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arXiv:2410.01345공식 코드 · Papers with Code

Towards Generalizable Vision-Language Robotic Manipulation: A Benchmark and LLM-guided 3D Policy

Generalizing language-conditioned robotic policies to new tasks remains a significant challenge, hampered by the lack of suitable simulation benchmarks. In this paper, we address this gap by introducing GemBench, a novel benchmark to assess generalization capabilities of vision-language robotic manipulation policies. GemBench incorporates seven general action primitives and four levels of generalization, spanning novel placements, rigid and articulated objects, and complex long-horizon tasks. We evaluate state-of-the-art approaches on GemBench and also introduce a new method. Our approach 3D-LOTUS leverages rich 3D information for action prediction conditioned on language. While 3D-LOTUS excels in both efficiency and performance on seen tasks, it struggles with novel tasks. To address this, we present 3D-LOTUS++, a framework that integrates 3D-LOTUS's motion planning capabilities with the task planning capabilities of LLMs and the object grounding accuracy of VLMs. 3D-LOTUS++ achieves state-of-the-art performance on novel tasks of GemBench, setting a new standard for generalization in robotic manipulation. The benchmark, codes and trained models are available at https://www.di.ens.fr/willow/research/gembench/.

arXiv:2409.06821공식 코드 · Papers with Code

Sam2Rad: A Segmentation Model for Medical Images with Learnable Prompts

Foundation models like the segment anything model require high-quality manual prompts for medical image segmentation, which is time-consuming and requires expertise. SAM and its variants often fail to segment structures in ultrasound (US) images due to domain shift. We propose Sam2Rad, a prompt learning approach to adapt SAM and its variants for US bone segmentation without human prompts. It introduces a prompt predictor network (PPN) with a cross-attention module to predict prompt embeddings from image encoder features. PPN outputs bounding box and mask prompts, and 256-dimensional embeddings for regions of interest. The framework allows optional manual prompting and can be trained end-to-end using parameter-efficient fine-tuning (PEFT). Sam2Rad was tested on 3 musculoskeletal US datasets: wrist (3822 images), rotator cuff (1605 images), and hip (4849 images). It improved performance across all datasets without manual prompts, increasing Dice scores by 2-7% for hip/wrist and up to 33% for shoulder data. Sam2Rad can be trained with as few as 10 labeled images and is compatible with any SAM architecture for automatic segmentation.

arXiv:2408.08315공식 코드 · Papers with Code

Segment Anything for Videos: A Systematic Survey

The recent wave of foundation models has witnessed tremendous success in computer vision (CV) and beyond, with the segment anything model (SAM) having sparked a passion for exploring task-agnostic visual foundation models. Empowered by its remarkable zero-shot generalization, SAM is currently challenging numerous traditional paradigms in CV, delivering extraordinary performance not only in various image segmentation and multi-modal segmentation (\eg, text-to-mask) tasks, but also in the video domain. Additionally, the latest released SAM 2 is once again sparking research enthusiasm in the realm of promptable visual segmentation for both images and videos. However, existing surveys mainly focus on SAM in various image processing tasks, a comprehensive and in-depth review in the video domain is notably absent. To address this gap, this work conducts a systematic review on SAM for videos in the era of foundation models. As the first to review the progress of SAM for videos, this work focuses on its applications to various tasks by discussing its recent advances, and innovation opportunities of developing foundation models on broad applications. We begin with a brief introduction to the background of SAM and video-related research domains. Subsequently, we present a systematic taxonomy that categorizes existing methods into three key areas: video understanding, video generation, and video editing, analyzing and summarizing their advantages and limitations. Furthermore, comparative results of SAM-based and current state-of-the-art methods on representative benchmarks, as well as insightful analysis are offered. Finally, we discuss the challenges faced by current research and envision several future research directions in the field of SAM for video and beyond.

arXiv:2408.00714공식 코드 · Papers with Code

SAM 2: Segment Anything in Images and Videos

We present Segment Anything Model 2 (SAM 2), a foundation model towards solving promptable visual segmentation in images and videos. We build a data engine, which improves model and data via user interaction, to collect the largest video segmentation dataset to date. Our model is a simple transformer architecture with streaming memory for real-time video processing. SAM 2 trained on our data provides strong performance across a wide range of tasks. In video segmentation, we observe better accuracy, using 3x fewer interactions than prior approaches. In image segmentation, our model is more accurate and 6x faster than the Segment Anything Model (SAM). We believe that our data, model, and insights will serve as a significant milestone for video segmentation and related perception tasks. We are releasing our main model, dataset, as well as code for model training and our demo.

arXiv:2407.07875공식 코드 · Papers with Code

Generative Image as Action Models

Image-generation diffusion models have been fine-tuned to unlock new capabilities such as image-editing and novel view synthesis. Can we similarly unlock image-generation models for visuomotor control? We present GENIMA, a behavior-cloning agent that fine-tunes Stable Diffusion to 'draw joint-actions' as targets on RGB images. These images are fed into a controller that maps the visual targets into a sequence of joint-positions. We study GENIMA on 25 RLBench and 9 real-world manipulation tasks. We find that, by lifting actions into image-space, internet pre-trained diffusion models can generate policies that outperform state-of-the-art visuomotor approaches, especially in robustness to scene perturbations and generalizing to novel objects. Our method is also competitive with 3D agents, despite lacking priors such as depth, keypoints, or motion-planners.

arXiv:2406.08545공식 코드 · Papers with Code

RVT-2: Learning Precise Manipulation from Few Demonstrations

In this work, we study how to build a robotic system that can solve multiple 3D manipulation tasks given language instructions. To be useful in industrial and household domains, such a system should be capable of learning new tasks with few demonstrations and solving them precisely. Prior works, like PerAct and RVT, have studied this problem, however, they often struggle with tasks requiring high precision. We study how to make them more effective, precise, and fast. Using a combination of architectural and system-level improvements, we propose RVT-2, a multitask 3D manipulation model that is 6X faster in training and 2X faster in inference than its predecessor RVT. RVT-2 achieves a new state-of-the-art on RLBench, improving the success rate from 65% to 82%. RVT-2 is also effective in the real world, where it can learn tasks requiring high precision, like picking up and inserting plugs, with just 10 demonstrations. Visual results, code, and trained model are provided at: https://robotic-view-transformer-2.github.io/.

arXiv:2405.05941공식 코드 · Papers with Code

Evaluating Real-World Robot Manipulation Policies in Simulation

The field of robotics has made significant advances towards generalist robot manipulation policies. However, real-world evaluation of such policies is not scalable and faces reproducibility challenges, which are likely to worsen as policies broaden the spectrum of tasks they can perform. We identify control and visual disparities between real and simulated environments as key challenges for reliable simulated evaluation and propose approaches for mitigating these gaps without needing to craft full-fidelity digital twins of real-world environments. We then employ these approaches to create SIMPLER, a collection of simulated environments for manipulation policy evaluation on common real robot setups. Through paired sim-and-real evaluations of manipulation policies, we demonstrate strong correlation between policy performance in SIMPLER environments and in the real world. Additionally, we find that SIMPLER evaluations accurately reflect real-world policy behavior modes such as sensitivity to various distribution shifts. We open-source all SIMPLER environments along with our workflow for creating new environments at https://simpler-env.github.io to facilitate research on general-purpose manipulation policies and simulated evaluation frameworks.

arXiv:2402.08191공식 코드 · Papers with Code

THE COLOSSEUM: A Benchmark for Evaluating Generalization for Robotic Manipulation

To realize effective large-scale, real-world robotic applications, we must evaluate how well our robot policies adapt to changes in environmental conditions. Unfortunately, a majority of studies evaluate robot performance in environments closely resembling or even identical to the training setup. We present THE COLOSSEUM, a novel simulation benchmark, with 20 diverse manipulation tasks, that enables systematical evaluation of models across 14 axes of environmental perturbations. These perturbations include changes in color, texture, and size of objects, table-tops, and backgrounds; we also vary lighting, distractors, physical properties perturbations and camera pose. Using THE COLOSSEUM, we compare 5 state-of-the-art manipulation models to reveal that their success rate degrades between 30-50% across these perturbation factors. When multiple perturbations are applied in unison, the success rate degrades $\geq$75%. We identify that changing the number of distractor objects, target object color, or lighting conditions are the perturbations that reduce model performance the most. To verify the ecological validity of our results, we show that our results in simulation are correlated ($\bar{R}^2 = 0.614$) to similar perturbations in real-world experiments. We open source code for others to use THE COLOSSEUM, and also release code to 3D print the objects used to replicate the real-world perturbations. Ultimately, we hope that THE COLOSSEUM will serve as a benchmark to identify modeling decisions that systematically improve generalization for manipulation. See https://robot-colosseum.github.io/ for more details.

arXiv:2309.15596공식 코드 · Papers with Code

PolarNet: 3D Point Clouds for Language-Guided Robotic Manipulation

The ability for robots to comprehend and execute manipulation tasks based on natural language instructions is a long-term goal in robotics. The dominant approaches for language-guided manipulation use 2D image representations, which face difficulties in combining multi-view cameras and inferring precise 3D positions and relationships. To address these limitations, we propose a 3D point cloud based policy called PolarNet for language-guided manipulation. It leverages carefully designed point cloud inputs, efficient point cloud encoders, and multimodal transformers to learn 3D point cloud representations and integrate them with language instructions for action prediction. PolarNet is shown to be effective and data efficient in a variety of experiments conducted on the RLBench benchmark. It outperforms state-of-the-art 2D and 3D approaches in both single-task and multi-task learning. It also achieves promising results on a real robot.

arXiv:2306.14896공식 코드 · Papers with Code

RVT: Robotic View Transformer for 3D Object Manipulation

For 3D object manipulation, methods that build an explicit 3D representation perform better than those relying only on camera images. But using explicit 3D representations like voxels comes at large computing cost, adversely affecting scalability. In this work, we propose RVT, a multi-view transformer for 3D manipulation that is both scalable and accurate. Some key features of RVT are an attention mechanism to aggregate information across views and re-rendering of the camera input from virtual views around the robot workspace. In simulations, we find that a single RVT model works well across 18 RLBench tasks with 249 task variations, achieving 26% higher relative success than the existing state-of-the-art method (PerAct). It also trains 36X faster than PerAct for achieving the same performance and achieves 2.3X the inference speed of PerAct. Further, RVT can perform a variety of manipulation tasks in the real world with just a few ($\sim$10) demonstrations per task. Visual results, code, and trained model are provided at https://robotic-view-transformer.github.io/.

arXiv:2304.02643공식 코드 · Papers with Code

Segment Anything

We introduce the Segment Anything (SA) project: a new task, model, and dataset for image segmentation. Using our efficient model in a data collection loop, we built the largest segmentation dataset to date (by far), with over 1 billion masks on 11M licensed and privacy respecting images. The model is designed and trained to be promptable, so it can transfer zero-shot to new image distributions and tasks. We evaluate its capabilities on numerous tasks and find that its zero-shot performance is impressive -- often competitive with or even superior to prior fully supervised results. We are releasing the Segment Anything Model (SAM) and corresponding dataset (SA-1B) of 1B masks and 11M images at https://segment-anything.com to foster research into foundation models for computer vision.

arXiv:2209.04899공식 코드 · Papers with Code

Instruction-driven history-aware policies for robotic manipulations

In human environments, robots are expected to accomplish a variety of manipulation tasks given simple natural language instructions. Yet, robotic manipulation is extremely challenging as it requires fine-grained motor control, long-term memory as well as generalization to previously unseen tasks and environments. To address these challenges, we propose a unified transformer-based approach that takes into account multiple inputs. In particular, our transformer architecture integrates (i) natural language instructions and (ii) multi-view scene observations while (iii) keeping track of the full history of observations and actions. Such an approach enables learning dependencies between history and instructions and improves manipulation precision using multiple views. We evaluate our method on the challenging RLBench benchmark and on a real-world robot. Notably, our approach scales to 74 diverse RLBench tasks and outperforms the state of the art. We also address instruction-conditioned tasks and demonstrate excellent generalization to previously unseen variations.

arXiv:2209.05451공식 코드 · Papers with Code

Perceiver-Actor: A Multi-Task Transformer for Robotic Manipulation

Transformers have revolutionized vision and natural language processing with their ability to scale with large datasets. But in robotic manipulation, data is both limited and expensive. Can manipulation still benefit from Transformers with the right problem formulation? We investigate this question with PerAct, a language-conditioned behavior-cloning agent for multi-task 6-DoF manipulation. PerAct encodes language goals and RGB-D voxel observations with a Perceiver Transformer, and outputs discretized actions by ``detecting the next best voxel action''. Unlike frameworks that operate on 2D images, the voxelized 3D observation and action space provides a strong structural prior for efficiently learning 6-DoF actions. With this formulation, we train a single multi-task Transformer for 18 RLBench tasks (with 249 variations) and 7 real-world tasks (with 18 variations) from just a few demonstrations per task. Our results show that PerAct significantly outperforms unstructured image-to-action agents and 3D ConvNet baselines for a wide range of tabletop tasks.

arXiv:2203.12601공식 코드 · Papers with Code

R3M: A Universal Visual Representation for Robot Manipulation

We study how visual representations pre-trained on diverse human video data can enable data-efficient learning of downstream robotic manipulation tasks. Concretely, we pre-train a visual representation using the Ego4D human video dataset using a combination of time-contrastive learning, video-language alignment, and an L1 penalty to encourage sparse and compact representations. The resulting representation, R3M, can be used as a frozen perception module for downstream policy learning. Across a suite of 12 simulated robot manipulation tasks, we find that R3M improves task success by over 20% compared to training from scratch and by over 10% compared to state-of-the-art visual representations like CLIP and MoCo. Furthermore, R3M enables a Franka Emika Panda arm to learn a range of manipulation tasks in a real, cluttered apartment given just 20 demonstrations. Code and pre-trained models are available at https://tinyurl.com/robotr3m.