Video synchronization-aligning multiple video streams capturing the same event from different angles-is crucial for applications such as reality TV show production, sports analysis, surveillance, and autonomous systems. Prior work has heavily relied on audio cues or specific visual events, limiting applicability in diverse settings where such signals may be unreliable or absent. Additionally, existing benchmarks for video synchronization lack generality and reproducibility, restricting progress in the field. In this work, we introduce VideoSync, a video synchronization framework that operates independently of specific feature extraction methods, such as human pose estimation, enabling broader applicability across different content types. We evaluate our system on newly composed datasets covering single-human, multi-human, and non-human scenarios, providing both the methodology and code for dataset creation to establish reproducible benchmarks. Our analysis reveals biases in prior SOTA work, particularly in SeSyn-Net's preprocessing pipeline, leading to inflated performance claims. We correct these biases and propose a more rigorous evaluation framework, demonstrating that VideoSync outperforms existing approaches, including SeSyn-Net, under fair experimental conditions. Additionally, we explore various synchronization offset prediction methods, identifying a convolutional neural network (CNN)-based model as the most effective. Our findings advance video synchronization beyond domain-specific constraints, making it more generalizable and robust for real-world applications.
Reliable traffic data are essential for understanding urban mobility and developing effective traffic management strategies. This study introduces the DRone-derived Intelligence For Traffic analysis (DRIFT) dataset, a large-scale urban traffic dataset collected systematically from synchronized drone videos at approximately 250 meters altitude, covering nine interconnected intersections in Daejeon, South Korea. DRIFT provides high-resolution vehicle trajectories that include directional information, processed through video synchronization and orthomap alignment, resulting in a comprehensive dataset of 81,699 vehicle trajectories. Through our DRIFT dataset, researchers can simultaneously analyze traffic at multiple scales - from individual vehicle maneuvers like lane-changes and safety metrics such as time-to-collision to aggregate network flow dynamics across interconnected urban intersections. The DRIFT dataset is structured to enable immediate use without additional preprocessing, complemented by open-source models for object detection and trajectory extraction, as well as associated analytical tools. DRIFT is expected to significantly contribute to academic research and practical applications, such as traffic flow analysis and simulation studies. The dataset and related resources are publicly accessible at https://github.com/AIxMobility/The-DRIFT.
We study Neural Foley, the automatic generation of high-quality sound effects synchronizing with videos, enabling an immersive audio-visual experience. Despite its wide range of applications, existing approaches encounter limitations when it comes to simultaneously synthesizing high-quality and video-aligned (i.e.,, semantic relevant and temporal synchronized) sounds. To overcome these limitations, we propose FoleyCrafter, a novel framework that leverages a pre-trained text-to-audio model to ensure high-quality audio generation. FoleyCrafter comprises two key components: the semantic adapter for semantic alignment and the temporal controller for precise audio-video synchronization. The semantic adapter utilizes parallel cross-attention layers to condition audio generation on video features, producing realistic sound effects that are semantically relevant to the visual content. Meanwhile, the temporal controller incorporates an onset detector and a timestampbased adapter to achieve precise audio-video alignment. One notable advantage of FoleyCrafter is its compatibility with text prompts, enabling the use of text descriptions to achieve controllable and diverse video-to-audio generation according to user intents. We conduct extensive quantitative and qualitative experiments on standard benchmarks to verify the effectiveness of FoleyCrafter. Models and codes are available at https://github.com/open-mmlab/FoleyCrafter.
Pose based video sychronization can have applications in multiple domains such as gameplay performance evaluation, choreography or guiding athletes. The subject's actions could be compared and evaluated against those performed by professionals side by side. In this paper, we propose an end to end pipeline for synchronizing videos based on pose. The first step crops the region where the person present in the image followed by pose detection on the cropped image. This is followed by application of Dynamic Time Warping(DTW) on angle/ distance measures between the pose keypoints leading to a scale and shift invariant pose matching pipeline.
Stereo vision is essential for many applications. Currently, the synchronization of the streams coming from two cameras is done using mostly hardware. A software-based synchronization method would reduce the cost, weight and size of the entire system and allow for more flexibility when building such systems. With this goal in mind, we present here a comparison of different deep learning-based systems and prove that some are efficient and generalizable enough for such a task. This study paves the way to a production ready software-based video synchronization system.
This paper presents the results of a study conducted on the perceptual acceptability of audio-video desynchronization for sports videos. The study was conducted with 45 videos generated by applying 8 audio-video offsets on 5 source contents. 20 subjects participated in the study. The results show that humans are more sensitive to audio-video offset errors for speech stimuli, and the complex events that occur in sports broadcasts have higher thresholds of acceptability. This suggests the tuning of audio-video synchronization requirements in broadcasting to the content of the broadcast.
We introduce a weakly supervised method for representation learning based on aligning temporal sequences (e.g., videos) of the same process (e.g., human action). The main idea is to use the global temporal ordering of latent correspondences across sequence pairs as a supervisory signal. In particular, we propose a loss based on scoring the optimal sequence alignment to train an embedding network. Our loss is based on a novel probabilistic path finding view of dynamic time warping (DTW) that contains the following three key features: (i) the local path routing decisions are contrastive and differentiable, (ii) pairwise distances are cast as probabilities that are contrastive as well, and (iii) our formulation naturally admits a global cycle consistency loss that verifies correspondences. For evaluation, we consider the tasks of fine-grained action classification, few shot learning, and video synchronization. We report significant performance increases over previous methods. In addition, we report two applications of our temporal alignment framework, namely 3D pose reconstruction and fine-grained audio/visual retrieval.
Every minute, hundreds of hours of video are uploaded to social media sites and the Internet from around the world. This material creates a visual record of the experiences of a significant percentage of humanity and can help illuminate how we live in the present moment. When properly analyzed, this video can also help analysts to reconstruct events of interest, including war crimes, human rights violations, and terrorist acts. Machine learning and computer vision can play a crucial role in this process. In this technical report, we describe the Video Event Reconstruction and Analysis (VERA) system. This new tool brings together a variety of capabilities we have developed over the past few years (including video synchronization and geolocation to order unstructured videos lacking metadata over time and space, and sound recognition algorithms) to enable the reconstruction and analysis of events captured on video. Among other uses, VERA enables the localization of a shooter from just a few videos that include the sound of gunshots. To demonstrate the efficacy of this suite of tools, we present the results of estimating the shooter's location of the Las Vegas Shooting in 2017 and show that VERA accurately predicts the shooter's location using only the first few gunshots. We then point out future directions that can help improve the system and further reduce unnecessary human labor in the process. All of the components of VERA run through a web interface that enables human-in-the-loop verification to ensure accurate estimations. All relevant source code, including the web interface and machine learning models, is freely available on Github. We hope that researchers and software developers will be inspired to improve and expand this system moving forward to better meet the needs of human rights and public safety.
A simple method for synchronization of video streams with a precision better than one millisecond is proposed. The method is applicable to any number of rolling shutter cameras and when a few photographic flashes or other abrupt lighting changes are present in the video. The approach exploits the rolling shutter sensor property that every sensor row starts its exposure with a small delay after the onset of the previous row. The cameras may have different frame rates and resolutions, and need not have overlapping fields of view. The method was validated on five minutes of four streams from an ice hockey match. The found transformation maps events visible in all cameras to a reference time with a standard deviation of the temporal error in the range of 0.3 to 0.5 milliseconds. The quality of the synchronization is demonstrated on temporally and spatially overlapping images of a fast moving puck observed in two cameras.