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arXiv:2412.20328공식 코드 · Papers with Code

Dual-Level Precision Edges Guided Multi-View Stereo with Accurate Planarization

The reconstruction of low-textured areas is a prominent research focus in multi-view stereo (MVS). In recent years, traditional MVS methods have performed exceptionally well in reconstructing low-textured areas by constructing plane models. However, these methods often encounter issues such as crossing object boundaries and limited perception ranges, which undermine the robustness of plane model construction. Building on previous work (APD-MVS), we propose the DPE-MVS method. By introducing dual-level precision edge information, including fine and coarse edges, we enhance the robustness of plane model construction, thereby improving reconstruction accuracy in low-textured areas. Furthermore, by leveraging edge information, we refine the sampling strategy in conventional PatchMatch MVS and propose an adaptive patch size adjustment approach to optimize matching cost calculation in both stochastic and low-textured areas. This additional use of edge information allows for more precise and robust matching. Our method achieves state-of-the-art performance on the ETH3D and Tanks & Temples benchmarks. Notably, our method outperforms all published methods on the ETH3D benchmark.

arXiv:2401.11673공식 코드 · Papers with Code

MVSFormer++: Revealing the Devil in Transformer's Details for Multi-View Stereo

Recent advancements in learning-based Multi-View Stereo (MVS) methods have prominently featured transformer-based models with attention mechanisms. However, existing approaches have not thoroughly investigated the profound influence of transformers on different MVS modules, resulting in limited depth estimation capabilities. In this paper, we introduce MVSFormer++, a method that prudently maximizes the inherent characteristics of attention to enhance various components of the MVS pipeline. Formally, our approach involves infusing cross-view information into the pre-trained DINOv2 model to facilitate MVS learning. Furthermore, we employ different attention mechanisms for the feature encoder and cost volume regularization, focusing on feature and spatial aggregations respectively. Additionally, we uncover that some design details would substantially impact the performance of transformer modules in MVS, including normalized 3D positional encoding, adaptive attention scaling, and the position of layer normalization. Comprehensive experiments on DTU, Tanks-and-Temples, BlendedMVS, and ETH3D validate the effectiveness of the proposed method. Notably, MVSFormer++ achieves state-of-the-art performance on the challenging DTU and Tanks-and-Temples benchmarks.

arXiv:2312.08594공식 코드 · Papers with Code

CT-MVSNet: Efficient Multi-View Stereo with Cross-scale Transformer

Recent deep multi-view stereo (MVS) methods have widely incorporated transformers into cascade network for high-resolution depth estimation, achieving impressive results. However, existing transformer-based methods are constrained by their computational costs, preventing their extension to finer stages. In this paper, we propose a novel cross-scale transformer (CT) that processes feature representations at different stages without additional computation. Specifically, we introduce an adaptive matching-aware transformer (AMT) that employs different interactive attention combinations at multiple scales. This combined strategy enables our network to capture intra-image context information and enhance inter-image feature relationships. Besides, we present a dual-feature guided aggregation (DFGA) that embeds the coarse global semantic information into the finer cost volume construction to further strengthen global and local feature awareness. Meanwhile, we design a feature metric loss (FM Loss) that evaluates the feature bias before and after transformation to reduce the impact of feature mismatch on depth estimation. Extensive experiments on DTU dataset and Tanks and Temples (T\&T) benchmark demonstrate that our method achieves state-of-the-art results. Code is available at https://github.com/wscstrive/CT-MVSNet.

arXiv:2310.19583공식 코드 · Papers with Code

GC-MVSNet: Multi-View, Multi-Scale, Geometrically-Consistent Multi-View Stereo

Traditional multi-view stereo (MVS) methods rely heavily on photometric and geometric consistency constraints, but newer machine learning-based MVS methods check geometric consistency across multiple source views only as a post-processing step. In this paper, we present a novel approach that explicitly encourages geometric consistency of reference view depth maps across multiple source views at different scales during learning (see Fig. 1). We find that adding this geometric consistency loss significantly accelerates learning by explicitly penalizing geometrically inconsistent pixels, reducing the training iteration requirements to nearly half that of other MVS methods. Our extensive experiments show that our approach achieves a new state-of-the-art on the DTU and BlendedMVS datasets, and competitive results on the Tanks and Temples benchmark. To the best of our knowledge, GC-MVSNet is the first attempt to enforce multi-view, multi-scale geometric consistency during learning.

arXiv:2309.17218공식 코드 · Papers with Code

When Epipolar Constraint Meets Non-local Operators in Multi-View Stereo

Learning-based multi-view stereo (MVS) method heavily relies on feature matching, which requires distinctive and descriptive representations. An effective solution is to apply non-local feature aggregation, e.g., Transformer. Albeit useful, these techniques introduce heavy computation overheads for MVS. Each pixel densely attends to the whole image. In contrast, we propose to constrain non-local feature augmentation within a pair of lines: each point only attends the corresponding pair of epipolar lines. Our idea takes inspiration from the classic epipolar geometry, which shows that one point with different depth hypotheses will be projected to the epipolar line on the other view. This constraint reduces the 2D search space into the epipolar line in stereo matching. Similarly, this suggests that the matching of MVS is to distinguish a series of points lying on the same line. Inspired by this point-to-line search, we devise a line-to-point non-local augmentation strategy. We first devise an optimized searching algorithm to split the 2D feature maps into epipolar line pairs. Then, an Epipolar Transformer (ET) performs non-local feature augmentation among epipolar line pairs. We incorporate the ET into a learning-based MVS baseline, named ET-MVSNet. ET-MVSNet achieves state-of-the-art reconstruction performance on both the DTU and Tanks-and-Temples benchmark with high efficiency. Code is available at https://github.com/TQTQliu/ET-MVSNet.

arXiv:2208.02541공식 코드 · Papers with Code

MVSFormer: Multi-View Stereo by Learning Robust Image Features and Temperature-based Depth

Feature representation learning is the key recipe for learning-based Multi-View Stereo (MVS). As the common feature extractor of learning-based MVS, vanilla Feature Pyramid Networks (FPNs) suffer from discouraged feature representations for reflection and texture-less areas, which limits the generalization of MVS. Even FPNs worked with pre-trained Convolutional Neural Networks (CNNs) fail to tackle these issues. On the other hand, Vision Transformers (ViTs) have achieved prominent success in many 2D vision tasks. Thus we ask whether ViTs can facilitate feature learning in MVS? In this paper, we propose a pre-trained ViT enhanced MVS network called MVSFormer, which can learn more reliable feature representations benefited by informative priors from ViT. The finetuned MVSFormer with hierarchical ViTs of efficient attention mechanisms can achieve prominent improvement based on FPNs. Besides, the alternative MVSFormer with frozen ViT weights is further proposed. This largely alleviates the training cost with competitive performance strengthened by the attention map from the self-distillation pre-training. MVSFormer can be generalized to various input resolutions with efficient multi-scale training strengthened by gradient accumulation. Moreover, we discuss the merits and drawbacks of classification and regression-based MVS methods, and further propose to unify them with a temperature-based strategy. MVSFormer achieves state-of-the-art performance on the DTU dataset. Particularly, MVSFormer ranks as Top-1 on both intermediate and advanced sets of the highly competitive Tanks-and-Temples leaderboard.

arXiv:2112.05999공식 코드 · Papers with Code

Curvature-guided dynamic scale networks for Multi-view Stereo

Multi-view stereo (MVS) is a crucial task for precise 3D reconstruction. Most recent studies tried to improve the performance of matching cost volume in MVS by designing aggregated 3D cost volumes and their regularization. This paper focuses on learning a robust feature extraction network to enhance the performance of matching costs without heavy computation in the other steps. In particular, we present a dynamic scale feature extraction network, namely, CDSFNet. It is composed of multiple novel convolution layers, each of which can select a proper patch scale for each pixel guided by the normal curvature of the image surface. As a result, CDFSNet can estimate the optimal patch scales to learn discriminative features for accurate matching computation between reference and source images. By combining the robust extracted features with an appropriate cost formulation strategy, our resulting MVS architecture can estimate depth maps more precisely. Extensive experiments showed that the proposed method outperforms other state-of-the-art methods on complex outdoor scenes. It significantly improves the completeness of reconstructed models. As a result, the method can process higher resolution inputs within faster run-time and lower memory than other MVS methods. Our source code is available at url{https://github.com/TruongKhang/cds-mvsnet}.

arXiv:2112.02338공식 코드 · Papers with Code

Generalized Binary Search Network for Highly-Efficient Multi-View Stereo

Multi-view Stereo (MVS) with known camera parameters is essentially a 1D search problem within a valid depth range. Recent deep learning-based MVS methods typically densely sample depth hypotheses in the depth range, and then construct prohibitively memory-consuming 3D cost volumes for depth prediction. Although coarse-to-fine sampling strategies alleviate this overhead issue to a certain extent, the efficiency of MVS is still an open challenge. In this work, we propose a novel method for highly efficient MVS that remarkably decreases the memory footprint, meanwhile clearly advancing state-of-the-art depth prediction performance. We investigate what a search strategy can be reasonably optimal for MVS taking into account of both efficiency and effectiveness. We first formulate MVS as a binary search problem, and accordingly propose a generalized binary search network for MVS. Specifically, in each step, the depth range is split into 2 bins with extra 1 error tolerance bin on both sides. A classification is performed to identify which bin contains the true depth. We also design three mechanisms to respectively handle classification errors, deal with out-of-range samples and decrease the training memory. The new formulation makes our method only sample a very small number of depth hypotheses in each step, which is highly memory efficient, and also greatly facilitates quick training convergence. Experiments on competitive benchmarks show that our method achieves state-of-the-art accuracy with much less memory. Particularly, our method obtains an overall score of 0.289 on DTU dataset and tops the first place on challenging Tanks and Temples advanced dataset among all the learning-based methods. The trained models and code will be released at https://github.com/MiZhenxing/GBi-Net.

arXiv:2108.03824공식 코드 · Papers with Code

AA-RMVSNet: Adaptive Aggregation Recurrent Multi-view Stereo Network

In this paper, we present a novel recurrent multi-view stereo network based on long short-term memory (LSTM) with adaptive aggregation, namely AA-RMVSNet. We firstly introduce an intra-view aggregation module to adaptively extract image features by using context-aware convolution and multi-scale aggregation, which efficiently improves the performance on challenging regions, such as thin objects and large low-textured surfaces. To overcome the difficulty of varying occlusion in complex scenes, we propose an inter-view cost volume aggregation module for adaptive pixel-wise view aggregation, which is able to preserve better-matched pairs among all views. The two proposed adaptive aggregation modules are lightweight, effective and complementary regarding improving the accuracy and completeness of 3D reconstruction. Instead of conventional 3D CNNs, we utilize a hybrid network with recurrent structure for cost volume regularization, which allows high-resolution reconstruction and finer hypothetical plane sweep. The proposed network is trained end-to-end and achieves excellent performance on various datasets. It ranks $1^{st}$ among all submissions on Tanks and Temples benchmark and achieves competitive results on DTU dataset, which exhibits strong generalizability and robustness. Implementation of our method is available at https://github.com/QT-Zhu/AA-RMVSNet.

arXiv:2012.01411공식 코드 · Papers with Code

PatchmatchNet: Learned Multi-View Patchmatch Stereo

We present PatchmatchNet, a novel and learnable cascade formulation of Patchmatch for high-resolution multi-view stereo. With high computation speed and low memory requirement, PatchmatchNet can process higher resolution imagery and is more suited to run on resource limited devices than competitors that employ 3D cost volume regularization. For the first time we introduce an iterative multi-scale Patchmatch in an end-to-end trainable architecture and improve the Patchmatch core algorithm with a novel and learned adaptive propagation and evaluation scheme for each iteration. Extensive experiments show a very competitive performance and generalization for our method on DTU, Tanks & Temples and ETH3D, but at a significantly higher efficiency than all existing top-performing models: at least two and a half times faster than state-of-the-art methods with twice less memory usage.

arXiv:2008.07928공식 코드 · Papers with Code

Visibility-aware Multi-view Stereo Network

Learning-based multi-view stereo (MVS) methods have demonstrated promising results. However, very few existing networks explicitly take the pixel-wise visibility into consideration, resulting in erroneous cost aggregation from occluded pixels. In this paper, we explicitly infer and integrate the pixel-wise occlusion information in the MVS network via the matching uncertainty estimation. The pair-wise uncertainty map is jointly inferred with the pair-wise depth map, which is further used as weighting guidance during the multi-view cost volume fusion. As such, the adverse influence of occluded pixels is suppressed in the cost fusion. The proposed framework Vis-MVSNet significantly improves depth accuracies in the scenes with severe occlusion. Extensive experiments are performed on DTU, BlendedMVS, and Tanks and Temples datasets to justify the effectiveness of the proposed framework.

arXiv:1912.08329공식 코드 · Papers with Code

Cost Volume Pyramid Based Depth Inference for Multi-View Stereo

We propose a cost volume-based neural network for depth inference from multi-view images. We demonstrate that building a cost volume pyramid in a coarse-to-fine manner instead of constructing a cost volume at a fixed resolution leads to a compact, lightweight network and allows us inferring high resolution depth maps to achieve better reconstruction results. To this end, we first build a cost volume based on uniform sampling of fronto-parallel planes across the entire depth range at the coarsest resolution of an image. Then, given current depth estimate, we construct new cost volumes iteratively on the pixelwise depth residual to perform depth map refinement. While sharing similar insight with Point-MVSNet as predicting and refining depth iteratively, we show that working on cost volume pyramid can lead to a more compact, yet efficient network structure compared with the Point-MVSNet on 3D points. We further provide detailed analyses of the relation between (residual) depth sampling and image resolution, which serves as a principle for building compact cost volume pyramid. Experimental results on benchmark datasets show that our model can perform 6x faster and has similar performance as state-of-the-art methods. Code is available at https://github.com/JiayuYANG/CVP-MVSNet

arXiv:1912.06378공식 코드 · Papers with Code

Cascade Cost Volume for High-Resolution Multi-View Stereo and Stereo Matching

The deep multi-view stereo (MVS) and stereo matching approaches generally construct 3D cost volumes to regularize and regress the output depth or disparity. These methods are limited when high-resolution outputs are needed since the memory and time costs grow cubically as the volume resolution increases. In this paper, we propose a both memory and time efficient cost volume formulation that is complementary to existing multi-view stereo and stereo matching approaches based on 3D cost volumes. First, the proposed cost volume is built upon a standard feature pyramid encoding geometry and context at gradually finer scales. Then, we can narrow the depth (or disparity) range of each stage by the depth (or disparity) map from the previous stage. With gradually higher cost volume resolution and adaptive adjustment of depth (or disparity) intervals, the output is recovered in a coarser to fine manner. We apply the cascade cost volume to the representative MVS-Net, and obtain a 23.1% improvement on DTU benchmark (1st place), with 50.6% and 74.2% reduction in GPU memory and run-time. It is also the state-of-the-art learning-based method on Tanks and Temples benchmark. The statistics of accuracy, run-time and GPU memory on other representative stereo CNNs also validate the effectiveness of our proposed method.