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arXiv:2504.08644공식 코드 · Papers with Code

Reverberation-based Features for Sound Event Localization and Detection with Distance Estimation

Sound event localization and detection (SELD) involves predicting active sound event classes over time while estimating their positions. The localization subtask in SELD is usually treated as a direction of arrival estimation problem, ignoring source distance. Only recently, SELD was extended to 3D by incorporating distance estimation, enabling the prediction of sound event positions in 3D space (3D SELD). However, existing methods lack input features designed for distance estimation. We argue that reverberation encodes valuable information for this task. This paper introduces two novel feature formats for 3D SELD based on reverberation: one using direct-to-reverberant ratio (DRR) and another leveraging signal autocorrelation to provide the model with insights into early reflections. Pre-training on synthetic data improves relative distance error (RDE) and overall SELD score, with autocorrelation-based features reducing RDE by over 3 percentage points on the STARSS23 dataset. The code to extract the features is available at github.com/dberghi/SELD-distance-features.

arXiv:2411.14153공식 코드 · Papers with Code

MVANet: Multi-Stage Video Attention Network for Sound Event Localization and Detection with Source Distance Estimation

Sound event localization and detection with source distance estimation (3D SELD) involves not only identifying the sound category and its direction-of-arrival (DOA) but also predicting the source's distance, aiming to provide full information about the sound position. This paper proposes a multi-stage video attention network (MVANet) for audio-visual (AV) 3D SELD. Multi-stage audio features are used to adaptively capture the spatial information of sound sources in videos. We propose a novel output representation that combines the DOA with distance of sound sources by calculating the real Cartesian coordinates to address the newly introduced source distance estimation (SDE) task in the Detection and Classification of Acoustic Scenes and Events (DCASE) 2024 Challenge. We also employ a variety of effective data augmentation and pre-training methods. Experimental results on the STARSS23 dataset have proven the effectiveness of our proposed MVANet. By integrating the aforementioned techniques, our system outperforms the top-ranked method we used in the AV 3D SELD task of the DCASE 2024 Challenge without model ensemble. The code will be made publicly available in the future.

arXiv:2411.06399공식 코드 · Papers with Code

PSELDNets: Pre-trained Neural Networks on Large-scale Synthetic Datasets for Sound Event Localization and Detection

Sound event localization and detection (SELD) has seen substantial advancements through learning-based methods. These systems, typically trained from scratch on specific datasets, have shown considerable generalization capabilities. Recently, deep neural networks trained on large-scale datasets have achieved remarkable success in the sound event classification (SEC) field, prompting an open question of whether these advancements can be extended to develop general-purpose SELD models. In this paper, leveraging the power of pre-trained SEC models, we propose pre-trained SELD networks (PSELDNets) on large-scale synthetic datasets. These synthetic datasets, generated by convolving sound events with simulated spatial room impulse responses (SRIRs), contain 1,167 hours of audio clips with an ontology of 170 sound classes. These PSELDNets are transferred to downstream SELD tasks. When we adapt PSELDNets to specific scenarios, particularly in low-resource data cases, we introduce a data-efficient fine-tuning method, AdapterBit. PSELDNets are evaluated on a synthetic-test-set using collected SRIRs from TAU Spatial Room Impulse Response Database (TAU-SRIR DB) and achieve satisfactory performance. We also conduct our experiments to validate the transferability of PSELDNets to three publicly available datasets and our own collected audio recordings. Results demonstrate that PSELDNets surpass state-of-the-art systems across all publicly available datasets. Given the need for direction-of-arrival estimation, SELD generally relies on sufficient multi-channel audio clips. However, incorporating the AdapterBit, PSELDNets show more efficient adaptability to various tasks using minimal multi-channel or even just monophonic audio clips, outperforming the traditional fine-tuning approaches.

arXiv:2409.11700공식 코드 · Papers with Code

Real-Time Sound Event Localization and Detection: Deployment Challenges on Edge Devices

Sound event localization and detection (SELD) is critical for various real-world applications, including smart monitoring and Internet of Things (IoT) systems. Although deep neural networks (DNNs) represent the state-of-the-art approach for SELD, their significant computational complexity and model sizes present challenges for deployment on resource-constrained edge devices, especially under real-time conditions. Despite the growing need for real-time SELD, research in this area remains limited. In this paper, we investigate the unique challenges of deploying SELD systems for real-world, real-time applications by performing extensive experiments on a commercially available Raspberry Pi 3 edge device. Our findings reveal two critical, often overlooked considerations: the high computational cost of feature extraction and the performance degradation associated with low-latency, real-time inference. This paper provides valuable insights and considerations for future work toward developing more efficient and robust real-time SELD systems

arXiv:2408.17166공식 코드 · Papers with Code

Learning Multi-Target TDOA Features for Sound Event Localization and Detection

Sound event localization and detection (SELD) systems using audio recordings from a microphone array rely on spatial cues for determining the location of sound events. As a consequence, the localization performance of such systems is to a large extent determined by the quality of the audio features that are used as inputs to the system. We propose a new feature, based on neural generalized cross-correlations with phase-transform (NGCC-PHAT), that learns audio representations suitable for localization. Using permutation invariant training for the time-difference of arrival (TDOA) estimation problem enables NGCC-PHAT to learn TDOA features for multiple overlapping sound events. These features can be used as a drop-in replacement for GCC-PHAT inputs to a SELD-network. We test our method on the STARSS23 dataset and demonstrate improved localization performance compared to using standard GCC-PHAT or SALSA-Lite input features.

arXiv:2406.08771공식 코드 · Papers with Code

MFF-EINV2: Multi-scale Feature Fusion across Spectral-Spatial-Temporal Domains for Sound Event Localization and Detection

Sound Event Localization and Detection (SELD) involves detecting and localizing sound events using multichannel sound recordings. Previously proposed Event-Independent Network V2 (EINV2) has achieved outstanding performance on SELD. However, it still faces challenges in effectively extracting features across spectral, spatial, and temporal domains. This paper proposes a three-stage network structure named Multi-scale Feature Fusion (MFF) module to fully extract multi-scale features across spectral, spatial, and temporal domains. The MFF module utilizes parallel subnetworks architecture to generate multi-scale spectral and spatial features. The TF-Convolution Module is employed to provide multi-scale temporal features. We incorporated MFF into EINV2 and term the proposed method as MFF-EINV2. Experimental results in 2022 and 2023 DCASE challenge task3 datasets show the effectiveness of our MFF-EINV2, which achieves state-of-the-art (SOTA) performance compared to published methods.

arXiv:2401.17129공식 코드 · Papers with Code

Enhanced Sound Event Localization and Detection in Real 360-degree audio-visual soundscapes

This technical report details our work towards building an enhanced audio-visual sound event localization and detection (SELD) network. We build on top of the audio-only SELDnet23 model and adapt it to be audio-visual by merging both audio and video information prior to the gated recurrent unit (GRU) of the audio-only network. Our model leverages YOLO and DETIC object detectors. We also build a framework that implements audio-visual data augmentation and audio-visual synthetic data generation. We deliver an audio-visual SELDnet system that outperforms the existing audio-visual SELD baseline.

arXiv:2401.12238공식 코드 · Papers with Code

Spatial Scaper: A Library to Simulate and Augment Soundscapes for Sound Event Localization and Detection in Realistic Rooms

Sound event localization and detection (SELD) is an important task in machine listening. Major advancements rely on simulated data with sound events in specific rooms and strong spatio-temporal labels. SELD data is simulated by convolving spatialy-localized room impulse responses (RIRs) with sound waveforms to place sound events in a soundscape. However, RIRs require manual collection in specific rooms. We present SpatialScaper, a library for SELD data simulation and augmentation. Compared to existing tools, SpatialScaper emulates virtual rooms via parameters such as size and wall absorption. This allows for parameterized placement (including movement) of foreground and background sound sources. SpatialScaper also includes data augmentation pipelines that can be applied to existing SELD data. As a case study, we use SpatialScaper to add rooms to the DCASE SELD data. Training a model with our data led to progressive performance improves as a direct function of acoustic diversity. These results show that SpatialScaper is valuable to train robust SELD models.

arXiv:2312.16422공식 코드 · Papers with Code

Selective-Memory Meta-Learning with Environment Representations for Sound Event Localization and Detection

Environment shifts and conflicts present significant challenges for learning-based sound event localization and detection (SELD) methods. SELD systems, when trained in particular acoustic settings, often show restricted generalization capabilities for diverse acoustic environments. Furthermore, obtaining annotated samples for spatial sound events is notably costly. Deploying a SELD system in a new environment requires extensive time for re-training and fine-tuning. To overcome these challenges, we propose environment-adaptive Meta-SELD, designed for efficient adaptation to new environments using minimal data. Our method specifically utilizes computationally synthesized spatial data and employs Model-Agnostic Meta-Learning (MAML) on a pre-trained, environment-independent model. The method then utilizes fast adaptation to unseen real-world environments using limited samples from the respective environments. Inspired by the Learning-to-Forget approach, we introduce the concept of selective memory as a strategy for resolving conflicts across environments. This approach involves selectively memorizing target-environment-relevant information and adapting to the new environments through the selective attenuation of model parameters. In addition, we introduce environment representations to characterize different acoustic settings, enhancing the adaptability of our attenuation approach to various environments. We evaluate our proposed method on the development set of the Sony-TAu Realistic Spatial Soundscapes 2023 (STARSS23) dataset and computationally synthesized scenes. Experimental results demonstrate the superior performance of the proposed method compared to conventional supervised learning methods, particularly in localization.

arXiv:2305.13786공식 코드 · Papers with Code

Perception Test: A Diagnostic Benchmark for Multimodal Video Models

We propose a novel multimodal video benchmark - the Perception Test - to evaluate the perception and reasoning skills of pre-trained multimodal models (e.g. Flamingo, SeViLA, or GPT-4). Compared to existing benchmarks that focus on computational tasks (e.g. classification, detection or tracking), the Perception Test focuses on skills (Memory, Abstraction, Physics, Semantics) and types of reasoning (descriptive, explanatory, predictive, counterfactual) across video, audio, and text modalities, to provide a comprehensive and efficient evaluation tool. The benchmark probes pre-trained models for their transfer capabilities, in a zero-shot / few-shot or limited finetuning regime. For these purposes, the Perception Test introduces 11.6k real-world videos, 23s average length, designed to show perceptually interesting situations, filmed by around 100 participants worldwide. The videos are densely annotated with six types of labels (multiple-choice and grounded video question-answers, object and point tracks, temporal action and sound segments), enabling both language and non-language evaluations. The fine-tuning and validation splits of the benchmark are publicly available (CC-BY license), in addition to a challenge server with a held-out test split. Human baseline results compared to state-of-the-art video QA models show a substantial gap in performance (91.4% vs 46.2%), suggesting that there is significant room for improvement in multimodal video understanding. Dataset, baseline code, and challenge server are available at https://github.com/deepmind/perception_test

arXiv:2312.09034공식 코드 · Papers with Code

Fusion of Audio and Visual Embeddings for Sound Event Localization and Detection

Sound event localization and detection (SELD) combines two subtasks: sound event detection (SED) and direction of arrival (DOA) estimation. SELD is usually tackled as an audio-only problem, but visual information has been recently included. Few audio-visual (AV)-SELD works have been published and most employ vision via face/object bounding boxes, or human pose keypoints. In contrast, we explore the integration of audio and visual feature embeddings extracted with pre-trained deep networks. For the visual modality, we tested ResNet50 and Inflated 3D ConvNet (I3D). Our comparison of AV fusion methods includes the AV-Conformer and Cross-Modal Attentive Fusion (CMAF) model. Our best models outperform the DCASE 2023 Task3 audio-only and AV baselines by a wide margin on the development set of the STARSS23 dataset, making them competitive amongst state-of-the-art results of the AV challenge, without model ensembling, heavy data augmentation, or prediction post-processing. Such techniques and further pre-training could be applied as next steps to improve performance.

arXiv:2312.06907공식 코드 · Papers with Code

w2v-SELD: A Sound Event Localization and Detection Framework for Self-Supervised Spatial Audio Pre-Training

Sound Event Detection and Localization (SELD) constitutes a complex task that depends on extensive multichannel audio recordings with annotated sound events and their respective locations. In this paper, we introduce a self-supervised approach for SELD adapted from the pre-training methodology of wav2vec 2.0, which learns representations directly from raw audio data, eliminating the need for supervision. By applying this approach to SELD, we can leverage a substantial amount of unlabeled 3D audio data to learn robust representations of sound events and their locations. Our method comprises two primary stages: pre-training and fine-tuning. In the pre-training phase, unlabeled 3D audio datasets are utilized to train our w2v-SELD model, capturing intricate high-level features and contextual information inherent in audio signals. Subsequently, in the fine-tuning stage, a smaller dataset with labeled SELD data fine-tunes the pre-trained model. Experimental results on benchmark datasets demonstrate the effectiveness of the proposed self-supervised approach for SELD. The model surpasses baseline systems provided with the datasets and achieves competitive performance comparable to state-of-the-art supervised methods. The code and pre-trained parameters of our w2v-SELD model are available in this repository.

arXiv:2306.09126공식 코드 · Papers with Code

STARSS23: An Audio-Visual Dataset of Spatial Recordings of Real Scenes with Spatiotemporal Annotations of Sound Events

While direction of arrival (DOA) of sound events is generally estimated from multichannel audio data recorded in a microphone array, sound events usually derive from visually perceptible source objects, e.g., sounds of footsteps come from the feet of a walker. This paper proposes an audio-visual sound event localization and detection (SELD) task, which uses multichannel audio and video information to estimate the temporal activation and DOA of target sound events. Audio-visual SELD systems can detect and localize sound events using signals from a microphone array and audio-visual correspondence. We also introduce an audio-visual dataset, Sony-TAu Realistic Spatial Soundscapes 2023 (STARSS23), which consists of multichannel audio data recorded with a microphone array, video data, and spatiotemporal annotation of sound events. Sound scenes in STARSS23 are recorded with instructions, which guide recording participants to ensure adequate activity and occurrences of sound events. STARSS23 also serves human-annotated temporal activation labels and human-confirmed DOA labels, which are based on tracking results of a motion capture system. Our benchmark results demonstrate the benefits of using visual object positions in audio-visual SELD tasks. The data is available at https://zenodo.org/record/7880637.

arXiv:2309.03337공식 코드 · Papers with Code

Leveraging Geometrical Acoustic Simulations of Spatial Room Impulse Responses for Improved Sound Event Detection and Localization

As deeper and more complex models are developed for the task of sound event localization and detection (SELD), the demand for annotated spatial audio data continues to increase. Annotating field recordings with 360$^{\circ}$ video takes many hours from trained annotators, while recording events within motion-tracked laboratories are bounded by cost and expertise. Because of this, localization models rely on a relatively limited amount of spatial audio data in the form of spatial room impulse response (SRIR) datasets, which limits the progress of increasingly deep neural network based approaches. In this work, we demonstrate that simulated geometrical acoustics can provide an appealing solution to this problem. We use simulated geometrical acoustics to generate a novel SRIR dataset that can train a SELD model to provide similar performance to that of a real SRIR dataset. Furthermore, we demonstrate using simulated data to augment existing datasets, improving on benchmarks set by state of the art SELD models. We explore the potential and limitations of geometric acoustic simulation for localization and event detection. We also propose further studies to verify the limitations of this method, as well as further methods to generate synthetic data for SELD tasks without the need to record more data.

arXiv:2303.15703공식 코드 · Papers with Code

AD-YOLO: You Look Only Once in Training Multiple Sound Event Localization and Detection

Sound event localization and detection (SELD) combines the identification of sound events with the corresponding directions of arrival (DOA). Recently, event-oriented track output formats have been adopted to solve this problem; however, they still have limited generalization toward real-world problems in an unknown polyphony environment. To address the issue, we proposed an angular-distance-based multiple SELD (AD-YOLO), which is an adaptation of the "You Only Look Once" algorithm for SELD. The AD-YOLO format allows the model to learn sound occurrences location-sensitively by assigning class responsibility to DOA predictions. Hence, the format enables the model to handle the polyphony problem, regardless of the number of sound overlaps. We evaluated AD-YOLO on DCASE 2020-2022 challenge Task 3 datasets using four SELD objective metrics. The experimental results show that AD-YOLO achieved outstanding performance overall and also accomplished robustness in class-homogeneous polyphony environments.

arXiv:2209.01802공식 코드 · Papers with Code

Sound Event Localization and Detection for Real Spatial Sound Scenes: Event-Independent Network and Data Augmentation Chains

Sound event localization and detection (SELD) is a joint task of sound event detection and direction-of-arrival estimation. In DCASE 2022 Task 3, types of data transform from computationally generated spatial recordings to recordings of real-sound scenes. Our system submitted to the DCASE 2022 Task 3 is based on our previous proposed Event-Independent Network V2 (EINV2) with a novel data augmentation method. Our method employs EINV2 with a track-wise output format, permutation-invariant training, and a soft parameter-sharing strategy, to detect different sound events of the same class but in different locations. The Conformer structure is used for extending EINV2 to learn local and global features. A data augmentation method, which contains several data augmentation chains composed of stochastic combinations of several different data augmentation operations, is utilized to generalize the model. To mitigate the lack of real-scene recordings in the development dataset and the presence of sound events being unbalanced, we exploit FSD50K, AudioSet, and TAU Spatial Room Impulse Response Database (TAU-SRIR DB) to generate simulated datasets for training. We present results on the validation set of Sony-TAu Realistic Spatial Soundscapes 2022 (STARSS22) in detail. Experimental results indicate that the ability to generalize to different environments and unbalanced performance among different classes are two main challenges. We evaluate our proposed method in Task 3 of the DCASE 2022 challenge and obtain the second rank in the teams ranking. Source code is released.

arXiv:2206.06129공식 코드 · Papers with Code

A Synapse-Threshold Synergistic Learning Approach for Spiking Neural Networks

Spiking neural networks (SNNs) have demonstrated excellent capabilities in various intelligent scenarios. Most existing methods for training SNNs are based on the concept of synaptic plasticity; however, learning in the realistic brain also utilizes intrinsic non-synaptic mechanisms of neurons. The spike threshold of biological neurons is a critical intrinsic neuronal feature that exhibits rich dynamics on a millisecond timescale and has been proposed as an underlying mechanism that facilitates neural information processing. In this study, we develop a novel synergistic learning approach that involves simultaneously training synaptic weights and spike thresholds in SNNs. SNNs trained with synapse-threshold synergistic learning~(STL-SNNs) achieve significantly superior performance on various static and neuromorphic datasets than SNNs trained with two degenerated single-learning models. During training, the synergistic learning approach optimizes neural thresholds, providing the network with stable signal transmission via appropriate firing rates. Further analysis indicates that STL-SNNs are robust to noisy data and exhibit low energy consumption for deep network structures. Additionally, the performance of STL-SNN can be further improved by introducing a generalized joint decision framework. Overall, our findings indicate that biologically plausible synergies between synaptic and intrinsic non-synaptic mechanisms may provide a promising approach for developing highly efficient SNN learning methods.

arXiv:2206.01948공식 코드 · Papers with Code

STARSS22: A dataset of spatial recordings of real scenes with spatiotemporal annotations of sound events

This report presents the Sony-TAu Realistic Spatial Soundscapes 2022 (STARS22) dataset for sound event localization and detection, comprised of spatial recordings of real scenes collected in various interiors of two different sites. The dataset is captured with a high resolution spherical microphone array and delivered in two 4-channel formats, first-order Ambisonics and tetrahedral microphone array. Sound events in the dataset belonging to 13 target sound classes are annotated both temporally and spatially through a combination of human annotation and optical tracking. The dataset serves as the development and evaluation dataset for the Task 3 of the DCASE2022 Challenge on Sound Event Localization and Detection and introduces significant new challenges for the task compared to the previous iterations, which were based on synthetic spatialized sound scene recordings. Dataset specifications are detailed including recording and annotation process, target classes and their presence, and details on the development and evaluation splits. Additionally, the report presents the baseline system that accompanies the dataset in the challenge with emphasis on the differences with the baseline of the previous iterations; namely, introduction of the multi-ACCDOA representation to handle multiple simultaneous occurences of events of the same class, and support for additional improved input features for the microphone array format. Results of the baseline indicate that with a suitable training strategy a reasonable detection and localization performance can be achieved on real sound scene recordings. The dataset is available in https://zenodo.org/record/6387880.

arXiv:2204.01851공식 코드 · Papers with Code

Dual Quaternion Ambisonics Array for Six-Degree-of-Freedom Acoustic Representation

Spatial audio methods are gaining a growing interest due to the spread of immersive audio experiences and applications, such as virtual and augmented reality. For these purposes, 3D audio signals are often acquired through arrays of Ambisonics microphones, each comprising four capsules that decompose the sound field in spherical harmonics. In this paper, we propose a dual quaternion representation of the spatial sound field acquired through an array of two First Order Ambisonics (FOA) microphones. The audio signals are encapsulated in a dual quaternion that leverages quaternion algebra properties to exploit correlations among them. This augmented representation with 6 degrees of freedom (6DOF) involves a more accurate coverage of the sound field, resulting in a more precise sound localization and a more immersive audio experience. We evaluate our approach on a sound event localization and detection (SELD) benchmark. We show that our dual quaternion SELD model with temporal convolution blocks (DualQSELD-TCN) achieves better results with respect to real and quaternion-valued baselines thanks to our augmented representation of the sound field. Full code is available at: https://github.com/ispamm/DualQSELD-TCN.

arXiv:2203.15135공식 코드 · Papers with Code

Filler Word Detection and Classification: A Dataset and Benchmark

Filler words such as `uh' or `um' are sounds or words people use to signal they are pausing to think. Finding and removing filler words from recordings is a common and tedious task in media editing. Automatically detecting and classifying filler words could greatly aid in this task, but few studies have been published on this problem to date. A key reason is the absence of a dataset with annotated filler words for model training and evaluation. In this work, we present a novel speech dataset, PodcastFillers, with 35K annotated filler words and 50K annotations of other sounds that commonly occur in podcasts such as breaths, laughter, and word repetitions. We propose a pipeline that leverages VAD and ASR to detect filler candidates and a classifier to distinguish between filler word types. We evaluate our proposed pipeline on PodcastFillers, compare to several baselines, and present a detailed ablation study. In particular, we evaluate the importance of using ASR and how it compares to a transcription-free approach resembling keyword spotting. We show that our pipeline obtains state-of-the-art results, and that leveraging ASR strongly outperforms a keyword spotting approach. We make PodcastFillers publicly available, in the hope that our work serves as a benchmark for future research.