The integration of Large Language Models (LLMs) like GPT-4 with Extended Reality (XR) technologies offers the potential to build truly immersive XR environments that interact with human users through natural language, e.g., generating and animating 3D scenes from audio inputs. However, the complexity of XR environments makes it difficult to accurately extract relevant contextual data and scene/object parameters from an overwhelming volume of XR artifacts. It leads to not only increased costs with pay-per-use models, but also elevated levels of generation errors. Moreover, existing approaches focusing on coding script generation are often prone to generation errors, resulting in flawed or invalid scripts, application crashes, and ultimately a degraded user experience. To overcome these challenges, we introduce LLMER, a novel framework that creates interactive XR worlds using JSON data generated by LLMs. Unlike prior approaches focusing on coding script generation, LLMER translates natural language inputs into JSON data, significantly reducing the likelihood of application crashes and processing latency. It employs a multi-stage strategy to supply only the essential contextual information adapted to the user's request and features multiple modules designed for various XR tasks. Our preliminary user study reveals the effectiveness of the proposed system, with over 80% reduction in consumed tokens and around 60% reduction in task completion time compared to state-of-the-art approaches. The analysis of users' feedback also illuminates a series of directions for further optimization.
The application of Large Language Models (LLMs) in Computer-Aided Design (CAD) remains an underexplored area, despite their remarkable advancements in other domains. In this paper, we present BlenderLLM, a novel framework for training LLMs specifically for CAD tasks leveraging a self-improvement methodology. To support this, we developed a bespoke training dataset, BlendNet, and introduced a comprehensive evaluation suite, CADBench. Our results reveal that existing models demonstrate significant limitations in generating accurate CAD scripts. However, through minimal instruction-based fine-tuning and iterative self-improvement, BlenderLLM significantly surpasses these models in both functionality and accuracy of CAD script generation. This research establishes a strong foundation for the application of LLMs in CAD while demonstrating the transformative potential of self-improving models in advancing CAD automation. We encourage further exploration and adoption of these methodologies to drive innovation in the field. The dataset, model, benchmark, and source code are publicly available at https://github.com/FreedomIntelligence/BlenderLLM
Current video generation models excel at generating short clips but still struggle with creating multi-shot, movie-like videos. Existing models trained on large-scale data on the back of rich computational resources are unsurprisingly inadequate for maintaining a logical storyline and visual consistency across multiple shots of a cohesive script since they are often trained with a single-shot objective. To this end, we propose VideoGen-of-Thought (VGoT), a collaborative and training-free architecture designed specifically for multi-shot video generation. VGoT is designed with three goals in mind as follows. Multi-Shot Video Generation: We divide the video generation process into a structured, modular sequence, including (1) Script Generation, which translates a curt story into detailed prompts for each shot; (2) Keyframe Generation, responsible for creating visually consistent keyframes faithful to character portrayals; and (3) Shot-Level Video Generation, which transforms information from scripts and keyframes into shots; (4) Smoothing Mechanism that ensures a consistent multi-shot output. Reasonable Narrative Design: Inspired by cinematic scriptwriting, our prompt generation approach spans five key domains, ensuring logical consistency, character development, and narrative flow across the entire video. Cross-Shot Consistency: We ensure temporal and identity consistency by leveraging identity-preserving (IP) embeddings across shots, which are automatically created from the narrative. Additionally, we incorporate a cross-shot smoothing mechanism, which integrates a reset boundary that effectively combines latent features from adjacent shots, resulting in smooth transitions and maintaining visual coherence throughout the video. Our experiments demonstrate that VGoT surpasses existing video generation methods in producing high-quality, coherent, multi-shot videos.
Generating high-quality shooting scripts containing information such as scene and shot language is essential for short drama script generation. We collect 6,660 popular short drama episodes from the Internet, each with an average of 100 short episodes, and the total number of short episodes is about 80,000, with a total duration of about 2,000 hours and totaling 10 terabytes (TB). We perform keyframe extraction and annotation on each episode to obtain about 10,000,000 shooting scripts. We perform 100 script restorations on the extracted shooting scripts based on our self-developed large short drama generation model SkyReels. This leads to a dataset containing 1,000,000,000 pairs of scripts and shooting scripts for short dramas, called SkyScript-100M. We compare SkyScript-100M with the existing dataset in detail and demonstrate some deeper insights that can be achieved based on SkyScript-100M. Based on SkyScript-100M, researchers can achieve several deeper and more far-reaching script optimization goals, which may drive a paradigm shift in the entire field of text-to-video and significantly advance the field of short drama video generation. The data and code are available at https://github.com/vaew/SkyScript-100M.
Log analysis is crucial for ensuring the orderly and stable operation of information systems, particularly in the field of Artificial Intelligence for IT Operations (AIOps). Large Language Models (LLMs) have demonstrated significant potential in natural language processing tasks. In the AIOps domain, they excel in tasks such as anomaly detection, root cause analysis of faults, operations and maintenance script generation, and alert information summarization. However, the performance of current LLMs in log analysis tasks remains inadequately validated. To address this gap, we introduce LogEval, a comprehensive benchmark suite designed to evaluate the capabilities of LLMs in various log analysis tasks for the first time. This benchmark covers tasks such as log parsing, log anomaly detection, log fault diagnosis, and log summarization. LogEval evaluates each task using 4,000 publicly available log data entries and employs 15 different prompts for each task to ensure a thorough and fair assessment. By rigorously evaluating leading LLMs, we demonstrate the impact of various LLM technologies on log analysis performance, focusing on aspects such as self-consistency and few-shot contextual learning. We also discuss findings related to model quantification, Chinese-English question-answering evaluation, and prompt engineering. These findings provide insights into the strengths and weaknesses of LLMs in multilingual environments and the effectiveness of different prompt strategies. Various evaluation methods are employed for different tasks to accurately measure the performance of LLMs in log analysis, ensuring a comprehensive assessment. The insights gained from LogEvals evaluation reveal the strengths and limitations of LLMs in log analysis tasks, providing valuable guidance for researchers and practitioners.
Large language models have demonstrated their capabilities in storyline creation and human-like character role-playing. Current language model agents mainly focus on reasonable behaviors from the level of individuals, and their behaviors might be hard to constraint on the level of the whole storyline. In this paper we introduce IBSEN, a director-actor coordinate agent framework that generates drama scripts and makes the plot played by agents more controllable. The director agent writes plot outlines that the user desires to see, instructs the actor agents to role-play their characters, and reschedules the plot when human players participate in the scenario to ensure the plot is progressing towards the objective. To evaluate the framework, we create a novel drama plot that involves several actor agents and check the interactions between them under the instruction of the director agent. Evaluation results show that our framework could generate complete, diverse drama scripts from only a rough outline of plot objectives, meanwhile maintaining the characteristics of characters in the drama. Our codes and prompts are available at https://github.com/OpenDFM/ibsen.
Recent advances in large language models have demonstrated their potential for automated generation of hardware description language (HDL) code from high-level prompts. Researchers have utilized fine-tuning to enhance the ability of these large language models (LLMs) in the field of Chip Design. However, the lack of Verilog data hinders further improvement in the quality of Verilog generation by LLMs. Additionally, the absence of a Verilog and Electronic Design Automation (EDA) script data augmentation framework significantly increases the time required to prepare the training dataset for LLM trainers. This paper proposes an automated design-data augmentation framework, which generates high-volume and high-quality natural language aligned with Verilog and EDA scripts. For Verilog generation, it translates Verilog files to an abstract syntax tree and then maps nodes to natural language with a predefined template. For Verilog repair, it uses predefined rules to generate the wrong verilog file and then pairs EDA Tool feedback with the right and wrong verilog file. For EDA Script generation, it uses existing LLM(GPT-3.5) to obtain the description of the Script. To evaluate the effectiveness of our data augmentation method, we finetune Llama2-13B and Llama2-7B models using the dataset generated by our augmentation framework. The results demonstrate a significant improvement in the Verilog generation tasks with LLMs. Moreover, the accuracy of Verilog generation surpasses that of the current state-of-the-art open-source Verilog generation model, increasing from 58.8% to 70.6% with the same benchmark. Our 13B model (ChipGPT-FT) has a pass rate improvement compared with GPT-3.5 in Verilog generation and outperforms in EDA script (i.e., SiliconCompiler) generation with only 200 EDA script data.
Driven by Moore's Law, the complexity and scale of modern chip design are increasing rapidly. Electronic Design Automation (EDA) has been widely applied to address the challenges encountered in the full chip design process. However, the evolution of very large-scale integrated circuits has made chip design time-consuming and resource-intensive, requiring substantial prior expert knowledge. Additionally, intermediate human control activities are crucial for seeking optimal solutions. In system design stage, circuits are usually represented with Hardware Description Language (HDL) as a textual format. Recently, Large Language Models (LLMs) have demonstrated their capability in context understanding, logic reasoning and answer generation. Since circuit can be represented with HDL in a textual format, it is reasonable to question whether LLMs can be leveraged in the EDA field to achieve fully automated chip design and generate circuits with improved power, performance, and area (PPA). In this paper, we present a systematic study on the application of LLMs in the EDA field, categorizing it into the following cases: 1) assistant chatbot, 2) HDL and script generation, and 3) HDL verification and analysis. Additionally, we highlight the future research direction, focusing on applying LLMs in logic synthesis, physical design, multi-modal feature extraction and alignment of circuits. We collect relevant papers up-to-date in this field via the following link: https://github.com/Thinklab-SJTU/Awesome-LLM4EDA.
Despite Large Language Models (LLMs) like GPT-4 achieving impressive results in function-level code generation, they struggle with repository-scale code understanding (e.g., coming up with the right arguments for calling routines), requiring a deeper comprehension of complex file interactions. Also, recently, people have developed LLM agents that attempt to interact with repository code (e.g., compiling and evaluating its execution), prompting the need to evaluate their performance. These gaps have motivated our development of ML-Bench, a benchmark rooted in real-world programming applications that leverage existing code repositories to perform tasks. Addressing the need for LLMs to interpret long code contexts and translate instructions into precise, executable scripts, ML-Bench encompasses annotated 9,641 examples across 18 GitHub repositories, challenging LLMs to accommodate user-specified arguments and documentation intricacies effectively. To evaluate both LLMs and AI agents, two setups are employed: ML-LLM-Bench for assessing LLMs' text-to-code conversion within a predefined deployment environment, and ML-Agent-Bench for testing autonomous agents in an end-to-end task execution within a Linux sandbox environment. Our findings indicate that while GPT-4o leads with a Pass@5 rate surpassing 50%, there remains significant scope for improvement, highlighted by issues such as hallucinated outputs and difficulties with bash script generation. Notably, in the more demanding ML-Agent-Bench, GPT-4o achieves a 76.47% success rate, reflecting the efficacy of iterative action and feedback in complex task resolution. Our code, dataset, and models are available at https://github.com/gersteinlab/ML-bench.
Automatically generating scripts (i.e. sequences of key steps described in text) from video demonstrations and reasoning about the subsequent steps are crucial to the modern AI virtual assistants to guide humans to complete everyday tasks, especially unfamiliar ones. However, current methods for generative script learning rely heavily on well-structured preceding steps described in text and/or images or are limited to a certain domain, resulting in a disparity with real-world user scenarios. To address these limitations, we present a new benchmark challenge -- MultiScript, with two new tasks on task-oriented multimodal script learning: (1) multimodal script generation, and (2) subsequent step prediction. For both tasks, the input consists of a target task name and a video illustrating what has been done to complete the target task, and the expected output is (1) a sequence of structured step descriptions in text based on the demonstration video, and (2) a single text description for the subsequent step, respectively. Built from WikiHow, MultiScript covers multimodal scripts in videos and text descriptions for over 6,655 human everyday tasks across 19 diverse domains. To establish baseline performance on MultiScript, we propose two knowledge-guided multimodal generative frameworks that incorporate the task-related knowledge prompted from large language models such as Vicuna. Experimental results show that our proposed approaches significantly improve over the competitive baselines.
The integration of a complex set of Electronic Design Automation (EDA) tools to enhance interoperability is a critical concern for circuit designers. Recent advancements in large language models (LLMs) have showcased their exceptional capabilities in natural language processing and comprehension, offering a novel approach to interfacing with EDA tools. This research paper introduces ChatEDA, an autonomous agent for EDA empowered by an LLM, AutoMage, complemented by EDA tools serving as executors. ChatEDA streamlines the design flow from the Register-Transfer Level (RTL) to the Graphic Data System Version II (GDSII) by effectively managing task decomposition, script generation, and task execution. Through comprehensive experimental evaluations, ChatEDA has demonstrated its proficiency in handling diverse requirements, and our fine-tuned AutoMage model has exhibited superior performance compared to GPT-4 and other similar LLMs.
Goal-oriented Script Generation is a new task of generating a list of steps that can fulfill the given goal. In this paper, we propose to extend the task from the perspective of cognitive theory. Instead of a simple flat structure, the steps are typically organized hierarchically - Human often decompose a complex task into subgoals, where each subgoal can be further decomposed into steps. To establish the benchmark, we contribute a new dataset, propose several baseline methods, and set up evaluation metrics. Both automatic and human evaluation verify the high-quality of dataset, as well as the effectiveness of incorporating subgoals into hierarchical script generation. Furthermore, We also design and evaluate the model to discover subgoal, and find that it is a bit more difficult to decompose the goals than summarizing from segmented steps.
Large language models (LMs), while powerful, are not immune to mistakes, but can be difficult to retrain. Our goal is for an LM to continue to improve after deployment, without retraining, using feedback from the user. Our approach pairs an LM with (i) a growing memory of cases where the user identified an output error and provided general feedback on how to correct it (ii) a corrector model, trained to translate this general feedback into specific edits to repair the model output. Given a new, unseen input, our model can then use feedback from similar, past cases to repair output errors that may occur. We instantiate our approach using an existing, fixed model for script generation, that takes a goal (e.g., "bake a cake") and generates a partially ordered sequence of actions to achieve that goal, sometimes containing errors. Our memory-enhanced system, FBNet, learns to apply user feedback to repair such errors (up to 30 points improvement), while making a start at avoiding similar past mistakes on new, unseen examples (up to 7 points improvement in a controlled setting). This is a first step towards strengthening deployed models, potentially broadening their utility. Our code and data is available at https://github.com/allenai/interscript/.
It is appealing to have a system that generates a story or scripts automatically from a story-line, even though this is still out of our reach. In dialogue systems, it would also be useful to drive dialogues by a dialogue plan. In this paper, we address a key problem involved in these applications -- guiding a dialogue by a narrative. The proposed model ScriptWriter selects the best response among the candidates that fit the context as well as the given narrative. It keeps track of what in the narrative has been said and what is to be said. A narrative plays a different role than the context (i.e., previous utterances), which is generally used in current dialogue systems. Due to the unavailability of data for this new application, we construct a new large-scale data collection GraphMovie from a movie website where end-users can upload their narratives freely when watching a movie. Experimental results on the dataset show that our proposed approach based on narratives significantly outperforms the baselines that simply use the narrative as a kind of context.
Scripts are an important part of any TV series. They narrate movements, actions and expressions of characters. In this paper, a case study is presented on how different sequence to sequence deep learning models perform in the task of generating new conversations between characters as well as new scenarios on the basis of a script (previous conversations). A comprehensive comparison between these models, namely, LSTM, GRU and Bidirectional RNN is presented. All the models are designed to learn the sequence of recurring characters from the input sequence. Each input sequence will contain, say "n" characters, and the corresponding targets will contain the same number of characters, except, they will be shifted one character to the right. In this manner, input and output sequences are generated and used to train the models. A closer analysis of explored models performance and efficiency is delineated with the help of graph plots and generated texts by taking some input string. These graphs describe both, intraneural performance and interneural model performance for each model.
Scripts define knowledge about how everyday scenarios (such as going to a restaurant) are expected to unfold. One of the challenges to learning scripts is the hierarchical nature of the knowledge. For example, a suspect arrested might plead innocent or guilty, and a very different track of events is then expected to happen. To capture this type of information, we propose an autoencoder model with a latent space defined by a hierarchy of categorical variables. We utilize a recently proposed vector quantization based approach, which allows continuous embeddings to be associated with each latent variable value. This permits the decoder to softly decide what portions of the latent hierarchy to condition on by attending over the value embeddings for a given setting. Our model effectively encodes and generates scripts, outperforming a recent language modeling-based method on several standard tasks, and allowing the autoencoder model to achieve substantially lower perplexity scores compared to the previous language modeling-based method.