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arXiv:2412.11023공식 코드 · Papers with Code

Exploring Enhanced Contextual Information for Video-Level Object Tracking

Contextual information at the video level has become increasingly crucial for visual object tracking. However, existing methods typically use only a few tokens to convey this information, which can lead to information loss and limit their ability to fully capture the context. To address this issue, we propose a new video-level visual object tracking framework called MCITrack. It leverages Mamba's hidden states to continuously record and transmit extensive contextual information throughout the video stream, resulting in more robust object tracking. The core component of MCITrack is the Contextual Information Fusion module, which consists of the mamba layer and the cross-attention layer. The mamba layer stores historical contextual information, while the cross-attention layer integrates this information into the current visual features of each backbone block. This module enhances the model's ability to capture and utilize contextual information at multiple levels through deep integration with the backbone. Experiments demonstrate that MCITrack achieves competitive performance across numerous benchmarks. For instance, it gets 76.6% AUC on LaSOT and 80.0% AO on GOT-10k, establishing a new state-of-the-art performance. Code and models are available at https://github.com/kangben258/MCITrack.

arXiv:2411.17576공식 코드 · Papers with Code

A Distractor-Aware Memory for Visual Object Tracking with SAM2

Memory-based trackers are video object segmentation methods that form the target model by concatenating recently tracked frames into a memory buffer and localize the target by attending the current image to the buffered frames. While already achieving top performance on many benchmarks, it was the recent release of SAM2 that placed memory-based trackers into focus of the visual object tracking community. Nevertheless, modern trackers still struggle in the presence of distractors. We argue that a more sophisticated memory model is required, and propose a new distractor-aware memory model for SAM2 and an introspection-based update strategy that jointly addresses the segmentation accuracy as well as tracking robustness. The resulting tracker is denoted as SAM2.1++. We also propose a new distractor-distilled DiDi dataset to study the distractor problem better. SAM2.1++ outperforms SAM2.1 and related SAM memory extensions on seven benchmarks and sets a solid new state-of-the-art on six of them.

arXiv:2411.02818공식 코드 · Papers with Code

LiVOS: Light Video Object Segmentation with Gated Linear Matching

Semi-supervised video object segmentation (VOS) has been largely driven by space-time memory (STM) networks, which store past frame features in a spatiotemporal memory to segment the current frame via softmax attention. However, STM networks face memory limitations due to the quadratic complexity of softmax matching, restricting their applicability as video length and resolution increase. To address this, we propose LiVOS, a lightweight memory network that employs linear matching via linear attention, reformulating memory matching into a recurrent process that reduces the quadratic attention matrix to a constant-size, spatiotemporal-agnostic 2D state. To enhance selectivity, we introduce gated linear matching, where a data-dependent gate matrix is multiplied with the state matrix to control what information to retain or discard. Experiments on diverse benchmarks demonstrated the effectiveness of our method. It achieved 64.8 J&F on MOSE and 85.1 J&F on DAVIS, surpassing all non-STM methods and narrowing the gap with STM-based approaches. For longer and higher-resolution videos, it matched STM-based methods with 53% less GPU memory and supports 4096p inference on a 32G consumer-grade GPU--a previously cost-prohibitive capability--opening the door for long and high-resolution video foundation models.

arXiv:2408.00714공식 코드 · Papers with Code

SAM 2: Segment Anything in Images and Videos

We present Segment Anything Model 2 (SAM 2), a foundation model towards solving promptable visual segmentation in images and videos. We build a data engine, which improves model and data via user interaction, to collect the largest video segmentation dataset to date. Our model is a simple transformer architecture with streaming memory for real-time video processing. SAM 2 trained on our data provides strong performance across a wide range of tasks. In video segmentation, we observe better accuracy, using 3x fewer interactions than prior approaches. In image segmentation, our model is more accurate and 6x faster than the Segment Anything Model (SAM). We believe that our data, model, and insights will serve as a significant milestone for video segmentation and related perception tasks. We are releasing our main model, dataset, as well as code for model training and our demo.

arXiv:2403.17937공식 코드 · Papers with Code

Efficient Video Object Segmentation via Modulated Cross-Attention Memory

Recently, transformer-based approaches have shown promising results for semi-supervised video object segmentation. However, these approaches typically struggle on long videos due to increased GPU memory demands, as they frequently expand the memory bank every few frames. We propose a transformer-based approach, named MAVOS, that introduces an optimized and dynamic long-term modulated cross-attention (MCA) memory to model temporal smoothness without requiring frequent memory expansion. The proposed MCA effectively encodes both local and global features at various levels of granularity while efficiently maintaining consistent speed regardless of the video length. Extensive experiments on multiple benchmarks, LVOS, Long-Time Video, and DAVIS 2017, demonstrate the effectiveness of our proposed contributions leading to real-time inference and markedly reduced memory demands without any degradation in segmentation accuracy on long videos. Compared to the best existing transformer-based approach, our MAVOS increases the speed by 7.6x, while significantly reducing the GPU memory by 87% with comparable segmentation performance on short and long video datasets. Notably on the LVOS dataset, our MAVOS achieves a J&F score of 63.3% while operating at 37 frames per second (FPS) on a single V100 GPU. Our code and models will be publicly available at: https://github.com/Amshaker/MAVOS.

arXiv:2403.11529공식 코드 · Papers with Code

Video Object Segmentation with Dynamic Query Modulation

Storing intermediate frame segmentations as memory for long-range context modeling, spatial-temporal memory-based methods have recently showcased impressive results in semi-supervised video object segmentation (SVOS). However, these methods face two key limitations: 1) relying on non-local pixel-level matching to read memory, resulting in noisy retrieved features for segmentation; 2) segmenting each object independently without interaction. These shortcomings make the memory-based methods struggle in similar object and multi-object segmentation. To address these issues, we propose a query modulation method, termed QMVOS. This method summarizes object features into dynamic queries and then treats them as dynamic filters for mask prediction, thereby providing high-level descriptions and object-level perception for the model. Efficient and effective multi-object interactions are realized through inter-query attention. Extensive experiments demonstrate that our method can bring significant improvements to the memory-based SVOS method and achieve competitive performance on standard SVOS benchmarks. The code is available at https://github.com/zht8506/QMVOS.

arXiv:2403.08003공식 코드 · Papers with Code

Augmenting Efficient Real-time Surgical Instrument Segmentation in Video with Point Tracking and Segment Anything

The Segment Anything Model (SAM) is a powerful vision foundation model that is revolutionizing the traditional paradigm of segmentation. Despite this, a reliance on prompting each frame and large computational cost limit its usage in robotically assisted surgery. Applications, such as augmented reality guidance, require little user intervention along with efficient inference to be usable clinically. In this study, we address these limitations by adopting lightweight SAM variants to meet the efficiency requirement and employing fine-tuning techniques to enhance their generalization in surgical scenes. Recent advancements in Tracking Any Point (TAP) have shown promising results in both accuracy and efficiency, particularly when points are occluded or leave the field of view. Inspired by this progress, we present a novel framework that combines an online point tracker with a lightweight SAM model that is fine-tuned for surgical instrument segmentation. Sparse points within the region of interest are tracked and used to prompt SAM throughout the video sequence, providing temporal consistency. The quantitative results surpass the state-of-the-art semi-supervised video object segmentation method XMem on the EndoVis 2015 dataset with 84.8 IoU and 91.0 Dice. Our method achieves promising performance that is comparable to XMem and transformer-based fully supervised segmentation methods on ex vivo UCL dVRK and in vivo CholecSeg8k datasets. In addition, the proposed method shows promising zero-shot generalization ability on the label-free STIR dataset. In terms of efficiency, we tested our method on a single GeForce RTX 4060/4090 GPU respectively, achieving an over 25/90 FPS inference speed. Code is available at: https://github.com/wuzijian1997/SIS-PT-SAM

arXiv:2402.09883공식 코드 · Papers with Code

Lester: rotoscope animation through video object segmentation and tracking

This article introduces Lester, a novel method to automatically synthetise retro-style 2D animations from videos. The method approaches the challenge mainly as an object segmentation and tracking problem. Video frames are processed with the Segment Anything Model (SAM) and the resulting masks are tracked through subsequent frames with DeAOT, a method of hierarchical propagation for semi-supervised video object segmentation. The geometry of the masks' contours is simplified with the Douglas-Peucker algorithm. Finally, facial traits, pixelation and a basic shadow effect can be optionally added. The results show that the method exhibits an excellent temporal consistency and can correctly process videos with different poses and appearances, dynamic shots, partial shots and diverse backgrounds. The proposed method provides a more simple and deterministic approach than diffusion models based video-to-video translation pipelines, which suffer from temporal consistency problems and do not cope well with pixelated and schematic outputs. The method is also much most practical than techniques based on 3D human pose estimation, which require custom handcrafted 3D models and are very limited with respect to the type of scenes they can process.

arXiv:2401.01686공식 코드 · Papers with Code

ODTrack: Online Dense Temporal Token Learning for Visual Tracking

Online contextual reasoning and association across consecutive video frames are critical to perceive instances in visual tracking. However, most current top-performing trackers persistently lean on sparse temporal relationships between reference and search frames via an offline mode. Consequently, they can only interact independently within each image-pair and establish limited temporal correlations. To alleviate the above problem, we propose a simple, flexible and effective video-level tracking pipeline, named \textbf{ODTrack}, which densely associates the contextual relationships of video frames in an online token propagation manner. ODTrack receives video frames of arbitrary length to capture the spatio-temporal trajectory relationships of an instance, and compresses the discrimination features (localization information) of a target into a token sequence to achieve frame-to-frame association. This new solution brings the following benefits: 1) the purified token sequences can serve as prompts for the inference in the next video frame, whereby past information is leveraged to guide future inference; 2) the complex online update strategies are effectively avoided by the iterative propagation of token sequences, and thus we can achieve more efficient model representation and computation. ODTrack achieves a new \textit{SOTA} performance on seven benchmarks, while running at real-time speed. Code and models are available at \url{https://github.com/GXNU-ZhongLab/ODTrack}.

arXiv:2310.12982공식 코드 · Papers with Code

Putting the Object Back into Video Object Segmentation

We present Cutie, a video object segmentation (VOS) network with object-level memory reading, which puts the object representation from memory back into the video object segmentation result. Recent works on VOS employ bottom-up pixel-level memory reading which struggles due to matching noise, especially in the presence of distractors, resulting in lower performance in more challenging data. In contrast, Cutie performs top-down object-level memory reading by adapting a small set of object queries. Via those, it interacts with the bottom-up pixel features iteratively with a query-based object transformer (qt, hence Cutie). The object queries act as a high-level summary of the target object, while high-resolution feature maps are retained for accurate segmentation. Together with foreground-background masked attention, Cutie cleanly separates the semantics of the foreground object from the background. On the challenging MOSE dataset, Cutie improves by 8.7 J&F over XMem with a similar running time and improves by 4.2 J&F over DeAOT while being three times faster. Code is available at: https://hkchengrex.github.io/Cutie

arXiv:2310.03967공식 코드 · Papers with Code

Sub-token ViT Embedding via Stochastic Resonance Transformers

Vision Transformer (ViT) architectures represent images as collections of high-dimensional vectorized tokens, each corresponding to a rectangular non-overlapping patch. This representation trades spatial granularity for embedding dimensionality, and results in semantically rich but spatially coarsely quantized feature maps. In order to retrieve spatial details beneficial to fine-grained inference tasks we propose a training-free method inspired by "stochastic resonance". Specifically, we perform sub-token spatial transformations to the input data, and aggregate the resulting ViT features after applying the inverse transformation. The resulting "Stochastic Resonance Transformer" (SRT) retains the rich semantic information of the original representation, but grounds it on a finer-scale spatial domain, partly mitigating the coarse effect of spatial tokenization. SRT is applicable across any layer of any ViT architecture, consistently boosting performance on several tasks including segmentation, classification, depth estimation, and others by up to 14.9% without the need for any fine-tuning.

arXiv:2309.03903공식 코드 · Papers with Code

Tracking Anything with Decoupled Video Segmentation

Training data for video segmentation are expensive to annotate. This impedes extensions of end-to-end algorithms to new video segmentation tasks, especially in large-vocabulary settings. To 'track anything' without training on video data for every individual task, we develop a decoupled video segmentation approach (DEVA), composed of task-specific image-level segmentation and class/task-agnostic bi-directional temporal propagation. Due to this design, we only need an image-level model for the target task (which is cheaper to train) and a universal temporal propagation model which is trained once and generalizes across tasks. To effectively combine these two modules, we use bi-directional propagation for (semi-)online fusion of segmentation hypotheses from different frames to generate a coherent segmentation. We show that this decoupled formulation compares favorably to end-to-end approaches in several data-scarce tasks including large-vocabulary video panoptic segmentation, open-world video segmentation, referring video segmentation, and unsupervised video object segmentation. Code is available at: https://hkchengrex.github.io/Tracking-Anything-with-DEVA

arXiv:2307.15958공식 코드 · Papers with Code

XMem++: Production-level Video Segmentation From Few Annotated Frames

Despite advancements in user-guided video segmentation, extracting complex objects consistently for highly complex scenes is still a labor-intensive task, especially for production. It is not uncommon that a majority of frames need to be annotated. We introduce a novel semi-supervised video object segmentation (SSVOS) model, XMem++, that improves existing memory-based models, with a permanent memory module. Most existing methods focus on single frame annotations, while our approach can effectively handle multiple user-selected frames with varying appearances of the same object or region. Our method can extract highly consistent results while keeping the required number of frame annotations low. We further introduce an iterative and attention-based frame suggestion mechanism, which computes the next best frame for annotation. Our method is real-time and does not require retraining after each user input. We also introduce a new dataset, PUMaVOS, which covers new challenging use cases not found in previous benchmarks. We demonstrate SOTA performance on challenging (partial and multi-class) segmentation scenarios as well as long videos, while ensuring significantly fewer frame annotations than any existing method. Project page: https://max810.github.io/xmem2-project-page/

arXiv:2307.13974공식 코드 · Papers with Code

Tracking Anything in High Quality

Visual object tracking is a fundamental video task in computer vision. Recently, the notably increasing power of perception algorithms allows the unification of single/multiobject and box/mask-based tracking. Among them, the Segment Anything Model (SAM) attracts much attention. In this report, we propose HQTrack, a framework for High Quality Tracking anything in videos. HQTrack mainly consists of a video multi-object segmenter (VMOS) and a mask refiner (MR). Given the object to be tracked in the initial frame of a video, VMOS propagates the object masks to the current frame. The mask results at this stage are not accurate enough since VMOS is trained on several closeset video object segmentation (VOS) datasets, which has limited ability to generalize to complex and corner scenes. To further improve the quality of tracking masks, a pretrained MR model is employed to refine the tracking results. As a compelling testament to the effectiveness of our paradigm, without employing any tricks such as test-time data augmentations and model ensemble, HQTrack ranks the 2nd place in the Visual Object Tracking and Segmentation (VOTS2023) challenge. Code and models are available at https://github.com/jiawen-zhu/HQTrack.

arXiv:2305.12823공식 코드 · Papers with Code

READMem: Robust Embedding Association for a Diverse Memory in Unconstrained Video Object Segmentation

We present READMem (Robust Embedding Association for a Diverse Memory), a modular framework for semi-automatic video object segmentation (sVOS) methods designed to handle unconstrained videos. Contemporary sVOS works typically aggregate video frames in an ever-expanding memory, demanding high hardware resources for long-term applications. To mitigate memory requirements and prevent near object duplicates (caused by information of adjacent frames), previous methods introduce a hyper-parameter that controls the frequency of frames eligible to be stored. This parameter has to be adjusted according to concrete video properties (such as rapidity of appearance changes and video length) and does not generalize well. Instead, we integrate the embedding of a new frame into the memory only if it increases the diversity of the memory content. Furthermore, we propose a robust association of the embeddings stored in the memory with query embeddings during the update process. Our approach avoids the accumulation of redundant data, allowing us in return, to restrict the memory size and prevent extreme memory demands in long videos. We extend popular sVOS baselines with READMem, which previously showed limited performance on long videos. Our approach achieves competitive results on the Long-time Video dataset (LV1) while not hindering performance on short sequences. Our code is publicly available.

arXiv:2305.04470공식 코드 · Papers with Code

Video Object Segmentation in Panoptic Wild Scenes

In this paper, we introduce semi-supervised video object segmentation (VOS) to panoptic wild scenes and present a large-scale benchmark as well as a baseline method for it. Previous benchmarks for VOS with sparse annotations are not sufficient to train or evaluate a model that needs to process all possible objects in real-world scenarios. Our new benchmark (VIPOSeg) contains exhaustive object annotations and covers various real-world object categories which are carefully divided into subsets of thing/stuff and seen/unseen classes for comprehensive evaluation. Considering the challenges in panoptic VOS, we propose a strong baseline method named panoptic object association with transformers (PAOT), which uses panoptic identification to associate objects with a pyramid architecture on multiple scales. Experimental results show that VIPOSeg can not only boost the performance of VOS models by panoptic training but also evaluate them comprehensively in panoptic scenes. Previous methods for classic VOS still need to improve in performance and efficiency when dealing with panoptic scenes, while our PAOT achieves SOTA performance with good efficiency on VIPOSeg and previous VOS benchmarks. PAOT also ranks 1st in the VOT2022 challenge. Our dataset is available at https://github.com/yoxu515/VIPOSeg-Benchmark.

arXiv:2304.04259공식 코드 · Papers with Code

CLVOS23: A Long Video Object Segmentation Dataset for Continual Learning

Continual learning in real-world scenarios is a major challenge. A general continual learning model should have a constant memory size and no predefined task boundaries, as is the case in semi-supervised Video Object Segmentation (VOS), where continual learning challenges particularly present themselves in working on long video sequences. In this article, we first formulate the problem of semi-supervised VOS, specifically online VOS, as a continual learning problem, and then secondly provide a public VOS dataset, CLVOS23, focusing on continual learning. Finally, we propose and implement a regularization-based continual learning approach on LWL, an existing online VOS baseline, to demonstrate the efficacy of continual learning when applied to online VOS and to establish a CLVOS23 baseline. We apply the proposed baseline to the Long Videos dataset as well as to two short video VOS datasets, DAVIS16 and DAVIS17. To the best of our knowledge, this is the first time that VOS has been defined and addressed as a continual learning problem.

arXiv:2212.02112공식 코드 · Papers with Code

Learning to Learn Better for Video Object Segmentation

Recently, the joint learning framework (JOINT) integrates matching based transductive reasoning and online inductive learning to achieve accurate and robust semi-supervised video object segmentation (SVOS). However, using the mask embedding as the label to guide the generation of target features in the two branches may result in inadequate target representation and degrade the performance. Besides, how to reasonably fuse the target features in the two different branches rather than simply adding them together to avoid the adverse effect of one dominant branch has not been investigated. In this paper, we propose a novel framework that emphasizes Learning to Learn Better (LLB) target features for SVOS, termed LLB, where we design the discriminative label generation module (DLGM) and the adaptive fusion module to address these issues. Technically, the DLGM takes the background-filtered frame instead of the target mask as input and adopts a lightweight encoder to generate the target features, which serves as the label of the online few-shot learner and the value of the decoder in the transformer to guide the two branches to learn more discriminative target representation. The adaptive fusion module maintains a learnable gate for each branch, which reweighs the element-wise feature representation and allows an adaptive amount of target information in each branch flowing to the fused target feature, thus preventing one branch from being dominant and making the target feature more robust to distractor. Extensive experiments on public benchmarks show that our proposed LLB method achieves state-of-the-art performance.

arXiv:2210.09782공식 코드 · Papers with Code

Decoupling Features in Hierarchical Propagation for Video Object Segmentation

This paper focuses on developing a more effective method of hierarchical propagation for semi-supervised Video Object Segmentation (VOS). Based on vision transformers, the recently-developed Associating Objects with Transformers (AOT) approach introduces hierarchical propagation into VOS and has shown promising results. The hierarchical propagation can gradually propagate information from past frames to the current frame and transfer the current frame feature from object-agnostic to object-specific. However, the increase of object-specific information will inevitably lead to the loss of object-agnostic visual information in deep propagation layers. To solve such a problem and further facilitate the learning of visual embeddings, this paper proposes a Decoupling Features in Hierarchical Propagation (DeAOT) approach. Firstly, DeAOT decouples the hierarchical propagation of object-agnostic and object-specific embeddings by handling them in two independent branches. Secondly, to compensate for the additional computation from dual-branch propagation, we propose an efficient module for constructing hierarchical propagation, i.e., Gated Propagation Module, which is carefully designed with single-head attention. Extensive experiments show that DeAOT significantly outperforms AOT in both accuracy and efficiency. On YouTube-VOS, DeAOT can achieve 86.0% at 22.4fps and 82.0% at 53.4fps. Without test-time augmentations, we achieve new state-of-the-art performance on four benchmarks, i.e., YouTube-VOS (86.2%), DAVIS 2017 (86.2%), DAVIS 2016 (92.9%), and VOT 2020 (0.622). Project page: https://github.com/z-x-yang/AOT.

arXiv:2210.05567공식 코드 · Papers with Code

Global Spectral Filter Memory Network for Video Object Segmentation

This paper studies semi-supervised video object segmentation through boosting intra-frame interaction. Recent memory network-based methods focus on exploiting inter-frame temporal reference while paying little attention to intra-frame spatial dependency. Specifically, these segmentation model tends to be susceptible to interference from unrelated nontarget objects in a certain frame. To this end, we propose Global Spectral Filter Memory network (GSFM), which improves intra-frame interaction through learning long-term spatial dependencies in the spectral domain. The key components of GSFM is 2D (inverse) discrete Fourier transform for spatial information mixing. Besides, we empirically find low frequency feature should be enhanced in encoder (backbone) while high frequency for decoder (segmentation head). We attribute this to semantic information extracting role for encoder and fine-grained details highlighting role for decoder. Thus, Low (High) Frequency Module is proposed to fit this circumstance. Extensive experiments on the popular DAVIS and YouTube-VOS benchmarks demonstrate that GSFM noticeably outperforms the baseline method and achieves state-of-the-art performance. Besides, extensive analysis shows that the proposed modules are reasonable and of great generalization ability. Our source code is available at https://github.com/workforai/GSFM.