Pitch ownership models allow many types of analysis in soccer and provide valuable assistance to tactical analysts in understanding the game's dynamics. The novelty they provide over event-based analysis is that tracking data incorporates context that event-based data does not possess, like player positioning. This paper proposes a novel approach to building pitch ownership models in soccer games using the K-Nearest Neighbors (KNN) algorithm. Our approach provides a fast inference mechanism that can model different approaches to pitch control using the same algorithm. Despite its flexibility, it uses only three hyperparameters to tune the model, facilitating the tuning process for different player skill levels. The flexibility of the approach allows for the emulation of different methods available in the literature by adjusting a small number of parameters, including adjusting for different levels of uncertainty. In summary, the proposed model provides a new and more flexible strategy for building pitch ownership models, extending beyond just replicating existing algorithms, and can provide valuable insights for tactical analysts and open up new avenues for future research. We thoroughly visualize several examples demonstrating the presented models' strengths and weaknesses. The code is available at github.com/nvsclub/KNNPitchControl.
This article introduces AnCoGen, a novel method that leverages a masked autoencoder to unify the analysis, control, and generation of speech signals within a single model. AnCoGen can analyze speech by estimating key attributes, such as speaker identity, pitch, content, loudness, signal-to-noise ratio, and clarity index. In addition, it can generate speech from these attributes and allow precise control of the synthesized speech by modifying them. Extensive experiments demonstrated the effectiveness of AnCoGen across speech analysis-resynthesis, pitch estimation, pitch modification, and speech enhancement.
Ultimate is a sport in which teams of seven players compete for points by passing a disc into the end zone. A distinctive aspect of Ultimate is that the player holding the disc is unable to move, underscoring the significance of creating space to receive passes. Despite extensive research into space evaluation in sports such as football and basketball, there is a paucity of information available for Ultimate. This study focuses on the 3-on-3 format, which is widely practiced in Ultimate, and evaluates space during offensive play. The data collection process entailed the use of drones for filming and the subsequent correction of the angles for the purpose of obtaining positional data. The model is derived from the pitch control model of soccer and adapted to the rules of Ultimate, where the player holding the disc is stationary. The integration of position and distance weights with pitch control values enables the derivation of space evaluation metrics. The findings of this study indicate that movement to create space and accurate passing into that space are both significant factors in scoring. The code is available at https://github.com/shunsuke-iwashita/USO.
Recent developments in neural speech synthesis and vocoding have sparked a renewed interest in voice conversion (VC). Beyond timbre transfer, achieving controllability on para-linguistic parameters such as pitch and Speed is critical in deploying VC systems in many application scenarios. Existing studies, however, either only provide utterance-level global control or lack interpretability on the controls. In this paper, we propose ControlVC, the first neural voice conversion system that achieves time-varying controls on pitch and speed. ControlVC uses pre-trained encoders to compute pitch and linguistic embeddings from the source utterance and speaker embeddings from the target utterance. These embeddings are then concatenated and converted to speech using a vocoder. It achieves speed control through TD-PSOLA pre-processing on the source utterance, and achieves pitch control by manipulating the pitch contour before feeding it to the pitch encoder. Systematic subjective and objective evaluations are conducted to assess the speech quality and controllability. Results show that, on non-parallel and zero-shot conversion tasks, ControlVC significantly outperforms two other self-constructed baselines on speech quality, and it can successfully achieve time-varying pitch and speed control.
In this paper, we present a novel audio synthesizer, CAESynth, based on a conditional autoencoder. CAESynth synthesizes timbre in real-time by interpolating the reference sounds in their shared latent feature space, while controlling a pitch independently. We show that training a conditional autoencoder based on accuracy in timbre classification together with adversarial regularization of pitch content allows timbre distribution in latent space to be more effective and stable for timbre interpolation and pitch conditioning. The proposed method is applicable not only to creation of musical cues but also to exploration of audio affordance in mixed reality based on novel timbre mixtures with environmental sounds. We demonstrate by experiments that CAESynth achieves smooth and high-fidelity audio synthesis in real-time through timbre interpolation and independent yet accurate pitch control for musical cues as well as for audio affordance with environmental sound. A Python implementation along with some generated samples are shared online.