This paper introduces a novel anomaly detection (AD) problem that focuses on identifying `odd-looking' objects relative to the other instances in a given scene. In contrast to the traditional AD benchmarks, anomalies in our task are scene-specific, defined by the regular instances that make up the majority. Since object instances may be only partly visible from a single viewpoint, our setting employs multiple views of each scene as input. To provide a testbed for future research in this task, we introduce two benchmarks, ToysAD-8K and PartsAD-15K. We propose a novel method that constructs 3D object-centric representations from multiple 2D views for each instance and detects the anomalous ones through a cross-instance comparison. We rigorously analyze our method quantitatively and qualitatively on the presented benchmarks.
Endowing machines with abstract reasoning ability has been a long-term research topic in artificial intelligence. Raven's Progressive Matrix (RPM) is widely used to probe abstract visual reasoning in machine intelligence, where models will analyze the underlying rules and select one image from candidates to complete the image matrix. Participators of RPM tests can show powerful reasoning ability by inferring and combining attribute-changing rules and imagining the missing images at arbitrary positions of a matrix. However, existing solvers can hardly manifest such an ability in realistic RPM tests. In this paper, we propose a deep latent variable model for answer generation problems through Rule AbstractIon and SElection (RAISE). RAISE can encode image attributes into latent concepts and abstract atomic rules that act on the latent concepts. When generating answers, RAISE selects one atomic rule out of the global knowledge set for each latent concept to constitute the underlying rule of an RPM. In the experiments of bottom-right and arbitrary-position answer generation, RAISE outperforms the compared solvers in most configurations of realistic RPM datasets. In the odd-one-out task and two held-out configurations, RAISE can leverage acquired latent concepts and atomic rules to find the rule-breaking image in a matrix and handle problems with unseen combinations of rules and attributes.
Abstract Visual Reasoning (AVR) comprises a wide selection of various problems similar to those used in human IQ tests. Recent years have brought dynamic progress in solving particular AVR tasks, however, in the contemporary literature AVR problems are largely dealt with in isolation, leading to highly specialized task-specific methods. With the aim of developing universal learning systems in the AVR domain, we propose the unified model for solving Single-Choice Abstract visual Reasoning tasks (SCAR), capable of solving various single-choice AVR tasks, without making any a priori assumptions about the task structure, in particular the number and location of panels. The proposed model relies on a novel Structure-Aware dynamic Layer (SAL), which adapts its weights to the structure of the considered AVR problem. Experiments conducted on Raven's Progressive Matrices, Visual Analogy Problems, and Odd One Out problems show that SCAR (SAL-based models, in general) effectively solves diverse AVR tasks, and its performance is on par with the state-of-the-art task-specific baselines. What is more, SCAR demonstrates effective knowledge reuse in multi-task and transfer learning settings. To our knowledge, this work is the first successful attempt to construct a general single-choice AVR solver relying on self-configurable architecture and unified solving method. With this work we aim to stimulate and foster progress on task-independent research paths in the AVR domain, with the long-term goal of development of a general AVR solver.
This study presents an adversarial method for anomaly detection in real-world applications, leveraging the power of generative adversarial neural networks (GANs) through cycle consistency in reconstruction error. Previous methods suffer from the high variance between class-wise accuracy which leads to not being applicable for all types of anomalies. The proposed method named RCALAD tries to solve this problem by introducing a novel discriminator to the structure, which results in a more efficient training process. Additionally, RCALAD employs a supplementary distribution in the input space to steer reconstructions toward the normal data distribution, effectively separating anomalous samples from their reconstructions and facilitating more accurate anomaly detection. To further enhance the performance of the model, two novel anomaly scores are introduced. The proposed model has been thoroughly evaluated through extensive experiments on six various datasets, yielding results that demonstrate its superiority over existing state-of-the-art models. The code is readily available to the research community at https://github.com/zahraDehghanian97/RCALAD.
Today's computer vision models achieve human or near-human level performance across a wide variety of vision tasks. However, their architectures, data, and learning algorithms differ in numerous ways from those that give rise to human vision. In this paper, we investigate the factors that affect the alignment between the representations learned by neural networks and human mental representations inferred from behavioral responses. We find that model scale and architecture have essentially no effect on the alignment with human behavioral responses, whereas the training dataset and objective function both have a much larger impact. These findings are consistent across three datasets of human similarity judgments collected using two different tasks. Linear transformations of neural network representations learned from behavioral responses from one dataset substantially improve alignment with human similarity judgments on the other two datasets. In addition, we find that some human concepts such as food and animals are well-represented by neural networks whereas others such as royal or sports-related objects are not. Overall, although models trained on larger, more diverse datasets achieve better alignment with humans than models trained on ImageNet alone, our results indicate that scaling alone is unlikely to be sufficient to train neural networks with conceptual representations that match those used by humans.
A central goal in the cognitive sciences is the development of numerical models for mental representations of object concepts. This paper introduces Variational Interpretable Concept Embeddings (VICE), an approximate Bayesian method for embedding object concepts in a vector space using data collected from humans in a triplet odd-one-out task. VICE uses variational inference to obtain sparse, non-negative representations of object concepts with uncertainty estimates for the embedding values. These estimates are used to automatically select the dimensions that best explain the data. We derive a PAC learning bound for VICE that can be used to estimate generalization performance or determine a sufficient sample size for experimental design. VICE rivals or outperforms its predecessor, SPoSE, at predicting human behavior in the triplet odd-one-out task. Furthermore, VICE's object representations are more reproducible and consistent across random initializations, highlighting the unique advantage of using VICE for deriving interpretable embeddings from human behavior.
Recent advances in the field of saliency have concentrated on fixation prediction, with benchmarks reaching saturation. However, there is an extensive body of works in psychology and neuroscience that describe aspects of human visual attention that might not be adequately captured by current approaches. Here, we investigate singleton detection, which can be thought of as a canonical example of salience. We introduce two novel datasets, one with psychophysical patterns and one with natural odd-one-out stimuli. Using these datasets we demonstrate through extensive experimentation that nearly all saliency algorithms do not adequately respond to singleton targets in synthetic and natural images. Furthermore, we investigate the effect of training state-of-the-art CNN-based saliency models on these types of stimuli and conclude that the additional training data does not lead to a significant improvement of their ability to find odd-one-out targets. Datasets are available at http://data.nvision2.eecs.yorku.ca/P3O3/.