Motion Object Segmentation (MOS) is crucial for autonomous driving, as it enhances localization, path planning, map construction, scene flow estimation, and future state prediction. While existing methods achieve strong performance, balancing accuracy and real-time inference remains a challenge. To address this, we propose a logits-based knowledge distillation framework for MOS, aiming to improve accuracy while maintaining real-time efficiency. Specifically, we adopt a Bird's Eye View (BEV) projection-based model as the student and a non-projection model as the teacher. To handle the severe imbalance between moving and non-moving classes, we decouple them and apply tailored distillation strategies, allowing the teacher model to better learn key motion-related features. This approach significantly reduces false positives and false negatives. Additionally, we introduce dynamic upsampling, optimize the network architecture, and achieve a 7.69% reduction in parameter count, mitigating overfitting. Our method achieves a notable IoU of 78.8% on the hidden test set of the SemanticKITTI-MOS dataset and delivers competitive results on the Apollo dataset. The KDMOS implementation is available at https://github.com/SCNU-RISLAB/KDMOS.
Scene flow estimation aims to recover per-point motion from two adjacent LiDAR scans. However, in real-world applications such as autonomous driving, points rarely move independently of others, especially for nearby points belonging to the same object, which often share the same motion. Incorporating this locally rigid motion constraint has been a key challenge in self-supervised scene flow estimation, which is often addressed by post-processing or appending extra regularization. While these approaches are able to improve the rigidity of predicted flows, they lack an architectural inductive bias for local rigidity within the model structure, leading to suboptimal learning efficiency and inferior performance. In contrast, we enforce local rigidity with a lightweight add-on module in neural network design, enabling end-to-end learning. We design a discretized voting space that accommodates all possible translations and then identify the one shared by nearby points by differentiable voting. Additionally, to ensure computational efficiency, we operate on pillars rather than points and learn representative features for voting per pillar. We plug the Voting Module into popular model designs and evaluate its benefit on Argoverse 2 and Waymo datasets. We outperform baseline works with only marginal compute overhead. Code is available at https://github.com/tudelft-iv/VoteFlow.
Scene flow estimation aims to predict 3D motion from consecutive point cloud frames, which is of great interest in autonomous driving field. Existing methods face challenges such as insufficient spatio-temporal modeling and inherent loss of fine-grained feature during voxelization. However, the success of Mamba, a representative state space model (SSM) that enables global modeling with linear complexity, provides a promising solution. In this paper, we propose MambaFlow, a novel scene flow estimation network with a mamba-based decoder. It enables deep interaction and coupling of spatio-temporal features using a well-designed backbone. Innovatively, we steer the global attention modeling of voxel-based features with point offset information using an efficient Mamba-based decoder, learning voxel-to-point patterns that are used to devoxelize shared voxel representations into point-wise features. To further enhance the model's generalization capabilities across diverse scenarios, we propose a novel scene-adaptive loss function that automatically adapts to different motion patterns.Extensive experiments on the Argoverse 2 benchmark demonstrate that MambaFlow achieves state-of-the-art performance with real-time inference speed among existing works, enabling accurate flow estimation in real-world urban scenarios. The code is available at https://github.com/SCNU-RISLAB/MambaFlow.
Scene flow enables an understanding of the motion characteristics of the environment in the 3D world. It gains particular significance in the long-range, where object-based perception methods might fail due to sparse observations far away. Although significant advancements have been made in scene flow pipelines to handle large-scale point clouds, a gap remains in scalability with respect to long-range. We attribute this limitation to the common design choice of using dense feature grids, which scale quadratically with range. In this paper, we propose Sparse Scene Flow (SSF), a general pipeline for long-range scene flow, adopting a sparse convolution based backbone for feature extraction. This approach introduces a new challenge: a mismatch in size and ordering of sparse feature maps between time-sequential point scans. To address this, we propose a sparse feature fusion scheme, that augments the feature maps with virtual voxels at missing locations. Additionally, we propose a range-wise metric that implicitly gives greater importance to faraway points. Our method, SSF, achieves state-of-the-art results on the Argoverse2 dataset, demonstrating strong performance in long-range scene flow estimation. Our code will be released at https://github.com/KTH-RPL/SSF.git.
We present STORM, a spatio-temporal reconstruction model designed for reconstructing dynamic outdoor scenes from sparse observations. Existing dynamic reconstruction methods often rely on per-scene optimization, dense observations across space and time, and strong motion supervision, resulting in lengthy optimization times, limited generalization to novel views or scenes, and degenerated quality caused by noisy pseudo-labels for dynamics. To address these challenges, STORM leverages a data-driven Transformer architecture that directly infers dynamic 3D scene representations--parameterized by 3D Gaussians and their velocities--in a single forward pass. Our key design is to aggregate 3D Gaussians from all frames using self-supervised scene flows, transforming them to the target timestep to enable complete (i.e., "amodal") reconstructions from arbitrary viewpoints at any moment in time. As an emergent property, STORM automatically captures dynamic instances and generates high-quality masks using only reconstruction losses. Extensive experiments on public datasets show that STORM achieves precise dynamic scene reconstruction, surpassing state-of-the-art per-scene optimization methods (+4.3 to 6.6 PSNR) and existing feed-forward approaches (+2.1 to 4.7 PSNR) in dynamic regions. STORM reconstructs large-scale outdoor scenes in 200ms, supports real-time rendering, and outperforms competitors in scene flow estimation, improving 3D EPE by 0.422m and Acc5 by 28.02%. Beyond reconstruction, we showcase four additional applications of our model, illustrating the potential of self-supervised learning for broader dynamic scene understanding.
Point cloud frame interpolation is a challenging task that involves accurate scene flow estimation across frames and maintaining the geometry structure. Prevailing techniques often rely on pre-trained motion estimators or intensive testing-time optimization, resulting in compromised interpolation accuracy or prolonged inference. This work presents FastPCI that introduces Pyramid Convolution-Transformer architecture for point cloud frame interpolation. Our hybrid Convolution-Transformer improves the local and long-range feature learning, while the pyramid network offers multilevel features and reduces the computation. In addition, FastPCI proposes a unique Dual-Direction Motion-Structure block for more accurate scene flow estimation. Our design is motivated by two facts: (1) accurate scene flow preserves 3D structure, and (2) point cloud at the previous timestep should be reconstructable using reverse motion from future timestep. Extensive experiments show that FastPCI significantly outperforms the state-of-the-art PointINet and NeuralPCI with notable gains (e.g. 26.6% and 18.3% reduction in Chamfer Distance in KITTI), while being more than 10x and 600x faster, respectively. Code is available at https://github.com/genuszty/FastPCI
Perceiving and understanding 3D motion is a core technology in fields such as autonomous driving, robots, and motion prediction. This paper proposes a 3D motion perception method called ScaleFlow++ that is easy to generalize. With just a pair of RGB images, ScaleFlow++ can robustly estimate optical flow and motion-in-depth (MID). Most existing methods directly regress MID from two RGB frames or optical flow, resulting in inaccurate and unstable results. Our key insight is cross-scale matching, which extracts deep motion clues by matching objects in pairs of images at different scales. Unlike previous methods, ScaleFlow++ integrates optical flow and MID estimation into a unified architecture, estimating optical flow and MID end-to-end based on feature matching. Moreover, we also proposed modules such as global initialization network, global iterative optimizer, and hybrid training pipeline to integrate global motion information, reduce the number of iterations, and prevent overfitting during training. On KITTI, ScaleFlow++ achieved the best monocular scene flow estimation performance, reducing SF-all from 6.21 to 5.79. The evaluation of MID even surpasses RGBD-based methods. In addition, ScaleFlow++ has achieved stunning zero-shot generalization performance in both rigid and nonrigid scenes. Code is available at \url{https://github.com/HanLingsgjk/CSCV}.
Perceiving and understanding 3D motion is a core technology in fields such as autonomous driving, robots, and motion prediction. This paper proposes a 3D motion perception method called ScaleFlow++ that is easy to generalize. With just a pair of RGB images, ScaleFlow++ can robustly estimate optical flow and motion-in-depth (MID). Most existing methods directly regress MID from two RGB frames or optical flow, resulting in inaccurate and unstable results. Our key insight is cross-scale matching, which extracts deep motion clues by matching objects in pairs of images at different scales. Unlike previous methods, ScaleFlow++ integrates optical flow and MID estimation into a unified architecture, estimating optical flow and MID end-to-end based on feature matching. Moreover, we also proposed modules such as global initialization network, global iterative optimizer, and hybrid training pipeline to integrate global motion information, reduce the number of iterations, and prevent overfitting during training. On KITTI, ScaleFlow++ achieved the best monocular scene flow estimation performance, reducing SF-all from 6.21 to 5.79. The evaluation of MID even surpasses RGBD-based methods. In addition, ScaleFlow++ has achieved stunning zero-shot generalization performance in both rigid and nonrigid scenes. Code is available at \url{https://github.com/HanLingsgjk/CSCV}.
Understanding the motion states of the surrounding environment is critical for safe autonomous driving. These motion states can be accurately derived from scene flow, which captures the three-dimensional motion field of points. Existing LiDAR scene flow methods extract spatial features from each point cloud and then fuse them channel-wise, resulting in the implicit extraction of spatio-temporal features. Furthermore, they utilize 2D Bird's Eye View and process only two frames, missing crucial spatial information along the Z-axis and the broader temporal context, leading to suboptimal performance. To address these limitations, we propose Flow4D, which temporally fuses multiple point clouds after the 3D intra-voxel feature encoder, enabling more explicit extraction of spatio-temporal features through a 4D voxel network. However, while using 4D convolution improves performance, it significantly increases the computational load. For further efficiency, we introduce the Spatio-Temporal Decomposition Block (STDB), which combines 3D and 1D convolutions instead of using heavy 4D convolution. In addition, Flow4D further improves performance by using five frames to take advantage of richer temporal information. As a result, the proposed method achieves a 45.9% higher performance compared to the state-of-the-art while running in real-time, and won 1st place in the 2024 Argoverse 2 Scene Flow Challenge. The code is available at https://github.com/dgist-cvlab/Flow4D.
Scene flow estimation predicts the 3D motion at each point in successive LiDAR scans. This detailed, point-level, information can help autonomous vehicles to accurately predict and understand dynamic changes in their surroundings. Current state-of-the-art methods require annotated data to train scene flow networks and the expense of labeling inherently limits their scalability. Self-supervised approaches can overcome the above limitations, yet face two principal challenges that hinder optimal performance: point distribution imbalance and disregard for object-level motion constraints. In this paper, we propose SeFlow, a self-supervised method that integrates efficient dynamic classification into a learning-based scene flow pipeline. We demonstrate that classifying static and dynamic points helps design targeted objective functions for different motion patterns. We also emphasize the importance of internal cluster consistency and correct object point association to refine the scene flow estimation, in particular on object details. Our real-time capable method achieves state-of-the-art performance on the self-supervised scene flow task on Argoverse 2 and Waymo datasets. The code is open-sourced at https://github.com/KTH-RPL/SeFlow along with trained model weights.
We study the problem of self-supervised 3D scene flow estimation from real large-scale raw point cloud sequences, which is crucial to various tasks like trajectory prediction or instance segmentation. In the absence of ground truth scene flow labels, contemporary approaches concentrate on deducing optimizing flow across sequential pairs of point clouds by incorporating structure based regularization on flow and object rigidity. The rigid objects are estimated by a variety of 3D spatial clustering methods. While state-of-the-art methods successfully capture overall scene motion using the Neural Prior structure, they encounter challenges in discerning multi-object motions. We identified the structural constraints and the use of large and strict rigid clusters as the main pitfall of the current approaches and we propose a novel clustering approach that allows for combination of overlapping soft clusters as well as non-overlapping rigid clusters representation. Flow is then jointly estimated with progressively growing non-overlapping rigid clusters together with fixed size overlapping soft clusters. We evaluate our method on multiple datasets with LiDAR point clouds, demonstrating the superior performance over the self-supervised baselines reaching new state of the art results. Our method especially excels in resolving flow in complicated dynamic scenes with multiple independently moving objects close to each other which includes pedestrians, cyclists and other vulnerable road users. Our codes are publicly available on https://github.com/ctu-vras/let-it-flow.
Considering the complementarity of scene flow estimation in the spatial domain's focusing capability and 3D object tracking in the temporal domain's coherence, this study aims to address a comprehensive new task that can simultaneously capture fine-grained and long-term 3D motion in an online manner: long-term scene flow estimation (LSFE). We introduce SceneTracker, a novel learning-based LSFE network that adopts an iterative approach to approximate the optimal trajectory. Besides, it dynamically indexes and constructs appearance and depth correlation features simultaneously and employs the Transformer to explore and utilize long-range connections within and between trajectories. With detailed experiments, SceneTracker shows superior capabilities in handling 3D spatial occlusion and depth noise interference, highly tailored to the LSFE task's needs. Finally, we build the first real-world evaluation dataset, LSFDriving, further substantiating SceneTracker's commendable generalization capacity. The code and data for SceneTracker is available at https://github.com/wwsource/SceneTracker.
In contrast to current state-of-the-art methods, such as NSFP [25], which employ deep implicit neural functions for modeling scene flow, we present a novel approach that utilizes classical kernel representations. This representation enables our approach to effectively handle dense lidar points while demonstrating exceptional computational efficiency -- compared to recent deep approaches -- achieved through the solution of a linear system. As a runtime optimization-based method, our model exhibits impressive generalizability across various out-of-distribution scenarios, achieving competitive performance on large-scale lidar datasets. We propose a new positional encoding-based kernel that demonstrates state-of-the-art performance in efficient lidar scene flow estimation on large-scale point clouds. An important highlight of our method is its near real-time performance (~150-170 ms) with dense lidar data (~8k-144k points), enabling a variety of practical applications in robotics and autonomous driving scenarios.
Scene flow estimation is an essential ingredient for a variety of real-world applications, especially for autonomous agents, such as self-driving cars and robots. While recent scene flow estimation approaches achieve a reasonable accuracy, their applicability to real-world systems additionally benefits from a reliability measure. Aiming at improving accuracy while additionally providing an estimate for uncertainty, we propose DiffSF that combines transformer-based scene flow estimation with denoising diffusion models. In the diffusion process, the ground truth scene flow vector field is gradually perturbed by adding Gaussian noise. In the reverse process, starting from randomly sampled Gaussian noise, the scene flow vector field prediction is recovered by conditioning on a source and a target point cloud. We show that the diffusion process greatly increases the robustness of predictions compared to prior approaches resulting in state-of-the-art performance on standard scene flow estimation benchmarks. Moreover, by sampling multiple times with different initial states, the denoising process predicts multiple hypotheses, which enables measuring the output uncertainty, allowing our approach to detect a majority of the inaccurate predictions. The code is available at https://github.com/ZhangYushan3/DiffSF.
Learning 3D scene flow from LiDAR point clouds presents significant difficulties, including poor generalization from synthetic datasets to real scenes, scarcity of real-world 3D labels, and poor performance on real sparse LiDAR point clouds. We present a novel approach from the perspective of auto-labelling, aiming to generate a large number of 3D scene flow pseudo labels for real-world LiDAR point clouds. Specifically, we employ the assumption of rigid body motion to simulate potential object-level rigid movements in autonomous driving scenarios. By updating different motion attributes for multiple anchor boxes, the rigid motion decomposition is obtained for the whole scene. Furthermore, we developed a novel 3D scene flow data augmentation method for global and local motion. By perfectly synthesizing target point clouds based on augmented motion parameters, we easily obtain lots of 3D scene flow labels in point clouds highly consistent with real scenarios. On multiple real-world datasets including LiDAR KITTI, nuScenes, and Argoverse, our method outperforms all previous supervised and unsupervised methods without requiring manual labelling. Impressively, our method achieves a tenfold reduction in EPE3D metric on the LiDAR KITTI dataset, reducing it from $0.190m$ to a mere $0.008m$ error.
Scene flow characterizes the 3D motion between two LiDAR scans captured by an autonomous vehicle at nearby timesteps. Prevalent methods consider scene flow as point-wise unconstrained flow vectors that can be learned by either large-scale training beforehand or time-consuming optimization at inference. However, these methods do not take into account that objects in autonomous driving often move rigidly. We incorporate this rigid-motion assumption into our design, where the goal is to associate objects over scans and then estimate the locally rigid transformations. We propose ICP-Flow, a learning-free flow estimator. The core of our design is the conventional Iterative Closest Point (ICP) algorithm, which aligns the objects over time and outputs the corresponding rigid transformations. Crucially, to aid ICP, we propose a histogram-based initialization that discovers the most likely translation, thus providing a good starting point for ICP. The complete scene flow is then recovered from the rigid transformations. We outperform state-of-the-art baselines, including supervised models, on the Waymo dataset and perform competitively on Argoverse-v2 and nuScenes. Further, we train a feedforward neural network, supervised by the pseudo labels from our model, and achieve top performance among all models capable of real-time inference. We validate the advantage of our model on scene flow estimation with longer temporal gaps, up to 0.4 seconds where other models fail to deliver meaningful results.
Scene flow estimation determines a scene's 3D motion field, by predicting the motion of points in the scene, especially for aiding tasks in autonomous driving. Many networks with large-scale point clouds as input use voxelization to create a pseudo-image for real-time running. However, the voxelization process often results in the loss of point-specific features. This gives rise to a challenge in recovering those features for scene flow tasks. Our paper introduces DeFlow which enables a transition from voxel-based features to point features using Gated Recurrent Unit (GRU) refinement. To further enhance scene flow estimation performance, we formulate a novel loss function that accounts for the data imbalance between static and dynamic points. Evaluations on the Argoverse 2 scene flow task reveal that DeFlow achieves state-of-the-art results on large-scale point cloud data, demonstrating that our network has better performance and efficiency compared to others. The code is open-sourced at https://github.com/KTH-RPL/deflow.
Roadside unit (RSU) can significantly improve the safety and robustness of autonomous vehicles through Vehicle-to-Everything (V2X) communication. Currently, the usage of a single RSU mainly focuses on real-time inference and V2X collaboration, while neglecting the potential value of the high-quality data collected by RSU sensors. Integrating the vast amounts of data from numerous RSUs can provide a rich source of data for model training. However, the absence of ground truth annotations and the difficulty of transmitting enormous volumes of data are two inevitable barriers to fully exploiting this hidden value. In this paper, we introduce FedRSU, an innovative federated learning framework for self-supervised scene flow estimation. In FedRSU, we present a recurrent self-supervision training paradigm, where for each RSU, the scene flow prediction of points at every timestamp can be supervised by its subsequent future multi-modality observation. Another key component of FedRSU is federated learning, where multiple devices collaboratively train an ML model while keeping the training data local and private. With the power of the recurrent self-supervised learning paradigm, FL is able to leverage innumerable underutilized data from RSU. To verify the FedRSU framework, we construct a large-scale multi-modality dataset RSU-SF. The dataset consists of 17 RSU clients, covering various scenarios, modalities, and sensor settings. Based on RSU-SF, we show that FedRSU can greatly improve model performance in ITS and provide a comprehensive benchmark under diverse FL scenarios. To the best of our knowledge, we provide the first real-world LiDAR-camera multi-modal dataset and benchmark for the FL community.
Learning without supervision how to predict 3D scene flows from point clouds is essential to many perception systems. We propose a novel learning framework for this task which improves the necessary regularization. Relying on the assumption that scene elements are mostly rigid, current smoothness losses are built on the definition of "rigid clusters" in the input point clouds. The definition of these clusters is challenging and has a significant impact on the quality of predicted flows. We introduce two new consistency losses that enlarge clusters while preventing them from spreading over distinct objects. In particular, we enforce \emph{temporal} consistency with a forward-backward cyclic loss and \emph{spatial} consistency by considering surface orientation similarity in addition to spatial proximity. The proposed losses are model-independent and can thus be used in a plug-and-play fashion to significantly improve the performance of existing models, as demonstrated on two most widely used architectures. We also showcase the effectiveness and generalization capability of our framework on four standard sensor-unique driving datasets, achieving state-of-the-art performance in 3D scene flow estimation. Our codes are available on https://github.com/ctu-vras/sac-flow.
Scene flow estimation, which aims to predict per-point 3D displacements of dynamic scenes, is a fundamental task in the computer vision field. However, previous works commonly suffer from unreliable correlation caused by locally constrained searching ranges, and struggle with accumulated inaccuracy arising from the coarse-to-fine structure. To alleviate these problems, we propose a novel uncertainty-aware scene flow estimation network (DifFlow3D) with the diffusion probabilistic model. Iterative diffusion-based refinement is designed to enhance the correlation robustness and resilience to challenging cases, e.g. dynamics, noisy inputs, repetitive patterns, etc. To restrain the generation diversity, three key flow-related features are leveraged as conditions in our diffusion model. Furthermore, we also develop an uncertainty estimation module within diffusion to evaluate the reliability of estimated scene flow. Our DifFlow3D achieves state-of-the-art performance, with 24.0% and 29.1% EPE3D reduction respectively on FlyingThings3D and KITTI 2015 datasets. Notably, our method achieves an unprecedented millimeter-level accuracy (0.0078m in EPE3D) on the KITTI dataset. Additionally, our diffusion-based refinement paradigm can be readily integrated as a plug-and-play module into existing scene flow networks, significantly increasing their estimation accuracy. Codes are released at https://github.com/IRMVLab/DifFlow3D.