities. However, mainstream Vision-and-Language Navigation (VLN) tasks typically assume instructions perfectly align with the fixed and predefined navigation graphs without any obstructions. This assumption overlooks potential discrepancies in actual navigation graphs and given instructions, which can cause major failures for both indoor and outdoor agents. To address this issue, we integrate diverse obstructions into the R2R dataset by modifying both the navigation graphs and visual observations, introducing an innovative dataset and task, R2R with UNexpected Obstructions (R2R-UNO). R2R-UNO contains various types and numbers of path obstructions to generate instruction-reality mismatches for VLN research. Experiments on R2R-UNO reveal that state-of-the-art VLN methods inevitably encounter significant challenges when facing such mismatches, indicating that they rigidly follow instructions rather than navigate adaptively. Therefore, we propose a novel method called ObVLN (Obstructed VLN), which includes a curriculum training strategy and virtual graph construction to help agents effectively adapt to obstructed environments. Empirical results show that ObVLN not only maintains robust performance in unobstructed scenarios but also achieves a substantial performance advantage with unexpected obstructions.
Capitalizing on the remarkable advancements in Large Language Models (LLMs), there is a burgeoning initiative to harness LLMs for instruction following robotic navigation. Such a trend underscores the potential of LLMs to generalize navigational reasoning and diverse language understanding. However, a significant discrepancy in agent performance is observed when integrating LLMs in the Vision-and-Language navigation (VLN) tasks compared to previous downstream specialist models. Furthermore, the inherent capacity of language to interpret and facilitate communication in agent interactions is often underutilized in these integrations. In this work, we strive to bridge the divide between VLN-specialized models and LLM-based navigation paradigms, while maintaining the interpretative prowess of LLMs in generating linguistic navigational reasoning. By aligning visual content in a frozen LLM, we encompass visual observation comprehension for LLMs and exploit a way to incorporate LLMs and navigation policy networks for effective action predictions and navigational reasoning. We demonstrate the data efficiency of the proposed methods and eliminate the gap between LM-based agents and state-of-the-art VLN specialists.
Vision and language navigation is a task that requires an agent to navigate according to a natural language instruction. Recent methods predict sub-goals on constructed topology map at each step to enable long-term action planning. However, they suffer from high computational cost when attempting to support such high-level predictions with GCN-like models. In this work, we propose an alternative method that facilitates navigation planning by considering the alignment between instructions and directed fidelity trajectories, which refers to a path from the initial node to the candidate locations on a directed graph without detours. This planning strategy leads to an efficient model while achieving strong performance. Specifically, we introduce a directed graph to illustrate the explored area of the environment, emphasizing directionality. Then, we firstly define the trajectory representation as a sequence of directed edge features, which are extracted from the panorama based on the corresponding orientation. Ultimately, we assess and compare the alignment between instruction and different trajectories during navigation to determine the next navigation target. Our method outperforms previous SOTA method BEVBert on RxR dataset and is comparable on R2R dataset while largely reducing the computational cost. Code is available: https://github.com/iSEE-Laboratory/VLN-PRET.
Vision-and-Language Navigation (VLN) has gained increasing attention over recent years and many approaches have emerged to advance their development. The remarkable achievements of foundation models have shaped the challenges and proposed methods for VLN research. In this survey, we provide a top-down review that adopts a principled framework for embodied planning and reasoning, and emphasizes the current methods and future opportunities leveraging foundation models to address VLN challenges. We hope our in-depth discussions could provide valuable resources and insights: on one hand, to milestone the progress and explore opportunities and potential roles for foundation models in this field, and on the other, to organize different challenges and solutions in VLN to foundation model researchers.
Vision-and-Language Navigation (VLN) aims to develop embodied agents that navigate based on human instructions. However, current VLN frameworks often rely on static environments and optimal expert supervision, limiting their real-world applicability. To address this, we introduce Human-Aware Vision-and-Language Navigation (HA-VLN), extending traditional VLN by incorporating dynamic human activities and relaxing key assumptions. We propose the Human-Aware 3D (HA3D) simulator, which combines dynamic human activities with the Matterport3D dataset, and the Human-Aware Room-to-Room (HA-R2R) dataset, extending R2R with human activity descriptions. To tackle HA-VLN challenges, we present the Expert-Supervised Cross-Modal (VLN-CM) and Non-Expert-Supervised Decision Transformer (VLN-DT) agents, utilizing cross-modal fusion and diverse training strategies for effective navigation in dynamic human environments. A comprehensive evaluation, including metrics considering human activities, and systematic analysis of HA-VLN's unique challenges, underscores the need for further research to enhance HA-VLN agents' real-world robustness and adaptability. Ultimately, this work provides benchmarks and insights for future research on embodied AI and Sim2Real transfer, paving the way for more realistic and applicable VLN systems in human-populated environments.
Despite the remarkable developments of recent large models in Embodied Artificial Intelligence (E-AI), their integration into robotics is hampered by their excessive parameter sizes and computational demands. Towards the Vision-and-Language Navigation (VLN) task, a core task in E-AI, this paper reveals the great potential of using knowledge distillation for obtaining lightweight student models by proposing a Meta-Ability Guided Interactive Chain-of-distillation (MAGIC) method. Specifically, a Meta-Ability Knowledge Distillation (MAKD) framework is proposed for decoupling and refining the necessary meta-abilities of VLN agents. A Meta-Knowledge Randomization Weighting (MKRW) and a Meta-Knowledge Transferable Determination (MKTD) module are incorporated to dynamically adjust aggregation weights at the meta-ability and sample levels, respectively. Move beyond the traditional one-step unidirectional distillation, an Interactive Chain-of-Distillation (ICoD) learning strategy is proposed to allow students to give feedback to teachers, forming a new multi-step teacher-student co-evolution pipeline. Remarkably, on the R2R test unseen public leaderboard, our smallest model, MAGIC-S, with only 5% (11M) of the teacher's size, outperforms all previous methods under the same training data. Additionally, our largest model, MAGIC-L, surpasses the previous state-of-the-art by 5.84% in SPL and 3.18% in SR. Furthermore, a new dataset was collected and annotated from our living environments, where MAGIC-S demonstrated superior performance and real-time efficiency. Our code is publicly available on https://github.com/CrystalSixone/VLN-MAGIC.
Vision-and-language navigation (VLN) enables the agent to navigate to a remote location in 3D environments following the natural language instruction. In this field, the agent is usually trained and evaluated in the navigation simulators, lacking effective approaches for sim-to-real transfer. The VLN agents with only a monocular camera exhibit extremely limited performance, while the mainstream VLN models trained with panoramic observation, perform better but are difficult to deploy on most monocular robots. For this case, we propose a sim-to-real transfer approach to endow the monocular robots with panoramic traversability perception and panoramic semantic understanding, thus smoothly transferring the high-performance panoramic VLN models to the common monocular robots. In this work, the semantic traversable map is proposed to predict agent-centric navigable waypoints, and the novel view representations of these navigable waypoints are predicted through the 3D feature fields. These methods broaden the limited field of view of the monocular robots and significantly improve navigation performance in the real world. Our VLN system outperforms previous SOTA monocular VLN methods in R2R-CE and RxR-CE benchmarks within the simulation environments and is also validated in real-world environments, providing a practical and high-performance solution for real-world VLN.