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arXiv:2507.02900공식 코드 · Papers with Code

Advancing Talking Head Generation: A Comprehensive Survey of Multi-Modal Methodologies, Datasets, Evaluation Metrics, and Loss Functions

Talking Head Generation (THG) has emerged as a transformative technology in computer vision, enabling the synthesis of realistic human faces synchronized with image, audio, text, or video inputs. This paper provides a comprehensive review of methodologies and frameworks for talking head generation, categorizing approaches into 2D--based, 3D--based, Neural Radiance Fields (NeRF)--based, diffusion--based, parameter-driven techniques and many other techniques. It evaluates algorithms, datasets, and evaluation metrics while highlighting advancements in perceptual realism and technical efficiency critical for applications such as digital avatars, video dubbing, ultra-low bitrate video conferencing, and online education. The study identifies challenges such as reliance on pre--trained models, extreme pose handling, multilingual synthesis, and temporal consistency. Future directions include modular architectures, multilingual datasets, hybrid models blending pre--trained and task-specific layers, and innovative loss functions. By synthesizing existing research and exploring emerging trends, this paper aims to provide actionable insights for researchers and practitioners in the field of talking head generation. For the complete survey, code, and curated resource list, visit our GitHub repository: https://github.com/VineetKumarRakesh/thg.

arXiv:2506.01591공식 코드 · Papers with Code

Silence is Golden: Leveraging Adversarial Examples to Nullify Audio Control in LDM-based Talking-Head Generation

Advances in talking-head animation based on Latent Diffusion Models (LDM) enable the creation of highly realistic, synchronized videos. These fabricated videos are indistinguishable from real ones, increasing the risk of potential misuse for scams, political manipulation, and misinformation. Hence, addressing these ethical concerns has become a pressing issue in AI security. Recent proactive defense studies focused on countering LDM-based models by adding perturbations to portraits. However, these methods are ineffective at protecting reference portraits from advanced image-to-video animation. The limitations are twofold: 1) they fail to prevent images from being manipulated by audio signals, and 2) diffusion-based purification techniques can effectively eliminate protective perturbations. To address these challenges, we propose Silencer, a two-stage method designed to proactively protect the privacy of portraits. First, a nullifying loss is proposed to ignore audio control in talking-head generation. Second, we apply anti-purification loss in LDM to optimize the inverted latent feature to generate robust perturbations. Extensive experiments demonstrate the effectiveness of Silencer in proactively protecting portrait privacy. We hope this work will raise awareness among the AI security community regarding critical ethical issues related to talking-head generation techniques. Code: https://github.com/yuangan/Silencer.

arXiv:2504.02542공식 코드 · Papers with Code

Audio-visual Controlled Video Diffusion with Masked Selective State Spaces Modeling for Natural Talking Head Generation

Talking head synthesis is vital for virtual avatars and human-computer interaction. However, most existing methods are typically limited to accepting control from a single primary modality, restricting their practical utility. To this end, we introduce \textbf{ACTalker}, an end-to-end video diffusion framework that supports both multi-signals control and single-signal control for talking head video generation. For multiple control, we design a parallel mamba structure with multiple branches, each utilizing a separate driving signal to control specific facial regions. A gate mechanism is applied across all branches, providing flexible control over video generation. To ensure natural coordination of the controlled video both temporally and spatially, we employ the mamba structure, which enables driving signals to manipulate feature tokens across both dimensions in each branch. Additionally, we introduce a mask-drop strategy that allows each driving signal to independently control its corresponding facial region within the mamba structure, preventing control conflicts. Experimental results demonstrate that our method produces natural-looking facial videos driven by diverse signals and that the mamba layer seamlessly integrates multiple driving modalities without conflict.

arXiv:2502.20387공식 코드 · Papers with Code

InsTaG: Learning Personalized 3D Talking Head from Few-Second Video

Despite exhibiting impressive performance in synthesizing lifelike personalized 3D talking heads, prevailing methods based on radiance fields suffer from high demands for training data and time for each new identity. This paper introduces InsTaG, a 3D talking head synthesis framework that allows a fast learning of realistic personalized 3D talking head from few training data. Built upon a lightweight 3DGS person-specific synthesizer with universal motion priors, InsTaG achieves high-quality and fast adaptation while preserving high-level personalization and efficiency. As preparation, we first propose an Identity-Free Pre-training strategy that enables the pre-training of the person-specific model and encourages the collection of universal motion priors from long-video data corpus. To fully exploit the universal motion priors to learn an unseen new identity, we then present a Motion-Aligned Adaptation strategy to adaptively align the target head to the pre-trained field, and constrain a robust dynamic head structure under few training data. Experiments demonstrate our outstanding performance and efficiency under various data scenarios to render high-quality personalized talking heads.

arXiv:2412.14333공식 코드 · Papers with Code

Joint Co-Speech Gesture and Expressive Talking Face Generation using Diffusion with Adapters

Recent advances in co-speech gesture and talking head generation have been impressive, yet most methods focus on only one of the two tasks. Those that attempt to generate both often rely on separate models or network modules, increasing training complexity and ignoring the inherent relationship between face and body movements. To address the challenges, in this paper, we propose a novel model architecture that jointly generates face and body motions within a single network. This approach leverages shared weights between modalities, facilitated by adapters that enable adaptation to a common latent space. Our experiments demonstrate that the proposed framework not only maintains state-of-the-art co-speech gesture and talking head generation performance but also significantly reduces the number of parameters required.

arXiv:2412.09296공식 코드 · Papers with Code

GoHD: Gaze-oriented and Highly Disentangled Portrait Animation with Rhythmic Poses and Realistic Expression

Audio-driven talking head generation necessitates seamless integration of audio and visual data amidst the challenges posed by diverse input portraits and intricate correlations between audio and facial motions. In response, we propose a robust framework GoHD designed to produce highly realistic, expressive, and controllable portrait videos from any reference identity with any motion. GoHD innovates with three key modules: Firstly, an animation module utilizing latent navigation is introduced to improve the generalization ability across unseen input styles. This module achieves high disentanglement of motion and identity, and it also incorporates gaze orientation to rectify unnatural eye movements that were previously overlooked. Secondly, a conformer-structured conditional diffusion model is designed to guarantee head poses that are aware of prosody. Thirdly, to estimate lip-synchronized and realistic expressions from the input audio within limited training data, a two-stage training strategy is devised to decouple frequent and frame-wise lip motion distillation from the generation of other more temporally dependent but less audio-related motions, e.g., blinks and frowns. Extensive experiments validate GoHD's advanced generalization capabilities, demonstrating its effectiveness in generating realistic talking face results on arbitrary subjects.

arXiv:2411.13209공식 코드 · Papers with Code

Comparative Analysis of Audio Feature Extraction for Real-Time Talking Portrait Synthesis

This paper examines the integration of real-time talking-head generation for interviewer training, focusing on overcoming challenges in Audio Feature Extraction (AFE), which often introduces latency and limits responsiveness in real-time applications. To address these issues, we propose and implement a fully integrated system that replaces conventional AFE models with Open AI's Whisper, leveraging its encoder to optimize processing and improve overall system efficiency. Our evaluation of two open-source real-time models across three different datasets shows that Whisper not only accelerates processing but also improves specific aspects of rendering quality, resulting in more realistic and responsive talking-head interactions. These advancements make the system a more effective tool for immersive, interactive training applications, expanding the potential of AI-driven avatars in interviewer training.

arXiv:2410.13726공식 코드 · Papers with Code

DAWN: Dynamic Frame Avatar with Non-autoregressive Diffusion Framework for Talking Head Video Generation

Talking head generation intends to produce vivid and realistic talking head videos from a single portrait and speech audio clip. Although significant progress has been made in diffusion-based talking head generation, almost all methods rely on autoregressive strategies, which suffer from limited context utilization beyond the current generation step, error accumulation, and slower generation speed. To address these challenges, we present DAWN (Dynamic frame Avatar With Non-autoregressive diffusion), a framework that enables all-at-once generation of dynamic-length video sequences. Specifically, it consists of two main components: (1) audio-driven holistic facial dynamics generation in the latent motion space, and (2) audio-driven head pose and blink generation. Extensive experiments demonstrate that our method generates authentic and vivid videos with precise lip motions, and natural pose/blink movements. Additionally, with a high generation speed, DAWN possesses strong extrapolation capabilities, ensuring the stable production of high-quality long videos. These results highlight the considerable promise and potential impact of DAWN in the field of talking head video generation. Furthermore, we hope that DAWN sparks further exploration of non-autoregressive approaches in diffusion models. Our code will be publicly available at https://github.com/Hanbo-Cheng/DAWN-pytorch.

arXiv:2409.07255공식 코드 · Papers with Code

EMOdiffhead: Continuously Emotional Control in Talking Head Generation via Diffusion

The task of audio-driven portrait animation involves generating a talking head video using an identity image and an audio track of speech. While many existing approaches focus on lip synchronization and video quality, few tackle the challenge of generating emotion-driven talking head videos. The ability to control and edit emotions is essential for producing expressive and realistic animations. In response to this challenge, we propose EMOdiffhead, a novel method for emotional talking head video generation that not only enables fine-grained control of emotion categories and intensities but also enables one-shot generation. Given the FLAME 3D model's linearity in expression modeling, we utilize the DECA method to extract expression vectors, that are combined with audio to guide a diffusion model in generating videos with precise lip synchronization and rich emotional expressiveness. This approach not only enables the learning of rich facial information from emotion-irrelevant data but also facilitates the generation of emotional videos. It effectively overcomes the limitations of emotional data, such as the lack of diversity in facial and background information, and addresses the absence of emotional details in emotion-irrelevant data. Extensive experiments and user studies demonstrate that our approach achieves state-of-the-art performance compared to other emotion portrait animation methods.

arXiv:2403.19144공식 코드 · Papers with Code

MoDiTalker: Motion-Disentangled Diffusion Model for High-Fidelity Talking Head Generation

Conventional GAN-based models for talking head generation often suffer from limited quality and unstable training. Recent approaches based on diffusion models aimed to address these limitations and improve fidelity. However, they still face challenges, including extensive sampling times and difficulties in maintaining temporal consistency due to the high stochasticity of diffusion models. To overcome these challenges, we propose a novel motion-disentangled diffusion model for high-quality talking head generation, dubbed MoDiTalker. We introduce the two modules: audio-to-motion (AToM), designed to generate a synchronized lip motion from audio, and motion-to-video (MToV), designed to produce high-quality head video following the generated motion. AToM excels in capturing subtle lip movements by leveraging an audio attention mechanism. In addition, MToV enhances temporal consistency by leveraging an efficient tri-plane representation. Our experiments conducted on standard benchmarks demonstrate that our model achieves superior performance compared to existing models. We also provide comprehensive ablation studies and user study results.

arXiv:2403.15944공식 코드 · Papers with Code

Adaptive Super Resolution For One-Shot Talking-Head Generation

The one-shot talking-head generation learns to synthesize a talking-head video with one source portrait image under the driving of same or different identity video. Usually these methods require plane-based pixel transformations via Jacobin matrices or facial image warps for novel poses generation. The constraints of using a single image source and pixel displacements often compromise the clarity of the synthesized images. Some methods try to improve the quality of synthesized videos by introducing additional super-resolution modules, but this will undoubtedly increase computational consumption and destroy the original data distribution. In this work, we propose an adaptive high-quality talking-head video generation method, which synthesizes high-resolution video without additional pre-trained modules. Specifically, inspired by existing super-resolution methods, we down-sample the one-shot source image, and then adaptively reconstruct high-frequency details via an encoder-decoder module, resulting in enhanced video clarity. Our method consistently improves the quality of generated videos through a straightforward yet effective strategy, substantiated by quantitative and qualitative evaluations. The code and demo video are available on: \url{https://github.com/Songluchuan/AdaSR-TalkingHead/}.

arXiv:2403.12886공식 코드 · Papers with Code

EmoVOCA: Speech-Driven Emotional 3D Talking Heads

The domain of 3D talking head generation has witnessed significant progress in recent years. A notable challenge in this field consists in blending speech-related motions with expression dynamics, which is primarily caused by the lack of comprehensive 3D datasets that combine diversity in spoken sentences with a variety of facial expressions. Whereas literature works attempted to exploit 2D video data and parametric 3D models as a workaround, these still show limitations when jointly modeling the two motions. In this work, we address this problem from a different perspective, and propose an innovative data-driven technique that we used for creating a synthetic dataset, called EmoVOCA, obtained by combining a collection of inexpressive 3D talking heads and a set of 3D expressive sequences. To demonstrate the advantages of this approach, and the quality of the dataset, we then designed and trained an emotional 3D talking head generator that accepts a 3D face, an audio file, an emotion label, and an intensity value as inputs, and learns to animate the audio-synchronized lip movements with expressive traits of the face. Comprehensive experiments, both quantitative and qualitative, using our data and generator evidence superior ability in synthesizing convincing animations, when compared with the best performing methods in the literature. Our code and pre-trained model will be made available.

arXiv:2403.06421공식 코드 · Papers with Code

A Comparative Study of Perceptual Quality Metrics for Audio-driven Talking Head Videos

The rapid advancement of Artificial Intelligence Generated Content (AIGC) technology has propelled audio-driven talking head generation, gaining considerable research attention for practical applications. However, performance evaluation research lags behind the development of talking head generation techniques. Existing literature relies on heuristic quantitative metrics without human validation, hindering accurate progress assessment. To address this gap, we collect talking head videos generated from four generative methods and conduct controlled psychophysical experiments on visual quality, lip-audio synchronization, and head movement naturalness. Our experiments validate consistency between model predictions and human annotations, identifying metrics that align better with human opinions than widely-used measures. We believe our work will facilitate performance evaluation and model development, providing insights into AIGC in a broader context. Code and data will be made available at https://github.com/zwx8981/ADTH-QA.

arXiv:2305.13353공식 코드 · Papers with Code

RenderMe-360: A Large Digital Asset Library and Benchmarks Towards High-fidelity Head Avatars

Synthesizing high-fidelity head avatars is a central problem for computer vision and graphics. While head avatar synthesis algorithms have advanced rapidly, the best ones still face great obstacles in real-world scenarios. One of the vital causes is inadequate datasets -- 1) current public datasets can only support researchers to explore high-fidelity head avatars in one or two task directions; 2) these datasets usually contain digital head assets with limited data volume, and narrow distribution over different attributes. In this paper, we present RenderMe-360, a comprehensive 4D human head dataset to drive advance in head avatar research. It contains massive data assets, with 243+ million complete head frames, and over 800k video sequences from 500 different identities captured by synchronized multi-view cameras at 30 FPS. It is a large-scale digital library for head avatars with three key attributes: 1) High Fidelity: all subjects are captured by 60 synchronized, high-resolution 2K cameras in 360 degrees. 2) High Diversity: The collected subjects vary from different ages, eras, ethnicities, and cultures, providing abundant materials with distinctive styles in appearance and geometry. Moreover, each subject is asked to perform various motions, such as expressions and head rotations, which further extend the richness of assets. 3) Rich Annotations: we provide annotations with different granularities: cameras' parameters, matting, scan, 2D/3D facial landmarks, FLAME fitting, and text description. Based on the dataset, we build a comprehensive benchmark for head avatar research, with 16 state-of-the-art methods performed on five main tasks: novel view synthesis, novel expression synthesis, hair rendering, hair editing, and talking head generation. Our experiments uncover the strengths and weaknesses of current methods. RenderMe-360 opens the door for future exploration in head avatars.

arXiv:2312.09767공식 코드 · Papers with Code

DreamTalk: When Emotional Talking Head Generation Meets Diffusion Probabilistic Models

Emotional talking head generation has attracted growing attention. Previous methods, which are mainly GAN-based, still struggle to consistently produce satisfactory results across diverse emotions and cannot conveniently specify personalized emotions. In this work, we leverage powerful diffusion models to address the issue and propose DreamTalk, a framework that employs meticulous design to unlock the potential of diffusion models in generating emotional talking heads. Specifically, DreamTalk consists of three crucial components: a denoising network, a style-aware lip expert, and a style predictor. The diffusion-based denoising network can consistently synthesize high-quality audio-driven face motions across diverse emotions. To enhance lip-motion accuracy and emotional fullness, we introduce a style-aware lip expert that can guide lip-sync while preserving emotion intensity. To more conveniently specify personalized emotions, a diffusion-based style predictor is utilized to predict the personalized emotion directly from the audio, eliminating the need for extra emotion reference. By this means, DreamTalk can consistently generate vivid talking faces across diverse emotions and conveniently specify personalized emotions. Extensive experiments validate DreamTalk's effectiveness and superiority. The code is available at https://github.com/ali-vilab/dreamtalk.

arXiv:2311.17590공식 코드 · Papers with Code

SyncTalk: The Devil is in the Synchronization for Talking Head Synthesis

Achieving high synchronization in the synthesis of realistic, speech-driven talking head videos presents a significant challenge. Traditional Generative Adversarial Networks (GAN) struggle to maintain consistent facial identity, while Neural Radiance Fields (NeRF) methods, although they can address this issue, often produce mismatched lip movements, inadequate facial expressions, and unstable head poses. A lifelike talking head requires synchronized coordination of subject identity, lip movements, facial expressions, and head poses. The absence of these synchronizations is a fundamental flaw, leading to unrealistic and artificial outcomes. To address the critical issue of synchronization, identified as the "devil" in creating realistic talking heads, we introduce SyncTalk. This NeRF-based method effectively maintains subject identity, enhancing synchronization and realism in talking head synthesis. SyncTalk employs a Face-Sync Controller to align lip movements with speech and innovatively uses a 3D facial blendshape model to capture accurate facial expressions. Our Head-Sync Stabilizer optimizes head poses, achieving more natural head movements. The Portrait-Sync Generator restores hair details and blends the generated head with the torso for a seamless visual experience. Extensive experiments and user studies demonstrate that SyncTalk outperforms state-of-the-art methods in synchronization and realism. We recommend watching the supplementary video: https://ziqiaopeng.github.io/synctalk

arXiv:2311.01811공식 코드 · Papers with Code

DiffDub: Person-generic Visual Dubbing Using Inpainting Renderer with Diffusion Auto-encoder

Generating high-quality and person-generic visual dubbing remains a challenge. Recent innovation has seen the advent of a two-stage paradigm, decoupling the rendering and lip synchronization process facilitated by intermediate representation as a conduit. Still, previous methodologies rely on rough landmarks or are confined to a single speaker, thus limiting their performance. In this paper, we propose DiffDub: Diffusion-based dubbing. We first craft the Diffusion auto-encoder by an inpainting renderer incorporating a mask to delineate editable zones and unaltered regions. This allows for seamless filling of the lower-face region while preserving the remaining parts. Throughout our experiments, we encountered several challenges. Primarily, the semantic encoder lacks robustness, constricting its ability to capture high-level features. Besides, the modeling ignored facial positioning, causing mouth or nose jitters across frames. To tackle these issues, we employ versatile strategies, including data augmentation and supplementary eye guidance. Moreover, we encapsulated a conformer-based reference encoder and motion generator fortified by a cross-attention mechanism. This enables our model to learn person-specific textures with varying references and reduces reliance on paired audio-visual data. Our rigorous experiments comprehensively highlight that our ground-breaking approach outpaces existing methods with considerable margins and delivers seamless, intelligible videos in person-generic and multilingual scenarios.

arXiv:2309.04946공식 코드 · Papers with Code

Efficient Emotional Adaptation for Audio-Driven Talking-Head Generation

Audio-driven talking-head synthesis is a popular research topic for virtual human-related applications. However, the inflexibility and inefficiency of existing methods, which necessitate expensive end-to-end training to transfer emotions from guidance videos to talking-head predictions, are significant limitations. In this work, we propose the Emotional Adaptation for Audio-driven Talking-head (EAT) method, which transforms emotion-agnostic talking-head models into emotion-controllable ones in a cost-effective and efficient manner through parameter-efficient adaptations. Our approach utilizes a pretrained emotion-agnostic talking-head transformer and introduces three lightweight adaptations (the Deep Emotional Prompts, Emotional Deformation Network, and Emotional Adaptation Module) from different perspectives to enable precise and realistic emotion controls. Our experiments demonstrate that our approach achieves state-of-the-art performance on widely-used benchmarks, including LRW and MEAD. Additionally, our parameter-efficient adaptations exhibit remarkable generalization ability, even in scenarios where emotional training videos are scarce or nonexistent. Project website: https://yuangan.github.io/eat/

arXiv:2308.06457공식 코드 · Papers with Code

Text-to-Video: a Two-stage Framework for Zero-shot Identity-agnostic Talking-head Generation

The advent of ChatGPT has introduced innovative methods for information gathering and analysis. However, the information provided by ChatGPT is limited to text, and the visualization of this information remains constrained. Previous research has explored zero-shot text-to-video (TTV) approaches to transform text into videos. However, these methods lacked control over the identity of the generated audio, i.e., not identity-agnostic, hindering their effectiveness. To address this limitation, we propose a novel two-stage framework for person-agnostic video cloning, specifically focusing on TTV generation. In the first stage, we leverage pretrained zero-shot models to achieve text-to-speech (TTS) conversion. In the second stage, an audio-driven talking head generation method is employed to produce compelling videos privided the audio generated in the first stage. This paper presents a comparative analysis of different TTS and audio-driven talking head generation methods, identifying the most promising approach for future research and development. Some audio and videos samples can be found in the following link: https://github.com/ZhichaoWang970201/Text-to-Video/tree/main.

arXiv:2307.09906공식 코드 · Papers with Code

Implicit Identity Representation Conditioned Memory Compensation Network for Talking Head video Generation

Talking head video generation aims to animate a human face in a still image with dynamic poses and expressions using motion information derived from a target-driving video, while maintaining the person's identity in the source image. However, dramatic and complex motions in the driving video cause ambiguous generation, because the still source image cannot provide sufficient appearance information for occluded regions or delicate expression variations, which produces severe artifacts and significantly degrades the generation quality. To tackle this problem, we propose to learn a global facial representation space, and design a novel implicit identity representation conditioned memory compensation network, coined as MCNet, for high-fidelity talking head generation.~Specifically, we devise a network module to learn a unified spatial facial meta-memory bank from all training samples, which can provide rich facial structure and appearance priors to compensate warped source facial features for the generation. Furthermore, we propose an effective query mechanism based on implicit identity representations learned from the discrete keypoints of the source image. It can greatly facilitate the retrieval of more correlated information from the memory bank for the compensation. Extensive experiments demonstrate that MCNet can learn representative and complementary facial memory, and can clearly outperform previous state-of-the-art talking head generation methods on VoxCeleb1 and CelebV datasets. Please check our \href{https://github.com/harlanhong/ICCV2023-MCNET}{Project}.