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arXiv:1904.00277공식 코드 · Papers with Code

Can WiFi Estimate Person Pose?

WiFi human sensing has achieved great progress in indoor localization, activity classification, etc. Retracing the development of these work, we have a natural question: can WiFi devices work like cameras for vision applications? In this paper We try to answer this question by exploring the ability of WiFi on estimating single person pose. We use a 3-antenna WiFi sender and a 3-antenna receiver to generate WiFi data. Meanwhile, we use a synchronized camera to capture person videos for corresponding keypoint annotations. We further propose a fully convolutional network (FCN), termed WiSPPN, to estimate single person pose from the collected data and annotations. Evaluation on over 80k images (16 sites and 8 persons) replies aforesaid question with a positive answer. Codes have been made publicly available at https://github.com/geekfeiw/WiSPPN.

arXiv:1904.00276공식 코드 · Papers with Code

Person-in-WiFi: Fine-grained Person Perception using WiFi

Fine-grained person perception such as body segmentation and pose estimation has been achieved with many 2D and 3D sensors such as RGB/depth cameras, radars (e.g., RF-Pose) and LiDARs. These sensors capture 2D pixels or 3D point clouds of person bodies with high spatial resolution, such that the existing Convolutional Neural Networks can be directly applied for perception. In this paper, we take one step forward to show that fine-grained person perception is possible even with 1D sensors: WiFi antennas. To our knowledge, this is the first work to perceive persons with pervasive WiFi devices, which is cheaper and power efficient than radars and LiDARs, invariant to illumination, and has little privacy concern comparing to cameras. We used two sets of off-the-shelf WiFi antennas to acquire signals, i.e., one transmitter set and one receiver set. Each set contains three antennas lined-up as a regular household WiFi router. The WiFi signal generated by a transmitter antenna, penetrates through and reflects on human bodies, furniture and walls, and then superposes at a receiver antenna as a 1D signal sample (instead of 2D pixels or 3D point clouds). We developed a deep learning approach that uses annotations on 2D images, takes the received 1D WiFi signals as inputs, and performs body segmentation and pose estimation in an end-to-end manner. Experimental results on over 100000 frames under 16 indoor scenes demonstrate that Person-in-WiFi achieved person perception comparable to approaches using 2D images.

arXiv:1804.06055공식 코드 · Papers with Code

Co-occurrence Feature Learning from Skeleton Data for Action Recognition and Detection with Hierarchical Aggregation

Skeleton-based human action recognition has recently drawn increasing attentions with the availability of large-scale skeleton datasets. The most crucial factors for this task lie in two aspects: the intra-frame representation for joint co-occurrences and the inter-frame representation for skeletons' temporal evolutions. In this paper we propose an end-to-end convolutional co-occurrence feature learning framework. The co-occurrence features are learned with a hierarchical methodology, in which different levels of contextual information are aggregated gradually. Firstly point-level information of each joint is encoded independently. Then they are assembled into semantic representation in both spatial and temporal domains. Specifically, we introduce a global spatial aggregation scheme, which is able to learn superior joint co-occurrence features over local aggregation. Besides, raw skeleton coordinates as well as their temporal difference are integrated with a two-stream paradigm. Experiments show that our approach consistently outperforms other state-of-the-arts on action recognition and detection benchmarks like NTU RGB+D, SBU Kinect Interaction and PKU-MMD.