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arXiv:2504.14843공식 코드 · Papers with Code

Quantitative Measures for Passive Sonar Texture Analysis

Passive sonar signals contain complex characteristics often arising from environmental noise, vessel machinery, and propagation effects. While convolutional neural networks (CNNs) perform well on passive sonar classification tasks, they can struggle with statistical variations that occur in the data. To investigate this limitation, synthetic underwater acoustic datasets are generated that centered on amplitude and period variations. Two metrics are proposed to quantify and validate these characteristics in the context of statistical and structural texture for passive sonar. These measures are applied to real-world passive sonar datasets to assess texture information in the signals and correlate the performances of the models. Results show that CNNs underperform on statistically textured signals, but incorporating explicit statistical texture modeling yields consistent improvements. These findings highlight the importance of quantifying texture information for passive sonar classification.

arXiv:2503.06368공식 코드 · Papers with Code

VORTEX: Challenging CNNs at Texture Recognition by using Vision Transformers with Orderless and Randomized Token Encodings

Texture recognition has recently been dominated by ImageNet-pre-trained deep Convolutional Neural Networks (CNNs), with specialized modifications and feature engineering required to achieve state-of-the-art (SOTA) performance. However, although Vision Transformers (ViTs) were introduced a few years ago, little is known about their texture recognition ability. Therefore, in this work, we introduce VORTEX (ViTs with Orderless and Randomized Token Encodings for Texture Recognition), a novel method that enables the effective use of ViTs for texture analysis. VORTEX extracts multi-depth token embeddings from pre-trained ViT backbones and employs a lightweight module to aggregate hierarchical features and perform orderless encoding, obtaining a better image representation for texture recognition tasks. This approach allows seamless integration with any ViT with the common transformer architecture. Moreover, no fine-tuning of the backbone is performed, since they are used only as frozen feature extractors, and the features are fed to a linear SVM. We evaluate VORTEX on nine diverse texture datasets, demonstrating its ability to achieve or surpass SOTA performance in a variety of texture analysis scenarios. By bridging the gap between texture recognition with CNNs and transformer-based architectures, VORTEX paves the way for adopting emerging transformer foundation models. Furthermore, VORTEX demonstrates robust computational efficiency when coupled with ViT backbones compared to CNNs with similar costs. The method implementation and experimental scripts are publicly available in our online repository.

arXiv:2501.02788공식 코드 · Papers with Code

GLoG-CSUnet: Enhancing Vision Transformers with Adaptable Radiomic Features for Medical Image Segmentation

Vision Transformers (ViTs) have shown promise in medical image semantic segmentation (MISS) by capturing long-range correlations. However, ViTs often struggle to model local spatial information effectively, which is essential for accurately segmenting fine anatomical details, particularly when applied to small datasets without extensive pre-training. We introduce Gabor and Laplacian of Gaussian Convolutional Swin Network (GLoG-CSUnet), a novel architecture enhancing Transformer-based models by incorporating learnable radiomic features. This approach integrates dynamically adaptive Gabor and Laplacian of Gaussian (LoG) filters to capture texture, edge, and boundary information, enhancing the feature representation processed by the Transformer model. Our method uniquely combines the long-range dependency modeling of Transformers with the texture analysis capabilities of Gabor and LoG features. Evaluated on the Synapse multi-organ and ACDC cardiac segmentation datasets, GLoG-CSUnet demonstrates significant improvements over state-of-the-art models, achieving a 1.14% increase in Dice score for Synapse and 0.99% for ACDC, with minimal computational overhead (only 15 and 30 additional parameters, respectively). GLoG-CSUnet's flexible design allows integration with various base models, offering a promising approach for incorporating radiomics-inspired feature extraction in Transformer architectures for medical image analysis. The code implementation is available on GitHub at: https://github.com/HAAIL/GLoG-CSUnet.

arXiv:2404.16268공식 코드 · Papers with Code

Lacunarity Pooling Layers for Plant Image Classification using Texture Analysis

Pooling layers (e.g., max and average) may overlook important information encoded in the spatial arrangement of pixel intensity and/or feature values. We propose a novel lacunarity pooling layer that aims to capture the spatial heterogeneity of the feature maps by evaluating the variability within local windows. The layer operates at multiple scales, allowing the network to adaptively learn hierarchical features. The lacunarity pooling layer can be seamlessly integrated into any artificial neural network architecture. Experimental results demonstrate the layer's effectiveness in capturing intricate spatial patterns, leading to improved feature extraction capabilities. The proposed approach holds promise in various domains, especially in agricultural image analysis tasks. This work contributes to the evolving landscape of artificial neural network architectures by introducing a novel pooling layer that enriches the representation of spatial features. Our code is publicly available.

arXiv:2403.12961공식 코드 · Papers with Code

TexTile: A Differentiable Metric for Texture Tileability

We introduce TexTile, a novel differentiable metric to quantify the degree upon which a texture image can be concatenated with itself without introducing repeating artifacts (i.e., the tileability). Existing methods for tileable texture synthesis focus on general texture quality, but lack explicit analysis of the intrinsic repeatability properties of a texture. In contrast, our TexTile metric effectively evaluates the tileable properties of a texture, opening the door to more informed synthesis and analysis of tileable textures. Under the hood, TexTile is formulated as a binary classifier carefully built from a large dataset of textures of different styles, semantics, regularities, and human annotations.Key to our method is a set of architectural modifications to baseline pre-train image classifiers to overcome their shortcomings at measuring tileability, along with a custom data augmentation and training regime aimed at increasing robustness and accuracy. We demonstrate that TexTile can be plugged into different state-of-the-art texture synthesis methods, including diffusion-based strategies, and generate tileable textures while keeping or even improving the overall texture quality. Furthermore, we show that TexTile can objectively evaluate any tileable texture synthesis method, whereas the current mix of existing metrics produces uncorrelated scores which heavily hinders progress in the field.

arXiv:2211.11747공식 코드 · Papers with Code

NEVIS'22: A Stream of 100 Tasks Sampled from 30 Years of Computer Vision Research

A shared goal of several machine learning communities like continual learning, meta-learning and transfer learning, is to design algorithms and models that efficiently and robustly adapt to unseen tasks. An even more ambitious goal is to build models that never stop adapting, and that become increasingly more efficient through time by suitably transferring the accrued knowledge. Beyond the study of the actual learning algorithm and model architecture, there are several hurdles towards our quest to build such models, such as the choice of learning protocol, metric of success and data needed to validate research hypotheses. In this work, we introduce the Never-Ending VIsual-classification Stream (NEVIS'22), a benchmark consisting of a stream of over 100 visual classification tasks, sorted chronologically and extracted from papers sampled uniformly from computer vision proceedings spanning the last three decades. The resulting stream reflects what the research community thought was meaningful at any point in time, and it serves as an ideal test bed to assess how well models can adapt to new tasks, and do so better and more efficiently as time goes by. Despite being limited to classification, the resulting stream has a rich diversity of tasks from OCR, to texture analysis, scene recognition, and so forth. The diversity is also reflected in the wide range of dataset sizes, spanning over four orders of magnitude. Overall, NEVIS'22 poses an unprecedented challenge for current sequential learning approaches due to the scale and diversity of tasks, yet with a low entry barrier as it is limited to a single modality and well understood supervised learning problems. Moreover, we provide a reference implementation including strong baselines and an evaluation protocol to compare methods in terms of their trade-off between accuracy and compute.

arXiv:2303.04554공식 코드 · Papers with Code

RADAM: Texture Recognition through Randomized Aggregated Encoding of Deep Activation Maps

Texture analysis is a classical yet challenging task in computer vision for which deep neural networks are actively being applied. Most approaches are based on building feature aggregation modules around a pre-trained backbone and then fine-tuning the new architecture on specific texture recognition tasks. Here we propose a new method named \textbf{R}andom encoding of \textbf{A}ggregated \textbf{D}eep \textbf{A}ctivation \textbf{M}aps (RADAM) which extracts rich texture representations without ever changing the backbone. The technique consists of encoding the output at different depths of a pre-trained deep convolutional network using a Randomized Autoencoder (RAE). The RAE is trained locally to each image using a closed-form solution, and its decoder weights are used to compose a 1-dimensional texture representation that is fed into a linear SVM. This means that no fine-tuning or backpropagation is needed. We explore RADAM on several texture benchmarks and achieve state-of-the-art results with different computational budgets. Our results suggest that pre-trained backbones may not require additional fine-tuning for texture recognition if their learned representations are better encoded.

arXiv:2206.04406공식 코드 · Papers with Code

Unsupervised Learning of the Total Variation Flow

The total variation (TV) flow generates a scale-space representation of an image based on the TV functional. This gradient flow observes desirable features for images, such as sharp edges and enables spectral, scale, and texture analysis. Solving the TV flow is challenging; one reason is the the non-uniqueness of the subgradients. The standard numerical approach for TV flow requires solving multiple non-smooth optimisation problems. Even with state-of-the-art convex optimisation techniques, this is often prohibitively expensive and strongly motivates the use of alternative, faster approaches. Inspired by and extending the framework of physics-informed neural networks (PINNs), we propose the TVflowNET, an unsupervised neural network approach, to approximate the solution of the TV flow given an initial image and a time instance. The TVflowNET requires no ground truth data but rather makes use of the PDE for optimisation of the network parameters. We circumvent the challenges related to the non-uniqueness of the subgradients by additionally learning the related diffusivity term. Our approach significantly speeds up the computation time and we show that the TVflowNET approximates the TV flow solution with high fidelity for different image sizes and image types. Additionally, we give a full comparison of different network architecture designs as well as training regimes to underscore the effectiveness of our approach.

arXiv:2204.09854공식 코드 · Papers with Code

Self-Supervised Learning to Guide Scientifically Relevant Categorization of Martian Terrain Images

Automatic terrain recognition in Mars rover images is an important problem not just for navigation, but for scientists interested in studying rock types, and by extension, conditions of the ancient Martian paleoclimate and habitability. Existing approaches to label Martian terrain either involve the use of non-expert annotators producing taxonomies of limited granularity (e.g. soil, sand, bedrock, float rock, etc.), or rely on generic class discovery approaches that tend to produce perceptual classes such as rover parts and landscape, which are irrelevant to geologic analysis. Expert-labeled datasets containing granular geological/geomorphological terrain categories are rare or inaccessible to public, and sometimes require the extraction of relevant categorical information from complex annotations. In order to facilitate the creation of a dataset with detailed terrain categories, we present a self-supervised method that can cluster sedimentary textures in images captured from the Mast camera onboard the Curiosity rover (Mars Science Laboratory). We then present a qualitative analysis of these clusters and describe their geologic significance via the creation of a set of granular terrain categories. The precision and geologic validation of these automatically discovered clusters suggest that our methods are promising for the rapid classification of important geologic features and will therefore facilitate our long-term goal of producing a large, granular, and publicly available dataset for Mars terrain recognition.

arXiv:2202.07136공식 코드 · Papers with Code

Debiased Self-Training for Semi-Supervised Learning

Deep neural networks achieve remarkable performances on a wide range of tasks with the aid of large-scale labeled datasets. Yet these datasets are time-consuming and labor-exhaustive to obtain on realistic tasks. To mitigate the requirement for labeled data, self-training is widely used in semi-supervised learning by iteratively assigning pseudo labels to unlabeled samples. Despite its popularity, self-training is well-believed to be unreliable and often leads to training instability. Our experimental studies further reveal that the bias in semi-supervised learning arises from both the problem itself and the inappropriate training with potentially incorrect pseudo labels, which accumulates the error in the iterative self-training process. To reduce the above bias, we propose Debiased Self-Training (DST). First, the generation and utilization of pseudo labels are decoupled by two parameter-independent classifier heads to avoid direct error accumulation. Second, we estimate the worst case of self-training bias, where the pseudo labeling function is accurate on labeled samples, yet makes as many mistakes as possible on unlabeled samples. We then adversarially optimize the representations to improve the quality of pseudo labels by avoiding the worst case. Extensive experiments justify that DST achieves an average improvement of 6.3% against state-of-the-art methods on standard semi-supervised learning benchmark datasets and 18.9%$ against FixMatch on 13 diverse tasks. Furthermore, DST can be seamlessly adapted to other self-training methods and help stabilize their training and balance performance across classes in both cases of training from scratch and finetuning from pre-trained models.

arXiv:2108.01548공식 코드 · Papers with Code

Inference via Sparse Coding in a Hierarchical Vision Model

Sparse coding has been incorporated in models of the visual cortex for its computational advantages and connection to biology. But how the level of sparsity contributes to performance on visual tasks is not well understood. In this work, sparse coding has been integrated into an existing hierarchical V2 model (Hosoya and Hyv\"arinen, 2015), but replacing its independent component analysis (ICA) with an explicit sparse coding in which the degree of sparsity can be controlled. After training, the sparse coding basis functions with a higher degree of sparsity resembled qualitatively different structures, such as curves and corners. The contributions of the models were assessed with image classification tasks, specifically tasks associated with mid-level vision including figure-ground classification, texture classification, and angle prediction between two line stimuli. In addition, the models were assessed in comparison to a texture sensitivity measure that has been reported in V2 (Freeman et al., 2013), and a deleted-region inference task. The results from the experiments show that while sparse coding performed worse than ICA at classifying images, only sparse coding was able to better match the texture sensitivity level of V2 and infer deleted image regions, both by increasing the degree of sparsity in sparse coding. Higher degrees of sparsity allowed for inference over larger deleted image regions. The mechanism that allows for this inference capability in sparse coding is described here.

arXiv:2005.08186공식 코드 · Papers with Code

Co-occurrence Based Texture Synthesis

As image generation techniques mature, there is a growing interest in explainable representations that are easy to understand and intuitive to manipulate. In this work, we turn to co-occurrence statistics, which have long been used for texture analysis, to learn a controllable texture synthesis model. We propose a fully convolutional generative adversarial network, conditioned locally on co-occurrence statistics, to generate arbitrarily large images while having local, interpretable control over the texture appearance. To encourage fidelity to the input condition, we introduce a novel differentiable co-occurrence loss that is integrated seamlessly into our framework in an end-to-end fashion. We demonstrate that our solution offers a stable, intuitive and interpretable latent representation for texture synthesis, which can be used to generate a smooth texture morph between different textures. We further show an interactive texture tool that allows a user to adjust local characteristics of the synthesized texture image using the co-occurrence values directly.

arXiv:2004.13371공식 코드 · Papers with Code

3D Solid Spherical Bispectrum CNNs for Biomedical Texture Analysis

Locally Rotation Invariant (LRI) operators have shown great potential in biomedical texture analysis where patterns appear at random positions and orientations. LRI operators can be obtained by computing the responses to the discrete rotation of local descriptors, such as Local Binary Patterns (LBP) or the Scale Invariant Feature Transform (SIFT). Other strategies achieve this invariance using Laplacian of Gaussian or steerable wavelets for instance, preventing the introduction of sampling errors during the discretization of the rotations. In this work, we obtain LRI operators via the local projection of the image on the spherical harmonics basis, followed by the computation of the bispectrum, which shares and extends the invariance properties of the spectrum. We investigate the benefits of using the bispectrum over the spectrum in the design of a LRI layer embedded in a shallow Convolutional Neural Network (CNN) for 3D image analysis. The performance of each design is evaluated on two datasets and compared against a standard 3D CNN. The first dataset is made of 3D volumes composed of synthetically generated rotated patterns, while the second contains malignant and benign pulmonary nodules in Computed Tomography (CT) images. The results indicate that bispectrum CNNs allows for a significantly better characterization of 3D textures than both the spectral and standard CNN. In addition, it can efficiently learn with fewer training examples and trainable parameters when compared to a standard convolutional layer.

arXiv:2003.08890공식 코드 · Papers with Code

Local Rotation Invariance in 3D CNNs

Locally Rotation Invariant (LRI) image analysis was shown to be fundamental in many applications and in particular in medical imaging where local structures of tissues occur at arbitrary rotations. LRI constituted the cornerstone of several breakthroughs in texture analysis, including Local Binary Patterns (LBP), Maximum Response 8 (MR8) and steerable filterbanks. Whereas globally rotation invariant Convolutional Neural Networks (CNN) were recently proposed, LRI was very little investigated in the context of deep learning. LRI designs allow learning filters accounting for all orientations, which enables a drastic reduction of trainable parameters and training data when compared to standard 3D CNNs. In this paper, we propose and compare several methods to obtain LRI CNNs with directional sensitivity. Two methods use orientation channels (responses to rotated kernels), either by explicitly rotating the kernels or using steerable filters. These orientation channels constitute a locally rotation equivariant representation of the data. Local pooling across orientations yields LRI image analysis. Steerable filters are used to achieve a fine and efficient sampling of 3D rotations as well as a reduction of trainable parameters and operations, thanks to a parametric representations involving solid Spherical Harmonics (SH), which are products of SH with associated learned radial profiles.Finally, we investigate a third strategy to obtain LRI based on rotational invariants calculated from responses to a learned set of solid SHs. The proposed methods are evaluated and compared to standard CNNs on 3D datasets including synthetic textured volumes composed of rotated patterns, and pulmonary nodule classification in CT. The results show the importance of LRI image analysis while resulting in a drastic reduction of trainable parameters, outperforming standard 3D CNNs trained with data augmentation.

arXiv:2001.00215공식 코드 · Papers with Code

Histogram Layers for Texture Analysis

We present a histogram layer for artificial neural networks (ANNs). An essential aspect of texture analysis is the extraction of features that describe the distribution of values in local spatial regions. The proposed histogram layer directly computes the spatial distribution of features for texture analysis and parameters for the layer are estimated during backpropagation. We compare our method with state-of-the-art texture encoding methods such as the Deep Encoding Network Pooling (DEP), Deep Texture Encoding Network (DeepTEN), Fisher Vector convolutional neural network (FV-CNN), and Multi-level Texture Encoding and Representation (MuLTER) on three material/texture datasets: (1) the Describable Texture Dataset (DTD); (2) an extension of the ground terrain in outdoor scenes (GTOS-mobile); (3) and a subset of the Materials in Context (MINC-2500) dataset. Results indicate that the inclusion of the proposed histogram layer improves performance. The source code for the histogram layer is publicly available.

arXiv:1909.06446공식 코드 · Papers with Code

Spatio-spectral networks for color-texture analysis

Texture is one of the most-studied visual attribute for image characterization since the 1960s. However, most hand-crafted descriptors are monochromatic, focusing on the gray scale images and discarding the color information. In this context, this work focus on a new method for color texture analysis considering all color channels in a more intrinsic approach. Our proposal consists of modeling color images as directed complex networks that we named Spatio-Spectral Network (SSN). Its topology includes within-channel edges that cover spatial patterns throughout individual image color channels, while between-channel edges tackle spectral properties of channel pairs in an opponent fashion. Image descriptors are obtained through a concise topological characterization of the modeled network in a multiscale approach with radially symmetric neighborhoods. Experiments with four datasets cover several aspects of color-texture analysis, and results demonstrate that SSN overcomes all the compared literature methods, including known deep convolutional networks, and also has the most stable performance between datasets, achieving $98.5(\pm1.1)$ of average accuracy against $97.1(\pm1.3)$ of MCND and $96.8(\pm3.2)$ of AlexNet. Additionally, an experiment verifies the performance of the methods under different color spaces, where results show that SSN also has higher performance and robustness.

arXiv:1906.07645공식 코드 · Papers with Code

3D Geometric salient patterns analysis on 3D meshes

Pattern analysis is a wide domain that has wide applicability in many fields. In fact, texture analysis is one of those fields, since the texture is defined as a set of repetitive or quasi-repetitive patterns. Despite its importance in analyzing 3D meshes, geometric texture analysis is less studied by geometry processing community. This paper presents a new efficient approach for geometric texture analysis on 3D triangular meshes. The proposed method is a scale-aware approach that takes as input a 3D mesh and a user-scale. It provides, as a result, a similarity-based clustering of texels in meaningful classes. Experimental results of the proposed algorithm are presented for both real-world and synthetic meshes within various textures. Furthermore, the efficiency of the proposed approach was experimentally demonstrated under mesh simplification and noise addition on the mesh surface. In this paper, we present a practical application for semantic annotation of 3D geometric salient texels.

arXiv:1904.07768공식 코드 · Papers with Code

Persistence Curves: A canonical framework for summarizing persistence diagrams

Persistence diagrams are one of the main tools in the field of Topological Data Analysis (TDA). They contain fruitful information about the shape of data. The use of machine learning algorithms on the space of persistence diagrams proves to be challenging as the space lacks an inner product. For that reason, transforming these diagrams in a way that is compatible with machine learning is an important topic currently researched in TDA. In this paper, our main contribution consists of three components. First, we develop a general and unifying framework of vectorizing diagrams that we call the \textit{Persistence Curves} (PCs), and show that several well-known summaries, such as Persistence Landscapes, fall under the PC framework. Second, we propose several new summaries based on PC framework and provide a theoretical foundation for their stability analysis. Finally, we apply proposed PCs to two applications---texture classification and determining the parameters of a discrete dynamical system; their performances are competitive with other TDA methods.

arXiv:1904.06836공식 코드 · Papers with Code

Deep CNNs Meet Global Covariance Pooling: Better Representation and Generalization

Compared with global average pooling in existing deep convolutional neural networks (CNNs), global covariance pooling can capture richer statistics of deep features, having potential for improving representation and generalization abilities of deep CNNs. However, integration of global covariance pooling into deep CNNs brings two challenges: (1) robust covariance estimation given deep features of high dimension and small sample size; (2) appropriate usage of geometry of covariances. To address these challenges, we propose a global Matrix Power Normalized COVariance (MPN-COV) Pooling. Our MPN-COV conforms to a robust covariance estimator, very suitable for scenario of high dimension and small sample size. It can also be regarded as Power-Euclidean metric between covariances, effectively exploiting their geometry. Furthermore, a global Gaussian embedding network is proposed to incorporate first-order statistics into MPN-COV. For fast training of MPN-COV networks, we implement an iterative matrix square root normalization, avoiding GPU unfriendly eigen-decomposition inherent in MPN-COV. Additionally, progressive 1x1 convolutions and group convolution are introduced to compress covariance representations. The proposed methods are highly modular, readily plugged into existing deep CNNs. Extensive experiments are conducted on large-scale object classification, scene categorization, fine-grained visual recognition and texture classification, showing our methods outperform the counterparts and obtain state-of-the-art performance.

arXiv:1901.04846공식 코드 · Papers with Code

Soil Texture Classification with 1D Convolutional Neural Networks based on Hyperspectral Data

Soil texture is important for many environmental processes. In this paper, we study the classification of soil texture based on hyperspectral data. We develop and implement three 1-dimensional (1D) convolutional neural networks (CNN): the LucasCNN, the LucasResNet which contains an identity block as residual network, and the LucasCoordConv with an additional coordinates layer. Furthermore, we modify two existing 1D CNN approaches for the presented classification task. The code of all five CNN approaches is available on GitHub (Riese, 2019). We evaluate the performance of the CNN approaches and compare them to a random forest classifier. Thereby, we rely on the freely available LUCAS topsoil dataset. The CNN approach with the least depth turns out to be the best performing classifier. The LucasCoordConv achieves the best performance regarding the average accuracy. In future work, we can further enhance the introduced LucasCNN, LucasResNet and LucasCoordConv and include additional variables of the rich LUCAS dataset.