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arXiv:2411.15420공식 코드 · Papers with Code

Semi-supervised Single-view 3D Reconstruction via Multi Shape Prior Fusion Strategy and Self-Attention

In the domain of single-view 3D reconstruction, traditional techniques have frequently relied on expensive and time-intensive 3D annotation data. Facing the challenge of annotation acquisition, semi-supervised learning strategies offer an innovative approach to reduce the dependence on labeled data. Despite these developments, the utilization of this learning paradigm in 3D reconstruction tasks remains relatively constrained. In this research, we created an innovative semi-supervised framework for 3D reconstruction that distinctively uniquely introduces a multi shape prior fusion strategy, intending to guide the creation of more realistic object structures. Additionally, to improve the quality of shape generation, we integrated a self-attention module into the traditional decoder. In benchmark tests on the ShapeNet dataset, our method substantially outperformed existing supervised learning methods at diverse labeled ratios of 1\%, 10\%, and 20\%. Moreover, it showcased excellent performance on the real-world Pix3D dataset. Through comprehensive experiments on ShapeNet, our framework demonstrated a 3.3\% performance improvement over the baseline. Moreover, stringent ablation studies further confirmed the notable effectiveness of our approach. Our code has been released on https://github.com/NWUzhouwei/SSMP

arXiv:2411.12635공식 코드 · Papers with Code

M3D: Dual-Stream Selective State Spaces and Depth-Driven Framework for High-Fidelity Single-View 3D Reconstruction

The precise reconstruction of 3D objects from a single RGB image in complex scenes presents a critical challenge in virtual reality, autonomous driving, and robotics. Existing neural implicit 3D representation methods face significant difficulties in balancing the extraction of global and local features, particularly in diverse and complex environments, leading to insufficient reconstruction precision and quality. We propose M3D, a novel single-view 3D reconstruction framework, to tackle these challenges. This framework adopts a dual-stream feature extraction strategy based on Selective State Spaces to effectively balance the extraction of global and local features, thereby improving scene comprehension and representation precision. Additionally, a parallel branch extracts depth information, effectively integrating visual and geometric features to enhance reconstruction quality and preserve intricate details. Experimental results indicate that the fusion of multi-scale features with depth information via the dual-branch feature extraction significantly boosts geometric consistency and fidelity, achieving state-of-the-art reconstruction performance.

arXiv:2405.20343공식 코드 · Papers with Code

Unique3D: High-Quality and Efficient 3D Mesh Generation from a Single Image

In this work, we introduce Unique3D, a novel image-to-3D framework for efficiently generating high-quality 3D meshes from single-view images, featuring state-of-the-art generation fidelity and strong generalizability. Previous methods based on Score Distillation Sampling (SDS) can produce diversified 3D results by distilling 3D knowledge from large 2D diffusion models, but they usually suffer from long per-case optimization time with inconsistent issues. Recent works address the problem and generate better 3D results either by finetuning a multi-view diffusion model or training a fast feed-forward model. However, they still lack intricate textures and complex geometries due to inconsistency and limited generated resolution. To simultaneously achieve high fidelity, consistency, and efficiency in single image-to-3D, we propose a novel framework Unique3D that includes a multi-view diffusion model with a corresponding normal diffusion model to generate multi-view images with their normal maps, a multi-level upscale process to progressively improve the resolution of generated orthographic multi-views, as well as an instant and consistent mesh reconstruction algorithm called ISOMER, which fully integrates the color and geometric priors into mesh results. Extensive experiments demonstrate that our Unique3D significantly outperforms other image-to-3D baselines in terms of geometric and textural details.

arXiv:2403.18795공식 코드 · Papers with Code

Gamba: Marry Gaussian Splatting with Mamba for single view 3D reconstruction

We tackle the challenge of efficiently reconstructing a 3D asset from a single image at millisecond speed. Existing methods for single-image 3D reconstruction are primarily based on Score Distillation Sampling (SDS) with Neural 3D representations. Despite promising results, these approaches encounter practical limitations due to lengthy optimizations and significant memory consumption. In this work, we introduce Gamba, an end-to-end 3D reconstruction model from a single-view image, emphasizing two main insights: (1) Efficient Backbone Design: introducing a Mamba-based GambaFormer network to model 3D Gaussian Splatting (3DGS) reconstruction as sequential prediction with linear scalability of token length, thereby accommodating a substantial number of Gaussians; (2) Robust Gaussian Constraints: deriving radial mask constraints from multi-view masks to eliminate the need for warmup supervision of 3D point clouds in training. We trained Gamba on Objaverse and assessed it against existing optimization-based and feed-forward 3D reconstruction approaches on the GSO Dataset, among which Gamba is the only end-to-end trained single-view reconstruction model with 3DGS. Experimental results demonstrate its competitive generation capabilities both qualitatively and quantitatively and highlight its remarkable speed: Gamba completes reconstruction within 0.05 seconds on a single NVIDIA A100 GPU, which is about $1,000\times$ faster than optimization-based methods. Please see our project page at https://florinshen.github.io/gamba-project.

arXiv:2312.13150공식 코드 · Papers with Code

Splatter Image: Ultra-Fast Single-View 3D Reconstruction

We introduce the \method, an ultra-efficient approach for monocular 3D object reconstruction. Splatter Image is based on Gaussian Splatting, which allows fast and high-quality reconstruction of 3D scenes from multiple images. We apply Gaussian Splatting to monocular reconstruction by learning a neural network that, at test time, performs reconstruction in a feed-forward manner, at 38 FPS. Our main innovation is the surprisingly straightforward design of this network, which, using 2D operators, maps the input image to one 3D Gaussian per pixel. The resulting set of Gaussians thus has the form an image, the Splatter Image. We further extend the method take several images as input via cross-view attention. Owning to the speed of the renderer (588 FPS), we use a single GPU for training while generating entire images at each iteration to optimize perceptual metrics like LPIPS. On several synthetic, real, multi-category and large-scale benchmark datasets, we achieve better results in terms of PSNR, LPIPS, and other metrics while training and evaluating much faster than prior works. Code, models, demo and more results are available at https://szymanowiczs.github.io/splatter-image.

arXiv:2307.09112공식 코드 · Papers with Code

NU-MCC: Multiview Compressive Coding with Neighborhood Decoder and Repulsive UDF

Remarkable progress has been made in 3D reconstruction from single-view RGB-D inputs. MCC is the current state-of-the-art method in this field, which achieves unprecedented success by combining vision Transformers with large-scale training. However, we identified two key limitations of MCC: 1) The Transformer decoder is inefficient in handling large number of query points; 2) The 3D representation struggles to recover high-fidelity details. In this paper, we propose a new approach called NU-MCC that addresses these limitations. NU-MCC includes two key innovations: a Neighborhood decoder and a Repulsive Unsigned Distance Function (Repulsive UDF). First, our Neighborhood decoder introduces center points as an efficient proxy of input visual features, allowing each query point to only attend to a small neighborhood. This design not only results in much faster inference speed but also enables the exploitation of finer-scale visual features for improved recovery of 3D textures. Second, our Repulsive UDF is a novel alternative to the occupancy field used in MCC, significantly improving the quality of 3D object reconstruction. Compared to standard UDFs that suffer from holes in results, our proposed Repulsive UDF can achieve more complete surface reconstruction. Experimental results demonstrate that NU-MCC is able to learn a strong 3D representation, significantly advancing the state of the art in single-view 3D reconstruction. Particularly, it outperforms MCC by 9.7% in terms of the F1-score on the CO3D-v2 dataset with more than 5x faster running speed.

arXiv:2311.13199공식 코드 · Papers with Code

Two-stage Synthetic Supervising and Multi-view Consistency Self-supervising based Animal 3D Reconstruction by Single Image

Pixel-aligned Implicit Function (PIFu) effectively captures subtle variations in body shape within a low-dimensional space through extensive training with human 3D scans, its application to live animals presents formidable challenges due to the difficulty of obtaining animal cooperation for 3D scanning. To address this challenge, we propose the combination of two-stage supervised and self-supervised training to address the challenge of obtaining animal cooperation for 3D scanning. In the first stage, we leverage synthetic animal models for supervised learning. This allows the model to learn from a diverse set of virtual animal instances. In the second stage, we use 2D multi-view consistency as a self-supervised training method. This further enhances the model's ability to reconstruct accurate and realistic 3D shape and texture from largely available single-view images of real animals. The results of our study demonstrate that our approach outperforms state-of-the-art methods in both quantitative and qualitative aspects of bird 3D digitization. The source code is available at https://github.com/kuangzijian/drifu-for-animals.

arXiv:2309.03453공식 코드 · Papers with Code

SyncDreamer: Generating Multiview-consistent Images from a Single-view Image

In this paper, we present a novel diffusion model called that generates multiview-consistent images from a single-view image. Using pretrained large-scale 2D diffusion models, recent work Zero123 demonstrates the ability to generate plausible novel views from a single-view image of an object. However, maintaining consistency in geometry and colors for the generated images remains a challenge. To address this issue, we propose a synchronized multiview diffusion model that models the joint probability distribution of multiview images, enabling the generation of multiview-consistent images in a single reverse process. SyncDreamer synchronizes the intermediate states of all the generated images at every step of the reverse process through a 3D-aware feature attention mechanism that correlates the corresponding features across different views. Experiments show that SyncDreamer generates images with high consistency across different views, thus making it well-suited for various 3D generation tasks such as novel-view-synthesis, text-to-3D, and image-to-3D.

arXiv:2307.12194공식 코드 · Papers with Code

LIST: Learning Implicitly from Spatial Transformers for Single-View 3D Reconstruction

Accurate reconstruction of both the geometric and topological details of a 3D object from a single 2D image embodies a fundamental challenge in computer vision. Existing explicit/implicit solutions to this problem struggle to recover self-occluded geometry and/or faithfully reconstruct topological shape structures. To resolve this dilemma, we introduce LIST, a novel neural architecture that leverages local and global image features to accurately reconstruct the geometric and topological structure of a 3D object from a single image. We utilize global 2D features to predict a coarse shape of the target object and then use it as a base for higher-resolution reconstruction. By leveraging both local 2D features from the image and 3D features from the coarse prediction, we can predict the signed distance between an arbitrary point and the target surface via an implicit predictor with great accuracy. Furthermore, our model does not require camera estimation or pixel alignment. It provides an uninfluenced reconstruction from the input-view direction. Through qualitative and quantitative analysis, we show the superiority of our model in reconstructing 3D objects from both synthetic and real-world images against the state of the art.

arXiv:2306.09337공식 코드 · Papers with Code

Generative Proxemics: A Prior for 3D Social Interaction from Images

Social interaction is a fundamental aspect of human behavior and communication. The way individuals position themselves in relation to others, also known as proxemics, conveys social cues and affects the dynamics of social interaction. Reconstructing such interaction from images presents challenges because of mutual occlusion and the limited availability of large training datasets. To address this, we present a novel approach that learns a prior over the 3D proxemics two people in close social interaction and demonstrate its use for single-view 3D reconstruction. We start by creating 3D training data of interacting people using image datasets with contact annotations. We then model the proxemics using a novel denoising diffusion model called BUDDI that learns the joint distribution over the poses of two people in close social interaction. Sampling from our generative proxemics model produces realistic 3D human interactions, which we validate through a perceptual study. We use BUDDI in reconstructing two people in close proximity from a single image without any contact annotation via an optimization approach that uses the diffusion model as a prior. Our approach recovers accurate and plausible 3D social interactions from noisy initial estimates, outperforming state-of-the-art methods. Our code, data, and model are availableat our project website at: muelea.github.io/buddi.

arXiv:2303.11328공식 코드 · Papers with Code

Zero-1-to-3: Zero-shot One Image to 3D Object

We introduce Zero-1-to-3, a framework for changing the camera viewpoint of an object given just a single RGB image. To perform novel view synthesis in this under-constrained setting, we capitalize on the geometric priors that large-scale diffusion models learn about natural images. Our conditional diffusion model uses a synthetic dataset to learn controls of the relative camera viewpoint, which allow new images to be generated of the same object under a specified camera transformation. Even though it is trained on a synthetic dataset, our model retains a strong zero-shot generalization ability to out-of-distribution datasets as well as in-the-wild images, including impressionist paintings. Our viewpoint-conditioned diffusion approach can further be used for the task of 3D reconstruction from a single image. Qualitative and quantitative experiments show that our method significantly outperforms state-of-the-art single-view 3D reconstruction and novel view synthesis models by leveraging Internet-scale pre-training.

arXiv:2303.07937공식 코드 · Papers with Code

Let 2D Diffusion Model Know 3D-Consistency for Robust Text-to-3D Generation

Text-to-3D generation has shown rapid progress in recent days with the advent of score distillation, a methodology of using pretrained text-to-2D diffusion models to optimize neural radiance field (NeRF) in the zero-shot setting. However, the lack of 3D awareness in the 2D diffusion models destabilizes score distillation-based methods from reconstructing a plausible 3D scene. To address this issue, we propose 3DFuse, a novel framework that incorporates 3D awareness into pretrained 2D diffusion models, enhancing the robustness and 3D consistency of score distillation-based methods. We realize this by first constructing a coarse 3D structure of a given text prompt and then utilizing projected, view-specific depth map as a condition for the diffusion model. Additionally, we introduce a training strategy that enables the 2D diffusion model learns to handle the errors and sparsity within the coarse 3D structure for robust generation, as well as a method for ensuring semantic consistency throughout all viewpoints of the scene. Our framework surpasses the limitations of prior arts, and has significant implications for 3D consistent generation of 2D diffusion models.

arXiv:2302.13987공식 코드 · Papers with Code

UMIFormer: Mining the Correlations between Similar Tokens for Multi-View 3D Reconstruction

In recent years, many video tasks have achieved breakthroughs by utilizing the vision transformer and establishing spatial-temporal decoupling for feature extraction. Although multi-view 3D reconstruction also faces multiple images as input, it cannot immediately inherit their success due to completely ambiguous associations between unstructured views. There is not usable prior relationship, which is similar to the temporally-coherence property in a video. To solve this problem, we propose a novel transformer network for Unstructured Multiple Images (UMIFormer). It exploits transformer blocks for decoupled intra-view encoding and designed blocks for token rectification that mine the correlation between similar tokens from different views to achieve decoupled inter-view encoding. Afterward, all tokens acquired from various branches are compressed into a fixed-size compact representation while preserving rich information for reconstruction by leveraging the similarities between tokens. We empirically demonstrate on ShapeNet and confirm that our decoupled learning method is adaptable for unstructured multiple images. Meanwhile, the experiments also verify our model outperforms existing SOTA methods by a large margin. Code will be available at https://github.com/GaryZhu1996/UMIFormer.

arXiv:2301.08247공식 코드 · Papers with Code

Multiview Compressive Coding for 3D Reconstruction

A central goal of visual recognition is to understand objects and scenes from a single image. 2D recognition has witnessed tremendous progress thanks to large-scale learning and general-purpose representations. Comparatively, 3D poses new challenges stemming from occlusions not depicted in the image. Prior works try to overcome these by inferring from multiple views or rely on scarce CAD models and category-specific priors which hinder scaling to novel settings. In this work, we explore single-view 3D reconstruction by learning generalizable representations inspired by advances in self-supervised learning. We introduce a simple framework that operates on 3D points of single objects or whole scenes coupled with category-agnostic large-scale training from diverse RGB-D videos. Our model, Multiview Compressive Coding (MCC), learns to compress the input appearance and geometry to predict the 3D structure by querying a 3D-aware decoder. MCC's generality and efficiency allow it to learn from large-scale and diverse data sources with strong generalization to novel objects imagined by DALL$\cdot$E 2 or captured in-the-wild with an iPhone.

arXiv:2211.16431공식 코드 · Papers with Code

NeuralLift-360: Lifting An In-the-wild 2D Photo to A 3D Object with 360° Views

Virtual reality and augmented reality (XR) bring increasing demand for 3D content. However, creating high-quality 3D content requires tedious work that a human expert must do. In this work, we study the challenging task of lifting a single image to a 3D object and, for the first time, demonstrate the ability to generate a plausible 3D object with 360{\deg} views that correspond well with the given reference image. By conditioning on the reference image, our model can fulfill the everlasting curiosity for synthesizing novel views of objects from images. Our technique sheds light on a promising direction of easing the workflows for 3D artists and XR designers. We propose a novel framework, dubbed NeuralLift-360, that utilizes a depth-aware neural radiance representation (NeRF) and learns to craft the scene guided by denoising diffusion models. By introducing a ranking loss, our NeuralLift-360 can be guided with rough depth estimation in the wild. We also adopt a CLIP-guided sampling strategy for the diffusion prior to provide coherent guidance. Extensive experiments demonstrate that our NeuralLift-360 significantly outperforms existing state-of-the-art baselines. Project page: https://vita-group.github.io/NeuralLift-360/

arXiv:2209.15383공식 코드 · Papers with Code

Semi-Supervised Single-View 3D Reconstruction via Prototype Shape Priors

The performance of existing single-view 3D reconstruction methods heavily relies on large-scale 3D annotations. However, such annotations are tedious and expensive to collect. Semi-supervised learning serves as an alternative way to mitigate the need for manual labels, but remains unexplored in 3D reconstruction. Inspired by the recent success of semi-supervised image classification tasks, we propose SSP3D, a semi-supervised framework for 3D reconstruction. In particular, we introduce an attention-guided prototype shape prior module for guiding realistic object reconstruction. We further introduce a discriminator-guided module to incentivize better shape generation, as well as a regularizer to tolerate noisy training samples. On the ShapeNet benchmark, the proposed approach outperforms previous supervised methods by clear margins under various labeling ratios, (i.e., 1%, 5% , 10% and 20%). Moreover, our approach also performs well when transferring to real-world Pix3D datasets under labeling ratios of 10%. We also demonstrate our method could transfer to novel categories with few novel supervised data. Experiments on the popular ShapeNet dataset show that our method outperforms the zero-shot baseline by over 12% and we also perform rigorous ablations and analysis to validate our approach.

arXiv:2209.05612공식 코드 · Papers with Code

Articulated 3D Human-Object Interactions from RGB Videos: An Empirical Analysis of Approaches and Challenges

Human-object interactions with articulated objects are common in everyday life. Despite much progress in single-view 3D reconstruction, it is still challenging to infer an articulated 3D object model from an RGB video showing a person manipulating the object. We canonicalize the task of articulated 3D human-object interaction reconstruction from RGB video, and carry out a systematic benchmark of five families of methods for this task: 3D plane estimation, 3D cuboid estimation, CAD model fitting, implicit field fitting, and free-form mesh fitting. Our experiments show that all methods struggle to obtain high accuracy results even when provided ground truth information about the observed objects. We identify key factors which make the task challenging and suggest directions for future work on this challenging 3D computer vision task. Short video summary at https://www.youtube.com/watch?v=5tAlKBojZwc

arXiv:2207.09204공식 코드 · Papers with Code

VoloGAN: Adversarial Domain Adaptation for Synthetic Depth Data

We present VoloGAN, an adversarial domain adaptation network that translates synthetic RGB-D images of a high-quality 3D model of a person, into RGB-D images that could be generated with a consumer depth sensor. This system is especially useful to generate high amount training data for single-view 3D reconstruction algorithms replicating the real-world capture conditions, being able to imitate the style of different sensor types, for the same high-end 3D model database. The network uses a CycleGAN framework with a U-Net architecture for the generator and a discriminator inspired by SIV-GAN. We use different optimizers and learning rate schedules to train the generator and the discriminator. We further construct a loss function that considers image channels individually and, among other metrics, evaluates the structural similarity. We demonstrate that CycleGANs can be used to apply adversarial domain adaptation of synthetic 3D data to train a volumetric video generator model having only few training samples.

arXiv:2205.06267공식 코드 · Papers with Code

Topologically-Aware Deformation Fields for Single-View 3D Reconstruction

We present a framework for learning 3D object shapes and dense cross-object 3D correspondences from just an unaligned category-specific image collection. The 3D shapes are generated implicitly as deformations to a category-specific signed distance field and are learned in an unsupervised manner solely from unaligned image collections and their poses without any 3D supervision. Generally, image collections on the internet contain several intra-category geometric and topological variations, for example, different chairs can have different topologies, which makes the task of joint shape and correspondence estimation much more challenging. Because of this, prior works either focus on learning each 3D object shape individually without modeling cross-instance correspondences or perform joint shape and correspondence estimation on categories with minimal intra-category topological variations. We overcome these restrictions by learning a topologically-aware implicit deformation field that maps a 3D point in the object space to a higher dimensional point in the category-specific canonical space. At inference time, given a single image, we reconstruct the underlying 3D shape by first implicitly deforming each 3D point in the object space to the learned category-specific canonical space using the topologically-aware deformation field and then reconstructing the 3D shape as a canonical signed distance field. Both canonical shape and deformation field are learned end-to-end in an inverse-graphics fashion using a learned recurrent ray marcher (SRN) as a differentiable rendering module. Our approach, dubbed TARS, achieves state-of-the-art reconstruction fidelity on several datasets: ShapeNet, Pascal3D+, CUB, and Pix3D chairs. Result videos and code at https://shivamduggal4.github.io/tars-3D/

arXiv:2204.13096공식 코드 · Papers with Code

3D Magic Mirror: Clothing Reconstruction from a Single Image via a Causal Perspective

This research aims to study a self-supervised 3D clothing reconstruction method, which recovers the geometry shape and texture of human clothing from a single image. Compared with existing methods, we observe that three primary challenges remain: (1) 3D ground-truth meshes of clothing are usually inaccessible due to annotation difficulties and time costs; (2) Conventional template-based methods are limited to modeling non-rigid objects, e.g., handbags and dresses, which are common in fashion images; (3) The inherent ambiguity compromises the model training, such as the dilemma between a large shape with a remote camera or a small shape with a close camera. In an attempt to address the above limitations, we propose a causality-aware self-supervised learning method to adaptively reconstruct 3D non-rigid objects from 2D images without 3D annotations. In particular, to solve the inherent ambiguity among four implicit variables, i.e., camera position, shape, texture, and illumination, we introduce an explainable structural causal map (SCM) to build our model. The proposed model structure follows the spirit of the causal map, which explicitly considers the prior template in the camera estimation and shape prediction. When optimization, the causality intervention tool, i.e., two expectation-maximization loops, is deeply embedded in our algorithm to (1) disentangle four encoders and (2) facilitate the prior template. Extensive experiments on two 2D fashion benchmarks (ATR and Market-HQ) show that the proposed method could yield high-fidelity 3D reconstruction. Furthermore, we also verify the scalability of the proposed method on a fine-grained bird dataset, i.e., CUB. The code is available at https://github.com/layumi/ 3D-Magic-Mirror .