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arXiv:2504.12204공식 코드 · Papers with Code

Towards Realistic Low-Light Image Enhancement via ISP Driven Data Modeling

Deep neural networks (DNNs) have recently become the leading method for low-light image enhancement (LLIE). However, despite significant progress, their outputs may still exhibit issues such as amplified noise, incorrect white balance, or unnatural enhancements when deployed in real world applications. A key challenge is the lack of diverse, large scale training data that captures the complexities of low-light conditions and imaging pipelines. In this paper, we propose a novel image signal processing (ISP) driven data synthesis pipeline that addresses these challenges by generating unlimited paired training data. Specifically, our pipeline begins with easily collected high-quality normal-light images, which are first unprocessed into the RAW format using a reverse ISP. We then synthesize low-light degradations directly in the RAW domain. The resulting data is subsequently processed through a series of ISP stages, including white balance adjustment, color space conversion, tone mapping, and gamma correction, with controlled variations introduced at each stage. This broadens the degradation space and enhances the diversity of the training data, enabling the generated data to capture a wide range of degradations and the complexities inherent in the ISP pipeline. To demonstrate the effectiveness of our synthetic pipeline, we conduct extensive experiments using a vanilla UNet model consisting solely of convolutional layers, group normalization, GeLU activation, and convolutional block attention modules (CBAMs). Extensive testing across multiple datasets reveals that the vanilla UNet model trained with our data synthesis pipeline delivers high fidelity, visually appealing enhancement results, surpassing state-of-the-art (SOTA) methods both quantitatively and qualitatively.

arXiv:2503.12335공식 코드 · Papers with Code

GS-I$^{3}$: Gaussian Splatting for Surface Reconstruction from Illumination-Inconsistent Images

Accurate geometric surface reconstruction, providing essential environmental information for navigation and manipulation tasks, is critical for enabling robotic self-exploration and interaction. Recently, 3D Gaussian Splatting (3DGS) has gained significant attention in the field of surface reconstruction due to its impressive geometric quality and computational efficiency. While recent relevant advancements in novel view synthesis under inconsistent illumination using 3DGS have shown promise, the challenge of robust surface reconstruction under such conditions is still being explored. To address this challenge, we propose a method called GS-3I. Specifically, to mitigate 3D Gaussian optimization bias caused by underexposed regions in single-view images, based on Convolutional Neural Network (CNN), a tone mapping correction framework is introduced. Furthermore, inconsistent lighting across multi-view images, resulting from variations in camera settings and complex scene illumination, often leads to geometric constraint mismatches and deviations in the reconstructed surface. To overcome this, we propose a normal compensation mechanism that integrates reference normals extracted from single-view image with normals computed from multi-view observations to effectively constrain geometric inconsistencies. Extensive experimental evaluations demonstrate that GS-3I can achieve robust and accurate surface reconstruction across complex illumination scenarios, highlighting its effectiveness and versatility in this critical challenge. https://github.com/TFwang-9527/GS-3I

arXiv:2410.18340공식 코드 · Papers with Code

Thermal Chameleon: Task-Adaptive Tone-mapping for Radiometric Thermal-Infrared images

Thermal Infrared (TIR) imaging provides robust perception for navigating in challenging outdoor environments but faces issues with poor texture and low image contrast due to its 14/16-bit format. Conventional methods utilize various tone-mapping methods to enhance contrast and photometric consistency of TIR images, however, the choice of tone-mapping is largely dependent on knowing the task and temperature dependent priors to work well. In this paper, we present Thermal Chameleon Network (TCNet), a task-adaptive tone-mapping approach for RAW 14-bit TIR images. Given the same image, TCNet tone-maps different representations of TIR images tailored for each specific task, eliminating the heuristic image rescaling preprocessing and reliance on the extensive prior knowledge of the scene temperature or task-specific characteristics. TCNet exhibits improved generalization performance across object detection and monocular depth estimation, with minimal computational overhead and modular integration to existing architectures for various tasks. Project Page: https://github.com/donkeymouse/ThermalChameleon

arXiv:2409.16032공식 코드 · Papers with Code

Deep chroma compression of tone-mapped images

Acquisition of high dynamic range (HDR) images is thriving due to the increasing use of smart devices and the demand for high-quality output. Extensive research has focused on developing methods for reducing the luminance range in HDR images using conventional and deep learning-based tone mapping operators to enable accurate reproduction on conventional 8 and 10-bit digital displays. However, these methods often fail to account for pixels that may lie outside the target display's gamut, resulting in visible chromatic distortions or color clipping artifacts. Previous studies suggested that a gamut management step ensures that all pixels remain within the target gamut. However, such approaches are computationally expensive and cannot be deployed on devices with limited computational resources. We propose a generative adversarial network for fast and reliable chroma compression of HDR tone-mapped images. We design a loss function that considers the hue property of generated images to improve color accuracy, and train the model on an extensive image dataset. Quantitative experiments demonstrate that the proposed model outperforms state-of-the-art image generation and enhancement networks in color accuracy, while a subjective study suggests that the generated images are on par or superior to those produced by conventional chroma compression methods in terms of visual quality. Additionally, the model achieves real-time performance, showing promising results for deployment on devices with limited computational resources.

arXiv:2407.16503공식 코드 · Papers with Code

HDRSplat: Gaussian Splatting for High Dynamic Range 3D Scene Reconstruction from Raw Images

The recent advent of 3D Gaussian Splatting (3DGS) has revolutionized the 3D scene reconstruction space enabling high-fidelity novel view synthesis in real-time. However, with the exception of RawNeRF, all prior 3DGS and NeRF-based methods rely on 8-bit tone-mapped Low Dynamic Range (LDR) images for scene reconstruction. Such methods struggle to achieve accurate reconstructions in scenes that require a higher dynamic range. Examples include scenes captured in nighttime or poorly lit indoor spaces having a low signal-to-noise ratio, as well as daylight scenes with shadow regions exhibiting extreme contrast. Our proposed method HDRSplat tailors 3DGS to train directly on 14-bit linear raw images in near darkness which preserves the scenes' full dynamic range and content. Our key contributions are two-fold: Firstly, we propose a linear HDR space-suited loss that effectively extracts scene information from noisy dark regions and nearly saturated bright regions simultaneously, while also handling view-dependent colors without increasing the degree of spherical harmonics. Secondly, through careful rasterization tuning, we implicitly overcome the heavy reliance and sensitivity of 3DGS on point cloud initialization. This is critical for accurate reconstruction in regions of low texture, high depth of field, and low illumination. HDRSplat is the fastest method to date that does 14-bit (HDR) 3D scene reconstruction in $\le$15 minutes/scene ($\sim$30x faster than prior state-of-the-art RawNeRF). It also boasts the fastest inference speed at $\ge$120fps. We further demonstrate the applicability of our HDR scene reconstruction by showcasing various applications like synthetic defocus, dense depth map extraction, and post-capture control of exposure, tone-mapping and view-point.

arXiv:2406.06216공식 코드 · Papers with Code

Lighting Every Darkness with 3DGS: Fast Training and Real-Time Rendering for HDR View Synthesis

Volumetric rendering based methods, like NeRF, excel in HDR view synthesis from RAWimages, especially for nighttime scenes. While, they suffer from long training times and cannot perform real-time rendering due to dense sampling requirements. The advent of 3D Gaussian Splatting (3DGS) enables real-time rendering and faster training. However, implementing RAW image-based view synthesis directly using 3DGS is challenging due to its inherent drawbacks: 1) in nighttime scenes, extremely low SNR leads to poor structure-from-motion (SfM) estimation in distant views; 2) the limited representation capacity of spherical harmonics (SH) function is unsuitable for RAW linear color space; and 3) inaccurate scene structure hampers downstream tasks such as refocusing. To address these issues, we propose LE3D (Lighting Every darkness with 3DGS). Our method proposes Cone Scatter Initialization to enrich the estimation of SfM, and replaces SH with a Color MLP to represent the RAW linear color space. Additionally, we introduce depth distortion and near-far regularizations to improve the accuracy of scene structure for downstream tasks. These designs enable LE3D to perform real-time novel view synthesis, HDR rendering, refocusing, and tone-mapping changes. Compared to previous volumetric rendering based methods, LE3D reduces training time to 1% and improves rendering speed by up to 4,000 times for 2K resolution images in terms of FPS. Code and viewer can be found in https://github.com/Srameo/LE3D .

arXiv:2404.11569공식 코드 · Papers with Code

Simple Image Signal Processing using Global Context Guidance

In modern smartphone cameras, the Image Signal Processor (ISP) is the core element that converts the RAW readings from the sensor into perceptually pleasant RGB images for the end users. The ISP is typically proprietary and handcrafted and consists of several blocks such as white balance, color correction, and tone mapping. Deep learning-based ISPs aim to transform RAW images into DSLR-like RGB images using deep neural networks. However, most learned ISPs are trained using patches (small regions) due to computational limitations. Such methods lack global context, which limits their efficacy on full-resolution images and harms their ability to capture global properties such as color constancy or illumination. First, we propose a novel module that can be integrated into any neural ISP to capture the global context information from the full RAW images. Second, we propose an efficient and simple neural ISP that utilizes our proposed module. Our model achieves state-of-the-art results on different benchmarks using diverse and real smartphone images.

arXiv:2310.17190공식 코드 · Papers with Code

Lookup Table meets Local Laplacian Filter: Pyramid Reconstruction Network for Tone Mapping

Tone mapping aims to convert high dynamic range (HDR) images to low dynamic range (LDR) representations, a critical task in the camera imaging pipeline. In recent years, 3-Dimensional LookUp Table (3D LUT) based methods have gained attention due to their ability to strike a favorable balance between enhancement performance and computational efficiency. However, these methods often fail to deliver satisfactory results in local areas since the look-up table is a global operator for tone mapping, which works based on pixel values and fails to incorporate crucial local information. To this end, this paper aims to address this issue by exploring a novel strategy that integrates global and local operators by utilizing closed-form Laplacian pyramid decomposition and reconstruction. Specifically, we employ image-adaptive 3D LUTs to manipulate the tone in the low-frequency image by leveraging the specific characteristics of the frequency information. Furthermore, we utilize local Laplacian filters to refine the edge details in the high-frequency components in an adaptive manner. Local Laplacian filters are widely used to preserve edge details in photographs, but their conventional usage involves manual tuning and fixed implementation within camera imaging pipelines or photo editing tools. We propose to learn parameter value maps progressively for local Laplacian filters from annotated data using a lightweight network. Our model achieves simultaneous global tone manipulation and local edge detail preservation in an end-to-end manner. Extensive experimental results on two benchmark datasets demonstrate that the proposed method performs favorably against state-of-the-art methods.

arXiv:2309.17160공식 코드 · Papers with Code

Redistributing the Precision and Content in 3D-LUT-based Inverse Tone-mapping for HDR/WCG Display

ITM(inverse tone-mapping) converts SDR (standard dynamic range) footage to HDR/WCG (high dynamic range /wide color gamut) for media production. It happens not only when remastering legacy SDR footage in front-end content provider, but also adapting on-theair SDR service on user-end HDR display. The latter requires more efficiency, thus the pre-calculated LUT (look-up table) has become a popular solution. Yet, conventional fixed LUT lacks adaptability, so we learn from research community and combine it with AI. Meanwhile, higher-bit-depth HDR/WCG requires larger LUT than SDR, so we consult traditional ITM for an efficiency-performance trade-off: We use 3 smaller LUTs, each has a non-uniform packing (precision) respectively denser in dark, middle and bright luma range. In this case, their results will have less error only in their own range, so we use a contribution map to combine their best parts to final result. With the guidance of this map, the elements (content) of 3 LUTs will also be redistributed during training. We conduct ablation studies to verify method's effectiveness, and subjective and objective experiments to show its practicability. Code is available at: https://github.com/AndreGuo/ITMLUT.

arXiv:2308.16460공식 코드 · Papers with Code

Improving Lens Flare Removal with General Purpose Pipeline and Multiple Light Sources Recovery

When taking images against strong light sources, the resulting images often contain heterogeneous flare artifacts. These artifacts can importantly affect image visual quality and downstream computer vision tasks. While collecting real data pairs of flare-corrupted/flare-free images for training flare removal models is challenging, current methods utilize the direct-add approach to synthesize data. However, these methods do not consider automatic exposure and tone mapping in image signal processing pipeline (ISP), leading to the limited generalization capability of deep models training using such data. Besides, existing methods struggle to handle multiple light sources due to the different sizes, shapes and illuminance of various light sources. In this paper, we propose a solution to improve the performance of lens flare removal by revisiting the ISP and remodeling the principle of automatic exposure in the synthesis pipeline and design a more reliable light sources recovery strategy. The new pipeline approaches realistic imaging by discriminating the local and global illumination through convex combination, avoiding global illumination shifting and local over-saturation. Our strategy for recovering multiple light sources convexly averages the input and output of the neural network based on illuminance levels, thereby avoiding the need for a hard threshold in identifying light sources. We also contribute a new flare removal testing dataset containing the flare-corrupted images captured by ten types of consumer electronics. The dataset facilitates the verification of the generalization capability of flare removal methods. Extensive experiments show that our solution can effectively improve the performance of lens flare removal and push the frontier toward more general situations.

arXiv:2308.13783공식 코드 · Papers with Code

Generalized Lightness Adaptation with Channel Selective Normalization

Lightness adaptation is vital to the success of image processing to avoid unexpected visual deterioration, which covers multiple aspects, e.g., low-light image enhancement, image retouching, and inverse tone mapping. Existing methods typically work well on their trained lightness conditions but perform poorly in unknown ones due to their limited generalization ability. To address this limitation, we propose a novel generalized lightness adaptation algorithm that extends conventional normalization techniques through a channel filtering design, dubbed Channel Selective Normalization (CSNorm). The proposed CSNorm purposely normalizes the statistics of lightness-relevant channels and keeps other channels unchanged, so as to improve feature generalization and discrimination. To optimize CSNorm, we propose an alternating training strategy that effectively identifies lightness-relevant channels. The model equipped with our CSNorm only needs to be trained on one lightness condition and can be well generalized to unknown lightness conditions. Experimental results on multiple benchmark datasets demonstrate the effectiveness of CSNorm in enhancing the generalization ability for the existing lightness adaptation methods. Code is available at https://github.com/mdyao/CSNorm.

arXiv:2307.16426공식 코드 · Papers with Code

High Dynamic Range Image Reconstruction via Deep Explicit Polynomial Curve Estimation

Due to limited camera capacities, digital images usually have a narrower dynamic illumination range than real-world scene radiance. To resolve this problem, High Dynamic Range (HDR) reconstruction is proposed to recover the dynamic range to better represent real-world scenes. However, due to different physical imaging parameters, the tone-mapping functions between images and real radiance are highly diverse, which makes HDR reconstruction extremely challenging. Existing solutions can not explicitly clarify a corresponding relationship between the tone-mapping function and the generated HDR image, but this relationship is vital when guiding the reconstruction of HDR images. To address this problem, we propose a method to explicitly estimate the tone mapping function and its corresponding HDR image in one network. Firstly, based on the characteristics of the tone mapping function, we construct a model by a polynomial to describe the trend of the tone curve. To fit this curve, we use a learnable network to estimate the coefficients of the polynomial. This curve will be automatically adjusted according to the tone space of the Low Dynamic Range (LDR) image, and reconstruct the real HDR image. Besides, since all current datasets do not provide the corresponding relationship between the tone mapping function and the LDR image, we construct a new dataset with both synthetic and real images. Extensive experiments show that our method generalizes well under different tone-mapping functions and achieves SOTA performance.

arXiv:2307.03998공식 코드 · Papers with Code

Lightweight Improved Residual Network for Efficient Inverse Tone Mapping

The display devices like HDR10 televisions are increasingly prevalent in our daily life for visualizing high dynamic range (HDR) images. But the majority of media images on the internet remain in 8-bit standard dynamic range (SDR) format. Therefore, converting SDR images to HDR ones by inverse tone mapping (ITM) is crucial to unlock the full potential of abundant media images. However, existing ITM methods are usually developed with complex network architectures requiring huge computational costs. In this paper, we propose a lightweight Improved Residual Network (IRNet) by enhancing the power of popular residual block for efficient ITM. Specifically, we propose a new Improved Residual Block (IRB) to extract and fuse multi-layer features for fine-grained HDR image reconstruction. Experiments on three benchmark datasets demonstrate that our IRNet achieves state-of-the-art performance on both the ITM and joint SR-ITM tasks. The code, models and data will be publicly available at https://github.com/ThisisVikki/ITM-baseline.

arXiv:2306.11920공식 코드 · Papers with Code

NILUT: Conditional Neural Implicit 3D Lookup Tables for Image Enhancement

3D lookup tables (3D LUTs) are a key component for image enhancement. Modern image signal processors (ISPs) have dedicated support for these as part of the camera rendering pipeline. Cameras typically provide multiple options for picture styles, where each style is usually obtained by applying a unique handcrafted 3D LUT. Current approaches for learning and applying 3D LUTs are notably fast, yet not so memory-efficient, as storing multiple 3D LUTs is required. For this reason and other implementation limitations, their use on mobile devices is less popular. In this work, we propose a Neural Implicit LUT (NILUT), an implicitly defined continuous 3D color transformation parameterized by a neural network. We show that NILUTs are capable of accurately emulating real 3D LUTs. Moreover, a NILUT can be extended to incorporate multiple styles into a single network with the ability to blend styles implicitly. Our novel approach is memory-efficient, controllable and can complement previous methods, including learned ISPs. Code, models and dataset available at: https://github.com/mv-lab/nilut

arXiv:2303.09071공식 코드 · Papers with Code

Joint Multi-Scale Tone Mapping and Denoising for HDR Image Enhancement

An image processing unit (IPU), or image signal processor (ISP) for high dynamic range (HDR) imaging usually consists of demosaicing, white balancing, lens shading correction, color correction, denoising, and tone-mapping. Besides noise from the imaging sensors, almost every step in the ISP introduces or amplifies noise in different ways, and denoising operators are designed to reduce the noise from these sources. Designed for dynamic range compressing, tone-mapping operators in an ISP can significantly amplify the noise level, especially for images captured in low-light conditions, making denoising very difficult. Therefore, we propose a joint multi-scale denoising and tone-mapping framework that is designed with both operations in mind for HDR images. Our joint network is trained in an end-to-end format that optimizes both operators together, to prevent the tone-mapping operator from overwhelming the denoising operator. Our model outperforms existing HDR denoising and tone-mapping operators both quantitatively and qualitatively on most of our benchmarking datasets.

arXiv:2303.07327공식 코드 · Papers with Code

Unsupervised HDR Image and Video Tone Mapping via Contrastive Learning

Capturing high dynamic range (HDR) images (videos) is attractive because it can reveal the details in both dark and bright regions. Since the mainstream screens only support low dynamic range (LDR) content, tone mapping algorithm is required to compress the dynamic range of HDR images (videos). Although image tone mapping has been widely explored, video tone mapping is lagging behind, especially for the deep-learning-based methods, due to the lack of HDR-LDR video pairs. In this work, we propose a unified framework (IVTMNet) for unsupervised image and video tone mapping. To improve unsupervised training, we propose domain and instance based contrastive learning loss. Instead of using a universal feature extractor, such as VGG to extract the features for similarity measurement, we propose a novel latent code, which is an aggregation of the brightness and contrast of extracted features, to measure the similarity of different pairs. We totally construct two negative pairs and three positive pairs to constrain the latent codes of tone mapped results. For the network structure, we propose a spatial-feature-enhanced (SFE) module to enable information exchange and transformation of nonlocal regions. For video tone mapping, we propose a temporal-feature-replaced (TFR) module to efficiently utilize the temporal correlation and improve the temporal consistency of video tone-mapped results. We construct a large-scale unpaired HDR-LDR video dataset to facilitate the unsupervised training process for video tone mapping. Experimental results demonstrate that our method outperforms state-of-the-art image and video tone mapping methods. Our code and dataset are available at https://github.com/cao-cong/UnCLTMO.

arXiv:2210.15897공식 코드 · Papers with Code

Single-Image HDR Reconstruction by Multi-Exposure Generation

High dynamic range (HDR) imaging is an indispensable technique in modern photography. Traditional methods focus on HDR reconstruction from multiple images, solving the core problems of image alignment, fusion, and tone mapping, yet having a perfect solution due to ghosting and other visual artifacts in the reconstruction. Recent attempts at single-image HDR reconstruction show a promising alternative: by learning to map pixel values to their irradiance using a neural network, one can bypass the align-and-merge pipeline completely yet still obtain a high-quality HDR image. In this work, we propose a weakly supervised learning method that inverts the physical image formation process for HDR reconstruction via learning to generate multiple exposures from a single image. Our neural network can invert the camera response to reconstruct pixel irradiance before synthesizing multiple exposures and hallucinating details in under- and over-exposed regions from a single input image. To train the network, we propose a representation loss, a reconstruction loss, and a perceptual loss applied on pairs of under- and over-exposure images and thus do not require HDR images for training. Our experiments show that our proposed model can effectively reconstruct HDR images. Our qualitative and quantitative results show that our method achieves state-of-the-art performance on the DrTMO dataset. Our code is available at https://github.com/VinAIResearch/single_image_hdr.

arXiv:2209.15165공식 코드 · Papers with Code

Distilling Style from Image Pairs for Global Forward and Inverse Tone Mapping

Many image enhancement or editing operations, such as forward and inverse tone mapping or color grading, do not have a unique solution, but instead a range of solutions, each representing a different style. Despite this, existing learning-based methods attempt to learn a unique mapping, disregarding this style. In this work, we show that information about the style can be distilled from collections of image pairs and encoded into a 2- or 3-dimensional vector. This gives us not only an efficient representation but also an interpretable latent space for editing the image style. We represent the global color mapping between a pair of images as a custom normalizing flow, conditioned on a polynomial basis of the pixel color. We show that such a network is more effective than PCA or VAE at encoding image style in low-dimensional space and lets us obtain an accuracy close to 40 dB, which is about 7-10 dB improvement over the state-of-the-art methods.

arXiv:2209.09898공식 코드 · Papers with Code

Text2Light: Zero-Shot Text-Driven HDR Panorama Generation

High-quality HDRIs(High Dynamic Range Images), typically HDR panoramas, are one of the most popular ways to create photorealistic lighting and 360-degree reflections of 3D scenes in graphics. Given the difficulty of capturing HDRIs, a versatile and controllable generative model is highly desired, where layman users can intuitively control the generation process. However, existing state-of-the-art methods still struggle to synthesize high-quality panoramas for complex scenes. In this work, we propose a zero-shot text-driven framework, Text2Light, to generate 4K+ resolution HDRIs without paired training data. Given a free-form text as the description of the scene, we synthesize the corresponding HDRI with two dedicated steps: 1) text-driven panorama generation in low dynamic range(LDR) and low resolution, and 2) super-resolution inverse tone mapping to scale up the LDR panorama both in resolution and dynamic range. Specifically, to achieve zero-shot text-driven panorama generation, we first build dual codebooks as the discrete representation for diverse environmental textures. Then, driven by the pre-trained CLIP model, a text-conditioned global sampler learns to sample holistic semantics from the global codebook according to the input text. Furthermore, a structure-aware local sampler learns to synthesize LDR panoramas patch-by-patch, guided by holistic semantics. To achieve super-resolution inverse tone mapping, we derive a continuous representation of 360-degree imaging from the LDR panorama as a set of structured latent codes anchored to the sphere. This continuous representation enables a versatile module to upscale the resolution and dynamic range simultaneously. Extensive experiments demonstrate the superior capability of Text2Light in generating high-quality HDR panoramas. In addition, we show the feasibility of our work in realistic rendering and immersive VR.

arXiv:2209.01809공식 코드 · Papers with Code

UDC-UNet: Under-Display Camera Image Restoration via U-Shape Dynamic Network

Under-Display Camera (UDC) has been widely exploited to help smartphones realize full screen display. However, as the screen could inevitably affect the light propagation process, the images captured by the UDC system usually contain flare, haze, blur, and noise. Particularly, flare and blur in UDC images could severely deteriorate the user experience in high dynamic range (HDR) scenes. In this paper, we propose a new deep model, namely UDC-UNet, to address the UDC image restoration problem with the known Point Spread Function (PSF) in HDR scenes. On the premise that Point Spread Function (PSF) of the UDC system is known, we treat UDC image restoration as a non-blind image restoration problem and propose a novel learning-based approach. Our network consists of three parts, including a U-shape base network to utilize multi-scale information, a condition branch to perform spatially variant modulation, and a kernel branch to provide the prior knowledge of the given PSF. According to the characteristics of HDR data, we additionally design a tone mapping loss to stabilize network optimization and achieve better visual quality. Experimental results show that the proposed UDC-UNet outperforms the state-of-the-art methods in quantitative and qualitative comparisons. Our approach won the second place in the UDC image restoration track of MIPI challenge. Codes will be publicly available.