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arXiv:2412.01820공식 코드 · Papers with Code

Towards Universal Soccer Video Understanding

As a globally celebrated sport, soccer has attracted widespread interest from fans all over the world. This paper aims to develop a comprehensive multi-modal framework for soccer video understanding. Specifically, we make the following contributions in this paper: (i) we introduce SoccerReplay-1988, the largest multi-modal soccer dataset to date, featuring videos and detailed annotations from 1,988 complete matches, with an automated annotation pipeline; (ii) we present the first visual-language foundation model in the soccer domain, MatchVision, which leverages spatiotemporal information across soccer videos and excels in various downstream tasks; (iii) we conduct extensive experiments and ablation studies on event classification, commentary generation, and multi-view foul recognition. MatchVision demonstrates state-of-the-art performance on all of them, substantially outperforming existing models, which highlights the superiority of our proposed data and model. We believe that this work will offer a standard paradigm for sports understanding research.

arXiv:2410.08474공식 코드 · Papers with Code

SPORTU: A Comprehensive Sports Understanding Benchmark for Multimodal Large Language Models

Multimodal Large Language Models (MLLMs) are advancing the ability to reason about complex sports scenarios by integrating textual and visual information. To comprehensively evaluate their capabilities, we introduce SPORTU, a benchmark designed to assess MLLMs across multi-level sports reasoning tasks. SPORTU comprises two key components: SPORTU-text, featuring 900 multiple-choice questions with human-annotated explanations for rule comprehension and strategy understanding. This component focuses on testing models' ability to reason about sports solely through question-answering (QA), without requiring visual inputs; SPORTU-video, consisting of 1,701 slow-motion video clips across 7 different sports and 12,048 QA pairs, designed to assess multi-level reasoning, from simple sports recognition to complex tasks like foul detection and rule application. We evaluate four prevalent LLMs mainly utilizing few-shot learning paradigms supplemented by chain-of-thought (CoT) prompting on the SPORTU-text part. We evaluate four LLMs using few-shot learning and chain-of-thought (CoT) prompting on SPORTU-text. GPT-4o achieves the highest accuracy of 71%, but still falls short of human-level performance, highlighting room for improvement in rule comprehension and reasoning. The evaluation for the SPORTU-video part includes 7 proprietary and 6 open-source MLLMs. Experiments show that models fall short on hard tasks that require deep reasoning and rule-based understanding. Claude-3.5-Sonnet performs the best with only 52.6% accuracy on the hard task, showing large room for improvement. We hope that SPORTU will serve as a critical step toward evaluating models' capabilities in sports understanding and reasoning.

arXiv:2402.15862공식 코드 · Papers with Code

SportQA: A Benchmark for Sports Understanding in Large Language Models

A deep understanding of sports, a field rich in strategic and dynamic content, is crucial for advancing Natural Language Processing (NLP). This holds particular significance in the context of evaluating and advancing Large Language Models (LLMs), given the existing gap in specialized benchmarks. To bridge this gap, we introduce SportQA, a novel benchmark specifically designed for evaluating LLMs in the context of sports understanding. SportQA encompasses over 70,000 multiple-choice questions across three distinct difficulty levels, each targeting different aspects of sports knowledge from basic historical facts to intricate, scenario-based reasoning tasks. We conducted a thorough evaluation of prevalent LLMs, mainly utilizing few-shot learning paradigms supplemented by chain-of-thought (CoT) prompting. Our results reveal that while LLMs exhibit competent performance in basic sports knowledge, they struggle with more complex, scenario-based sports reasoning, lagging behind human expertise. The introduction of SportQA marks a significant step forward in NLP, offering a tool for assessing and enhancing sports understanding in LLMs.

arXiv:2210.12607공식 코드 · Papers with Code

Learning to Perform Complex Tasks through Compositional Fine-Tuning of Language Models

How to usefully encode compositional task structure has long been a core challenge in AI. Recent work in chain of thought prompting has shown that for very large neural language models (LMs), explicitly demonstrating the inferential steps involved in a target task may improve performance over end-to-end learning that focuses on the target task alone. However, chain of thought prompting has significant limitations due to its dependency on huge pretrained LMs. In this work, we present compositional fine-tuning (CFT): an approach based on explicitly decomposing a target task into component tasks, and then fine-tuning smaller LMs on a curriculum of such component tasks. We apply CFT to recommendation tasks in two domains, world travel and local dining, as well as a previously studied inferential task (sports understanding). We show that CFT outperforms end-to-end learning even with equal amounts of data, and gets consistently better as more component tasks are modeled via fine-tuning. Compared with chain of thought prompting, CFT performs at least as well using LMs only 7.4% of the size, and is moreover applicable to task domains for which data are not available during pretraining.

arXiv:2208.08190공식 코드 · Papers with Code

DeepSportradar-v1: Computer Vision Dataset for Sports Understanding with High Quality Annotations

With the recent development of Deep Learning applied to Computer Vision, sport video understanding has gained a lot of attention, providing much richer information for both sport consumers and leagues. This paper introduces DeepSportradar-v1, a suite of computer vision tasks, datasets and benchmarks for automated sport understanding. The main purpose of this framework is to close the gap between academic research and real world settings. To this end, the datasets provide high-resolution raw images, camera parameters and high quality annotations. DeepSportradar currently supports four challenging tasks related to basketball: ball 3D localization, camera calibration, player instance segmentation and player re-identification. For each of the four tasks, a detailed description of the dataset, objective, performance metrics, and the proposed baseline method are provided. To encourage further research on advanced methods for sport understanding, a competition is organized as part of the MMSports workshop from the ACM Multimedia 2022 conference, where participants have to develop state-of-the-art methods to solve the above tasks. The four datasets, development kits and baselines are publicly available.