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arXiv:2503.21562공식 코드 · Papers with Code

uLayout: Unified Room Layout Estimation for Perspective and Panoramic Images

We present uLayout, a unified model for estimating room layout geometries from both perspective and panoramic images, whereas traditional solutions require different model designs for each image type. The key idea of our solution is to unify both domains into the equirectangular projection, particularly, allocating perspective images into the most suitable latitude coordinate to effectively exploit both domains seamlessly. To address the Field-of-View (FoV) difference between the input domains, we design uLayout with a shared feature extractor with an extra 1D-Convolution layer to condition each domain input differently. This conditioning allows us to efficiently formulate a column-wise feature regression problem regardless of the FoV input. This simple yet effective approach achieves competitive performance with current state-of-the-art solutions and shows for the first time a single end-to-end model for both domains. Extensive experiments in the real-world datasets, LSUN, Matterport3D, PanoContext, and Stanford 2D-3D evidence the contribution of our approach. Code is available at https://github.com/JonathanLee112/uLayout.

arXiv:2404.09993공식 코드 · Papers with Code

No More Ambiguity in 360° Room Layout via Bi-Layout Estimation

Inherent ambiguity in layout annotations poses significant challenges to developing accurate 360{\deg} room layout estimation models. To address this issue, we propose a novel Bi-Layout model capable of predicting two distinct layout types. One stops at ambiguous regions, while the other extends to encompass all visible areas. Our model employs two global context embeddings, where each embedding is designed to capture specific contextual information for each layout type. With our novel feature guidance module, the image feature retrieves relevant context from these embeddings, generating layout-aware features for precise bi-layout predictions. A unique property of our Bi-Layout model is its ability to inherently detect ambiguous regions by comparing the two predictions. To circumvent the need for manual correction of ambiguous annotations during testing, we also introduce a new metric for disambiguating ground truth layouts. Our method demonstrates superior performance on benchmark datasets, notably outperforming leading approaches. Specifically, on the MatterportLayout dataset, it improves 3DIoU from 81.70% to 82.57% across the full test set and notably from 54.80% to 59.97% in subsets with significant ambiguity. Project page: https://liagm.github.io/Bi_Layout/

arXiv:2306.12203공식 코드 · Papers with Code

Polygon Detection for Room Layout Estimation using Heterogeneous Graphs and Wireframes

This paper presents a neural network based semantic plane detection method utilizing polygon representations. The method can for example be used to solve room layout estimations tasks. The method is built on, combines and further develops several different modules from previous research. The network takes an RGB image and estimates a wireframe as well as a feature space using an hourglass backbone. From these, line and junction features are sampled. The lines and junctions are then represented as an undirected graph, from which polygon representations of the sought planes are obtained. Two different methods for this last step are investigated, where the most promising method is built on a heterogeneous graph transformer. The final output is in all cases a projection of the semantic planes in 2D. The methods are evaluated on the Structured 3D dataset and we investigate the performance both using sampled and estimated wireframes. The experiments show the potential of the graph-based method by outperforming state of the art methods in Room Layout estimation in the 2D metrics using synthetic wireframe detections.

arXiv:2303.00971공식 코드 · Papers with Code

Disentangling Orthogonal Planes for Indoor Panoramic Room Layout Estimation with Cross-Scale Distortion Awareness

Based on the Manhattan World assumption, most existing indoor layout estimation schemes focus on recovering layouts from vertically compressed 1D sequences. However, the compression procedure confuses the semantics of different planes, yielding inferior performance with ambiguous interpretability. To address this issue, we propose to disentangle this 1D representation by pre-segmenting orthogonal (vertical and horizontal) planes from a complex scene, explicitly capturing the geometric cues for indoor layout estimation. Considering the symmetry between the floor boundary and ceiling boundary, we also design a soft-flipping fusion strategy to assist the pre-segmentation. Besides, we present a feature assembling mechanism to effectively integrate shallow and deep features with distortion distribution awareness. To compensate for the potential errors in pre-segmentation, we further leverage triple attention to reconstruct the disentangled sequences for better performance. Experiments on four popular benchmarks demonstrate our superiority over existing SoTA solutions, especially on the 3DIoU metric. The code is available at \url{https://github.com/zhijieshen-bjtu/DOPNet}.

arXiv:2301.13865공식 코드 · Papers with Code

From Semi-supervised to Omni-supervised Room Layout Estimation Using Point Clouds

Room layout estimation is a long-existing robotic vision task that benefits both environment sensing and motion planning. However, layout estimation using point clouds (PCs) still suffers from data scarcity due to annotation difficulty. As such, we address the semi-supervised setting of this task based upon the idea of model exponential moving averaging. But adapting this scheme to the state-of-the-art (SOTA) solution for PC-based layout estimation is not straightforward. To this end, we define a quad set matching strategy and several consistency losses based upon metrics tailored for layout quads. Besides, we propose a new online pseudo-label harvesting algorithm that decomposes the distribution of a hybrid distance measure between quads and PC into two components. This technique does not need manual threshold selection and intuitively encourages quads to align with reliable layout points. Surprisingly, this framework also works for the fully-supervised setting, achieving a new SOTA on the ScanNet benchmark. Last but not least, we also push the semi-supervised setting to the realistic omni-supervised setting, demonstrating significantly promoted performance on a newly annotated ARKitScenes testing set. Our codes, data and models are released in this repository.

arXiv:2207.09291공식 코드 · Papers with Code

3D Room Layout Estimation from a Cubemap of Panorama Image via Deep Manhattan Hough Transform

Significant geometric structures can be compactly described by global wireframes in the estimation of 3D room layout from a single panoramic image. Based on this observation, we present an alternative approach to estimate the walls in 3D space by modeling long-range geometric patterns in a learnable Hough Transform block. We transform the image feature from a cubemap tile to the Hough space of a Manhattan world and directly map the feature to the geometric output. The convolutional layers not only learn the local gradient-like line features, but also utilize the global information to successfully predict occluded walls with a simple network structure. Unlike most previous work, the predictions are performed individually on each cubemap tile, and then assembled to get the layout estimation. Experimental results show that we achieve comparable results with recent state-of-the-art in prediction accuracy and performance. Code is available at https://github.com/Starrah/DMH-Net.

arXiv:2206.00491공식 코드 · Papers with Code

Semantic Room Wireframe Detection from a Single View

Reconstruction of indoor surfaces with limited texture information or with repeated textures, a situation common in walls and ceilings, may be difficult with a monocular Structure from Motion system. We propose a Semantic Room Wireframe Detection task to predict a Semantic Wireframe from a single perspective image. Such predictions may be used with shape priors to estimate the Room Layout and aid reconstruction. To train and test the proposed algorithm we create a new set of annotations from the simulated Structured3D dataset. We show qualitatively that the SRW-Net handles complex room geometries better than previous Room Layout Estimation algorithms while quantitatively out-performing the baseline in non-semantic Wireframe Detection.

arXiv:2203.15965공식 코드 · Papers with Code

PSMNet: Position-aware Stereo Merging Network for Room Layout Estimation

In this paper, we propose a new deep learning-based method for estimating room layout given a pair of 360 panoramas. Our system, called Position-aware Stereo Merging Network or PSMNet, is an end-to-end joint layout-pose estimator. PSMNet consists of a Stereo Pano Pose (SP2) transformer and a novel Cross-Perspective Projection (CP2) layer. The stereo-view SP2 transformer is used to implicitly infer correspondences between views, and can handle noisy poses. The pose-aware CP2 layer is designed to render features from the adjacent view to the anchor (reference) view, in order to perform view fusion and estimate the visible layout. Our experiments and analysis validate our method, which significantly outperforms the state-of-the-art layout estimators, especially for large and complex room spaces.

arXiv:2203.01824공식 코드 · Papers with Code

LGT-Net: Indoor Panoramic Room Layout Estimation with Geometry-Aware Transformer Network

3D room layout estimation by a single panorama using deep neural networks has made great progress. However, previous approaches can not obtain efficient geometry awareness of room layout with the only latitude of boundaries or horizon-depth. We present that using horizon-depth along with room height can obtain omnidirectional-geometry awareness of room layout in both horizontal and vertical directions. In addition, we propose a planar-geometry aware loss function with normals and gradients of normals to supervise the planeness of walls and turning of corners. We propose an efficient network, LGT-Net, for room layout estimation, which contains a novel Transformer architecture called SWG-Transformer to model geometry relations. SWG-Transformer consists of (Shifted) Window Blocks and Global Blocks to combine the local and global geometry relations. Moreover, we design a novel relative position embedding of Transformer to enhance the spatial identification ability for the panorama. Experiments show that the proposed LGT-Net achieves better performance than current state-of-the-arts (SOTA) on benchmark datasets.

arXiv:2109.05566공식 코드 · Papers with Code

PQ-Transformer: Jointly Parsing 3D Objects and Layouts from Point Clouds

3D scene understanding from point clouds plays a vital role for various robotic applications. Unfortunately, current state-of-the-art methods use separate neural networks for different tasks like object detection or room layout estimation. Such a scheme has two limitations: 1) Storing and running several networks for different tasks are expensive for typical robotic platforms. 2) The intrinsic structure of separate outputs are ignored and potentially violated. To this end, we propose the first transformer architecture that predicts 3D objects and layouts simultaneously, using point cloud inputs. Unlike existing methods that either estimate layout keypoints or edges, we directly parameterize room layout as a set of quads. As such, the proposed architecture is termed as P(oint)Q(uad)-Transformer. Along with the novel quad representation, we propose a tailored physical constraint loss function that discourages object-layout interference. The quantitative and qualitative evaluations on the public benchmark ScanNet show that the proposed PQ-Transformer succeeds to jointly parse 3D objects and layouts, running at a quasi-real-time (8.91 FPS) rate without efficiency-oriented optimization. Moreover, the new physical constraint loss can improve strong baselines, and the F1-score of the room layout is significantly promoted from 37.9% to 57.9%.

arXiv:2104.07986공식 코드 · Papers with Code

Learning to Reconstruct 3D Non-Cuboid Room Layout from a Single RGB Image

Single-image room layout reconstruction aims to reconstruct the enclosed 3D structure of a room from a single image. Most previous work relies on the cuboid-shape prior. This paper considers a more general indoor assumption, i.e., the room layout consists of a single ceiling, a single floor, and several vertical walls. To this end, we first employ Convolutional Neural Networks to detect planes and vertical lines between adjacent walls. Meanwhile, estimating the 3D parameters for each plane. Then, a simple yet effective geometric reasoning method is adopted to achieve room layout reconstruction. Furthermore, we optimize the 3D plane parameters to reconstruct a geometrically consistent room layout between planes and lines. The experimental results on public datasets validate the effectiveness and efficiency of our method.

arXiv:2104.00568공식 코드 · Papers with Code

LED2-Net: Monocular 360 Layout Estimation via Differentiable Depth Rendering

Although significant progress has been made in room layout estimation, most methods aim to reduce the loss in the 2D pixel coordinate rather than exploiting the room structure in the 3D space. Towards reconstructing the room layout in 3D, we formulate the task of 360 layout estimation as a problem of predicting depth on the horizon line of a panorama. Specifically, we propose the Differentiable Depth Rendering procedure to make the conversion from layout to depth prediction differentiable, thus making our proposed model end-to-end trainable while leveraging the 3D geometric information, without the need of providing the ground truth depth. Our method achieves state-of-the-art performance on numerous 360 layout benchmark datasets. Moreover, our formulation enables a pre-training step on the depth dataset, which further improves the generalizability of our layout estimation model.

arXiv:2103.06422공식 코드 · Papers with Code

Holistic 3D Scene Understanding from a Single Image with Implicit Representation

We present a new pipeline for holistic 3D scene understanding from a single image, which could predict object shapes, object poses, and scene layout. As it is a highly ill-posed problem, existing methods usually suffer from inaccurate estimation of both shapes and layout especially for the cluttered scene due to the heavy occlusion between objects. We propose to utilize the latest deep implicit representation to solve this challenge. We not only propose an image-based local structured implicit network to improve the object shape estimation, but also refine the 3D object pose and scene layout via a novel implicit scene graph neural network that exploits the implicit local object features. A novel physical violation loss is also proposed to avoid incorrect context between objects. Extensive experiments demonstrate that our method outperforms the state-of-the-art methods in terms of object shape, scene layout estimation, and 3D object detection.

arXiv:2002.12212공식 코드 · Papers with Code

Total3DUnderstanding: Joint Layout, Object Pose and Mesh Reconstruction for Indoor Scenes from a Single Image

Semantic reconstruction of indoor scenes refers to both scene understanding and object reconstruction. Existing works either address one part of this problem or focus on independent objects. In this paper, we bridge the gap between understanding and reconstruction, and propose an end-to-end solution to jointly reconstruct room layout, object bounding boxes and meshes from a single image. Instead of separately resolving scene understanding and object reconstruction, our method builds upon a holistic scene context and proposes a coarse-to-fine hierarchy with three components: 1. room layout with camera pose; 2. 3D object bounding boxes; 3. object meshes. We argue that understanding the context of each component can assist the task of parsing the others, which enables joint understanding and reconstruction. The experiments on the SUN RGB-D and Pix3D datasets demonstrate that our method consistently outperforms existing methods in indoor layout estimation, 3D object detection and mesh reconstruction.

arXiv:1908.00222공식 코드 · Papers with Code

Structured3D: A Large Photo-realistic Dataset for Structured 3D Modeling

Recently, there has been growing interest in developing learning-based methods to detect and utilize salient semi-global or global structures, such as junctions, lines, planes, cuboids, smooth surfaces, and all types of symmetries, for 3D scene modeling and understanding. However, the ground truth annotations are often obtained via human labor, which is particularly challenging and inefficient for such tasks due to the large number of 3D structure instances (e.g., line segments) and other factors such as viewpoints and occlusions. In this paper, we present a new synthetic dataset, Structured3D, with the aim of providing large-scale photo-realistic images with rich 3D structure annotations for a wide spectrum of structured 3D modeling tasks. We take advantage of the availability of professional interior designs and automatically extract 3D structures from them. We generate high-quality images with an industry-leading rendering engine. We use our synthetic dataset in combination with real images to train deep networks for room layout estimation and demonstrate improved performance on benchmark datasets.

arXiv:1810.13049공식 코드 · Papers with Code

Cooperative Holistic Scene Understanding: Unifying 3D Object, Layout, and Camera Pose Estimation

Holistic 3D indoor scene understanding refers to jointly recovering the i) object bounding boxes, ii) room layout, and iii) camera pose, all in 3D. The existing methods either are ineffective or only tackle the problem partially. In this paper, we propose an end-to-end model that simultaneously solves all three tasks in real-time given only a single RGB image. The essence of the proposed method is to improve the prediction by i) parametrizing the targets (e.g., 3D boxes) instead of directly estimating the targets, and ii) cooperative training across different modules in contrast to training these modules individually. Specifically, we parametrize the 3D object bounding boxes by the predictions from several modules, i.e., 3D camera pose and object attributes. The proposed method provides two major advantages: i) The parametrization helps maintain the consistency between the 2D image and the 3D world, thus largely reducing the prediction variances in 3D coordinates. ii) Constraints can be imposed on the parametrization to train different modules simultaneously. We call these constraints "cooperative losses" as they enable the joint training and inference. We employ three cooperative losses for 3D bounding boxes, 2D projections, and physical constraints to estimate a geometrically consistent and physically plausible 3D scene. Experiments on the SUN RGB-D dataset shows that the proposed method significantly outperforms prior approaches on 3D object detection, 3D layout estimation, 3D camera pose estimation, and holistic scene understanding.