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arXiv:2507.11001공식 코드 · Papers with Code

Learning to Tune Like an Expert: Interpretable and Scene-Aware Navigation via MLLM Reasoning and CVAE-Based Adaptation

Service robots are increasingly deployed in diverse and dynamic environments, where both physical layouts and social contexts change over time and across locations. In these unstructured settings, conventional navigation systems that rely on fixed parameters often fail to generalize across scenarios, resulting in degraded performance and reduced social acceptance. Although recent approaches have leveraged reinforcement learning to enhance traditional planners, these methods often fail in real-world deployments due to poor generalization and limited simulation diversity, which hampers effective sim-to-real transfer. To tackle these issues, we present LE-Nav, an interpretable and scene-aware navigation framework that leverages multi-modal large language model reasoning and conditional variational autoencoders to adaptively tune planner hyperparameters. To achieve zero-shot scene understanding, we utilize one-shot exemplars and chain-of-thought prompting strategies. Additionally, a conditional variational autoencoder captures the mapping between natural language instructions and navigation hyperparameters, enabling expert-level tuning. Experiments show that LE-Nav can generate hyperparameters achieving human-level tuning across diverse planners and scenarios. Real-world navigation trials and a user study on a smart wheelchair platform demonstrate that it outperforms state-of-the-art methods on quantitative metrics such as success rate, efficiency, safety, and comfort, while receiving higher subjective scores for perceived safety and social acceptance. Code is available at https://github.com/Cavendish518/LE-Nav.

arXiv:2507.02705공식 코드 · Papers with Code

SIU3R: Simultaneous Scene Understanding and 3D Reconstruction Beyond Feature Alignment

Simultaneous understanding and 3D reconstruction plays an important role in developing end-to-end embodied intelligent systems. To achieve this, recent approaches resort to 2D-to-3D feature alignment paradigm, which leads to limited 3D understanding capability and potential semantic information loss. In light of this, we propose SIU3R, the first alignment-free framework for generalizable simultaneous understanding and 3D reconstruction from unposed images. Specifically, SIU3R bridges reconstruction and understanding tasks via pixel-aligned 3D representation, and unifies multiple understanding tasks into a set of unified learnable queries, enabling native 3D understanding without the need of alignment with 2D models. To encourage collaboration between the two tasks with shared representation, we further conduct in-depth analyses of their mutual benefits, and propose two lightweight modules to facilitate their interaction. Extensive experiments demonstrate that our method achieves state-of-the-art performance not only on the individual tasks of 3D reconstruction and understanding, but also on the task of simultaneous understanding and 3D reconstruction, highlighting the advantages of our alignment-free framework and the effectiveness of the mutual benefit designs.

arXiv:2507.07984공식 코드 · Papers with Code

OST-Bench: Evaluating the Capabilities of MLLMs in Online Spatio-temporal Scene Understanding

Recent advances in multimodal large language models (MLLMs) have shown remarkable capabilities in integrating vision and language for complex reasoning. While most existing benchmarks evaluate models under offline settings with a fixed set of pre-recorded inputs, we introduce OST-Bench, a benchmark designed to evaluate Online Spatio-Temporal understanding from the perspective of an agent actively exploring a scene. The Online aspect emphasizes the need to process and reason over incrementally acquired observations, while the Spatio-Temporal component requires integrating current visual inputs with historical memory to support dynamic spatial reasoning. OST-Bench better reflects the challenges of real-world embodied perception. Built on an efficient data collection pipeline, OST-Bench consists of 1.4k scenes and 10k question-answer pairs collected from ScanNet, Matterport3D, and ARKitScenes. We evaluate several leading MLLMs on OST-Bench and observe that they fall short on tasks requiring complex spatio-temporal reasoning. Under the online setting, their accuracy declines as the exploration horizon extends and the memory grows. Through further experimental analysis, we identify common error patterns across models and find that both complex clue-based spatial reasoning demands and long-term memory retrieval requirements significantly drop model performance along two separate axes, highlighting the core challenges that must be addressed to improve online embodied reasoning. To foster further research and development in the field, our codes, dataset, and benchmark are available. Our project page is: https://rbler1234.github.io/OSTBench.github.io/

arXiv:2507.06230공식 코드 · Papers with Code

Feed-Forward SceneDINO for Unsupervised Semantic Scene Completion

Semantic scene completion (SSC) aims to infer both the 3D geometry and semantics of a scene from single images. In contrast to prior work on SSC that heavily relies on expensive ground-truth annotations, we approach SSC in an unsupervised setting. Our novel method, SceneDINO, adapts techniques from self-supervised representation learning and 2D unsupervised scene understanding to SSC. Our training exclusively utilizes multi-view consistency self-supervision without any form of semantic or geometric ground truth. Given a single input image, SceneDINO infers the 3D geometry and expressive 3D DINO features in a feed-forward manner. Through a novel 3D feature distillation approach, we obtain unsupervised 3D semantics. In both 3D and 2D unsupervised scene understanding, SceneDINO reaches state-of-the-art segmentation accuracy. Linear probing our 3D features matches the segmentation accuracy of a current supervised SSC approach. Additionally, we showcase the domain generalization and multi-view consistency of SceneDINO, taking the first steps towards a strong foundation for single image 3D scene understanding.

arXiv:2506.23309공식 코드 · Papers with Code

SurgTPGS: Semantic 3D Surgical Scene Understanding with Text Promptable Gaussian Splatting

In contemporary surgical research and practice, accurately comprehending 3D surgical scenes with text-promptable capabilities is particularly crucial for surgical planning and real-time intra-operative guidance, where precisely identifying and interacting with surgical tools and anatomical structures is paramount. However, existing works focus on surgical vision-language model (VLM), 3D reconstruction, and segmentation separately, lacking support for real-time text-promptable 3D queries. In this paper, we present SurgTPGS, a novel text-promptable Gaussian Splatting method to fill this gap. We introduce a 3D semantics feature learning strategy incorporating the Segment Anything model and state-of-the-art vision-language models. We extract the segmented language features for 3D surgical scene reconstruction, enabling a more in-depth understanding of the complex surgical environment. We also propose semantic-aware deformation tracking to capture the seamless deformation of semantic features, providing a more precise reconstruction for both texture and semantic features. Furthermore, we present semantic region-aware optimization, which utilizes regional-based semantic information to supervise the training, particularly promoting the reconstruction quality and semantic smoothness. We conduct comprehensive experiments on two real-world surgical datasets to demonstrate the superiority of SurgTPGS over state-of-the-art methods, highlighting its potential to revolutionize surgical practices. SurgTPGS paves the way for developing next-generation intelligent surgical systems by enhancing surgical precision and safety. Our code is available at: https://github.com/lastbasket/SurgTPGS.

arXiv:2506.18463공식 코드 · Papers with Code

DIP: Unsupervised Dense In-Context Post-training of Visual Representations

We introduce DIP, a novel unsupervised post-training method designed to enhance dense image representations in large-scale pretrained vision encoders for in-context scene understanding. Unlike prior approaches that rely on complex self-distillation architectures, our method trains the vision encoder using pseudo-tasks that explicitly simulate downstream in-context scenarios, inspired by meta-learning principles. To enable post-training on unlabeled data, we propose an automatic mechanism for generating in-context tasks that combines a pretrained diffusion model and the vision encoder itself. DIP is simple, unsupervised, and computationally efficient, requiring less than 9 hours on a single A100 GPU. By learning dense representations through pseudo in-context tasks, it achieves strong performance across a wide variety of downstream real-world in-context scene understanding tasks. It outperforms both the initial vision encoder and prior methods, offering a practical and effective solution for improving dense representations. Code available here: https://github.com/sirkosophia/DIP

arXiv:2506.21233공식 코드 · Papers with Code

ReME: A Data-Centric Framework for Training-Free Open-Vocabulary Segmentation

Training-free open-vocabulary semantic segmentation (OVS) aims to segment images given a set of arbitrary textual categories without costly model fine-tuning. Existing solutions often explore attention mechanisms of pre-trained models, such as CLIP, or generate synthetic data and design complex retrieval processes to perform OVS. However, their performance is limited by the capability of reliant models or the suboptimal quality of reference sets. In this work, we investigate the largely overlooked data quality problem for this challenging dense scene understanding task, and identify that a high-quality reference set can significantly benefit training-free OVS. With this observation, we introduce a data-quality-oriented framework, comprising a data pipeline to construct a reference set with well-paired segment-text embeddings and a simple similarity-based retrieval to unveil the essential effect of data. Remarkably, extensive evaluations on ten benchmark datasets demonstrate that our method outperforms all existing training-free OVS approaches, highlighting the importance of data-centric design for advancing OVS without training. Our code is available at https://github.com/xiweix/ReME .

arXiv:2506.06218공식 코드 · Papers with Code

STSBench: A Spatio-temporal Scenario Benchmark for Multi-modal Large Language Models in Autonomous Driving

We introduce STSBench, a scenario-based framework to benchmark the holistic understanding of vision-language models (VLMs) for autonomous driving. The framework automatically mines pre-defined traffic scenarios from any dataset using ground-truth annotations, provides an intuitive user interface for efficient human verification, and generates multiple-choice questions for model evaluation. Applied to the NuScenes dataset, we present STSnu, the first benchmark that evaluates the spatio-temporal reasoning capabilities of VLMs based on comprehensive 3D perception. Existing benchmarks typically target off-the-shelf or fine-tuned VLMs for images or videos from a single viewpoint and focus on semantic tasks such as object recognition, dense captioning, risk assessment, or scene understanding. In contrast, STSnu evaluates driving expert VLMs for end-to-end driving, operating on videos from multi-view cameras or LiDAR. It specifically assesses their ability to reason about both ego-vehicle actions and complex interactions among traffic participants, a crucial capability for autonomous vehicles. The benchmark features 43 diverse scenarios spanning multiple views and frames, resulting in 971 human-verified multiple-choice questions. A thorough evaluation uncovers critical shortcomings in existing models' ability to reason about fundamental traffic dynamics in complex environments. These findings highlight the urgent need for architectural advances that explicitly model spatio-temporal reasoning. By addressing a core gap in spatio-temporal evaluation, STSBench enables the development of more robust and explainable VLMs for autonomous driving.

arXiv:2503.13068공식 코드 · Papers with Code

Crab: A Unified Audio-Visual Scene Understanding Model with Explicit Cooperation

In recent years, numerous tasks have been proposed to encourage model to develop specified capability in understanding audio-visual scene, primarily categorized into temporal localization, spatial localization, spatio-temporal reasoning, and pixel-level understanding. Instead, human possesses a unified understanding ability for diversified tasks. Therefore, designing an audio-visual model with general capability to unify these tasks is of great value. However, simply joint training for all tasks can lead to interference due to the heterogeneity of audiovisual data and complex relationship among tasks. We argue that this problem can be solved through explicit cooperation among tasks. To achieve this goal, we propose a unified learning method which achieves explicit inter-task cooperation from both the perspectives of data and model thoroughly. Specifically, considering the labels of existing datasets are simple words, we carefully refine these datasets and construct an Audio-Visual Unified Instruction-tuning dataset with Explicit reasoning process (AV-UIE), which clarifies the cooperative relationship among tasks. Subsequently, to facilitate concrete cooperation in learning stage, an interaction-aware LoRA structure with multiple LoRA heads is designed to learn different aspects of audiovisual data interaction. By unifying the explicit cooperation across the data and model aspect, our method not only surpasses existing unified audio-visual model on multiple tasks, but also outperforms most specialized models for certain tasks. Furthermore, we also visualize the process of explicit cooperation and surprisingly find that each LoRA head has certain audio-visual understanding ability. Code and dataset: https://github.com/GeWu-Lab/Crab

arXiv:2506.03408공식 코드 · Papers with Code

Trajectory Prediction Meets Large Language Models: A Survey

Recent advances in large language models (LLMs) have sparked growing interest in integrating language-driven techniques into trajectory prediction. By leveraging their semantic and reasoning capabilities, LLMs are reshaping how autonomous systems perceive, model, and predict trajectories. This survey provides a comprehensive overview of this emerging field, categorizing recent work into five directions: (1) Trajectory prediction via language modeling paradigms, (2) Direct trajectory prediction with pretrained language models, (3) Language-guided scene understanding for trajectory prediction, (4) Language-driven data generation for trajectory prediction, (5) Language-based reasoning and interpretability for trajectory prediction. For each, we analyze representative methods, highlight core design choices, and identify open challenges. This survey bridges natural language processing and trajectory prediction, offering a unified perspective on how language can enrich trajectory prediction.

arXiv:2506.04217공식 코드 · Papers with Code

OWMM-Agent: Open World Mobile Manipulation With Multi-modal Agentic Data Synthesis

The rapid progress of navigation, manipulation, and vision models has made mobile manipulators capable in many specialized tasks. However, the open-world mobile manipulation (OWMM) task remains a challenge due to the need for generalization to open-ended instructions and environments, as well as the systematic complexity to integrate high-level decision making with low-level robot control based on both global scene understanding and current agent state. To address this complexity, we propose a novel multi-modal agent architecture that maintains multi-view scene frames and agent states for decision-making and controls the robot by function calling. A second challenge is the hallucination from domain shift. To enhance the agent performance, we further introduce an agentic data synthesis pipeline for the OWMM task to adapt the VLM model to our task domain with instruction fine-tuning. We highlight our fine-tuned OWMM-VLM as the first dedicated foundation model for mobile manipulators with global scene understanding, robot state tracking, and multi-modal action generation in a unified model. Through experiments, we demonstrate that our model achieves SOTA performance compared to other foundation models including GPT-4o and strong zero-shot generalization in real world. The project page is at https://github.com/HHYHRHY/OWMM-Agent

arXiv:2506.02794공식 코드 · Papers with Code

PhysGaia: A Physics-Aware Dataset of Multi-Body Interactions for Dynamic Novel View Synthesis

We introduce PhysGaia, a novel physics-aware dataset specifically designed for Dynamic Novel View Synthesis (DyNVS), encompassing both structured objects and unstructured physical phenomena. Unlike existing datasets that primarily focus on photorealistic reconstruction, PhysGaia is created to actively support physics-aware dynamic scene modeling. Our dataset provides complex dynamic scenarios with rich interactions among multiple objects, where they realistically collide with each other and exchange forces. Furthermore, it contains a diverse range of physical materials, such as liquid, gas, viscoelastic substance, and textile, which moves beyond the rigid bodies prevalent in existing datasets. All scenes in PhysGaia are faithfully generated to strictly adhere to physical laws, leveraging carefully selected material-specific physics solvers. To enable quantitative evaluation of physical modeling, our dataset provides essential ground-truth information, including 3D particle trajectories and physics parameters, e.g., viscosity. To facilitate research adoption, we also provide essential integration pipelines for using state-of-the-art DyNVS models with our dataset and report their results. By addressing the critical lack of datasets for physics-aware modeling, PhysGaia will significantly advance research in dynamic view synthesis, physics-based scene understanding, and deep learning models integrated with physical simulation -- ultimately enabling more faithful reconstruction and interpretation of complex dynamic scenes. Our datasets and codes are available in the project website, http://cvlab.snu.ac.kr/research/PhysGaia.

arXiv:2505.24746공식 코드 · Papers with Code

Tackling View-Dependent Semantics in 3D Language Gaussian Splatting

Recent advancements in 3D Gaussian Splatting (3D-GS) enable high-quality 3D scene reconstruction from RGB images. Many studies extend this paradigm for language-driven open-vocabulary scene understanding. However, most of them simply project 2D semantic features onto 3D Gaussians and overlook a fundamental gap between 2D and 3D understanding: a 3D object may exhibit various semantics from different viewpoints--a phenomenon we term view-dependent semantics. To address this challenge, we propose LaGa (Language Gaussians), which establishes cross-view semantic connections by decomposing the 3D scene into objects. Then, it constructs view-aggregated semantic representations by clustering semantic descriptors and reweighting them based on multi-view semantics. Extensive experiments demonstrate that LaGa effectively captures key information from view-dependent semantics, enabling a more comprehensive understanding of 3D scenes. Notably, under the same settings, LaGa achieves a significant improvement of +18.7% mIoU over the previous SOTA on the LERF-OVS dataset. Our code is available at: https://github.com/SJTU-DeepVisionLab/LaGa.

arXiv:2505.16663공식 코드 · Papers with Code

CoNav: Collaborative Cross-Modal Reasoning for Embodied Navigation

Embodied navigation demands comprehensive scene understanding and precise spatial reasoning. While image-text models excel at interpreting pixel-level color and lighting cues, 3D-text models capture volumetric structure and spatial relationships. However, unified fusion approaches that jointly fuse 2D images, 3D point clouds, and textual instructions face challenges in limited availability of triple-modality data and difficulty resolving conflicting beliefs among modalities. In this work, we introduce CoNav, a collaborative cross-modal reasoning framework where a pretrained 3D-text model explicitly guides an image-text navigation agent by providing structured spatial-semantic knowledge to resolve ambiguities during navigation. Specifically, we introduce Cross-Modal Belief Alignment, which operationalizes this cross-modal guidance by simply sharing textual hypotheses from the 3D-text model to the navigation agent. Through lightweight fine-tuning on a small 2D-3D-text corpus, the navigation agent learns to integrate visual cues with spatial-semantic knowledge derived from the 3D-text model, enabling effective reasoning in embodied navigation. CoNav achieves significant improvements on four standard embodied navigation benchmarks (R2R, CVDN, REVERIE, SOON) and two spatial reasoning benchmarks (ScanQA, SQA3D). Moreover, under close navigation Success Rate, CoNav often generates shorter paths compared to other methods (as measured by SPL), showcasing the potential and challenges of fusing data from different modalities in embodied navigation. Project Page: https://oceanhao.github.io/CoNav/

arXiv:2505.15232공식 코드 · Papers with Code

DC-Scene: Data-Centric Learning for 3D Scene Understanding

3D scene understanding plays a fundamental role in vision applications such as robotics, autonomous driving, and augmented reality. However, advancing learning-based 3D scene understanding remains challenging due to two key limitations: (1) the large scale and complexity of 3D scenes lead to higher computational costs and slower training compared to 2D counterparts; and (2) high-quality annotated 3D datasets are significantly scarcer than those available for 2D vision. These challenges underscore the need for more efficient learning paradigms. In this work, we propose DC-Scene, a data-centric framework tailored for 3D scene understanding, which emphasizes enhancing data quality and training efficiency. Specifically, we introduce a CLIP-driven dual-indicator quality (DIQ) filter, combining vision-language alignment scores with caption-loss perplexity, along with a curriculum scheduler that progressively expands the training pool from the top 25% to 75% of scene-caption pairs. This strategy filters out noisy samples and significantly reduces dependence on large-scale labeled 3D data. Extensive experiments on ScanRefer and Nr3D demonstrate that DC-Scene achieves state-of-the-art performance (86.1 CIDEr with the top-75% subset vs. 85.4 with the full dataset) while reducing training cost by approximately two-thirds, confirming that a compact set of high-quality samples can outperform exhaustive training. Code will be available at https://github.com/AIGeeksGroup/DC-Scene.

arXiv:2505.10292공식 코드 · Papers with Code

StoryReasoning Dataset: Using Chain-of-Thought for Scene Understanding and Grounded Story Generation

Visual storytelling systems struggle to maintain character identity across frames and link actions to appropriate subjects, frequently leading to referential hallucinations. These issues can be addressed through grounding of characters, objects, and other entities on the visual elements. We propose StoryReasoning, a dataset containing 4,178 stories derived from 52,016 movie images, with both structured scene analyses and grounded stories. Each story maintains character and object consistency across frames while explicitly modeling multi-frame relationships through structured tabular representations. Our approach features cross-frame object re-identification using visual similarity and face recognition, chain-of-thought reasoning for explicit narrative modeling, and a grounding scheme that links textual elements to visual entities across multiple frames. We establish baseline performance by fine-tuning Qwen2.5-VL 7B, creating Qwen Storyteller, which performs end-to-end object detection, re-identification, and landmark detection while maintaining consistent object references throughout the story. Evaluation demonstrates a reduction from 4.06 to 3.56 (-12.3%) hallucinations on average per story when compared to a non-fine-tuned model.

arXiv:2505.09971공식 코드 · Papers with Code

APCoTTA: Continual Test-Time Adaptation for Semantic Segmentation of Airborne LiDAR Point Clouds

Airborne laser scanning (ALS) point cloud segmentation is a fundamental task for large-scale 3D scene understanding. In real-world applications, models are typically fixed after training. However, domain shifts caused by changes in the environment, sensor types, or sensor degradation often lead to a decline in model performance. Continuous Test-Time Adaptation (CTTA) offers a solution by adapting a source-pretrained model to evolving, unlabeled target domains. Despite its potential, research on ALS point clouds remains limited, facing challenges such as the absence of standardized datasets and the risk of catastrophic forgetting and error accumulation during prolonged adaptation. To tackle these challenges, we propose APCoTTA, the first CTTA method tailored for ALS point cloud semantic segmentation. We propose a dynamic trainable layer selection module. This module utilizes gradient information to select low-confidence layers for training, and the remaining layers are kept frozen, mitigating catastrophic forgetting. To further reduce error accumulation, we propose an entropy-based consistency loss. By losing such samples based on entropy, we apply consistency loss only to the reliable samples, enhancing model stability. In addition, we propose a random parameter interpolation mechanism, which randomly blends parameters from the selected trainable layers with those of the source model. This approach helps balance target adaptation and source knowledge retention, further alleviating forgetting. Finally, we construct two benchmarks, ISPRSC and H3DC, to address the lack of CTTA benchmarks for ALS point cloud segmentation. Experimental results demonstrate that APCoTTA achieves the best performance on two benchmarks, with mIoU improvements of approximately 9% and 14% over direct inference. The new benchmarks and code are available at https://github.com/Gaoyuan2/APCoTTA.

arXiv:2505.09168공식 코드 · Papers with Code

DRRNet: Macro-Micro Feature Fusion and Dual Reverse Refinement for Camouflaged Object Detection

The core challenge in Camouflage Object Detection (COD) lies in the indistinguishable similarity between targets and backgrounds in terms of color, texture, and shape. This causes existing methods to either lose edge details (such as hair-like fine structures) due to over-reliance on global semantic information or be disturbed by similar backgrounds (such as vegetation patterns) when relying solely on local features. We propose DRRNet, a four-stage architecture characterized by a "context-detail-fusion-refinement" pipeline to address these issues. Specifically, we introduce an Omni-Context Feature Extraction Module to capture global camouflage patterns and a Local Detail Extraction Module to supplement microstructural information for the full-scene context module. We then design a module for forming dual representations of scene understanding and structural awareness, which fuses panoramic features and local features across various scales. In the decoder, we also introduce a reverse refinement module that leverages spatial edge priors and frequency-domain noise suppression to perform a two-stage inverse refinement of the output. By applying two successive rounds of inverse refinement, the model effectively suppresses background interference and enhances the continuity of object boundaries. Experimental results demonstrate that DRRNet significantly outperforms state-of-the-art methods on benchmark datasets. Our code is available at https://github.com/jerrySunning/DRRNet.

arXiv:2505.08725공식 코드 · Papers with Code

Extending Large Vision-Language Model for Diverse Interactive Tasks in Autonomous Driving

The Large Visual-Language Models (LVLMs) have significantly advanced image understanding. Their comprehension and reasoning capabilities enable promising applications in autonomous driving scenarios. However, existing research typically focuses on front-view perspectives and partial objects within scenes, struggling to achieve comprehensive scene understanding. Meanwhile, existing LVLMs suffer from the lack of mapping relationship between 2D and 3D and insufficient integration of 3D object localization and instruction understanding. To tackle these limitations, we first introduce NuInteract, a large-scale dataset with over 1.5M multi-view image language pairs spanning dense scene captions and diverse interactive tasks. Furthermore, we propose DriveMonkey, a simple yet effective framework that seamlessly integrates LVLMs with a spatial processor using a series of learnable queries. The spatial processor, designed as a plug-and-play component, can be initialized with pre-trained 3D detectors to improve 3D perception. Our experiments show that DriveMonkey outperforms general LVLMs, especially achieving a 9.86% notable improvement on the 3D visual grounding task. The dataset and code will be released at https://github.com/zc-zhao/DriveMonkey.

arXiv:2504.00939공식 코드 · Papers with Code

WikiVideo: Article Generation from Multiple Videos

We present the challenging task of automatically creating a high-level Wikipedia-style article that aggregates information from multiple diverse videos about real-world events, such as natural disasters or political elections. Videos are intuitive sources for retrieval-augmented generation (RAG), but most contemporary RAG workflows focus heavily on text and existing methods for video-based summarization focus on low-level scene understanding rather than high-level event semantics. To close this gap, we introduce WikiVideo, a benchmark consisting of expert-written articles and densely annotated videos that provide evidence for articles' claims, facilitating the integration of video into RAG pipelines and enabling the creation of in-depth content that is grounded in multimodal sources. We further propose Collaborative Article Generation (CAG), a novel interactive method for article creation from multiple videos. CAG leverages an iterative interaction between an r1-style reasoning model and a VideoLLM to draw higher level inferences about the target event than is possible with VideoLLMs alone, which fixate on low-level visual features. We benchmark state-of-the-art VideoLLMs and CAG in both oracle retrieval and RAG settings and find that CAG consistently outperforms alternative methods, while suggesting intriguing avenues for future work.