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arXiv:2505.12266공식 코드 · Papers with Code

PMQ-VE: Progressive Multi-Frame Quantization for Video Enhancement

Multi-frame video enhancement tasks aim to improve the spatial and temporal resolution and quality of video sequences by leveraging temporal information from multiple frames, which are widely used in streaming video processing, surveillance, and generation. Although numerous Transformer-based enhancement methods have achieved impressive performance, their computational and memory demands hinder deployment on edge devices. Quantization offers a practical solution by reducing the bit-width of weights and activations to improve efficiency. However, directly applying existing quantization methods to video enhancement tasks often leads to significant performance degradation and loss of fine details. This stems from two limitations: (a) inability to allocate varying representational capacity across frames, which results in suboptimal dynamic range adaptation; (b) over-reliance on full-precision teachers, which limits the learning of low-bit student models. To tackle these challenges, we propose a novel quantization method for video enhancement: Progressive Multi-Frame Quantization for Video Enhancement (PMQ-VE). This framework features a coarse-to-fine two-stage process: Backtracking-based Multi-Frame Quantization (BMFQ) and Progressive Multi-Teacher Distillation (PMTD). BMFQ utilizes a percentile-based initialization and iterative search with pruning and backtracking for robust clipping bounds. PMTD employs a progressive distillation strategy with both full-precision and multiple high-bit (INT) teachers to enhance low-bit models' capacity and quality. Extensive experiments demonstrate that our method outperforms existing approaches, achieving state-of-the-art performance across multiple tasks and benchmarks.The code will be made publicly available at: https://github.com/xiaoBIGfeng/PMQ-VE.

arXiv:2505.03007공식 코드 · Papers with Code

NTIRE 2025 Challenge on UGC Video Enhancement: Methods and Results

This paper presents an overview of the NTIRE 2025 Challenge on UGC Video Enhancement. The challenge constructed a set of 150 user-generated content videos without reference ground truth, which suffer from real-world degradations such as noise, blur, faded colors, compression artifacts, etc. The goal of the participants was to develop an algorithm capable of improving the visual quality of such videos. Given the widespread use of UGC on short-form video platforms, this task holds substantial practical importance. The evaluation was based on subjective quality assessment in crowdsourcing, obtaining votes from over 8000 assessors. The challenge attracted more than 25 teams submitting solutions, 7 of which passed the final phase with source code verification. The outcomes may provide insights into the state-of-the-art in UGC video enhancement and highlight emerging trends and effective strategies in this evolving research area. All data, including the processed videos and subjective comparison votes and scores, is made publicly available at https://github.com/msu-video-group/NTIRE25_UGC_Video_Enhancement.

arXiv:2503.11175공식 코드 · Papers with Code

Zero-TIG: Temporal Consistency-Aware Zero-Shot Illumination-Guided Low-light Video Enhancement

Low-light and underwater videos suffer from poor visibility, low contrast, and high noise, necessitating enhancements in visual quality. However, existing approaches typically rely on paired ground truth, which limits their practicality and often fails to maintain temporal consistency. To overcome these obstacles, this paper introduces a novel zero-shot learning approach named Zero-TIG, leveraging the Retinex theory and optical flow techniques. The proposed network consists of an enhancement module and a temporal feedback module. The enhancement module comprises three subnetworks: low-light image denoising, illumination estimation, and reflection denoising. The temporal enhancement module ensures temporal consistency by incorporating histogram equalization, optical flow computation, and image warping to align the enhanced previous frame with the current frame, thereby maintaining continuity. Additionally, we address color distortion in underwater data by adaptively balancing RGB channels. The experimental results demonstrate that our method achieves low-light video enhancement without the need for paired training data, making it a promising and applicable method for real-world scenario enhancement.

arXiv:2411.05886공식 코드 · Papers with Code

UnDIVE: Generalized Underwater Video Enhancement Using Generative Priors

With the rise of marine exploration, underwater imaging has gained significant attention as a research topic. Underwater video enhancement has become crucial for real-time computer vision tasks in marine exploration. However, most existing methods focus on enhancing individual frames and neglect video temporal dynamics, leading to visually poor enhancements. Furthermore, the lack of ground-truth references limits the use of abundant available underwater video data in many applications. To address these issues, we propose a two-stage framework for enhancing underwater videos. The first stage uses a denoising diffusion probabilistic model to learn a generative prior from unlabeled data, capturing robust and descriptive feature representations. In the second stage, this prior is incorporated into a physics-based image formulation for spatial enhancement, while also enforcing temporal consistency between video frames. Our method enables real-time and computationally-efficient processing of high-resolution underwater videos at lower resolutions, and offers efficient enhancement in the presence of diverse water-types. Extensive experiments on four datasets show that our approach generalizes well and outperforms existing enhancement methods. Our code is available at github.com/suhas-srinath/undive.

arXiv:2408.14916공식 코드 · Papers with Code

Towards Real-world Event-guided Low-light Video Enhancement and Deblurring

In low-light conditions, capturing videos with frame-based cameras often requires long exposure times, resulting in motion blur and reduced visibility. While frame-based motion deblurring and low-light enhancement have been studied, they still pose significant challenges. Event cameras have emerged as a promising solution for improving image quality in low-light environments and addressing motion blur. They provide two key advantages: capturing scene details well even in low light due to their high dynamic range, and effectively capturing motion information during long exposures due to their high temporal resolution. Despite efforts to tackle low-light enhancement and motion deblurring using event cameras separately, previous work has not addressed both simultaneously. To explore the joint task, we first establish real-world datasets for event-guided low-light enhancement and deblurring using a hybrid camera system based on beam splitters. Subsequently, we introduce an end-to-end framework to effectively handle these tasks. Our framework incorporates a module to efficiently leverage temporal information from events and frames. Furthermore, we propose a module to utilize cross-modal feature information to employ a low-pass filter for noise suppression while enhancing the main structural information. Our proposed method significantly outperforms existing approaches in addressing the joint task. Our project pages are available at https://github.com/intelpro/ELEDNet.

arXiv:2408.12316공식 코드 · Papers with Code

Unrolled Decomposed Unpaired Learning for Controllable Low-Light Video Enhancement

Obtaining pairs of low/normal-light videos, with motions, is more challenging than still images, which raises technical issues and poses the technical route of unpaired learning as a critical role. This paper makes endeavors in the direction of learning for low-light video enhancement without using paired ground truth. Compared to low-light image enhancement, enhancing low-light videos is more difficult due to the intertwined effects of noise, exposure, and contrast in the spatial domain, jointly with the need for temporal coherence. To address the above challenge, we propose the Unrolled Decomposed Unpaired Network (UDU-Net) for enhancing low-light videos by unrolling the optimization functions into a deep network to decompose the signal into spatial and temporal-related factors, which are updated iteratively. Firstly, we formulate low-light video enhancement as a Maximum A Posteriori estimation (MAP) problem with carefully designed spatial and temporal visual regularization. Then, via unrolling the problem, the optimization of the spatial and temporal constraints can be decomposed into different steps and updated in a stage-wise manner. From the spatial perspective, the designed Intra subnet leverages unpair prior information from expert photography retouched skills to adjust the statistical distribution. Additionally, we introduce a novel mechanism that integrates human perception feedback to guide network optimization, suppressing over/under-exposure conditions. Meanwhile, to address the issue from the temporal perspective, the designed Inter subnet fully exploits temporal cues in progressive optimization, which helps achieve improved temporal consistency in enhancement results. Consequently, the proposed method achieves superior performance to state-of-the-art methods in video illumination, noise suppression, and temporal consistency across outdoor and indoor scenes.

arXiv:2407.10285공식 코드 · Papers with Code

Noise Calibration: Plug-and-play Content-Preserving Video Enhancement using Pre-trained Video Diffusion Models

In order to improve the quality of synthesized videos, currently, one predominant method involves retraining an expert diffusion model and then implementing a noising-denoising process for refinement. Despite the significant training costs, maintaining consistency of content between the original and enhanced videos remains a major challenge. To tackle this challenge, we propose a novel formulation that considers both visual quality and consistency of content. Consistency of content is ensured by a proposed loss function that maintains the structure of the input, while visual quality is improved by utilizing the denoising process of pretrained diffusion models. To address the formulated optimization problem, we have developed a plug-and-play noise optimization strategy, referred to as Noise Calibration. By refining the initial random noise through a few iterations, the content of original video can be largely preserved, and the enhancement effect demonstrates a notable improvement. Extensive experiments have demonstrated the effectiveness of the proposed method.

arXiv:2407.01519공식 코드 · Papers with Code

DiffIR2VR-Zero: Zero-Shot Video Restoration with Diffusion-based Image Restoration Models

This paper introduces a method for zero-shot video restoration using pre-trained image restoration diffusion models. Traditional video restoration methods often need retraining for different settings and struggle with limited generalization across various degradation types and datasets. Our approach uses a hierarchical token merging strategy for keyframes and local frames, combined with a hybrid correspondence mechanism that blends optical flow and feature-based nearest neighbor matching (latent merging). We show that our method not only achieves top performance in zero-shot video restoration but also significantly surpasses trained models in generalization across diverse datasets and extreme degradations (8$\times$ super-resolution and high-standard deviation video denoising). We present evidence through quantitative metrics and visual comparisons on various challenging datasets. Additionally, our technique works with any 2D restoration diffusion model, offering a versatile and powerful tool for video enhancement tasks without extensive retraining. This research leads to more efficient and widely applicable video restoration technologies, supporting advancements in fields that require high-quality video output. See our project page for video results and source code at https://jimmycv07.github.io/DiffIR2VR_web/.

arXiv:2405.09716공식 코드 · Papers with Code

Illumination Histogram Consistency Metric for Quantitative Assessment of Video Sequences

The advances in deep generative models have greatly accelerate the process of video procession such as video enhancement and synthesis. Learning spatio-temporal video models requires to capture the temporal dynamics of a scene, in addition to the visual appearance of individual frames. Illumination consistency, which reflects the variations of illumination in the dynamic video sequences, play a vital role in video processing. Unfortunately, to date, no well-accepted quantitative metric has been proposed for video illumination consistency evaluation. In this paper, we propose a illumination histogram consistency (IHC) metric to quantitatively and automatically evaluate the illumination consistency of the video sequences. IHC measures the illumination variation of any video sequence based on the illumination histogram discrepancies across all the frames in the video sequence. Specifically, given a video sequence, we first estimate the illumination map of each individual frame using the Retinex model; Then, using the illumination maps, the mean illumination histogram of the video sequence is computed by the mean operation across all the frames; Next, we compute the illumination histogram discrepancy between each individual frame and the mean illumination histogram and sum up all the illumination histogram discrepancies to represent the illumination variations of the video sequence. Finally, we obtain the IHC score from the illumination histogram discrepancies via normalization and subtraction operations. Experiments are conducted to illustrate the performance of the proposed IHC metric and its capability to measure the illumination variations in video sequences. The source code is available on \url{https://github.com/LongChenCV/IHC-Metric}.

arXiv:2405.03333공식 코드 · Papers with Code

Light-VQA+: A Video Quality Assessment Model for Exposure Correction with Vision-Language Guidance

Recently, User-Generated Content (UGC) videos have gained popularity in our daily lives. However, UGC videos often suffer from poor exposure due to the limitations of photographic equipment and techniques. Therefore, Video Exposure Correction (VEC) algorithms have been proposed, Low-Light Video Enhancement (LLVE) and Over-Exposed Video Recovery (OEVR) included. Equally important to the VEC is the Video Quality Assessment (VQA). Unfortunately, almost all existing VQA models are built generally, measuring the quality of a video from a comprehensive perspective. As a result, Light-VQA, trained on LLVE-QA, is proposed for assessing LLVE. We extend the work of Light-VQA by expanding the LLVE-QA dataset into Video Exposure Correction Quality Assessment (VEC-QA) dataset with over-exposed videos and their corresponding corrected versions. In addition, we propose Light-VQA+, a VQA model specialized in assessing VEC. Light-VQA+ differs from Light-VQA mainly from the usage of the CLIP model and the vision-language guidance during the feature extraction, followed by a new module referring to the Human Visual System (HVS) for more accurate assessment. Extensive experimental results show that our model achieves the best performance against the current State-Of-The-Art (SOTA) VQA models on the VEC-QA dataset and other public datasets.

arXiv:2404.14542공식 코드 · Papers with Code

UVEB: A Large-scale Benchmark and Baseline Towards Real-World Underwater Video Enhancement

Learning-based underwater image enhancement (UIE) methods have made great progress. However, the lack of large-scale and high-quality paired training samples has become the main bottleneck hindering the development of UIE. The inter-frame information in underwater videos can accelerate or optimize the UIE process. Thus, we constructed the first large-scale high-resolution underwater video enhancement benchmark (UVEB) to promote the development of underwater vision.It contains 1,308 pairs of video sequences and more than 453,000 high-resolution with 38\% Ultra-High-Definition (UHD) 4K frame pairs. UVEB comes from multiple countries, containing various scenes and video degradation types to adapt to diverse and complex underwater environments. We also propose the first supervised underwater video enhancement method, UVE-Net. UVE-Net converts the current frame information into convolutional kernels and passes them to adjacent frames for efficient inter-frame information exchange. By fully utilizing the redundant degraded information of underwater videos, UVE-Net completes video enhancement better. Experiments show the effective network design and good performance of UVE-Net.

arXiv:2403.19944공식 코드 · Papers with Code

Binarized Low-light Raw Video Enhancement

Recently, deep neural networks have achieved excellent performance on low-light raw video enhancement. However, they often come with high computational complexity and large memory costs, which hinder their applications on resource-limited devices. In this paper, we explore the feasibility of applying the extremely compact binary neural network (BNN) to low-light raw video enhancement. Nevertheless, there are two main issues with binarizing video enhancement models. One is how to fuse the temporal information to improve low-light denoising without complex modules. The other is how to narrow the performance gap between binary convolutions with the full precision ones. To address the first issue, we introduce a spatial-temporal shift operation, which is easy-to-binarize and effective. The temporal shift efficiently aggregates the features of neighbor frames and the spatial shift handles the misalignment caused by the large motion in videos. For the second issue, we present a distribution-aware binary convolution, which captures the distribution characteristics of real-valued input and incorporates them into plain binary convolutions to alleviate the degradation in performance. Extensive quantitative and qualitative experiments have shown our high-efficiency binarized low-light raw video enhancement method can attain a promising performance.

arXiv:2403.11506공식 코드 · Papers with Code

End-To-End Underwater Video Enhancement: Dataset and Model

Underwater video enhancement (UVE) aims to improve the visibility and frame quality of underwater videos, which has significant implications for marine research and exploration. However, existing methods primarily focus on developing image enhancement algorithms to enhance each frame independently. There is a lack of supervised datasets and models specifically tailored for UVE tasks. To fill this gap, we construct the Synthetic Underwater Video Enhancement (SUVE) dataset, comprising 840 diverse underwater-style videos paired with ground-truth reference videos. Based on this dataset, we train a novel underwater video enhancement model, UVENet, which utilizes inter-frame relationships to achieve better enhancement performance. Through extensive experiments on both synthetic and real underwater videos, we demonstrate the effectiveness of our approach. This study represents the first comprehensive exploration of UVE to our knowledge. The code is available at https://anonymous.4open.science/r/UVENet.

arXiv:2402.17296공식 코드 · Papers with Code

Learning Exposure Correction in Dynamic Scenes

Exposure correction aims to enhance visual data suffering from improper exposures, which can greatly improve satisfactory visual effects. However, previous methods mainly focus on the image modality, and the video counterpart is less explored in the literature. Directly applying prior image-based methods to videos results in temporal incoherence with low visual quality. Through thorough investigation, we find that the development of relevant communities is limited by the absence of a benchmark dataset. Therefore, in this paper, we construct the first real-world paired video dataset, including both underexposure and overexposure dynamic scenes. To achieve spatial alignment, we utilize two DSLR cameras and a beam splitter to simultaneously capture improper and normal exposure videos. Additionally, we propose an end-to-end video exposure correction network, in which a dual-stream module is designed to deal with both underexposure and overexposure factors, enhancing the illumination based on Retinex theory. The extensive experiments based on various metrics and user studies demonstrate the significance of our dataset and the effectiveness of our method. The code and dataset are available at https://github.com/kravrolens/VECNet.

arXiv:2402.01970공식 코드 · Papers with Code

BVI-Lowlight: Fully Registered Benchmark Dataset for Low-Light Video Enhancement

Low-light videos often exhibit spatiotemporal incoherent noise, leading to poor visibility and compromised performance across various computer vision applications. One significant challenge in enhancing such content using modern technologies is the scarcity of training data. This paper introduces a novel low-light video dataset, consisting of 40 scenes captured in various motion scenarios under two distinct low-lighting conditions, incorporating genuine noise and temporal artifacts. We provide fully registered ground truth data captured in normal light using a programmable motorized dolly, and subsequently, refine them via image-based post-processing to ensure the pixel-wise alignment of frames in different light levels. This paper also presents an exhaustive analysis of the low-light dataset, and demonstrates the extensive and representative nature of our dataset in the context of supervised learning. Our experimental results demonstrate the significance of fully registered video pairs in the development of low-light video enhancement methods and the need for comprehensive evaluation. Our dataset is available at DOI:10.21227/mzny-8c77.

arXiv:2308.06749공식 코드 · Papers with Code

FastLLVE: Real-Time Low-Light Video Enhancement with Intensity-Aware Lookup Table

Low-Light Video Enhancement (LLVE) has received considerable attention in recent years. One of the critical requirements of LLVE is inter-frame brightness consistency, which is essential for maintaining the temporal coherence of the enhanced video. However, most existing single-image-based methods fail to address this issue, resulting in flickering effect that degrades the overall quality after enhancement. Moreover, 3D Convolution Neural Network (CNN)-based methods, which are designed for video to maintain inter-frame consistency, are computationally expensive, making them impractical for real-time applications. To address these issues, we propose an efficient pipeline named FastLLVE that leverages the Look-Up-Table (LUT) technique to maintain inter-frame brightness consistency effectively. Specifically, we design a learnable Intensity-Aware LUT (IA-LUT) module for adaptive enhancement, which addresses the low-dynamic problem in low-light scenarios. This enables FastLLVE to perform low-latency and low-complexity enhancement operations while maintaining high-quality results. Experimental results on benchmark datasets demonstrate that our method achieves the State-Of-The-Art (SOTA) performance in terms of both image quality and inter-frame brightness consistency. More importantly, our FastLLVE can process 1,080p videos at $\mathit{50+}$ Frames Per Second (FPS), which is $\mathit{2 \times}$ faster than SOTA CNN-based methods in inference time, making it a promising solution for real-time applications. The code is available at https://github.com/Wenhao-Li-777/FastLLVE.

arXiv:2308.03121공식 코드 · Papers with Code

NNVISR: Bring Neural Network Video Interpolation and Super Resolution into Video Processing Framework

We present NNVISR - an open-source filter plugin for the VapourSynth video processing framework, which facilitates the application of neural networks for various kinds of video enhancing tasks, including denoising, super resolution, interpolation, and spatio-temporal super-resolution. NNVISR fills the gap between video enhancement neural networks and video processing pipelines, by accepting any network that enhances a group of frames, and handling all other network agnostic details during video processing. NNVISR is publicly released at https://github.com/tongyuantongyu/vs-NNVISR.

arXiv:2305.13593공식 코드 · Papers with Code

Neural Image Re-Exposure

The shutter strategy applied to the photo-shooting process has a significant influence on the quality of the captured photograph. An improper shutter may lead to a blurry image, video discontinuity, or rolling shutter artifact. Existing works try to provide an independent solution for each issue. In this work, we aim to re-expose the captured photo in post-processing to provide a more flexible way of addressing those issues within a unified framework. Specifically, we propose a neural network-based image re-exposure framework. It consists of an encoder for visual latent space construction, a re-exposure module for aggregating information to neural film with a desired shutter strategy, and a decoder for 'developing' neural film into a desired image. To compensate for information confusion and missing frames, event streams, which can capture almost continuous brightness changes, are leveraged in computing visual latent content. Both self-attention layers and cross-attention layers are employed in the re-exposure module to promote interaction between neural film and visual latent content and information aggregation to neural film. The proposed unified image re-exposure framework is evaluated on several shutter-related image recovery tasks and performs favorably against independent state-of-the-art methods.

arXiv:2305.09512공식 코드 · Papers with Code

Light-VQA: A Multi-Dimensional Quality Assessment Model for Low-Light Video Enhancement

Recently, Users Generated Content (UGC) videos becomes ubiquitous in our daily lives. However, due to the limitations of photographic equipments and techniques, UGC videos often contain various degradations, in which one of the most visually unfavorable effects is the underexposure. Therefore, corresponding video enhancement algorithms such as Low-Light Video Enhancement (LLVE) have been proposed to deal with the specific degradation. However, different from video enhancement algorithms, almost all existing Video Quality Assessment (VQA) models are built generally rather than specifically, which measure the quality of a video from a comprehensive perspective. To the best of our knowledge, there is no VQA model specially designed for videos enhanced by LLVE algorithms. To this end, we first construct a Low-Light Video Enhancement Quality Assessment (LLVE-QA) dataset in which 254 original low-light videos are collected and then enhanced by leveraging 8 LLVE algorithms to obtain 2,060 videos in total. Moreover, we propose a quality assessment model specialized in LLVE, named Light-VQA. More concretely, since the brightness and noise have the most impact on low-light enhanced VQA, we handcraft corresponding features and integrate them with deep-learning-based semantic features as the overall spatial information. As for temporal information, in addition to deep-learning-based motion features, we also investigate the handcrafted brightness consistency among video frames, and the overall temporal information is their concatenation. Subsequently, spatial and temporal information is fused to obtain the quality-aware representation of a video. Extensive experimental results show that our Light-VQA achieves the best performance against the current State-Of-The-Art (SOTA) on LLVE-QA and public dataset. Dataset and Codes can be found at https://github.com/wenzhouyidu/Light-VQA.

arXiv:2303.17181공식 코드 · Papers with Code

Implicit View-Time Interpolation of Stereo Videos using Multi-Plane Disparities and Non-Uniform Coordinates

In this paper, we propose an approach for view-time interpolation of stereo videos. Specifically, we build upon X-Fields that approximates an interpolatable mapping between the input coordinates and 2D RGB images using a convolutional decoder. Our main contribution is to analyze and identify the sources of the problems with using X-Fields in our application and propose novel techniques to overcome these challenges. Specifically, we observe that X-Fields struggles to implicitly interpolate the disparities for large baseline cameras. Therefore, we propose multi-plane disparities to reduce the spatial distance of the objects in the stereo views. Moreover, we propose non-uniform time coordinates to handle the non-linear and sudden motion spikes in videos. We additionally introduce several simple, but important, improvements over X-Fields. We demonstrate that our approach is able to produce better results than the state of the art, while running in near real-time rates and having low memory and storage costs.